render_data.h 3.3 KB

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  1. /**************************************************************************/
  2. /* render_data.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef RENDER_DATA_H
  31. #define RENDER_DATA_H
  32. #include "core/object/object.h"
  33. #include "render_scene_buffers.h"
  34. #include "render_scene_data.h"
  35. class RenderData : public Object {
  36. GDCLASS(RenderData, Object);
  37. protected:
  38. static void _bind_methods();
  39. public:
  40. virtual Ref<RenderSceneBuffers> get_render_scene_buffers() const = 0;
  41. virtual RenderSceneData *get_render_scene_data() const = 0;
  42. virtual RID get_environment() const = 0;
  43. virtual RID get_camera_attributes() const = 0;
  44. };
  45. class RenderDataExtension : public RenderData {
  46. GDCLASS(RenderDataExtension, RenderData);
  47. protected:
  48. static void _bind_methods();
  49. virtual Ref<RenderSceneBuffers> get_render_scene_buffers() const override;
  50. virtual RenderSceneData *get_render_scene_data() const override;
  51. virtual RID get_environment() const override;
  52. virtual RID get_camera_attributes() const override;
  53. GDVIRTUAL0RC(Ref<RenderSceneBuffers>, _get_render_scene_buffers)
  54. GDVIRTUAL0RC(RenderSceneData *, _get_render_scene_data)
  55. GDVIRTUAL0RC(RID, _get_environment)
  56. GDVIRTUAL0RC(RID, _get_camera_attributes)
  57. };
  58. #endif // RENDER_DATA_H