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- /**************************************************************************/
- /* rendering_device.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "rendering_device.h"
- #include "rendering_device.compat.inc"
- #include "rendering_device_binds.h"
- #include "shader_include_db.h"
- #include "core/config/project_settings.h"
- #include "core/io/dir_access.h"
- // TODO: Thread safety
- // - Roll back thread safe attribute for RID_Owner members after the read-only/atomic update scheme is implemented.
- #define FORCE_SEPARATE_PRESENT_QUEUE 0
- #define PRINT_FRAMEBUFFER_FORMAT 0
- #define ERR_RENDER_THREAD_MSG String("This function (") + String(__func__) + String(") can only be called from the render thread. ")
- #define ERR_RENDER_THREAD_GUARD() ERR_FAIL_COND_MSG(render_thread_id != Thread::get_caller_id(), ERR_RENDER_THREAD_MSG);
- #define ERR_RENDER_THREAD_GUARD_V(m_ret) ERR_FAIL_COND_V_MSG(render_thread_id != Thread::get_caller_id(), (m_ret), ERR_RENDER_THREAD_MSG);
- /**************************/
- /**** HELPER FUNCTIONS ****/
- /**************************/
- static String _get_device_vendor_name(const RenderingContextDriver::Device &p_device) {
- switch (p_device.vendor) {
- case RenderingContextDriver::VENDOR_AMD:
- return "AMD";
- case RenderingContextDriver::VENDOR_IMGTEC:
- return "ImgTec";
- case RenderingContextDriver::VENDOR_APPLE:
- return "Apple";
- case RenderingContextDriver::VENDOR_NVIDIA:
- return "NVIDIA";
- case RenderingContextDriver::VENDOR_ARM:
- return "ARM";
- case RenderingContextDriver::VENDOR_MICROSOFT:
- return "Microsoft";
- case RenderingContextDriver::VENDOR_QUALCOMM:
- return "Qualcomm";
- case RenderingContextDriver::VENDOR_INTEL:
- return "Intel";
- default:
- return "Unknown";
- }
- }
- static String _get_device_type_name(const RenderingContextDriver::Device &p_device) {
- switch (p_device.type) {
- case RenderingContextDriver::DEVICE_TYPE_INTEGRATED_GPU:
- return "Integrated";
- case RenderingContextDriver::DEVICE_TYPE_DISCRETE_GPU:
- return "Discrete";
- case RenderingContextDriver::DEVICE_TYPE_VIRTUAL_GPU:
- return "Virtual";
- case RenderingContextDriver::DEVICE_TYPE_CPU:
- return "CPU";
- case RenderingContextDriver::DEVICE_TYPE_OTHER:
- default:
- return "Other";
- }
- }
- static uint32_t _get_device_type_score(const RenderingContextDriver::Device &p_device) {
- static const bool prefer_integrated = OS::get_singleton()->get_user_prefers_integrated_gpu();
- switch (p_device.type) {
- case RenderingContextDriver::DEVICE_TYPE_INTEGRATED_GPU:
- return prefer_integrated ? 5 : 4;
- case RenderingContextDriver::DEVICE_TYPE_DISCRETE_GPU:
- return prefer_integrated ? 4 : 5;
- case RenderingContextDriver::DEVICE_TYPE_VIRTUAL_GPU:
- return 3;
- case RenderingContextDriver::DEVICE_TYPE_CPU:
- return 2;
- case RenderingContextDriver::DEVICE_TYPE_OTHER:
- default:
- return 1;
- }
- }
- /**************************/
- /**** RENDERING DEVICE ****/
- /**************************/
- // When true, the command graph will attempt to reorder the rendering commands submitted by the user based on the dependencies detected from
- // the commands automatically. This should improve rendering performance in most scenarios at the cost of some extra CPU overhead.
- //
- // This behavior can be disabled if it's suspected that the graph is not detecting dependencies correctly and more control over the order of
- // the commands is desired (e.g. debugging).
- #define RENDER_GRAPH_REORDER 1
- // Synchronization barriers are issued between the graph's levels only with the necessary amount of detail to achieve the correct result. If
- // it's suspected that the graph is not doing this correctly, full barriers can be issued instead that will block all types of operations
- // between the synchronization levels. This setting will have a very negative impact on performance when enabled, so it's only intended for
- // debugging purposes.
- #define RENDER_GRAPH_FULL_BARRIERS 0
- // The command graph can automatically issue secondary command buffers and record them on background threads when they reach an arbitrary
- // size threshold. This can be very beneficial towards reducing the time the main thread takes to record all the rendering commands. However,
- // this setting is not enabled by default as it's been shown to cause some strange issues with certain IHVs that have yet to be understood.
- #define SECONDARY_COMMAND_BUFFERS_PER_FRAME 0
- RenderingDevice *RenderingDevice::singleton = nullptr;
- RenderingDevice *RenderingDevice::get_singleton() {
- return singleton;
- }
- RenderingDevice::ShaderCompileToSPIRVFunction RenderingDevice::compile_to_spirv_function = nullptr;
- RenderingDevice::ShaderCacheFunction RenderingDevice::cache_function = nullptr;
- RenderingDevice::ShaderSPIRVGetCacheKeyFunction RenderingDevice::get_spirv_cache_key_function = nullptr;
- /***************************/
- /**** ID INFRASTRUCTURE ****/
- /***************************/
- void RenderingDevice::_add_dependency(RID p_id, RID p_depends_on) {
- _THREAD_SAFE_METHOD_
- HashSet<RID> *set = dependency_map.getptr(p_depends_on);
- if (set == nullptr) {
- set = &dependency_map.insert(p_depends_on, HashSet<RID>())->value;
- }
- set->insert(p_id);
- set = reverse_dependency_map.getptr(p_id);
- if (set == nullptr) {
- set = &reverse_dependency_map.insert(p_id, HashSet<RID>())->value;
- }
- set->insert(p_depends_on);
- }
- void RenderingDevice::_free_dependencies(RID p_id) {
- _THREAD_SAFE_METHOD_
- // Direct dependencies must be freed.
