scene_rpc_interface.cpp 21 KB

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  1. /**************************************************************************/
  2. /* scene_rpc_interface.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "scene_rpc_interface.h"
  31. #include "scene_multiplayer.h"
  32. #include "core/debugger/engine_debugger.h"
  33. #include "core/io/marshalls.h"
  34. #include "scene/main/multiplayer_api.h"
  35. #include "scene/main/node.h"
  36. #include "scene/main/window.h"
  37. // The RPC meta is composed by a single byte that contains (starting from the least significant bit):
  38. // - `NetworkCommands` in the first four bits.
  39. // - `NetworkNodeIdCompression` in the next 2 bits.
  40. // - `NetworkNameIdCompression` in the next 1 bit.
  41. // - `byte_only_or_no_args` in the next 1 bit.
  42. #define NODE_ID_COMPRESSION_SHIFT SceneMultiplayer::CMD_FLAG_0_SHIFT
  43. #define NAME_ID_COMPRESSION_SHIFT SceneMultiplayer::CMD_FLAG_2_SHIFT
  44. #define BYTE_ONLY_OR_NO_ARGS_SHIFT SceneMultiplayer::CMD_FLAG_3_SHIFT
  45. #define NODE_ID_COMPRESSION_FLAG ((1 << NODE_ID_COMPRESSION_SHIFT) | (1 << (NODE_ID_COMPRESSION_SHIFT + 1)))
  46. #define NAME_ID_COMPRESSION_FLAG (1 << NAME_ID_COMPRESSION_SHIFT)
  47. #define BYTE_ONLY_OR_NO_ARGS_FLAG (1 << BYTE_ONLY_OR_NO_ARGS_SHIFT)
  48. #ifdef DEBUG_ENABLED
  49. _FORCE_INLINE_ void SceneRPCInterface::_profile_node_data(const String &p_what, ObjectID p_id, int p_size) {
  50. if (EngineDebugger::is_profiling("multiplayer:rpc")) {
  51. Array values;
  52. values.push_back(p_what);
  53. values.push_back(p_id);
  54. values.push_back(p_size);
  55. EngineDebugger::profiler_add_frame_data("multiplayer:rpc", values);
  56. }
  57. }
  58. #endif
  59. // Returns the packet size stripping the node path added when the node is not yet cached.
  60. int get_packet_len(uint32_t p_node_target, int p_packet_len) {
  61. if (p_node_target & 0x80000000) {
  62. int ofs = p_node_target & 0x7FFFFFFF;
  63. return p_packet_len - (p_packet_len - ofs);
  64. } else {
  65. return p_packet_len;
  66. }
  67. }
  68. void SceneRPCInterface::_parse_rpc_config(const Variant &p_config, bool p_for_node, RPCConfigCache &r_cache) {
  69. if (p_config.get_type() == Variant::NIL) {
  70. return;
  71. }
  72. ERR_FAIL_COND(p_config.get_type() != Variant::DICTIONARY);
  73. const Dictionary config = p_config;
  74. Array names = config.keys();
  75. names.sort(); // Ensure ID order
  76. for (int i = 0; i < names.size(); i++) {
  77. ERR_CONTINUE(names[i].get_type() != Variant::STRING && names[i].get_type() != Variant::STRING_NAME);
  78. String name = names[i].operator String();
  79. ERR_CONTINUE(config[name].get_type() != Variant::DICTIONARY);
  80. ERR_CONTINUE(!config[name].operator Dictionary().has("rpc_mode"));
  81. Dictionary dict = config[name];
  82. RPCConfig cfg;
  83. cfg.name = name;
  84. cfg.rpc_mode = ((MultiplayerAPI::RPCMode)dict.get("rpc_mode", MultiplayerAPI::RPC_MODE_AUTHORITY).operator int());
  85. cfg.transfer_mode = ((MultiplayerPeer::TransferMode)dict.get("transfer_mode", MultiplayerPeer::TRANSFER_MODE_RELIABLE).operator int());
