123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111 |
- /**************************************************************************/
- /* gltf_animation.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "gltf_animation.h"
- void GLTFAnimation::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_original_name"), &GLTFAnimation::get_original_name);
- ClassDB::bind_method(D_METHOD("set_original_name", "original_name"), &GLTFAnimation::set_original_name);
- ClassDB::bind_method(D_METHOD("get_loop"), &GLTFAnimation::get_loop);
- ClassDB::bind_method(D_METHOD("set_loop", "loop"), &GLTFAnimation::set_loop);
- ClassDB::bind_method(D_METHOD("get_additional_data", "extension_name"), &GLTFAnimation::get_additional_data);
- ClassDB::bind_method(D_METHOD("set_additional_data", "extension_name", "additional_data"), &GLTFAnimation::set_additional_data);
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "original_name"), "set_original_name", "get_original_name"); // String
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "get_loop"); // bool
- }
- GLTFAnimation::Interpolation GLTFAnimation::godot_to_gltf_interpolation(const Ref<Animation> &p_godot_animation, int32_t p_godot_anim_track_index) {
- Animation::InterpolationType interpolation = p_godot_animation->track_get_interpolation_type(p_godot_anim_track_index);
- switch (interpolation) {
- case Animation::INTERPOLATION_LINEAR:
- case Animation::INTERPOLATION_LINEAR_ANGLE:
- return INTERP_LINEAR;
- case Animation::INTERPOLATION_NEAREST:
- return INTERP_STEP;
- case Animation::INTERPOLATION_CUBIC:
- case Animation::INTERPOLATION_CUBIC_ANGLE:
- return INTERP_CUBIC_SPLINE;
- }
- return INTERP_LINEAR;
- }
- Animation::InterpolationType GLTFAnimation::gltf_to_godot_interpolation(Interpolation p_gltf_interpolation) {
- switch (p_gltf_interpolation) {
- case INTERP_LINEAR:
- return Animation::INTERPOLATION_LINEAR;
- case INTERP_STEP:
- return Animation::INTERPOLATION_NEAREST;
- case INTERP_CATMULLROMSPLINE:
- case INTERP_CUBIC_SPLINE:
- return Animation::INTERPOLATION_CUBIC;
- }
- return Animation::INTERPOLATION_LINEAR;
- }
- String GLTFAnimation::get_original_name() {
- return original_name;
- }
- void GLTFAnimation::set_original_name(String p_name) {
- original_name = p_name;
- }
- bool GLTFAnimation::get_loop() const {
- return loop;
- }
- void GLTFAnimation::set_loop(bool p_val) {
- loop = p_val;
- }
- HashMap<int, GLTFAnimation::NodeTrack> &GLTFAnimation::get_node_tracks() {
- return node_tracks;
- }
- HashMap<String, GLTFAnimation::Channel<Variant>> &GLTFAnimation::get_pointer_tracks() {
- return pointer_tracks;
- }
- bool GLTFAnimation::is_empty_of_tracks() const {
- return node_tracks.is_empty() && pointer_tracks.is_empty();
- }
- GLTFAnimation::GLTFAnimation() {
- }
- Variant GLTFAnimation::get_additional_data(const StringName &p_extension_name) {
- return additional_data[p_extension_name];
- }
- void GLTFAnimation::set_additional_data(const StringName &p_extension_name, Variant p_additional_data) {
- additional_data[p_extension_name] = p_additional_data;
- }
|