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- /**************************************************************************/
- /* shader_language.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SHADER_LANGUAGE_H
- #define SHADER_LANGUAGE_H
- #include "core/object/script_language.h"
- #include "core/string/string_name.h"
- #include "core/string/ustring.h"
- #include "core/templates/list.h"
- #include "core/templates/rb_map.h"
- #include "core/templates/safe_refcount.h"
- #include "core/typedefs.h"
- #include "core/variant/variant.h"
- #include "scene/resources/shader_include.h"
- #ifdef DEBUG_ENABLED
- #include "shader_warnings.h"
- #endif // DEBUG_ENABLED
- class ShaderLanguage {
- public:
- struct TkPos {
- int char_idx;
- int tk_line;
- };
- enum TokenType {
- TK_EMPTY,
- TK_IDENTIFIER,
- TK_TRUE,
- TK_FALSE,
- TK_FLOAT_CONSTANT,
- TK_INT_CONSTANT,
- TK_UINT_CONSTANT,
- TK_STRING_CONSTANT,
- TK_TYPE_VOID,
- TK_TYPE_BOOL,
- TK_TYPE_BVEC2,
- TK_TYPE_BVEC3,
- TK_TYPE_BVEC4,
- TK_TYPE_INT,
- TK_TYPE_IVEC2,
- TK_TYPE_IVEC3,
- TK_TYPE_IVEC4,
- TK_TYPE_UINT,
- TK_TYPE_UVEC2,
- TK_TYPE_UVEC3,
- TK_TYPE_UVEC4,
- TK_TYPE_FLOAT,
- TK_TYPE_VEC2,
- TK_TYPE_VEC3,
- TK_TYPE_VEC4,
- TK_TYPE_MAT2,
- TK_TYPE_MAT3,
- TK_TYPE_MAT4,
- TK_TYPE_SAMPLER2D,
- TK_TYPE_ISAMPLER2D,
- TK_TYPE_USAMPLER2D,
- TK_TYPE_SAMPLER2DARRAY,
- TK_TYPE_ISAMPLER2DARRAY,
- TK_TYPE_USAMPLER2DARRAY,
- TK_TYPE_SAMPLER3D,
- TK_TYPE_ISAMPLER3D,
- TK_TYPE_USAMPLER3D,
- TK_TYPE_SAMPLERCUBE,
- TK_TYPE_SAMPLERCUBEARRAY,
- TK_TYPE_SAMPLEREXT,
- TK_INTERPOLATION_FLAT,
- TK_INTERPOLATION_SMOOTH,
- TK_CONST,
- TK_STRUCT,
- TK_PRECISION_LOW,
- TK_PRECISION_MID,
- TK_PRECISION_HIGH,
- TK_OP_EQUAL,
- TK_OP_NOT_EQUAL,
- TK_OP_LESS,
- TK_OP_LESS_EQUAL,
- TK_OP_GREATER,
- TK_OP_GREATER_EQUAL,
- TK_OP_AND,
- TK_OP_OR,
- TK_OP_NOT,
- TK_OP_ADD,
- TK_OP_SUB,
- TK_OP_MUL,
- TK_OP_DIV,
- TK_OP_MOD,
- TK_OP_SHIFT_LEFT,
- TK_OP_SHIFT_RIGHT,
- TK_OP_ASSIGN,
- TK_OP_ASSIGN_ADD,
- TK_OP_ASSIGN_SUB,
- TK_OP_ASSIGN_MUL,
- TK_OP_ASSIGN_DIV,
- TK_OP_ASSIGN_MOD,
- TK_OP_ASSIGN_SHIFT_LEFT,
- TK_OP_ASSIGN_SHIFT_RIGHT,
- TK_OP_ASSIGN_BIT_AND,
- TK_OP_ASSIGN_BIT_OR,
- TK_OP_ASSIGN_BIT_XOR,
- TK_OP_BIT_AND,
- TK_OP_BIT_OR,
- TK_OP_BIT_XOR,
- TK_OP_BIT_INVERT,
- TK_OP_INCREMENT,
- TK_OP_DECREMENT,
- TK_CF_IF,
- TK_CF_ELSE,
- TK_CF_FOR,
- TK_CF_WHILE,
- TK_CF_DO,
- TK_CF_SWITCH,
- TK_CF_CASE,
- TK_CF_DEFAULT,
- TK_CF_BREAK,
- TK_CF_CONTINUE,
- TK_CF_RETURN,
- TK_CF_DISCARD,
- TK_BRACKET_OPEN,
- TK_BRACKET_CLOSE,
- TK_CURLY_BRACKET_OPEN,
- TK_CURLY_BRACKET_CLOSE,
- TK_PARENTHESIS_OPEN,
- TK_PARENTHESIS_CLOSE,
- TK_QUESTION,
- TK_COMMA,
- TK_COLON,
- TK_SEMICOLON,
- TK_PERIOD,
- TK_UNIFORM,
- TK_UNIFORM_GROUP,
- TK_INSTANCE,
- TK_GLOBAL,
- TK_VARYING,
- TK_ARG_IN,
- TK_ARG_OUT,
- TK_ARG_INOUT,
- TK_RENDER_MODE,
- TK_HINT_DEFAULT_WHITE_TEXTURE,
- TK_HINT_DEFAULT_BLACK_TEXTURE,
- TK_HINT_DEFAULT_TRANSPARENT_TEXTURE,
- TK_HINT_NORMAL_TEXTURE,
- TK_HINT_ROUGHNESS_NORMAL_TEXTURE,
- TK_HINT_ROUGHNESS_R,
- TK_HINT_ROUGHNESS_G,
- TK_HINT_ROUGHNESS_B,
- TK_HINT_ROUGHNESS_A,
- TK_HINT_ROUGHNESS_GRAY,
- TK_HINT_ANISOTROPY_TEXTURE,
- TK_HINT_SOURCE_COLOR,
- TK_HINT_RANGE,
- TK_HINT_ENUM,
- TK_HINT_INSTANCE_INDEX,
- TK_HINT_SCREEN_TEXTURE,
- TK_HINT_NORMAL_ROUGHNESS_TEXTURE,
- TK_HINT_DEPTH_TEXTURE,
- TK_FILTER_NEAREST,
- TK_FILTER_LINEAR,
- TK_FILTER_NEAREST_MIPMAP,
- TK_FILTER_LINEAR_MIPMAP,
- TK_FILTER_NEAREST_MIPMAP_ANISOTROPIC,
- TK_FILTER_LINEAR_MIPMAP_ANISOTROPIC,
- TK_REPEAT_ENABLE,
- TK_REPEAT_DISABLE,
- TK_SHADER_TYPE,
- TK_CURSOR,
- TK_ERROR,
- TK_EOF,
- TK_MAX
- };
- /* COMPILER */
- // lame work around to Apple defining this as a macro in 10.12 SDK
