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- /**************************************************************************/
- /* gltf_document.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "gltf_document.h"
- #include "extensions/gltf_spec_gloss.h"
- #include "core/config/project_settings.h"
- #include "core/crypto/crypto_core.h"
- #include "core/io/config_file.h"
- #include "core/io/dir_access.h"
- #include "core/io/file_access.h"
- #include "core/io/file_access_memory.h"
- #include "core/io/json.h"
- #include "core/io/stream_peer.h"
- #include "core/math/disjoint_set.h"
- #include "core/version.h"
- #include "drivers/png/png_driver_common.h"
- #include "scene/3d/bone_attachment_3d.h"
- #include "scene/3d/camera_3d.h"
- #include "scene/3d/importer_mesh_instance_3d.h"
- #include "scene/3d/light_3d.h"
- #include "scene/3d/mesh_instance_3d.h"
- #include "scene/3d/multimesh_instance_3d.h"
- #include "scene/resources/skin.h"
- #include "scene/resources/surface_tool.h"
- #include "modules/modules_enabled.gen.h" // For csg, gridmap.
- #ifdef TOOLS_ENABLED
- #include "editor/editor_file_system.h"
- #endif
- #ifdef MODULE_CSG_ENABLED
- #include "modules/csg/csg_shape.h"
- #endif // MODULE_CSG_ENABLED
- #ifdef MODULE_GRIDMAP_ENABLED
- #include "modules/gridmap/grid_map.h"
- #endif // MODULE_GRIDMAP_ENABLED
- // FIXME: Hardcoded to avoid editor dependency.
- #define GLTF_IMPORT_USE_NAMED_SKIN_BINDS 16
- #define GLTF_IMPORT_DISCARD_MESHES_AND_MATERIALS 32
- #include <stdio.h>
- #include <stdlib.h>
- #include <cstdint>
- #include <limits>
- static Ref<ImporterMesh> _mesh_to_importer_mesh(Ref<Mesh> p_mesh) {
- Ref<ImporterMesh> importer_mesh;
- importer_mesh.instantiate();
- if (p_mesh.is_null()) {
- return importer_mesh;
- }
- Ref<ArrayMesh> array_mesh = p_mesh;
- if (p_mesh->get_blend_shape_count()) {
- ArrayMesh::BlendShapeMode shape_mode = ArrayMesh::BLEND_SHAPE_MODE_NORMALIZED;
- if (array_mesh.is_valid()) {
- shape_mode = array_mesh->get_blend_shape_mode();
- }
- importer_mesh->set_blend_shape_mode(shape_mode);
- for (int morph_i = 0; morph_i < p_mesh->get_blend_shape_count(); morph_i++) {
- importer_mesh->add_blend_shape(p_mesh->get_blend_shape_name(morph_i));
- }
- }
- for (int32_t surface_i = 0; surface_i < p_mesh->get_surface_count(); surface_i++) {
- Array array = p_mesh->surface_get_arrays(surface_i);
- Ref<Material> mat = p_mesh->surface_get_material(surface_i);
- String mat_name;
- if (mat.is_valid()) {
- mat_name = mat->get_name();
- } else {
- // Assign default material when no material is assigned.
- mat = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
- }
- importer_mesh->add_surface(p_mesh->surface_get_primitive_type(surface_i),
- array, p_mesh->surface_get_blend_shape_arrays(surface_i), p_mesh->surface_get_lods(surface_i), mat,
- mat_name, p_mesh->surface_get_format(surface_i));
- }
- return importer_mesh;
- }
- Error GLTFDocument::_serialize(Ref<GLTFState> p_state, const String &p_path) {
- if (!p_state->buffers.size()) {
- p_state->buffers.push_back(Vector<uint8_t>());
- }
- /* STEP CONVERT MESH INSTANCES */
- _convert_mesh_instances(p_state);
- /* STEP SERIALIZE CAMERAS */
- Error err = _serialize_cameras(p_state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* STEP 3 CREATE SKINS */
- err = _serialize_skins(p_state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* STEP SERIALIZE MESHES (we have enough info now) */
- err = _serialize_meshes(p_state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* STEP SERIALIZE TEXTURES */
- err = _serialize_materials(p_state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* STEP SERIALIZE TEXTURE SAMPLERS */
- err = _serialize_texture_samplers(p_state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* STEP SERIALIZE ANIMATIONS */
- err = _serialize_animations(p_state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* STEP SERIALIZE ACCESSORS */
- err = _encode_accessors(p_state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* STEP SERIALIZE IMAGES */
- err = _serialize_images(p_state, p_path);
- if (err != OK) {
- return Error::FAILED;
- }
- /* STEP SERIALIZE TEXTURES */
- err = _serialize_textures(p_state);
- if (err != OK) {
- return Error::FAILED;
- }
- for (GLTFBufferViewIndex i = 0; i < p_state->buffer_views.size(); i++) {
- p_state->buffer_views.write[i]->buffer = 0;
- }
- /* STEP SERIALIZE BUFFER VIEWS */
- err = _encode_buffer_views(p_state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* STEP SERIALIZE NODES */
- err = _serialize_nodes(p_state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* STEP SERIALIZE SCENE */
- err = _serialize_scenes(p_state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* STEP SERIALIZE LIGHTS */
- err = _serialize_lights(p_state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* STEP SERIALIZE EXTENSIONS */
- err = _serialize_gltf_extensions(p_state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* STEP SERIALIZE VERSION */
- err = _serialize_version(p_state);
- if (err != OK) {
- return Error::FAILED;
- }
- for (Ref<GLTFDocumentExtension> ext : document_extensions) {
- ERR_CONTINUE(ext.is_null());
- err = ext->export_post(p_state);
- ERR_FAIL_COND_V(err != OK, err);
- }
- return OK;
- }
- Error GLTFDocument::_serialize_gltf_extensions(Ref<GLTFState> p_state) const {
- Vector<String> extensions_used = p_state->extensions_used;
- Vector<String> extensions_required = p_state->extensions_required;
- if (!p_state->lights.is_empty()) {
- extensions_used.push_back("KHR_lights_punctual");
- }
- if (p_state->use_khr_texture_transform) {
- extensions_used.push_back("KHR_texture_transform");
- extensions_required.push_back("KHR_texture_transform");
- }
- if (!extensions_used.is_empty()) {
- extensions_used.sort();
- p_state->json["extensionsUsed"] = extensions_used;
- }
- if (!extensions_required.is_empty()) {
- extensions_required.sort();
- p_state->json["extensionsRequired"] = extensions_required;
- }
- return OK;
- }
- Error GLTFDocument::_serialize_scenes(Ref<GLTFState> p_state) {
- Array scenes;
- const int loaded_scene = 0;
- p_state->json["scene"] = loaded_scene;
- if (p_state->nodes.size()) {
- Dictionary s;
- if (!p_state->scene_name.is_empty()) {
- s["name"] = p_state->scene_name;
- }
- Array nodes;
- nodes.push_back(0);
- s["nodes"] = nodes;
- scenes.push_back(s);
- }
- p_state->json["scenes"] = scenes;
- return OK;
- }
- Error GLTFDocument::_parse_json(const String &p_path, Ref<GLTFState> p_state) {
- Error err;
- Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::READ, &err);
- if (file.is_null()) {
- return err;
- }
- Vector<uint8_t> array;
- array.resize(file->get_length());
- file->get_buffer(array.ptrw(), array.size());
- String text;
- text.parse_utf8((const char *)array.ptr(), array.size());
- JSON json;
- err = json.parse(text);
- if (err != OK) {
- _err_print_error("", p_path.utf8().get_data(), json.get_error_line(), json.get_error_message().utf8().get_data(), false, ERR_HANDLER_SCRIPT);
- return err;
- }
- p_state->json = json.get_data();
- return OK;
- }
- Error GLTFDocument::_parse_glb(Ref<FileAccess> p_file, Ref<GLTFState> p_state) {
- ERR_FAIL_NULL_V(p_file, ERR_INVALID_PARAMETER);
- ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_file->get_position() != 0, ERR_FILE_CANT_READ);
- uint32_t magic = p_file->get_32();
- ERR_FAIL_COND_V(magic != 0x46546C67, ERR_FILE_UNRECOGNIZED); //glTF
- p_file->get_32(); // version
- p_file->get_32(); // length
- uint32_t chunk_length = p_file->get_32();
- uint32_t chunk_type = p_file->get_32();
- ERR_FAIL_COND_V(chunk_type != 0x4E4F534A, ERR_PARSE_ERROR); //JSON
- Vector<uint8_t> json_data;
- json_data.resize(chunk_length);
- uint32_t len = p_file->get_buffer(json_data.ptrw(), chunk_length);
- ERR_FAIL_COND_V(len != chunk_length, ERR_FILE_CORRUPT);
- String text;
- text.parse_utf8((const char *)json_data.ptr(), json_data.size());
- JSON json;
- Error err = json.parse(text);
- if (err != OK) {
- _err_print_error("", "", json.get_error_line(), json.get_error_message().utf8().get_data(), false, ERR_HANDLER_SCRIPT);
- return err;
- }
- p_state->json = json.get_data();
- //data?
- chunk_length = p_file->get_32();
- chunk_type = p_file->get_32();
- if (p_file->eof_reached()) {
- return OK; //all good
- }
- ERR_FAIL_COND_V(chunk_type != 0x004E4942, ERR_PARSE_ERROR); //BIN
- p_state->glb_data.resize(chunk_length);
- len = p_file->get_buffer(p_state->glb_data.ptrw(), chunk_length);
- ERR_FAIL_COND_V(len != chunk_length, ERR_FILE_CORRUPT);
- return OK;
- }
- static Array _vec3_to_arr(const Vector3 &p_vec3) {
- Array array;
- array.resize(3);
- array[0] = p_vec3.x;
- array[1] = p_vec3.y;
- array[2] = p_vec3.z;
- return array;
- }
- static Vector3 _arr_to_vec3(const Array &p_array) {
- ERR_FAIL_COND_V(p_array.size() != 3, Vector3());
- return Vector3(p_array[0], p_array[1], p_array[2]);
- }
- static Array _quaternion_to_array(const Quaternion &p_quaternion) {
- Array array;
- array.resize(4);
- array[0] = p_quaternion.x;
- array[1] = p_quaternion.y;
- array[2] = p_quaternion.z;
- array[3] = p_quaternion.w;
- return array;
- }
- static Quaternion _arr_to_quaternion(const Array &p_array) {
- ERR_FAIL_COND_V(p_array.size() != 4, Quaternion());
- return Quaternion(p_array[0], p_array[1], p_array[2], p_array[3]);
- }
- static Transform3D _arr_to_xform(const Array &p_array) {
- ERR_FAIL_COND_V(p_array.size() != 16, Transform3D());
- Transform3D xform;
- xform.basis.set_column(Vector3::AXIS_X, Vector3(p_array[0], p_array[1], p_array[2]));
- xform.basis.set_column(Vector3::AXIS_Y, Vector3(p_array[4], p_array[5], p_array[6]));
- xform.basis.set_column(Vector3::AXIS_Z, Vector3(p_array[8], p_array[9], p_array[10]));
- xform.set_origin(Vector3(p_array[12], p_array[13], p_array[14]));
- return xform;
- }
- static Vector<real_t> _xform_to_array(const Transform3D p_transform) {
- Vector<real_t> array;
- array.resize(16);
- Vector3 axis_x = p_transform.get_basis().get_column(Vector3::AXIS_X);
- array.write[0] = axis_x.x;
- array.write[1] = axis_x.y;
- array.write[2] = axis_x.z;
- array.write[3] = 0.0f;
- Vector3 axis_y = p_transform.get_basis().get_column(Vector3::AXIS_Y);
- array.write[4] = axis_y.x;
- array.write[5] = axis_y.y;
- array.write[6] = axis_y.z;
- array.write[7] = 0.0f;
- Vector3 axis_z = p_transform.get_basis().get_column(Vector3::AXIS_Z);
- array.write[8] = axis_z.x;
- array.write[9] = axis_z.y;
- array.write[10] = axis_z.z;
- array.write[11] = 0.0f;
- Vector3 origin = p_transform.get_origin();
- array.write[12] = origin.x;
- array.write[13] = origin.y;
- array.write[14] = origin.z;
- array.write[15] = 1.0f;
- return array;
- }
- Error GLTFDocument::_serialize_nodes(Ref<GLTFState> p_state) {
- Array nodes;
- for (int i = 0; i < p_state->nodes.size(); i++) {
- Dictionary node;
- Ref<GLTFNode> gltf_node = p_state->nodes[i];
- Dictionary extensions;
- node["extensions"] = extensions;
- if (!gltf_node->get_name().is_empty()) {
- node["name"] = gltf_node->get_name();
- }
- if (gltf_node->camera != -1) {
- node["camera"] = gltf_node->camera;
- }
- if (gltf_node->light != -1) {
- Dictionary lights_punctual;
- extensions["KHR_lights_punctual"] = lights_punctual;
- lights_punctual["light"] = gltf_node->light;
- }
- if (gltf_node->mesh != -1) {
- node["mesh"] = gltf_node->mesh;
- }
- if (gltf_node->skin != -1) {
- node["skin"] = gltf_node->skin;
- }
- if (gltf_node->skeleton != -1 && gltf_node->skin < 0) {
- }
- if (gltf_node->xform != Transform3D()) {
- node["matrix"] = _xform_to_array(gltf_node->xform);
- }
- if (!gltf_node->rotation.is_equal_approx(Quaternion())) {
- node["rotation"] = _quaternion_to_array(gltf_node->rotation);
- }
- if (!gltf_node->scale.is_equal_approx(Vector3(1.0f, 1.0f, 1.0f))) {
- node["scale"] = _vec3_to_arr(gltf_node->scale);
- }
- if (!gltf_node->position.is_zero_approx()) {
- node["translation"] = _vec3_to_arr(gltf_node->position);
- }
- if (gltf_node->children.size()) {
- Array children;
- for (int j = 0; j < gltf_node->children.size(); j++) {
- children.push_back(gltf_node->children[j]);
- }
- node["children"] = children;
- }
- for (Ref<GLTFDocumentExtension> ext : document_extensions) {
- ERR_CONTINUE(ext.is_null());
- ERR_CONTINUE(!p_state->scene_nodes.find(i));
- Error err = ext->export_node(p_state, gltf_node, node, p_state->scene_nodes[i]);
- ERR_CONTINUE(err != OK);
- }
- nodes.push_back(node);
- }
- p_state->json["nodes"] = nodes;
- return OK;
- }
- String GLTFDocument::_gen_unique_name(Ref<GLTFState> p_state, const String &p_name) {
- const String s_name = p_name.validate_node_name();
- String u_name;
- int index = 1;
- while (true) {
- u_name = s_name;
- if (index > 1) {
- u_name += itos(index);
- }
- if (!p_state->unique_names.has(u_name)) {
- break;
- }
- index++;
- }
- p_state->unique_names.insert(u_name);
- return u_name;
- }
- String GLTFDocument::_sanitize_animation_name(const String &p_name) {
- // Animations disallow the normal node invalid characters as well as "," and "["
- // (See animation/animation_player.cpp::add_animation)
- // TODO: Consider adding invalid_characters or a validate_animation_name to animation_player to mirror Node.
- String anim_name = p_name.validate_node_name();
- anim_name = anim_name.replace(",", "");
- anim_name = anim_name.replace("[", "");
- return anim_name;
- }
- String GLTFDocument::_gen_unique_animation_name(Ref<GLTFState> p_state, const String &p_name) {
- const String s_name = _sanitize_animation_name(p_name);
- String u_name;
- int index = 1;
- while (true) {
- u_name = s_name;
- if (index > 1) {
- u_name += itos(index);
- }
- if (!p_state->unique_animation_names.has(u_name)) {
- break;
- }
- index++;
- }
- p_state->unique_animation_names.insert(u_name);
- return u_name;
- }
- String GLTFDocument::_sanitize_bone_name(const String &p_name) {
- String bone_name = p_name;
- bone_name = bone_name.replace(":", "_");
- bone_name = bone_name.replace("/", "_");
- return bone_name;
- }
- String GLTFDocument::_gen_unique_bone_name(Ref<GLTFState> p_state, const GLTFSkeletonIndex p_skel_i, const String &p_name) {
- String s_name = _sanitize_bone_name(p_name);
- if (s_name.is_empty()) {
- s_name = "bone";
- }
- String u_name;
- int index = 1;
- while (true) {
- u_name = s_name;
- if (index > 1) {
- u_name += "_" + itos(index);
- }
- if (!p_state->skeletons[p_skel_i]->unique_names.has(u_name)) {
- break;
- }
- index++;
- }
- p_state->skeletons.write[p_skel_i]->unique_names.insert(u_name);
- return u_name;
- }
- Error GLTFDocument::_parse_scenes(Ref<GLTFState> p_state) {
- p_state->unique_names.insert("Skeleton3D"); // Reserve skeleton name.
- ERR_FAIL_COND_V(!p_state->json.has("scenes"), ERR_FILE_CORRUPT);
- const Array &scenes = p_state->json["scenes"];
- int loaded_scene = 0;
- if (p_state->json.has("scene")) {
- loaded_scene = p_state->json["scene"];
- } else {
- WARN_PRINT("The load-time scene is not defined in the glTF2 file. Picking the first scene.");
- }
- if (scenes.size()) {
- ERR_FAIL_COND_V(loaded_scene >= scenes.size(), ERR_FILE_CORRUPT);
- const Dictionary &s = scenes[loaded_scene];
- ERR_FAIL_COND_V(!s.has("nodes"), ERR_UNAVAILABLE);
- const Array &nodes = s["nodes"];
- for (int j = 0; j < nodes.size(); j++) {
- p_state->root_nodes.push_back(nodes[j]);
- }
- if (s.has("name") && !String(s["name"]).is_empty() && !((String)s["name"]).begins_with("Scene")) {
- p_state->scene_name = _gen_unique_name(p_state, s["name"]);
- } else {
- p_state->scene_name = _gen_unique_name(p_state, p_state->filename);
- }
- }
- return OK;
- }
- Error GLTFDocument::_parse_nodes(Ref<GLTFState> p_state) {
- ERR_FAIL_COND_V(!p_state->json.has("nodes"), ERR_FILE_CORRUPT);
- const Array &nodes = p_state->json["nodes"];
- for (int i = 0; i < nodes.size(); i++) {
- Ref<GLTFNode> node;
- node.instantiate();
- const Dictionary &n = nodes[i];
- if (n.has("name")) {
- node->set_name(n["name"]);
- }
- if (n.has("camera")) {
- node->camera = n["camera"];
- }
- if (n.has("mesh")) {
- node->mesh = n["mesh"];
- }
- if (n.has("skin")) {
- node->skin = n["skin"];
- }
- if (n.has("matrix")) {
- node->xform = _arr_to_xform(n["matrix"]);
- } else {
- if (n.has("translation")) {
- node->position = _arr_to_vec3(n["translation"]);
- }
- if (n.has("rotation")) {
- node->rotation = _arr_to_quaternion(n["rotation"]);
- }
- if (n.has("scale")) {
- node->scale = _arr_to_vec3(n["scale"]);
- }
- node->xform.basis.set_quaternion_scale(node->rotation, node->scale);
- node->xform.origin = node->position;
- }
- if (n.has("extensions")) {
- Dictionary extensions = n["extensions"];
- if (extensions.has("KHR_lights_punctual")) {
- Dictionary lights_punctual = extensions["KHR_lights_punctual"];
- if (lights_punctual.has("light")) {
- GLTFLightIndex light = lights_punctual["light"];
- node->light = light;
- }
- }
- for (Ref<GLTFDocumentExtension> ext : document_extensions) {
- ERR_CONTINUE(ext.is_null());
- Error err = ext->parse_node_extensions(p_state, node, extensions);
- ERR_CONTINUE_MSG(err != OK, "GLTF: Encountered error " + itos(err) + " when parsing node extensions for node " + node->get_name() + " in file " + p_state->filename + ". Continuing.");
- }
- }
- if (n.has("children")) {
- const Array &children = n["children"];
- for (int j = 0; j < children.size(); j++) {
- node->children.push_back(children[j]);
- }
- }
- p_state->nodes.push_back(node);
- }
- // build the hierarchy
- for (GLTFNodeIndex node_i = 0; node_i < p_state->nodes.size(); node_i++) {
- for (int j = 0; j < p_state->nodes[node_i]->children.size(); j++) {
- GLTFNodeIndex child_i = p_state->nodes[node_i]->children[j];
- ERR_FAIL_INDEX_V(child_i, p_state->nodes.size(), ERR_FILE_CORRUPT);
- ERR_CONTINUE(p_state->nodes[child_i]->parent != -1); //node already has a parent, wtf.
- p_state->nodes.write[child_i]->parent = node_i;
- }
- }
- _compute_node_heights(p_state);
- return OK;
- }
- void GLTFDocument::_compute_node_heights(Ref<GLTFState> p_state) {
- p_state->root_nodes.clear();
- for (GLTFNodeIndex node_i = 0; node_i < p_state->nodes.size(); ++node_i) {
- Ref<GLTFNode> node = p_state->nodes[node_i];
- node->height = 0;
- GLTFNodeIndex current_i = node_i;
- while (current_i >= 0) {
- const GLTFNodeIndex parent_i = p_state->nodes[current_i]->parent;
- if (parent_i >= 0) {
- ++node->height;
- }
- current_i = parent_i;
- }
- if (node->height == 0) {
- p_state->root_nodes.push_back(node_i);
- }
- }
- }
- static Vector<uint8_t> _parse_base64_uri(const String &p_uri) {
- int start = p_uri.find(",");
- ERR_FAIL_COND_V(start == -1, Vector<uint8_t>());
- CharString substr = p_uri.substr(start + 1).ascii();
- int strlen = substr.length();
- Vector<uint8_t> buf;
- buf.resize(strlen / 4 * 3 + 1 + 1);
- size_t len = 0;
- ERR_FAIL_COND_V(CryptoCore::b64_decode(buf.ptrw(), buf.size(), &len, (unsigned char *)substr.get_data(), strlen) != OK, Vector<uint8_t>());
- buf.resize(len);
- return buf;
- }
- Error GLTFDocument::_encode_buffer_glb(Ref<GLTFState> p_state, const String &p_path) {
- print_verbose("glTF: Total buffers: " + itos(p_state->buffers.size()));
- if (!p_state->buffers.size()) {
- return OK;
- }
- Array buffers;
- if (p_state->buffers.size()) {
- Vector<uint8_t> buffer_data = p_state->buffers[0];
- Dictionary gltf_buffer;
- gltf_buffer["byteLength"] = buffer_data.size();
- buffers.push_back(gltf_buffer);
- }
- for (GLTFBufferIndex i = 1; i < p_state->buffers.size() - 1; i++) {
- Vector<uint8_t> buffer_data = p_state->buffers[i];
- Dictionary gltf_buffer;
- String filename = p_path.get_basename().get_file() + itos(i) + ".bin";
- String path = p_path.get_base_dir() + "/" + filename;
- Error err;
- Ref<FileAccess> file = FileAccess::open(path, FileAccess::WRITE, &err);
- if (file.is_null()) {
- return err;
- }
- if (buffer_data.size() == 0) {
- return OK;
- }
- file->create(FileAccess::ACCESS_RESOURCES);
- file->store_buffer(buffer_data.ptr(), buffer_data.size());
- gltf_buffer["uri"] = filename;
- gltf_buffer["byteLength"] = buffer_data.size();
- buffers.push_back(gltf_buffer);
- }
- p_state->json["buffers"] = buffers;
- return OK;
- }
- Error GLTFDocument::_encode_buffer_bins(Ref<GLTFState> p_state, const String &p_path) {
- print_verbose("glTF: Total buffers: " + itos(p_state->buffers.size()));
- if (!p_state->buffers.size()) {
- return OK;
- }
- Array buffers;
- for (GLTFBufferIndex i = 0; i < p_state->buffers.size(); i++) {
- Vector<uint8_t> buffer_data = p_state->buffers[i];
- Dictionary gltf_buffer;
- String filename = p_path.get_basename().get_file() + itos(i) + ".bin";
- String path = p_path.get_base_dir() + "/" + filename;
- Error err;
- Ref<FileAccess> file = FileAccess::open(path, FileAccess::WRITE, &err);
- if (file.is_null()) {
- return err;
- }
- if (buffer_data.size() == 0) {
- return OK;
- }
- file->create(FileAccess::ACCESS_RESOURCES);
- file->store_buffer(buffer_data.ptr(), buffer_data.size());
- gltf_buffer["uri"] = filename;
- gltf_buffer["byteLength"] = buffer_data.size();
- buffers.push_back(gltf_buffer);
- }
- p_state->json["buffers"] = buffers;
- return OK;
- }
- Error GLTFDocument::_parse_buffers(Ref<GLTFState> p_state, const String &p_base_path) {
- if (!p_state->json.has("buffers")) {
- return OK;
- }
- const Array &buffers = p_state->json["buffers"];
- for (GLTFBufferIndex i = 0; i < buffers.size(); i++) {
- if (i == 0 && p_state->glb_data.size()) {
- p_state->buffers.push_back(p_state->glb_data);
- } else {
- const Dictionary &buffer = buffers[i];
- if (buffer.has("uri")) {
- Vector<uint8_t> buffer_data;
- String uri = buffer["uri"];
- if (uri.begins_with("data:")) { // Embedded data using base64.
- // Validate data MIME types and throw an error if it's one we don't know/support.
- if (!uri.begins_with("data:application/octet-stream;base64") &&
- !uri.begins_with("data:application/gltf-buffer;base64")) {
- ERR_PRINT("glTF: Got buffer with an unknown URI data type: " + uri);
- }
- buffer_data = _parse_base64_uri(uri);
- } else { // Relative path to an external image file.
- ERR_FAIL_COND_V(p_base_path.is_empty(), ERR_INVALID_PARAMETER);
- uri = uri.uri_decode();
- uri = p_base_path.path_join(uri).replace("\\", "/"); // Fix for Windows.
- buffer_data = FileAccess::get_file_as_bytes(uri);
- ERR_FAIL_COND_V_MSG(buffer.size() == 0, ERR_PARSE_ERROR, "glTF: Couldn't load binary file as an array: " + uri);
- }
- ERR_FAIL_COND_V(!buffer.has("byteLength"), ERR_PARSE_ERROR);
- int byteLength = buffer["byteLength"];
- ERR_FAIL_COND_V(byteLength < buffer_data.size(), ERR_PARSE_ERROR);
- p_state->buffers.push_back(buffer_data);
- }
- }
- }
- print_verbose("glTF: Total buffers: " + itos(p_state->buffers.size()));
- return OK;
- }
- Error GLTFDocument::_encode_buffer_views(Ref<GLTFState> p_state) {
- Array buffers;
- for (GLTFBufferViewIndex i = 0; i < p_state->buffer_views.size(); i++) {
- Dictionary d;
- Ref<GLTFBufferView> buffer_view = p_state->buffer_views[i];
- d["buffer"] = buffer_view->buffer;
- d["byteLength"] = buffer_view->byte_length;
- d["byteOffset"] = buffer_view->byte_offset;
- if (buffer_view->byte_stride != -1) {
- d["byteStride"] = buffer_view->byte_stride;
- }
- // TODO Sparse
- // d["target"] = buffer_view->indices;
- ERR_FAIL_COND_V(!d.has("buffer"), ERR_INVALID_DATA);
- ERR_FAIL_COND_V(!d.has("byteLength"), ERR_INVALID_DATA);
- buffers.push_back(d);
- }
- print_verbose("glTF: Total buffer views: " + itos(p_state->buffer_views.size()));
- if (!buffers.size()) {
- return OK;
- }
- p_state->json["bufferViews"] = buffers;
- return OK;
- }
- Error GLTFDocument::_parse_buffer_views(Ref<GLTFState> p_state) {
- if (!p_state->json.has("bufferViews")) {
- return OK;
- }
- const Array &buffers = p_state->json["bufferViews"];
- for (GLTFBufferViewIndex i = 0; i < buffers.size(); i++) {
- const Dictionary &d = buffers[i];
- Ref<GLTFBufferView> buffer_view;
- buffer_view.instantiate();
- ERR_FAIL_COND_V(!d.has("buffer"), ERR_PARSE_ERROR);
- buffer_view->buffer = d["buffer"];
- ERR_FAIL_COND_V(!d.has("byteLength"), ERR_PARSE_ERROR);
- buffer_view->byte_length = d["byteLength"];
- if (d.has("byteOffset")) {
- buffer_view->byte_offset = d["byteOffset"];
- }
- if (d.has("byteStride")) {
- buffer_view->byte_stride = d["byteStride"];
- }
- if (d.has("target")) {
- const int target = d["target"];
- buffer_view->indices = target == GLTFDocument::ELEMENT_ARRAY_BUFFER;
- }
- p_state->buffer_views.push_back(buffer_view);
- }
- print_verbose("glTF: Total buffer views: " + itos(p_state->buffer_views.size()));
- return OK;
- }
- Error GLTFDocument::_encode_accessors(Ref<GLTFState> p_state) {
- Array accessors;
- for (GLTFAccessorIndex i = 0; i < p_state->accessors.size(); i++) {
- Dictionary d;
- Ref<GLTFAccessor> accessor = p_state->accessors[i];
- d["componentType"] = accessor->component_type;
- d["count"] = accessor->count;
- d["type"] = _get_accessor_type_name(accessor->type);
- d["byteOffset"] = accessor->byte_offset;
- d["normalized"] = accessor->normalized;
- d["max"] = accessor->max;
- d["min"] = accessor->min;
- d["bufferView"] = accessor->buffer_view; //optional because it may be sparse...
- // Dictionary s;
- // s["count"] = accessor->sparse_count;
- // ERR_FAIL_COND_V(!s.has("count"), ERR_PARSE_ERROR);
- // s["indices"] = accessor->sparse_accessors;
- // ERR_FAIL_COND_V(!s.has("indices"), ERR_PARSE_ERROR);
- // Dictionary si;
- // si["bufferView"] = accessor->sparse_indices_buffer_view;
- // ERR_FAIL_COND_V(!si.has("bufferView"), ERR_PARSE_ERROR);
- // si["componentType"] = accessor->sparse_indices_component_type;
- // if (si.has("byteOffset")) {
- // si["byteOffset"] = accessor->sparse_indices_byte_offset;
- // }
- // ERR_FAIL_COND_V(!si.has("componentType"), ERR_PARSE_ERROR);
- // s["indices"] = si;
- // Dictionary sv;
- // sv["bufferView"] = accessor->sparse_values_buffer_view;
- // if (sv.has("byteOffset")) {
- // sv["byteOffset"] = accessor->sparse_values_byte_offset;
- // }
- // ERR_FAIL_COND_V(!sv.has("bufferView"), ERR_PARSE_ERROR);
- // s["values"] = sv;
- // ERR_FAIL_COND_V(!s.has("values"), ERR_PARSE_ERROR);
- // d["sparse"] = s;
- accessors.push_back(d);
- }
- if (!accessors.size()) {
- return OK;
- }
- p_state->json["accessors"] = accessors;
- ERR_FAIL_COND_V(!p_state->json.has("accessors"), ERR_FILE_CORRUPT);
- print_verbose("glTF: Total accessors: " + itos(p_state->accessors.size()));
- return OK;
- }
- String GLTFDocument::_get_accessor_type_name(const GLTFType p_type) {
- if (p_type == GLTFType::TYPE_SCALAR) {
- return "SCALAR";
- }
- if (p_type == GLTFType::TYPE_VEC2) {
- return "VEC2";
- }
- if (p_type == GLTFType::TYPE_VEC3) {
- return "VEC3";
- }
- if (p_type == GLTFType::TYPE_VEC4) {
- return "VEC4";
- }
- if (p_type == GLTFType::TYPE_MAT2) {
- return "MAT2";
- }
- if (p_type == GLTFType::TYPE_MAT3) {
- return "MAT3";
- }
- if (p_type == GLTFType::TYPE_MAT4) {
- return "MAT4";
- }
- ERR_FAIL_V("SCALAR");
- }
- GLTFType GLTFDocument::_get_type_from_str(const String &p_string) {
- if (p_string == "SCALAR") {
- return GLTFType::TYPE_SCALAR;
- }
- if (p_string == "VEC2") {
- return GLTFType::TYPE_VEC2;
- }
- if (p_string == "VEC3") {
- return GLTFType::TYPE_VEC3;
- }
- if (p_string == "VEC4") {
- return GLTFType::TYPE_VEC4;
- }
- if (p_string == "MAT2") {
- return GLTFType::TYPE_MAT2;
- }
- if (p_string == "MAT3") {
- return GLTFType::TYPE_MAT3;
- }
- if (p_string == "MAT4") {
- return GLTFType::TYPE_MAT4;
- }
- ERR_FAIL_V(GLTFType::TYPE_SCALAR);
- }
- Error GLTFDocument::_parse_accessors(Ref<GLTFState> p_state) {
- if (!p_state->json.has("accessors")) {
- return OK;
- }
- const Array &accessors = p_state->json["accessors"];
- for (GLTFAccessorIndex i = 0; i < accessors.size(); i++) {
- const Dictionary &d = accessors[i];
- Ref<GLTFAccessor> accessor;
- accessor.instantiate();
- ERR_FAIL_COND_V(!d.has("componentType"), ERR_PARSE_ERROR);
- accessor->component_type = d["componentType"];
- ERR_FAIL_COND_V(!d.has("count"), ERR_PARSE_ERROR);
- accessor->count = d["count"];
- ERR_FAIL_COND_V(!d.has("type"), ERR_PARSE_ERROR);
- accessor->type = _get_type_from_str(d["type"]);
- if (d.has("bufferView")) {
- accessor->buffer_view = d["bufferView"]; //optional because it may be sparse...
- }
- if (d.has("byteOffset")) {
- accessor->byte_offset = d["byteOffset"];
- }
- if (d.has("normalized")) {
- accessor->normalized = d["normalized"];
- }
- if (d.has("max")) {
- accessor->max = d["max"];
- }
- if (d.has("min")) {
- accessor->min = d["min"];
- }
- if (d.has("sparse")) {
- //eeh..
