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- /**************************************************************************/
- /* gltf_object_model_property.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GLTF_OBJECT_MODEL_PROPERTY_H
- #define GLTF_OBJECT_MODEL_PROPERTY_H
- #include "core/math/expression.h"
- #include "core/variant/typed_array.h"
- #include "gltf_accessor.h"
- // Object model: https://github.com/KhronosGroup/glTF/blob/main/specification/2.0/ObjectModel.adoc
- // KHR_animation_pointer: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_animation_pointer
- class GLTFObjectModelProperty : public RefCounted {
- GDCLASS(GLTFObjectModelProperty, RefCounted);
- public:
- enum GLTFObjectModelType {
- GLTF_OBJECT_MODEL_TYPE_UNKNOWN,
- GLTF_OBJECT_MODEL_TYPE_BOOL,
- GLTF_OBJECT_MODEL_TYPE_FLOAT,
- GLTF_OBJECT_MODEL_TYPE_FLOAT_ARRAY,
- GLTF_OBJECT_MODEL_TYPE_FLOAT2,
- GLTF_OBJECT_MODEL_TYPE_FLOAT3,
- GLTF_OBJECT_MODEL_TYPE_FLOAT4,
- GLTF_OBJECT_MODEL_TYPE_FLOAT2X2,
- GLTF_OBJECT_MODEL_TYPE_FLOAT3X3,
- GLTF_OBJECT_MODEL_TYPE_FLOAT4X4,
- GLTF_OBJECT_MODEL_TYPE_INT,
- };
- private:
- Ref<Expression> gltf_to_godot_expr;
- Ref<Expression> godot_to_gltf_expr;
- TypedArray<NodePath> node_paths;
- GLTFObjectModelType object_model_type = GLTF_OBJECT_MODEL_TYPE_UNKNOWN;
- Vector<PackedStringArray> json_pointers;
- Variant::Type variant_type = Variant::NIL;
- protected:
- static void _bind_methods();
- public:
- void append_node_path(const NodePath &p_node_path);
- void append_path_to_property(const NodePath &p_node_path, const StringName &p_prop_name);
- GLTFAccessor::GLTFAccessorType get_accessor_type() const;
- Ref<Expression> get_gltf_to_godot_expression() const;
- void set_gltf_to_godot_expression(Ref<Expression> p_gltf_to_godot_expr);
- Ref<Expression> get_godot_to_gltf_expression() const;
- void set_godot_to_gltf_expression(Ref<Expression> p_godot_to_gltf_expr);
- TypedArray<NodePath> get_node_paths() const;
- bool has_node_paths() const;
- void set_node_paths(TypedArray<NodePath> p_node_paths);
- GLTFObjectModelType get_object_model_type() const;
- void set_object_model_type(GLTFObjectModelType p_type);
- Vector<PackedStringArray> get_json_pointers() const;
- bool has_json_pointers() const;
- void set_json_pointers(const Vector<PackedStringArray> &p_json_pointers);
- TypedArray<PackedStringArray> get_json_pointers_bind() const;
- void set_json_pointers_bind(const TypedArray<PackedStringArray> &p_json_pointers);
- Variant::Type get_variant_type() const;
- void set_variant_type(Variant::Type p_variant_type);
- void set_types(Variant::Type p_variant_type, GLTFObjectModelType p_obj_model_type);
- };
- VARIANT_ENUM_CAST(GLTFObjectModelProperty::GLTFObjectModelType);
- #endif // GLTF_OBJECT_MODEL_PROPERTY_H
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