- #ifdef TYPE_BOOL
- #undef TYPE_BOOL
- #endif
- enum DataType {
- TYPE_VOID,
- TYPE_BOOL,
- TYPE_BVEC2,
- TYPE_BVEC3,
- TYPE_BVEC4,
- TYPE_INT,
- TYPE_IVEC2,
- TYPE_IVEC3,
- TYPE_IVEC4,
- TYPE_UINT,
- TYPE_UVEC2,
- TYPE_UVEC3,
- TYPE_UVEC4,
- TYPE_FLOAT,
- TYPE_VEC2,
- TYPE_VEC3,
- TYPE_VEC4,
- TYPE_MAT2,
- TYPE_MAT3,
- TYPE_MAT4,
- TYPE_SAMPLER2D,
- TYPE_ISAMPLER2D,
- TYPE_USAMPLER2D,
- TYPE_SAMPLER2DARRAY,
- TYPE_ISAMPLER2DARRAY,
- TYPE_USAMPLER2DARRAY,
- TYPE_SAMPLER3D,
- TYPE_ISAMPLER3D,
- TYPE_USAMPLER3D,
- TYPE_SAMPLERCUBE,
- TYPE_SAMPLERCUBEARRAY,
- TYPE_SAMPLEREXT,
- TYPE_STRUCT,
- TYPE_MAX
- };
- enum DataPrecision {
- PRECISION_LOWP,
- PRECISION_MEDIUMP,
- PRECISION_HIGHP,
- PRECISION_DEFAULT,
- };
- enum DataInterpolation {
- INTERPOLATION_FLAT,
- INTERPOLATION_SMOOTH,
- INTERPOLATION_DEFAULT,
- };
- enum Operator {
- OP_EQUAL,
- OP_NOT_EQUAL,
- OP_LESS,
- OP_LESS_EQUAL,
- OP_GREATER,
- OP_GREATER_EQUAL,
- OP_AND,
- OP_OR,
- OP_NOT,
- OP_NEGATE,
- OP_ADD,
- OP_SUB,
- OP_MUL,
- OP_DIV,
- OP_MOD,
- OP_SHIFT_LEFT,
- OP_SHIFT_RIGHT,
- OP_ASSIGN,
- OP_ASSIGN_ADD,
- OP_ASSIGN_SUB,
- OP_ASSIGN_MUL,
- OP_ASSIGN_DIV,
- OP_ASSIGN_MOD,
- OP_ASSIGN_SHIFT_LEFT,
- OP_ASSIGN_SHIFT_RIGHT,
- OP_ASSIGN_BIT_AND,
- OP_ASSIGN_BIT_OR,
- OP_ASSIGN_BIT_XOR,
- OP_BIT_AND,
- OP_BIT_OR,
- OP_BIT_XOR,
- OP_BIT_INVERT,
- OP_INCREMENT,
- OP_DECREMENT,
- OP_SELECT_IF,
- OP_SELECT_ELSE, //used only internally, then only IF appears with 3 arguments
- OP_POST_INCREMENT,
- OP_POST_DECREMENT,
- OP_CALL,
- OP_CONSTRUCT,
- OP_STRUCT,
- OP_INDEX,
- OP_EMPTY,
- OP_MAX
- };
- enum FlowOperation {
- FLOW_OP_IF,
- FLOW_OP_RETURN,
- FLOW_OP_FOR,
- FLOW_OP_WHILE,
- FLOW_OP_DO,
- FLOW_OP_BREAK,
- FLOW_OP_SWITCH,
- FLOW_OP_CASE,
- FLOW_OP_DEFAULT,
- FLOW_OP_CONTINUE,
- FLOW_OP_DISCARD
- };
- enum ArgumentQualifier {
- ARGUMENT_QUALIFIER_IN,
- ARGUMENT_QUALIFIER_OUT,
- ARGUMENT_QUALIFIER_INOUT,
- };
- enum SubClassTag {
- TAG_GLOBAL,
- TAG_ARRAY,
- };
- enum TextureFilter {
- FILTER_NEAREST,
- FILTER_LINEAR,
- FILTER_NEAREST_MIPMAP,
- FILTER_LINEAR_MIPMAP,
- FILTER_NEAREST_MIPMAP_ANISOTROPIC,
- FILTER_LINEAR_MIPMAP_ANISOTROPIC,
- FILTER_DEFAULT,
- };
- enum TextureRepeat {
- REPEAT_DISABLE,
- REPEAT_ENABLE,
- REPEAT_DEFAULT,
- };
- enum {
- MAX_INSTANCE_UNIFORM_INDICES = 16
- };
- struct VaryingFunctionNames {
- StringName fragment;
- StringName vertex;
- StringName light;
- VaryingFunctionNames() {
- fragment = "fragment";
- vertex = "vertex";
- light = "light";
- }
- };
- union Scalar {
- bool boolean = false;
- float real;
- int32_t sint;
- uint32_t uint;
- };
- struct Node {
- Node *next = nullptr;
- enum Type {
- NODE_TYPE_SHADER,
- NODE_TYPE_FUNCTION,
- NODE_TYPE_BLOCK,
- NODE_TYPE_VARIABLE,
- NODE_TYPE_VARIABLE_DECLARATION,
- NODE_TYPE_CONSTANT,
- NODE_TYPE_OPERATOR,
- NODE_TYPE_CONTROL_FLOW,
- NODE_TYPE_MEMBER,
- NODE_TYPE_ARRAY,
- NODE_TYPE_ARRAY_CONSTRUCT,
- NODE_TYPE_STRUCT,
- };
- Type type;
- virtual DataType get_datatype() const { return TYPE_VOID; }
- virtual String get_datatype_name() const { return ""; }
- virtual int get_array_size() const { return 0; }
- virtual bool is_indexed() const { return false; }
- virtual Vector<Scalar> get_values() const { return Vector<Scalar>(); }
- Node(Type t) :
- type(t) {}
- virtual ~Node() {}
- };
- template <typename T>
- T *alloc_node() {
- T *node = memnew(T);
- node->next = nodes;
- nodes = node;
- return node;
- }
- Node *nodes = nullptr;
- struct OperatorNode : public Node {
- DataType return_cache = TYPE_VOID;
- DataPrecision return_precision_cache = PRECISION_DEFAULT;
- int return_array_size = 0;
- Operator op = OP_EQUAL;
