texture_storage.h 11 KB

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  1. /**************************************************************************/
  2. /* texture_storage.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef TEXTURE_STORAGE_H
  31. #define TEXTURE_STORAGE_H
  32. #include "servers/rendering_server.h"
  33. class RendererTextureStorage {
  34. private:
  35. Color default_clear_color;
  36. public:
  37. void set_default_clear_color(const Color &p_color) {
  38. default_clear_color = p_color;
  39. }
  40. Color get_default_clear_color() const {
  41. return default_clear_color;
  42. }
  43. /* Canvas Texture API */
  44. virtual RID canvas_texture_allocate() = 0;
  45. virtual void canvas_texture_initialize(RID p_rid) = 0;
  46. virtual void canvas_texture_free(RID p_rid) = 0;
  47. virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) = 0;
  48. virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) = 0;
  49. virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) = 0;
  50. virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) = 0;
  51. /* Texture API */
  52. virtual ~RendererTextureStorage() {}
  53. virtual RID texture_allocate() = 0;
  54. virtual void texture_free(RID p_rid) = 0;
  55. virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) = 0;
  56. virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) = 0;
  57. virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) = 0;
  58. virtual void texture_external_initialize(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) = 0;
  59. virtual void texture_proxy_initialize(RID p_texture, RID p_base) = 0; //all slices, then all the mipmaps, must be coherent
  60. virtual RID texture_create_from_native_handle(RS::TextureType p_type, Image::Format p_format, uint64_t p_native_handle, int p_width, int p_height, int p_depth, int p_layers = 1, RS::TextureLayeredType p_layered_type = RS::TEXTURE_LAYERED_2D_ARRAY) = 0;
  61. virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0;
  62. virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) = 0;
  63. virtual void texture_external_update(RID p_proxy, int p_width, int p_height, uint64_t p_external_buffer) = 0;
  64. virtual void texture_proxy_update(RID p_proxy, RID p_base) = 0;
  65. //these two APIs can be used together or in combination with the others.
  66. virtual void texture_2d_placeholder_initialize(RID p_texture) = 0;
  67. virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) = 0;
  68. virtual void texture_3d_placeholder_initialize(RID p_texture) = 0;
  69. virtual Ref<Image> texture_2d_get(RID p_texture) const = 0;
  70. virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const = 0;
  71. virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const = 0;
  72. virtual void texture_replace(RID p_texture, RID p_by_texture) = 0;
  73. virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0;
  74. virtual void texture_set_path(RID p_texture, const String &p_path) = 0;
  75. virtual String texture_get_path(RID p_texture) const = 0;
  76. virtual Image::Format texture_get_format(RID p_texture) const = 0;
  77. virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) = 0;
  78. virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) = 0;
  79. virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) = 0;
  80. virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) = 0;
  81. virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0;
  82. virtual Size2 texture_size_with_proxy(RID p_proxy) = 0;
  83. virtual void texture_rd_initialize(RID p_texture, const RID &p_rd_texture, const RS::TextureLayeredType p_layer_type = RS::TEXTURE_LAYERED_2D_ARRAY) = 0;
  84. virtual RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) const = 0;
  85. virtual uint64_t texture_get_native_handle(RID p_texture, bool p_srgb = false) const = 0;
  86. /* Decal API */
  87. virtual RID decal_allocate() = 0;
  88. virtual void decal_initialize(RID p_rid) = 0;
  89. virtual void decal_free(RID p_rid) = 0;
  90. virtual void decal_set_size(RID p_decal, const Vector3 &p_size) = 0;
  91. virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) = 0;
  92. virtual void decal_set_emission_energy(RID p_decal, float p_energy) = 0;
  93. virtual void decal_set_albedo_mix(RID p_decal, float p_mix) = 0;
  94. virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) = 0;
  95. virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) = 0;
  96. virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) = 0;
  97. virtual void decal_set_fade(RID p_decal, float p_above, float p_below) = 0;
  98. virtual void decal_set_normal_fade(RID p_decal, float p_fade) = 0;
  99. virtual AABB decal_get_aabb(RID p_decal) const = 0;
  100. virtual uint32_t decal_get_cull_mask(RID p_decal) const = 0;
  101. virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0;
  102. virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0;
  103. /* DECAL INSTANCE */
  104. virtual RID decal_instance_create(RID p_decal) = 0;
  105. virtual void decal_instance_free(RID p_decal_instance) = 0;
  106. virtual void decal_instance_set_transform(RID p_decal_instance, const Transform3D &p_transform) = 0;
  107. virtual void decal_instance_set_sorting_offset(RID p_decal_instance, float p_sorting_offset) = 0;
  108. /* RENDER TARGET */
  109. virtual RID render_target_create() = 0;
  110. virtual void render_target_free(RID p_rid) = 0;
  111. virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) = 0; // Q change input to const Point2i &p_position ?