- HashMap<RID, HashSet<RID>>::Iterator E = dependency_map.find(p_id);
- if (E) {
- while (E->value.size()) {
- free(*E->value.begin());
- }
- dependency_map.remove(E);
- }
- // Reverse dependencies must be unreferenced.
- E = reverse_dependency_map.find(p_id);
- if (E) {
- for (const RID &F : E->value) {
- HashMap<RID, HashSet<RID>>::Iterator G = dependency_map.find(F);
- ERR_CONTINUE(!G);
- ERR_CONTINUE(!G->value.has(p_id));
- G->value.erase(p_id);
- }
- reverse_dependency_map.remove(E);
- }
- }
- /*******************************/
- /**** SHADER INFRASTRUCTURE ****/
- /*******************************/
- void RenderingDevice::shader_set_compile_to_spirv_function(ShaderCompileToSPIRVFunction p_function) {
- compile_to_spirv_function = p_function;
- }
- void RenderingDevice::shader_set_spirv_cache_function(ShaderCacheFunction p_function) {
- cache_function = p_function;
- }
- void RenderingDevice::shader_set_get_cache_key_function(ShaderSPIRVGetCacheKeyFunction p_function) {
- get_spirv_cache_key_function = p_function;
- }
- Vector<uint8_t> RenderingDevice::shader_compile_spirv_from_source(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error, bool p_allow_cache) {
- if (p_allow_cache && cache_function) {
- Vector<uint8_t> cache = cache_function(p_stage, p_source_code, p_language);
- if (cache.size()) {
- return cache;
- }
- }
- ERR_FAIL_NULL_V(compile_to_spirv_function, Vector<uint8_t>());
- return compile_to_spirv_function(p_stage, ShaderIncludeDB::parse_include_files(p_source_code), p_language, r_error, this);
- }
- String RenderingDevice::shader_get_spirv_cache_key() const {
- if (get_spirv_cache_key_function) {
- return get_spirv_cache_key_function(this);
- }
- return String();
- }
- RID RenderingDevice::shader_create_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name) {
- Vector<uint8_t> bytecode = shader_compile_binary_from_spirv(p_spirv, p_shader_name);
- ERR_FAIL_COND_V(bytecode.is_empty(), RID());
- return shader_create_from_bytecode(bytecode);
- }
- /***************************/
- /**** BUFFER MANAGEMENT ****/
- /***************************/
- RenderingDevice::Buffer *RenderingDevice::_get_buffer_from_owner(RID p_buffer) {
- Buffer *buffer = nullptr;
- if (vertex_buffer_owner.owns(p_buffer)) {
- buffer = vertex_buffer_owner.get_or_null(p_buffer);
- } else if (index_buffer_owner.owns(p_buffer)) {
- buffer = index_buffer_owner.get_or_null(p_buffer);
- } else if (uniform_buffer_owner.owns(p_buffer)) {
- buffer = uniform_buffer_owner.get_or_null(p_buffer);
- } else if (texture_buffer_owner.owns(p_buffer)) {
- DEV_ASSERT(false && "FIXME: Broken.");
- //buffer = texture_buffer_owner.get_or_null(p_buffer)->buffer;
- } else if (storage_buffer_owner.owns(p_buffer)) {
- buffer = storage_buffer_owner.get_or_null(p_buffer);
- }
- return buffer;
- }
- Error RenderingDevice::_buffer_initialize(Buffer *p_buffer, const uint8_t *p_data, size_t p_data_size, uint32_t p_required_align) {
- uint32_t transfer_worker_offset;
- TransferWorker *transfer_worker = _acquire_transfer_worker(p_data_size, p_required_align, transfer_worker_offset);
- p_buffer->transfer_worker_index = transfer_worker->index;
- {
- MutexLock lock(transfer_worker->operations_mutex);
- p_buffer->transfer_worker_operation = ++transfer_worker->operations_counter;
- }
- // Copy to the worker's staging buffer.
- uint8_t *data_ptr = driver->buffer_map(transfer_worker->staging_buffer);
- ERR_FAIL_NULL_V(data_ptr, ERR_CANT_CREATE);
- memcpy(data_ptr + transfer_worker_offset, p_data, p_data_size);
- driver->buffer_unmap(transfer_worker->staging_buffer);
- // Copy from the staging buffer to the real buffer.
- RDD::BufferCopyRegion region;
- region.src_offset = transfer_worker_offset;
- region.dst_offset = 0;
- region.size = p_data_size;
- driver->command_copy_buffer(transfer_worker->command_buffer, transfer_worker->staging_buffer, p_buffer->driver_id, region);
- _release_transfer_worker(transfer_worker);
- return OK;
- }
- Error RenderingDevice::_insert_staging_block(StagingBuffers &p_staging_buffers) {
- StagingBufferBlock block;
- block.driver_id = driver->buffer_create(p_staging_buffers.block_size, p_staging_buffers.usage_bits, RDD::MEMORY_ALLOCATION_TYPE_CPU);
- ERR_FAIL_COND_V(!block.driver_id, ERR_CANT_CREATE);
- block.frame_used = 0;
- block.fill_amount = 0;
- p_staging_buffers.blocks.insert(p_staging_buffers.current, block);
- return OK;
- }
- Error RenderingDevice::_staging_buffer_allocate(StagingBuffers &p_staging_buffers, uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, StagingRequiredAction &r_required_action, bool p_can_segment) {
- // Determine a block to use.