  86. cfg.call_local = dict.get("call_local", false).operator bool();
  87. cfg.channel = dict.get("channel", 0).operator int();
  88. uint16_t id = ((uint16_t)i);
  89. if (p_for_node) {
  90. id |= (1 << 15);
  91. }
  92. r_cache.configs[id] = cfg;
  93. r_cache.ids[name] = id;
  94. }
  95. }
  96. const SceneRPCInterface::RPCConfigCache &SceneRPCInterface::_get_node_config(const Node *p_node) {
  97. const ObjectID oid = p_node->get_instance_id();
  98. if (rpc_cache.has(oid)) {
  99. return rpc_cache[oid];
  100. }
  101. RPCConfigCache cache;
  102. _parse_rpc_config(p_node->get_node_rpc_config(), true, cache);
  103. if (p_node->get_script_instance()) {
  104. _parse_rpc_config(p_node->get_script_instance()->get_rpc_config(), false, cache);
  105. }
  106. rpc_cache[oid] = cache;
  107. return rpc_cache[oid];
  108. }
  109. _FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, int p_remote_id) {
  110. switch (mode) {
  111. case MultiplayerAPI::RPC_MODE_DISABLED: {
  112. return false;
  113. } break;
  114. case MultiplayerAPI::RPC_MODE_ANY_PEER: {
  115. return true;
  116. } break;
  117. case MultiplayerAPI::RPC_MODE_AUTHORITY: {
  118. return !p_node->is_multiplayer_authority() && p_remote_id == p_node->get_multiplayer_authority();
  119. } break;
  120. }
  121. return false;
  122. }
  123. String SceneRPCInterface::get_rpc_md5(const Object *p_obj) {
  124. const Node *node = Object::cast_to<Node>(p_obj);
  125. ERR_FAIL_COND_V(!node, "");
  126. const RPCConfigCache cache = _get_node_config(node);
  127. String rpc_list;
  128. for (const KeyValue<uint16_t, RPCConfig> &config : cache.configs) {
  129. rpc_list += String(config.value.name);
  130. }
  131. return rpc_list.md5_text();
  132. }
  133. Node *SceneRPCInterface::_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len) {
  134. Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
  135. ERR_FAIL_COND_V(!root_node, nullptr);
  136. Node *node = nullptr;
  137. if (p_node_target & 0x80000000) {
  138. // Use full path (not cached yet).
  139. int ofs = p_node_target & 0x7FFFFFFF;
  140. ERR_FAIL_COND_V_MSG(ofs >= p_packet_len, nullptr, "Invalid packet received. Size smaller than declared.");
  141. String paths;
  142. paths.parse_utf8((const char *)&p_packet[ofs], p_packet_len - ofs);
  143. NodePath np = paths;
  144. node = root_node->get_node(np);
  145. if (!node) {
  146. ERR_PRINT("Failed to get path from RPC: " + String(np) + ".");
  147. }
  148. return node;
  149. } else {
  150. // Use cached path.
  151. return Object::cast_to<Node>(multiplayer->get_path_cache()->get_cached_object(p_from, p_node_target));
  152. }
  153. }
  154. void SceneRPCInterface::process_rpc(int p_from, const uint8_t *p_packet, int p_packet_len) {
  155. // Extract packet meta
  156. int packet_min_size = 1;
  157. int name_id_offset = 1;
  158. ERR_FAIL_COND_MSG(p_packet_len < packet_min_size, "Invalid packet received. Size too small.");
  159. // Compute the meta size, which depends on the compression level.
