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- /**************************************************************************/
- /* shader_preprocessor.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SHADER_PREPROCESSOR_H
- #define SHADER_PREPROCESSOR_H
- #include "core/string/ustring.h"
- #include "core/templates/list.h"
- #include "core/templates/local_vector.h"
- #include "core/templates/rb_map.h"
- #include "core/templates/rb_set.h"
- #include "core/typedefs.h"
- #include "core/io/resource_loader.h"
- #include "core/object/script_language.h"
- #include "core/os/os.h"
- #include "scene/resources/shader.h"
- #include "scene/resources/shader_include.h"
- class ShaderPreprocessor {
- public:
- enum CompletionType {
- COMPLETION_TYPE_NONE,
- COMPLETION_TYPE_DIRECTIVE,
- COMPLETION_TYPE_PRAGMA_DIRECTIVE,
- COMPLETION_TYPE_PRAGMA,
- COMPLETION_TYPE_CONDITION,
- COMPLETION_TYPE_INCLUDE_PATH,
- };
- struct FilePosition {
- String file;
- int line = 0;
- };
- struct Region {
- String file;
- int from_line = -1;
- int to_line = -1;
- bool enabled = false;
- Region *parent = nullptr;
- };
- private:
- struct Token {
- char32_t text;
- int line;
- Token();
- Token(char32_t p_text, int p_line);
- };
- // The real preprocessor that understands basic shader and preprocessor language syntax.
- class Tokenizer {
- public:
- String code;
- int line;
- int index;
- int size;
- LocalVector<Token> generated;
- private:
- void add_generated(const Token &p_t);
- char32_t next();
- public:
- int get_line() const;
- int get_index() const;
- char32_t peek();
- int consume_line_continuations(int p_offset);
- void get_and_clear_generated(LocalVector<char32_t> *r_out);
- void backtrack(char32_t p_what);
- LocalVector<Token> advance(char32_t p_what);
- void skip_whitespace();
- bool consume_empty_line();
- String get_identifier(bool *r_is_cursor = nullptr, bool p_started = false);
- String peek_identifier();
- Token get_token();
- Tokenizer(const String &p_code);
- };
- class CommentRemover {
- private:
- LocalVector<char32_t> stripped;
- String code;
- int index;
- int line;
- int comment_line_open;
- int comments_open;
- int strings_open;
- public:
- String get_error() const;
- int get_error_line() const;
- char32_t peek() const;
- bool advance(char32_t p_what);
- String strip();
- CommentRemover(const String &p_code);
- };
- struct Define {
- Vector<String> arguments;
- String body;
- bool is_builtin = false;
- };
- struct Branch {
- Vector<bool> conditions;
- Branch *parent = nullptr;
- bool else_defined = false;
- Branch() {}
- Branch(bool p_condition, Branch *p_parent) :
- parent(p_parent) {
- conditions.push_back(p_condition);
- }
- };
- struct State {
- RBMap<String, Define *> defines;
- List<Branch> branches;
- Branch *current_branch = nullptr;
- int condition_depth = 0;
- RBSet<String> includes;
- List<uint64_t> cyclic_include_hashes; // Holds code hash of includes.
- int include_depth = 0;
- String current_filename;
- String current_shader_type;
- String error;
- List<FilePosition> include_positions;
- bool save_regions = false;
- RBMap<String, List<Region>> regions;
- Region *previous_region = nullptr;
- bool disabled = false;
- CompletionType completion_type = COMPLETION_TYPE_NONE;
- HashSet<Ref<ShaderInclude>> shader_includes;
- };
- private:
- LocalVector<char32_t> output;
- State *state = nullptr;
- private:
- static bool is_char_word(char32_t p_char);
- static bool is_char_space(char32_t p_char);
- static bool is_char_end(char32_t p_char);
- static String vector_to_string(const LocalVector<char32_t> &p_v, int p_start = 0, int p_end = -1);
- static String tokens_to_string(const LocalVector<Token> &p_tokens);
- void _set_expected_error(const String &p_what, int p_line) {
- set_error(vformat(RTR("Expected a '%s'."), p_what), p_line);
- }
- void _set_unexpected_token_error(const String &p_what, int p_line) {
- set_error(vformat(RTR("Unexpected token: '%s'."), p_what), p_line);
- }
- void process_directive(Tokenizer *p_tokenizer);
- void process_define(Tokenizer *p_tokenizer);
- void process_elif(Tokenizer *p_tokenizer);
- void process_else(Tokenizer *p_tokenizer);
- void process_endif(Tokenizer *p_tokenizer);
- void process_error(Tokenizer *p_tokenizer);
- void process_if(Tokenizer *p_tokenizer);
- void process_ifdef(Tokenizer *p_tokenizer);
- void process_ifndef(Tokenizer *p_tokenizer);
- void process_include(Tokenizer *p_tokenizer);
- void process_pragma(Tokenizer *p_tokenizer);
- void process_undef(Tokenizer *p_tokenizer);
- void add_region(int p_line, bool p_enabled, Region *p_parent_region);
- void start_branch_condition(Tokenizer *p_tokenizer, bool p_success, bool p_continue = false);
- Error expand_condition(const String &p_string, int p_line, String &r_result);
- void expand_output_macros(int p_start, int p_line);
- Error expand_macros(const String &p_string, int p_line, String &r_result);
- bool expand_macros_once(const String &p_line, int p_line_number, const RBMap<String, Define *>::Element *p_define_pair, String &r_expanded);
- bool find_match(const String &p_string, const String &p_value, int &r_index, int &r_index_start);
- void concatenate_macro_body(String &r_body);
- String next_directive(Tokenizer *p_tokenizer, const Vector<String> &p_directives);
- void add_to_output(const String &p_str);
- void set_error(const String &p_error, int p_line);
- static Define *create_define(const String &p_body);
- void insert_builtin_define(String p_name, String p_value, State &p_state);
- void clear_state();
- Error preprocess(State *p_state, const String &p_code, String &r_result);
- public:
- typedef void (*IncludeCompletionFunction)(List<ScriptLanguage::CodeCompletionOption> *);
- Error preprocess(const String &p_code, const String &p_filename, String &r_result, String *r_error_text = nullptr, List<FilePosition> *r_error_position = nullptr, List<Region> *r_regions = nullptr, HashSet<Ref<ShaderInclude>> *r_includes = nullptr, List<ScriptLanguage::CodeCompletionOption> *r_completion_options = nullptr, List<ScriptLanguage::CodeCompletionOption> *r_completion_defines = nullptr, IncludeCompletionFunction p_include_completion_func = nullptr);
- static void get_keyword_list(List<String> *r_keywords, bool p_include_shader_keywords, bool p_ignore_context_keywords = false);
- static void get_pragma_list(List<String> *r_pragmas);
- ShaderPreprocessor();
- ~ShaderPreprocessor();
- };
- #endif // SHADER_PREPROCESSOR_H
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