- r_alloc_size = p_amount;
- r_required_action = STAGING_REQUIRED_ACTION_NONE;
- while (true) {
- r_alloc_offset = 0;
- // See if we can use current block.
- if (p_staging_buffers.blocks[p_staging_buffers.current].frame_used == frames_drawn) {
- // We used this block this frame, let's see if there is still room.
- uint32_t write_from = p_staging_buffers.blocks[p_staging_buffers.current].fill_amount;
- {
- uint32_t align_remainder = write_from % p_required_align;
- if (align_remainder != 0) {
- write_from += p_required_align - align_remainder;
- }
- }
- int32_t available_bytes = int32_t(p_staging_buffers.block_size) - int32_t(write_from);
- if ((int32_t)p_amount < available_bytes) {
- // All is good, we should be ok, all will fit.
- r_alloc_offset = write_from;
- } else if (p_can_segment && available_bytes >= (int32_t)p_required_align) {
- // Ok all won't fit but at least we can fit a chunkie.
- // All is good, update what needs to be written to.
- r_alloc_offset = write_from;
- r_alloc_size = available_bytes - (available_bytes % p_required_align);
- } else {
- // Can't fit it into this buffer.
- // Will need to try next buffer.
- p_staging_buffers.current = (p_staging_buffers.current + 1) % p_staging_buffers.blocks.size();
- // Before doing anything, though, let's check that we didn't manage to fill all blocks.
- // Possible in a single frame.
- if (p_staging_buffers.blocks[p_staging_buffers.current].frame_used == frames_drawn) {
- // Guess we did.. ok, let's see if we can insert a new block.
- if ((uint64_t)p_staging_buffers.blocks.size() * p_staging_buffers.block_size < p_staging_buffers.max_size) {
- // We can, so we are safe.
- Error err = _insert_staging_block(p_staging_buffers);
- if (err) {
- return err;
- }
- // Claim for this frame.
- p_staging_buffers.blocks.write[p_staging_buffers.current].frame_used = frames_drawn;
- } else {
- // Ok, worst case scenario, all the staging buffers belong to this frame
- // and this frame is not even done.
- // If this is the main thread, it means the user is likely loading a lot of resources at once,.
- // Otherwise, the thread should just be blocked until the next frame (currently unimplemented).
- r_required_action = STAGING_REQUIRED_ACTION_FLUSH_AND_STALL_ALL;
- }
- } else {
- // Not from current frame, so continue and try again.
- continue;
- }
- }
- } else if (p_staging_buffers.blocks[p_staging_buffers.current].frame_used <= frames_drawn - frames.size()) {
- // This is an old block, which was already processed, let's reuse.
- p_staging_buffers.blocks.write[p_staging_buffers.current].frame_used = frames_drawn;
- p_staging_buffers.blocks.write[p_staging_buffers.current].fill_amount = 0;
- } else {
- // This block may still be in use, let's not touch it unless we have to, so.. can we create a new one?
- if ((uint64_t)p_staging_buffers.blocks.size() * p_staging_buffers.block_size < p_staging_buffers.max_size) {
- // We are still allowed to create a new block, so let's do that and insert it for current pos.
- Error err = _insert_staging_block(p_staging_buffers);
- if (err) {
- return err;
- }
- // Claim for this frame.
- p_staging_buffers.blocks.write[p_staging_buffers.current].frame_used = frames_drawn;
- } else {
- // Oops, we are out of room and we can't create more.
- // Let's flush older frames.
- // The logic here is that if a game is loading a lot of data from the main thread, it will need to be stalled anyway.
- // If loading from a separate thread, we can block that thread until next frame when more room is made (not currently implemented, though).
- r_required_action = STAGING_REQUIRED_ACTION_STALL_PREVIOUS;
- }
- }
- // All was good, break.
- break;
- }
- p_staging_buffers.used = true;
- return OK;
- }
- void RenderingDevice::_staging_buffer_execute_required_action(StagingBuffers &p_staging_buffers, StagingRequiredAction p_required_action) {
- switch (p_required_action) {
- case STAGING_REQUIRED_ACTION_NONE: {
- // Do nothing.
- } break;
- case STAGING_REQUIRED_ACTION_FLUSH_AND_STALL_ALL: {
- _flush_and_stall_for_all_frames();
- // Clear the whole staging buffer.
- for (int i = 0; i < p_staging_buffers.blocks.size(); i++) {
- p_staging_buffers.blocks.write[i].frame_used = 0;
- p_staging_buffers.blocks.write[i].fill_amount = 0;
- }
- // Claim for current frame.
- p_staging_buffers.blocks.write[p_staging_buffers.current].frame_used = frames_drawn;
- } break;
- case STAGING_REQUIRED_ACTION_STALL_PREVIOUS: {
- _stall_for_previous_frames();
- for (int i = 0; i < p_staging_buffers.blocks.size(); i++) {
- // Clear all blocks but the ones from this frame.
- int block_idx = (i + p_staging_buffers.current) % p_staging_buffers.blocks.size();
- if (p_staging_buffers.blocks[block_idx].frame_used == frames_drawn) {
- break; // Ok, we reached something from this frame, abort.
- }
- p_staging_buffers.blocks.write[block_idx].frame_used = 0;
- p_staging_buffers.blocks.write[block_idx].fill_amount = 0;
- }
- // Claim for current frame.