  160. int node_id_compression = (p_packet[0] & NODE_ID_COMPRESSION_FLAG) >> NODE_ID_COMPRESSION_SHIFT;
  161. int name_id_compression = (p_packet[0] & NAME_ID_COMPRESSION_FLAG) >> NAME_ID_COMPRESSION_SHIFT;
  162. switch (node_id_compression) {
  163. case NETWORK_NODE_ID_COMPRESSION_8:
  164. packet_min_size += 1;
  165. name_id_offset += 1;
  166. break;
  167. case NETWORK_NODE_ID_COMPRESSION_16:
  168. packet_min_size += 2;
  169. name_id_offset += 2;
  170. break;
  171. case NETWORK_NODE_ID_COMPRESSION_32:
  172. packet_min_size += 4;
  173. name_id_offset += 4;
  174. break;
  175. default:
  176. ERR_FAIL_MSG("Was not possible to extract the node id compression mode.");
  177. }
  178. switch (name_id_compression) {
  179. case NETWORK_NAME_ID_COMPRESSION_8:
  180. packet_min_size += 1;
  181. break;
  182. case NETWORK_NAME_ID_COMPRESSION_16:
  183. packet_min_size += 2;
  184. break;
  185. default:
  186. ERR_FAIL_MSG("Was not possible to extract the name id compression mode.");
  187. }
  188. ERR_FAIL_COND_MSG(p_packet_len < packet_min_size, "Invalid packet received. Size too small.");
  189. uint32_t node_target = 0;
  190. switch (node_id_compression) {
  191. case NETWORK_NODE_ID_COMPRESSION_8:
  192. node_target = p_packet[1];
  193. break;
  194. case NETWORK_NODE_ID_COMPRESSION_16:
  195. node_target = decode_uint16(p_packet + 1);
  196. break;
  197. case NETWORK_NODE_ID_COMPRESSION_32:
  198. node_target = decode_uint32(p_packet + 1);
  199. break;
  200. default:
  201. // Unreachable, checked before.
  202. CRASH_NOW();
  203. }
  204. Node *node = _process_get_node(p_from, p_packet, node_target, p_packet_len);
  205. ERR_FAIL_COND_MSG(node == nullptr, "Invalid packet received. Requested node was not found.");
  206. uint16_t name_id = 0;
  207. switch (name_id_compression) {
  208. case NETWORK_NAME_ID_COMPRESSION_8:
  209. name_id = p_packet[name_id_offset];
  210. break;
  211. case NETWORK_NAME_ID_COMPRESSION_16:
  212. name_id = decode_uint16(p_packet + name_id_offset);
  213. break;
  214. default:
  215. // Unreachable, checked before.
  216. CRASH_NOW();
  217. }
  218. const int packet_len = get_packet_len(node_target, p_packet_len);
  219. _process_rpc(node, name_id, p_from, p_packet, packet_len, packet_min_size);
  220. }
  221. void SceneRPCInterface::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {
  222. ERR_FAIL_COND_MSG(p_offset > p_packet_len, "Invalid packet received. Size too small.");
  223. // Check that remote can call the RPC on this node.
  224. const RPCConfigCache &cache_config = _get_node_config(p_node);
  225. ERR_FAIL_COND(!cache_config.configs.has(p_rpc_method_id));
  226. const RPCConfig &config = cache_config.configs[p_rpc_method_id];
  227. bool can_call = _can_call_mode(p_node, config.rpc_mode, p_from);
  228. ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(config.name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)config.rpc_mode) + ", authority is " + itos(p_node->get_multiplayer_authority()) + ".");
  229. int argc = 0;
  230. const bool byte_only_or_no_args = p_packet[0] & BYTE_ONLY_OR_NO_ARGS_FLAG;
  231. if (byte_only_or_no_args) {
  232. if (p_offset < p_packet_len) {
  233. // This packet contains only bytes.
  234. argc = 1;
  235. }
  236. } else {
  237. // Normal variant, takes the argument count from the packet.
