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- /**************************************************************************/
- /* test_sky.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEST_SKY_H
- #define TEST_SKY_H
- #include "scene/resources/sky.h"
- #include "tests/test_macros.h"
- namespace TestSky {
- TEST_CASE("[SceneTree][Sky] Constructor") {
- Ref<Sky> test_sky;
- test_sky.instantiate();
- CHECK(test_sky->get_process_mode() == Sky::PROCESS_MODE_AUTOMATIC);
- CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_256);
- CHECK(test_sky->get_material().is_null());
- }
- TEST_CASE("[SceneTree][Sky] Radiance size setter and getter") {
- Ref<Sky> test_sky;
- test_sky.instantiate();
- // Check default.
- CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_256);
- test_sky->set_radiance_size(Sky::RADIANCE_SIZE_1024);
- CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_1024);
- ERR_PRINT_OFF;
- // Check setting invalid radiance size.
- test_sky->set_radiance_size(Sky::RADIANCE_SIZE_MAX);
- ERR_PRINT_ON;
- CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_1024);
- }
- TEST_CASE("[SceneTree][Sky] Process mode setter and getter") {
- Ref<Sky> test_sky;
- test_sky.instantiate();
- // Check default.
- CHECK(test_sky->get_process_mode() == Sky::PROCESS_MODE_AUTOMATIC);
- test_sky->set_process_mode(Sky::PROCESS_MODE_INCREMENTAL);
- CHECK(test_sky->get_process_mode() == Sky::PROCESS_MODE_INCREMENTAL);
- }
- TEST_CASE("[SceneTree][Sky] Material setter and getter") {
- Ref<Sky> test_sky;
- test_sky.instantiate();
- Ref<Material> material;
- material.instantiate();
- SUBCASE("Material passed to the class should remain the same") {
- test_sky->set_material(material);
- CHECK(test_sky->get_material() == material);
- }
- SUBCASE("Material passed many times to the class should remain the same") {
- test_sky->set_material(material);
- test_sky->set_material(material);
- test_sky->set_material(material);
- CHECK(test_sky->get_material() == material);
- }
- SUBCASE("Material rewrite testing") {
- Ref<Material> material1;
- Ref<Material> material2;
- material1.instantiate();
- material2.instantiate();
- test_sky->set_material(material1);
- test_sky->set_material(material2);
- CHECK_MESSAGE(test_sky->get_material() != material1,
- "After rewrite, second material should be in class.");
- CHECK_MESSAGE(test_sky->get_material() == material2,
- "After rewrite, second material should be in class.");
- }
- SUBCASE("Assign same material to two skys") {
- Ref<Sky> sky2;
- sky2.instantiate();
- test_sky->set_material(material);
- sky2->set_material(material);
- CHECK_MESSAGE(test_sky->get_material() == sky2->get_material(),
- "Both skys should have the same material.");
- }
- SUBCASE("Swapping materials between two skys") {
- Ref<Sky> sky2;
- sky2.instantiate();
- Ref<Material> material1;
- Ref<Material> material2;
- material1.instantiate();
- material2.instantiate();
- test_sky->set_material(material1);
- sky2->set_material(material2);
- CHECK(test_sky->get_material() == material1);
- CHECK(sky2->get_material() == material2);
- // Do the swap.
- Ref<Material> temp = test_sky->get_material();
- test_sky->set_material(sky2->get_material());
- sky2->set_material(temp);
- CHECK(test_sky->get_material() == material2);
- CHECK(sky2->get_material() == material1);
- }
- }
- TEST_CASE("[SceneTree][Sky] Invalid radiance size handling") {
- Ref<Sky> test_sky;
- test_sky.instantiate();
- // Attempt to set an invalid radiance size.
- ERR_PRINT_OFF;
- test_sky->set_radiance_size(Sky::RADIANCE_SIZE_MAX);
- ERR_PRINT_ON;
- // Verify that the radiance size remains unchanged.
- CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_256);
- }
- TEST_CASE("[SceneTree][Sky] Process mode variations") {
- Ref<Sky> test_sky;
- test_sky.instantiate();
- // Test all process modes.
- const Sky::ProcessMode process_modes[] = {
- Sky::PROCESS_MODE_AUTOMATIC,
- Sky::PROCESS_MODE_QUALITY,
- Sky::PROCESS_MODE_INCREMENTAL,
- Sky::PROCESS_MODE_REALTIME
- };
- for (Sky::ProcessMode mode : process_modes) {
- test_sky->set_process_mode(mode);
- CHECK(test_sky->get_process_mode() == mode);
- }
- }
- TEST_CASE("[SceneTree][Sky] Radiance size variations") {
- Ref<Sky> test_sky;
- test_sky.instantiate();
- // Test all radiance sizes except MAX.
- const Sky::RadianceSize radiance_sizes[] = {
- Sky::RADIANCE_SIZE_32,
- Sky::RADIANCE_SIZE_64,
- Sky::RADIANCE_SIZE_128,
- Sky::RADIANCE_SIZE_256,
- Sky::RADIANCE_SIZE_512,
- Sky::RADIANCE_SIZE_1024,
- Sky::RADIANCE_SIZE_2048
- };
- for (Sky::RadianceSize size : radiance_sizes) {
- test_sky->set_radiance_size(size);
- CHECK(test_sky->get_radiance_size() == size);
- }
- }
- TEST_CASE("[SceneTree][Sky] Null material handling") {
- Ref<Sky> test_sky;
- test_sky.instantiate();
- SUBCASE("Setting null material") {
- test_sky->set_material(Ref<Material>());
- CHECK(test_sky->get_material().is_null());
- }
- SUBCASE("Overwriting existing material with null") {
- Ref<Material> material;
- material.instantiate();
- test_sky->set_material(material);
- test_sky->set_material(Ref<Material>());
- CHECK(test_sky->get_material().is_null());
- }
- }
- TEST_CASE("[SceneTree][Sky] RID generation") {
- Ref<Sky> test_sky;
- test_sky.instantiate();
- // Check validity.
- CHECK(!test_sky->get_rid().is_valid());
- }
- } // namespace TestSky
- #endif // TEST_SKY_H
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