- p_staging_buffers.blocks.write[p_staging_buffers.current].frame_used = frames_drawn;
- } break;
- default: {
- DEV_ASSERT(false && "Unknown required action.");
- } break;
- }
- }
- Error RenderingDevice::buffer_copy(RID p_src_buffer, RID p_dst_buffer, uint32_t p_src_offset, uint32_t p_dst_offset, uint32_t p_size) {
- ERR_RENDER_THREAD_GUARD_V(ERR_UNAVAILABLE);
- ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
- "Copying buffers is forbidden during creation of a draw list");
- ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER,
- "Copying buffers is forbidden during creation of a compute list");
- Buffer *src_buffer = _get_buffer_from_owner(p_src_buffer);
- if (!src_buffer) {
- ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Source buffer argument is not a valid buffer of any type.");
- }
- Buffer *dst_buffer = _get_buffer_from_owner(p_dst_buffer);
- if (!dst_buffer) {
- ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Destination buffer argument is not a valid buffer of any type.");
- }
- // Validate the copy's dimensions for both buffers.
- ERR_FAIL_COND_V_MSG((p_size + p_src_offset) > src_buffer->size, ERR_INVALID_PARAMETER, "Size is larger than the source buffer.");
- ERR_FAIL_COND_V_MSG((p_size + p_dst_offset) > dst_buffer->size, ERR_INVALID_PARAMETER, "Size is larger than the destination buffer.");
- _check_transfer_worker_buffer(src_buffer);
- _check_transfer_worker_buffer(dst_buffer);
- // Perform the copy.
- RDD::BufferCopyRegion region;
- region.src_offset = p_src_offset;
- region.dst_offset = p_dst_offset;
- region.size = p_size;
- if (_buffer_make_mutable(dst_buffer, p_dst_buffer)) {
- // The destination buffer must be mutable to be used as a copy destination.
- draw_graph.add_synchronization();
- }
- draw_graph.add_buffer_copy(src_buffer->driver_id, src_buffer->draw_tracker, dst_buffer->driver_id, dst_buffer->draw_tracker, region);
- return OK;
- }
- Error RenderingDevice::buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data) {
- ERR_RENDER_THREAD_GUARD_V(ERR_UNAVAILABLE);
- copy_bytes_count += p_size;
- ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
- "Updating buffers is forbidden during creation of a draw list");
- ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER,
- "Updating buffers is forbidden during creation of a compute list");
- Buffer *buffer = _get_buffer_from_owner(p_buffer);
- ERR_FAIL_NULL_V_MSG(buffer, ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
- ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER, "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
- _check_transfer_worker_buffer(buffer);
- // Submitting may get chunked for various reasons, so convert this to a task.
- size_t to_submit = p_size;
- size_t submit_from = 0;
- thread_local LocalVector<RDG::RecordedBufferCopy> command_buffer_copies_vector;
- command_buffer_copies_vector.clear();
- const uint8_t *src_data = reinterpret_cast<const uint8_t *>(p_data);
- const uint32_t required_align = 32;
- while (to_submit > 0) {
- uint32_t block_write_offset;
- uint32_t block_write_amount;
- StagingRequiredAction required_action;
- Error err = _staging_buffer_allocate(upload_staging_buffers, MIN(to_submit, upload_staging_buffers.block_size), required_align, block_write_offset, block_write_amount, required_action);
- if (err) {
- return err;
- }
- if (!command_buffer_copies_vector.is_empty() && required_action == STAGING_REQUIRED_ACTION_FLUSH_AND_STALL_ALL) {
- if (_buffer_make_mutable(buffer, p_buffer)) {
- // The buffer must be mutable to be used as a copy destination.
- draw_graph.add_synchronization();
- }
- draw_graph.add_buffer_update(buffer->driver_id, buffer->draw_tracker, command_buffer_copies_vector);
- command_buffer_copies_vector.clear();
- }
- _staging_buffer_execute_required_action(upload_staging_buffers, required_action);
- // Map staging buffer (It's CPU and coherent).
- uint8_t *data_ptr = driver->buffer_map(upload_staging_buffers.blocks[upload_staging_buffers.current].driver_id);
- ERR_FAIL_NULL_V(data_ptr, ERR_CANT_CREATE);
- // Copy to staging buffer.
- memcpy(data_ptr + block_write_offset, src_data + submit_from, block_write_amount);
- // Unmap.
- driver->buffer_unmap(upload_staging_buffers.blocks[upload_staging_buffers.current].driver_id);
- // Insert a command to copy this.
- RDD::BufferCopyRegion region;
- region.src_offset = block_write_offset;
- region.dst_offset = submit_from + p_offset;
- region.size = block_write_amount;
- RDG::RecordedBufferCopy buffer_copy;
- buffer_copy.source = upload_staging_buffers.blocks[upload_staging_buffers.current].driver_id;
- buffer_copy.region = region;
- command_buffer_copies_vector.push_back(buffer_copy);
- upload_staging_buffers.blocks.write[upload_staging_buffers.current].fill_amount = block_write_offset + block_write_amount;
- to_submit -= block_write_amount;
- submit_from += block_write_amount;
- }
- if (!command_buffer_copies_vector.is_empty()) {
- if (_buffer_make_mutable(buffer, p_buffer)) {
- // The buffer must be mutable to be used as a copy destination.