- const Dictionary &s = d["sparse"];
- ERR_FAIL_COND_V(!s.has("count"), ERR_PARSE_ERROR);
- accessor->sparse_count = s["count"];
- ERR_FAIL_COND_V(!s.has("indices"), ERR_PARSE_ERROR);
- const Dictionary &si = s["indices"];
- ERR_FAIL_COND_V(!si.has("bufferView"), ERR_PARSE_ERROR);
- accessor->sparse_indices_buffer_view = si["bufferView"];
- ERR_FAIL_COND_V(!si.has("componentType"), ERR_PARSE_ERROR);
- accessor->sparse_indices_component_type = si["componentType"];
- if (si.has("byteOffset")) {
- accessor->sparse_indices_byte_offset = si["byteOffset"];
- }
- ERR_FAIL_COND_V(!s.has("values"), ERR_PARSE_ERROR);
- const Dictionary &sv = s["values"];
- ERR_FAIL_COND_V(!sv.has("bufferView"), ERR_PARSE_ERROR);
- accessor->sparse_values_buffer_view = sv["bufferView"];
- if (sv.has("byteOffset")) {
- accessor->sparse_values_byte_offset = sv["byteOffset"];
- }
- }
- p_state->accessors.push_back(accessor);
- }
- print_verbose("glTF: Total accessors: " + itos(p_state->accessors.size()));
- return OK;
- }
- double GLTFDocument::_filter_number(double p_float) {
- if (Math::is_nan(p_float)) {
- return 0.0f;
- }
- return p_float;
- }
- String GLTFDocument::_get_component_type_name(const uint32_t p_component) {
- switch (p_component) {
- case GLTFDocument::COMPONENT_TYPE_BYTE:
- return "Byte";
- case GLTFDocument::COMPONENT_TYPE_UNSIGNED_BYTE:
- return "UByte";
- case GLTFDocument::COMPONENT_TYPE_SHORT:
- return "Short";
- case GLTFDocument::COMPONENT_TYPE_UNSIGNED_SHORT:
- return "UShort";
- case GLTFDocument::COMPONENT_TYPE_INT:
- return "Int";
- case GLTFDocument::COMPONENT_TYPE_FLOAT:
- return "Float";
- }
- return "<Error>";
- }
- String GLTFDocument::_get_type_name(const GLTFType p_component) {
- static const char *names[] = {
- "float",
- "vec2",
- "vec3",
- "vec4",
- "mat2",
- "mat3",
- "mat4"
- };
- return names[p_component];
- }
- Error GLTFDocument::_encode_buffer_view(Ref<GLTFState> p_state, const double *p_src, const int p_count, const GLTFType p_type, const int p_component_type, const bool p_normalized, const int p_byte_offset, const bool p_for_vertex, GLTFBufferViewIndex &r_accessor) {
- const int component_count_for_type[7] = {
- 1, 2, 3, 4, 4, 9, 16
- };
- const int component_count = component_count_for_type[p_type];
- const int component_size = _get_component_type_size(p_component_type);
- ERR_FAIL_COND_V(component_size == 0, FAILED);
- int skip_every = 0;
- int skip_bytes = 0;
- //special case of alignments, as described in spec
- switch (p_component_type) {
- case COMPONENT_TYPE_BYTE:
- case COMPONENT_TYPE_UNSIGNED_BYTE: {
- if (p_type == TYPE_MAT2) {
- skip_every = 2;
- skip_bytes = 2;
- }
- if (p_type == TYPE_MAT3) {
- skip_every = 3;
- skip_bytes = 1;
- }
- } break;
- case COMPONENT_TYPE_SHORT:
- case COMPONENT_TYPE_UNSIGNED_SHORT: {
- if (p_type == TYPE_MAT3) {
- skip_every = 6;
- skip_bytes = 4;
- }
- } break;
- default: {
- }
- }
- Ref<GLTFBufferView> bv;
- bv.instantiate();
- const uint32_t offset = bv->byte_offset = p_byte_offset;
- Vector<uint8_t> &gltf_buffer = p_state->buffers.write[0];
- int stride = _get_component_type_size(p_component_type);
- if (p_for_vertex && stride % 4) {
- stride += 4 - (stride % 4); //according to spec must be multiple of 4
- }
- //use to debug
- print_verbose("glTF: encoding type " + _get_type_name(p_type) + " component type: " + _get_component_type_name(p_component_type) + " stride: " + itos(stride) + " amount " + itos(p_count));
- print_verbose("glTF: encoding accessor offset " + itos(p_byte_offset) + " view offset: " + itos(bv->byte_offset) + " total buffer len: " + itos(gltf_buffer.size()) + " view len " + itos(bv->byte_length));
- const int buffer_end = (stride * (p_count - 1)) + _get_component_type_size(p_component_type);
- // TODO define bv->byte_stride
- bv->byte_offset = gltf_buffer.size();
- switch (p_component_type) {
- case COMPONENT_TYPE_BYTE: {
- Vector<int8_t> buffer;
- buffer.resize(p_count * component_count);
- int32_t dst_i = 0;
- for (int i = 0; i < p_count; i++) {
- for (int j = 0; j < component_count; j++) {
- if (skip_every && j > 0 && (j % skip_every) == 0) {
- dst_i += skip_bytes;
- }
- double d = *p_src;
- if (p_normalized) {
- buffer.write[dst_i] = d * 128.0;
- } else {
- buffer.write[dst_i] = d;
- }
- p_src++;
- dst_i++;
- }
- }
- int64_t old_size = gltf_buffer.size();
- gltf_buffer.resize(old_size + (buffer.size() * sizeof(int8_t)));
- memcpy(gltf_buffer.ptrw() + old_size, buffer.ptrw(), buffer.size() * sizeof(int8_t));
- bv->byte_length = buffer.size() * sizeof(int8_t);
- } break;
- case COMPONENT_TYPE_UNSIGNED_BYTE: {
- Vector<uint8_t> buffer;
- buffer.resize(p_count * component_count);
- int32_t dst_i = 0;
- for (int i = 0; i < p_count; i++) {
- for (int j = 0; j < component_count; j++) {
- if (skip_every && j > 0 && (j % skip_every) == 0) {
- dst_i += skip_bytes;
- }
- double d = *p_src;
- if (p_normalized) {
- buffer.write[dst_i] = d * 255.0;
- } else {
- buffer.write[dst_i] = d;
- }
- p_src++;
- dst_i++;
- }
- }
- gltf_buffer.append_array(buffer);
- bv->byte_length = buffer.size() * sizeof(uint8_t);
- } break;
- case COMPONENT_TYPE_SHORT: {
- Vector<int16_t> buffer;
- buffer.resize(p_count * component_count);
- int32_t dst_i = 0;
- for (int i = 0; i < p_count; i++) {
- for (int j = 0; j < component_count; j++) {
- if (skip_every && j > 0 && (j % skip_every) == 0) {
- dst_i += skip_bytes;
- }
- double d = *p_src;
- if (p_normalized) {
- buffer.write[dst_i] = d * 32768.0;
- } else {
- buffer.write[dst_i] = d;
- }
- p_src++;
- dst_i++;
- }
- }
- int64_t old_size = gltf_buffer.size();
- gltf_buffer.resize(old_size + (buffer.size() * sizeof(int16_t)));
- memcpy(gltf_buffer.ptrw() + old_size, buffer.ptrw(), buffer.size() * sizeof(int16_t));
- bv->byte_length = buffer.size() * sizeof(int16_t);
- } break;
- case COMPONENT_TYPE_UNSIGNED_SHORT: {
- Vector<uint16_t> buffer;
- buffer.resize(p_count * component_count);
- int32_t dst_i = 0;
- for (int i = 0; i < p_count; i++) {
- for (int j = 0; j < component_count; j++) {
- if (skip_every && j > 0 && (j % skip_every) == 0) {
- dst_i += skip_bytes;
- }
- double d = *p_src;
- if (p_normalized) {
- buffer.write[dst_i] = d * 65535.0;
- } else {
- buffer.write[dst_i] = d;
- }
- p_src++;
- dst_i++;
- }
- }
- int64_t old_size = gltf_buffer.size();
- gltf_buffer.resize(old_size + (buffer.size() * sizeof(uint16_t)));
- memcpy(gltf_buffer.ptrw() + old_size, buffer.ptrw(), buffer.size() * sizeof(uint16_t));
- bv->byte_length = buffer.size() * sizeof(uint16_t);
- } break;
- case COMPONENT_TYPE_INT: {
- Vector<int> buffer;
- buffer.resize(p_count * component_count);
- int32_t dst_i = 0;
- for (int i = 0; i < p_count; i++) {
- for (int j = 0; j < component_count; j++) {
- if (skip_every && j > 0 && (j % skip_every) == 0) {
- dst_i += skip_bytes;
- }
- double d = *p_src;
- buffer.write[dst_i] = d;
- p_src++;
- dst_i++;
- }
- }
- int64_t old_size = gltf_buffer.size();
- gltf_buffer.resize(old_size + (buffer.size() * sizeof(int32_t)));
- memcpy(gltf_buffer.ptrw() + old_size, buffer.ptrw(), buffer.size() * sizeof(int32_t));
- bv->byte_length = buffer.size() * sizeof(int32_t);
- } break;
- case COMPONENT_TYPE_FLOAT: {
- Vector<float> buffer;
- buffer.resize(p_count * component_count);
- int32_t dst_i = 0;
- for (int i = 0; i < p_count; i++) {
- for (int j = 0; j < component_count; j++) {
- if (skip_every && j > 0 && (j % skip_every) == 0) {
- dst_i += skip_bytes;
- }
- double d = *p_src;
- buffer.write[dst_i] = d;
- p_src++;
- dst_i++;
- }
- }
- int64_t old_size = gltf_buffer.size();
- gltf_buffer.resize(old_size + (buffer.size() * sizeof(float)));
- memcpy(gltf_buffer.ptrw() + old_size, buffer.ptrw(), buffer.size() * sizeof(float));
- bv->byte_length = buffer.size() * sizeof(float);
- } break;
- }
- ERR_FAIL_COND_V(buffer_end > bv->byte_length, ERR_INVALID_DATA);
- ERR_FAIL_COND_V((int)(offset + buffer_end) > gltf_buffer.size(), ERR_INVALID_DATA);
- r_accessor = bv->buffer = p_state->buffer_views.size();
- p_state->buffer_views.push_back(bv);
- return OK;
- }
- Error GLTFDocument::_decode_buffer_view(Ref<GLTFState> p_state, double *p_dst, const GLTFBufferViewIndex p_buffer_view, const int p_skip_every, const int p_skip_bytes, const int p_element_size, const int p_count, const GLTFType p_type, const int p_component_count, const int p_component_type, const int p_component_size, const bool p_normalized, const int p_byte_offset, const bool p_for_vertex) {
- const Ref<GLTFBufferView> bv = p_state->buffer_views[p_buffer_view];
- int stride = p_element_size;
- if (bv->byte_stride != -1) {
- stride = bv->byte_stride;
- }
- if (p_for_vertex && stride % 4) {
- stride += 4 - (stride % 4); //according to spec must be multiple of 4
- }
- ERR_FAIL_INDEX_V(bv->buffer, p_state->buffers.size(), ERR_PARSE_ERROR);
- const uint32_t offset = bv->byte_offset + p_byte_offset;
- Vector<uint8_t> buffer = p_state->buffers[bv->buffer]; //copy on write, so no performance hit
- const uint8_t *bufptr = buffer.ptr();
- //use to debug
- print_verbose("glTF: type " + _get_type_name(p_type) + " component type: " + _get_component_type_name(p_component_type) + " stride: " + itos(stride) + " amount " + itos(p_count));
- print_verbose("glTF: accessor offset " + itos(p_byte_offset) + " view offset: " + itos(bv->byte_offset) + " total buffer len: " + itos(buffer.size()) + " view len " + itos(bv->byte_length));
- const int buffer_end = (stride * (p_count - 1)) + p_element_size;
- ERR_FAIL_COND_V(buffer_end > bv->byte_length, ERR_PARSE_ERROR);
- ERR_FAIL_COND_V((int)(offset + buffer_end) > buffer.size(), ERR_PARSE_ERROR);
- //fill everything as doubles
- for (int i = 0; i < p_count; i++) {
- const uint8_t *src = &bufptr[offset + i * stride];
- for (int j = 0; j < p_component_count; j++) {
- if (p_skip_every && j > 0 && (j % p_skip_every) == 0) {
- src += p_skip_bytes;
- }
- double d = 0;
- switch (p_component_type) {
- case COMPONENT_TYPE_BYTE: {
- int8_t b = int8_t(*src);
- if (p_normalized) {
- d = (double(b) / 128.0);
- } else {
- d = double(b);
- }
- } break;
- case COMPONENT_TYPE_UNSIGNED_BYTE: {
- uint8_t b = *src;
- if (p_normalized) {
- d = (double(b) / 255.0);
- } else {
- d = double(b);
- }
- } break;
- case COMPONENT_TYPE_SHORT: {
- int16_t s = *(int16_t *)src;
- if (p_normalized) {
- d = (double(s) / 32768.0);
- } else {
- d = double(s);
- }
- } break;
- case COMPONENT_TYPE_UNSIGNED_SHORT: {
- uint16_t s = *(uint16_t *)src;
- if (p_normalized) {
- d = (double(s) / 65535.0);
- } else {
- d = double(s);
- }
- } break;
- case COMPONENT_TYPE_INT: {
- d = *(int *)src;
- } break;
- case COMPONENT_TYPE_FLOAT: {
- d = *(float *)src;
- } break;
- }
- *p_dst++ = d;
- src += p_component_size;
- }
- }
- return OK;
- }
- int GLTFDocument::_get_component_type_size(const int p_component_type) {
- switch (p_component_type) {
- case COMPONENT_TYPE_BYTE:
- case COMPONENT_TYPE_UNSIGNED_BYTE:
- return 1;
- break;
- case COMPONENT_TYPE_SHORT:
- case COMPONENT_TYPE_UNSIGNED_SHORT:
- return 2;
- break;
- case COMPONENT_TYPE_INT:
- case COMPONENT_TYPE_FLOAT:
- return 4;
- break;
- default: {
- ERR_FAIL_V(0);
- }
- }
- return 0;
- }
- Vector<double> GLTFDocument::_decode_accessor(Ref<GLTFState> p_state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
- //spec, for reference:
- //https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#data-alignment
- ERR_FAIL_INDEX_V(p_accessor, p_state->accessors.size(), Vector<double>());
- const Ref<GLTFAccessor> a = p_state->accessors[p_accessor];
- const int component_count_for_type[7] = {
- 1, 2, 3, 4, 4, 9, 16
- };
- const int component_count = component_count_for_type[a->type];
- const int component_size = _get_component_type_size(a->component_type);
- ERR_FAIL_COND_V(component_size == 0, Vector<double>());
- int element_size = component_count * component_size;
- int skip_every = 0;
- int skip_bytes = 0;
- //special case of alignments, as described in spec
- switch (a->component_type) {
- case COMPONENT_TYPE_BYTE:
- case COMPONENT_TYPE_UNSIGNED_BYTE: {
- if (a->type == TYPE_MAT2) {
- skip_every = 2;
- skip_bytes = 2;
- element_size = 8; //override for this case
- }
- if (a->type == TYPE_MAT3) {
- skip_every = 3;
- skip_bytes = 1;
- element_size = 12; //override for this case
- }
- } break;
- case COMPONENT_TYPE_SHORT:
- case COMPONENT_TYPE_UNSIGNED_SHORT: {
- if (a->type == TYPE_MAT3) {
- skip_every = 6;
- skip_bytes = 4;
- element_size = 16; //override for this case
- }
- } break;
- default: {
- }
- }
- Vector<double> dst_buffer;
- dst_buffer.resize(component_count * a->count);
- double *dst = dst_buffer.ptrw();
- if (a->buffer_view >= 0) {
- ERR_FAIL_INDEX_V(a->buffer_view, p_state->buffer_views.size(), Vector<double>());
- const Error err = _decode_buffer_view(p_state, dst, a->buffer_view, skip_every, skip_bytes, element_size, a->count, a->type, component_count, a->component_type, component_size, a->normalized, a->byte_offset, p_for_vertex);
- if (err != OK) {
- return Vector<double>();
- }
- } else {
- //fill with zeros, as bufferview is not defined.
- for (int i = 0; i < (a->count * component_count); i++) {
- dst_buffer.write[i] = 0;
- }
- }
- if (a->sparse_count > 0) {
- // I could not find any file using this, so this code is so far untested
- Vector<double> indices;
- indices.resize(a->sparse_count);
- const int indices_component_size = _get_component_type_size(a->sparse_indices_component_type);
- Error err = _decode_buffer_view(p_state, indices.ptrw(), a->sparse_indices_buffer_view, 0, 0, indices_component_size, a->sparse_count, TYPE_SCALAR, 1, a->sparse_indices_component_type, indices_component_size, false, a->sparse_indices_byte_offset, false);
- if (err != OK) {
- return Vector<double>();
- }
- Vector<double> data;
- data.resize(component_count * a->sparse_count);
- err = _decode_buffer_view(p_state, data.ptrw(), a->sparse_values_buffer_view, skip_every, skip_bytes, element_size, a->sparse_count, a->type, component_count, a->component_type, component_size, a->normalized, a->sparse_values_byte_offset, p_for_vertex);
- if (err != OK) {
- return Vector<double>();
- }
- for (int i = 0; i < indices.size(); i++) {
- const int write_offset = int(indices[i]) * component_count;
- for (int j = 0; j < component_count; j++) {
- dst[write_offset + j] = data[i * component_count + j];
- }
- }
- }
- return dst_buffer;
- }
- GLTFAccessorIndex GLTFDocument::_encode_accessor_as_ints(Ref<GLTFState> p_state, const Vector<int32_t> p_attribs, const bool p_for_vertex) {
- if (p_attribs.size() == 0) {
- return -1;
- }
- const int element_count = 1;
- const int ret_size = p_attribs.size();
- Vector<double> attribs;
- attribs.resize(ret_size);
- Vector<double> type_max;
- type_max.resize(element_count);
- Vector<double> type_min;
- type_min.resize(element_count);
- for (int i = 0; i < p_attribs.size(); i++) {
- attribs.write[i] = Math::snapped(p_attribs[i], 1.0);
- if (i == 0) {
- for (int32_t type_i = 0; type_i < element_count; type_i++) {
- type_max.write[type_i] = attribs[(i * element_count) + type_i];
- type_min.write[type_i] = attribs[(i * element_count) + type_i];
- }
- }
- for (int32_t type_i = 0; type_i < element_count; type_i++) {
- type_max.write[type_i] = MAX(attribs[(i * element_count) + type_i], type_max[type_i]);
- type_min.write[type_i] = MIN(attribs[(i * element_count) + type_i], type_min[type_i]);
- type_max.write[type_i] = _filter_number(type_max.write[type_i]);
- type_min.write[type_i] = _filter_number(type_min.write[type_i]);
- }
- }
- ERR_FAIL_COND_V(attribs.size() == 0, -1);
- Ref<GLTFAccessor> accessor;
- accessor.instantiate();
- GLTFBufferIndex buffer_view_i;
- int64_t size = p_state->buffers[0].size();
- const GLTFType type = GLTFType::TYPE_SCALAR;
- const int component_type = GLTFDocument::COMPONENT_TYPE_INT;
- accessor->max = type_max;
- accessor->min = type_min;
- accessor->normalized = false;
- accessor->count = ret_size;
- accessor->type = type;
- accessor->component_type = component_type;
- accessor->byte_offset = 0;
- Error err = _encode_buffer_view(p_state, attribs.ptr(), attribs.size(), type, component_type, accessor->normalized, size, p_for_vertex, buffer_view_i);
- if (err != OK) {
- return -1;
- }
- accessor->buffer_view = buffer_view_i;
- p_state->accessors.push_back(accessor);
- return p_state->accessors.size() - 1;
- }
- Vector<int> GLTFDocument::_decode_accessor_as_ints(Ref<GLTFState> p_state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
- const Vector<double> attribs = _decode_accessor(p_state, p_accessor, p_for_vertex);
- Vector<int> ret;
- if (attribs.size() == 0) {
- return ret;
- }
- const double *attribs_ptr = attribs.ptr();
- const int ret_size = attribs.size();
- ret.resize(ret_size);
- {
- for (int i = 0; i < ret_size; i++) {
- ret.write[i] = int(attribs_ptr[i]);
- }
- }
- return ret;
- }
- Vector<float> GLTFDocument::_decode_accessor_as_floats(Ref<GLTFState> p_state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
- const Vector<double> attribs = _decode_accessor(p_state, p_accessor, p_for_vertex);
- Vector<float> ret;
- if (attribs.size() == 0) {
- return ret;
- }
- const double *attribs_ptr = attribs.ptr();
- const int ret_size = attribs.size();
- ret.resize(ret_size);
- {
- for (int i = 0; i < ret_size; i++) {
- ret.write[i] = float(attribs_ptr[i]);
- }
- }
- return ret;
- }
- GLTFAccessorIndex GLTFDocument::_encode_accessor_as_vec2(Ref<GLTFState> p_state, const Vector<Vector2> p_attribs, const bool p_for_vertex) {
- if (p_attribs.size() == 0) {
- return -1;
- }
- const int element_count = 2;
- const int ret_size = p_attribs.size() * element_count;
- Vector<double> attribs;
- attribs.resize(ret_size);
- Vector<double> type_max;
- type_max.resize(element_count);
- Vector<double> type_min;
- type_min.resize(element_count);
- for (int i = 0; i < p_attribs.size(); i++) {
- Vector2 attrib = p_attribs[i];
- attribs.write[(i * element_count) + 0] = Math::snapped(attrib.x, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 1] = Math::snapped(attrib.y, CMP_NORMALIZE_TOLERANCE);
- _calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
- }
- ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);
- Ref<GLTFAccessor> accessor;
- accessor.instantiate();
- GLTFBufferIndex buffer_view_i;
- int64_t size = p_state->buffers[0].size();
- const GLTFType type = GLTFType::TYPE_VEC2;
- const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
- accessor->max = type_max;
- accessor->min = type_min;
- accessor->normalized = false;
- accessor->count = p_attribs.size();
- accessor->type = type;
- accessor->component_type = component_type;
- accessor->byte_offset = 0;
- Error err = _encode_buffer_view(p_state, attribs.ptr(), p_attribs.size(), type, component_type, accessor->normalized, size, p_for_vertex, buffer_view_i);
- if (err != OK) {
- return -1;
- }
- accessor->buffer_view = buffer_view_i;
- p_state->accessors.push_back(accessor);
- return p_state->accessors.size() - 1;
- }
- GLTFAccessorIndex GLTFDocument::_encode_accessor_as_color(Ref<GLTFState> p_state, const Vector<Color> p_attribs, const bool p_for_vertex) {
- if (p_attribs.size() == 0) {
- return -1;
- }
- const int ret_size = p_attribs.size() * 4;
- Vector<double> attribs;
- attribs.resize(ret_size);
- const int element_count = 4;
- Vector<double> type_max;
- type_max.resize(element_count);
- Vector<double> type_min;
- type_min.resize(element_count);
- for (int i = 0; i < p_attribs.size(); i++) {
- Color attrib = p_attribs[i];
- attribs.write[(i * element_count) + 0] = Math::snapped(attrib.r, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 1] = Math::snapped(attrib.g, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 2] = Math::snapped(attrib.b, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 3] = Math::snapped(attrib.a, CMP_NORMALIZE_TOLERANCE);
- _calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
- }
- ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);
- Ref<GLTFAccessor> accessor;
- accessor.instantiate();
- GLTFBufferIndex buffer_view_i;
- int64_t size = p_state->buffers[0].size();
- const GLTFType type = GLTFType::TYPE_VEC4;
- const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
- accessor->max = type_max;
- accessor->min = type_min;
- accessor->normalized = false;
- accessor->count = p_attribs.size();
- accessor->type = type;
- accessor->component_type = component_type;
- accessor->byte_offset = 0;
- Error err = _encode_buffer_view(p_state, attribs.ptr(), p_attribs.size(), type, component_type, accessor->normalized, size, p_for_vertex, buffer_view_i);
- if (err != OK) {
- return -1;
- }
- accessor->buffer_view = buffer_view_i;
- p_state->accessors.push_back(accessor);
- return p_state->accessors.size() - 1;
- }
- void GLTFDocument::_calc_accessor_min_max(int p_i, const int p_element_count, Vector<double> &p_type_max, Vector<double> p_attribs, Vector<double> &p_type_min) {
- if (p_i == 0) {
- for (int32_t type_i = 0; type_i < p_element_count; type_i++) {
- p_type_max.write[type_i] = p_attribs[(p_i * p_element_count) + type_i];
- p_type_min.write[type_i] = p_attribs[(p_i * p_element_count) + type_i];
- }
- }
- for (int32_t type_i = 0; type_i < p_element_count; type_i++) {
- p_type_max.write[type_i] = MAX(p_attribs[(p_i * p_element_count) + type_i], p_type_max[type_i]);
- p_type_min.write[type_i] = MIN(p_attribs[(p_i * p_element_count) + type_i], p_type_min[type_i]);
- p_type_max.write[type_i] = _filter_number(p_type_max.write[type_i]);
- p_type_min.write[type_i] = _filter_number(p_type_min.write[type_i]);
- }
- }
- GLTFAccessorIndex GLTFDocument::_encode_accessor_as_weights(Ref<GLTFState> p_state, const Vector<Color> p_attribs, const bool p_for_vertex) {
- if (p_attribs.size() == 0) {
- return -1;
- }
- const int ret_size = p_attribs.size() * 4;
- Vector<double> attribs;
- attribs.resize(ret_size);
- const int element_count = 4;
- Vector<double> type_max;
- type_max.resize(element_count);
- Vector<double> type_min;
- type_min.resize(element_count);
- for (int i = 0; i < p_attribs.size(); i++) {
- Color attrib = p_attribs[i];
- attribs.write[(i * element_count) + 0] = Math::snapped(attrib.r, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 1] = Math::snapped(attrib.g, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 2] = Math::snapped(attrib.b, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 3] = Math::snapped(attrib.a, CMP_NORMALIZE_TOLERANCE);
- _calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
- }
- ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);
- Ref<GLTFAccessor> accessor;
- accessor.instantiate();
- GLTFBufferIndex buffer_view_i;
- int64_t size = p_state->buffers[0].size();
- const GLTFType type = GLTFType::TYPE_VEC4;
- const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
- accessor->max = type_max;
- accessor->min = type_min;
- accessor->normalized = false;
- accessor->count = p_attribs.size();
- accessor->type = type;
- accessor->component_type = component_type;
- accessor->byte_offset = 0;
- Error err = _encode_buffer_view(p_state, attribs.ptr(), p_attribs.size(), type, component_type, accessor->normalized, size, p_for_vertex, buffer_view_i);
- if (err != OK) {
- return -1;
- }
- accessor->buffer_view = buffer_view_i;
- p_state->accessors.push_back(accessor);
- return p_state->accessors.size() - 1;
- }
- GLTFAccessorIndex GLTFDocument::_encode_accessor_as_joints(Ref<GLTFState> p_state, const Vector<Color> p_attribs, const bool p_for_vertex) {
- if (p_attribs.size() == 0) {
- return -1;
- }
- const int element_count = 4;
- const int ret_size = p_attribs.size() * element_count;
- Vector<double> attribs;
- attribs.resize(ret_size);
- Vector<double> type_max;
- type_max.resize(element_count);
- Vector<double> type_min;
- type_min.resize(element_count);
- for (int i = 0; i < p_attribs.size(); i++) {
- Color attrib = p_attribs[i];
- attribs.write[(i * element_count) + 0] = Math::snapped(attrib.r, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 1] = Math::snapped(attrib.g, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 2] = Math::snapped(attrib.b, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 3] = Math::snapped(attrib.a, CMP_NORMALIZE_TOLERANCE);
- _calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
- }
- ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);
- Ref<GLTFAccessor> accessor;
- accessor.instantiate();
- GLTFBufferIndex buffer_view_i;
- int64_t size = p_state->buffers[0].size();
- const GLTFType type = GLTFType::TYPE_VEC4;
- const int component_type = GLTFDocument::COMPONENT_TYPE_UNSIGNED_SHORT;
- accessor->max = type_max;
- accessor->min = type_min;
- accessor->normalized = false;
- accessor->count = p_attribs.size();
- accessor->type = type;
- accessor->component_type = component_type;
- accessor->byte_offset = 0;
- Error err = _encode_buffer_view(p_state, attribs.ptr(), p_attribs.size(), type, component_type, accessor->normalized, size, p_for_vertex, buffer_view_i);
- if (err != OK) {
- return -1;
- }
- accessor->buffer_view = buffer_view_i;
- p_state->accessors.push_back(accessor);
- return p_state->accessors.size() - 1;
- }
- GLTFAccessorIndex GLTFDocument::_encode_accessor_as_quaternions(Ref<GLTFState> p_state, const Vector<Quaternion> p_attribs, const bool p_for_vertex) {
- if (p_attribs.size() == 0) {
- return -1;
- }
- const int element_count = 4;
- const int ret_size = p_attribs.size() * element_count;
- Vector<double> attribs;
- attribs.resize(ret_size);
- Vector<double> type_max;
- type_max.resize(element_count);
- Vector<double> type_min;
- type_min.resize(element_count);
- for (int i = 0; i < p_attribs.size(); i++) {
- Quaternion quaternion = p_attribs[i];
- attribs.write[(i * element_count) + 0] = Math::snapped(quaternion.x, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 1] = Math::snapped(quaternion.y, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 2] = Math::snapped(quaternion.z, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 3] = Math::snapped(quaternion.w, CMP_NORMALIZE_TOLERANCE);
- _calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
- }
- ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);
- Ref<GLTFAccessor> accessor;
- accessor.instantiate();
- GLTFBufferIndex buffer_view_i;
- int64_t size = p_state->buffers[0].size();
- const GLTFType type = GLTFType::TYPE_VEC4;
- const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
- accessor->max = type_max;
- accessor->min = type_min;
- accessor->normalized = false;
- accessor->count = p_attribs.size();
- accessor->type = type;
- accessor->component_type = component_type;
- accessor->byte_offset = 0;
- Error err = _encode_buffer_view(p_state, attribs.ptr(), p_attribs.size(), type, component_type, accessor->normalized, size, p_for_vertex, buffer_view_i);
- if (err != OK) {
- return -1;
- }
- accessor->buffer_view = buffer_view_i;
- p_state->accessors.push_back(accessor);
- return p_state->accessors.size() - 1;
- }
- Vector<Vector2> GLTFDocument::_decode_accessor_as_vec2(Ref<GLTFState> p_state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
- const Vector<double> attribs = _decode_accessor(p_state, p_accessor, p_for_vertex);
- Vector<Vector2> ret;
- if (attribs.size() == 0) {
- return ret;
- }
- ERR_FAIL_COND_V(attribs.size() % 2 != 0, ret);
- const double *attribs_ptr = attribs.ptr();
- const int ret_size = attribs.size() / 2;
- ret.resize(ret_size);
- {
- for (int i = 0; i < ret_size; i++) {
- ret.write[i] = Vector2(attribs_ptr[i * 2 + 0], attribs_ptr[i * 2 + 1]);
- }
- }
- return ret;
- }
- GLTFAccessorIndex GLTFDocument::_encode_accessor_as_floats(Ref<GLTFState> p_state, const Vector<real_t> p_attribs, const bool p_for_vertex) {
- if (p_attribs.size() == 0) {
- return -1;
- }
- const int element_count = 1;
- const int ret_size = p_attribs.size();
- Vector<double> attribs;
- attribs.resize(ret_size);
- Vector<double> type_max;
- type_max.resize(element_count);
- Vector<double> type_min;
- type_min.resize(element_count);
- for (int i = 0; i < p_attribs.size(); i++) {
- attribs.write[i] = Math::snapped(p_attribs[i], CMP_NORMALIZE_TOLERANCE);
- _calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
- }
- ERR_FAIL_COND_V(!attribs.size(), -1);
- Ref<GLTFAccessor> accessor;
- accessor.instantiate();
- GLTFBufferIndex buffer_view_i;
- int64_t size = p_state->buffers[0].size();
- const GLTFType type = GLTFType::TYPE_SCALAR;
- const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
- accessor->max = type_max;
- accessor->min = type_min;
- accessor->normalized = false;
- accessor->count = ret_size;
- accessor->type = type;
- accessor->component_type = component_type;
- accessor->byte_offset = 0;
- Error err = _encode_buffer_view(p_state, attribs.ptr(), attribs.size(), type, component_type, accessor->normalized, size, p_for_vertex, buffer_view_i);
- if (err != OK) {
- return -1;
- }
- accessor->buffer_view = buffer_view_i;
- p_state->accessors.push_back(accessor);
- return p_state->accessors.size() - 1;
- }
- GLTFAccessorIndex GLTFDocument::_encode_accessor_as_vec3(Ref<GLTFState> p_state, const Vector<Vector3> p_attribs, const bool p_for_vertex) {
- if (p_attribs.size() == 0) {
- return -1;
- }
- const int element_count = 3;
- const int ret_size = p_attribs.size() * element_count;
- Vector<double> attribs;
- attribs.resize(ret_size);
- Vector<double> type_max;
- type_max.resize(element_count);
- Vector<double> type_min;
- type_min.resize(element_count);
- for (int i = 0; i < p_attribs.size(); i++) {
- Vector3 attrib = p_attribs[i];
- attribs.write[(i * element_count) + 0] = Math::snapped(attrib.x, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 1] = Math::snapped(attrib.y, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 2] = Math::snapped(attrib.z, CMP_NORMALIZE_TOLERANCE);
- _calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
- }
- ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);
- Ref<GLTFAccessor> accessor;
- accessor.instantiate();
- GLTFBufferIndex buffer_view_i;
- int64_t size = p_state->buffers[0].size();
- const GLTFType type = GLTFType::TYPE_VEC3;
- const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
- accessor->max = type_max;
- accessor->min = type_min;
- accessor->normalized = false;
- accessor->count = p_attribs.size();
- accessor->type = type;
- accessor->component_type = component_type;
- accessor->byte_offset = 0;
- Error err = _encode_buffer_view(p_state, attribs.ptr(), p_attribs.size(), type, component_type, accessor->normalized, size, p_for_vertex, buffer_view_i);
- if (err != OK) {
- return -1;
- }
- accessor->buffer_view = buffer_view_i;
- p_state->accessors.push_back(accessor);
- return p_state->accessors.size() - 1;
- }
- GLTFAccessorIndex GLTFDocument::_encode_accessor_as_xform(Ref<GLTFState> p_state, const Vector<Transform3D> p_attribs, const bool p_for_vertex) {
- if (p_attribs.size() == 0) {
- return -1;
- }
- const int element_count = 16;
- const int ret_size = p_attribs.size() * element_count;
- Vector<double> attribs;
- attribs.resize(ret_size);
- Vector<double> type_max;
- type_max.resize(element_count);
- Vector<double> type_min;
- type_min.resize(element_count);
- for (int i = 0; i < p_attribs.size(); i++) {
- Transform3D attrib = p_attribs[i];
- Basis basis = attrib.get_basis();
- Vector3 axis_0 = basis.get_column(Vector3::AXIS_X);
- attribs.write[i * element_count + 0] = Math::snapped(axis_0.x, CMP_NORMALIZE_TOLERANCE);
- attribs.write[i * element_count + 1] = Math::snapped(axis_0.y, CMP_NORMALIZE_TOLERANCE);
- attribs.write[i * element_count + 2] = Math::snapped(axis_0.z, CMP_NORMALIZE_TOLERANCE);
- attribs.write[i * element_count + 3] = 0.0;
- Vector3 axis_1 = basis.get_column(Vector3::AXIS_Y);
- attribs.write[i * element_count + 4] = Math::snapped(axis_1.x, CMP_NORMALIZE_TOLERANCE);
- attribs.write[i * element_count + 5] = Math::snapped(axis_1.y, CMP_NORMALIZE_TOLERANCE);
- attribs.write[i * element_count + 6] = Math::snapped(axis_1.z, CMP_NORMALIZE_TOLERANCE);
- attribs.write[i * element_count + 7] = 0.0;
- Vector3 axis_2 = basis.get_column(Vector3::AXIS_Z);
- attribs.write[i * element_count + 8] = Math::snapped(axis_2.x, CMP_NORMALIZE_TOLERANCE);
- attribs.write[i * element_count + 9] = Math::snapped(axis_2.y, CMP_NORMALIZE_TOLERANCE);
- attribs.write[i * element_count + 10] = Math::snapped(axis_2.z, CMP_NORMALIZE_TOLERANCE);
- attribs.write[i * element_count + 11] = 0.0;
- Vector3 origin = attrib.get_origin();
- attribs.write[i * element_count + 12] = Math::snapped(origin.x, CMP_NORMALIZE_TOLERANCE);
- attribs.write[i * element_count + 13] = Math::snapped(origin.y, CMP_NORMALIZE_TOLERANCE);
- attribs.write[i * element_count + 14] = Math::snapped(origin.z, CMP_NORMALIZE_TOLERANCE);
- attribs.write[i * element_count + 15] = 1.0;
- _calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
- }
- ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);
- Ref<GLTFAccessor> accessor;
- accessor.instantiate();
- GLTFBufferIndex buffer_view_i;
- int64_t size = p_state->buffers[0].size();
- const GLTFType type = GLTFType::TYPE_MAT4;
- const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
- accessor->max = type_max;
- accessor->min = type_min;
- accessor->normalized = false;
- accessor->count = p_attribs.size();
- accessor->type = type;
- accessor->component_type = component_type;
- accessor->byte_offset = 0;
- Error err = _encode_buffer_view(p_state, attribs.ptr(), p_attribs.size(), type, component_type, accessor->normalized, size, p_for_vertex, buffer_view_i);
- if (err != OK) {
- return -1;
- }
- accessor->buffer_view = buffer_view_i;
- p_state->accessors.push_back(accessor);
- return p_state->accessors.size() - 1;
- }
- Vector<Vector3> GLTFDocument::_decode_accessor_as_vec3(Ref<GLTFState> p_state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
- const Vector<double> attribs = _decode_accessor(p_state, p_accessor, p_for_vertex);
- Vector<Vector3> ret;
- if (attribs.size() == 0) {
- return ret;
- }
- ERR_FAIL_COND_V(attribs.size() % 3 != 0, ret);
- const double *attribs_ptr = attribs.ptr();
- const int ret_size = attribs.size() / 3;
- ret.resize(ret_size);
- {
- for (int i = 0; i < ret_size; i++) {
- ret.write[i] = Vector3(attribs_ptr[i * 3 + 0], attribs_ptr[i * 3 + 1], attribs_ptr[i * 3 + 2]);
- }
- }
- return ret;
- }
- Vector<Color> GLTFDocument::_decode_accessor_as_color(Ref<GLTFState> p_state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