- StringName struct_name;
- Vector<Node *> arguments;
- Vector<Scalar> values;
- virtual DataType get_datatype() const override { return return_cache; }
- virtual String get_datatype_name() const override { return String(struct_name); }
- virtual int get_array_size() const override { return return_array_size; }
- virtual bool is_indexed() const override { return op == OP_INDEX; }
- virtual Vector<Scalar> get_values() const override { return values; }
- OperatorNode() :
- Node(NODE_TYPE_OPERATOR) {}
- };
- struct VariableNode : public Node {
- DataType datatype_cache = TYPE_VOID;
- StringName name;
- StringName rname;
- StringName struct_name;
- bool is_const = false;
- bool is_local = false;
- virtual DataType get_datatype() const override { return datatype_cache; }
- virtual String get_datatype_name() const override { return String(struct_name); }
- VariableNode() :
- Node(NODE_TYPE_VARIABLE) {}
- };
- struct VariableDeclarationNode : public Node {
- DataPrecision precision = PRECISION_DEFAULT;
- DataType datatype = TYPE_VOID;
- String struct_name;
- bool is_const = false;
- struct Declaration {
- StringName name;
- uint32_t size = 0U;
- Node *size_expression = nullptr;
- Vector<Node *> initializer;
- bool single_expression = false;
- };
- Vector<Declaration> declarations;
- virtual DataType get_datatype() const override { return datatype; }
- VariableDeclarationNode() :
- Node(NODE_TYPE_VARIABLE_DECLARATION) {}
- };
- struct ArrayNode : public Node {
- DataType datatype_cache = TYPE_VOID;
- StringName struct_name;
- StringName name;
- Node *index_expression = nullptr;
- Node *call_expression = nullptr;
- Node *assign_expression = nullptr;
- bool is_const = false;
- int array_size = 0;
- bool is_local = false;
- virtual DataType get_datatype() const override { return call_expression ? call_expression->get_datatype() : datatype_cache; }
- virtual String get_datatype_name() const override { return call_expression ? call_expression->get_datatype_name() : String(struct_name); }
- virtual int get_array_size() const override { return (index_expression || call_expression) ? 0 : array_size; }
- virtual bool is_indexed() const override { return index_expression != nullptr; }
- ArrayNode() :
- Node(NODE_TYPE_ARRAY) {}
- };
- struct ArrayConstructNode : public Node {
- DataType datatype = TYPE_VOID;
- String struct_name;
- Vector<Node *> initializer;
- virtual DataType get_datatype() const override { return datatype; }
- virtual String get_datatype_name() const override { return struct_name; }
- virtual int get_array_size() const override { return initializer.size(); }
- ArrayConstructNode() :
- Node(NODE_TYPE_ARRAY_CONSTRUCT) {}
- };
- struct ConstantNode : public Node {
- DataType datatype = TYPE_VOID;
- String struct_name = "";
- int array_size = 0;
- Vector<Scalar> values;
- Vector<VariableDeclarationNode::Declaration> array_declarations;
- virtual DataType get_datatype() const override { return datatype; }
- virtual String get_datatype_name() const override { return struct_name; }
- virtual int get_array_size() const override { return array_size; }
- virtual Vector<Scalar> get_values() const override {
- return values;
- }
- ConstantNode() :
- Node(NODE_TYPE_CONSTANT) {}
- };
- struct FunctionNode;
- struct BlockNode : public Node {
- FunctionNode *parent_function = nullptr;
- BlockNode *parent_block = nullptr;
- enum BlockType {
- BLOCK_TYPE_STANDARD,
- BLOCK_TYPE_FOR_INIT,
- BLOCK_TYPE_FOR_CONDITION,
- BLOCK_TYPE_FOR_EXPRESSION,
- BLOCK_TYPE_SWITCH,
- BLOCK_TYPE_CASE,
- BLOCK_TYPE_DEFAULT,
- };
- int block_type = BLOCK_TYPE_STANDARD;
- SubClassTag block_tag = SubClassTag::TAG_GLOBAL;