- draw_graph.add_synchronization();
- }
- draw_graph.add_buffer_update(buffer->driver_id, buffer->draw_tracker, command_buffer_copies_vector);
- }
- gpu_copy_count++;
- return OK;
- }
- String RenderingDevice::get_perf_report() const {
- return perf_report_text;
- }
- void RenderingDevice::update_perf_report() {
- perf_report_text = "";
- perf_report_text += " gpu:" + String::num_int64(gpu_copy_count);
- perf_report_text += " bytes:" + String::num_int64(copy_bytes_count);
- perf_report_text += " lazily alloc:" + String::num_int64(driver->get_lazily_memory_used());
- gpu_copy_count = 0;
- copy_bytes_count = 0;
- }
- Error RenderingDevice::buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size) {
- ERR_RENDER_THREAD_GUARD_V(ERR_UNAVAILABLE);
- ERR_FAIL_COND_V_MSG((p_size % 4) != 0, ERR_INVALID_PARAMETER,
- "Size must be a multiple of four");
- ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
- "Updating buffers in is forbidden during creation of a draw list");
- ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER,
- "Updating buffers is forbidden during creation of a compute list");
- Buffer *buffer = _get_buffer_from_owner(p_buffer);
- if (!buffer) {
- ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
- }
- ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
- "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
- _check_transfer_worker_buffer(buffer);
- if (_buffer_make_mutable(buffer, p_buffer)) {
- // The destination buffer must be mutable to be used as a clear destination.
- draw_graph.add_synchronization();
- }
- draw_graph.add_buffer_clear(buffer->driver_id, buffer->draw_tracker, p_offset, p_size);
- return OK;
- }
- Vector<uint8_t> RenderingDevice::buffer_get_data(RID p_buffer, uint32_t p_offset, uint32_t p_size) {
- ERR_RENDER_THREAD_GUARD_V(Vector<uint8_t>());
- Buffer *buffer = _get_buffer_from_owner(p_buffer);
- if (!buffer) {
- ERR_FAIL_V_MSG(Vector<uint8_t>(), "Buffer is either invalid or this type of buffer can't be retrieved.");
- }
- // Size of buffer to retrieve.
- if (!p_size) {
- p_size = buffer->size;
- } else {
- ERR_FAIL_COND_V_MSG(p_size + p_offset > buffer->size, Vector<uint8_t>(),
- "Size is larger than the buffer.");
- }
- _check_transfer_worker_buffer(buffer);
- RDD::BufferID tmp_buffer = driver->buffer_create(buffer->size, RDD::BUFFER_USAGE_TRANSFER_TO_BIT, RDD::MEMORY_ALLOCATION_TYPE_CPU);
- ERR_FAIL_COND_V(!tmp_buffer, Vector<uint8_t>());
- RDD::BufferCopyRegion region;
- region.src_offset = p_offset;
- region.size = p_size;
- draw_graph.add_buffer_get_data(buffer->driver_id, buffer->draw_tracker, tmp_buffer, region);
- // Flush everything so memory can be safely mapped.
- _flush_and_stall_for_all_frames();
- uint8_t *buffer_mem = driver->buffer_map(tmp_buffer);
- ERR_FAIL_NULL_V(buffer_mem, Vector<uint8_t>());
- Vector<uint8_t> buffer_data;
- {
- buffer_data.resize(p_size);
- uint8_t *w = buffer_data.ptrw();
- memcpy(w, buffer_mem, p_size);
- }
- driver->buffer_unmap(tmp_buffer);
- driver->buffer_free(tmp_buffer);
- return buffer_data;
- }
- Error RenderingDevice::buffer_get_data_async(RID p_buffer, const Callable &p_callback, uint32_t p_offset, uint32_t p_size) {
- ERR_RENDER_THREAD_GUARD_V(ERR_UNAVAILABLE);
- Buffer *buffer = _get_buffer_from_owner(p_buffer);
- if (buffer == nullptr) {
- ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer is either invalid or this type of buffer can't be retrieved.");
- }
- if (p_size == 0) {
- p_size = buffer->size;
- }
- ERR_FAIL_COND_V_MSG(p_size + p_offset > buffer->size, ERR_INVALID_PARAMETER, "Size is larger than the buffer.");
- ERR_FAIL_COND_V_MSG(!p_callback.is_valid(), ERR_INVALID_PARAMETER, "Callback must be valid.");
- _check_transfer_worker_buffer(buffer);
- BufferGetDataRequest get_data_request;
- uint32_t flushed_copies = 0;
- get_data_request.callback = p_callback;
- get_data_request.frame_local_index = frames[frame].download_buffer_copy_regions.size();
- get_data_request.size = p_size;
- const uint32_t required_align = 32;
- uint32_t block_write_offset;
- uint32_t block_write_amount;
- StagingRequiredAction required_action;
- uint32_t to_submit = p_size;
- uint32_t submit_from = 0;
- while (to_submit > 0) {
- Error err = _staging_buffer_allocate(download_staging_buffers, MIN(to_submit, download_staging_buffers.block_size), required_align, block_write_offset, block_write_amount, required_action);
- if (err) {
- return err;
- }
- if ((get_data_request.frame_local_count > 0) && required_action == STAGING_REQUIRED_ACTION_FLUSH_AND_STALL_ALL) {
- if (_buffer_make_mutable(buffer, p_buffer)) {
- // The buffer must be mutable to be used as a copy source.
- draw_graph.add_synchronization();
- }
- for (uint32_t i = flushed_copies; i < get_data_request.frame_local_count; i++) {
- uint32_t local_index = get_data_request.frame_local_index + i;
- draw_graph.add_buffer_get_data(buffer->driver_id, buffer->draw_tracker, frames[frame].download_buffer_staging_buffers[local_index], frames[frame].download_buffer_copy_regions[local_index]);
- }
- flushed_copies = get_data_request.frame_local_count;
- }
- _staging_buffer_execute_required_action(download_staging_buffers, required_action);
- RDD::BufferCopyRegion region;
- region.src_offset = submit_from + p_offset;
- region.dst_offset = block_write_offset;
- region.size = block_write_amount;
- frames[frame].download_buffer_staging_buffers.push_back(download_staging_buffers.blocks[download_staging_buffers.current].driver_id);
- frames[frame].download_buffer_copy_regions.push_back(region);
- get_data_request.frame_local_count++;
- download_staging_buffers.blocks.write[download_staging_buffers.current].fill_amount = block_write_offset + block_write_amount;
- to_submit -= block_write_amount;
- submit_from += block_write_amount;
- }
- if (get_data_request.frame_local_count > 0) {
- if (_buffer_make_mutable(buffer, p_buffer)) {
- // The buffer must be mutable to be used as a copy source.