- const Vector<double> attribs = _decode_accessor(p_state, p_accessor, p_for_vertex);
- Vector<Color> ret;
- if (attribs.size() == 0) {
- return ret;
- }
- const int type = p_state->accessors[p_accessor]->type;
- ERR_FAIL_COND_V(!(type == TYPE_VEC3 || type == TYPE_VEC4), ret);
- int vec_len = 3;
- if (type == TYPE_VEC4) {
- vec_len = 4;
- }
- ERR_FAIL_COND_V(attribs.size() % vec_len != 0, ret);
- const double *attribs_ptr = attribs.ptr();
- const int ret_size = attribs.size() / vec_len;
- ret.resize(ret_size);
- {
- for (int i = 0; i < ret_size; i++) {
- ret.write[i] = Color(attribs_ptr[i * vec_len + 0], attribs_ptr[i * vec_len + 1], attribs_ptr[i * vec_len + 2], vec_len == 4 ? attribs_ptr[i * 4 + 3] : 1.0);
- }
- }
- return ret;
- }
- Vector<Quaternion> GLTFDocument::_decode_accessor_as_quaternion(Ref<GLTFState> p_state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
- const Vector<double> attribs = _decode_accessor(p_state, p_accessor, p_for_vertex);
- Vector<Quaternion> ret;
- if (attribs.size() == 0) {
- return ret;
- }
- ERR_FAIL_COND_V(attribs.size() % 4 != 0, ret);
- const double *attribs_ptr = attribs.ptr();
- const int ret_size = attribs.size() / 4;
- ret.resize(ret_size);
- {
- for (int i = 0; i < ret_size; i++) {
- ret.write[i] = Quaternion(attribs_ptr[i * 4 + 0], attribs_ptr[i * 4 + 1], attribs_ptr[i * 4 + 2], attribs_ptr[i * 4 + 3]).normalized();
- }
- }
- return ret;
- }
- Vector<Transform2D> GLTFDocument::_decode_accessor_as_xform2d(Ref<GLTFState> p_state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
- const Vector<double> attribs = _decode_accessor(p_state, p_accessor, p_for_vertex);
- Vector<Transform2D> ret;
- if (attribs.size() == 0) {
- return ret;
- }
- ERR_FAIL_COND_V(attribs.size() % 4 != 0, ret);
- ret.resize(attribs.size() / 4);
- for (int i = 0; i < ret.size(); i++) {
- ret.write[i][0] = Vector2(attribs[i * 4 + 0], attribs[i * 4 + 1]);
- ret.write[i][1] = Vector2(attribs[i * 4 + 2], attribs[i * 4 + 3]);
- }
- return ret;
- }
- Vector<Basis> GLTFDocument::_decode_accessor_as_basis(Ref<GLTFState> p_state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
- const Vector<double> attribs = _decode_accessor(p_state, p_accessor, p_for_vertex);
- Vector<Basis> ret;
- if (attribs.size() == 0) {
- return ret;
- }
- ERR_FAIL_COND_V(attribs.size() % 9 != 0, ret);
- ret.resize(attribs.size() / 9);
- for (int i = 0; i < ret.size(); i++) {
- ret.write[i].set_column(0, Vector3(attribs[i * 9 + 0], attribs[i * 9 + 1], attribs[i * 9 + 2]));
- ret.write[i].set_column(1, Vector3(attribs[i * 9 + 3], attribs[i * 9 + 4], attribs[i * 9 + 5]));
- ret.write[i].set_column(2, Vector3(attribs[i * 9 + 6], attribs[i * 9 + 7], attribs[i * 9 + 8]));
- }
- return ret;
- }
- Vector<Transform3D> GLTFDocument::_decode_accessor_as_xform(Ref<GLTFState> p_state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
- const Vector<double> attribs = _decode_accessor(p_state, p_accessor, p_for_vertex);
- Vector<Transform3D> ret;
- if (attribs.size() == 0) {
- return ret;
- }
- ERR_FAIL_COND_V(attribs.size() % 16 != 0, ret);
- ret.resize(attribs.size() / 16);
- for (int i = 0; i < ret.size(); i++) {
- ret.write[i].basis.set_column(0, Vector3(attribs[i * 16 + 0], attribs[i * 16 + 1], attribs[i * 16 + 2]));
- ret.write[i].basis.set_column(1, Vector3(attribs[i * 16 + 4], attribs[i * 16 + 5], attribs[i * 16 + 6]));
- ret.write[i].basis.set_column(2, Vector3(attribs[i * 16 + 8], attribs[i * 16 + 9], attribs[i * 16 + 10]));
- ret.write[i].set_origin(Vector3(attribs[i * 16 + 12], attribs[i * 16 + 13], attribs[i * 16 + 14]));
- }
- return ret;
- }
- Error GLTFDocument::_serialize_meshes(Ref<GLTFState> p_state) {
- Array meshes;
- for (GLTFMeshIndex gltf_mesh_i = 0; gltf_mesh_i < p_state->meshes.size(); gltf_mesh_i++) {
- print_verbose("glTF: Serializing mesh: " + itos(gltf_mesh_i));
- Ref<ImporterMesh> import_mesh = p_state->meshes.write[gltf_mesh_i]->get_mesh();
- if (import_mesh.is_null()) {
- continue;
- }
- Array instance_materials = p_state->meshes.write[gltf_mesh_i]->get_instance_materials();
- Array primitives;
- Dictionary gltf_mesh;
- Array target_names;
- Array weights;
- for (int morph_i = 0; morph_i < import_mesh->get_blend_shape_count(); morph_i++) {
- target_names.push_back(import_mesh->get_blend_shape_name(morph_i));
- }
- for (int surface_i = 0; surface_i < import_mesh->get_surface_count(); surface_i++) {
- Array targets;
- Dictionary primitive;
- Mesh::PrimitiveType primitive_type = import_mesh->get_surface_primitive_type(surface_i);
- switch (primitive_type) {
- case Mesh::PRIMITIVE_POINTS: {
- primitive["mode"] = 0;
- break;
- }
- case Mesh::PRIMITIVE_LINES: {
- primitive["mode"] = 1;
- break;
- }
- // case Mesh::PRIMITIVE_LINE_LOOP: {
- // primitive["mode"] = 2;
- // break;
- // }
- case Mesh::PRIMITIVE_LINE_STRIP: {
- primitive["mode"] = 3;
- break;
- }
- case Mesh::PRIMITIVE_TRIANGLES: {
- primitive["mode"] = 4;
- break;
- }
- case Mesh::PRIMITIVE_TRIANGLE_STRIP: {
- primitive["mode"] = 5;
- break;
- }
- // case Mesh::PRIMITIVE_TRIANGLE_FAN: {
- // primitive["mode"] = 6;
- // break;
- // }
- default: {
- ERR_FAIL_V(FAILED);
- }
- }
- Array array = import_mesh->get_surface_arrays(surface_i);
- uint32_t format = import_mesh->get_surface_format(surface_i);
- int32_t vertex_num = 0;
- Dictionary attributes;
- {
- Vector<Vector3> a = array[Mesh::ARRAY_VERTEX];
- ERR_FAIL_COND_V(!a.size(), ERR_INVALID_DATA);
- attributes["POSITION"] = _encode_accessor_as_vec3(p_state, a, true);
- vertex_num = a.size();
- }
- {
- Vector<real_t> a = array[Mesh::ARRAY_TANGENT];
- if (a.size()) {
- const int ret_size = a.size() / 4;
- Vector<Color> attribs;
- attribs.resize(ret_size);
- for (int i = 0; i < ret_size; i++) {
- Color out;
- out.r = a[(i * 4) + 0];
- out.g = a[(i * 4) + 1];
- out.b = a[(i * 4) + 2];
- out.a = a[(i * 4) + 3];
- attribs.write[i] = out;
- }
- attributes["TANGENT"] = _encode_accessor_as_color(p_state, attribs, true);
- }
- }
- {
- Vector<Vector3> a = array[Mesh::ARRAY_NORMAL];
- if (a.size()) {
- const int ret_size = a.size();
- Vector<Vector3> attribs;
- attribs.resize(ret_size);
- for (int i = 0; i < ret_size; i++) {
- attribs.write[i] = Vector3(a[i]).normalized();
- }
- attributes["NORMAL"] = _encode_accessor_as_vec3(p_state, attribs, true);
- }
- }
- {
- Vector<Vector2> a = array[Mesh::ARRAY_TEX_UV];
- if (a.size()) {
- attributes["TEXCOORD_0"] = _encode_accessor_as_vec2(p_state, a, true);
- }
- }
- {
- Vector<Vector2> a = array[Mesh::ARRAY_TEX_UV2];
- if (a.size()) {
- attributes["TEXCOORD_1"] = _encode_accessor_as_vec2(p_state, a, true);
- }
- }
- for (int custom_i = 0; custom_i < 3; custom_i++) {
- Vector<float> a = array[Mesh::ARRAY_CUSTOM0 + custom_i];
- if (a.size()) {
- int num_channels = 4;
- int custom_shift = Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT + custom_i * Mesh::ARRAY_FORMAT_CUSTOM_BITS;
- switch ((format >> custom_shift) & Mesh::ARRAY_FORMAT_CUSTOM_MASK) {
- case Mesh::ARRAY_CUSTOM_R_FLOAT:
- num_channels = 1;
- break;
- case Mesh::ARRAY_CUSTOM_RG_FLOAT:
- num_channels = 2;
- break;
- case Mesh::ARRAY_CUSTOM_RGB_FLOAT:
- num_channels = 3;
- break;
- case Mesh::ARRAY_CUSTOM_RGBA_FLOAT:
- num_channels = 4;
- break;
- }
- int texcoord_i = 2 + 2 * custom_i;
- String gltf_texcoord_key;
- for (int prev_texcoord_i = 0; prev_texcoord_i < texcoord_i; prev_texcoord_i++) {
- gltf_texcoord_key = vformat("TEXCOORD_%d", prev_texcoord_i);
- if (!attributes.has(gltf_texcoord_key)) {
- Vector<Vector2> empty;
- empty.resize(vertex_num);
- attributes[gltf_texcoord_key] = _encode_accessor_as_vec2(p_state, empty, true);
- }
- }
- LocalVector<Vector2> first_channel;
- first_channel.resize(vertex_num);
- LocalVector<Vector2> second_channel;
- second_channel.resize(vertex_num);
- for (int32_t vert_i = 0; vert_i < vertex_num; vert_i++) {
- float u = a[vert_i * num_channels + 0];
- float v = (num_channels == 1 ? 0.0f : a[vert_i * num_channels + 1]);
- first_channel[vert_i] = Vector2(u, v);
- u = 0;
- v = 0;
- if (num_channels >= 3) {
- u = a[vert_i * num_channels + 2];
- v = (num_channels == 3 ? 0.0f : a[vert_i * num_channels + 3]);
- second_channel[vert_i] = Vector2(u, v);
- }
- }
- gltf_texcoord_key = vformat("TEXCOORD_%d", texcoord_i);
- attributes[gltf_texcoord_key] = _encode_accessor_as_vec2(p_state, first_channel, true);
- gltf_texcoord_key = vformat("TEXCOORD_%d", texcoord_i + 1);
- attributes[gltf_texcoord_key] = _encode_accessor_as_vec2(p_state, second_channel, true);
- }
- }
- {
- Vector<Color> a = array[Mesh::ARRAY_COLOR];
- if (a.size()) {
- attributes["COLOR_0"] = _encode_accessor_as_color(p_state, a, true);
- }
- }
- HashMap<int, int> joint_i_to_bone_i;
- for (GLTFNodeIndex node_i = 0; node_i < p_state->nodes.size(); node_i++) {
- GLTFSkinIndex skin_i = -1;
- if (p_state->nodes[node_i]->mesh == gltf_mesh_i) {
- skin_i = p_state->nodes[node_i]->skin;
- }
- if (skin_i != -1) {
- joint_i_to_bone_i = p_state->skins[skin_i]->joint_i_to_bone_i;
- break;
- }
- }
- {
- const Array &a = array[Mesh::ARRAY_BONES];
- const Vector<Vector3> &vertex_array = array[Mesh::ARRAY_VERTEX];
- if ((a.size() / JOINT_GROUP_SIZE) == vertex_array.size()) {
- const int ret_size = a.size() / JOINT_GROUP_SIZE;
- Vector<Color> attribs;
- attribs.resize(ret_size);
- {
- for (int array_i = 0; array_i < attribs.size(); array_i++) {
- int32_t joint_0 = a[(array_i * JOINT_GROUP_SIZE) + 0];
- int32_t joint_1 = a[(array_i * JOINT_GROUP_SIZE) + 1];
- int32_t joint_2 = a[(array_i * JOINT_GROUP_SIZE) + 2];
- int32_t joint_3 = a[(array_i * JOINT_GROUP_SIZE) + 3];
- attribs.write[array_i] = Color(joint_0, joint_1, joint_2, joint_3);
- }
- }
- attributes["JOINTS_0"] = _encode_accessor_as_joints(p_state, attribs, true);
- } else if ((a.size() / (JOINT_GROUP_SIZE * 2)) >= vertex_array.size()) {
- Vector<Color> joints_0;
- joints_0.resize(vertex_num);
- Vector<Color> joints_1;
- joints_1.resize(vertex_num);
- int32_t weights_8_count = JOINT_GROUP_SIZE * 2;
- for (int32_t vertex_i = 0; vertex_i < vertex_num; vertex_i++) {
- Color joint_0;
- joint_0.r = a[vertex_i * weights_8_count + 0];
- joint_0.g = a[vertex_i * weights_8_count + 1];
- joint_0.b = a[vertex_i * weights_8_count + 2];
- joint_0.a = a[vertex_i * weights_8_count + 3];
- joints_0.write[vertex_i] = joint_0;
- Color joint_1;
- joint_1.r = a[vertex_i * weights_8_count + 4];
- joint_1.g = a[vertex_i * weights_8_count + 5];
- joint_1.b = a[vertex_i * weights_8_count + 6];
- joint_1.a = a[vertex_i * weights_8_count + 7];
- joints_1.write[vertex_i] = joint_1;
- }
- attributes["JOINTS_0"] = _encode_accessor_as_joints(p_state, joints_0, true);
- attributes["JOINTS_1"] = _encode_accessor_as_joints(p_state, joints_1, true);
- }
- }
- {
- const Array &a = array[Mesh::ARRAY_WEIGHTS];
- const Vector<Vector3> &vertex_array = array[Mesh::ARRAY_VERTEX];
- if ((a.size() / JOINT_GROUP_SIZE) == vertex_array.size()) {
- int32_t vertex_count = vertex_array.size();
- Vector<Color> attribs;
- attribs.resize(vertex_count);
- for (int i = 0; i < vertex_count; i++) {
- attribs.write[i] = Color(a[(i * JOINT_GROUP_SIZE) + 0], a[(i * JOINT_GROUP_SIZE) + 1], a[(i * JOINT_GROUP_SIZE) + 2], a[(i * JOINT_GROUP_SIZE) + 3]);
- }
- attributes["WEIGHTS_0"] = _encode_accessor_as_weights(p_state, attribs, true);
- } else if ((a.size() / (JOINT_GROUP_SIZE * 2)) >= vertex_array.size()) {
- Vector<Color> weights_0;
- weights_0.resize(vertex_num);
- Vector<Color> weights_1;
- weights_1.resize(vertex_num);
- int32_t weights_8_count = JOINT_GROUP_SIZE * 2;
- for (int32_t vertex_i = 0; vertex_i < vertex_num; vertex_i++) {
- Color weight_0;
- weight_0.r = a[vertex_i * weights_8_count + 0];
- weight_0.g = a[vertex_i * weights_8_count + 1];
- weight_0.b = a[vertex_i * weights_8_count + 2];
- weight_0.a = a[vertex_i * weights_8_count + 3];
- weights_0.write[vertex_i] = weight_0;
- Color weight_1;
- weight_1.r = a[vertex_i * weights_8_count + 4];
- weight_1.g = a[vertex_i * weights_8_count + 5];
- weight_1.b = a[vertex_i * weights_8_count + 6];
- weight_1.a = a[vertex_i * weights_8_count + 7];
- weights_1.write[vertex_i] = weight_1;
- }
- attributes["WEIGHTS_0"] = _encode_accessor_as_weights(p_state, weights_0, true);
- attributes["WEIGHTS_1"] = _encode_accessor_as_weights(p_state, weights_1, true);
- }
- }
- {
- Vector<int32_t> mesh_indices = array[Mesh::ARRAY_INDEX];
- if (mesh_indices.size()) {
- if (primitive_type == Mesh::PRIMITIVE_TRIANGLES) {
- //swap around indices, convert ccw to cw for front face
- const int is = mesh_indices.size();
- for (int k = 0; k < is; k += 3) {
- SWAP(mesh_indices.write[k + 0], mesh_indices.write[k + 2]);
- }
- }
- primitive["indices"] = _encode_accessor_as_ints(p_state, mesh_indices, true);
- } else {
- if (primitive_type == Mesh::PRIMITIVE_TRIANGLES) {
- //generate indices because they need to be swapped for CW/CCW
- const Vector<Vector3> &vertices = array[Mesh::ARRAY_VERTEX];
- Ref<SurfaceTool> st;
- st.instantiate();
- st->create_from_triangle_arrays(array);
- st->index();
- Vector<int32_t> generated_indices = st->commit_to_arrays()[Mesh::ARRAY_INDEX];
- const int vs = vertices.size();
- generated_indices.resize(vs);
- {
- for (int k = 0; k < vs; k += 3) {
- generated_indices.write[k] = k;
- generated_indices.write[k + 1] = k + 2;
- generated_indices.write[k + 2] = k + 1;
- }
- }
- primitive["indices"] = _encode_accessor_as_ints(p_state, generated_indices, true);
- }
- }
- }
- primitive["attributes"] = attributes;
- //blend shapes
- print_verbose("glTF: Mesh has targets");
- if (import_mesh->get_blend_shape_count()) {
- ArrayMesh::BlendShapeMode shape_mode = import_mesh->get_blend_shape_mode();
- for (int morph_i = 0; morph_i < import_mesh->get_blend_shape_count(); morph_i++) {
- Array array_morph = import_mesh->get_surface_blend_shape_arrays(surface_i, morph_i);
- Dictionary t;
- Vector<Vector3> varr = array_morph[Mesh::ARRAY_VERTEX];
- Array mesh_arrays = import_mesh->get_surface_arrays(surface_i);
- if (varr.size()) {
- Vector<Vector3> src_varr = array[Mesh::ARRAY_VERTEX];
- if (shape_mode == ArrayMesh::BlendShapeMode::BLEND_SHAPE_MODE_NORMALIZED) {
- const int max_idx = src_varr.size();
- for (int blend_i = 0; blend_i < max_idx; blend_i++) {
- varr.write[blend_i] = Vector3(varr[blend_i]) - src_varr[blend_i];
- }
- }
- t["POSITION"] = _encode_accessor_as_vec3(p_state, varr, true);
- }
- Vector<Vector3> narr = array_morph[Mesh::ARRAY_NORMAL];
- if (narr.size()) {
- t["NORMAL"] = _encode_accessor_as_vec3(p_state, narr, true);
- }
- Vector<real_t> tarr = array_morph[Mesh::ARRAY_TANGENT];
- if (tarr.size()) {
- const int ret_size = tarr.size() / 4;
- Vector<Vector3> attribs;
- attribs.resize(ret_size);
- for (int i = 0; i < ret_size; i++) {
- Vector3 vec3;
- vec3.x = tarr[(i * 4) + 0];
- vec3.y = tarr[(i * 4) + 1];
- vec3.z = tarr[(i * 4) + 2];
- }
- t["TANGENT"] = _encode_accessor_as_vec3(p_state, attribs, true);
- }
- targets.push_back(t);
- }
- }
- Variant v;
- if (surface_i < instance_materials.size()) {
- v = instance_materials.get(surface_i);
- }
- Ref<Material> mat = v;
- if (!mat.is_valid()) {
- mat = import_mesh->get_surface_material(surface_i);
- }
- if (mat.is_valid()) {
- HashMap<Ref<Material>, GLTFMaterialIndex>::Iterator material_cache_i = p_state->material_cache.find(mat);
- if (material_cache_i && material_cache_i->value != -1) {
- primitive["material"] = material_cache_i->value;
- } else {
- GLTFMaterialIndex mat_i = p_state->materials.size();
- p_state->materials.push_back(mat);
- primitive["material"] = mat_i;
- p_state->material_cache.insert(mat, mat_i);
- }
- }
- if (targets.size()) {
- primitive["targets"] = targets;
- }
- primitives.push_back(primitive);
- }
- Dictionary e;
- e["targetNames"] = target_names;
- weights.resize(target_names.size());
- for (int name_i = 0; name_i < target_names.size(); name_i++) {
- real_t weight = 0.0;
- if (name_i < p_state->meshes.write[gltf_mesh_i]->get_blend_weights().size()) {
- weight = p_state->meshes.write[gltf_mesh_i]->get_blend_weights()[name_i];
- }
- weights[name_i] = weight;
- }
- if (weights.size()) {
- gltf_mesh["weights"] = weights;
- }
- ERR_FAIL_COND_V(target_names.size() != weights.size(), FAILED);
- gltf_mesh["extras"] = e;
- gltf_mesh["primitives"] = primitives;
- meshes.push_back(gltf_mesh);
- }
- if (!meshes.size()) {
- return OK;
- }
- p_state->json["meshes"] = meshes;
- print_verbose("glTF: Total meshes: " + itos(meshes.size()));
- return OK;
- }
- Error GLTFDocument::_parse_meshes(Ref<GLTFState> p_state) {
- if (!p_state->json.has("meshes")) {
- return OK;
- }
- Array meshes = p_state->json["meshes"];
- for (GLTFMeshIndex i = 0; i < meshes.size(); i++) {
- print_verbose("glTF: Parsing mesh: " + itos(i));
- Dictionary d = meshes[i];
- Ref<GLTFMesh> mesh;
- mesh.instantiate();
- bool has_vertex_color = false;
- ERR_FAIL_COND_V(!d.has("primitives"), ERR_PARSE_ERROR);
- Array primitives = d["primitives"];
- const Dictionary &extras = d.has("extras") ? (Dictionary)d["extras"] : Dictionary();
- Ref<ImporterMesh> import_mesh;
- import_mesh.instantiate();
- String mesh_name = "mesh";
- if (d.has("name") && !String(d["name"]).is_empty()) {
- mesh_name = d["name"];
- }
- import_mesh->set_name(_gen_unique_name(p_state, vformat("%s_%s", p_state->scene_name, mesh_name)));
- for (int j = 0; j < primitives.size(); j++) {
- uint32_t flags = 0;
- Dictionary p = primitives[j];
- Array array;
- array.resize(Mesh::ARRAY_MAX);
- ERR_FAIL_COND_V(!p.has("attributes"), ERR_PARSE_ERROR);
- Dictionary a = p["attributes"];
- Mesh::PrimitiveType primitive = Mesh::PRIMITIVE_TRIANGLES;
- if (p.has("mode")) {
- const int mode = p["mode"];
- ERR_FAIL_INDEX_V(mode, 7, ERR_FILE_CORRUPT);
- // Convert mesh.primitive.mode to Godot Mesh enum. See:
- // https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html#_mesh_primitive_mode
- static const Mesh::PrimitiveType primitives2[7] = {
- Mesh::PRIMITIVE_POINTS, // 0 POINTS
- Mesh::PRIMITIVE_LINES, // 1 LINES
- Mesh::PRIMITIVE_LINES, // 2 LINE_LOOP; loop not supported, should be converted
- Mesh::PRIMITIVE_LINE_STRIP, // 3 LINE_STRIP
- Mesh::PRIMITIVE_TRIANGLES, // 4 TRIANGLES
- Mesh::PRIMITIVE_TRIANGLE_STRIP, // 5 TRIANGLE_STRIP
- Mesh::PRIMITIVE_TRIANGLES, // 6 TRIANGLE_FAN fan not supported, should be converted
- // TODO: Line loop and triangle fan are not supported and need to be converted to lines and triangles.
- };
- primitive = primitives2[mode];
- }
- ERR_FAIL_COND_V(!a.has("POSITION"), ERR_PARSE_ERROR);
- int32_t vertex_num = 0;
- if (a.has("POSITION")) {
- PackedVector3Array vertices = _decode_accessor_as_vec3(p_state, a["POSITION"], true);
- array[Mesh::ARRAY_VERTEX] = vertices;
- vertex_num = vertices.size();
- }
- if (a.has("NORMAL")) {
- array[Mesh::ARRAY_NORMAL] = _decode_accessor_as_vec3(p_state, a["NORMAL"], true);
- }
- if (a.has("TANGENT")) {
- array[Mesh::ARRAY_TANGENT] = _decode_accessor_as_floats(p_state, a["TANGENT"], true);
- }
- if (a.has("TEXCOORD_0")) {
- array[Mesh::ARRAY_TEX_UV] = _decode_accessor_as_vec2(p_state, a["TEXCOORD_0"], true);
- }
- if (a.has("TEXCOORD_1")) {
- array[Mesh::ARRAY_TEX_UV2] = _decode_accessor_as_vec2(p_state, a["TEXCOORD_1"], true);
- }
- for (int custom_i = 0; custom_i < 3; custom_i++) {
- Vector<float> cur_custom;
- Vector<Vector2> texcoord_first;
- Vector<Vector2> texcoord_second;
- int texcoord_i = 2 + 2 * custom_i;
- String gltf_texcoord_key = vformat("TEXCOORD_%d", texcoord_i);
- int num_channels = 0;
- if (a.has(gltf_texcoord_key)) {
- texcoord_first = _decode_accessor_as_vec2(p_state, a[gltf_texcoord_key], true);
- num_channels = 2;
- }
- gltf_texcoord_key = vformat("TEXCOORD_%d", texcoord_i + 1);
- if (a.has(gltf_texcoord_key)) {
- texcoord_second = _decode_accessor_as_vec2(p_state, a[gltf_texcoord_key], true);
- num_channels = 4;
- }
- if (!num_channels) {
- break;
- }
- if (num_channels == 2 || num_channels == 4) {
- cur_custom.resize(vertex_num * num_channels);
- for (int32_t uv_i = 0; uv_i < texcoord_first.size() && uv_i < vertex_num; uv_i++) {
- cur_custom.write[uv_i * num_channels + 0] = texcoord_first[uv_i].x;
- cur_custom.write[uv_i * num_channels + 1] = texcoord_first[uv_i].y;
- }
- // Vector.resize seems to not zero-initialize. Ensure all unused elements are 0:
- for (int32_t uv_i = texcoord_first.size(); uv_i < vertex_num; uv_i++) {
- cur_custom.write[uv_i * num_channels + 0] = 0;
- cur_custom.write[uv_i * num_channels + 1] = 0;
- }
- }
- if (num_channels == 4) {
- for (int32_t uv_i = 0; uv_i < texcoord_second.size() && uv_i < vertex_num; uv_i++) {
- // num_channels must be 4
- cur_custom.write[uv_i * num_channels + 2] = texcoord_second[uv_i].x;
- cur_custom.write[uv_i * num_channels + 3] = texcoord_second[uv_i].y;
- }
- // Vector.resize seems to not zero-initialize. Ensure all unused elements are 0:
- for (int32_t uv_i = texcoord_second.size(); uv_i < vertex_num; uv_i++) {
- cur_custom.write[uv_i * num_channels + 2] = 0;
- cur_custom.write[uv_i * num_channels + 3] = 0;
- }
- }
- if (cur_custom.size() > 0) {
- array[Mesh::ARRAY_CUSTOM0 + custom_i] = cur_custom;
- int custom_shift = Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT + custom_i * Mesh::ARRAY_FORMAT_CUSTOM_BITS;
- if (num_channels == 2) {
- flags |= Mesh::ARRAY_CUSTOM_RG_FLOAT << custom_shift;
- } else {
- flags |= Mesh::ARRAY_CUSTOM_RGBA_FLOAT << custom_shift;
- }
- }
- }
- if (a.has("COLOR_0")) {
- array[Mesh::ARRAY_COLOR] = _decode_accessor_as_color(p_state, a["COLOR_0"], true);
- has_vertex_color = true;
- }
- if (a.has("JOINTS_0") && !a.has("JOINTS_1")) {
- array[Mesh::ARRAY_BONES] = _decode_accessor_as_ints(p_state, a["JOINTS_0"], true);
- } else if (a.has("JOINTS_0") && a.has("JOINTS_1")) {
- PackedInt32Array joints_0 = _decode_accessor_as_ints(p_state, a["JOINTS_0"], true);
- PackedInt32Array joints_1 = _decode_accessor_as_ints(p_state, a["JOINTS_1"], true);
- ERR_FAIL_COND_V(joints_0.size() != joints_1.size(), ERR_INVALID_DATA);
- int32_t weight_8_count = JOINT_GROUP_SIZE * 2;
- Vector<int> joints;
- joints.resize(vertex_num * weight_8_count);
- for (int32_t vertex_i = 0; vertex_i < vertex_num; vertex_i++) {
- joints.write[vertex_i * weight_8_count + 0] = joints_0[vertex_i * JOINT_GROUP_SIZE + 0];
- joints.write[vertex_i * weight_8_count + 1] = joints_0[vertex_i * JOINT_GROUP_SIZE + 1];
- joints.write[vertex_i * weight_8_count + 2] = joints_0[vertex_i * JOINT_GROUP_SIZE + 2];
- joints.write[vertex_i * weight_8_count + 3] = joints_0[vertex_i * JOINT_GROUP_SIZE + 3];
- joints.write[vertex_i * weight_8_count + 4] = joints_1[vertex_i * JOINT_GROUP_SIZE + 0];
- joints.write[vertex_i * weight_8_count + 5] = joints_1[vertex_i * JOINT_GROUP_SIZE + 1];
- joints.write[vertex_i * weight_8_count + 6] = joints_1[vertex_i * JOINT_GROUP_SIZE + 2];
- joints.write[vertex_i * weight_8_count + 7] = joints_1[vertex_i * JOINT_GROUP_SIZE + 3];
- }
- array[Mesh::ARRAY_BONES] = joints;
- }
- if (a.has("WEIGHTS_0") && !a.has("WEIGHTS_1")) {
- Vector<float> weights = _decode_accessor_as_floats(p_state, a["WEIGHTS_0"], true);
- { //gltf does not seem to normalize the weights for some reason..
- int wc = weights.size();
- float *w = weights.ptrw();
- for (int k = 0; k < wc; k += 4) {
- float total = 0.0;
- total += w[k + 0];
- total += w[k + 1];
- total += w[k + 2];
- total += w[k + 3];
- if (total > 0.0) {
- w[k + 0] /= total;
- w[k + 1] /= total;
- w[k + 2] /= total;
- w[k + 3] /= total;
- }
- }
- }
- array[Mesh::ARRAY_WEIGHTS] = weights;
- } else if (a.has("WEIGHTS_0") && a.has("WEIGHTS_1")) {
- Vector<float> weights_0 = _decode_accessor_as_floats(p_state, a["WEIGHTS_0"], true);
- Vector<float> weights_1 = _decode_accessor_as_floats(p_state, a["WEIGHTS_1"], true);
- Vector<float> weights;
- ERR_FAIL_COND_V(weights_0.size() != weights_1.size(), ERR_INVALID_DATA);
- int32_t weight_8_count = JOINT_GROUP_SIZE * 2;
- weights.resize(vertex_num * weight_8_count);
- for (int32_t vertex_i = 0; vertex_i < vertex_num; vertex_i++) {
- weights.write[vertex_i * weight_8_count + 0] = weights_0[vertex_i * JOINT_GROUP_SIZE + 0];
- weights.write[vertex_i * weight_8_count + 1] = weights_0[vertex_i * JOINT_GROUP_SIZE + 1];
- weights.write[vertex_i * weight_8_count + 2] = weights_0[vertex_i * JOINT_GROUP_SIZE + 2];
- weights.write[vertex_i * weight_8_count + 3] = weights_0[vertex_i * JOINT_GROUP_SIZE + 3];
- weights.write[vertex_i * weight_8_count + 4] = weights_1[vertex_i * JOINT_GROUP_SIZE + 0];
- weights.write[vertex_i * weight_8_count + 5] = weights_1[vertex_i * JOINT_GROUP_SIZE + 1];
- weights.write[vertex_i * weight_8_count + 6] = weights_1[vertex_i * JOINT_GROUP_SIZE + 2];
- weights.write[vertex_i * weight_8_count + 7] = weights_1[vertex_i * JOINT_GROUP_SIZE + 3];
- }
- { //gltf does not seem to normalize the weights for some reason..
- int wc = weights.size();
- float *w = weights.ptrw();
- for (int k = 0; k < wc; k += weight_8_count) {
- float total = 0.0;
- total += w[k + 0];
- total += w[k + 1];
- total += w[k + 2];
- total += w[k + 3];
- total += w[k + 4];
- total += w[k + 5];
- total += w[k + 6];
- total += w[k + 7];
- if (total > 0.0) {
- w[k + 0] /= total;
- w[k + 1] /= total;
- w[k + 2] /= total;
- w[k + 3] /= total;
- w[k + 4] /= total;
- w[k + 5] /= total;
- w[k + 6] /= total;
- w[k + 7] /= total;
- }
- }
- }
- array[Mesh::ARRAY_WEIGHTS] = weights;
- }
- if (p.has("indices")) {
- Vector<int> indices = _decode_accessor_as_ints(p_state, p["indices"], false);
- if (primitive == Mesh::PRIMITIVE_TRIANGLES) {
- //swap around indices, convert ccw to cw for front face
- const int is = indices.size();
- int *w = indices.ptrw();
- for (int k = 0; k < is; k += 3) {
- SWAP(w[k + 1], w[k + 2]);
- }
- }
- array[Mesh::ARRAY_INDEX] = indices;
- } else if (primitive == Mesh::PRIMITIVE_TRIANGLES) {
- //generate indices because they need to be swapped for CW/CCW
- const Vector<Vector3> &vertices = array[Mesh::ARRAY_VERTEX];
- ERR_FAIL_COND_V(vertices.size() == 0, ERR_PARSE_ERROR);
- Vector<int> indices;
- const int vs = vertices.size();
- indices.resize(vs);
- {
- int *w = indices.ptrw();
- for (int k = 0; k < vs; k += 3) {
- w[k] = k;
- w[k + 1] = k + 2;
- w[k + 2] = k + 1;
- }
- }
- array[Mesh::ARRAY_INDEX] = indices;
- }
- bool generate_tangents = (primitive == Mesh::PRIMITIVE_TRIANGLES && !a.has("TANGENT") && a.has("TEXCOORD_0") && a.has("NORMAL"));
- Ref<SurfaceTool> mesh_surface_tool;
- mesh_surface_tool.instantiate();
- mesh_surface_tool->create_from_triangle_arrays(array);
- if (a.has("JOINTS_0") && a.has("JOINTS_1")) {
- mesh_surface_tool->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS);
- }
- mesh_surface_tool->index();
- if (generate_tangents) {
- //must generate mikktspace tangents.. ergh..
- mesh_surface_tool->generate_tangents();
- }
- array = mesh_surface_tool->commit_to_arrays();
- Array morphs;
- //blend shapes
- if (p.has("targets")) {
- print_verbose("glTF: Mesh has targets");
- const Array &targets = p["targets"];
- //ideally BLEND_SHAPE_MODE_RELATIVE since gltf2 stores in displacement
- //but it could require a larger refactor?
- import_mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED);
- if (j == 0) {
- const Array &target_names = extras.has("targetNames") ? (Array)extras["targetNames"] : Array();
- for (int k = 0; k < targets.size(); k++) {
- String bs_name;
- if (k < target_names.size() && ((String)target_names[k]).size() != 0) {
- bs_name = (String)target_names[k];
- } else {
- bs_name = String("morph_") + itos(k);
- }
- import_mesh->add_blend_shape(bs_name);
- }
- }
- for (int k = 0; k < targets.size(); k++) {
- const Dictionary &t = targets[k];
- Array array_copy;
- array_copy.resize(Mesh::ARRAY_MAX);
- for (int l = 0; l < Mesh::ARRAY_MAX; l++) {
- array_copy[l] = array[l];
- }
- if (t.has("POSITION")) {
- Vector<Vector3> varr = _decode_accessor_as_vec3(p_state, t["POSITION"], true);
- const Vector<Vector3> src_varr = array[Mesh::ARRAY_VERTEX];
- const int size = src_varr.size();
- ERR_FAIL_COND_V(size == 0, ERR_PARSE_ERROR);
- {
- const int max_idx = varr.size();
- varr.resize(size);
- Vector3 *w_varr = varr.ptrw();
- const Vector3 *r_varr = varr.ptr();
- const Vector3 *r_src_varr = src_varr.ptr();
- for (int l = 0; l < size; l++) {
- if (l < max_idx) {
- w_varr[l] = r_varr[l] + r_src_varr[l];
- } else {
- w_varr[l] = r_src_varr[l];
- }
- }
- }
- array_copy[Mesh::ARRAY_VERTEX] = varr;
- }
- if (t.has("NORMAL")) {
- Vector<Vector3> narr = _decode_accessor_as_vec3(p_state, t["NORMAL"], true);
- const Vector<Vector3> src_narr = array[Mesh::ARRAY_NORMAL];
- int size = src_narr.size();
- ERR_FAIL_COND_V(size == 0, ERR_PARSE_ERROR);
- {
- int max_idx = narr.size();
- narr.resize(size);
- Vector3 *w_narr = narr.ptrw();
- const Vector3 *r_narr = narr.ptr();
- const Vector3 *r_src_narr = src_narr.ptr();
- for (int l = 0; l < size; l++) {
- if (l < max_idx) {
- w_narr[l] = r_narr[l] + r_src_narr[l];
- } else {
- w_narr[l] = r_src_narr[l];
- }
- }
- }
- array_copy[Mesh::ARRAY_NORMAL] = narr;
- }
- if (t.has("TANGENT")) {
- const Vector<Vector3> tangents_v3 = _decode_accessor_as_vec3(p_state, t["TANGENT"], true);
- const Vector<float> src_tangents = array[Mesh::ARRAY_TANGENT];
- ERR_FAIL_COND_V(src_tangents.size() == 0, ERR_PARSE_ERROR);
- Vector<float> tangents_v4;
- {
- int max_idx = tangents_v3.size();
- int size4 = src_tangents.size();
- tangents_v4.resize(size4);
- float *w4 = tangents_v4.ptrw();
- const Vector3 *r3 = tangents_v3.ptr();
- const float *r4 = src_tangents.ptr();
- for (int l = 0; l < size4 / 4; l++) {
- if (l < max_idx) {
- w4[l * 4 + 0] = r3[l].x + r4[l * 4 + 0];
- w4[l * 4 + 1] = r3[l].y + r4[l * 4 + 1];
- w4[l * 4 + 2] = r3[l].z + r4[l * 4 + 2];
- } else {
- w4[l * 4 + 0] = r4[l * 4 + 0];
- w4[l * 4 + 1] = r4[l * 4 + 1];
- w4[l * 4 + 2] = r4[l * 4 + 2];
- }
- w4[l * 4 + 3] = r4[l * 4 + 3]; //copy flip value
- }
- }
- array_copy[Mesh::ARRAY_TANGENT] = tangents_v4;
- }
- Ref<SurfaceTool> blend_surface_tool;
- blend_surface_tool.instantiate();
- blend_surface_tool->create_from_triangle_arrays(array_copy);
- if (a.has("JOINTS_0") && a.has("JOINTS_1")) {
- blend_surface_tool->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS);
- }
- blend_surface_tool->index();
- if (generate_tangents) {
- blend_surface_tool->generate_tangents();
- }
- array_copy = blend_surface_tool->commit_to_arrays();
- // Enforce blend shape mask array format
- for (int l = 0; l < Mesh::ARRAY_MAX; l++) {
- if (!(Mesh::ARRAY_FORMAT_BLEND_SHAPE_MASK & (1 << l))) {
- array_copy[l] = Variant();
- }
- }
- morphs.push_back(array_copy);
- }
- }
- Ref<Material> mat;
- String mat_name;
- if (!p_state->discard_meshes_and_materials) {
- if (p.has("material")) {
- const int material = p["material"];
- ERR_FAIL_INDEX_V(material, p_state->materials.size(), ERR_FILE_CORRUPT);
- Ref<Material> mat3d = p_state->materials[material];
- ERR_FAIL_NULL_V(mat3d, ERR_FILE_CORRUPT);
- Ref<BaseMaterial3D> base_material = mat3d;
- if (has_vertex_color && base_material.is_valid()) {
- base_material->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- }
- mat = mat3d;
- } else {
- Ref<StandardMaterial3D> mat3d;
- mat3d.instantiate();
- if (has_vertex_color) {
- mat3d->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- }
- mat = mat3d;
- }
- ERR_FAIL_NULL_V(mat, ERR_FILE_CORRUPT);
- mat_name = mat->get_name();
- }
- import_mesh->add_surface(primitive, array, morphs,
- Dictionary(), mat, mat_name, flags);
- }
- Vector<float> blend_weights;
- blend_weights.resize(import_mesh->get_blend_shape_count());
- for (int32_t weight_i = 0; weight_i < blend_weights.size(); weight_i++) {
- blend_weights.write[weight_i] = 0.0f;
- }
- if (d.has("weights")) {
- const Array &weights = d["weights"];
- for (int j = 0; j < weights.size(); j++) {
- if (j >= blend_weights.size()) {
- break;
- }
- blend_weights.write[j] = weights[j];
- }
- }
- mesh->set_blend_weights(blend_weights);
- mesh->set_mesh(import_mesh);
- p_state->meshes.push_back(mesh);
- }
- print_verbose("glTF: Total meshes: " + itos(p_state->meshes.size()));
- return OK;
- }
- Error GLTFDocument::_serialize_images(Ref<GLTFState> p_state, const String &p_path) {
- Array images;
- for (int i = 0; i < p_state->images.size(); i++) {
- Dictionary d;
- ERR_CONTINUE(p_state->images[i].is_null());
- Ref<Image> image = p_state->images[i]->get_image();
- ERR_CONTINUE(image.is_null());
- if (p_path.to_lower().ends_with("glb") || p_path.is_empty()) {
- GLTFBufferViewIndex bvi;
- Ref<GLTFBufferView> bv;
- bv.instantiate();
- const GLTFBufferIndex bi = 0;
- bv->buffer = bi;
- bv->byte_offset = p_state->buffers[bi].size();
- ERR_FAIL_INDEX_V(bi, p_state->buffers.size(), ERR_PARAMETER_RANGE_ERROR);
- Vector<uint8_t> buffer;
- Ref<ImageTexture> img_tex = image;
- if (img_tex.is_valid()) {
- image = img_tex->get_image();
- }
- Error err = PNGDriverCommon::image_to_png(image, buffer);
- ERR_FAIL_COND_V_MSG(err, err, "Can't convert image to PNG.");
- bv->byte_length = buffer.size();
- p_state->buffers.write[bi].resize(p_state->buffers[bi].size() + bv->byte_length);
- memcpy(&p_state->buffers.write[bi].write[bv->byte_offset], buffer.ptr(), buffer.size());
- ERR_FAIL_COND_V(bv->byte_offset + bv->byte_length > p_state->buffers[bi].size(), ERR_FILE_CORRUPT);
- p_state->buffer_views.push_back(bv);
- bvi = p_state->buffer_views.size() - 1;
- d["bufferView"] = bvi;
- d["mimeType"] = "image/png";
- } else {
- ERR_FAIL_COND_V(p_path.is_empty(), ERR_INVALID_PARAMETER);
- String img_name = p_state->images[i]->get_name();
- if (img_name.is_empty()) {
- img_name = itos(i);
- }
- img_name = _gen_unique_name(p_state, img_name);
- img_name = img_name.pad_zeros(3) + ".png";
- String texture_dir = "textures";
- String path = p_path.get_base_dir();
- String new_texture_dir = path + "/" + texture_dir;
- Ref<DirAccess> da = DirAccess::open(path);
- if (!da->dir_exists(new_texture_dir)) {
- da->make_dir(new_texture_dir);
- }
- image->save_png(new_texture_dir.path_join(img_name));
- d["uri"] = texture_dir.path_join(img_name).uri_encode();
- }
- images.push_back(d);
- }
- print_verbose("Total images: " + itos(p_state->images.size()));
- if (!images.size()) {
- return OK;
- }
- p_state->json["images"] = images;
- return OK;
- }
- Ref<Image> GLTFDocument::_parse_image_bytes_into_image(Ref<GLTFState> p_state, const Vector<uint8_t> &p_bytes, const String &p_mime_type, int p_index) {
- Ref<Image> r_image;
- r_image.instantiate();
- // Check if any GLTFDocumentExtensions want to import this data as an image.