- struct Variable {
- DataType type;
- StringName struct_name;
- DataPrecision precision;
- int line; //for completion
- int array_size;
- bool is_const;
- Vector<Scalar> values;
- };
- HashMap<StringName, Variable> variables;
- List<Node *> statements;
- bool single_statement = false;
- bool use_comma_between_statements = false;
- bool use_op_eval = true;
- DataType expected_type = TYPE_VOID;
- HashSet<int> constants;
- BlockNode() :
- Node(NODE_TYPE_BLOCK) {}
- };
- struct ControlFlowNode : public Node {
- FlowOperation flow_op = FLOW_OP_IF;
- Vector<Node *> expressions;
- Vector<BlockNode *> blocks;
- ControlFlowNode() :
- Node(NODE_TYPE_CONTROL_FLOW) {}
- };
- struct MemberNode : public Node {
- DataType basetype = TYPE_VOID;
- bool basetype_const = false;
- StringName base_struct_name;
- DataPrecision precision = PRECISION_DEFAULT;
- DataType datatype = TYPE_VOID;
- int array_size = 0;
- StringName struct_name;
- StringName name;
- Node *owner = nullptr;
- Node *index_expression = nullptr;
- Node *assign_expression = nullptr;
- Node *call_expression = nullptr;
- bool has_swizzling_duplicates = false;
- virtual DataType get_datatype() const override { return call_expression ? call_expression->get_datatype() : datatype; }
- virtual String get_datatype_name() const override { return call_expression ? call_expression->get_datatype_name() : String(struct_name); }
- virtual int get_array_size() const override { return (index_expression || call_expression) ? 0 : array_size; }
- virtual bool is_indexed() const override { return index_expression != nullptr || call_expression != nullptr; }
- MemberNode() :
- Node(NODE_TYPE_MEMBER) {}
- };
- struct StructNode : public Node {
- List<MemberNode *> members;
- StructNode() :
- Node(NODE_TYPE_STRUCT) {}
- };
- struct ShaderNode : public Node {
- struct Constant {
- StringName name;
- DataType type;
- StringName struct_name;
- DataPrecision precision;
- Node *initializer = nullptr;
- int array_size;
- };
- struct Function {
- StringName name;
- StringName rname;
- FunctionNode *function = nullptr;
- HashSet<StringName> uses_function;
- bool callable;
- };
- struct Struct {
- StringName name;
- StructNode *shader_struct = nullptr;
- };
- struct Varying {
- enum Stage {
- STAGE_UNKNOWN,
- STAGE_VERTEX,
- STAGE_FRAGMENT,
- };
- Stage stage = STAGE_UNKNOWN;
- DataType type = TYPE_VOID;
- DataInterpolation interpolation = INTERPOLATION_FLAT;
- DataPrecision precision = PRECISION_DEFAULT;
- int array_size = 0;
- TkPos tkpos;
- Varying() {}
- };
- struct Uniform {
- enum Hint {
- HINT_NONE,
- HINT_RANGE,
- HINT_ENUM,
- HINT_SOURCE_COLOR,
- HINT_NORMAL,
- HINT_ROUGHNESS_NORMAL,
- HINT_ROUGHNESS_R,
- HINT_ROUGHNESS_G,
- HINT_ROUGHNESS_B,
- HINT_ROUGHNESS_A,
- HINT_ROUGHNESS_GRAY,
- HINT_DEFAULT_BLACK,
- HINT_DEFAULT_WHITE,
- HINT_DEFAULT_TRANSPARENT,
- HINT_ANISOTROPY,
- HINT_SCREEN_TEXTURE,
- HINT_NORMAL_ROUGHNESS_TEXTURE,
- HINT_DEPTH_TEXTURE,
- HINT_MAX
- };
- enum Scope {
- SCOPE_LOCAL,
- SCOPE_INSTANCE,
- SCOPE_GLOBAL,
- };
- int order = 0;
- int prop_order = 0;
- int texture_order = 0;
- int texture_binding = 0;
- DataType type = TYPE_VOID;
- DataPrecision precision = PRECISION_DEFAULT;
- int array_size = 0;
- Vector<Scalar> default_value;
- Scope scope = SCOPE_LOCAL;
- Hint hint = HINT_NONE;
- bool use_color = false;
- TextureFilter filter = FILTER_DEFAULT;
- TextureRepeat repeat = REPEAT_DEFAULT;
- float hint_range[3];
- PackedStringArray hint_enum_names;
- int instance_index = 0;
- String group;
- String subgroup;
- _FORCE_INLINE_ bool is_texture() const {
- // Order is assigned to -1 for texture uniforms.
