gdscript_compiler.h 8.1 KB

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  1. /**************************************************************************/
  2. /* gdscript_compiler.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GDSCRIPT_COMPILER_H
  31. #define GDSCRIPT_COMPILER_H
  32. #include "core/templates/hash_set.h"
  33. #include "gdscript.h"
  34. #include "gdscript_codegen.h"
  35. #include "gdscript_function.h"
  36. #include "gdscript_parser.h"
  37. class GDScriptCompiler {
  38. const GDScriptParser *parser = nullptr;
  39. HashSet<GDScript *> parsed_classes;
  40. HashSet<GDScript *> parsing_classes;
  41. GDScript *main_script = nullptr;
  42. struct CodeGen {
  43. GDScript *script = nullptr;
  44. const GDScriptParser::ClassNode *class_node = nullptr;
  45. const GDScriptParser::FunctionNode *function_node = nullptr;
  46. StringName function_name;
  47. GDScriptCodeGenerator *generator = nullptr;
  48. HashMap<StringName, GDScriptCodeGenerator::Address> parameters;
  49. HashMap<StringName, GDScriptCodeGenerator::Address> locals;
  50. List<HashMap<StringName, GDScriptCodeGenerator::Address>> locals_stack;
  51. GDScriptCodeGenerator::Address add_local(const StringName &p_name, const GDScriptDataType &p_type) {
  52. uint32_t addr = generator->add_local(p_name, p_type);
  53. locals[p_name] = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::LOCAL_VARIABLE, addr, p_type);
  54. return locals[p_name];
  55. }
  56. GDScriptCodeGenerator::Address add_local_constant(const StringName &p_name, const Variant &p_value) {
  57. uint32_t addr = generator->add_local_constant(p_name, p_value);
  58. locals[p_name] = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::CONSTANT, addr);
  59. return locals[p_name];
  60. }
  61. GDScriptCodeGenerator::Address add_temporary(const GDScriptDataType &p_type = GDScriptDataType()) {
  62. uint32_t addr = generator->add_temporary(p_type);
  63. return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::TEMPORARY, addr, p_type);
  64. }
  65. GDScriptCodeGenerator::Address add_constant(const Variant &p_constant) {
  66. GDScriptDataType type;
  67. type.has_type = true;
  68. type.kind = GDScriptDataType::BUILTIN;
  69. type.builtin_type = p_constant.get_type();
  70. if (type.builtin_type == Variant::OBJECT) {
  71. Object *obj = p_constant;
  72. if (obj) {
  73. type.kind = GDScriptDataType::NATIVE;
  74. type.native_type = obj->get_class_name();
  75. Ref<Script> scr = obj->get_script();
  76. if (scr.is_valid()) {
  77. type.script_type = scr.ptr();
  78. Ref<GDScript> gdscript = scr;
  79. if (gdscript.is_valid()) {
  80. type.kind = GDScriptDataType::GDSCRIPT;
  81. } else {
  82. type.kind = GDScriptDataType::SCRIPT;
  83. }
  84. }
  85. } else {
  86. type.builtin_type = Variant::NIL;
  87. }
  88. }
  89. uint32_t addr = generator->add_or_get_constant(p_constant);
  90. return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::CONSTANT, addr, type);
  91. }
  92. void start_block() {
  93. HashMap<StringName, GDScriptCodeGenerator::Address> old_locals = locals;
  94. locals_stack.push_back(old_locals);
  95. generator->start_block();
  96. }
  97. void end_block() {
  98. locals = locals_stack.back()->get();
  99. locals_stack.pop_back();
  100. generator->end_block();
  101. }
  102. };
  103. bool _is_class_member_property(CodeGen &codegen, const StringName &p_name);
  104. bool _is_class_member_property(GDScript *owner, const StringName &p_name);
  105. bool _is_local_or_parameter(CodeGen &codegen, const StringName &p_name);
  106. void _set_error(const String &p_error, const GDScriptParser::Node *p_node);
  107. Error _create_binary_operator(CodeGen &codegen, const GDScriptParser::BinaryOpNode *on, Variant::Operator op, bool p_initializer = false, const GDScriptCodeGenerator::Address &p_index_addr = GDScriptCodeGenerator::Address());
  108. Error _create_binary_operator(CodeGen &codegen, const GDScriptParser::ExpressionNode *p_left_operand, const GDScriptParser::ExpressionNode *p_right_operand, Variant::Operator op, bool p_initializer = false, const GDScriptCodeGenerator::Address &p_index_addr = GDScriptCodeGenerator::Address());
  109. GDScriptDataType _gdtype_from_datatype(const GDScriptParser::DataType &p_datatype, GDScript *p_owner);
  110. GDScriptCodeGenerator::Address _parse_assign_right_expression(CodeGen &codegen, Error &r_error, const GDScriptParser::AssignmentNode *p_assignmentint, const GDScriptCodeGenerator::Address &p_index_addr = GDScriptCodeGenerator::Address());
  111. GDScriptCodeGenerator::Address _parse_expression(CodeGen &codegen, Error &r_error, const GDScriptParser::ExpressionNode *p_expression, bool p_root = false, bool p_initializer = false, const GDScriptCodeGenerator::Address &p_index_addr = GDScriptCodeGenerator::Address());
  112. GDScriptCodeGenerator::Address _parse_match_pattern(CodeGen &codegen, Error &r_error, const GDScriptParser::PatternNode *p_pattern, const GDScriptCodeGenerator::Address &p_value_addr, const GDScriptCodeGenerator::Address &p_type_addr, const GDScriptCodeGenerator::Address &p_previous_test, bool p_is_first, bool p_is_nested);
  113. void _add_locals_in_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block);
  114. Error _parse_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block, bool p_add_locals = true);
  115. GDScriptFunction *_parse_function(Error &r_error, GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready = false, bool p_for_lambda = false);
  116. Error _parse_setter_getter(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::VariableNode *p_variable, bool p_is_setter);
  117. Error _populate_class_members(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
  118. Error _compile_class(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
  119. int err_line = 0;
  120. int err_column = 0;
  121. StringName source;
  122. String error;
  123. GDScriptParser::ExpressionNode *awaited_node = nullptr;
  124. public:
  125. static void convert_to_initializer_type(Variant &p_variant, const GDScriptParser::VariableNode *p_node);
  126. static void make_scripts(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
  127. Error compile(const GDScriptParser *p_parser, GDScript *p_script, bool p_keep_state = false);
  128. String get_error() const;
  129. int get_error_line() const;
  130. int get_error_column() const;
  131. GDScriptCompiler();
  132. };
  133. #endif // GDSCRIPT_COMPILER_H