- for (Ref<GLTFDocumentExtension> ext : document_extensions) {
- ERR_CONTINUE(ext.is_null());
- Error err = ext->parse_image_data(p_state, p_bytes, p_mime_type, r_image);
- ERR_CONTINUE_MSG(err != OK, "GLTF: Encountered error " + itos(err) + " when parsing image " + itos(p_index) + " in file " + p_state->filename + ". Continuing.");
- if (!r_image->is_empty()) {
- return r_image;
- }
- }
- // If no extension wanted to import this data as an image, try to load a PNG or JPEG.
- // First we honor the mime types if they were defined.
- if (p_mime_type == "image/png") { // Load buffer as PNG.
- r_image->load_png_from_buffer(p_bytes);
- } else if (p_mime_type == "image/jpeg") { // Loader buffer as JPEG.
- r_image->load_jpg_from_buffer(p_bytes);
- }
- // If we didn't pass the above tests, we attempt loading as PNG and then JPEG directly.
- // This covers URIs with base64-encoded data with application/* type but
- // no optional mimeType property, or bufferViews with a bogus mimeType
- // (e.g. `image/jpeg` but the data is actually PNG).
- // That's not *exactly* what the spec mandates but this lets us be
- // lenient with bogus glb files which do exist in production.
- if (r_image->is_empty()) { // Try PNG first.
- r_image->load_png_from_buffer(p_bytes);
- }
- if (r_image->is_empty()) { // And then JPEG.
- r_image->load_jpg_from_buffer(p_bytes);
- }
- // If it still can't be loaded, give up and insert an empty image as placeholder.
- if (r_image->is_empty()) {
- ERR_PRINT(vformat("glTF: Couldn't load image index '%d' with its given mimetype: %s.", p_index, p_mime_type));
- }
- return r_image;
- }
- void GLTFDocument::_parse_image_save_image(Ref<GLTFState> p_state, const String &p_mime_type, int p_index, Ref<Image> p_image) {
- GLTFState::GLTFHandleBinary handling = GLTFState::GLTFHandleBinary(p_state->handle_binary_image);
- if (p_image->is_empty() || handling == GLTFState::GLTFHandleBinary::HANDLE_BINARY_DISCARD_TEXTURES) {
- p_state->images.push_back(Ref<Texture2D>());
- p_state->source_images.push_back(Ref<Image>());
- return;
- }
- #ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint() && handling == GLTFState::GLTFHandleBinary::HANDLE_BINARY_EXTRACT_TEXTURES) {
- if (p_state->base_path.is_empty()) {
- p_state->images.push_back(Ref<Texture2D>());
- p_state->source_images.push_back(Ref<Image>());
- } else if (p_image->get_name().is_empty()) {
- WARN_PRINT(vformat("glTF: Image index '%d' couldn't be named. Skipping it.", p_index));
- p_state->images.push_back(Ref<Texture2D>());
- p_state->source_images.push_back(Ref<Image>());
- } else {
- Error err = OK;
- bool must_import = true;
- Vector<uint8_t> img_data = p_image->get_data();
- Dictionary generator_parameters;
- String file_path = p_state->get_base_path().path_join(p_state->filename.get_basename() + "_" + p_image->get_name()) + ".png";
- if (FileAccess::exists(file_path + ".import")) {
- Ref<ConfigFile> config;
- config.instantiate();
- config->load(file_path + ".import");
- if (config->has_section_key("remap", "generator_parameters")) {
- generator_parameters = (Dictionary)config->get_value("remap", "generator_parameters");
- }
- if (!generator_parameters.has("md5")) {
- must_import = false; // Didn't come from a gltf document; don't overwrite.
- }
- }
- if (must_import) {
- String existing_md5 = generator_parameters["md5"];
- unsigned char md5_hash[16];
- CryptoCore::md5(img_data.ptr(), img_data.size(), md5_hash);
- String new_md5 = String::hex_encode_buffer(md5_hash, 16);
- generator_parameters["md5"] = new_md5;
- if (new_md5 == existing_md5) {
- must_import = false;
- }
- }
- if (must_import) {
- err = p_image->save_png(file_path);
- ERR_FAIL_COND(err != OK);
- // ResourceLoader::import will crash if not is_editor_hint(), so this case is protected above and will fall through to uncompressed.
- HashMap<StringName, Variant> custom_options;
- custom_options[SNAME("mipmaps/generate")] = true;
- // Will only use project settings defaults if custom_importer is empty.
- EditorFileSystem::get_singleton()->update_file(file_path);
- EditorFileSystem::get_singleton()->reimport_append(file_path, custom_options, String(), generator_parameters);
- }
- Ref<Texture2D> saved_image = ResourceLoader::load(file_path, "Texture2D");
- if (saved_image.is_valid()) {
- p_state->images.push_back(saved_image);
- p_state->source_images.push_back(saved_image->get_image());
- } else {
- WARN_PRINT(vformat("glTF: Image index '%d' couldn't be loaded with the name: %s. Skipping it.", p_index, p_image->get_name()));
- // Placeholder to keep count.
- p_state->images.push_back(Ref<Texture2D>());
- p_state->source_images.push_back(Ref<Image>());
- }
- }
- return;
- }
- #endif // TOOLS_ENABLED
- if (handling == GLTFState::GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_BASISU) {
- Ref<PortableCompressedTexture2D> tex;
- tex.instantiate();
- tex->set_name(p_image->get_name());
- tex->set_keep_compressed_buffer(true);
- tex->create_from_image(p_image, PortableCompressedTexture2D::COMPRESSION_MODE_BASIS_UNIVERSAL);
- p_state->images.push_back(tex);
- p_state->source_images.push_back(p_image);
- return;
- }
- // This handles the case of HANDLE_BINARY_EMBED_AS_UNCOMPRESSED, and it also serves
- // as a fallback for HANDLE_BINARY_EXTRACT_TEXTURES when this is not the editor.
- Ref<ImageTexture> tex;
- tex.instantiate();
- tex->set_name(p_image->get_name());
- tex->set_image(p_image);
- p_state->images.push_back(tex);
- p_state->source_images.push_back(p_image);
- }
- Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_path) {
- ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
- if (!p_state->json.has("images")) {
- return OK;
- }
- // Ref: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#images
- const Array &images = p_state->json["images"];
- HashSet<String> used_names;
- for (int i = 0; i < images.size(); i++) {
- const Dictionary &dict = images[i];
- // glTF 2.0 supports PNG and JPEG types, which can be specified as (from spec):
- // "- a URI to an external file in one of the supported images formats, or
- // - a URI with embedded base64-encoded data, or
- // - a reference to a bufferView; in that case mimeType must be defined."
- // Since mimeType is optional for external files and base64 data, we'll have to
- // fall back on letting Godot parse the data to figure out if it's PNG or JPEG.
- // We'll assume that we use either URI or bufferView, so let's warn the user
- // if their image somehow uses both. And fail if it has neither.
- ERR_CONTINUE_MSG(!dict.has("uri") && !dict.has("bufferView"), "Invalid image definition in glTF file, it should specify an 'uri' or 'bufferView'.");
- if (dict.has("uri") && dict.has("bufferView")) {
- WARN_PRINT("Invalid image definition in glTF file using both 'uri' and 'bufferView'. 'uri' will take precedence.");
- }
- String mime_type;
- if (dict.has("mimeType")) { // Should be "image/png", "image/jpeg", or something handled by an extension.
- mime_type = dict["mimeType"];
- }
- String image_name;
- if (dict.has("name")) {
- image_name = dict["name"];
- image_name = image_name.get_file().get_basename().validate_filename();
- }
- if (image_name.is_empty()) {
- image_name = itos(i);
- }
- while (used_names.has(image_name)) {
- image_name += "_" + itos(i);
- }
- used_names.insert(image_name);
- // Load the image data. If we get a byte array, store here for later.
- Vector<uint8_t> data;
- if (dict.has("uri")) {
- // Handles the first two bullet points from the spec (embedded data, or external file).
- String uri = dict["uri"];
- if (uri.begins_with("data:")) { // Embedded data using base64.
- data = _parse_base64_uri(uri);
- // mimeType is optional, but if we have it defined in the URI, let's use it.
- if (mime_type.is_empty() && uri.contains(";")) {
- // Trim "data:" prefix which is 5 characters long, and end at ";base64".
- mime_type = uri.substr(5, uri.find(";base64") - 5);
- }
- } else { // Relative path to an external image file.
- ERR_FAIL_COND_V(p_base_path.is_empty(), ERR_INVALID_PARAMETER);
- uri = uri.uri_decode();
- uri = p_base_path.path_join(uri).replace("\\", "/"); // Fix for Windows.
- // ResourceLoader will rely on the file extension to use the relevant loader.
- // The spec says that if mimeType is defined, it should take precedence (e.g.
- // there could be a `.png` image which is actually JPEG), but there's no easy
- // API for that in Godot, so we'd have to load as a buffer (i.e. embedded in
- // the material), so we only do that only as fallback.
- Ref<Texture2D> texture = ResourceLoader::load(uri);
- if (texture.is_valid()) {
- p_state->images.push_back(texture);
- p_state->source_images.push_back(texture->get_image());
- continue;
- }
- // mimeType is optional, but if we have it in the file extension, let's use it.
- // If the mimeType does not match with the file extension, either it should be
- // specified in the file, or the GLTFDocumentExtension should handle it.
- if (mime_type.is_empty()) {
- mime_type = "image/" + uri.get_extension();
- }
- // Fallback to loading as byte array. This enables us to support the
- // spec's requirement that we honor mimetype regardless of file URI.
- data = FileAccess::get_file_as_bytes(uri);
- if (data.size() == 0) {
- WARN_PRINT(vformat("glTF: Image index '%d' couldn't be loaded as a buffer of MIME type '%s' from URI: %s because there was no data to load. Skipping it.", i, mime_type, uri));
- p_state->images.push_back(Ref<Texture2D>()); // Placeholder to keep count.
- p_state->source_images.push_back(Ref<Image>());
- continue;
- }
- }
- } else if (dict.has("bufferView")) {
- // Handles the third bullet point from the spec (bufferView).
- ERR_FAIL_COND_V_MSG(mime_type.is_empty(), ERR_FILE_CORRUPT, vformat("glTF: Image index '%d' specifies 'bufferView' but no 'mimeType', which is invalid.", i));
- const GLTFBufferViewIndex bvi = dict["bufferView"];
- ERR_FAIL_INDEX_V(bvi, p_state->buffer_views.size(), ERR_PARAMETER_RANGE_ERROR);
- Ref<GLTFBufferView> bv = p_state->buffer_views[bvi];
- const GLTFBufferIndex bi = bv->buffer;
- ERR_FAIL_INDEX_V(bi, p_state->buffers.size(), ERR_PARAMETER_RANGE_ERROR);
- ERR_FAIL_COND_V(bv->byte_offset + bv->byte_length > p_state->buffers[bi].size(), ERR_FILE_CORRUPT);
- const PackedByteArray &buffer = p_state->buffers[bi];
- data = buffer.slice(bv->byte_offset, bv->byte_offset + bv->byte_length);
- }
- // Done loading the image data bytes. Check that we actually got data to parse.
- // Note: There are paths above that return early, so this point might not be reached.
- if (data.is_empty()) {
- WARN_PRINT(vformat("glTF: Image index '%d' couldn't be loaded, no data found. Skipping it.", i));
- p_state->images.push_back(Ref<Texture2D>()); // Placeholder to keep count.
- p_state->source_images.push_back(Ref<Image>());
- continue;
- }
- // Parse the image data from bytes into an Image resource and save if needed.
- Ref<Image> img = _parse_image_bytes_into_image(p_state, data, mime_type, i);
- img->set_name(image_name);
- _parse_image_save_image(p_state, mime_type, i, img);
- }
- print_verbose("glTF: Total images: " + itos(p_state->images.size()));
- return OK;
- }
- Error GLTFDocument::_serialize_textures(Ref<GLTFState> p_state) {
- if (!p_state->textures.size()) {
- return OK;
- }
- Array textures;
- for (int32_t i = 0; i < p_state->textures.size(); i++) {
- Dictionary d;
- Ref<GLTFTexture> t = p_state->textures[i];
- ERR_CONTINUE(t->get_src_image() == -1);
- d["source"] = t->get_src_image();
- GLTFTextureSamplerIndex sampler_index = t->get_sampler();
- if (sampler_index != -1) {
- d["sampler"] = sampler_index;
- }
- textures.push_back(d);
- }
- p_state->json["textures"] = textures;
- return OK;
- }
- Error GLTFDocument::_parse_textures(Ref<GLTFState> p_state) {
- if (!p_state->json.has("textures")) {
- return OK;
- }
- const Array &textures = p_state->json["textures"];
- for (GLTFTextureIndex i = 0; i < textures.size(); i++) {
- const Dictionary &dict = textures[i];
- Ref<GLTFTexture> texture;
- texture.instantiate();
- // Check if any GLTFDocumentExtensions want to handle this texture JSON.
- for (Ref<GLTFDocumentExtension> ext : document_extensions) {
- ERR_CONTINUE(ext.is_null());
- Error err = ext->parse_texture_json(p_state, dict, texture);
- ERR_CONTINUE_MSG(err != OK, "GLTF: Encountered error " + itos(err) + " when parsing texture JSON " + String(Variant(dict)) + " in file " + p_state->filename + ". Continuing.");
- if (texture->get_src_image() != -1) {
- break;
- }
- }
- if (texture->get_src_image() == -1) {
- // No extensions handled it, so use the base GLTF source.
- // This may be the fallback, or the only option anyway.
- ERR_FAIL_COND_V(!dict.has("source"), ERR_PARSE_ERROR);
- texture->set_src_image(dict["source"]);
- }
- if (texture->get_sampler() == -1 && dict.has("sampler")) {
- texture->set_sampler(dict["sampler"]);
- }
- p_state->textures.push_back(texture);
- }
- return OK;
- }
- GLTFTextureIndex GLTFDocument::_set_texture(Ref<GLTFState> p_state, Ref<Texture2D> p_texture, StandardMaterial3D::TextureFilter p_filter_mode, bool p_repeats) {
- ERR_FAIL_COND_V(p_texture.is_null(), -1);
- Ref<GLTFTexture> gltf_texture;
- gltf_texture.instantiate();
- ERR_FAIL_COND_V(p_texture->get_image().is_null(), -1);
- GLTFImageIndex gltf_src_image_i = p_state->images.size();
- p_state->images.push_back(p_texture);
- p_state->source_images.push_back(p_texture->get_image());
- gltf_texture->set_src_image(gltf_src_image_i);
- gltf_texture->set_sampler(_set_sampler_for_mode(p_state, p_filter_mode, p_repeats));
- GLTFTextureIndex gltf_texture_i = p_state->textures.size();
- p_state->textures.push_back(gltf_texture);
- return gltf_texture_i;
- }
- Ref<Texture2D> GLTFDocument::_get_texture(Ref<GLTFState> p_state, const GLTFTextureIndex p_texture, int p_texture_types) {
- ERR_FAIL_INDEX_V(p_texture, p_state->textures.size(), Ref<Texture2D>());
- const GLTFImageIndex image = p_state->textures[p_texture]->get_src_image();
- ERR_FAIL_INDEX_V(image, p_state->images.size(), Ref<Texture2D>());
- if (GLTFState::GLTFHandleBinary(p_state->handle_binary_image) == GLTFState::GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_BASISU) {
- ERR_FAIL_INDEX_V(image, p_state->source_images.size(), Ref<Texture2D>());
- Ref<PortableCompressedTexture2D> portable_texture;
- portable_texture.instantiate();
- portable_texture->set_keep_compressed_buffer(true);
- Ref<Image> new_img = p_state->source_images[image]->duplicate();
- ERR_FAIL_COND_V(new_img.is_null(), Ref<Texture2D>());
- new_img->generate_mipmaps();
- if (p_texture_types) {
- portable_texture->create_from_image(new_img, PortableCompressedTexture2D::COMPRESSION_MODE_BASIS_UNIVERSAL, true);
- } else {
- portable_texture->create_from_image(new_img, PortableCompressedTexture2D::COMPRESSION_MODE_BASIS_UNIVERSAL, false);
- }
- p_state->images.write[image] = portable_texture;
- p_state->source_images.write[image] = new_img;
- }
- return p_state->images[image];
- }
- GLTFTextureSamplerIndex GLTFDocument::_set_sampler_for_mode(Ref<GLTFState> p_state, StandardMaterial3D::TextureFilter p_filter_mode, bool p_repeats) {
- for (int i = 0; i < p_state->texture_samplers.size(); ++i) {
- if (p_state->texture_samplers[i]->get_filter_mode() == p_filter_mode) {
- return i;
- }
- }
- GLTFTextureSamplerIndex gltf_sampler_i = p_state->texture_samplers.size();
- Ref<GLTFTextureSampler> gltf_sampler;
- gltf_sampler.instantiate();
- gltf_sampler->set_filter_mode(p_filter_mode);
- gltf_sampler->set_wrap_mode(p_repeats);
- p_state->texture_samplers.push_back(gltf_sampler);
- return gltf_sampler_i;
- }
- Ref<GLTFTextureSampler> GLTFDocument::_get_sampler_for_texture(Ref<GLTFState> p_state, const GLTFTextureIndex p_texture) {
- ERR_FAIL_INDEX_V(p_texture, p_state->textures.size(), Ref<Texture2D>());
- const GLTFTextureSamplerIndex sampler = p_state->textures[p_texture]->get_sampler();
- if (sampler == -1) {
- return p_state->default_texture_sampler;
- } else {
- ERR_FAIL_INDEX_V(sampler, p_state->texture_samplers.size(), Ref<GLTFTextureSampler>());
- return p_state->texture_samplers[sampler];
- }
- }
- Error GLTFDocument::_serialize_texture_samplers(Ref<GLTFState> p_state) {
- if (!p_state->texture_samplers.size()) {
- return OK;
- }
- Array samplers;
- for (int32_t i = 0; i < p_state->texture_samplers.size(); ++i) {
- Dictionary d;
- Ref<GLTFTextureSampler> s = p_state->texture_samplers[i];
- d["magFilter"] = s->get_mag_filter();
- d["minFilter"] = s->get_min_filter();
- d["wrapS"] = s->get_wrap_s();
- d["wrapT"] = s->get_wrap_t();
- samplers.push_back(d);
- }
- p_state->json["samplers"] = samplers;
- return OK;
- }
- Error GLTFDocument::_parse_texture_samplers(Ref<GLTFState> p_state) {
- p_state->default_texture_sampler.instantiate();
- p_state->default_texture_sampler->set_min_filter(GLTFTextureSampler::FilterMode::LINEAR_MIPMAP_LINEAR);
- p_state->default_texture_sampler->set_mag_filter(GLTFTextureSampler::FilterMode::LINEAR);
- p_state->default_texture_sampler->set_wrap_s(GLTFTextureSampler::WrapMode::REPEAT);
- p_state->default_texture_sampler->set_wrap_t(GLTFTextureSampler::WrapMode::REPEAT);
- if (!p_state->json.has("samplers")) {
- return OK;
- }
- const Array &samplers = p_state->json["samplers"];
- for (int i = 0; i < samplers.size(); ++i) {
- const Dictionary &d = samplers[i];
- Ref<GLTFTextureSampler> sampler;
- sampler.instantiate();
- if (d.has("minFilter")) {
- sampler->set_min_filter(d["minFilter"]);
- } else {
- sampler->set_min_filter(GLTFTextureSampler::FilterMode::LINEAR_MIPMAP_LINEAR);
- }
- if (d.has("magFilter")) {
- sampler->set_mag_filter(d["magFilter"]);
- } else {
- sampler->set_mag_filter(GLTFTextureSampler::FilterMode::LINEAR);
- }
- if (d.has("wrapS")) {
- sampler->set_wrap_s(d["wrapS"]);
- } else {
- sampler->set_wrap_s(GLTFTextureSampler::WrapMode::DEFAULT);
- }
- if (d.has("wrapT")) {
- sampler->set_wrap_t(d["wrapT"]);
- } else {
- sampler->set_wrap_t(GLTFTextureSampler::WrapMode::DEFAULT);
- }
- p_state->texture_samplers.push_back(sampler);
- }
- return OK;
- }
- Error GLTFDocument::_serialize_materials(Ref<GLTFState> p_state) {
- Array materials;
- for (int32_t i = 0; i < p_state->materials.size(); i++) {
- Dictionary d;
- Ref<Material> material = p_state->materials[i];
- if (material.is_null()) {
- materials.push_back(d);
- continue;
- }
- if (!material->get_name().is_empty()) {
- d["name"] = _gen_unique_name(p_state, material->get_name());
- }
- Ref<BaseMaterial3D> base_material = material;
- if (base_material.is_null()) {
- materials.push_back(d);
- continue;
- }
- Dictionary mr;
- {
- Array arr;
- const Color c = base_material->get_albedo().srgb_to_linear();
- arr.push_back(c.r);
- arr.push_back(c.g);
- arr.push_back(c.b);
- arr.push_back(c.a);
- mr["baseColorFactor"] = arr;
- }
- {
- Dictionary bct;
- Ref<Texture2D> albedo_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO);
- GLTFTextureIndex gltf_texture_index = -1;
- if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) {
- albedo_texture->set_name(material->get_name() + "_albedo");
- gltf_texture_index = _set_texture(p_state, albedo_texture, base_material->get_texture_filter(), base_material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
- }
- if (gltf_texture_index != -1) {
- bct["index"] = gltf_texture_index;
- Dictionary extensions = _serialize_texture_transform_uv1(material);
- if (!extensions.is_empty()) {
- bct["extensions"] = extensions;
- p_state->use_khr_texture_transform = true;
- }
- mr["baseColorTexture"] = bct;
- }
- }
- mr["metallicFactor"] = base_material->get_metallic();
- mr["roughnessFactor"] = base_material->get_roughness();
- bool has_roughness = base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS).is_valid() && base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS)->get_image().is_valid();
- bool has_ao = base_material->get_feature(BaseMaterial3D::FEATURE_AMBIENT_OCCLUSION) && base_material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION).is_valid();
- bool has_metalness = base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC).is_valid() && base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC)->get_image().is_valid();
- if (has_ao || has_roughness || has_metalness) {
- Dictionary mrt;
- Ref<Texture2D> roughness_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS);
- BaseMaterial3D::TextureChannel roughness_channel = base_material->get_roughness_texture_channel();
- Ref<Texture2D> metallic_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC);
- BaseMaterial3D::TextureChannel metalness_channel = base_material->get_metallic_texture_channel();
- Ref<Texture2D> ao_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION);
- BaseMaterial3D::TextureChannel ao_channel = base_material->get_ao_texture_channel();
- Ref<ImageTexture> orm_texture;
- orm_texture.instantiate();
- Ref<Image> orm_image;
- orm_image.instantiate();
- int32_t height = 0;
- int32_t width = 0;
- Ref<Image> ao_image;
- if (has_ao) {
- height = ao_texture->get_height();
- width = ao_texture->get_width();
- ao_image = ao_texture->get_image();
- Ref<ImageTexture> img_tex = ao_image;
- if (img_tex.is_valid()) {
- ao_image = img_tex->get_image();
- }
- if (ao_image->is_compressed()) {
- ao_image->decompress();
- }
- }
- Ref<Image> roughness_image;
- if (has_roughness) {
- height = roughness_texture->get_height();
- width = roughness_texture->get_width();
- roughness_image = roughness_texture->get_image();
- Ref<ImageTexture> img_tex = roughness_image;
- if (img_tex.is_valid()) {
- roughness_image = img_tex->get_image();
- }
- if (roughness_image->is_compressed()) {
- roughness_image->decompress();
- }
- }
- Ref<Image> metallness_image;
- if (has_metalness) {
- height = metallic_texture->get_height();
- width = metallic_texture->get_width();
- metallness_image = metallic_texture->get_image();
- Ref<ImageTexture> img_tex = metallness_image;
- if (img_tex.is_valid()) {
- metallness_image = img_tex->get_image();
- }
- if (metallness_image->is_compressed()) {
- metallness_image->decompress();
- }
- }
- Ref<Texture2D> albedo_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO);
- if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) {
- height = albedo_texture->get_height();
- width = albedo_texture->get_width();
- }
- orm_image->initialize_data(width, height, false, Image::FORMAT_RGBA8);
- if (ao_image.is_valid() && ao_image->get_size() != Vector2(width, height)) {
- ao_image->resize(width, height, Image::INTERPOLATE_LANCZOS);
- }
- if (roughness_image.is_valid() && roughness_image->get_size() != Vector2(width, height)) {
- roughness_image->resize(width, height, Image::INTERPOLATE_LANCZOS);
- }
- if (metallness_image.is_valid() && metallness_image->get_size() != Vector2(width, height)) {
- metallness_image->resize(width, height, Image::INTERPOLATE_LANCZOS);
- }
- for (int32_t h = 0; h < height; h++) {
- for (int32_t w = 0; w < width; w++) {
- Color c = Color(1.0f, 1.0f, 1.0f);
- if (has_ao) {
- if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == ao_channel) {
- c.r = ao_image->get_pixel(w, h).r;
- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == ao_channel) {
- c.r = ao_image->get_pixel(w, h).g;
- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == ao_channel) {
- c.r = ao_image->get_pixel(w, h).b;
- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == ao_channel) {
- c.r = ao_image->get_pixel(w, h).a;
- }
- }
- if (has_roughness) {
- if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == roughness_channel) {
- c.g = roughness_image->get_pixel(w, h).r;
- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == roughness_channel) {
- c.g = roughness_image->get_pixel(w, h).g;
- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == roughness_channel) {
- c.g = roughness_image->get_pixel(w, h).b;
- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == roughness_channel) {
- c.g = roughness_image->get_pixel(w, h).a;
- }
- }
- if (has_metalness) {
- if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == metalness_channel) {
- c.b = metallness_image->get_pixel(w, h).r;
- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == metalness_channel) {
- c.b = metallness_image->get_pixel(w, h).g;
- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == metalness_channel) {
- c.b = metallness_image->get_pixel(w, h).b;
- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == metalness_channel) {
- c.b = metallness_image->get_pixel(w, h).a;
- }
- }
- orm_image->set_pixel(w, h, c);
- }
- }
- orm_image->generate_mipmaps();
- orm_texture->set_image(orm_image);
- GLTFTextureIndex orm_texture_index = -1;
- if (has_ao || has_roughness || has_metalness) {
- orm_texture->set_name(material->get_name() + "_orm");
- orm_texture_index = _set_texture(p_state, orm_texture, base_material->get_texture_filter(), base_material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
- }
- if (has_ao) {
- Dictionary occt;
- occt["index"] = orm_texture_index;
- d["occlusionTexture"] = occt;
- }
- if (has_roughness || has_metalness) {
- mrt["index"] = orm_texture_index;
- Dictionary extensions = _serialize_texture_transform_uv1(material);
- if (!extensions.is_empty()) {
- mrt["extensions"] = extensions;
- p_state->use_khr_texture_transform = true;
- }
- mr["metallicRoughnessTexture"] = mrt;
- }
- }
- d["pbrMetallicRoughness"] = mr;
- if (base_material->get_feature(BaseMaterial3D::FEATURE_NORMAL_MAPPING)) {
- Dictionary nt;
- Ref<ImageTexture> tex;
- tex.instantiate();
- {
- Ref<Texture2D> normal_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_NORMAL);
- if (normal_texture.is_valid()) {
- // Code for uncompressing RG normal maps
- Ref<Image> img = normal_texture->get_image();
- if (img.is_valid()) {
- Ref<ImageTexture> img_tex = img;
- if (img_tex.is_valid()) {
- img = img_tex->get_image();
- }
- img->decompress();
- img->convert(Image::FORMAT_RGBA8);
- img->convert_ra_rgba8_to_rg();
- for (int32_t y = 0; y < img->get_height(); y++) {
- for (int32_t x = 0; x < img->get_width(); x++) {
- Color c = img->get_pixel(x, y);
- Vector2 red_green = Vector2(c.r, c.g);
- red_green = red_green * Vector2(2.0f, 2.0f) - Vector2(1.0f, 1.0f);
- float blue = 1.0f - red_green.dot(red_green);
- blue = MAX(0.0f, blue);
- c.b = Math::sqrt(blue);
- img->set_pixel(x, y, c);
- }
- }
- tex->set_image(img);
- }
- }
- }
- GLTFTextureIndex gltf_texture_index = -1;
- if (tex.is_valid() && tex->get_image().is_valid()) {
- tex->set_name(material->get_name() + "_normal");
- gltf_texture_index = _set_texture(p_state, tex, base_material->get_texture_filter(), base_material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
- }
- nt["scale"] = base_material->get_normal_scale();
- if (gltf_texture_index != -1) {
- nt["index"] = gltf_texture_index;
- d["normalTexture"] = nt;
- }
- }
- if (base_material->get_feature(BaseMaterial3D::FEATURE_EMISSION)) {
- const Color c = base_material->get_emission().linear_to_srgb();
- Array arr;
- arr.push_back(c.r);
- arr.push_back(c.g);
- arr.push_back(c.b);
- d["emissiveFactor"] = arr;
- }
- if (base_material->get_feature(BaseMaterial3D::FEATURE_EMISSION)) {
- Dictionary et;
- Ref<Texture2D> emission_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_EMISSION);
- GLTFTextureIndex gltf_texture_index = -1;
- if (emission_texture.is_valid() && emission_texture->get_image().is_valid()) {
- emission_texture->set_name(material->get_name() + "_emission");
- gltf_texture_index = _set_texture(p_state, emission_texture, base_material->get_texture_filter(), base_material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
- }
- if (gltf_texture_index != -1) {
- et["index"] = gltf_texture_index;
- d["emissiveTexture"] = et;
- }
- }
- const bool ds = base_material->get_cull_mode() == BaseMaterial3D::CULL_DISABLED;
- if (ds) {
- d["doubleSided"] = ds;
- }
- if (base_material->get_transparency() == BaseMaterial3D::TRANSPARENCY_ALPHA_SCISSOR) {
- d["alphaMode"] = "MASK";
- d["alphaCutoff"] = base_material->get_alpha_scissor_threshold();
- } else if (base_material->get_transparency() != BaseMaterial3D::TRANSPARENCY_DISABLED) {
- d["alphaMode"] = "BLEND";
- }
- Dictionary extensions;
- if (base_material->get_shading_mode() == BaseMaterial3D::SHADING_MODE_UNSHADED) {
- Dictionary mat_unlit;
- extensions["KHR_materials_unlit"] = mat_unlit;
- p_state->add_used_extension("KHR_materials_unlit");
- }
- d["extensions"] = extensions;
- materials.push_back(d);
- }
- if (!materials.size()) {
- return OK;
- }
- p_state->json["materials"] = materials;
- print_verbose("Total materials: " + itos(p_state->materials.size()));
- return OK;
- }
- Error GLTFDocument::_parse_materials(Ref<GLTFState> p_state) {
- if (!p_state->json.has("materials")) {
- return OK;
- }
- const Array &materials = p_state->json["materials"];
- for (GLTFMaterialIndex i = 0; i < materials.size(); i++) {
- const Dictionary &d = materials[i];
- Ref<StandardMaterial3D> material;
- material.instantiate();
- if (d.has("name") && !String(d["name"]).is_empty()) {
- material->set_name(d["name"]);
- } else {
- material->set_name(vformat("material_%s", itos(i)));
- }
- material->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- Dictionary pbr_spec_gloss_extensions;
- if (d.has("extensions")) {
- pbr_spec_gloss_extensions = d["extensions"];
- }
- if (pbr_spec_gloss_extensions.has("KHR_materials_unlit")) {
- material->set_shading_mode(BaseMaterial3D::SHADING_MODE_UNSHADED);
- }
- if (pbr_spec_gloss_extensions.has("KHR_materials_pbrSpecularGlossiness")) {
- WARN_PRINT("Material uses a specular and glossiness workflow. Textures will be converted to roughness and metallic workflow, which may not be 100% accurate.");
- Dictionary sgm = pbr_spec_gloss_extensions["KHR_materials_pbrSpecularGlossiness"];
- Ref<GLTFSpecGloss> spec_gloss;
- spec_gloss.instantiate();
- if (sgm.has("diffuseTexture")) {
- const Dictionary &diffuse_texture_dict = sgm["diffuseTexture"];
- if (diffuse_texture_dict.has("index")) {
- Ref<GLTFTextureSampler> diffuse_sampler = _get_sampler_for_texture(p_state, diffuse_texture_dict["index"]);
- if (diffuse_sampler.is_valid()) {
- material->set_texture_filter(diffuse_sampler->get_filter_mode());
- material->set_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT, diffuse_sampler->get_wrap_mode());
- }
- Ref<Texture2D> diffuse_texture = _get_texture(p_state, diffuse_texture_dict["index"], TEXTURE_TYPE_GENERIC);
- if (diffuse_texture.is_valid()) {
- spec_gloss->diffuse_img = diffuse_texture->get_image();
- material->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, diffuse_texture);
- }
- }
- }
- if (sgm.has("diffuseFactor")) {
- const Array &arr = sgm["diffuseFactor"];
- ERR_FAIL_COND_V(arr.size() != 4, ERR_PARSE_ERROR);
- const Color c = Color(arr[0], arr[1], arr[2], arr[3]).linear_to_srgb();
- spec_gloss->diffuse_factor = c;
- material->set_albedo(spec_gloss->diffuse_factor);
- }
- if (sgm.has("specularFactor")) {
- const Array &arr = sgm["specularFactor"];
- ERR_FAIL_COND_V(arr.size() != 3, ERR_PARSE_ERROR);
- spec_gloss->specular_factor = Color(arr[0], arr[1], arr[2]);
- }
- if (sgm.has("glossinessFactor")) {
- spec_gloss->gloss_factor = sgm["glossinessFactor"];
- material->set_roughness(1.0f - CLAMP(spec_gloss->gloss_factor, 0.0f, 1.0f));