- return order < 0;
- }
- Uniform() {
- hint_range[0] = 0.0f;
- hint_range[1] = 1.0f;
- hint_range[2] = 0.001f;
- }
- };
- HashMap<StringName, Constant> constants;
- HashMap<StringName, Varying> varyings;
- HashMap<StringName, Uniform> uniforms;
- HashMap<StringName, Struct> structs;
- HashMap<StringName, Function> functions;
- Vector<StringName> render_modes;
- Vector<Function> vfunctions;
- Vector<Constant> vconstants;
- Vector<Struct> vstructs;
- ShaderNode() :
- Node(NODE_TYPE_SHADER) {}
- };
- struct FunctionNode : public Node {
- struct Argument {
- ArgumentQualifier qualifier;
- StringName name;
- DataType type;
- StringName struct_name;
- DataPrecision precision;
- //for passing textures as arguments
- bool tex_argument_check;
- TextureFilter tex_argument_filter;
- TextureRepeat tex_argument_repeat;
- bool tex_builtin_check;
- StringName tex_builtin;
- ShaderNode::Uniform::Hint tex_hint;
- bool is_const;
- int array_size;
- HashMap<StringName, HashSet<int>> tex_argument_connect;
- };
- StringName name;
- StringName rname;
- DataType return_type = TYPE_VOID;
- StringName return_struct_name;
- DataPrecision return_precision = PRECISION_DEFAULT;
- int return_array_size = 0;
- Vector<Argument> arguments;
- BlockNode *body = nullptr;
- bool can_discard = false;
- virtual DataType get_datatype() const override { return return_type; }
- virtual String get_datatype_name() const override { return String(return_struct_name); }
- virtual int get_array_size() const override { return return_array_size; }
- FunctionNode() :
- Node(NODE_TYPE_FUNCTION) {}
- };
- struct UniformOrderComparator {
- _FORCE_INLINE_ bool operator()(const Pair<StringName, int> &A, const Pair<StringName, int> &B) const {
- return A.second < B.second;
- }
- };
- struct Expression {
- bool is_op;
- union {
- Operator op;
- Node *node = nullptr;
- };
- };
- struct ExpressionInfo {
- Vector<Expression> *expression = nullptr;
- TokenType tt_break = TK_EMPTY;
- bool is_last_expr = false;
- };
- struct VarInfo {
- StringName name;
- DataType type;
- };
- enum CompletionType {
- COMPLETION_NONE,
- COMPLETION_SHADER_TYPE,
- COMPLETION_RENDER_MODE,
- COMPLETION_MAIN_FUNCTION,
- COMPLETION_IDENTIFIER,
- COMPLETION_FUNCTION_CALL,
- COMPLETION_CALL_ARGUMENTS,
- COMPLETION_INDEX,
- COMPLETION_STRUCT,
- COMPLETION_HINT,
- };
- struct Token {
- TokenType type;
- StringName text;
- double constant;
- uint16_t line;
- bool is_integer_constant() const {
- return type == TK_INT_CONSTANT || type == TK_UINT_CONSTANT;
- }
- };
- static String get_operator_text(Operator p_op);
- static String get_token_text(Token p_token);
- static bool is_token_datatype(TokenType p_type);
- static bool is_token_variable_datatype(TokenType p_type);
- static DataType get_token_datatype(TokenType p_type);
- static bool is_token_interpolation(TokenType p_type);
- static DataInterpolation get_token_interpolation(TokenType p_type);
- static bool is_token_precision(TokenType p_type);
- static bool is_token_arg_qual(TokenType p_type);
- static DataPrecision get_token_precision(TokenType p_type);
- static String get_precision_name(DataPrecision p_type);
- static String get_interpolation_name(DataInterpolation p_interpolation);
- static String get_datatype_name(DataType p_type);
- static String get_uniform_hint_name(ShaderNode::Uniform::Hint p_hint);
- static String get_texture_filter_name(TextureFilter p_filter);
- static String get_texture_repeat_name(TextureRepeat p_repeat);
- static bool is_token_nonvoid_datatype(TokenType p_type);
- static bool is_token_operator(TokenType p_type);
- static bool is_token_operator_assign(TokenType p_type);
- static bool is_token_hint(TokenType p_type);
- static bool convert_constant(ConstantNode *p_constant, DataType p_to_type, Scalar *p_value = nullptr);
- static DataType get_scalar_type(DataType p_type);
- static int get_cardinality(DataType p_type);
- static bool is_scalar_type(DataType p_type);
- static bool is_float_type(DataType p_type);
- static bool is_sampler_type(DataType p_type);
- static Variant constant_value_to_variant(const Vector<Scalar> &p_value, DataType p_type, int p_array_size, ShaderLanguage::ShaderNode::Uniform::Hint p_hint = ShaderLanguage::ShaderNode::Uniform::HINT_NONE);
- static PropertyInfo uniform_to_property_info(const ShaderNode::Uniform &p_uniform);
- static uint32_t get_datatype_size(DataType p_type);
- static uint32_t get_datatype_component_count(DataType p_type);
- static void get_keyword_list(List<String> *r_keywords);
- static bool is_control_flow_keyword(String p_keyword);
- static void get_builtin_funcs(List<String> *r_keywords);
- static SafeNumeric<int> instance_counter;