  112. virtual Point2i render_target_get_position(RID p_render_target) const = 0;
  113. virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) = 0; // Q change input to const Size2i &p_size ?
  114. virtual Size2i render_target_get_size(RID p_render_target) const = 0;
  115. virtual void render_target_set_transparent(RID p_render_target, bool p_is_transparent) = 0;
  116. virtual bool render_target_get_transparent(RID p_render_target) const = 0;
  117. virtual void render_target_set_direct_to_screen(RID p_render_target, bool p_direct_to_screen) = 0;
  118. virtual bool render_target_get_direct_to_screen(RID p_render_target) const = 0;
  119. virtual bool render_target_was_used(RID p_render_target) const = 0;
  120. virtual void render_target_set_as_unused(RID p_render_target) = 0;
  121. virtual void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) = 0;
  122. virtual RS::ViewportMSAA render_target_get_msaa(RID p_render_target) const = 0;
  123. virtual void render_target_set_msaa_needs_resolve(RID p_render_target, bool p_needs_resolve) = 0;
  124. virtual bool render_target_get_msaa_needs_resolve(RID p_render_target) const = 0;
  125. virtual void render_target_do_msaa_resolve(RID p_render_target) = 0;
  126. virtual void render_target_set_use_hdr(RID p_render_target, bool p_use_hdr) = 0;
  127. virtual bool render_target_is_using_hdr(RID p_render_target) const = 0;
  128. virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color) = 0;
  129. virtual bool render_target_is_clear_requested(RID p_render_target) = 0;
  130. virtual Color render_target_get_clear_request_color(RID p_render_target) = 0;
  131. virtual void render_target_disable_clear_request(RID p_render_target) = 0;
  132. virtual void render_target_do_clear_request(RID p_render_target) = 0;
  133. virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) = 0;
  134. virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const = 0;
  135. virtual void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) = 0;
  136. virtual void render_target_set_vrs_mode(RID p_render_target, RS::ViewportVRSMode p_mode) = 0;
  137. virtual RS::ViewportVRSMode render_target_get_vrs_mode(RID p_render_target) const = 0;
  138. virtual void render_target_set_vrs_update_mode(RID p_render_target, RS::ViewportVRSUpdateMode p_mode) = 0;
  139. virtual RS::ViewportVRSUpdateMode render_target_get_vrs_update_mode(RID p_render_target) const = 0;
  140. virtual void render_target_set_vrs_texture(RID p_render_target, RID p_texture) = 0;
  141. virtual RID render_target_get_vrs_texture(RID p_render_target) const = 0;
  142. // override color, depth and velocity buffers (depth and velocity only for 3D)
  143. virtual void render_target_set_override(RID p_render_target, RID p_color_texture, RID p_depth_texture, RID p_velocity_texture) = 0;
  144. virtual RID render_target_get_override_color(RID p_render_target) const = 0;
  145. virtual RID render_target_get_override_depth(RID p_render_target) const = 0;
  146. virtual RID render_target_get_override_velocity(RID p_render_target) const = 0;
  147. // get textures
  148. virtual RID render_target_get_texture(RID p_render_target) = 0;
  149. };
  150. #endif // TEXTURE_STORAGE_H