- }
- if (sgm.has("specularGlossinessTexture")) {
- const Dictionary &spec_gloss_texture = sgm["specularGlossinessTexture"];
- if (spec_gloss_texture.has("index")) {
- const Ref<Texture2D> orig_texture = _get_texture(p_state, spec_gloss_texture["index"], TEXTURE_TYPE_GENERIC);
- if (orig_texture.is_valid()) {
- spec_gloss->spec_gloss_img = orig_texture->get_image();
- }
- }
- }
- spec_gloss_to_rough_metal(spec_gloss, material);
- } else if (d.has("pbrMetallicRoughness")) {
- const Dictionary &mr = d["pbrMetallicRoughness"];
- if (mr.has("baseColorFactor")) {
- const Array &arr = mr["baseColorFactor"];
- ERR_FAIL_COND_V(arr.size() != 4, ERR_PARSE_ERROR);
- const Color c = Color(arr[0], arr[1], arr[2], arr[3]).linear_to_srgb();
- material->set_albedo(c);
- }
- if (mr.has("baseColorTexture")) {
- const Dictionary &bct = mr["baseColorTexture"];
- if (bct.has("index")) {
- Ref<GLTFTextureSampler> bct_sampler = _get_sampler_for_texture(p_state, bct["index"]);
- material->set_texture_filter(bct_sampler->get_filter_mode());
- material->set_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT, bct_sampler->get_wrap_mode());
- material->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, _get_texture(p_state, bct["index"], TEXTURE_TYPE_GENERIC));
- }
- if (!mr.has("baseColorFactor")) {
- material->set_albedo(Color(1, 1, 1));
- }
- _set_texture_transform_uv1(bct, material);
- }
- if (mr.has("metallicFactor")) {
- material->set_metallic(mr["metallicFactor"]);
- } else {
- material->set_metallic(1.0);
- }
- if (mr.has("roughnessFactor")) {
- material->set_roughness(mr["roughnessFactor"]);
- } else {
- material->set_roughness(1.0);
- }
- if (mr.has("metallicRoughnessTexture")) {
- const Dictionary &bct = mr["metallicRoughnessTexture"];
- if (bct.has("index")) {
- const Ref<Texture2D> t = _get_texture(p_state, bct["index"], TEXTURE_TYPE_GENERIC);
- material->set_texture(BaseMaterial3D::TEXTURE_METALLIC, t);
- material->set_metallic_texture_channel(BaseMaterial3D::TEXTURE_CHANNEL_BLUE);
- material->set_texture(BaseMaterial3D::TEXTURE_ROUGHNESS, t);
- material->set_roughness_texture_channel(BaseMaterial3D::TEXTURE_CHANNEL_GREEN);
- if (!mr.has("metallicFactor")) {
- material->set_metallic(1);
- }
- if (!mr.has("roughnessFactor")) {
- material->set_roughness(1);
- }
- }
- }
- }
- if (d.has("normalTexture")) {
- const Dictionary &bct = d["normalTexture"];
- if (bct.has("index")) {
- material->set_texture(BaseMaterial3D::TEXTURE_NORMAL, _get_texture(p_state, bct["index"], TEXTURE_TYPE_NORMAL));
- material->set_feature(BaseMaterial3D::FEATURE_NORMAL_MAPPING, true);
- }
- if (bct.has("scale")) {
- material->set_normal_scale(bct["scale"]);
- }
- }
- if (d.has("occlusionTexture")) {
- const Dictionary &bct = d["occlusionTexture"];
- if (bct.has("index")) {
- material->set_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION, _get_texture(p_state, bct["index"], TEXTURE_TYPE_GENERIC));
- material->set_ao_texture_channel(BaseMaterial3D::TEXTURE_CHANNEL_RED);
- material->set_feature(BaseMaterial3D::FEATURE_AMBIENT_OCCLUSION, true);
- }
- }
- if (d.has("emissiveFactor")) {
- const Array &arr = d["emissiveFactor"];
- ERR_FAIL_COND_V(arr.size() != 3, ERR_PARSE_ERROR);
- const Color c = Color(arr[0], arr[1], arr[2]).linear_to_srgb();
- material->set_feature(BaseMaterial3D::FEATURE_EMISSION, true);
- material->set_emission(c);
- }
- if (d.has("emissiveTexture")) {
- const Dictionary &bct = d["emissiveTexture"];
- if (bct.has("index")) {
- material->set_texture(BaseMaterial3D::TEXTURE_EMISSION, _get_texture(p_state, bct["index"], TEXTURE_TYPE_GENERIC));
- material->set_feature(BaseMaterial3D::FEATURE_EMISSION, true);
- material->set_emission(Color(0, 0, 0));
- }
- }
- if (d.has("doubleSided")) {
- const bool ds = d["doubleSided"];
- if (ds) {
- material->set_cull_mode(BaseMaterial3D::CULL_DISABLED);
- }
- }
- if (d.has("alphaMode")) {
- const String &am = d["alphaMode"];
- if (am == "BLEND") {
- material->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA_DEPTH_PRE_PASS);
- } else if (am == "MASK") {
- material->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA_SCISSOR);
- if (d.has("alphaCutoff")) {
- material->set_alpha_scissor_threshold(d["alphaCutoff"]);
- } else {
- material->set_alpha_scissor_threshold(0.5f);
- }
- }
- }
- p_state->materials.push_back(material);
- }
- print_verbose("Total materials: " + itos(p_state->materials.size()));
- return OK;
- }
- void GLTFDocument::_set_texture_transform_uv1(const Dictionary &p_dict, Ref<BaseMaterial3D> p_material) {
- if (p_dict.has("extensions")) {
- const Dictionary &extensions = p_dict["extensions"];
- if (extensions.has("KHR_texture_transform")) {
- if (p_material.is_valid()) {
- const Dictionary &texture_transform = extensions["KHR_texture_transform"];
- const Array &offset_arr = texture_transform["offset"];
- if (offset_arr.size() == 2) {
- const Vector3 offset_vector3 = Vector3(offset_arr[0], offset_arr[1], 0.0f);
- p_material->set_uv1_offset(offset_vector3);
- }
- const Array &scale_arr = texture_transform["scale"];
- if (scale_arr.size() == 2) {
- const Vector3 scale_vector3 = Vector3(scale_arr[0], scale_arr[1], 1.0f);
- p_material->set_uv1_scale(scale_vector3);
- }
- }
- }
- }
- }
- void GLTFDocument::spec_gloss_to_rough_metal(Ref<GLTFSpecGloss> r_spec_gloss, Ref<BaseMaterial3D> p_material) {
- if (r_spec_gloss.is_null()) {
- return;
- }
- if (r_spec_gloss->spec_gloss_img.is_null()) {
- return;
- }
- if (r_spec_gloss->diffuse_img.is_null()) {
- return;
- }
- if (p_material.is_null()) {
- return;
- }
- bool has_roughness = false;
- bool has_metal = false;
- p_material->set_roughness(1.0f);
- p_material->set_metallic(1.0f);
- Ref<Image> rm_img = Image::create_empty(r_spec_gloss->spec_gloss_img->get_width(), r_spec_gloss->spec_gloss_img->get_height(), false, Image::FORMAT_RGBA8);
- r_spec_gloss->spec_gloss_img->decompress();
- if (r_spec_gloss->diffuse_img.is_valid()) {
- r_spec_gloss->diffuse_img->decompress();
- r_spec_gloss->diffuse_img->resize(r_spec_gloss->spec_gloss_img->get_width(), r_spec_gloss->spec_gloss_img->get_height(), Image::INTERPOLATE_LANCZOS);
- r_spec_gloss->spec_gloss_img->resize(r_spec_gloss->diffuse_img->get_width(), r_spec_gloss->diffuse_img->get_height(), Image::INTERPOLATE_LANCZOS);
- }
- for (int32_t y = 0; y < r_spec_gloss->spec_gloss_img->get_height(); y++) {
- for (int32_t x = 0; x < r_spec_gloss->spec_gloss_img->get_width(); x++) {
- const Color specular_pixel = r_spec_gloss->spec_gloss_img->get_pixel(x, y).srgb_to_linear();
- Color specular = Color(specular_pixel.r, specular_pixel.g, specular_pixel.b);
- specular *= r_spec_gloss->specular_factor;
- Color diffuse = Color(1.0f, 1.0f, 1.0f);
- diffuse *= r_spec_gloss->diffuse_img->get_pixel(x, y).srgb_to_linear();
- float metallic = 0.0f;
- Color base_color;
- spec_gloss_to_metal_base_color(specular, diffuse, base_color, metallic);
- Color mr = Color(1.0f, 1.0f, 1.0f);
- mr.g = specular_pixel.a;
- mr.b = metallic;
- if (!Math::is_equal_approx(mr.g, 1.0f)) {
- has_roughness = true;
- }
- if (!Math::is_zero_approx(mr.b)) {
- has_metal = true;
- }
- mr.g *= r_spec_gloss->gloss_factor;
- mr.g = 1.0f - mr.g;
- rm_img->set_pixel(x, y, mr);
- if (r_spec_gloss->diffuse_img.is_valid()) {
- r_spec_gloss->diffuse_img->set_pixel(x, y, base_color.linear_to_srgb());
- }
- }
- }
- rm_img->generate_mipmaps();
- r_spec_gloss->diffuse_img->generate_mipmaps();
- p_material->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, ImageTexture::create_from_image(r_spec_gloss->diffuse_img));
- Ref<ImageTexture> rm_image_texture = ImageTexture::create_from_image(rm_img);
- if (has_roughness) {
- p_material->set_texture(BaseMaterial3D::TEXTURE_ROUGHNESS, rm_image_texture);
- p_material->set_roughness_texture_channel(BaseMaterial3D::TEXTURE_CHANNEL_GREEN);
- }
- if (has_metal) {
- p_material->set_texture(BaseMaterial3D::TEXTURE_METALLIC, rm_image_texture);
- p_material->set_metallic_texture_channel(BaseMaterial3D::TEXTURE_CHANNEL_BLUE);
- }
- }
- void GLTFDocument::spec_gloss_to_metal_base_color(const Color &p_specular_factor, const Color &p_diffuse, Color &r_base_color, float &r_metallic) {
- const Color DIELECTRIC_SPECULAR = Color(0.04f, 0.04f, 0.04f);
- Color specular = Color(p_specular_factor.r, p_specular_factor.g, p_specular_factor.b);
- const float one_minus_specular_strength = 1.0f - get_max_component(specular);
- const float dielectric_specular_red = DIELECTRIC_SPECULAR.r;
- float brightness_diffuse = get_perceived_brightness(p_diffuse);
- const float brightness_specular = get_perceived_brightness(specular);
- r_metallic = solve_metallic(dielectric_specular_red, brightness_diffuse, brightness_specular, one_minus_specular_strength);
- const float one_minus_metallic = 1.0f - r_metallic;
- const Color base_color_from_diffuse = p_diffuse * (one_minus_specular_strength / (1.0f - dielectric_specular_red) / MAX(one_minus_metallic, CMP_EPSILON));
- const Color base_color_from_specular = (specular - (DIELECTRIC_SPECULAR * (one_minus_metallic))) * (1.0f / MAX(r_metallic, CMP_EPSILON));
- r_base_color.r = Math::lerp(base_color_from_diffuse.r, base_color_from_specular.r, r_metallic * r_metallic);
- r_base_color.g = Math::lerp(base_color_from_diffuse.g, base_color_from_specular.g, r_metallic * r_metallic);
- r_base_color.b = Math::lerp(base_color_from_diffuse.b, base_color_from_specular.b, r_metallic * r_metallic);
- r_base_color.a = p_diffuse.a;
- r_base_color = r_base_color.clamp();
- }
- GLTFNodeIndex GLTFDocument::_find_highest_node(Ref<GLTFState> p_state, const Vector<GLTFNodeIndex> &p_subset) {
- int highest = -1;
- GLTFNodeIndex best_node = -1;
- for (int i = 0; i < p_subset.size(); ++i) {
- const GLTFNodeIndex node_i = p_subset[i];
- const Ref<GLTFNode> node = p_state->nodes[node_i];
- if (highest == -1 || node->height < highest) {
- highest = node->height;
- best_node = node_i;
- }
- }
- return best_node;
- }
- bool GLTFDocument::_capture_nodes_in_skin(Ref<GLTFState> p_state, Ref<GLTFSkin> p_skin, const GLTFNodeIndex p_node_index) {
- bool found_joint = false;
- for (int i = 0; i < p_state->nodes[p_node_index]->children.size(); ++i) {
- found_joint |= _capture_nodes_in_skin(p_state, p_skin, p_state->nodes[p_node_index]->children[i]);
- }
- if (found_joint) {
- // Mark it if we happen to find another skins joint...
- if (p_state->nodes[p_node_index]->joint && p_skin->joints.find(p_node_index) < 0) {
- p_skin->joints.push_back(p_node_index);
- } else if (p_skin->non_joints.find(p_node_index) < 0) {
- p_skin->non_joints.push_back(p_node_index);
- }
- }
- if (p_skin->joints.find(p_node_index) > 0) {
- return true;
- }
- return false;
- }
- void GLTFDocument::_capture_nodes_for_multirooted_skin(Ref<GLTFState> p_state, Ref<GLTFSkin> p_skin) {
- DisjointSet<GLTFNodeIndex> disjoint_set;
- for (int i = 0; i < p_skin->joints.size(); ++i) {
- const GLTFNodeIndex node_index = p_skin->joints[i];
- const GLTFNodeIndex parent = p_state->nodes[node_index]->parent;
- disjoint_set.insert(node_index);
- if (p_skin->joints.find(parent) >= 0) {
- disjoint_set.create_union(parent, node_index);
- }
- }
- Vector<GLTFNodeIndex> roots;
- disjoint_set.get_representatives(roots);
- if (roots.size() <= 1) {
- return;
- }
- int maxHeight = -1;
- // Determine the max height rooted tree
- for (int i = 0; i < roots.size(); ++i) {
- const GLTFNodeIndex root = roots[i];
- if (maxHeight == -1 || p_state->nodes[root]->height < maxHeight) {
- maxHeight = p_state->nodes[root]->height;
- }
- }
- // Go up the tree till all of the multiple roots of the skin are at the same hierarchy level.
- // This sucks, but 99% of all game engines (not just Godot) would have this same issue.
- for (int i = 0; i < roots.size(); ++i) {
- GLTFNodeIndex current_node = roots[i];
- while (p_state->nodes[current_node]->height > maxHeight) {
- GLTFNodeIndex parent = p_state->nodes[current_node]->parent;
- if (p_state->nodes[parent]->joint && p_skin->joints.find(parent) < 0) {
- p_skin->joints.push_back(parent);
- } else if (p_skin->non_joints.find(parent) < 0) {
- p_skin->non_joints.push_back(parent);
- }
- current_node = parent;
- }
- // replace the roots
- roots.write[i] = current_node;
- }
- // Climb up the tree until they all have the same parent
- bool all_same;
- do {
- all_same = true;
- const GLTFNodeIndex first_parent = p_state->nodes[roots[0]]->parent;
- for (int i = 1; i < roots.size(); ++i) {
- all_same &= (first_parent == p_state->nodes[roots[i]]->parent);
- }
- if (!all_same) {
- for (int i = 0; i < roots.size(); ++i) {
- const GLTFNodeIndex current_node = roots[i];
- const GLTFNodeIndex parent = p_state->nodes[current_node]->parent;
- if (p_state->nodes[parent]->joint && p_skin->joints.find(parent) < 0) {
- p_skin->joints.push_back(parent);
- } else if (p_skin->non_joints.find(parent) < 0) {
- p_skin->non_joints.push_back(parent);
- }
- roots.write[i] = parent;
- }
- }
- } while (!all_same);
- }
- Error GLTFDocument::_expand_skin(Ref<GLTFState> p_state, Ref<GLTFSkin> p_skin) {
- _capture_nodes_for_multirooted_skin(p_state, p_skin);
- // Grab all nodes that lay in between skin joints/nodes
- DisjointSet<GLTFNodeIndex> disjoint_set;
- Vector<GLTFNodeIndex> all_skin_nodes;
- all_skin_nodes.append_array(p_skin->joints);
- all_skin_nodes.append_array(p_skin->non_joints);
- for (int i = 0; i < all_skin_nodes.size(); ++i) {
- const GLTFNodeIndex node_index = all_skin_nodes[i];
- const GLTFNodeIndex parent = p_state->nodes[node_index]->parent;
- disjoint_set.insert(node_index);
- if (all_skin_nodes.find(parent) >= 0) {
- disjoint_set.create_union(parent, node_index);
- }
- }
- Vector<GLTFNodeIndex> out_owners;
- disjoint_set.get_representatives(out_owners);
- Vector<GLTFNodeIndex> out_roots;
- for (int i = 0; i < out_owners.size(); ++i) {
- Vector<GLTFNodeIndex> set;
- disjoint_set.get_members(set, out_owners[i]);
- const GLTFNodeIndex root = _find_highest_node(p_state, set);
- ERR_FAIL_COND_V(root < 0, FAILED);
- out_roots.push_back(root);
- }
- out_roots.sort();
- for (int i = 0; i < out_roots.size(); ++i) {
- _capture_nodes_in_skin(p_state, p_skin, out_roots[i]);
- }
- p_skin->roots = out_roots;
- return OK;
- }
- Error GLTFDocument::_verify_skin(Ref<GLTFState> p_state, Ref<GLTFSkin> p_skin) {
- // This may seem duplicated from expand_skins, but this is really a sanity check! (so it kinda is)
- // In case additional interpolating logic is added to the skins, this will help ensure that you
- // do not cause it to self implode into a fiery blaze
- // We are going to re-calculate the root nodes and compare them to the ones saved in the skin,
- // then ensure the multiple trees (if they exist) are on the same sublevel
- // Grab all nodes that lay in between skin joints/nodes
- DisjointSet<GLTFNodeIndex> disjoint_set;
- Vector<GLTFNodeIndex> all_skin_nodes;
- all_skin_nodes.append_array(p_skin->joints);
- all_skin_nodes.append_array(p_skin->non_joints);
- for (int i = 0; i < all_skin_nodes.size(); ++i) {
- const GLTFNodeIndex node_index = all_skin_nodes[i];
- const GLTFNodeIndex parent = p_state->nodes[node_index]->parent;
- disjoint_set.insert(node_index);
- if (all_skin_nodes.find(parent) >= 0) {
- disjoint_set.create_union(parent, node_index);
- }
- }
- Vector<GLTFNodeIndex> out_owners;
- disjoint_set.get_representatives(out_owners);
- Vector<GLTFNodeIndex> out_roots;
- for (int i = 0; i < out_owners.size(); ++i) {
- Vector<GLTFNodeIndex> set;
- disjoint_set.get_members(set, out_owners[i]);
- const GLTFNodeIndex root = _find_highest_node(p_state, set);
- ERR_FAIL_COND_V(root < 0, FAILED);
- out_roots.push_back(root);
- }
- out_roots.sort();
- ERR_FAIL_COND_V(out_roots.size() == 0, FAILED);
- // Make sure the roots are the exact same (they better be)
- ERR_FAIL_COND_V(out_roots.size() != p_skin->roots.size(), FAILED);
- for (int i = 0; i < out_roots.size(); ++i) {
- ERR_FAIL_COND_V(out_roots[i] != p_skin->roots[i], FAILED);
- }
- // Single rooted skin? Perfectly ok!
- if (out_roots.size() == 1) {
- return OK;
- }
- // Make sure all parents of a multi-rooted skin are the SAME
- const GLTFNodeIndex parent = p_state->nodes[out_roots[0]]->parent;
- for (int i = 1; i < out_roots.size(); ++i) {
- if (p_state->nodes[out_roots[i]]->parent != parent) {
- return FAILED;
- }
- }
- return OK;
- }
- Error GLTFDocument::_parse_skins(Ref<GLTFState> p_state) {
- if (!p_state->json.has("skins")) {
- return OK;
- }
- const Array &skins = p_state->json["skins"];
- // Create the base skins, and mark nodes that are joints
- for (int i = 0; i < skins.size(); i++) {
- const Dictionary &d = skins[i];
- Ref<GLTFSkin> skin;
- skin.instantiate();
- ERR_FAIL_COND_V(!d.has("joints"), ERR_PARSE_ERROR);
- const Array &joints = d["joints"];
- if (d.has("inverseBindMatrices")) {
- skin->inverse_binds = _decode_accessor_as_xform(p_state, d["inverseBindMatrices"], false);
- ERR_FAIL_COND_V(skin->inverse_binds.size() != joints.size(), ERR_PARSE_ERROR);
- }
- for (int j = 0; j < joints.size(); j++) {
- const GLTFNodeIndex node = joints[j];
- ERR_FAIL_INDEX_V(node, p_state->nodes.size(), ERR_PARSE_ERROR);
- skin->joints.push_back(node);
- skin->joints_original.push_back(node);
- p_state->nodes.write[node]->joint = true;
- }
- if (d.has("name") && !String(d["name"]).is_empty()) {
- skin->set_name(d["name"]);
- } else {
- skin->set_name(vformat("skin_%s", itos(i)));
- }
- if (d.has("skeleton")) {
- skin->skin_root = d["skeleton"];
- }
- p_state->skins.push_back(skin);
- }
- for (GLTFSkinIndex i = 0; i < p_state->skins.size(); ++i) {
- Ref<GLTFSkin> skin = p_state->skins.write[i];
- // Expand the skin to capture all the extra non-joints that lie in between the actual joints,
- // and expand the hierarchy to ensure multi-rooted trees lie on the same height level
- ERR_FAIL_COND_V(_expand_skin(p_state, skin), ERR_PARSE_ERROR);
- ERR_FAIL_COND_V(_verify_skin(p_state, skin), ERR_PARSE_ERROR);
- }
- print_verbose("glTF: Total skins: " + itos(p_state->skins.size()));
- return OK;
- }
- void GLTFDocument::_recurse_children(Ref<GLTFState> p_state, const GLTFNodeIndex p_node_index,
- RBSet<GLTFNodeIndex> &p_all_skin_nodes, HashSet<GLTFNodeIndex> &p_child_visited_set) {
- if (p_child_visited_set.has(p_node_index)) {
- return;
- }
- p_child_visited_set.insert(p_node_index);
- for (int i = 0; i < p_state->nodes[p_node_index]->children.size(); ++i) {
- _recurse_children(p_state, p_state->nodes[p_node_index]->children[i], p_all_skin_nodes, p_child_visited_set);
- }
- if (p_state->nodes[p_node_index]->skin < 0 || p_state->nodes[p_node_index]->mesh < 0 || !p_state->nodes[p_node_index]->children.is_empty()) {
- p_all_skin_nodes.insert(p_node_index);
- }
- }
- Error GLTFDocument::_determine_skeletons(Ref<GLTFState> p_state) {
- // Using a disjoint set, we are going to potentially combine all skins that are actually branches
- // of a main skeleton, or treat skins defining the same set of nodes as ONE skeleton.
- // This is another unclear issue caused by the current glTF specification.
- DisjointSet<GLTFNodeIndex> skeleton_sets;
- for (GLTFSkinIndex skin_i = 0; skin_i < p_state->skins.size(); ++skin_i) {
- const Ref<GLTFSkin> skin = p_state->skins[skin_i];
- HashSet<GLTFNodeIndex> child_visited_set;
- RBSet<GLTFNodeIndex> all_skin_nodes;
- for (int i = 0; i < skin->joints.size(); ++i) {
- all_skin_nodes.insert(skin->joints[i]);
- _recurse_children(p_state, skin->joints[i], all_skin_nodes, child_visited_set);
- }
- for (int i = 0; i < skin->non_joints.size(); ++i) {
- all_skin_nodes.insert(skin->non_joints[i]);
- _recurse_children(p_state, skin->non_joints[i], all_skin_nodes, child_visited_set);
- }
- for (GLTFNodeIndex node_index : all_skin_nodes) {
- const GLTFNodeIndex parent = p_state->nodes[node_index]->parent;
- skeleton_sets.insert(node_index);
- if (all_skin_nodes.has(parent)) {
- skeleton_sets.create_union(parent, node_index);
- }
- }
- // We are going to connect the separate skin subtrees in each skin together
- // so that the final roots are entire sets of valid skin trees
- for (int i = 1; i < skin->roots.size(); ++i) {
- skeleton_sets.create_union(skin->roots[0], skin->roots[i]);
- }
- }
- { // attempt to joint all touching subsets (siblings/parent are part of another skin)
- Vector<GLTFNodeIndex> groups_representatives;
- skeleton_sets.get_representatives(groups_representatives);
- Vector<GLTFNodeIndex> highest_group_members;
- Vector<Vector<GLTFNodeIndex>> groups;
- for (int i = 0; i < groups_representatives.size(); ++i) {
- Vector<GLTFNodeIndex> group;
- skeleton_sets.get_members(group, groups_representatives[i]);
- highest_group_members.push_back(_find_highest_node(p_state, group));
- groups.push_back(group);
- }
- for (int i = 0; i < highest_group_members.size(); ++i) {
- const GLTFNodeIndex node_i = highest_group_members[i];
- // Attach any siblings together (this needs to be done n^2/2 times)
- for (int j = i + 1; j < highest_group_members.size(); ++j) {
- const GLTFNodeIndex node_j = highest_group_members[j];
- // Even if they are siblings under the root! :)
- if (p_state->nodes[node_i]->parent == p_state->nodes[node_j]->parent) {
- skeleton_sets.create_union(node_i, node_j);
- }
- }
- // Attach any parenting going on together (we need to do this n^2 times)
- const GLTFNodeIndex node_i_parent = p_state->nodes[node_i]->parent;
- if (node_i_parent >= 0) {
- for (int j = 0; j < groups.size() && i != j; ++j) {
- const Vector<GLTFNodeIndex> &group = groups[j];
- if (group.find(node_i_parent) >= 0) {
- const GLTFNodeIndex node_j = highest_group_members[j];
- skeleton_sets.create_union(node_i, node_j);
- }
- }
- }
- }
- }
- // At this point, the skeleton groups should be finalized
- Vector<GLTFNodeIndex> skeleton_owners;
- skeleton_sets.get_representatives(skeleton_owners);
- // Mark all the skins actual skeletons, after we have merged them
- for (GLTFSkeletonIndex skel_i = 0; skel_i < skeleton_owners.size(); ++skel_i) {
- const GLTFNodeIndex skeleton_owner = skeleton_owners[skel_i];
- Ref<GLTFSkeleton> skeleton;
- skeleton.instantiate();
- Vector<GLTFNodeIndex> skeleton_nodes;
- skeleton_sets.get_members(skeleton_nodes, skeleton_owner);
- for (GLTFSkinIndex skin_i = 0; skin_i < p_state->skins.size(); ++skin_i) {
- Ref<GLTFSkin> skin = p_state->skins.write[skin_i];
- // If any of the the skeletons nodes exist in a skin, that skin now maps to the skeleton
- for (int i = 0; i < skeleton_nodes.size(); ++i) {
- GLTFNodeIndex skel_node_i = skeleton_nodes[i];
- if (skin->joints.find(skel_node_i) >= 0 || skin->non_joints.find(skel_node_i) >= 0) {
- skin->skeleton = skel_i;
- continue;
- }
- }
- }
- Vector<GLTFNodeIndex> non_joints;
- for (int i = 0; i < skeleton_nodes.size(); ++i) {
- const GLTFNodeIndex node_i = skeleton_nodes[i];
- if (p_state->nodes[node_i]->joint) {
- skeleton->joints.push_back(node_i);
- } else {
- non_joints.push_back(node_i);
- }
- }
- p_state->skeletons.push_back(skeleton);
- _reparent_non_joint_skeleton_subtrees(p_state, p_state->skeletons.write[skel_i], non_joints);
- }
- for (GLTFSkeletonIndex skel_i = 0; skel_i < p_state->skeletons.size(); ++skel_i) {
- Ref<GLTFSkeleton> skeleton = p_state->skeletons.write[skel_i];
- for (int i = 0; i < skeleton->joints.size(); ++i) {
- const GLTFNodeIndex node_i = skeleton->joints[i];
- Ref<GLTFNode> node = p_state->nodes[node_i];
- ERR_FAIL_COND_V(!node->joint, ERR_PARSE_ERROR);
- ERR_FAIL_COND_V(node->skeleton >= 0, ERR_PARSE_ERROR);
- node->skeleton = skel_i;
- }
- ERR_FAIL_COND_V(_determine_skeleton_roots(p_state, skel_i), ERR_PARSE_ERROR);
- }
- return OK;
- }
- Error GLTFDocument::_reparent_non_joint_skeleton_subtrees(Ref<GLTFState> p_state, Ref<GLTFSkeleton> p_skeleton, const Vector<GLTFNodeIndex> &p_non_joints) {
- DisjointSet<GLTFNodeIndex> subtree_set;
- // Populate the disjoint set with ONLY non joints that are in the skeleton hierarchy (non_joints vector)
- // This way we can find any joints that lie in between joints, as the current glTF specification
- // mentions nothing about non-joints being in between joints of the same skin. Hopefully one day we
- // can remove this code.
- // skinD depicted here explains this issue:
- // https://github.com/KhronosGroup/glTF-Asset-Generator/blob/master/Output/Positive/Animation_Skin
- for (int i = 0; i < p_non_joints.size(); ++i) {
- const GLTFNodeIndex node_i = p_non_joints[i];
- subtree_set.insert(node_i);
- const GLTFNodeIndex parent_i = p_state->nodes[node_i]->parent;
- if (parent_i >= 0 && p_non_joints.find(parent_i) >= 0 && !p_state->nodes[parent_i]->joint) {
- subtree_set.create_union(parent_i, node_i);
- }
- }
- // Find all the non joint subtrees and re-parent them to a new "fake" joint
- Vector<GLTFNodeIndex> non_joint_subtree_roots;
- subtree_set.get_representatives(non_joint_subtree_roots);
- for (int root_i = 0; root_i < non_joint_subtree_roots.size(); ++root_i) {
- const GLTFNodeIndex subtree_root = non_joint_subtree_roots[root_i];
- Vector<GLTFNodeIndex> subtree_nodes;
- subtree_set.get_members(subtree_nodes, subtree_root);
- for (int subtree_i = 0; subtree_i < subtree_nodes.size(); ++subtree_i) {
- Ref<GLTFNode> node = p_state->nodes[subtree_nodes[subtree_i]];
- node->joint = true;
- // Add the joint to the skeletons joints
- p_skeleton->joints.push_back(subtree_nodes[subtree_i]);
- }
- }
- return OK;
- }
- Error GLTFDocument::_determine_skeleton_roots(Ref<GLTFState> p_state, const GLTFSkeletonIndex p_skel_i) {
- DisjointSet<GLTFNodeIndex> disjoint_set;
- for (GLTFNodeIndex i = 0; i < p_state->nodes.size(); ++i) {
- const Ref<GLTFNode> node = p_state->nodes[i];
- if (node->skeleton != p_skel_i) {
- continue;
- }
- disjoint_set.insert(i);
- if (node->parent >= 0 && p_state->nodes[node->parent]->skeleton == p_skel_i) {
- disjoint_set.create_union(node->parent, i);
- }
- }
- Ref<GLTFSkeleton> skeleton = p_state->skeletons.write[p_skel_i];
- Vector<GLTFNodeIndex> representatives;
- disjoint_set.get_representatives(representatives);
- Vector<GLTFNodeIndex> roots;
- for (int i = 0; i < representatives.size(); ++i) {
- Vector<GLTFNodeIndex> set;
- disjoint_set.get_members(set, representatives[i]);
- const GLTFNodeIndex root = _find_highest_node(p_state, set);
- ERR_FAIL_COND_V(root < 0, FAILED);
- roots.push_back(root);
- }
- roots.sort();
- skeleton->roots = roots;
- if (roots.size() == 0) {
- return FAILED;
- } else if (roots.size() == 1) {
- return OK;
- }
- // Check that the subtrees have the same parent root
- const GLTFNodeIndex parent = p_state->nodes[roots[0]]->parent;
- for (int i = 1; i < roots.size(); ++i) {
- if (p_state->nodes[roots[i]]->parent != parent) {
- return FAILED;
- }
- }
- return OK;
- }
- Error GLTFDocument::_create_skeletons(Ref<GLTFState> p_state) {
- for (GLTFSkeletonIndex skel_i = 0; skel_i < p_state->skeletons.size(); ++skel_i) {
- Ref<GLTFSkeleton> gltf_skeleton = p_state->skeletons.write[skel_i];
- Skeleton3D *skeleton = memnew(Skeleton3D);
- gltf_skeleton->godot_skeleton = skeleton;
- p_state->skeleton3d_to_gltf_skeleton[skeleton->get_instance_id()] = skel_i;
- // Make a unique name, no gltf node represents this skeleton
- skeleton->set_name("Skeleton3D");
- List<GLTFNodeIndex> bones;
- for (int i = 0; i < gltf_skeleton->roots.size(); ++i) {
- bones.push_back(gltf_skeleton->roots[i]);
- }
- // Make the skeleton creation deterministic by going through the roots in
- // a sorted order, and DEPTH FIRST
- bones.sort();
- while (!bones.is_empty()) {
- const GLTFNodeIndex node_i = bones.front()->get();
- bones.pop_front();
- Ref<GLTFNode> node = p_state->nodes[node_i];
- ERR_FAIL_COND_V(node->skeleton != skel_i, FAILED);
- { // Add all child nodes to the stack (deterministically)
- Vector<GLTFNodeIndex> child_nodes;
- for (int i = 0; i < node->children.size(); ++i) {
- const GLTFNodeIndex child_i = node->children[i];
- if (p_state->nodes[child_i]->skeleton == skel_i) {
- child_nodes.push_back(child_i);
- }
- }
- // Depth first insertion
- child_nodes.sort();
- for (int i = child_nodes.size() - 1; i >= 0; --i) {
- bones.push_front(child_nodes[i]);
- }
- }
- const int bone_index = skeleton->get_bone_count();
- if (node->get_name().is_empty()) {
- node->set_name("bone");
- }
- node->set_name(_gen_unique_bone_name(p_state, skel_i, node->get_name()));
- skeleton->add_bone(node->get_name());
- skeleton->set_bone_rest(bone_index, node->xform);
- skeleton->set_bone_pose_position(bone_index, node->position);
- skeleton->set_bone_pose_rotation(bone_index, node->rotation.normalized());
- skeleton->set_bone_pose_scale(bone_index, node->scale);
- if (node->parent >= 0 && p_state->nodes[node->parent]->skeleton == skel_i) {
- const int bone_parent = skeleton->find_bone(p_state->nodes[node->parent]->get_name());
- ERR_FAIL_COND_V(bone_parent < 0, FAILED);
- skeleton->set_bone_parent(bone_index, skeleton->find_bone(p_state->nodes[node->parent]->get_name()));
- }
- p_state->scene_nodes.insert(node_i, skeleton);
- }
- }
- ERR_FAIL_COND_V(_map_skin_joints_indices_to_skeleton_bone_indices(p_state), ERR_PARSE_ERROR);
- return OK;
- }
- Error GLTFDocument::_map_skin_joints_indices_to_skeleton_bone_indices(Ref<GLTFState> p_state) {
- for (GLTFSkinIndex skin_i = 0; skin_i < p_state->skins.size(); ++skin_i) {
- Ref<GLTFSkin> skin = p_state->skins.write[skin_i];
- Ref<GLTFSkeleton> skeleton = p_state->skeletons[skin->skeleton];
- for (int joint_index = 0; joint_index < skin->joints_original.size(); ++joint_index) {
- const GLTFNodeIndex node_i = skin->joints_original[joint_index];
- const Ref<GLTFNode> node = p_state->nodes[node_i];
- const int bone_index = skeleton->godot_skeleton->find_bone(node->get_name());
- ERR_FAIL_COND_V(bone_index < 0, FAILED);
- skin->joint_i_to_bone_i.insert(joint_index, bone_index);
- }
- }
- return OK;
- }
- Error GLTFDocument::_serialize_skins(Ref<GLTFState> p_state) {
- _remove_duplicate_skins(p_state);
- Array json_skins;
- for (int skin_i = 0; skin_i < p_state->skins.size(); skin_i++) {
- Ref<GLTFSkin> gltf_skin = p_state->skins[skin_i];
- Dictionary json_skin;
- json_skin["inverseBindMatrices"] = _encode_accessor_as_xform(p_state, gltf_skin->inverse_binds, false);
- json_skin["joints"] = gltf_skin->get_joints();
- json_skin["name"] = gltf_skin->get_name();
- json_skins.push_back(json_skin);
- }
- if (!p_state->skins.size()) {
- return OK;
- }
- p_state->json["skins"] = json_skins;
- return OK;
- }
- Error GLTFDocument::_create_skins(Ref<GLTFState> p_state) {
- for (GLTFSkinIndex skin_i = 0; skin_i < p_state->skins.size(); ++skin_i) {
- Ref<GLTFSkin> gltf_skin = p_state->skins.write[skin_i];
- Ref<Skin> skin;
- skin.instantiate();
- // Some skins don't have IBM's! What absolute monsters!
- const bool has_ibms = !gltf_skin->inverse_binds.is_empty();
- for (int joint_i = 0; joint_i < gltf_skin->joints_original.size(); ++joint_i) {
- GLTFNodeIndex node = gltf_skin->joints_original[joint_i];
- String bone_name = p_state->nodes[node]->get_name();
- Transform3D xform;
- if (has_ibms) {
- xform = gltf_skin->inverse_binds[joint_i];
- }
- if (p_state->use_named_skin_binds) {
- skin->add_named_bind(bone_name, xform);
- } else {
- int32_t bone_i = gltf_skin->joint_i_to_bone_i[joint_i];
- skin->add_bind(bone_i, xform);
- }
- }
- gltf_skin->godot_skin = skin;
- }
- // Purge the duplicates!