  238. ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small.");
  239. argc = p_packet[p_offset];
  240. p_offset += 1;
  241. }
  242. Vector<Variant> args;
  243. Vector<const Variant *> argp;
  244. args.resize(argc);
  245. argp.resize(argc);
  246. #ifdef DEBUG_ENABLED
  247. _profile_node_data("rpc_in", p_node->get_instance_id(), p_packet_len);
  248. #endif
  249. int out;
  250. MultiplayerAPI::decode_and_decompress_variants(args, &p_packet[p_offset], p_packet_len - p_offset, out, byte_only_or_no_args, multiplayer->is_object_decoding_allowed());
  251. for (int i = 0; i < argc; i++) {
  252. argp.write[i] = &args[i];
  253. }
  254. Callable::CallError ce;
  255. p_node->callp(config.name, (const Variant **)argp.ptr(), argc, ce);
  256. if (ce.error != Callable::CallError::CALL_OK) {
  257. String error = Variant::get_call_error_text(p_node, config.name, (const Variant **)argp.ptr(), argc, ce);
  258. error = "RPC - " + error;
  259. ERR_PRINT(error);
  260. }
  261. }
  262. void SceneRPCInterface::_send_rpc(Node *p_node, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount) {
  263. Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
  264. ERR_FAIL_COND_MSG(peer.is_null(), "Attempt to call RPC without active multiplayer peer.");
  265. ERR_FAIL_COND_MSG(peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTING, "Attempt to call RPC while multiplayer peer is not connected yet.");
  266. ERR_FAIL_COND_MSG(peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED, "Attempt to call RPC while multiplayer peer is disconnected.");
  267. ERR_FAIL_COND_MSG(p_argcount > 255, "Too many arguments (>255).");
  268. if (p_to != 0 && !multiplayer->get_connected_peers().has(ABS(p_to))) {
  269. ERR_FAIL_COND_MSG(p_to == multiplayer->get_unique_id(), "Attempt to call RPC on yourself! Peer unique ID: " + itos(multiplayer->get_unique_id()) + ".");
  270. ERR_FAIL_MSG("Attempt to call RPC with unknown peer ID: " + itos(p_to) + ".");
  271. }
  272. // See if all peers have cached path (if so, call can be fast) while building the RPC target list.
  273. HashSet<int> targets;
  274. Ref<SceneCacheInterface> cache = multiplayer->get_path_cache();
  275. int psc_id = -1;
  276. bool has_all_peers = true;
  277. const ObjectID oid = p_node->get_instance_id();
  278. if (p_to > 0) {
  279. ERR_FAIL_COND_MSG(!multiplayer->get_replicator()->is_rpc_visible(oid, p_to), "Attempt to call an RPC to a peer that cannot see this node. Peer ID: " + itos(p_to));
  280. targets.insert(p_to);
  281. has_all_peers = cache->send_object_cache(p_node, p_to, psc_id);
  282. } else {
  283. bool restricted = !multiplayer->get_replicator()->is_rpc_visible(oid, 0);
  284. for (const int &P : multiplayer->get_connected_peers()) {
  285. if (p_to < 0 && P == -p_to) {
  286. continue; // Excluded peer.
  287. }
  288. if (restricted && !multiplayer->get_replicator()->is_rpc_visible(oid, P)) {
  289. continue; // Not visible to this peer.
  290. }
  291. targets.insert(P);
  292. bool has_peer = cache->send_object_cache(p_node, P, psc_id);
  293. has_all_peers = has_all_peers && has_peer;
  294. }
  295. }
  296. if (targets.is_empty()) {
  297. return; // No one in sight.
  298. }
  299. // Create base packet, lots of hardcode because it must be tight.
  300. int ofs = 0;
  301. #define MAKE_ROOM(m_amount) \
  302. if (packet_cache.size() < m_amount) \
  303. packet_cache.resize(m_amount);
  304. // Encode meta.
  305. uint8_t command_type = SceneMultiplayer::NETWORK_COMMAND_REMOTE_CALL;
  306. uint8_t node_id_compression = UINT8_MAX;
  307. uint8_t name_id_compression = UINT8_MAX;
  308. bool byte_only_or_no_args = false;
  309. MAKE_ROOM(1);
  310. // The meta is composed along the way, so just set 0 for now.
  311. packet_cache.write[0] = 0;
  312. ofs += 1;
  313. // Encode Node ID.
  314. if (has_all_peers) {
  315. // Compress the node ID only if all the target peers already know it.
  316. if (psc_id >= 0 && psc_id <= 255) {
  317. // We can encode the id in 1 byte
  318. node_id_compression = NETWORK_NODE_ID_COMPRESSION_8;
  319. MAKE_ROOM(ofs + 1);
  320. packet_cache.write[ofs] = static_cast<uint8_t>(psc_id);
  321. ofs += 1;
  322. } else if (psc_id >= 0 && psc_id <= 65535) {
  323. // We can encode the id in 2 bytes
  324. node_id_compression = NETWORK_NODE_ID_COMPRESSION_16;
  325. MAKE_ROOM(ofs + 2);
  326. encode_uint16(static_cast<uint16_t>(psc_id), &(packet_cache.write[ofs]));
  327. ofs += 2;
  328. } else {
  329. // Too big, let's use 4 bytes.