- draw_graph.add_synchronization();
- }
- for (uint32_t i = flushed_copies; i < get_data_request.frame_local_count; i++) {
- uint32_t local_index = get_data_request.frame_local_index + i;
- draw_graph.add_buffer_get_data(buffer->driver_id, buffer->draw_tracker, frames[frame].download_buffer_staging_buffers[local_index], frames[frame].download_buffer_copy_regions[local_index]);
- }
- frames[frame].download_buffer_get_data_requests.push_back(get_data_request);
- }
- return OK;
- }
- RID RenderingDevice::storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, BitField<StorageBufferUsage> p_usage) {
- ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
- Buffer buffer;
- buffer.size = p_size_bytes;
- buffer.usage = (RDD::BUFFER_USAGE_TRANSFER_FROM_BIT | RDD::BUFFER_USAGE_TRANSFER_TO_BIT | RDD::BUFFER_USAGE_STORAGE_BIT);
- if (p_usage.has_flag(STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT)) {
- buffer.usage.set_flag(RDD::BUFFER_USAGE_INDIRECT_BIT);
- }
- buffer.driver_id = driver->buffer_create(buffer.size, buffer.usage, RDD::MEMORY_ALLOCATION_TYPE_GPU);
- ERR_FAIL_COND_V(!buffer.driver_id, RID());
- // Storage buffers are assumed to be mutable.
- buffer.draw_tracker = RDG::resource_tracker_create();
- buffer.draw_tracker->buffer_driver_id = buffer.driver_id;
- if (p_data.size()) {
- _buffer_initialize(&buffer, p_data.ptr(), p_data.size());
- }
- _THREAD_SAFE_LOCK_
- buffer_memory += buffer.size;
- _THREAD_SAFE_UNLOCK_
- RID id = storage_buffer_owner.make_rid(buffer);
- #ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
- #endif
- return id;
- }
- RID RenderingDevice::texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data) {
- uint32_t element_size = get_format_vertex_size(p_format);
- ERR_FAIL_COND_V_MSG(element_size == 0, RID(), "Format requested is not supported for texture buffers");
- uint64_t size_bytes = uint64_t(element_size) * p_size_elements;
- ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != size_bytes, RID());
- Buffer texture_buffer;
- texture_buffer.size = size_bytes;
- BitField<RDD::BufferUsageBits> usage = (RDD::BUFFER_USAGE_TRANSFER_FROM_BIT | RDD::BUFFER_USAGE_TRANSFER_TO_BIT | RDD::BUFFER_USAGE_TEXEL_BIT);
- texture_buffer.driver_id = driver->buffer_create(size_bytes, usage, RDD::MEMORY_ALLOCATION_TYPE_GPU);
- ERR_FAIL_COND_V(!texture_buffer.driver_id, RID());
- // Texture buffers are assumed to be immutable unless they don't have initial data.
- if (p_data.is_empty()) {
- texture_buffer.draw_tracker = RDG::resource_tracker_create();
- texture_buffer.draw_tracker->buffer_driver_id = texture_buffer.driver_id;
- }
- bool ok = driver->buffer_set_texel_format(texture_buffer.driver_id, p_format);
- if (!ok) {
- driver->buffer_free(texture_buffer.driver_id);
- ERR_FAIL_V(RID());
- }
- if (p_data.size()) {
- _buffer_initialize(&texture_buffer, p_data.ptr(), p_data.size());
- }
- _THREAD_SAFE_LOCK_
- buffer_memory += size_bytes;
- _THREAD_SAFE_UNLOCK_
- RID id = texture_buffer_owner.make_rid(texture_buffer);
- #ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
- #endif
- return id;
- }
- /*****************/
- /**** TEXTURE ****/
- /*****************/
- RID RenderingDevice::texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t>> &p_data) {
- // Some adjustments will happen.