- _remove_duplicate_skins(p_state);
- // Create unique names now, after removing duplicates
- for (GLTFSkinIndex skin_i = 0; skin_i < p_state->skins.size(); ++skin_i) {
- Ref<Skin> skin = p_state->skins.write[skin_i]->godot_skin;
- if (skin->get_name().is_empty()) {
- // Make a unique name, no gltf node represents this skin
- skin->set_name(_gen_unique_name(p_state, "Skin"));
- }
- }
- return OK;
- }
- bool GLTFDocument::_skins_are_same(const Ref<Skin> p_skin_a, const Ref<Skin> p_skin_b) {
- if (p_skin_a->get_bind_count() != p_skin_b->get_bind_count()) {
- return false;
- }
- for (int i = 0; i < p_skin_a->get_bind_count(); ++i) {
- if (p_skin_a->get_bind_bone(i) != p_skin_b->get_bind_bone(i)) {
- return false;
- }
- if (p_skin_a->get_bind_name(i) != p_skin_b->get_bind_name(i)) {
- return false;
- }
- Transform3D a_xform = p_skin_a->get_bind_pose(i);
- Transform3D b_xform = p_skin_b->get_bind_pose(i);
- if (a_xform != b_xform) {
- return false;
- }
- }
- return true;
- }
- void GLTFDocument::_remove_duplicate_skins(Ref<GLTFState> p_state) {
- for (int i = 0; i < p_state->skins.size(); ++i) {
- for (int j = i + 1; j < p_state->skins.size(); ++j) {
- const Ref<Skin> skin_i = p_state->skins[i]->godot_skin;
- const Ref<Skin> skin_j = p_state->skins[j]->godot_skin;
- if (_skins_are_same(skin_i, skin_j)) {
- // replace it and delete the old
- p_state->skins.write[j]->godot_skin = skin_i;
- }
- }
- }
- }
- Error GLTFDocument::_serialize_lights(Ref<GLTFState> p_state) {
- if (p_state->lights.is_empty()) {
- return OK;
- }
- Array lights;
- for (GLTFLightIndex i = 0; i < p_state->lights.size(); i++) {
- lights.push_back(p_state->lights[i]->to_dictionary());
- }
- Dictionary extensions;
- if (p_state->json.has("extensions")) {
- extensions = p_state->json["extensions"];
- } else {
- p_state->json["extensions"] = extensions;
- }
- Dictionary lights_punctual;
- extensions["KHR_lights_punctual"] = lights_punctual;
- lights_punctual["lights"] = lights;
- print_verbose("glTF: Total lights: " + itos(p_state->lights.size()));
- return OK;
- }
- Error GLTFDocument::_serialize_cameras(Ref<GLTFState> p_state) {
- Array cameras;
- cameras.resize(p_state->cameras.size());
- for (GLTFCameraIndex i = 0; i < p_state->cameras.size(); i++) {
- cameras[i] = p_state->cameras[i]->to_dictionary();
- }
- if (!p_state->cameras.size()) {
- return OK;
- }
- p_state->json["cameras"] = cameras;
- print_verbose("glTF: Total cameras: " + itos(p_state->cameras.size()));
- return OK;
- }
- Error GLTFDocument::_parse_lights(Ref<GLTFState> p_state) {
- if (!p_state->json.has("extensions")) {
- return OK;
- }
- Dictionary extensions = p_state->json["extensions"];
- if (!extensions.has("KHR_lights_punctual")) {
- return OK;
- }
- Dictionary lights_punctual = extensions["KHR_lights_punctual"];
- if (!lights_punctual.has("lights")) {
- return OK;
- }
- const Array &lights = lights_punctual["lights"];
- for (GLTFLightIndex light_i = 0; light_i < lights.size(); light_i++) {
- Ref<GLTFLight> light = GLTFLight::from_dictionary(lights[light_i]);
- if (light.is_null()) {
- return Error::ERR_PARSE_ERROR;
- }
- p_state->lights.push_back(light);
- }
- print_verbose("glTF: Total lights: " + itos(p_state->lights.size()));
- return OK;
- }
- Error GLTFDocument::_parse_cameras(Ref<GLTFState> p_state) {
- if (!p_state->json.has("cameras")) {
- return OK;
- }
- const Array cameras = p_state->json["cameras"];
- for (GLTFCameraIndex i = 0; i < cameras.size(); i++) {
- p_state->cameras.push_back(GLTFCamera::from_dictionary(cameras[i]));
- }
- print_verbose("glTF: Total cameras: " + itos(p_state->cameras.size()));
- return OK;
- }
- String GLTFDocument::interpolation_to_string(const GLTFAnimation::Interpolation p_interp) {
- String interp = "LINEAR";
- if (p_interp == GLTFAnimation::INTERP_STEP) {
- interp = "STEP";
- } else if (p_interp == GLTFAnimation::INTERP_LINEAR) {
- interp = "LINEAR";
- } else if (p_interp == GLTFAnimation::INTERP_CATMULLROMSPLINE) {
- interp = "CATMULLROMSPLINE";
- } else if (p_interp == GLTFAnimation::INTERP_CUBIC_SPLINE) {
- interp = "CUBICSPLINE";
- }
- return interp;
- }
- Error GLTFDocument::_serialize_animations(Ref<GLTFState> p_state) {
- if (!p_state->animation_players.size()) {
- return OK;
- }
- for (int32_t player_i = 0; player_i < p_state->animation_players.size(); player_i++) {
- AnimationPlayer *animation_player = p_state->animation_players[player_i];
- List<StringName> animations;
- animation_player->get_animation_list(&animations);
- for (StringName animation_name : animations) {
- _convert_animation(p_state, animation_player, animation_name);
- }
- }
- Array animations;
- for (GLTFAnimationIndex animation_i = 0; animation_i < p_state->animations.size(); animation_i++) {
- Dictionary d;
- Ref<GLTFAnimation> gltf_animation = p_state->animations[animation_i];
- if (!gltf_animation->get_tracks().size()) {
- continue;
- }
- if (!gltf_animation->get_name().is_empty()) {
- d["name"] = gltf_animation->get_name();
- }
- Array channels;
- Array samplers;
- for (KeyValue<int, GLTFAnimation::Track> &track_i : gltf_animation->get_tracks()) {
- GLTFAnimation::Track track = track_i.value;
- if (track.position_track.times.size()) {
- Dictionary t;
- t["sampler"] = samplers.size();
- Dictionary s;
- s["interpolation"] = interpolation_to_string(track.position_track.interpolation);
- Vector<real_t> times = Variant(track.position_track.times);
- s["input"] = _encode_accessor_as_floats(p_state, times, false);
- Vector<Vector3> values = Variant(track.position_track.values);
- s["output"] = _encode_accessor_as_vec3(p_state, values, false);
- samplers.push_back(s);
- Dictionary target;
- target["path"] = "translation";
- target["node"] = track_i.key;
- t["target"] = target;
- channels.push_back(t);
- }
- if (track.rotation_track.times.size()) {
- Dictionary t;
- t["sampler"] = samplers.size();
- Dictionary s;
- s["interpolation"] = interpolation_to_string(track.rotation_track.interpolation);
- Vector<real_t> times = Variant(track.rotation_track.times);
- s["input"] = _encode_accessor_as_floats(p_state, times, false);
- Vector<Quaternion> values = track.rotation_track.values;
- s["output"] = _encode_accessor_as_quaternions(p_state, values, false);
- samplers.push_back(s);
- Dictionary target;
- target["path"] = "rotation";
- target["node"] = track_i.key;
- t["target"] = target;
- channels.push_back(t);
- }
- if (track.scale_track.times.size()) {
- Dictionary t;
- t["sampler"] = samplers.size();
- Dictionary s;
- s["interpolation"] = interpolation_to_string(track.scale_track.interpolation);
- Vector<real_t> times = Variant(track.scale_track.times);
- s["input"] = _encode_accessor_as_floats(p_state, times, false);
- Vector<Vector3> values = Variant(track.scale_track.values);
- s["output"] = _encode_accessor_as_vec3(p_state, values, false);
- samplers.push_back(s);
- Dictionary target;
- target["path"] = "scale";
- target["node"] = track_i.key;
- t["target"] = target;
- channels.push_back(t);
- }
- if (track.weight_tracks.size()) {
- double length = 0.0f;
- for (int32_t track_idx = 0; track_idx < track.weight_tracks.size(); track_idx++) {
- int32_t last_time_index = track.weight_tracks[track_idx].times.size() - 1;
- length = MAX(length, track.weight_tracks[track_idx].times[last_time_index]);
- }
- Dictionary t;
- t["sampler"] = samplers.size();
- Dictionary s;
- Vector<real_t> times;
- const double increment = 1.0 / BAKE_FPS;
- {
- double time = 0.0;
- bool last = false;
- while (true) {
- times.push_back(time);
- if (last) {
- break;
- }
- time += increment;
- if (time >= length) {
- last = true;
- time = length;
- }
- }
- }
- for (int32_t track_idx = 0; track_idx < track.weight_tracks.size(); track_idx++) {
- double time = 0.0;
- bool last = false;
- Vector<real_t> weight_track;
- while (true) {
- float weight = _interpolate_track<real_t>(track.weight_tracks[track_idx].times,
- track.weight_tracks[track_idx].values,
- time,
- track.weight_tracks[track_idx].interpolation);
- weight_track.push_back(weight);
- if (last) {
- break;
- }
- time += increment;
- if (time >= length) {
- last = true;
- time = length;
- }
- }
- track.weight_tracks.write[track_idx].times = times;
- track.weight_tracks.write[track_idx].values = weight_track;
- }
- Vector<real_t> all_track_times = times;
- Vector<real_t> all_track_values;
- int32_t values_size = track.weight_tracks[0].values.size();
- int32_t weight_tracks_size = track.weight_tracks.size();
- all_track_values.resize(weight_tracks_size * values_size);
- for (int k = 0; k < track.weight_tracks.size(); k++) {
- Vector<real_t> wdata = track.weight_tracks[k].values;
- for (int l = 0; l < wdata.size(); l++) {
- int32_t index = l * weight_tracks_size + k;
- ERR_BREAK(index >= all_track_values.size());
- all_track_values.write[index] = wdata.write[l];
- }
- }
- s["interpolation"] = interpolation_to_string(track.weight_tracks[track.weight_tracks.size() - 1].interpolation);
- s["input"] = _encode_accessor_as_floats(p_state, all_track_times, false);
- s["output"] = _encode_accessor_as_floats(p_state, all_track_values, false);
- samplers.push_back(s);
- Dictionary target;
- target["path"] = "weights";
- target["node"] = track_i.key;
- t["target"] = target;
- channels.push_back(t);
- }
- }
- if (channels.size() && samplers.size()) {
- d["channels"] = channels;
- d["samplers"] = samplers;
- animations.push_back(d);
- }
- }
- if (!animations.size()) {
- return OK;
- }
- p_state->json["animations"] = animations;
- print_verbose("glTF: Total animations '" + itos(p_state->animations.size()) + "'.");
- return OK;
- }
- Error GLTFDocument::_parse_animations(Ref<GLTFState> p_state) {
- if (!p_state->json.has("animations")) {
- return OK;
- }
- const Array &animations = p_state->json["animations"];
- for (GLTFAnimationIndex i = 0; i < animations.size(); i++) {
- const Dictionary &d = animations[i];
- Ref<GLTFAnimation> animation;
- animation.instantiate();
- if (!d.has("channels") || !d.has("samplers")) {
- continue;
- }
- Array channels = d["channels"];
- Array samplers = d["samplers"];
- if (d.has("name")) {
- const String anim_name = d["name"];
- const String anim_name_lower = anim_name.to_lower();
- if (anim_name_lower.begins_with("loop") || anim_name_lower.ends_with("loop") || anim_name_lower.begins_with("cycle") || anim_name_lower.ends_with("cycle")) {
- animation->set_loop(true);
- }
- animation->set_name(_gen_unique_animation_name(p_state, anim_name));
- }
- for (int j = 0; j < channels.size(); j++) {
- const Dictionary &c = channels[j];
- if (!c.has("target")) {
- continue;
- }
- const Dictionary &t = c["target"];
- if (!t.has("node") || !t.has("path")) {
- continue;
- }
- ERR_FAIL_COND_V(!c.has("sampler"), ERR_PARSE_ERROR);
- const int sampler = c["sampler"];
- ERR_FAIL_INDEX_V(sampler, samplers.size(), ERR_PARSE_ERROR);
- GLTFNodeIndex node = t["node"];
- String path = t["path"];
- ERR_FAIL_INDEX_V(node, p_state->nodes.size(), ERR_PARSE_ERROR);
- GLTFAnimation::Track *track = nullptr;
- if (!animation->get_tracks().has(node)) {
- animation->get_tracks()[node] = GLTFAnimation::Track();
- }
- track = &animation->get_tracks()[node];
- const Dictionary &s = samplers[sampler];
- ERR_FAIL_COND_V(!s.has("input"), ERR_PARSE_ERROR);
- ERR_FAIL_COND_V(!s.has("output"), ERR_PARSE_ERROR);
- const int input = s["input"];
- const int output = s["output"];
- GLTFAnimation::Interpolation interp = GLTFAnimation::INTERP_LINEAR;
- int output_count = 1;
- if (s.has("interpolation")) {
- const String &in = s["interpolation"];
- if (in == "STEP") {
- interp = GLTFAnimation::INTERP_STEP;
- } else if (in == "LINEAR") {
- interp = GLTFAnimation::INTERP_LINEAR;
- } else if (in == "CATMULLROMSPLINE") {
- interp = GLTFAnimation::INTERP_CATMULLROMSPLINE;
- output_count = 3;
- } else if (in == "CUBICSPLINE") {
- interp = GLTFAnimation::INTERP_CUBIC_SPLINE;
- output_count = 3;
- }
- }
- const Vector<float> times = _decode_accessor_as_floats(p_state, input, false);
- if (path == "translation") {
- const Vector<Vector3> positions = _decode_accessor_as_vec3(p_state, output, false);
- track->position_track.interpolation = interp;
- track->position_track.times = Variant(times); //convert via variant
- track->position_track.values = Variant(positions); //convert via variant
- } else if (path == "rotation") {
- const Vector<Quaternion> rotations = _decode_accessor_as_quaternion(p_state, output, false);
- track->rotation_track.interpolation = interp;
- track->rotation_track.times = Variant(times); //convert via variant
- track->rotation_track.values = rotations;
- } else if (path == "scale") {
- const Vector<Vector3> scales = _decode_accessor_as_vec3(p_state, output, false);
- track->scale_track.interpolation = interp;
- track->scale_track.times = Variant(times); //convert via variant
- track->scale_track.values = Variant(scales); //convert via variant
- } else if (path == "weights") {
- const Vector<float> weights = _decode_accessor_as_floats(p_state, output, false);
- ERR_FAIL_INDEX_V(p_state->nodes[node]->mesh, p_state->meshes.size(), ERR_PARSE_ERROR);
- Ref<GLTFMesh> mesh = p_state->meshes[p_state->nodes[node]->mesh];
- ERR_CONTINUE(!mesh->get_blend_weights().size());
- const int wc = mesh->get_blend_weights().size();
- track->weight_tracks.resize(wc);
- const int expected_value_count = times.size() * output_count * wc;
- ERR_CONTINUE_MSG(weights.size() != expected_value_count, "Invalid weight data, expected " + itos(expected_value_count) + " weight values, got " + itos(weights.size()) + " instead.");
- const int wlen = weights.size() / wc;
- for (int k = 0; k < wc; k++) { //separate tracks, having them together is not such a good idea
- GLTFAnimation::Channel<real_t> cf;
- cf.interpolation = interp;
- cf.times = Variant(times);
- Vector<real_t> wdata;
- wdata.resize(wlen);
- for (int l = 0; l < wlen; l++) {
- wdata.write[l] = weights[l * wc + k];
- }
- cf.values = wdata;
- track->weight_tracks.write[k] = cf;
- }
- } else {
- WARN_PRINT("Invalid path '" + path + "'.");
- }
- }
- p_state->animations.push_back(animation);
- }
- print_verbose("glTF: Total animations '" + itos(p_state->animations.size()) + "'.");
- return OK;
- }
- void GLTFDocument::_assign_scene_names(Ref<GLTFState> p_state) {
- for (int i = 0; i < p_state->nodes.size(); i++) {
- Ref<GLTFNode> n = p_state->nodes[i];
- // Any joints get unique names generated when the skeleton is made, unique to the skeleton
- if (n->skeleton >= 0) {
- continue;
- }
- if (n->get_name().is_empty()) {
- if (n->mesh >= 0) {
- n->set_name(_gen_unique_name(p_state, "Mesh"));
- } else if (n->camera >= 0) {
- n->set_name(_gen_unique_name(p_state, "Camera3D"));
- } else {
- n->set_name(_gen_unique_name(p_state, "Node"));
- }
- }
- n->set_name(_gen_unique_name(p_state, n->get_name()));
- }
- }
- BoneAttachment3D *GLTFDocument::_generate_bone_attachment(Ref<GLTFState> p_state, Skeleton3D *p_skeleton, const GLTFNodeIndex p_node_index, const GLTFNodeIndex p_bone_index) {
- Ref<GLTFNode> gltf_node = p_state->nodes[p_node_index];
- Ref<GLTFNode> bone_node = p_state->nodes[p_bone_index];
- BoneAttachment3D *bone_attachment = memnew(BoneAttachment3D);
- print_verbose("glTF: Creating bone attachment for: " + gltf_node->get_name());
- ERR_FAIL_COND_V(!bone_node->joint, nullptr);
- bone_attachment->set_bone_name(bone_node->get_name());
- return bone_attachment;
- }
- GLTFMeshIndex GLTFDocument::_convert_mesh_to_gltf(Ref<GLTFState> p_state, MeshInstance3D *p_mesh_instance) {
- ERR_FAIL_NULL_V(p_mesh_instance, -1);
- ERR_FAIL_COND_V_MSG(p_mesh_instance->get_mesh().is_null(), -1, "glTF: Tried to export a MeshInstance3D node named " + p_mesh_instance->get_name() + ", but it has no mesh. This node will be exported without a mesh.");
- Ref<Mesh> mesh_resource = p_mesh_instance->get_mesh();
- ERR_FAIL_COND_V_MSG(mesh_resource->get_surface_count() == 0, -1, "glTF: Tried to export a MeshInstance3D node named " + p_mesh_instance->get_name() + ", but its mesh has no surfaces. This node will be exported without a mesh.");
- Ref<ImporterMesh> current_mesh = _mesh_to_importer_mesh(mesh_resource);
- Vector<float> blend_weights;
- int32_t blend_count = mesh_resource->get_blend_shape_count();
- blend_weights.resize(blend_count);
- for (int32_t blend_i = 0; blend_i < blend_count; blend_i++) {
- blend_weights.write[blend_i] = 0.0f;
- }
- Ref<GLTFMesh> gltf_mesh;
- gltf_mesh.instantiate();
- TypedArray<Material> instance_materials;
- for (int32_t surface_i = 0; surface_i < current_mesh->get_surface_count(); surface_i++) {
- Ref<Material> mat = current_mesh->get_surface_material(surface_i);
- if (p_mesh_instance->get_surface_override_material(surface_i).is_valid()) {
- mat = p_mesh_instance->get_surface_override_material(surface_i);
- }
- if (p_mesh_instance->get_material_override().is_valid()) {
- mat = p_mesh_instance->get_material_override();
- }
- instance_materials.append(mat);
- }
- gltf_mesh->set_instance_materials(instance_materials);
- gltf_mesh->set_mesh(current_mesh);
- gltf_mesh->set_blend_weights(blend_weights);
- GLTFMeshIndex mesh_i = p_state->meshes.size();
- p_state->meshes.push_back(gltf_mesh);
- return mesh_i;
- }
- ImporterMeshInstance3D *GLTFDocument::_generate_mesh_instance(Ref<GLTFState> p_state, const GLTFNodeIndex p_node_index) {
- Ref<GLTFNode> gltf_node = p_state->nodes[p_node_index];
- ERR_FAIL_INDEX_V(gltf_node->mesh, p_state->meshes.size(), nullptr);
- ImporterMeshInstance3D *mi = memnew(ImporterMeshInstance3D);
- print_verbose("glTF: Creating mesh for: " + gltf_node->get_name());
- p_state->scene_mesh_instances.insert(p_node_index, mi);
- Ref<GLTFMesh> mesh = p_state->meshes.write[gltf_node->mesh];
- if (mesh.is_null()) {
- return mi;
- }
- Ref<ImporterMesh> import_mesh = mesh->get_mesh();
- if (import_mesh.is_null()) {
- return mi;
- }
- mi->set_mesh(import_mesh);
- return mi;
- }
- Light3D *GLTFDocument::_generate_light(Ref<GLTFState> p_state, const GLTFNodeIndex p_node_index) {
- Ref<GLTFNode> gltf_node = p_state->nodes[p_node_index];
- ERR_FAIL_INDEX_V(gltf_node->light, p_state->lights.size(), nullptr);
- print_verbose("glTF: Creating light for: " + gltf_node->get_name());
- Ref<GLTFLight> l = p_state->lights[gltf_node->light];
- return l->to_node();
- }
- Camera3D *GLTFDocument::_generate_camera(Ref<GLTFState> p_state, const GLTFNodeIndex p_node_index) {
- Ref<GLTFNode> gltf_node = p_state->nodes[p_node_index];
- ERR_FAIL_INDEX_V(gltf_node->camera, p_state->cameras.size(), nullptr);
- print_verbose("glTF: Creating camera for: " + gltf_node->get_name());
- Ref<GLTFCamera> c = p_state->cameras[gltf_node->camera];
- return c->to_node();
- }
- GLTFCameraIndex GLTFDocument::_convert_camera(Ref<GLTFState> p_state, Camera3D *p_camera) {
- print_verbose("glTF: Converting camera: " + p_camera->get_name());
- Ref<GLTFCamera> c = GLTFCamera::from_node(p_camera);
- GLTFCameraIndex camera_index = p_state->cameras.size();
- p_state->cameras.push_back(c);
- return camera_index;
- }
- GLTFLightIndex GLTFDocument::_convert_light(Ref<GLTFState> p_state, Light3D *p_light) {
- print_verbose("glTF: Converting light: " + p_light->get_name());
- Ref<GLTFLight> l = GLTFLight::from_node(p_light);
- GLTFLightIndex light_index = p_state->lights.size();
- p_state->lights.push_back(l);
- return light_index;
- }
- void GLTFDocument::_convert_spatial(Ref<GLTFState> p_state, Node3D *p_spatial, Ref<GLTFNode> p_node) {
- Transform3D xform = p_spatial->get_transform();
- p_node->scale = xform.basis.get_scale();
- p_node->rotation = xform.basis.get_rotation_quaternion();
- p_node->position = xform.origin;
- }
- Node3D *GLTFDocument::_generate_spatial(Ref<GLTFState> p_state, const GLTFNodeIndex p_node_index) {
- Ref<GLTFNode> gltf_node = p_state->nodes[p_node_index];
- Node3D *spatial = memnew(Node3D);
- print_verbose("glTF: Converting spatial: " + gltf_node->get_name());
- return spatial;
- }
- void GLTFDocument::_convert_scene_node(Ref<GLTFState> p_state, Node *p_current, const GLTFNodeIndex p_gltf_parent, const GLTFNodeIndex p_gltf_root) {
- bool retflag = true;
- _check_visibility(p_current, retflag);
- if (retflag) {
- return;
- }
- #ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint() && p_gltf_root != -1 && p_current->get_owner() == nullptr) {
- WARN_VERBOSE("glTF export warning: Node '" + p_current->get_name() + "' has no owner. This is likely a temporary node generated by a @tool script. This would not be saved when saving the Godot scene, therefore it will not be exported to glTF.");
- return;
- }
- #endif // TOOLS_ENABLED
- Ref<GLTFNode> gltf_node;
- gltf_node.instantiate();
- gltf_node->set_name(_gen_unique_name(p_state, p_current->get_name()));
- if (cast_to<Node3D>(p_current)) {
- Node3D *spatial = cast_to<Node3D>(p_current);
- _convert_spatial(p_state, spatial, gltf_node);
- }
- if (cast_to<MeshInstance3D>(p_current)) {
- MeshInstance3D *mi = cast_to<MeshInstance3D>(p_current);
- _convert_mesh_instance_to_gltf(mi, p_state, gltf_node);
- } else if (cast_to<BoneAttachment3D>(p_current)) {
- BoneAttachment3D *bone = cast_to<BoneAttachment3D>(p_current);
- _convert_bone_attachment_to_gltf(bone, p_state, p_gltf_parent, p_gltf_root, gltf_node);
- return;
- } else if (cast_to<Skeleton3D>(p_current)) {
- Skeleton3D *skel = cast_to<Skeleton3D>(p_current);
- _convert_skeleton_to_gltf(skel, p_state, p_gltf_parent, p_gltf_root, gltf_node);
- // We ignore the Godot Engine node that is the skeleton.
- return;
- } else if (cast_to<MultiMeshInstance3D>(p_current)) {
- MultiMeshInstance3D *multi = cast_to<MultiMeshInstance3D>(p_current);
- _convert_multi_mesh_instance_to_gltf(multi, p_gltf_parent, p_gltf_root, gltf_node, p_state);
- #ifdef MODULE_CSG_ENABLED
- } else if (cast_to<CSGShape3D>(p_current)) {
- CSGShape3D *shape = cast_to<CSGShape3D>(p_current);
- if (shape->get_parent() && shape->is_root_shape()) {
- _convert_csg_shape_to_gltf(shape, p_gltf_parent, gltf_node, p_state);
- }
- #endif // MODULE_CSG_ENABLED
- #ifdef MODULE_GRIDMAP_ENABLED
- } else if (cast_to<GridMap>(p_current)) {
- GridMap *gridmap = Object::cast_to<GridMap>(p_current);
- _convert_grid_map_to_gltf(gridmap, p_gltf_parent, p_gltf_root, gltf_node, p_state);
- #endif // MODULE_GRIDMAP_ENABLED
- } else if (cast_to<Camera3D>(p_current)) {
- Camera3D *camera = Object::cast_to<Camera3D>(p_current);
- _convert_camera_to_gltf(camera, p_state, gltf_node);
- } else if (cast_to<Light3D>(p_current)) {
- Light3D *light = Object::cast_to<Light3D>(p_current);
- _convert_light_to_gltf(light, p_state, gltf_node);
- } else if (cast_to<AnimationPlayer>(p_current)) {
- AnimationPlayer *animation_player = Object::cast_to<AnimationPlayer>(p_current);
- _convert_animation_player_to_gltf(animation_player, p_state, p_gltf_parent, p_gltf_root, gltf_node, p_current);
- }
- for (Ref<GLTFDocumentExtension> ext : document_extensions) {
- ERR_CONTINUE(ext.is_null());
- ext->convert_scene_node(p_state, gltf_node, p_current);
- }
- GLTFNodeIndex current_node_i = p_state->nodes.size();
- GLTFNodeIndex gltf_root = p_gltf_root;
- if (gltf_root == -1) {
- gltf_root = current_node_i;
- Array scenes;
- scenes.push_back(gltf_root);
- p_state->json["scene"] = scenes;
- }
- _create_gltf_node(p_state, p_current, current_node_i, p_gltf_parent, gltf_root, gltf_node);
- for (int node_i = 0; node_i < p_current->get_child_count(); node_i++) {
- _convert_scene_node(p_state, p_current->get_child(node_i), current_node_i, gltf_root);
- }
- }
- #ifdef MODULE_CSG_ENABLED
- void GLTFDocument::_convert_csg_shape_to_gltf(CSGShape3D *p_current, GLTFNodeIndex p_gltf_parent, Ref<GLTFNode> p_gltf_node, Ref<GLTFState> p_state) {
- CSGShape3D *csg = p_current;
- csg->call("_update_shape");
- Array meshes = csg->get_meshes();
- if (meshes.size() != 2) {
- return;
- }
- Ref<ImporterMesh> mesh;
- mesh.instantiate();
- {
- Ref<Mesh> csg_mesh = csg->get_meshes()[1];
- for (int32_t surface_i = 0; surface_i < csg_mesh->get_surface_count(); surface_i++) {
- Array array = csg_mesh->surface_get_arrays(surface_i);
- Ref<Material> mat = csg_mesh->surface_get_material(surface_i);
- String mat_name;
- if (mat.is_valid()) {
- mat_name = mat->get_name();
- } else {
- // Assign default material when no material is assigned.
- mat = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
- }
- mesh->add_surface(csg_mesh->surface_get_primitive_type(surface_i),
- array, csg_mesh->surface_get_blend_shape_arrays(surface_i), csg_mesh->surface_get_lods(surface_i), mat,
- mat_name, csg_mesh->surface_get_format(surface_i));
- }
- }
- Ref<GLTFMesh> gltf_mesh;
- gltf_mesh.instantiate();
- gltf_mesh->set_mesh(mesh);
- GLTFMeshIndex mesh_i = p_state->meshes.size();
- p_state->meshes.push_back(gltf_mesh);
- p_gltf_node->mesh = mesh_i;
- p_gltf_node->xform = csg->get_meshes()[0];
- p_gltf_node->set_name(_gen_unique_name(p_state, csg->get_name()));
- }
- #endif // MODULE_CSG_ENABLED
- void GLTFDocument::_create_gltf_node(Ref<GLTFState> p_state, Node *p_scene_parent, GLTFNodeIndex p_current_node_i,
- GLTFNodeIndex p_parent_node_index, GLTFNodeIndex p_root_gltf_node, Ref<GLTFNode> p_gltf_node) {
- p_state->scene_nodes.insert(p_current_node_i, p_scene_parent);
- p_state->nodes.push_back(p_gltf_node);
- ERR_FAIL_COND(p_current_node_i == p_parent_node_index);
- p_state->nodes.write[p_current_node_i]->parent = p_parent_node_index;
- if (p_parent_node_index == -1) {
- return;
- }
- p_state->nodes.write[p_parent_node_index]->children.push_back(p_current_node_i);
- }
- void GLTFDocument::_convert_animation_player_to_gltf(AnimationPlayer *p_animation_player, Ref<GLTFState> p_state, GLTFNodeIndex p_gltf_current, GLTFNodeIndex p_gltf_root_index, Ref<GLTFNode> p_gltf_node, Node *p_scene_parent) {
- ERR_FAIL_COND(!p_animation_player);
- p_state->animation_players.push_back(p_animation_player);
- print_verbose(String("glTF: Converting animation player: ") + p_animation_player->get_name());
- }
- void GLTFDocument::_check_visibility(Node *p_node, bool &r_retflag) {
- r_retflag = true;
- Node3D *spatial = Object::cast_to<Node3D>(p_node);
- Node2D *node_2d = Object::cast_to<Node2D>(p_node);
- if (node_2d && !node_2d->is_visible()) {
- return;
- }
- if (spatial && !spatial->is_visible()) {
- return;
- }
- r_retflag = false;
- }
- void GLTFDocument::_convert_camera_to_gltf(Camera3D *camera, Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node) {
- ERR_FAIL_COND(!camera);
- GLTFCameraIndex camera_index = _convert_camera(p_state, camera);
- if (camera_index != -1) {
- p_gltf_node->camera = camera_index;
- }
- }
- void GLTFDocument::_convert_light_to_gltf(Light3D *light, Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node) {
- ERR_FAIL_COND(!light);
- GLTFLightIndex light_index = _convert_light(p_state, light);
- if (light_index != -1) {
- p_gltf_node->light = light_index;
- }
- }
- #ifdef MODULE_GRIDMAP_ENABLED
- void GLTFDocument::_convert_grid_map_to_gltf(GridMap *p_grid_map, GLTFNodeIndex p_parent_node_index, GLTFNodeIndex p_root_node_index, Ref<GLTFNode> p_gltf_node, Ref<GLTFState> p_state) {
- Array cells = p_grid_map->get_used_cells();
- for (int32_t k = 0; k < cells.size(); k++) {
- GLTFNode *new_gltf_node = memnew(GLTFNode);
- p_gltf_node->children.push_back(p_state->nodes.size());
- p_state->nodes.push_back(new_gltf_node);
- Vector3 cell_location = cells[k];
- int32_t cell = p_grid_map->get_cell_item(
- Vector3(cell_location.x, cell_location.y, cell_location.z));
- Transform3D cell_xform;
- cell_xform.basis = p_grid_map->get_basis_with_orthogonal_index(
- p_grid_map->get_cell_item_orientation(
- Vector3(cell_location.x, cell_location.y, cell_location.z)));
- cell_xform.basis.scale(Vector3(p_grid_map->get_cell_scale(),
- p_grid_map->get_cell_scale(),
- p_grid_map->get_cell_scale()));
- cell_xform.set_origin(p_grid_map->map_to_local(
- Vector3(cell_location.x, cell_location.y, cell_location.z)));
- Ref<GLTFMesh> gltf_mesh;
- gltf_mesh.instantiate();
- gltf_mesh->set_mesh(_mesh_to_importer_mesh(p_grid_map->get_mesh_library()->get_item_mesh(cell)));
- new_gltf_node->mesh = p_state->meshes.size();
- p_state->meshes.push_back(gltf_mesh);
- new_gltf_node->xform = cell_xform * p_grid_map->get_transform();
- new_gltf_node->set_name(_gen_unique_name(p_state, p_grid_map->get_mesh_library()->get_item_name(cell)));
- }
- }
- #endif // MODULE_GRIDMAP_ENABLED
- void GLTFDocument::_convert_multi_mesh_instance_to_gltf(
- MultiMeshInstance3D *p_multi_mesh_instance,
- GLTFNodeIndex p_parent_node_index,
- GLTFNodeIndex p_root_node_index,
- Ref<GLTFNode> p_gltf_node, Ref<GLTFState> p_state) {
- ERR_FAIL_COND(!p_multi_mesh_instance);
- Ref<MultiMesh> multi_mesh = p_multi_mesh_instance->get_multimesh();
- if (multi_mesh.is_null()) {
- return;
- }
- Ref<GLTFMesh> gltf_mesh;
- gltf_mesh.instantiate();
- Ref<Mesh> mesh = multi_mesh->get_mesh();
- if (mesh.is_null()) {
- return;
- }
- gltf_mesh->set_name(multi_mesh->get_name());
- Ref<ImporterMesh> importer_mesh;
- importer_mesh.instantiate();
- Ref<ArrayMesh> array_mesh = multi_mesh->get_mesh();
- if (array_mesh.is_valid()) {
- importer_mesh->set_blend_shape_mode(array_mesh->get_blend_shape_mode());
- for (int32_t blend_i = 0; blend_i < array_mesh->get_blend_shape_count(); blend_i++) {
- importer_mesh->add_blend_shape(array_mesh->get_blend_shape_name(blend_i));
- }
- }
- for (int32_t surface_i = 0; surface_i < mesh->get_surface_count(); surface_i++) {
- Ref<Material> mat = mesh->surface_get_material(surface_i);
- String material_name;
- if (mat.is_valid()) {
- material_name = mat->get_name();
- }
- Array blend_arrays;
- if (array_mesh.is_valid()) {
- blend_arrays = array_mesh->surface_get_blend_shape_arrays(surface_i);
- }
- importer_mesh->add_surface(mesh->surface_get_primitive_type(surface_i), mesh->surface_get_arrays(surface_i),
- blend_arrays, mesh->surface_get_lods(surface_i), mat, material_name, mesh->surface_get_format(surface_i));
- }
- gltf_mesh->set_mesh(importer_mesh);
- GLTFMeshIndex mesh_index = p_state->meshes.size();
- p_state->meshes.push_back(gltf_mesh);
- for (int32_t instance_i = 0; instance_i < multi_mesh->get_instance_count();
- instance_i++) {
- Transform3D transform;
- if (multi_mesh->get_transform_format() == MultiMesh::TRANSFORM_2D) {
- Transform2D xform_2d = multi_mesh->get_instance_transform_2d(instance_i);
- transform.origin =
- Vector3(xform_2d.get_origin().x, 0, xform_2d.get_origin().y);
- real_t rotation = xform_2d.get_rotation();
- Quaternion quaternion(Vector3(0, 1, 0), rotation);
- Size2 scale = xform_2d.get_scale();
- transform.basis.set_quaternion_scale(quaternion,
- Vector3(scale.x, 0, scale.y));
- transform = p_multi_mesh_instance->get_transform() * transform;
- } else if (multi_mesh->get_transform_format() == MultiMesh::TRANSFORM_3D) {
- transform = p_multi_mesh_instance->get_transform() *
- multi_mesh->get_instance_transform(instance_i);
- }
- Ref<GLTFNode> new_gltf_node;
- new_gltf_node.instantiate();
- new_gltf_node->mesh = mesh_index;
- new_gltf_node->xform = transform;
- new_gltf_node->set_name(_gen_unique_name(p_state, p_multi_mesh_instance->get_name()));
- p_gltf_node->children.push_back(p_state->nodes.size());
- p_state->nodes.push_back(new_gltf_node);
- }
- }
- void GLTFDocument::_convert_skeleton_to_gltf(Skeleton3D *p_skeleton3d, Ref<GLTFState> p_state, GLTFNodeIndex p_parent_node_index, GLTFNodeIndex p_root_node_index, Ref<GLTFNode> p_gltf_node) {
- Skeleton3D *skeleton = p_skeleton3d;
- Ref<GLTFSkeleton> gltf_skeleton;
- gltf_skeleton.instantiate();
- // GLTFSkeleton is only used to hold internal p_state data. It will not be written to the document.
- //
- gltf_skeleton->godot_skeleton = skeleton;
- GLTFSkeletonIndex skeleton_i = p_state->skeletons.size();
- p_state->skeleton3d_to_gltf_skeleton[skeleton->get_instance_id()] = skeleton_i;
- p_state->skeletons.push_back(gltf_skeleton);
- BoneId bone_count = skeleton->get_bone_count();
- for (BoneId bone_i = 0; bone_i < bone_count; bone_i++) {
- Ref<GLTFNode> joint_node;
- joint_node.instantiate();
- // Note that we cannot use _gen_unique_bone_name here, because glTF spec requires all node
- // names to be unique regardless of whether or not they are used as joints.