- struct BuiltInInfo {
- DataType type = TYPE_VOID;
- bool constant = false;
- BuiltInInfo() {}
- BuiltInInfo(DataType p_type, bool p_constant = false) :
- type(p_type),
- constant(p_constant) {}
- };
- struct StageFunctionInfo {
- struct Argument {
- StringName name;
- DataType type;
- Argument(const StringName &p_name = StringName(), DataType p_type = TYPE_VOID) {
- name = p_name;
- type = p_type;
- }
- };
- Vector<Argument> arguments;
- DataType return_type = TYPE_VOID;
- String skip_function;
- };
- struct ModeInfo {
- StringName name;
- Vector<StringName> options;
- ModeInfo() {}
- ModeInfo(const StringName &p_name) :
- name(p_name) {
- }
- ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2) :
- name(p_name) {
- options.push_back(p_arg1);
- options.push_back(p_arg2);
- }
- ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2, const StringName &p_arg3) :
- name(p_name) {
- options.push_back(p_arg1);
- options.push_back(p_arg2);
- options.push_back(p_arg3);
- }
- ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2, const StringName &p_arg3, const StringName &p_arg4) :
- name(p_name) {
- options.push_back(p_arg1);
- options.push_back(p_arg2);
- options.push_back(p_arg3);
- options.push_back(p_arg4);
- }
- ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2, const StringName &p_arg3, const StringName &p_arg4, const StringName &p_arg5) :
- name(p_name) {
- options.push_back(p_arg1);
- options.push_back(p_arg2);
- options.push_back(p_arg3);
- options.push_back(p_arg4);
- options.push_back(p_arg5);
- }
- ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2, const StringName &p_arg3, const StringName &p_arg4, const StringName &p_arg5, const StringName &p_arg6) :
- name(p_name) {
- options.push_back(p_arg1);
- options.push_back(p_arg2);
- options.push_back(p_arg3);
- options.push_back(p_arg4);
- options.push_back(p_arg5);
- options.push_back(p_arg6);
- }
- };
- struct FunctionInfo {
- HashMap<StringName, BuiltInInfo> built_ins;
- HashMap<StringName, StageFunctionInfo> stage_functions;
- bool can_discard = false;
- bool main_function = false;
- };
- static bool has_builtin(const HashMap<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name, bool p_check_global_funcs = false);
- typedef DataType (*GlobalShaderUniformGetTypeFunc)(const StringName &p_name);
- struct FilePosition {
- String file;
- int line = 0;
- };
- private:
- struct KeyWord {
- TokenType token;
- const char *text;
- uint32_t flags;
- const Vector<String> excluded_shader_types;
- const Vector<String> excluded_functions;
- };
- static const KeyWord keyword_list[];
- GlobalShaderUniformGetTypeFunc global_shader_uniform_get_type_func = nullptr;
- bool error_set = false;
- String error_str;
- int error_line = 0;
- Vector<FilePosition> include_positions;
- HashSet<String> include_markers_handled;
- HashMap<StringName, int> function_overload_count;
- // Additional function information (eg. call hierarchy). No need to expose it to compiler.
- struct CallInfo {
- struct Item {
- enum ItemType {
- ITEM_TYPE_BUILTIN,
- ITEM_TYPE_VARYING,
- } type;
- TkPos pos;
- Item() {}
- Item(ItemType p_type, TkPos p_pos) :
- type(p_type), pos(p_pos) {}
- };
- StringName name;
- List<Pair<StringName, Item>> uses_restricted_items;
- List<CallInfo *> calls;
- };
- RBMap<StringName, CallInfo> calls_info;
- #ifdef DEBUG_ENABLED
- struct Usage {
- int decl_line;
- bool used = false;
- Usage(int p_decl_line = -1) {
- decl_line = p_decl_line;
- }
- };
- HashMap<StringName, Usage> used_constants;
- HashMap<StringName, Usage> used_varyings;
- HashMap<StringName, Usage> used_uniforms;
- HashMap<StringName, Usage> used_functions;
- HashMap<StringName, Usage> used_structs;
- HashMap<ShaderWarning::Code, HashMap<StringName, Usage> *> warnings_check_map;
- HashMap<StringName, HashMap<StringName, Usage>> used_local_vars;
- HashMap<ShaderWarning::Code, HashMap<StringName, HashMap<StringName, Usage>> *> warnings_check_map2;
- List<ShaderWarning> warnings;
- bool check_warnings = false;
- uint32_t warning_flags = 0;
- void _add_line_warning(ShaderWarning::Code p_code, const StringName &p_subject = "", const Vector<Variant> &p_extra_args = Vector<Variant>()) {
- warnings.push_back(ShaderWarning(p_code, tk_line, p_subject, p_extra_args));
- }
- void _add_global_warning(ShaderWarning::Code p_code, const StringName &p_subject = "", const Vector<Variant> &p_extra_args = Vector<Variant>()) {
- warnings.push_back(ShaderWarning(p_code, -1, p_subject, p_extra_args));
- }
- void _add_warning(ShaderWarning::Code p_code, int p_line, const StringName &p_subject = "", const Vector<Variant> &p_extra_args = Vector<Variant>()) {