- TextureFormat format = p_format;
- if (format.shareable_formats.size()) {
- ERR_FAIL_COND_V_MSG(!format.shareable_formats.has(format.format), RID(),
- "If supplied a list of shareable formats, the current format must be present in the list");
- ERR_FAIL_COND_V_MSG(p_view.format_override != DATA_FORMAT_MAX && !format.shareable_formats.has(p_view.format_override), RID(),
- "If supplied a list of shareable formats, the current view format override must be present in the list");
- }
- ERR_FAIL_INDEX_V(format.texture_type, RDD::TEXTURE_TYPE_MAX, RID());
- ERR_FAIL_COND_V_MSG(format.width < 1, RID(), "Width must be equal or greater than 1 for all textures");
- if (format.texture_type != TEXTURE_TYPE_1D && format.texture_type != TEXTURE_TYPE_1D_ARRAY) {
- ERR_FAIL_COND_V_MSG(format.height < 1, RID(), "Height must be equal or greater than 1 for 2D and 3D textures");
- }
- if (format.texture_type == TEXTURE_TYPE_3D) {
- ERR_FAIL_COND_V_MSG(format.depth < 1, RID(), "Depth must be equal or greater than 1 for 3D textures");
- }
- ERR_FAIL_COND_V(format.mipmaps < 1, RID());
- if (format.texture_type == TEXTURE_TYPE_1D_ARRAY || format.texture_type == TEXTURE_TYPE_2D_ARRAY || format.texture_type == TEXTURE_TYPE_CUBE_ARRAY || format.texture_type == TEXTURE_TYPE_CUBE) {
- ERR_FAIL_COND_V_MSG(format.array_layers < 1, RID(),
- "Number of layers must be equal or greater than 1 for arrays and cubemaps.");
- ERR_FAIL_COND_V_MSG((format.texture_type == TEXTURE_TYPE_CUBE_ARRAY || format.texture_type == TEXTURE_TYPE_CUBE) && (format.array_layers % 6) != 0, RID(),
- "Cubemap and cubemap array textures must provide a layer number that is multiple of 6");
- ERR_FAIL_COND_V_MSG(format.array_layers > driver->limit_get(LIMIT_MAX_TEXTURE_ARRAY_LAYERS), RID(), "Number of layers exceeds device maximum.");
- } else {
- format.array_layers = 1;
- }
- ERR_FAIL_INDEX_V(format.samples, TEXTURE_SAMPLES_MAX, RID());
- ERR_FAIL_COND_V_MSG(format.usage_bits == 0, RID(), "No usage bits specified (at least one is needed)");
- format.height = format.texture_type != TEXTURE_TYPE_1D && format.texture_type != TEXTURE_TYPE_1D_ARRAY ? format.height : 1;
- format.depth = format.texture_type == TEXTURE_TYPE_3D ? format.depth : 1;
- uint64_t size_max = 0;
- switch (format.texture_type) {
- case TEXTURE_TYPE_1D:
- case TEXTURE_TYPE_1D_ARRAY:
- size_max = driver->limit_get(LIMIT_MAX_TEXTURE_SIZE_1D);
- break;
- case TEXTURE_TYPE_2D:
- case TEXTURE_TYPE_2D_ARRAY:
- size_max = driver->limit_get(LIMIT_MAX_TEXTURE_SIZE_2D);
- break;
- case TEXTURE_TYPE_CUBE:
- case TEXTURE_TYPE_CUBE_ARRAY:
- size_max = driver->limit_get(LIMIT_MAX_TEXTURE_SIZE_CUBE);
- break;
- case TEXTURE_TYPE_3D:
- size_max = driver->limit_get(LIMIT_MAX_TEXTURE_SIZE_3D);
- break;
- case TEXTURE_TYPE_MAX:
- break;
- }
- ERR_FAIL_COND_V_MSG(format.width > size_max || format.height > size_max || format.depth > size_max, RID(), "Texture dimensions exceed device maximum.");
- uint32_t required_mipmaps = get_image_required_mipmaps(format.width, format.height, format.depth);
- ERR_FAIL_COND_V_MSG(required_mipmaps < format.mipmaps, RID(),
- "Too many mipmaps requested for texture format and dimensions (" + itos(format.mipmaps) + "), maximum allowed: (" + itos(required_mipmaps) + ").");
- uint32_t forced_usage_bits = 0;
- if (p_data.size()) {
- ERR_FAIL_COND_V_MSG(p_data.size() != (int)format.array_layers, RID(),
- "Default supplied data for image format is of invalid length (" + itos(p_data.size()) + "), should be (" + itos(format.array_layers) + ").");
- for (uint32_t i = 0; i < format.array_layers; i++) {
- uint32_t required_size = get_image_format_required_size(format.format, format.width, format.height, format.depth, format.mipmaps);
- ERR_FAIL_COND_V_MSG((uint32_t)p_data[i].size() != required_size, RID(),
- "Data for slice index " + itos(i) + " (mapped to layer " + itos(i) + ") differs in size (supplied: " + itos(p_data[i].size()) + ") than what is required by the format (" + itos(required_size) + ").");
- }
- ERR_FAIL_COND_V_MSG(format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, RID(),
- "Textures created as depth attachments can't be initialized with data directly. Use RenderingDevice::texture_update() instead.");
- if (!(format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT)) {
- forced_usage_bits = TEXTURE_USAGE_CAN_UPDATE_BIT;
- }
- }
- {
- // Validate that this image is supported for the intended use.
- bool cpu_readable = (format.usage_bits & RDD::TEXTURE_USAGE_CPU_READ_BIT);
- BitField<RDD::TextureUsageBits> supported_usage = driver->texture_get_usages_supported_by_format(format.format, cpu_readable);
- String format_text = "'" + String(FORMAT_NAMES[format.format]) + "'";
- if ((format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) && !supported_usage.has_flag(TEXTURE_USAGE_SAMPLING_BIT)) {
- ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as sampling texture.");
- }
- if ((format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) && !supported_usage.has_flag(TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
- ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as color attachment.");
- }
- if ((format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) && !supported_usage.has_flag(TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
- ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as depth-stencil attachment.");
- }
- if ((format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) && !supported_usage.has_flag(TEXTURE_USAGE_STORAGE_BIT)) {
- ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as storage image.");
- }
- if ((format.usage_bits & TEXTURE_USAGE_STORAGE_ATOMIC_BIT) && !supported_usage.has_flag(TEXTURE_USAGE_STORAGE_ATOMIC_BIT)) {
- ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as atomic storage image.");
- }
- if ((format.usage_bits & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) && !supported_usage.has_flag(TEXTURE_USAGE_VRS_ATTACHMENT_BIT)) {
- ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as VRS attachment.");
- }
- }
- // Transfer and validate view info.