- joint_node->set_name(_gen_unique_name(p_state, skeleton->get_bone_name(bone_i)));
- Transform3D xform = skeleton->get_bone_pose(bone_i);
- joint_node->scale = xform.basis.get_scale();
- joint_node->rotation = xform.basis.get_rotation_quaternion();
- joint_node->position = xform.origin;
- joint_node->joint = true;
- GLTFNodeIndex current_node_i = p_state->nodes.size();
- p_state->scene_nodes.insert(current_node_i, skeleton);
- p_state->nodes.push_back(joint_node);
- gltf_skeleton->joints.push_back(current_node_i);
- if (skeleton->get_bone_parent(bone_i) == -1) {
- gltf_skeleton->roots.push_back(current_node_i);
- }
- gltf_skeleton->godot_bone_node.insert(bone_i, current_node_i);
- }
- for (BoneId bone_i = 0; bone_i < bone_count; bone_i++) {
- GLTFNodeIndex current_node_i = gltf_skeleton->godot_bone_node[bone_i];
- BoneId parent_bone_id = skeleton->get_bone_parent(bone_i);
- if (parent_bone_id == -1) {
- if (p_parent_node_index != -1) {
- p_state->nodes.write[current_node_i]->parent = p_parent_node_index;
- p_state->nodes.write[p_parent_node_index]->children.push_back(current_node_i);
- }
- } else {
- GLTFNodeIndex parent_node_i = gltf_skeleton->godot_bone_node[parent_bone_id];
- p_state->nodes.write[current_node_i]->parent = parent_node_i;
- p_state->nodes.write[parent_node_i]->children.push_back(current_node_i);
- }
- }
- // Remove placeholder skeleton3d node by not creating the gltf node
- // Skins are per mesh
- for (int node_i = 0; node_i < skeleton->get_child_count(); node_i++) {
- _convert_scene_node(p_state, skeleton->get_child(node_i), p_parent_node_index, p_root_node_index);
- }
- }
- void GLTFDocument::_convert_bone_attachment_to_gltf(BoneAttachment3D *p_bone_attachment, Ref<GLTFState> p_state, GLTFNodeIndex p_parent_node_index, GLTFNodeIndex p_root_node_index, Ref<GLTFNode> p_gltf_node) {
- Skeleton3D *skeleton;
- // Note that relative transforms to external skeletons and pose overrides are not supported.
- if (p_bone_attachment->get_use_external_skeleton()) {
- skeleton = cast_to<Skeleton3D>(p_bone_attachment->get_node_or_null(p_bone_attachment->get_external_skeleton()));
- } else {
- skeleton = cast_to<Skeleton3D>(p_bone_attachment->get_parent());
- }
- GLTFSkeletonIndex skel_gltf_i = -1;
- if (skeleton != nullptr && p_state->skeleton3d_to_gltf_skeleton.has(skeleton->get_instance_id())) {
- skel_gltf_i = p_state->skeleton3d_to_gltf_skeleton[skeleton->get_instance_id()];
- }
- int bone_idx = -1;
- if (skeleton != nullptr) {
- bone_idx = p_bone_attachment->get_bone_idx();
- if (bone_idx == -1) {
- bone_idx = skeleton->find_bone(p_bone_attachment->get_bone_name());
- }
- }
- GLTFNodeIndex par_node_index = p_parent_node_index;
- if (skeleton != nullptr && bone_idx != -1 && skel_gltf_i != -1) {
- Ref<GLTFSkeleton> gltf_skeleton = p_state->skeletons.write[skel_gltf_i];
- gltf_skeleton->bone_attachments.push_back(p_bone_attachment);
- par_node_index = gltf_skeleton->joints[bone_idx];
- }
- for (int node_i = 0; node_i < p_bone_attachment->get_child_count(); node_i++) {
- _convert_scene_node(p_state, p_bone_attachment->get_child(node_i), par_node_index, p_root_node_index);
- }
- }
- void GLTFDocument::_convert_mesh_instance_to_gltf(MeshInstance3D *p_scene_parent, Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node) {
- GLTFMeshIndex gltf_mesh_index = _convert_mesh_to_gltf(p_state, p_scene_parent);
- if (gltf_mesh_index != -1) {
- p_gltf_node->mesh = gltf_mesh_index;
- }
- }
- void GLTFDocument::_generate_scene_node(Ref<GLTFState> p_state, Node *scene_parent, Node3D *scene_root, const GLTFNodeIndex node_index) {
- Ref<GLTFNode> gltf_node = p_state->nodes[node_index];
- if (gltf_node->skeleton >= 0) {
- _generate_skeleton_bone_node(p_state, scene_parent, scene_root, node_index);
- return;
- }
- Node3D *current_node = nullptr;
- // Is our parent a skeleton
- Skeleton3D *active_skeleton = Object::cast_to<Skeleton3D>(scene_parent);
- const bool non_bone_parented_to_skeleton = active_skeleton;
- // skinned meshes must not be placed in a bone attachment.
- if (non_bone_parented_to_skeleton && gltf_node->skin < 0) {
- // Bone Attachment - Parent Case
- BoneAttachment3D *bone_attachment = _generate_bone_attachment(p_state, active_skeleton, node_index, gltf_node->parent);
- scene_parent->add_child(bone_attachment, true);
- bone_attachment->set_owner(scene_root);
- // There is no gltf_node that represent this, so just directly create a unique name
- bone_attachment->set_name(gltf_node->get_name());
- // We change the scene_parent to our bone attachment now. We do not set current_node because we want to make the node
- // and attach it to the bone_attachment
- scene_parent = bone_attachment;
- }
- // Check if any GLTFDocumentExtension classes want to generate a node for us.
- for (Ref<GLTFDocumentExtension> ext : document_extensions) {
- ERR_CONTINUE(ext.is_null());
- current_node = ext->generate_scene_node(p_state, gltf_node, scene_parent);
- if (current_node) {
- break;
- }
- }
- // If none of our GLTFDocumentExtension classes generated us a node, we generate one.
- if (!current_node) {
- if (gltf_node->skin >= 0 && gltf_node->mesh >= 0 && !gltf_node->children.is_empty()) {
- current_node = _generate_spatial(p_state, node_index);
- Node3D *mesh_inst = _generate_mesh_instance(p_state, node_index);
- mesh_inst->set_name(gltf_node->get_name());
- current_node->add_child(mesh_inst, true);
- } else if (gltf_node->mesh >= 0) {
- current_node = _generate_mesh_instance(p_state, node_index);
- } else if (gltf_node->camera >= 0) {
- current_node = _generate_camera(p_state, node_index);
- } else if (gltf_node->light >= 0) {
- current_node = _generate_light(p_state, node_index);
- } else {
- current_node = _generate_spatial(p_state, node_index);
- }
- }
- // Add the node we generated and set the owner to the scene root.
- scene_parent->add_child(current_node, true);
- if (current_node != scene_root) {
- Array args;
- args.append(scene_root);
- current_node->propagate_call(StringName("set_owner"), args);
- }
- current_node->set_transform(gltf_node->xform);
- current_node->set_name(gltf_node->get_name());
- p_state->scene_nodes.insert(node_index, current_node);
- for (int i = 0; i < gltf_node->children.size(); ++i) {
- _generate_scene_node(p_state, current_node, scene_root, gltf_node->children[i]);
- }
- }
- void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> p_state, Node *p_scene_parent, Node3D *p_scene_root, const GLTFNodeIndex p_node_index) {
- Ref<GLTFNode> gltf_node = p_state->nodes[p_node_index];
- Node3D *current_node = nullptr;
- Skeleton3D *skeleton = p_state->skeletons[gltf_node->skeleton]->godot_skeleton;
- // In this case, this node is already a bone in skeleton.
- const bool is_skinned_mesh = (gltf_node->skin >= 0 && gltf_node->mesh >= 0);
- const bool requires_extra_node = (gltf_node->mesh >= 0 || gltf_node->camera >= 0 || gltf_node->light >= 0);
- Skeleton3D *active_skeleton = Object::cast_to<Skeleton3D>(p_scene_parent);
- if (active_skeleton != skeleton) {
- if (active_skeleton) {
- // Should no longer be possible.
- ERR_PRINT(vformat("glTF: Generating scene detected direct parented Skeletons at node %d", p_node_index));
- BoneAttachment3D *bone_attachment = _generate_bone_attachment(p_state, active_skeleton, p_node_index, gltf_node->parent);
- p_scene_parent->add_child(bone_attachment, true);
- bone_attachment->set_owner(p_scene_root);
- // There is no gltf_node that represent this, so just directly create a unique name
- bone_attachment->set_name(_gen_unique_name(p_state, "BoneAttachment3D"));
- // We change the scene_parent to our bone attachment now. We do not set current_node because we want to make the node
- // and attach it to the bone_attachment
- p_scene_parent = bone_attachment;
- }
- if (skeleton->get_parent() == nullptr) {
- if (p_scene_root) {
- p_scene_parent->add_child(skeleton, true);
- skeleton->set_owner(p_scene_root);
- } else {
- p_scene_parent = skeleton;
- p_scene_root = skeleton;
- }
- }
- }
- active_skeleton = skeleton;
- current_node = active_skeleton;
- if (requires_extra_node) {
- current_node = nullptr;
- // skinned meshes must not be placed in a bone attachment.
- if (!is_skinned_mesh) {
- // Bone Attachment - Same Node Case
- BoneAttachment3D *bone_attachment = _generate_bone_attachment(p_state, active_skeleton, p_node_index, p_node_index);
- p_scene_parent->add_child(bone_attachment, true);
- bone_attachment->set_owner(p_scene_root);
- // There is no gltf_node that represent this, so just directly create a unique name
- bone_attachment->set_name(gltf_node->get_name());
- // We change the scene_parent to our bone attachment now. We do not set current_node because we want to make the node
- // and attach it to the bone_attachment
- p_scene_parent = bone_attachment;
- }
- // Check if any GLTFDocumentExtension classes want to generate a node for us.
- for (Ref<GLTFDocumentExtension> ext : document_extensions) {
- ERR_CONTINUE(ext.is_null());
- current_node = ext->generate_scene_node(p_state, gltf_node, p_scene_parent);
- if (current_node) {
- break;
- }
- }
- // If none of our GLTFDocumentExtension classes generated us a node, we generate one.
- if (!current_node) {
- if (gltf_node->mesh >= 0) {
- current_node = _generate_mesh_instance(p_state, p_node_index);
- } else if (gltf_node->camera >= 0) {
- current_node = _generate_camera(p_state, p_node_index);
- } else if (gltf_node->light >= 0) {
- current_node = _generate_light(p_state, p_node_index);
- } else {
- current_node = _generate_spatial(p_state, p_node_index);
- }
- }
- // Add the node we generated and set the owner to the scene root.
- p_scene_parent->add_child(current_node, true);
- if (current_node != p_scene_root) {
- Array args;
- args.append(p_scene_root);
- current_node->propagate_call(StringName("set_owner"), args);
- }
- // Do not set transform here. Transform is already applied to our bone.
- current_node->set_name(gltf_node->get_name());
- }
- p_state->scene_nodes.insert(p_node_index, current_node);
- for (int i = 0; i < gltf_node->children.size(); ++i) {
- _generate_scene_node(p_state, active_skeleton, p_scene_root, gltf_node->children[i]);
- }
- }
- template <class T>
- struct SceneFormatImporterGLTFInterpolate {
- T lerp(const T &a, const T &b, float c) const {
- return a + (b - a) * c;
- }
- T catmull_rom(const T &p0, const T &p1, const T &p2, const T &p3, float t) {
- const float t2 = t * t;
- const float t3 = t2 * t;
- return 0.5f * ((2.0f * p1) + (-p0 + p2) * t + (2.0f * p0 - 5.0f * p1 + 4.0f * p2 - p3) * t2 + (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3);
- }
- T bezier(T start, T control_1, T control_2, T end, float t) {
- /* Formula from Wikipedia article on Bezier curves. */
- const real_t omt = (1.0 - t);
- const real_t omt2 = omt * omt;
- const real_t omt3 = omt2 * omt;
- const real_t t2 = t * t;
- const real_t t3 = t2 * t;
- return start * omt3 + control_1 * omt2 * t * 3.0 + control_2 * omt * t2 * 3.0 + end * t3;
- }
- };
- // thank you for existing, partial specialization
- template <>
- struct SceneFormatImporterGLTFInterpolate<Quaternion> {
- Quaternion lerp(const Quaternion &a, const Quaternion &b, const float c) const {
- ERR_FAIL_COND_V_MSG(!a.is_normalized(), Quaternion(), "The quaternion \"a\" must be normalized.");
- ERR_FAIL_COND_V_MSG(!b.is_normalized(), Quaternion(), "The quaternion \"b\" must be normalized.");
- return a.slerp(b, c).normalized();
- }
- Quaternion catmull_rom(const Quaternion &p0, const Quaternion &p1, const Quaternion &p2, const Quaternion &p3, const float c) {
- ERR_FAIL_COND_V_MSG(!p1.is_normalized(), Quaternion(), "The quaternion \"p1\" must be normalized.");
- ERR_FAIL_COND_V_MSG(!p2.is_normalized(), Quaternion(), "The quaternion \"p2\" must be normalized.");
- return p1.slerp(p2, c).normalized();
- }
- Quaternion bezier(const Quaternion start, const Quaternion control_1, const Quaternion control_2, const Quaternion end, const float t) {
- ERR_FAIL_COND_V_MSG(!start.is_normalized(), Quaternion(), "The start quaternion must be normalized.");
- ERR_FAIL_COND_V_MSG(!end.is_normalized(), Quaternion(), "The end quaternion must be normalized.");
- return start.slerp(end, t).normalized();
- }
- };
- template <class T>
- T GLTFDocument::_interpolate_track(const Vector<real_t> &p_times, const Vector<T> &p_values, const float p_time, const GLTFAnimation::Interpolation p_interp) {
- ERR_FAIL_COND_V(!p_values.size(), T());
- if (p_times.size() != (p_values.size() / (p_interp == GLTFAnimation::INTERP_CUBIC_SPLINE ? 3 : 1))) {
- ERR_PRINT_ONCE("The interpolated values are not corresponding to its times.");
- return p_values[0];
- }
- //could use binary search, worth it?
- int idx = -1;
- for (int i = 0; i < p_times.size(); i++) {
- if (p_times[i] > p_time) {
- break;
- }
- idx++;
- }
- SceneFormatImporterGLTFInterpolate<T> interp;
- switch (p_interp) {
- case GLTFAnimation::INTERP_LINEAR: {
- if (idx == -1) {
- return p_values[0];
- } else if (idx >= p_times.size() - 1) {
- return p_values[p_times.size() - 1];
- }
- const float c = (p_time - p_times[idx]) / (p_times[idx + 1] - p_times[idx]);
- return interp.lerp(p_values[idx], p_values[idx + 1], c);
- } break;
- case GLTFAnimation::INTERP_STEP: {
- if (idx == -1) {
- return p_values[0];
- } else if (idx >= p_times.size() - 1) {
- return p_values[p_times.size() - 1];
- }
- return p_values[idx];
- } break;
- case GLTFAnimation::INTERP_CATMULLROMSPLINE: {
- if (idx == -1) {
- return p_values[1];
- } else if (idx >= p_times.size() - 1) {
- return p_values[1 + p_times.size() - 1];
- }
- const float c = (p_time - p_times[idx]) / (p_times[idx + 1] - p_times[idx]);
- return interp.catmull_rom(p_values[idx - 1], p_values[idx], p_values[idx + 1], p_values[idx + 3], c);
- } break;
- case GLTFAnimation::INTERP_CUBIC_SPLINE: {
- if (idx == -1) {
- return p_values[1];
- } else if (idx >= p_times.size() - 1) {
- return p_values[(p_times.size() - 1) * 3 + 1];
- }
- const float c = (p_time - p_times[idx]) / (p_times[idx + 1] - p_times[idx]);
- const T from = p_values[idx * 3 + 1];
- const T c1 = from + p_values[idx * 3 + 2];
- const T to = p_values[idx * 3 + 4];
- const T c2 = to + p_values[idx * 3 + 3];
- return interp.bezier(from, c1, c2, to, c);
- } break;
- }
- ERR_FAIL_V(p_values[0]);
- }
- void GLTFDocument::_import_animation(Ref<GLTFState> p_state, AnimationPlayer *p_animation_player, const GLTFAnimationIndex p_index, const float p_bake_fps, const bool p_trimming, const bool p_remove_immutable_tracks) {
- Ref<GLTFAnimation> anim = p_state->animations[p_index];
- String anim_name = anim->get_name();
- if (anim_name.is_empty()) {
- // No node represent these, and they are not in the hierarchy, so just make a unique name
- anim_name = _gen_unique_name(p_state, "Animation");
- }
- Ref<Animation> animation;
- animation.instantiate();
- animation->set_name(anim_name);
- if (anim->get_loop()) {
- animation->set_loop_mode(Animation::LOOP_LINEAR);
- }
- double anim_start = p_trimming ? INFINITY : 0.0;
- double anim_end = 0.0;
- for (const KeyValue<int, GLTFAnimation::Track> &track_i : anim->get_tracks()) {
- const GLTFAnimation::Track &track = track_i.value;
- //need to find the path: for skeletons, weight tracks will affect the mesh
- NodePath node_path;
- //for skeletons, transform tracks always affect bones
- NodePath transform_node_path;
- //for meshes, especially skinned meshes, there are cases where it will be added as a child
- NodePath mesh_instance_node_path;
- GLTFNodeIndex node_index = track_i.key;
- const Ref<GLTFNode> gltf_node = p_state->nodes[track_i.key];
- Node *root = p_animation_player->get_parent();
- ERR_FAIL_COND(root == nullptr);
- HashMap<GLTFNodeIndex, Node *>::Iterator node_element = p_state->scene_nodes.find(node_index);
- ERR_CONTINUE_MSG(!node_element, vformat("Unable to find node %d for animation.", node_index));
- node_path = root->get_path_to(node_element->value);
- HashMap<GLTFNodeIndex, ImporterMeshInstance3D *>::Iterator mesh_instance_element = p_state->scene_mesh_instances.find(node_index);
- if (mesh_instance_element) {
- mesh_instance_node_path = root->get_path_to(mesh_instance_element->value);
- } else {
- mesh_instance_node_path = node_path;
- }
- if (gltf_node->skeleton >= 0) {
- const Skeleton3D *sk = p_state->skeletons[gltf_node->skeleton]->godot_skeleton;
- ERR_FAIL_COND(sk == nullptr);
- const String path = p_animation_player->get_parent()->get_path_to(sk);
- const String bone = gltf_node->get_name();
- transform_node_path = path + ":" + bone;
- } else {
- transform_node_path = node_path;
- }
- if (p_trimming) {
- for (int i = 0; i < track.rotation_track.times.size(); i++) {
- anim_start = MIN(anim_start, track.rotation_track.times[i]);
- anim_end = MAX(anim_end, track.rotation_track.times[i]);
- }
- for (int i = 0; i < track.position_track.times.size(); i++) {
- anim_start = MIN(anim_start, track.position_track.times[i]);
- anim_end = MAX(anim_end, track.position_track.times[i]);
- }
- for (int i = 0; i < track.scale_track.times.size(); i++) {
- anim_start = MIN(anim_start, track.scale_track.times[i]);
- anim_end = MAX(anim_end, track.scale_track.times[i]);
- }
- for (int i = 0; i < track.weight_tracks.size(); i++) {
- for (int j = 0; j < track.weight_tracks[i].times.size(); j++) {
- anim_start = MIN(anim_start, track.weight_tracks[i].times[j]);
- anim_end = MAX(anim_end, track.weight_tracks[i].times[j]);
- }
- }
- } else {
- // If you don't use trimming and the first key time is not at 0.0, fake keys will be inserted.
- for (int i = 0; i < track.rotation_track.times.size(); i++) {
- anim_end = MAX(anim_end, track.rotation_track.times[i]);
- }
- for (int i = 0; i < track.position_track.times.size(); i++) {
- anim_end = MAX(anim_end, track.position_track.times[i]);
- }
- for (int i = 0; i < track.scale_track.times.size(); i++) {
- anim_end = MAX(anim_end, track.scale_track.times[i]);
- }
- for (int i = 0; i < track.weight_tracks.size(); i++) {
- for (int j = 0; j < track.weight_tracks[i].times.size(); j++) {
- anim_end = MAX(anim_end, track.weight_tracks[i].times[j]);
- }
- }
- }
- // Animated TRS properties will not affect a skinned mesh.
- const bool transform_affects_skinned_mesh_instance = gltf_node->skeleton < 0 && gltf_node->skin >= 0;
- if ((track.rotation_track.values.size() || track.position_track.values.size() || track.scale_track.values.size()) && !transform_affects_skinned_mesh_instance) {
- //make transform track
- int base_idx = animation->get_track_count();
- int position_idx = -1;
- int rotation_idx = -1;
- int scale_idx = -1;
- if (track.position_track.values.size()) {
- bool is_default = true; //discard the track if all it contains is default values
- if (p_remove_immutable_tracks) {
- Vector3 base_pos = p_state->nodes[track_i.key]->position;
- for (int i = 0; i < track.position_track.times.size(); i++) {
- Vector3 value = track.position_track.values[track.position_track.interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE ? (1 + i * 3) : i];
- if (!value.is_equal_approx(base_pos)) {
- is_default = false;
- break;
- }
- }
- }
- if (!p_remove_immutable_tracks || !is_default) {
- position_idx = base_idx;
- animation->add_track(Animation::TYPE_POSITION_3D);
- animation->track_set_path(position_idx, transform_node_path);
- animation->track_set_imported(position_idx, true); //helps merging later
- base_idx++;
- }
- }
- if (track.rotation_track.values.size()) {
- bool is_default = true; //discard the track if all it contains is default values
- if (p_remove_immutable_tracks) {
- Quaternion base_rot = p_state->nodes[track_i.key]->rotation.normalized();
- for (int i = 0; i < track.rotation_track.times.size(); i++) {
- Quaternion value = track.rotation_track.values[track.rotation_track.interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE ? (1 + i * 3) : i].normalized();
- if (!value.is_equal_approx(base_rot)) {
- is_default = false;
- break;
- }
- }
- }
- if (!p_remove_immutable_tracks || !is_default) {
- rotation_idx = base_idx;
- animation->add_track(Animation::TYPE_ROTATION_3D);
- animation->track_set_path(rotation_idx, transform_node_path);
- animation->track_set_imported(rotation_idx, true); //helps merging later
- base_idx++;
- }
- }
- if (track.scale_track.values.size()) {
- bool is_default = true; //discard the track if all it contains is default values
- if (p_remove_immutable_tracks) {
- Vector3 base_scale = p_state->nodes[track_i.key]->scale;
- for (int i = 0; i < track.scale_track.times.size(); i++) {
- Vector3 value = track.scale_track.values[track.scale_track.interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE ? (1 + i * 3) : i];
- if (!value.is_equal_approx(base_scale)) {
- is_default = false;
- break;
- }
- }
- }
- if (!p_remove_immutable_tracks || !is_default) {
- scale_idx = base_idx;
- animation->add_track(Animation::TYPE_SCALE_3D);
- animation->track_set_path(scale_idx, transform_node_path);
- animation->track_set_imported(scale_idx, true); //helps merging later
- base_idx++;
- }
- }
- const double increment = 1.0 / p_bake_fps;
- double time = anim_start;
- Vector3 base_pos;
- Quaternion base_rot;
- Vector3 base_scale = Vector3(1, 1, 1);
- if (rotation_idx == -1) {
- base_rot = p_state->nodes[track_i.key]->rotation.normalized();
- }
- if (position_idx == -1) {
- base_pos = p_state->nodes[track_i.key]->position;
- }
- if (scale_idx == -1) {
- base_scale = p_state->nodes[track_i.key]->scale;
- }
- bool last = false;
- while (true) {
- Vector3 pos = base_pos;
- Quaternion rot = base_rot;
- Vector3 scale = base_scale;
- if (position_idx >= 0) {
- pos = _interpolate_track<Vector3>(track.position_track.times, track.position_track.values, time, track.position_track.interpolation);
- animation->position_track_insert_key(position_idx, time - anim_start, pos);
- }
- if (rotation_idx >= 0) {
- rot = _interpolate_track<Quaternion>(track.rotation_track.times, track.rotation_track.values, time, track.rotation_track.interpolation);
- animation->rotation_track_insert_key(rotation_idx, time - anim_start, rot);
- }
- if (scale_idx >= 0) {
- scale = _interpolate_track<Vector3>(track.scale_track.times, track.scale_track.values, time, track.scale_track.interpolation);
- animation->scale_track_insert_key(scale_idx, time - anim_start, scale);
- }
- if (last) {
- break;
- }
- time += increment;
- if (time >= anim_end) {
- last = true;
- time = anim_end;
- }
- }
- }
- for (int i = 0; i < track.weight_tracks.size(); i++) {
- ERR_CONTINUE(gltf_node->mesh < 0 || gltf_node->mesh >= p_state->meshes.size());
- Ref<GLTFMesh> mesh = p_state->meshes[gltf_node->mesh];
- ERR_CONTINUE(mesh.is_null());
- ERR_CONTINUE(mesh->get_mesh().is_null());
- ERR_CONTINUE(mesh->get_mesh()->get_mesh().is_null());
- const String blend_path = String(mesh_instance_node_path) + ":" + String(mesh->get_mesh()->get_blend_shape_name(i));
- const int track_idx = animation->get_track_count();
- animation->add_track(Animation::TYPE_BLEND_SHAPE);
- animation->track_set_path(track_idx, blend_path);
- animation->track_set_imported(track_idx, true); //helps merging later
- // Only LINEAR and STEP (NEAREST) can be supported out of the box by Godot's Animation,
- // the other modes have to be baked.
- GLTFAnimation::Interpolation gltf_interp = track.weight_tracks[i].interpolation;
- if (gltf_interp == GLTFAnimation::INTERP_LINEAR || gltf_interp == GLTFAnimation::INTERP_STEP) {
- animation->track_set_interpolation_type(track_idx, gltf_interp == GLTFAnimation::INTERP_STEP ? Animation::INTERPOLATION_NEAREST : Animation::INTERPOLATION_LINEAR);
- for (int j = 0; j < track.weight_tracks[i].times.size(); j++) {
- const float t = track.weight_tracks[i].times[j];
- const float attribs = track.weight_tracks[i].values[j];
- animation->blend_shape_track_insert_key(track_idx, t, attribs);
- }
- } else {
- // CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies.
- const double increment = 1.0 / p_bake_fps;
- double time = 0.0;
- bool last = false;
- while (true) {
- real_t blend = _interpolate_track<real_t>(track.weight_tracks[i].times, track.weight_tracks[i].values, time, gltf_interp);
- animation->blend_shape_track_insert_key(track_idx, time - anim_start, blend);
- if (last) {
- break;
- }
- time += increment;
- if (time >= anim_end) {
- last = true;
- time = anim_end;
- }
- }
- }
- }
- }
- animation->set_length(anim_end - anim_start);
- Ref<AnimationLibrary> library;
- if (!p_animation_player->has_animation_library("")) {
- library.instantiate();
- p_animation_player->add_animation_library("", library);
- } else {
- library = p_animation_player->get_animation_library("");
- }
- library->add_animation(anim_name, animation);
- }
- void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> p_state) {
- for (GLTFNodeIndex mi_node_i = 0; mi_node_i < p_state->nodes.size(); ++mi_node_i) {
- Ref<GLTFNode> node = p_state->nodes[mi_node_i];
- if (node->mesh < 0) {
- continue;
- }
- HashMap<GLTFNodeIndex, Node *>::Iterator mi_element = p_state->scene_nodes.find(mi_node_i);
- if (!mi_element) {
- continue;
- }
- MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(mi_element->value);
- if (!mi) {
- continue;
- }
- Transform3D mi_xform = mi->get_transform();
- node->scale = mi_xform.basis.get_scale();
- node->rotation = mi_xform.basis.get_rotation_quaternion();
- node->position = mi_xform.origin;
- Node *skel_node = mi->get_node_or_null(mi->get_skeleton_path());
- Skeleton3D *godot_skeleton = Object::cast_to<Skeleton3D>(skel_node);
- if (!godot_skeleton || godot_skeleton->get_bone_count() == 0) {
- continue;
- }
- // At this point in the code, we know we have a Skeleton3D with at least one bone.
- Ref<Skin> skin = mi->get_skin();
- Ref<GLTFSkin> gltf_skin;
- gltf_skin.instantiate();
- Array json_joints;
- if (p_state->skeleton3d_to_gltf_skeleton.has(godot_skeleton->get_instance_id())) {
- // This is a skinned mesh. If the mesh has no ARRAY_WEIGHTS or ARRAY_BONES, it will be invisible.
- const GLTFSkeletonIndex skeleton_gltf_i = p_state->skeleton3d_to_gltf_skeleton[godot_skeleton->get_instance_id()];
- Ref<GLTFSkeleton> gltf_skeleton = p_state->skeletons[skeleton_gltf_i];
- int bone_cnt = godot_skeleton->get_bone_count();
- ERR_FAIL_COND(bone_cnt != gltf_skeleton->joints.size());
- ObjectID gltf_skin_key;
- if (skin.is_valid()) {
- gltf_skin_key = skin->get_instance_id();
- }
- ObjectID gltf_skel_key = godot_skeleton->get_instance_id();
- GLTFSkinIndex skin_gltf_i = -1;
- GLTFNodeIndex root_gltf_i = -1;
- if (!gltf_skeleton->roots.is_empty()) {
- root_gltf_i = gltf_skeleton->roots[0];
- }
- if (p_state->skin_and_skeleton3d_to_gltf_skin.has(gltf_skin_key) && p_state->skin_and_skeleton3d_to_gltf_skin[gltf_skin_key].has(gltf_skel_key)) {
- skin_gltf_i = p_state->skin_and_skeleton3d_to_gltf_skin[gltf_skin_key][gltf_skel_key];
- } else {
- if (skin.is_null()) {
- // Note that gltf_skin_key should remain null, so these can share a reference.
- skin = godot_skeleton->create_skin_from_rest_transforms();
- }
- gltf_skin.instantiate();
- gltf_skin->godot_skin = skin;
- gltf_skin->set_name(skin->get_name());
- gltf_skin->skeleton = skeleton_gltf_i;
- gltf_skin->skin_root = root_gltf_i;
- //gltf_state->godot_to_gltf_node[skel_node]
- HashMap<StringName, int> bone_name_to_idx;
- for (int bone_i = 0; bone_i < bone_cnt; bone_i++) {
- bone_name_to_idx[godot_skeleton->get_bone_name(bone_i)] = bone_i;
- }
- for (int bind_i = 0, cnt = skin->get_bind_count(); bind_i < cnt; bind_i++) {
- int bone_i = skin->get_bind_bone(bind_i);
- Transform3D bind_pose = skin->get_bind_pose(bind_i);
- StringName bind_name = skin->get_bind_name(bind_i);
- if (bind_name != StringName()) {
- bone_i = bone_name_to_idx[bind_name];
- }
- ERR_CONTINUE(bone_i < 0 || bone_i >= bone_cnt);
- if (bind_name == StringName()) {
- bind_name = godot_skeleton->get_bone_name(bone_i);
- }
- GLTFNodeIndex skeleton_bone_i = gltf_skeleton->joints[bone_i];
- gltf_skin->joints_original.push_back(skeleton_bone_i);
- gltf_skin->joints.push_back(skeleton_bone_i);
- gltf_skin->inverse_binds.push_back(bind_pose);
- if (godot_skeleton->get_bone_parent(bone_i) == -1) {
- gltf_skin->roots.push_back(skeleton_bone_i);
- }
- gltf_skin->joint_i_to_bone_i[bind_i] = bone_i;
- gltf_skin->joint_i_to_name[bind_i] = bind_name;
- }
- skin_gltf_i = p_state->skins.size();
- p_state->skins.push_back(gltf_skin);
- p_state->skin_and_skeleton3d_to_gltf_skin[gltf_skin_key][gltf_skel_key] = skin_gltf_i;
- }
- node->skin = skin_gltf_i;
- node->skeleton = skeleton_gltf_i;
- }
- }
- }
- float GLTFDocument::solve_metallic(float p_dielectric_specular, float p_diffuse, float p_specular, float p_one_minus_specular_strength) {
- if (p_specular <= p_dielectric_specular) {
- return 0.0f;
- }
- const float a = p_dielectric_specular;
- const float b = p_diffuse * p_one_minus_specular_strength / (1.0f - p_dielectric_specular) + p_specular - 2.0f * p_dielectric_specular;
- const float c = p_dielectric_specular - p_specular;
- const float D = b * b - 4.0f * a * c;
- return CLAMP((-b + Math::sqrt(D)) / (2.0f * a), 0.0f, 1.0f);
- }
- float GLTFDocument::get_perceived_brightness(const Color p_color) {
- const Color coeff = Color(R_BRIGHTNESS_COEFF, G_BRIGHTNESS_COEFF, B_BRIGHTNESS_COEFF);
- const Color value = coeff * (p_color * p_color);
- const float r = value.r;
- const float g = value.g;
- const float b = value.b;
- return Math::sqrt(r + g + b);
- }
- float GLTFDocument::get_max_component(const Color &p_color) {
- const float r = p_color.r;
- const float g = p_color.g;
- const float b = p_color.b;
- return MAX(MAX(r, g), b);
- }
- void GLTFDocument::_process_mesh_instances(Ref<GLTFState> p_state, Node *p_scene_root) {
- for (GLTFNodeIndex node_i = 0; node_i < p_state->nodes.size(); ++node_i) {
- Ref<GLTFNode> node = p_state->nodes[node_i];
- if (node->skin >= 0 && node->mesh >= 0) {
- const GLTFSkinIndex skin_i = node->skin;
- ImporterMeshInstance3D *mi = nullptr;
- HashMap<GLTFNodeIndex, ImporterMeshInstance3D *>::Iterator mi_element = p_state->scene_mesh_instances.find(node_i);
- if (mi_element) {
- mi = mi_element->value;
- } else {
- HashMap<GLTFNodeIndex, Node *>::Iterator si_element = p_state->scene_nodes.find(node_i);
- ERR_CONTINUE_MSG(!si_element, vformat("Unable to find node %d", node_i));
- mi = Object::cast_to<ImporterMeshInstance3D>(si_element->value);
- ERR_CONTINUE_MSG(mi == nullptr, vformat("Unable to cast node %d of type %s to ImporterMeshInstance3D", node_i, si_element->value->get_class_name()));
- }
- const GLTFSkeletonIndex skel_i = p_state->skins.write[node->skin]->skeleton;
- Ref<GLTFSkeleton> gltf_skeleton = p_state->skeletons.write[skel_i];
- Skeleton3D *skeleton = gltf_skeleton->godot_skeleton;
- ERR_CONTINUE_MSG(skeleton == nullptr, vformat("Unable to find Skeleton for node %d skin %d", node_i, skin_i));
- mi->get_parent()->remove_child(mi);
- skeleton->add_child(mi, true);
- mi->set_owner(p_scene_root);
- mi->set_skin(p_state->skins.write[skin_i]->godot_skin);
- mi->set_skeleton_path(mi->get_path_to(skeleton));
- mi->set_transform(Transform3D());
- }
- }
- }
- GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> p_state, GLTFAnimation::Track p_track, Ref<Animation> p_animation, int32_t p_track_i, GLTFNodeIndex p_node_i) {
- Animation::InterpolationType interpolation = p_animation->track_get_interpolation_type(p_track_i);
- GLTFAnimation::Interpolation gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
- if (interpolation == Animation::InterpolationType::INTERPOLATION_LINEAR) {
- gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
- } else if (interpolation == Animation::InterpolationType::INTERPOLATION_NEAREST) {
- gltf_interpolation = GLTFAnimation::INTERP_STEP;
- } else if (interpolation == Animation::InterpolationType::INTERPOLATION_CUBIC) {
- gltf_interpolation = GLTFAnimation::INTERP_CUBIC_SPLINE;
- }
- Animation::TrackType track_type = p_animation->track_get_type(p_track_i);
- int32_t key_count = p_animation->track_get_key_count(p_track_i);
- Vector<real_t> times;
- times.resize(key_count);
- String path = p_animation->track_get_path(p_track_i);
- for (int32_t key_i = 0; key_i < key_count; key_i++) {
- times.write[key_i] = p_animation->track_get_key_time(p_track_i, key_i);
- }
- double anim_end = p_animation->get_length();
- if (track_type == Animation::TYPE_SCALE_3D) {
- if (gltf_interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE) {
- gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
- p_track.scale_track.times.clear();
- p_track.scale_track.values.clear();
- // CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies.
- const double increment = 1.0 / BAKE_FPS;
- double time = 0.0;
- bool last = false;
- while (true) {
- Vector3 scale;
- Error err = p_animation->try_scale_track_interpolate(p_track_i, time, &scale);
- ERR_CONTINUE(err != OK);
- p_track.scale_track.values.push_back(scale);
- p_track.scale_track.times.push_back(time);
- if (last) {
- break;
- }
- time += increment;
- if (time >= anim_end) {
- last = true;
- time = anim_end;
- }
- }
- } else {
- p_track.scale_track.times = times;
- p_track.scale_track.interpolation = gltf_interpolation;
- p_track.scale_track.values.resize(key_count);
- for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Vector3 scale;
- Error err = p_animation->scale_track_get_key(p_track_i, key_i, &scale);
- ERR_CONTINUE(err != OK);
- p_track.scale_track.values.write[key_i] = scale;
- }
- }
- } else if (track_type == Animation::TYPE_POSITION_3D) {
- if (gltf_interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE) {
- gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
- p_track.position_track.times.clear();
- p_track.position_track.values.clear();
- // CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies.
- const double increment = 1.0 / BAKE_FPS;
- double time = 0.0;
- bool last = false;
- while (true) {
- Vector3 scale;
- Error err = p_animation->try_position_track_interpolate(p_track_i, time, &scale);
- ERR_CONTINUE(err != OK);
- p_track.position_track.values.push_back(scale);
- p_track.position_track.times.push_back(time);
- if (last) {
- break;
- }
- time += increment;
- if (time >= anim_end) {
- last = true;
- time = anim_end;
- }
- }
- } else {
- p_track.position_track.times = times;
- p_track.position_track.values.resize(key_count);
- p_track.position_track.interpolation = gltf_interpolation;
- for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Vector3 position;
- Error err = p_animation->position_track_get_key(p_track_i, key_i, &position);
- ERR_CONTINUE(err != OK);
- p_track.position_track.values.write[key_i] = position;
- }
- }
- } else if (track_type == Animation::TYPE_ROTATION_3D) {
- if (gltf_interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE) {
- gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
- p_track.rotation_track.times.clear();
- p_track.rotation_track.values.clear();
- // CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies.
