render_data.cpp 3.4 KB

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  1. /**************************************************************************/
  2. /* render_data.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "render_data.h"
  31. void RenderData::_bind_methods() {
  32. ClassDB::bind_method(D_METHOD("get_render_scene_buffers"), &RenderData::get_render_scene_buffers);
  33. ClassDB::bind_method(D_METHOD("get_render_scene_data"), &RenderData::get_render_scene_data);
  34. ClassDB::bind_method(D_METHOD("get_environment"), &RenderData::get_environment);
  35. ClassDB::bind_method(D_METHOD("get_camera_attributes"), &RenderData::get_camera_attributes);
  36. }
  37. void RenderDataExtension::_bind_methods() {
  38. GDVIRTUAL_BIND(_get_render_scene_buffers);
  39. GDVIRTUAL_BIND(_get_render_scene_data)
  40. GDVIRTUAL_BIND(_get_environment)
  41. GDVIRTUAL_BIND(_get_camera_attributes)
  42. }
  43. Ref<RenderSceneBuffers> RenderDataExtension::get_render_scene_buffers() const {
  44. Ref<RenderSceneBuffers> ret;
  45. GDVIRTUAL_CALL(_get_render_scene_buffers, ret);
  46. return ret;
  47. }
  48. RenderSceneData *RenderDataExtension::get_render_scene_data() const {
  49. RenderSceneData *ret = nullptr;
  50. GDVIRTUAL_CALL(_get_render_scene_data, ret);
  51. return ret;
  52. }
  53. RID RenderDataExtension::get_environment() const {
  54. RID ret;
  55. GDVIRTUAL_CALL(_get_environment, ret);
  56. return ret;
  57. }
  58. RID RenderDataExtension::get_camera_attributes() const {
  59. RID ret;
  60. GDVIRTUAL_CALL(_get_camera_attributes, ret);
  61. return ret;
  62. }