  330. node_id_compression = NETWORK_NODE_ID_COMPRESSION_32;
  331. MAKE_ROOM(ofs + 4);
  332. encode_uint32(psc_id, &(packet_cache.write[ofs]));
  333. ofs += 4;
  334. }
  335. } else {
  336. // The targets don't know the node yet, so we need to use 32 bits int.
  337. node_id_compression = NETWORK_NODE_ID_COMPRESSION_32;
  338. MAKE_ROOM(ofs + 4);
  339. encode_uint32(psc_id, &(packet_cache.write[ofs]));
  340. ofs += 4;
  341. }
  342. // Encode method ID
  343. if (p_rpc_id <= UINT8_MAX) {
  344. // The ID fits in 1 byte
  345. name_id_compression = NETWORK_NAME_ID_COMPRESSION_8;
  346. MAKE_ROOM(ofs + 1);
  347. packet_cache.write[ofs] = static_cast<uint8_t>(p_rpc_id);
  348. ofs += 1;
  349. } else {
  350. // The ID is larger, let's use 2 bytes
  351. name_id_compression = NETWORK_NAME_ID_COMPRESSION_16;
  352. MAKE_ROOM(ofs + 2);
  353. encode_uint16(p_rpc_id, &(packet_cache.write[ofs]));
  354. ofs += 2;
  355. }
  356. int len;
  357. Error err = MultiplayerAPI::encode_and_compress_variants(p_arg, p_argcount, nullptr, len, &byte_only_or_no_args, multiplayer->is_object_decoding_allowed());
  358. ERR_FAIL_COND_MSG(err != OK, "Unable to encode RPC arguments. THIS IS LIKELY A BUG IN THE ENGINE!");
  359. if (byte_only_or_no_args) {
  360. MAKE_ROOM(ofs + len);
  361. } else {
  362. MAKE_ROOM(ofs + 1 + len);
  363. packet_cache.write[ofs] = p_argcount;
  364. ofs += 1;
  365. }
  366. if (len) {
  367. MultiplayerAPI::encode_and_compress_variants(p_arg, p_argcount, &packet_cache.write[ofs], len, &byte_only_or_no_args, multiplayer->is_object_decoding_allowed());
  368. ofs += len;
  369. }
  370. ERR_FAIL_COND(command_type > 7);
  371. ERR_FAIL_COND(node_id_compression > 3);
  372. ERR_FAIL_COND(name_id_compression > 1);
  373. #ifdef DEBUG_ENABLED
  374. _profile_node_data("rpc_out", p_node->get_instance_id(), ofs);
  375. #endif
  376. // We can now set the meta
  377. packet_cache.write[0] = command_type + (node_id_compression << NODE_ID_COMPRESSION_SHIFT) + (name_id_compression << NAME_ID_COMPRESSION_SHIFT) + (byte_only_or_no_args ? BYTE_ONLY_OR_NO_ARGS_FLAG : 0);
  378. // Take chance and set transfer mode, since all send methods will use it.
  379. peer->set_transfer_channel(p_config.channel);
  380. peer->set_transfer_mode(p_config.transfer_mode);
  381. if (has_all_peers) {
  382. for (const int P : targets) {
  383. multiplayer->send_command(P, packet_cache.ptr(), ofs);
  384. }
  385. } else {
  386. // Unreachable because the node ID is never compressed if the peers doesn't know it.
  387. CRASH_COND(node_id_compression != NETWORK_NODE_ID_COMPRESSION_32);
  388. // Not all verified path, so send one by one.
  389. // Append path at the end, since we will need it for some packets.
  390. NodePath from_path = multiplayer->get_root_path().rel_path_to(p_node->get_path());
  391. CharString pname = String(from_path).utf8();
  392. int path_len = encode_cstring(pname.get_data(), nullptr);
  393. MAKE_ROOM(ofs + path_len);
  394. encode_cstring(pname.get_data(), &(packet_cache.write[ofs]));
  395. // Not all verified path, so check which needs the longer packet.