- const double increment = 1.0 / BAKE_FPS;
- double time = 0.0;
- bool last = false;
- while (true) {
- Quaternion rotation;
- Error err = p_animation->try_rotation_track_interpolate(p_track_i, time, &rotation);
- ERR_CONTINUE(err != OK);
- p_track.rotation_track.values.push_back(rotation);
- p_track.rotation_track.times.push_back(time);
- if (last) {
- break;
- }
- time += increment;
- if (time >= anim_end) {
- last = true;
- time = anim_end;
- }
- }
- } else {
- p_track.rotation_track.times = times;
- p_track.rotation_track.values.resize(key_count);
- p_track.rotation_track.interpolation = gltf_interpolation;
- for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Quaternion rotation;
- Error err = p_animation->rotation_track_get_key(p_track_i, key_i, &rotation);
- ERR_CONTINUE(err != OK);
- p_track.rotation_track.values.write[key_i] = rotation;
- }
- }
- } else if (track_type == Animation::TYPE_VALUE) {
- if (path.contains(":position")) {
- p_track.position_track.interpolation = gltf_interpolation;
- p_track.position_track.times = times;
- p_track.position_track.values.resize(key_count);
- if (gltf_interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE) {
- gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
- p_track.position_track.times.clear();
- p_track.position_track.values.clear();
- // CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies.
- const double increment = 1.0 / BAKE_FPS;
- double time = 0.0;
- bool last = false;
- while (true) {
- Vector3 position;
- Error err = p_animation->try_position_track_interpolate(p_track_i, time, &position);
- ERR_CONTINUE(err != OK);
- p_track.position_track.values.push_back(position);
- p_track.position_track.times.push_back(time);
- if (last) {
- break;
- }
- time += increment;
- if (time >= anim_end) {
- last = true;
- time = anim_end;
- }
- }
- } else {
- for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Vector3 position = p_animation->track_get_key_value(p_track_i, key_i);
- p_track.position_track.values.write[key_i] = position;
- }
- }
- } else if (path.contains(":rotation")) {
- p_track.rotation_track.interpolation = gltf_interpolation;
- p_track.rotation_track.times = times;
- p_track.rotation_track.values.resize(key_count);
- if (gltf_interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE) {
- gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
- p_track.rotation_track.times.clear();
- p_track.rotation_track.values.clear();
- // CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies.
- const double increment = 1.0 / BAKE_FPS;
- double time = 0.0;
- bool last = false;
- while (true) {
- Quaternion rotation;
- Error err = p_animation->try_rotation_track_interpolate(p_track_i, time, &rotation);
- ERR_CONTINUE(err != OK);
- p_track.rotation_track.values.push_back(rotation);
- p_track.rotation_track.times.push_back(time);
- if (last) {
- break;
- }
- time += increment;
- if (time >= anim_end) {
- last = true;
- time = anim_end;
- }
- }
- } else {
- for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Vector3 rotation_radian = p_animation->track_get_key_value(p_track_i, key_i);
- p_track.rotation_track.values.write[key_i] = Quaternion::from_euler(rotation_radian);
- }
- }
- } else if (path.contains(":scale")) {
- p_track.scale_track.times = times;
- p_track.scale_track.interpolation = gltf_interpolation;
- p_track.scale_track.values.resize(key_count);
- p_track.scale_track.interpolation = gltf_interpolation;
- if (gltf_interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE) {
- gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
- p_track.scale_track.times.clear();
- p_track.scale_track.values.clear();
- // CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies.
- const double increment = 1.0 / BAKE_FPS;
- double time = 0.0;
- bool last = false;
- while (true) {
- Vector3 scale;
- Error err = p_animation->try_scale_track_interpolate(p_track_i, time, &scale);
- ERR_CONTINUE(err != OK);
- p_track.scale_track.values.push_back(scale);
- p_track.scale_track.times.push_back(time);
- if (last) {
- break;
- }
- time += increment;
- if (time >= anim_end) {
- last = true;
- time = anim_end;
- }
- }
- } else {
- for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Vector3 scale_track = p_animation->track_get_key_value(p_track_i, key_i);
- p_track.scale_track.values.write[key_i] = scale_track;
- }
- }
- }
- } else if (track_type == Animation::TYPE_BEZIER) {
- const int32_t keys = anim_end * BAKE_FPS;
- if (path.contains(":scale")) {
- if (!p_track.scale_track.times.size()) {
- p_track.scale_track.interpolation = gltf_interpolation;
- Vector<real_t> new_times;
- new_times.resize(keys);
- for (int32_t key_i = 0; key_i < keys; key_i++) {
- new_times.write[key_i] = key_i / BAKE_FPS;
- }
- p_track.scale_track.times = new_times;
- p_track.scale_track.values.resize(keys);
- for (int32_t key_i = 0; key_i < keys; key_i++) {
- p_track.scale_track.values.write[key_i] = Vector3(1.0f, 1.0f, 1.0f);
- }
- for (int32_t key_i = 0; key_i < keys; key_i++) {
- Vector3 bezier_track = p_track.scale_track.values[key_i];
- if (path.contains(":scale:x")) {
- bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
- } else if (path.contains(":scale:y")) {
- bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
- } else if (path.contains(":scale:z")) {
- bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
- }
- p_track.scale_track.values.write[key_i] = bezier_track;
- }
- }
- } else if (path.contains(":position")) {
- if (!p_track.position_track.times.size()) {
- p_track.position_track.interpolation = gltf_interpolation;
- Vector<real_t> new_times;
- new_times.resize(keys);
- for (int32_t key_i = 0; key_i < keys; key_i++) {
- new_times.write[key_i] = key_i / BAKE_FPS;
- }
- p_track.position_track.times = new_times;
- p_track.position_track.values.resize(keys);
- }
- for (int32_t key_i = 0; key_i < keys; key_i++) {
- Vector3 bezier_track = p_track.position_track.values[key_i];
- if (path.contains(":position:x")) {
- bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
- } else if (path.contains(":position:y")) {
- bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
- } else if (path.contains(":position:z")) {
- bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
- }
- p_track.position_track.values.write[key_i] = bezier_track;
- }
- } else if (path.contains(":rotation")) {
- if (!p_track.rotation_track.times.size()) {
- p_track.rotation_track.interpolation = gltf_interpolation;
- Vector<real_t> new_times;
- new_times.resize(keys);
- for (int32_t key_i = 0; key_i < keys; key_i++) {
- new_times.write[key_i] = key_i / BAKE_FPS;
- }
- p_track.rotation_track.times = new_times;
- p_track.rotation_track.values.resize(keys);
- }
- for (int32_t key_i = 0; key_i < keys; key_i++) {
- Quaternion bezier_track = p_track.rotation_track.values[key_i];
- if (path.contains(":rotation:x")) {
- bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
- } else if (path.contains(":rotation:y")) {
- bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
- } else if (path.contains(":rotation:z")) {
- bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
- } else if (path.contains(":rotation:w")) {
- bezier_track.w = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
- }
- p_track.rotation_track.values.write[key_i] = bezier_track;
- }
- }
- }
- return p_track;
- }
- void GLTFDocument::_convert_animation(Ref<GLTFState> p_state, AnimationPlayer *p_animation_player, String p_animation_track_name) {
- Ref<Animation> animation = p_animation_player->get_animation(p_animation_track_name);
- Ref<GLTFAnimation> gltf_animation;
- gltf_animation.instantiate();
- gltf_animation->set_name(_gen_unique_name(p_state, p_animation_track_name));
- for (int32_t track_i = 0; track_i < animation->get_track_count(); track_i++) {
- if (!animation->track_is_enabled(track_i)) {
- continue;
- }
- String final_track_path = animation->track_get_path(track_i);
- Node *animation_base_node = p_animation_player->get_parent();
- ERR_CONTINUE_MSG(!animation_base_node, "Cannot get the parent of the animation player.");
- if (String(final_track_path).contains(":position")) {
- const Vector<String> node_suffix = String(final_track_path).split(":position");
- const NodePath path = node_suffix[0];
- const Node *node = animation_base_node->get_node_or_null(path);
- ERR_CONTINUE_MSG(!node, "Cannot get the node from a position path.");
- for (const KeyValue<GLTFNodeIndex, Node *> &position_scene_node_i : p_state->scene_nodes) {
- if (position_scene_node_i.value == node) {
- GLTFNodeIndex node_index = position_scene_node_i.key;
- HashMap<int, GLTFAnimation::Track>::Iterator position_track_i = gltf_animation->get_tracks().find(node_index);
- GLTFAnimation::Track track;
- if (position_track_i) {
- track = position_track_i->value;
- }
- track = _convert_animation_track(p_state, track, animation, track_i, node_index);
- gltf_animation->get_tracks().insert(node_index, track);
- }
- }
- } else if (String(final_track_path).contains(":rotation_degrees")) {
- const Vector<String> node_suffix = String(final_track_path).split(":rotation_degrees");
- const NodePath path = node_suffix[0];
- const Node *node = animation_base_node->get_node_or_null(path);
- ERR_CONTINUE_MSG(!node, "Cannot get the node from a rotation degrees path.");
- for (const KeyValue<GLTFNodeIndex, Node *> &rotation_degree_scene_node_i : p_state->scene_nodes) {
- if (rotation_degree_scene_node_i.value == node) {
- GLTFNodeIndex node_index = rotation_degree_scene_node_i.key;
- HashMap<int, GLTFAnimation::Track>::Iterator rotation_degree_track_i = gltf_animation->get_tracks().find(node_index);
- GLTFAnimation::Track track;
- if (rotation_degree_track_i) {
- track = rotation_degree_track_i->value;
- }
- track = _convert_animation_track(p_state, track, animation, track_i, node_index);
- gltf_animation->get_tracks().insert(node_index, track);
- }
- }
- } else if (String(final_track_path).contains(":scale")) {
- const Vector<String> node_suffix = String(final_track_path).split(":scale");
- const NodePath path = node_suffix[0];
- const Node *node = animation_base_node->get_node_or_null(path);
- ERR_CONTINUE_MSG(!node, "Cannot get the node from a scale path.");
- for (const KeyValue<GLTFNodeIndex, Node *> &scale_scene_node_i : p_state->scene_nodes) {
- if (scale_scene_node_i.value == node) {
- GLTFNodeIndex node_index = scale_scene_node_i.key;
- HashMap<int, GLTFAnimation::Track>::Iterator scale_track_i = gltf_animation->get_tracks().find(node_index);
- GLTFAnimation::Track track;
- if (scale_track_i) {
- track = scale_track_i->value;
- }
- track = _convert_animation_track(p_state, track, animation, track_i, node_index);
- gltf_animation->get_tracks().insert(node_index, track);
- }
- }
- } else if (String(final_track_path).contains(":transform")) {
- const Vector<String> node_suffix = String(final_track_path).split(":transform");
- const NodePath path = node_suffix[0];
- const Node *node = animation_base_node->get_node_or_null(path);
- ERR_CONTINUE_MSG(!node, "Cannot get the node from a transform path.");
- for (const KeyValue<GLTFNodeIndex, Node *> &transform_track_i : p_state->scene_nodes) {
- if (transform_track_i.value == node) {
- GLTFAnimation::Track track;
- track = _convert_animation_track(p_state, track, animation, track_i, transform_track_i.key);
- gltf_animation->get_tracks().insert(transform_track_i.key, track);
- }
- }
- } else if (String(final_track_path).contains(":") && animation->track_get_type(track_i) == Animation::TYPE_BLEND_SHAPE) {
- const Vector<String> node_suffix = String(final_track_path).split(":");
- const NodePath path = node_suffix[0];
- const String suffix = node_suffix[1];
- Node *node = animation_base_node->get_node_or_null(path);
- ERR_CONTINUE_MSG(!node, "Cannot get the node from a blend shape path.");
- MeshInstance3D *mi = cast_to<MeshInstance3D>(node);
- if (!mi) {
- continue;
- }
- Ref<Mesh> mesh = mi->get_mesh();
- ERR_CONTINUE(mesh.is_null());
- int32_t mesh_index = -1;
- for (const KeyValue<GLTFNodeIndex, Node *> &mesh_track_i : p_state->scene_nodes) {
- if (mesh_track_i.value == node) {
- mesh_index = mesh_track_i.key;
- }
- }
- ERR_CONTINUE(mesh_index == -1);
- HashMap<int, GLTFAnimation::Track> &tracks = gltf_animation->get_tracks();
- GLTFAnimation::Track track = gltf_animation->get_tracks().has(mesh_index) ? gltf_animation->get_tracks()[mesh_index] : GLTFAnimation::Track();
- if (!tracks.has(mesh_index)) {
- for (int32_t shape_i = 0; shape_i < mesh->get_blend_shape_count(); shape_i++) {
- String shape_name = mesh->get_blend_shape_name(shape_i);
- NodePath shape_path = String(path) + ":" + shape_name;
- int32_t shape_track_i = animation->find_track(shape_path, Animation::TYPE_BLEND_SHAPE);
- if (shape_track_i == -1) {
- GLTFAnimation::Channel<real_t> weight;
- weight.interpolation = GLTFAnimation::INTERP_LINEAR;
- weight.times.push_back(0.0f);
- weight.times.push_back(0.0f);
- weight.values.push_back(0.0f);
- weight.values.push_back(0.0f);
- track.weight_tracks.push_back(weight);
- continue;
- }
- Animation::InterpolationType interpolation = animation->track_get_interpolation_type(track_i);
- GLTFAnimation::Interpolation gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
- if (interpolation == Animation::InterpolationType::INTERPOLATION_LINEAR) {
- gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
- } else if (interpolation == Animation::InterpolationType::INTERPOLATION_NEAREST) {
- gltf_interpolation = GLTFAnimation::INTERP_STEP;
- } else if (interpolation == Animation::InterpolationType::INTERPOLATION_CUBIC) {
- gltf_interpolation = GLTFAnimation::INTERP_CUBIC_SPLINE;
- }
- int32_t key_count = animation->track_get_key_count(shape_track_i);
- GLTFAnimation::Channel<real_t> weight;
- weight.interpolation = gltf_interpolation;
- weight.times.resize(key_count);
- for (int32_t time_i = 0; time_i < key_count; time_i++) {
- weight.times.write[time_i] = animation->track_get_key_time(shape_track_i, time_i);
- }
- weight.values.resize(key_count);
- for (int32_t value_i = 0; value_i < key_count; value_i++) {
- weight.values.write[value_i] = animation->track_get_key_value(shape_track_i, value_i);
- }
- track.weight_tracks.push_back(weight);
- }
- tracks[mesh_index] = track;
- }
- } else if (String(final_track_path).contains(":")) {
- //Process skeleton
- const Vector<String> node_suffix = String(final_track_path).split(":");
- const String node = node_suffix[0];
- const NodePath node_path = node;
- const String suffix = node_suffix[1];
- Node *godot_node = animation_base_node->get_node_or_null(node_path);
- if (!godot_node) {
- continue;
- }
- Skeleton3D *skeleton = cast_to<Skeleton3D>(animation_base_node->get_node_or_null(node));
- if (!skeleton) {
- continue;
- }
- GLTFSkeletonIndex skeleton_gltf_i = -1;
- for (GLTFSkeletonIndex skeleton_i = 0; skeleton_i < p_state->skeletons.size(); skeleton_i++) {
- if (p_state->skeletons[skeleton_i]->godot_skeleton == cast_to<Skeleton3D>(godot_node)) {
- skeleton = p_state->skeletons[skeleton_i]->godot_skeleton;
- skeleton_gltf_i = skeleton_i;
- ERR_CONTINUE(!skeleton);
- Ref<GLTFSkeleton> skeleton_gltf = p_state->skeletons[skeleton_gltf_i];
- int32_t bone = skeleton->find_bone(suffix);
- ERR_CONTINUE_MSG(bone == -1, vformat("Cannot find the bone %s.", suffix));
- if (!skeleton_gltf->godot_bone_node.has(bone)) {
- continue;
- }
- GLTFNodeIndex node_i = skeleton_gltf->godot_bone_node[bone];
- HashMap<int, GLTFAnimation::Track>::Iterator property_track_i = gltf_animation->get_tracks().find(node_i);
- GLTFAnimation::Track track;
- if (property_track_i) {
- track = property_track_i->value;
- }
- track = _convert_animation_track(p_state, track, animation, track_i, node_i);
- gltf_animation->get_tracks()[node_i] = track;
- }
- }
- } else if (!String(final_track_path).contains(":")) {
- ERR_CONTINUE(!animation_base_node);
- Node *godot_node = animation_base_node->get_node_or_null(final_track_path);
- ERR_CONTINUE_MSG(!godot_node, vformat("Cannot get the node from a skeleton path %s.", final_track_path));
- for (const KeyValue<GLTFNodeIndex, Node *> &scene_node_i : p_state->scene_nodes) {
- if (scene_node_i.value == godot_node) {
- GLTFNodeIndex node_i = scene_node_i.key;
- HashMap<int, GLTFAnimation::Track>::Iterator node_track_i = gltf_animation->get_tracks().find(node_i);
- GLTFAnimation::Track track;
- if (node_track_i) {
- track = node_track_i->value;
- }
- track = _convert_animation_track(p_state, track, animation, track_i, node_i);
- gltf_animation->get_tracks()[node_i] = track;
- break;
- }
- }
- }
- }
- if (gltf_animation->get_tracks().size()) {
- p_state->animations.push_back(gltf_animation);
- }
- }
- Error GLTFDocument::_parse(Ref<GLTFState> p_state, String p_path, Ref<FileAccess> p_file) {
- Error err;
- if (p_file.is_null()) {
- return FAILED;
- }
- p_file->seek(0);
- uint32_t magic = p_file->get_32();
- if (magic == 0x46546C67) {
- //binary file
- //text file
- p_file->seek(0);
- err = _parse_glb(p_file, p_state);
- if (err != OK) {
- return err;
- }
- } else {
- p_file->seek(0);
- String text = p_file->get_as_utf8_string();
- JSON json;
- err = json.parse(text);
- if (err != OK) {
- _err_print_error("", "", json.get_error_line(), json.get_error_message().utf8().get_data(), false, ERR_HANDLER_SCRIPT);
- }
- ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- p_state->json = json.get_data();
- }
- if (!p_state->json.has("asset")) {
- return ERR_PARSE_ERROR;
- }
- Dictionary asset = p_state->json["asset"];
- if (!asset.has("version")) {
- return ERR_PARSE_ERROR;
- }
- String version = asset["version"];
- p_state->major_version = version.get_slice(".", 0).to_int();
- p_state->minor_version = version.get_slice(".", 1).to_int();
- document_extensions.clear();
- for (Ref<GLTFDocumentExtension> ext : all_document_extensions) {
- ERR_CONTINUE(ext.is_null());
- err = ext->import_preflight(p_state, p_state->json["extensionsUsed"]);
- if (err == OK) {
- document_extensions.push_back(ext);
- }
- }
- err = _parse_gltf_state(p_state, p_path);
- ERR_FAIL_COND_V(err != OK, err);
- return OK;
- }
- Dictionary _serialize_texture_transform_uv(Vector2 p_offset, Vector2 p_scale) {
- Dictionary texture_transform;
- bool is_offset = p_offset != Vector2(0.0, 0.0);
- if (is_offset) {
- Array offset;
- offset.resize(2);
- offset[0] = p_offset.x;
- offset[1] = p_offset.y;
- texture_transform["offset"] = offset;
- }
- bool is_scaled = p_scale != Vector2(1.0, 1.0);
- if (is_scaled) {
- Array scale;
- scale.resize(2);
- scale[0] = p_scale.x;
- scale[1] = p_scale.y;
- texture_transform["scale"] = scale;
- }
- Dictionary extension;
- // Note: Godot doesn't support texture rotation.
- if (is_offset || is_scaled) {
- extension["KHR_texture_transform"] = texture_transform;
- }
- return extension;
- }
- Dictionary GLTFDocument::_serialize_texture_transform_uv1(Ref<BaseMaterial3D> p_material) {
- ERR_FAIL_NULL_V(p_material, Dictionary());
- Vector3 offset = p_material->get_uv1_offset();
- Vector3 scale = p_material->get_uv1_scale();
- return _serialize_texture_transform_uv(Vector2(offset.x, offset.y), Vector2(scale.x, scale.y));
- }
- Dictionary GLTFDocument::_serialize_texture_transform_uv2(Ref<BaseMaterial3D> p_material) {
- ERR_FAIL_NULL_V(p_material, Dictionary());
- Vector3 offset = p_material->get_uv2_offset();
- Vector3 scale = p_material->get_uv2_scale();
- return _serialize_texture_transform_uv(Vector2(offset.x, offset.y), Vector2(scale.x, scale.y));
- }
- Error GLTFDocument::_serialize_version(Ref<GLTFState> p_state) {
- const String version = "2.0";
- p_state->major_version = version.get_slice(".", 0).to_int();
- p_state->minor_version = version.get_slice(".", 1).to_int();
- Dictionary asset;
- asset["version"] = version;
- String hash = String(VERSION_HASH);
- asset["generator"] = String(VERSION_FULL_NAME) + String("@") + (hash.is_empty() ? String("unknown") : hash);
- p_state->json["asset"] = asset;
- ERR_FAIL_COND_V(!asset.has("version"), Error::FAILED);
- ERR_FAIL_COND_V(!p_state->json.has("asset"), Error::FAILED);
- return OK;
- }
- Error GLTFDocument::_serialize_file(Ref<GLTFState> p_state, const String p_path) {
- Error err = FAILED;
- if (p_path.to_lower().ends_with("glb")) {
- err = _encode_buffer_glb(p_state, p_path);
- ERR_FAIL_COND_V(err != OK, err);
- Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::WRITE, &err);
- ERR_FAIL_COND_V(file.is_null(), FAILED);
- String json = Variant(p_state->json).to_json_string();
- const uint32_t magic = 0x46546C67; // GLTF
- const int32_t header_size = 12;
- const int32_t chunk_header_size = 8;
- CharString cs = json.utf8();
- const uint32_t text_data_length = cs.length();
- const uint32_t text_chunk_length = ((text_data_length + 3) & (~3));
- const uint32_t text_chunk_type = 0x4E4F534A; //JSON
- uint32_t binary_data_length = 0;
- if (p_state->buffers.size()) {
- binary_data_length = p_state->buffers[0].size();
- }
- const uint32_t binary_chunk_length = ((binary_data_length + 3) & (~3));
- const uint32_t binary_chunk_type = 0x004E4942; //BIN
- file->create(FileAccess::ACCESS_RESOURCES);
- file->store_32(magic);
- file->store_32(p_state->major_version); // version
- file->store_32(header_size + chunk_header_size + text_chunk_length + chunk_header_size + binary_chunk_length); // length
- file->store_32(text_chunk_length);
- file->store_32(text_chunk_type);
- file->store_buffer((uint8_t *)&cs[0], cs.length());
- for (uint32_t pad_i = text_data_length; pad_i < text_chunk_length; pad_i++) {
- file->store_8(' ');
- }
- if (binary_chunk_length) {
- file->store_32(binary_chunk_length);
- file->store_32(binary_chunk_type);
- file->store_buffer(p_state->buffers[0].ptr(), binary_data_length);
- }
- for (uint32_t pad_i = binary_data_length; pad_i < binary_chunk_length; pad_i++) {
- file->store_8(0);
- }
- } else {
- err = _encode_buffer_bins(p_state, p_path);
- ERR_FAIL_COND_V(err != OK, err);
- Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::WRITE, &err);
- ERR_FAIL_COND_V(file.is_null(), FAILED);
- file->create(FileAccess::ACCESS_RESOURCES);
- String json = Variant(p_state->json).to_json_string();
- file->store_string(json);
- }
- return err;
- }
- void GLTFDocument::_bind_methods() {
- ClassDB::bind_method(D_METHOD("append_from_file", "path", "state", "flags", "base_path"),
- &GLTFDocument::append_from_file, DEFVAL(0), DEFVAL(String()));
- ClassDB::bind_method(D_METHOD("append_from_buffer", "bytes", "base_path", "state", "flags"),
- &GLTFDocument::append_from_buffer, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("append_from_scene", "node", "state", "flags"),
- &GLTFDocument::append_from_scene, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("generate_scene", "state", "bake_fps", "trimming", "remove_immutable_tracks"),
- &GLTFDocument::generate_scene, DEFVAL(30), DEFVAL(false), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("generate_buffer", "state"),
- &GLTFDocument::generate_buffer);
- ClassDB::bind_method(D_METHOD("write_to_filesystem", "state", "path"),
- &GLTFDocument::write_to_filesystem);
- ClassDB::bind_static_method("GLTFDocument", D_METHOD("register_gltf_document_extension", "extension", "first_priority"),
- &GLTFDocument::register_gltf_document_extension, DEFVAL(false));
- ClassDB::bind_static_method("GLTFDocument", D_METHOD("unregister_gltf_document_extension", "extension"),
- &GLTFDocument::unregister_gltf_document_extension);
- }
- void GLTFDocument::_build_parent_hierachy(Ref<GLTFState> p_state) {
- // build the hierarchy
- for (GLTFNodeIndex node_i = 0; node_i < p_state->nodes.size(); node_i++) {
- for (int j = 0; j < p_state->nodes[node_i]->children.size(); j++) {
- GLTFNodeIndex child_i = p_state->nodes[node_i]->children[j];
- ERR_FAIL_INDEX(child_i, p_state->nodes.size());
- if (p_state->nodes.write[child_i]->parent != -1) {
- continue;
- }
- p_state->nodes.write[child_i]->parent = node_i;
- }
- }
- }
- Vector<Ref<GLTFDocumentExtension>> GLTFDocument::all_document_extensions;
- void GLTFDocument::register_gltf_document_extension(Ref<GLTFDocumentExtension> p_extension, bool p_first_priority) {
- if (all_document_extensions.find(p_extension) == -1) {
- if (p_first_priority) {
- all_document_extensions.insert(0, p_extension);
- } else {
- all_document_extensions.push_back(p_extension);
- }
- }
- }
- void GLTFDocument::unregister_gltf_document_extension(Ref<GLTFDocumentExtension> p_extension) {
- all_document_extensions.erase(p_extension);
- }
- void GLTFDocument::unregister_all_gltf_document_extensions() {
- all_document_extensions.clear();
- }
- PackedByteArray GLTFDocument::_serialize_glb_buffer(Ref<GLTFState> p_state, Error *r_err) {
- Error err = _encode_buffer_glb(p_state, "");
- if (r_err) {
- *r_err = err;
- }
- ERR_FAIL_COND_V(err != OK, PackedByteArray());
- String json = Variant(p_state->json).to_json_string();
- const uint32_t magic = 0x46546C67; // GLTF
- const int32_t header_size = 12;
- const int32_t chunk_header_size = 8;
- int32_t padding = (chunk_header_size + json.utf8().length()) % 4;
- json += String(" ").repeat(padding);
- CharString cs = json.utf8();
- const uint32_t text_chunk_length = cs.length();
- const uint32_t text_chunk_type = 0x4E4F534A; //JSON
- int32_t binary_data_length = 0;
- if (p_state->buffers.size()) {
- binary_data_length = p_state->buffers[0].size();
- }
- const int32_t binary_chunk_length = binary_data_length;
- const int32_t binary_chunk_type = 0x004E4942; //BIN
- Ref<StreamPeerBuffer> buffer;
- buffer.instantiate();
- buffer->put_32(magic);
- buffer->put_32(p_state->major_version); // version
- buffer->put_32(header_size + chunk_header_size + text_chunk_length + chunk_header_size + binary_data_length); // length
- buffer->put_32(text_chunk_length);
- buffer->put_32(text_chunk_type);
- buffer->put_data((uint8_t *)&cs[0], cs.length());
- if (binary_chunk_length) {
- buffer->put_32(binary_chunk_length);
- buffer->put_32(binary_chunk_type);
- buffer->put_data(p_state->buffers[0].ptr(), binary_data_length);
- }
- return buffer->get_data_array();
- }
- PackedByteArray GLTFDocument::generate_buffer(Ref<GLTFState> p_state) {
- ERR_FAIL_NULL_V(p_state, PackedByteArray());
- Error err = _serialize(p_state, "");
- ERR_FAIL_COND_V(err != OK, PackedByteArray());
- PackedByteArray bytes = _serialize_glb_buffer(p_state, &err);
- return bytes;
- }
- Error GLTFDocument::write_to_filesystem(Ref<GLTFState> p_state, const String &p_path) {
- ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
- Error err = _serialize(p_state, p_path);
- if (err != OK) {
- return err;
- }
- err = _serialize_file(p_state, p_path);
- if (err != OK) {
- return Error::FAILED;
- }
- return OK;
- }
- Node *GLTFDocument::generate_scene(Ref<GLTFState> p_state, float p_bake_fps, bool p_trimming, bool p_remove_immutable_tracks) {
- ERR_FAIL_NULL_V(p_state, nullptr);
- ERR_FAIL_INDEX_V(0, p_state->root_nodes.size(), nullptr);
- Error err = OK;
- GLTFNodeIndex gltf_root = p_state->root_nodes.write[0];
- Node *gltf_root_node = p_state->get_scene_node(gltf_root);
- Node *root = gltf_root_node->get_parent();
- ERR_FAIL_NULL_V(root, nullptr);
- _process_mesh_instances(p_state, root);
- if (p_state->get_create_animations() && p_state->animations.size()) {
- AnimationPlayer *ap = memnew(AnimationPlayer);
- root->add_child(ap, true);
- ap->set_owner(root);
- for (int i = 0; i < p_state->animations.size(); i++) {
- _import_animation(p_state, ap, i, p_bake_fps, p_trimming, p_remove_immutable_tracks);
- }
- }
- for (KeyValue<GLTFNodeIndex, Node *> E : p_state->scene_nodes) {
- ERR_CONTINUE(!E.value);
- for (Ref<GLTFDocumentExtension> ext : document_extensions) {
- ERR_CONTINUE(ext.is_null());
- ERR_CONTINUE(!p_state->json.has("nodes"));
- Array nodes = p_state->json["nodes"];
- ERR_CONTINUE(E.key >= nodes.size());
- ERR_CONTINUE(E.key < 0);
- Dictionary node_json = nodes[E.key];
- Ref<GLTFNode> gltf_node = p_state->nodes[E.key];
- err = ext->import_node(p_state, gltf_node, node_json, E.value);
- ERR_CONTINUE(err != OK);
- }
- }
- for (Ref<GLTFDocumentExtension> ext : document_extensions) {
- ERR_CONTINUE(ext.is_null());
- err = ext->import_post(p_state, root);
- ERR_CONTINUE(err != OK);
- }
- ERR_FAIL_NULL_V(root, nullptr);
- return root;
- }
- Error GLTFDocument::append_from_scene(Node *p_node, Ref<GLTFState> p_state, uint32_t p_flags) {
- ERR_FAIL_COND_V(p_state.is_null(), FAILED);
- p_state->use_named_skin_binds = p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS;
- p_state->discard_meshes_and_materials = p_flags & GLTF_IMPORT_DISCARD_MESHES_AND_MATERIALS;
- document_extensions.clear();
- for (Ref<GLTFDocumentExtension> ext : all_document_extensions) {
- ERR_CONTINUE(ext.is_null());
- Error err = ext->export_preflight(p_state, p_node);
- if (err == OK) {
- document_extensions.push_back(ext);
- }
- }
- _convert_scene_node(p_state, p_node, -1, -1);
- if (!p_state->buffers.size()) {
- p_state->buffers.push_back(Vector<uint8_t>());
- }
- return OK;
- }
- Error GLTFDocument::append_from_buffer(PackedByteArray p_bytes, String p_base_path, Ref<GLTFState> p_state, uint32_t p_flags) {
- ERR_FAIL_COND_V(p_state.is_null(), FAILED);
- // TODO Add missing texture and missing .bin file paths to r_missing_deps 2021-09-10 fire
- Error err = FAILED;
- p_state->use_named_skin_binds = p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS;
- p_state->discard_meshes_and_materials = p_flags & GLTF_IMPORT_DISCARD_MESHES_AND_MATERIALS;
- Ref<FileAccessMemory> file_access;
- file_access.instantiate();
- file_access->open_custom(p_bytes.ptr(), p_bytes.size());
- p_state->base_path = p_base_path.get_base_dir();
- err = _parse(p_state, p_state->base_path, file_access);
- ERR_FAIL_COND_V(err != OK, err);
- for (Ref<GLTFDocumentExtension> ext : document_extensions) {
- ERR_CONTINUE(ext.is_null());
- err = ext->import_post_parse(p_state);
- ERR_FAIL_COND_V(err != OK, err);
- }
- return OK;
- }
- Error GLTFDocument::_parse_gltf_state(Ref<GLTFState> p_state, const String &p_search_path) {
- Error err;
- /* PARSE EXTENSIONS */
- err = _parse_gltf_extensions(p_state);
- ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- /* PARSE SCENE */
- err = _parse_scenes(p_state);
- ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- /* PARSE NODES */
- err = _parse_nodes(p_state);
- ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- /* PARSE BUFFERS */
- err = _parse_buffers(p_state, p_search_path);
- ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- /* PARSE BUFFER VIEWS */
- err = _parse_buffer_views(p_state);
- ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- /* PARSE ACCESSORS */
- err = _parse_accessors(p_state);
- ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- if (!p_state->discard_meshes_and_materials) {
- /* PARSE IMAGES */
- err = _parse_images(p_state, p_search_path);
- ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- /* PARSE TEXTURE SAMPLERS */
- err = _parse_texture_samplers(p_state);
- ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- /* PARSE TEXTURES */
- err = _parse_textures(p_state);
- ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- /* PARSE TEXTURES */
- err = _parse_materials(p_state);
- ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- }
- /* PARSE SKINS */
- err = _parse_skins(p_state);
- ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- /* DETERMINE SKELETONS */
- err = _determine_skeletons(p_state);
- ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- /* CREATE SKELETONS */
- err = _create_skeletons(p_state);
- ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- /* CREATE SKINS */
- err = _create_skins(p_state);
- ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- /* PARSE MESHES (we have enough info now) */
- err = _parse_meshes(p_state);
- ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- /* PARSE LIGHTS */
- err = _parse_lights(p_state);
- ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- /* PARSE CAMERAS */
- err = _parse_cameras(p_state);
- ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- /* PARSE ANIMATIONS */
- err = _parse_animations(p_state);
- ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- /* ASSIGN SCENE NAMES */
- _assign_scene_names(p_state);
- Node3D *root = memnew(Node3D);
- for (int32_t root_i = 0; root_i < p_state->root_nodes.size(); root_i++) {
- _generate_scene_node(p_state, root, root, p_state->root_nodes[root_i]);
- }
- return OK;
- }
- Error GLTFDocument::append_from_file(String p_path, Ref<GLTFState> r_state, uint32_t p_flags, String p_base_path) {
- // TODO Add missing texture and missing .bin file paths to r_missing_deps 2021-09-10 fire
- if (r_state == Ref<GLTFState>()) {
- r_state.instantiate();
- }
- r_state->filename = p_path.get_file().get_basename();
- r_state->use_named_skin_binds = p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS;
- r_state->discard_meshes_and_materials = p_flags & GLTF_IMPORT_DISCARD_MESHES_AND_MATERIALS;
- Error err;
- Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::READ, &err);
- ERR_FAIL_COND_V(err != OK, ERR_FILE_CANT_OPEN);
- ERR_FAIL_NULL_V(file, ERR_FILE_CANT_OPEN);
- String base_path = p_base_path;
- if (base_path.is_empty()) {
- base_path = p_path.get_base_dir();
- }
- r_state->base_path = base_path;
- err = _parse(r_state, base_path, file);
- ERR_FAIL_COND_V(err != OK, err);
- for (Ref<GLTFDocumentExtension> ext : document_extensions) {
- ERR_CONTINUE(ext.is_null());
- err = ext->import_post_parse(r_state);
- ERR_FAIL_COND_V(err != OK, err);
- }
- return OK;
- }
- Error GLTFDocument::_parse_gltf_extensions(Ref<GLTFState> p_state) {
- ERR_FAIL_NULL_V(p_state, ERR_PARSE_ERROR);
- if (p_state->json.has("extensionsUsed")) {
- Vector<String> ext_array = p_state->json["extensionsUsed"];
- p_state->extensions_used = ext_array;
- }
- if (p_state->json.has("extensionsRequired")) {
- Vector<String> ext_array = p_state->json["extensionsRequired"];
- p_state->extensions_required = ext_array;
- }
- HashSet<String> supported_extensions;
- supported_extensions.insert("KHR_lights_punctual");
- supported_extensions.insert("KHR_materials_pbrSpecularGlossiness");
- supported_extensions.insert("KHR_texture_transform");
- supported_extensions.insert("KHR_materials_unlit");
- for (Ref<GLTFDocumentExtension> ext : document_extensions) {
- ERR_CONTINUE(ext.is_null());
- Vector<String> ext_supported_extensions = ext->get_supported_extensions();
- for (int i = 0; i < ext_supported_extensions.size(); ++i) {
- supported_extensions.insert(ext_supported_extensions[i]);
- }
- }
- Error ret = OK;
- for (int i = 0; i < p_state->extensions_required.size(); i++) {
- if (!supported_extensions.has(p_state->extensions_required[i])) {
- ERR_PRINT("GLTF: Can't import file '" + p_state->filename + "', required extension '" + String(p_state->extensions_required[i]) + "' is not supported. Are you missing a GLTFDocumentExtension plugin?");
- ret = ERR_UNAVAILABLE;
- }
- }
- return ret;
- }
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