- warnings.push_back(ShaderWarning(p_code, p_line, p_subject, p_extra_args));
- }
- void _check_warning_accums();
- #endif // DEBUG_ENABLED
- String code;
- int char_idx = 0;
- int tk_line = 0;
- StringName shader_type_identifier;
- StringName current_function;
- bool is_const_decl = false;
- StringName last_name;
- bool is_shader_inc = false;
- String current_uniform_group_name;
- String current_uniform_subgroup_name;
- VaryingFunctionNames varying_function_names;
- TkPos _get_tkpos() {
- TkPos tkp;
- tkp.char_idx = char_idx;
- tkp.tk_line = tk_line;
- return tkp;
- }
- void _set_tkpos(TkPos p_pos) {
- char_idx = p_pos.char_idx;
- tk_line = p_pos.tk_line;
- }
- void _set_error(const String &p_str) {
- if (error_set) {
- return;
- }
- error_line = tk_line;
- error_set = true;
- error_str = p_str;
- include_positions.write[include_positions.size() - 1].line = tk_line;
- }
- void _set_expected_error(const String &p_what) {
- _set_error(vformat(RTR("Expected a '%s'."), p_what));
- }
- void _set_expected_error(const String &p_first, const String p_second) {
- _set_error(vformat(RTR("Expected a '%s' or '%s'."), p_first, p_second));
- }
- void _set_expected_after_error(const String &p_what, const String &p_after) {
- _set_error(vformat(RTR("Expected a '%s' after '%s'."), p_what, p_after));
- }
- void _set_redefinition_error(const String &p_what) {
- _set_error(vformat(RTR("Redefinition of '%s'."), p_what));
- }
- void _set_parsing_error() {
- _set_error("Parser bug.");
- }
- static const char *token_names[TK_MAX];
- Token _make_token(TokenType p_type, const StringName &p_text = StringName());
- Token _get_token();
- bool _lookup_next(Token &r_tk);
- Token _peek();
- ShaderNode *shader = nullptr;
- enum IdentifierType {
- IDENTIFIER_FUNCTION,
- IDENTIFIER_UNIFORM,
- IDENTIFIER_VARYING,
- IDENTIFIER_FUNCTION_ARGUMENT,
- IDENTIFIER_LOCAL_VAR,
- IDENTIFIER_BUILTIN_VAR,
- IDENTIFIER_CONSTANT,
- IDENTIFIER_MAX,
- };
- IdentifierType last_type = IDENTIFIER_MAX;
- bool _find_identifier(const BlockNode *p_block, bool p_allow_reassign, const FunctionInfo &p_function_info, const StringName &p_identifier, DataType *r_data_type = nullptr, IdentifierType *r_type = nullptr, bool *r_is_const = nullptr, int *r_array_size = nullptr, StringName *r_struct_name = nullptr, Vector<Scalar> *r_constant_values = nullptr);
- #ifdef DEBUG_ENABLED
- void _parse_used_identifier(const StringName &p_identifier, IdentifierType p_type, const StringName &p_function);
- #endif // DEBUG_ENABLED
- bool _is_operator_assign(Operator p_op) const;
- bool _validate_assign(Node *p_node, const FunctionInfo &p_function_info, String *r_message = nullptr);
- bool _validate_operator(const BlockNode *p_block, OperatorNode *p_op, DataType *r_ret_type = nullptr, int *r_ret_size = nullptr);
- Vector<Scalar> _get_node_values(const BlockNode *p_block, Node *p_node);
- bool _eval_operator(const BlockNode *p_block, OperatorNode *p_op);
- Scalar _eval_unary_scalar(const Scalar &p_a, Operator p_op, DataType p_ret_type);
- Scalar _eval_scalar(const Scalar &p_a, const Scalar &p_b, Operator p_op, DataType p_ret_type, bool &r_is_valid);
- Vector<Scalar> _eval_unary_vector(const Vector<Scalar> &p_va, DataType p_ret_type, Operator p_op);
- Vector<Scalar> _eval_vector(const Vector<Scalar> &p_va, const Vector<Scalar> &p_vb, DataType p_left_type, DataType p_right_type, DataType p_ret_type, Operator p_op, bool &r_is_valid);
- Vector<Scalar> _eval_vector_transform(const Vector<Scalar> &p_va, const Vector<Scalar> &p_vb, DataType p_left_type, DataType p_right_type, DataType p_ret_type);
- struct BuiltinEntry {
- const char *name;
- };
- struct BuiltinFuncDef {
- enum { MAX_ARGS = 5 };
- const char *name;
- DataType rettype;
- const DataType args[MAX_ARGS];
- const char *args_names[MAX_ARGS];
- SubClassTag tag;
- bool high_end;
- };
- struct BuiltinFuncOutArgs { //arguments used as out in built in functions
- enum { MAX_ARGS = 2 };
- const char *name;
- const int arguments[MAX_ARGS];
- };
- struct BuiltinFuncConstArgs {
- const char *name;
- int arg;
- int min;
- int max;
- };
- CompletionType completion_type;
- ShaderNode::Uniform::Hint current_uniform_hint = ShaderNode::Uniform::HINT_NONE;
- TextureFilter current_uniform_filter = FILTER_DEFAULT;
- TextureRepeat current_uniform_repeat = REPEAT_DEFAULT;
- bool current_uniform_instance_index_defined = false;
- int completion_line = 0;
- BlockNode *completion_block = nullptr;
- DataType completion_base;
- bool completion_base_array = false;
- SubClassTag completion_class;
- StringName completion_function;
- StringName completion_struct;
