123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687 |
- // This file is part of the FidelityFX SDK.
- //
- // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- #pragma once
- // Constants for FSR2 DX12 dispatches. Must be kept in sync with cbFSR2 in ffx_fsr2_callbacks_hlsl.h
- typedef struct Fsr2Constants {
- int32_t renderSize[2];
- int32_t maxRenderSize[2];
- int32_t displaySize[2];
- int32_t inputColorResourceDimensions[2];
- int32_t lumaMipDimensions[2];
- int32_t lumaMipLevelToUse;
- int32_t frameIndex;
-
- float deviceToViewDepth[4];
- float jitterOffset[2];
- float motionVectorScale[2];
- float downscaleFactor[2];
- float motionVectorJitterCancellation[2];
- float preExposure;
- float previousFramePreExposure;
- float tanHalfFOV;
- float jitterPhaseCount;
- float deltaTime;
- float dynamicResChangeFactor;
- float viewSpaceToMetersFactor;
- // -- GODOT start --
- float pad;
- float reprojectionMatrix[16];
- // -- GODOT end --
- } Fsr2Constants;
- struct FfxFsr2ContextDescription;
- struct FfxDeviceCapabilities;
- struct FfxPipelineState;
- struct FfxResource;
- // FfxFsr2Context_Private
- // The private implementation of the FSR2 context.
- typedef struct FfxFsr2Context_Private {
- FfxFsr2ContextDescription contextDescription;
- Fsr2Constants constants;
- FfxDevice device;
- FfxDeviceCapabilities deviceCapabilities;
- FfxPipelineState pipelineDepthClip;
- FfxPipelineState pipelineReconstructPreviousDepth;
- FfxPipelineState pipelineLock;
- FfxPipelineState pipelineAccumulate;
- FfxPipelineState pipelineAccumulateSharpen;
- FfxPipelineState pipelineRCAS;
- FfxPipelineState pipelineComputeLuminancePyramid;
- FfxPipelineState pipelineGenerateReactive;
- FfxPipelineState pipelineTcrAutogenerate;
- // 2 arrays of resources, as e.g. FFX_FSR2_RESOURCE_IDENTIFIER_LOCK_STATUS will use different resources when bound as SRV vs when bound as UAV
- FfxResourceInternal srvResources[FFX_FSR2_RESOURCE_IDENTIFIER_COUNT];
- FfxResourceInternal uavResources[FFX_FSR2_RESOURCE_IDENTIFIER_COUNT];
- bool firstExecution;
- bool refreshPipelineStates;
- uint32_t resourceFrameIndex;
- float previousJitterOffset[2];
- int32_t jitterPhaseCountRemaining;
- } FfxFsr2Context_Private;
|