  396. for (const int P : targets) {
  397. bool confirmed = multiplayer->get_path_cache()->is_cache_confirmed(from_path, P);
  398. if (confirmed) {
  399. // This one confirmed path, so use id.
  400. encode_uint32(psc_id, &(packet_cache.write[1]));
  401. multiplayer->send_command(P, packet_cache.ptr(), ofs);
  402. } else {
  403. // This one did not confirm path yet, so use entire path (sorry!).
  404. encode_uint32(0x80000000 | ofs, &(packet_cache.write[1])); // Offset to path and flag.
  405. multiplayer->send_command(P, packet_cache.ptr(), ofs + path_len);
  406. }
  407. }
  408. }
  409. }
  410. Error SceneRPCInterface::rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
  411. Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
  412. ERR_FAIL_COND_V_MSG(!peer.is_valid(), ERR_UNCONFIGURED, "Trying to call an RPC while no multiplayer peer is active.");
  413. Node *node = Object::cast_to<Node>(p_obj);
  414. ERR_FAIL_COND_V_MSG(!node || !node->is_inside_tree(), ERR_INVALID_PARAMETER, "The object must be a valid Node inside the SceneTree");
  415. ERR_FAIL_COND_V_MSG(peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, ERR_CONNECTION_ERROR, "Trying to call an RPC via a multiplayer peer which is not connected.");
  416. int caller_id = multiplayer->get_unique_id();
  417. bool call_local_native = false;
  418. bool call_local_script = false;
  419. const RPCConfigCache &config_cache = _get_node_config(node);
  420. uint16_t rpc_id = config_cache.ids.has(p_method) ? config_cache.ids[p_method] : UINT16_MAX;
  421. ERR_FAIL_COND_V_MSG(rpc_id == UINT16_MAX, ERR_INVALID_PARAMETER,
  422. vformat("Unable to get the RPC configuration for the function \"%s\" at path: \"%s\". This happens when the method is missing or not marked for RPCs in the local script.", p_method, node->get_path()));
  423. const RPCConfig &config = config_cache.configs[rpc_id];
  424. ERR_FAIL_COND_V_MSG(p_peer_id == caller_id && !config.call_local, ERR_INVALID_PARAMETER, "RPC '" + p_method + "' on yourself is not allowed by selected mode.");
  425. if (p_peer_id == 0 || p_peer_id == caller_id || (p_peer_id < 0 && p_peer_id != -caller_id)) {
  426. if (rpc_id & (1 << 15)) {
  427. call_local_native = config.call_local;
  428. } else {
  429. call_local_script = config.call_local;
  430. }
  431. }
  432. if (p_peer_id != caller_id) {
  433. _send_rpc(node, p_peer_id, rpc_id, config, p_method, p_arg, p_argcount);
  434. }
  435. if (call_local_native) {
  436. Callable::CallError ce;
  437. multiplayer->set_remote_sender_override(multiplayer->get_unique_id());
  438. node->callp(p_method, p_arg, p_argcount, ce);
  439. multiplayer->set_remote_sender_override(0);
  440. if (ce.error != Callable::CallError::CALL_OK) {
  441. String error = Variant::get_call_error_text(node, p_method, p_arg, p_argcount, ce);
  442. error = "rpc() aborted in local call: - " + error + ".";
  443. ERR_PRINT(error);
  444. return FAILED;
  445. }
  446. }
  447. if (call_local_script) {
  448. Callable::CallError ce;
  449. ce.error = Callable::CallError::CALL_OK;
  450. multiplayer->set_remote_sender_override(multiplayer->get_unique_id());
  451. node->get_script_instance()->callp(p_method, p_arg, p_argcount, ce);
  452. multiplayer->set_remote_sender_override(0);
  453. if (ce.error != Callable::CallError::CALL_OK) {
  454. String error = Variant::get_call_error_text(node, p_method, p_arg, p_argcount, ce);
  455. error = "rpc() aborted in script local call: - " + error + ".";
  456. ERR_PRINT(error);
  457. return FAILED;
  458. }
  459. }
  460. return OK;
  461. }