- int completion_argument = 0;
- #ifdef DEBUG_ENABLED
- uint32_t keyword_completion_context;
- #endif // DEBUG_ENABLED
- const HashMap<StringName, FunctionInfo> *stages = nullptr;
- bool is_supported_frag_only_funcs = false;
- bool is_discard_supported = false;
- bool _get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringName &identifier);
- static const BuiltinFuncDef builtin_func_defs[];
- static const BuiltinFuncOutArgs builtin_func_out_args[];
- static const BuiltinFuncConstArgs builtin_func_const_args[];
- static const BuiltinEntry frag_only_func_defs[];
- static bool is_const_suffix_lut_initialized;
- Error _validate_precision(DataType p_type, DataPrecision p_precision);
- bool _compare_datatypes(DataType p_datatype_a, String p_datatype_name_a, int p_array_size_a, DataType p_datatype_b, String p_datatype_name_b, int p_array_size_b);
- bool _compare_datatypes_in_nodes(Node *a, Node *b);
- bool _validate_function_call(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str, bool *r_is_custom_function = nullptr);
- bool _parse_function_arguments(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, int *r_complete_arg = nullptr);
- ShaderNode::Uniform::Hint _sanitize_hint(ShaderNode::Uniform::Hint p_hint);
- bool _propagate_function_call_sampler_uniform_settings(const StringName &p_name, int p_argument, TextureFilter p_filter, TextureRepeat p_repeat, ShaderNode::Uniform::Hint p_hint);
- bool _propagate_function_call_sampler_builtin_reference(const StringName &p_name, int p_argument, const StringName &p_builtin);
- bool _validate_varying_assign(ShaderNode::Varying &p_varying, String *r_message);
- bool _check_node_constness(const Node *p_node) const;
- bool _check_restricted_func(const StringName &p_name, const StringName &p_current_function) const;
- bool _validate_restricted_func(const StringName &p_call_name, const CallInfo *p_func_info, bool p_is_builtin_hint = false);
- Node *_parse_expression(BlockNode *p_block, const FunctionInfo &p_function_info, const ExpressionInfo *p_previous_expression_info = nullptr);
- Error _parse_array_size(BlockNode *p_block, const FunctionInfo &p_function_info, bool p_forbid_unknown_size, Node **r_size_expression, int *r_array_size, bool *r_unknown_size);
- Node *_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info);
- Node *_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info, DataType p_type, const StringName &p_struct_name, int p_array_size);
- ShaderLanguage::Node *_reduce_expression(BlockNode *p_block, ShaderLanguage::Node *p_node);
- Node *_parse_and_reduce_expression(BlockNode *p_block, const FunctionInfo &p_function_info, const ExpressionInfo *p_previous_expression_info = nullptr);
- Error _parse_block(BlockNode *p_block, const FunctionInfo &p_function_info, bool p_just_one = false, bool p_can_break = false, bool p_can_continue = false);
- String _get_shader_type_list(const HashSet<String> &p_shader_types) const;
- String _get_qualifier_str(ArgumentQualifier p_qualifier) const;
- Error _parse_shader(const HashMap<StringName, FunctionInfo> &p_functions, const Vector<ModeInfo> &p_render_modes, const HashSet<String> &p_shader_types);
- Error _find_last_flow_op_in_block(BlockNode *p_block, FlowOperation p_op);
- Error _find_last_flow_op_in_op(ControlFlowNode *p_flow, FlowOperation p_op);
- public:
- #ifdef DEBUG_ENABLED
- List<ShaderWarning>::Element *get_warnings_ptr();
- void enable_warning_checking(bool p_enabled);
- bool is_warning_checking_enabled() const;
- void set_warning_flags(uint32_t p_flags);
- uint32_t get_warning_flags() const;
- #endif // DEBUG_ENABLED
- //static void get_keyword_list(ShaderType p_type,List<String> *p_keywords);
- void clear();
- static String get_shader_type(const String &p_code);
- static bool is_builtin_func_out_parameter(const String &p_name, int p_param);
- struct ShaderCompileInfo {
- HashMap<StringName, FunctionInfo> functions;
- Vector<ModeInfo> render_modes;
- VaryingFunctionNames varying_function_names;
- HashSet<String> shader_types;
- GlobalShaderUniformGetTypeFunc global_shader_uniform_type_func = nullptr;
- bool is_include = false;
- };
- Error compile(const String &p_code, const ShaderCompileInfo &p_info);
- Error complete(const String &p_code, const ShaderCompileInfo &p_info, List<ScriptLanguage::CodeCompletionOption> *r_options, String &r_call_hint);
- String get_error_text();
- Vector<FilePosition> get_include_positions();
- int get_error_line();
- ShaderNode *get_shader();
- String token_debug(const String &p_code);
- ShaderLanguage();
- ~ShaderLanguage();
- };
- #endif // SHADER_LANGUAGE_H
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