- RDD::TextureView tv;
- if (p_view.format_override == DATA_FORMAT_MAX) {
- tv.format = format.format;
- } else {
- ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
- tv.format = p_view.format_override;
- }
- ERR_FAIL_INDEX_V(p_view.swizzle_r, TEXTURE_SWIZZLE_MAX, RID());
- ERR_FAIL_INDEX_V(p_view.swizzle_g, TEXTURE_SWIZZLE_MAX, RID());
- ERR_FAIL_INDEX_V(p_view.swizzle_b, TEXTURE_SWIZZLE_MAX, RID());
- ERR_FAIL_INDEX_V(p_view.swizzle_a, TEXTURE_SWIZZLE_MAX, RID());
- tv.swizzle_r = p_view.swizzle_r;
- tv.swizzle_g = p_view.swizzle_g;
- tv.swizzle_b = p_view.swizzle_b;
- tv.swizzle_a = p_view.swizzle_a;
- // Create.
- Texture texture;
- format.usage_bits |= forced_usage_bits;
- texture.driver_id = driver->texture_create(format, tv);
- ERR_FAIL_COND_V(!texture.driver_id, RID());
- texture.type = format.texture_type;
- texture.format = format.format;
- texture.width = format.width;
- texture.height = format.height;
- texture.depth = format.depth;
- texture.layers = format.array_layers;
- texture.mipmaps = format.mipmaps;
- texture.base_mipmap = 0;
- texture.base_layer = 0;
- texture.is_resolve_buffer = format.is_resolve_buffer;
- texture.is_discardable = format.is_discardable;
- texture.usage_flags = format.usage_bits & ~forced_usage_bits;
- texture.samples = format.samples;
- texture.allowed_shared_formats = format.shareable_formats;
- texture.has_initial_data = !p_data.is_empty();
- if ((format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
- texture.read_aspect_flags.set_flag(RDD::TEXTURE_ASPECT_DEPTH_BIT);
- texture.barrier_aspect_flags.set_flag(RDD::TEXTURE_ASPECT_DEPTH_BIT);
- if (format_has_stencil(format.format)) {
- texture.barrier_aspect_flags.set_flag(RDD::TEXTURE_ASPECT_STENCIL_BIT);
- }
- } else {
- texture.read_aspect_flags.set_flag(RDD::TEXTURE_ASPECT_COLOR_BIT);
- texture.barrier_aspect_flags.set_flag(RDD::TEXTURE_ASPECT_COLOR_BIT);
- }
- texture.bound = false;
- // Textures are only assumed to be immutable if they have initial data and none of the other bits that indicate write usage are enabled.
- bool texture_mutable_by_default = texture.usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_STORAGE_BIT | TEXTURE_USAGE_STORAGE_ATOMIC_BIT | TEXTURE_USAGE_VRS_ATTACHMENT_BIT);
- if (p_data.is_empty() || texture_mutable_by_default) {
- _texture_make_mutable(&texture, RID());
- }
- texture_memory += driver->texture_get_allocation_size(texture.driver_id);
- RID id = texture_owner.make_rid(texture);
- #ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
- #endif
- if (p_data.size()) {
- for (uint32_t i = 0; i < p_format.array_layers; i++) {
- _texture_initialize(id, i, p_data[i]);
- }
- if (texture.draw_tracker != nullptr) {
- // Draw tracker can assume the texture will be in copy destination.
- texture.draw_tracker->usage = RDG::RESOURCE_USAGE_COPY_TO;
- }
- }
- return id;
- }
- RID RenderingDevice::texture_create_shared(const TextureView &p_view, RID p_with_texture) {
- Texture *src_texture = texture_owner.get_or_null(p_with_texture);
- ERR_FAIL_NULL_V(src_texture, RID());
- if (src_texture->owner.is_valid()) { // Ahh this is a share. The RenderingDeviceDriver needs the actual owner.
- p_with_texture = src_texture->owner;
- src_texture = texture_owner.get_or_null(src_texture->owner);
- ERR_FAIL_NULL_V(src_texture, RID()); // This is a bug.
- }
- // Create view.
- Texture texture = *src_texture;
- texture.shared_fallback = nullptr;
- RDD::TextureView tv;
- bool create_shared = true;
- bool raw_reintepretation = false;
- if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
- tv.format = texture.format;
- } else {
- ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
- ERR_FAIL_COND_V_MSG(!texture.allowed_shared_formats.has(p_view.format_override), RID(),
- "Format override is not in the list of allowed shareable formats for original texture.");
- tv.format = p_view.format_override;
- create_shared = driver->texture_can_make_shared_with_format(texture.driver_id, p_view.format_override, raw_reintepretation);
- }
- tv.swizzle_r = p_view.swizzle_r;
- tv.swizzle_g = p_view.swizzle_g;
- tv.swizzle_b = p_view.swizzle_b;
- tv.swizzle_a = p_view.swizzle_a;
- if (create_shared) {
- texture.driver_id = driver->texture_create_shared(texture.driver_id, tv);
- } else {
- // The regular view will use the same format as the main texture.
- RDD::TextureView regular_view = tv;
- regular_view.format = src_texture->format;
- texture.driver_id = driver->texture_create_shared(texture.driver_id, regular_view);
- // Create the independent texture for the alias.
- RDD::TextureFormat alias_format = texture.texture_format();
- alias_format.format = tv.format;
- alias_format.usage_bits = TEXTURE_USAGE_SAMPLING_BIT | TEXTURE_USAGE_CAN_COPY_TO_BIT;
- _texture_check_shared_fallback(src_texture);
- _texture_check_shared_fallback(&texture);
- texture.shared_fallback->texture = driver->texture_create(alias_format, tv);
- texture.shared_fallback->raw_reinterpretation = raw_reintepretation;
- texture_memory += driver->texture_get_allocation_size(texture.shared_fallback->texture);
- RDG::ResourceTracker *tracker = RDG::resource_tracker_create();
- tracker->texture_driver_id = texture.shared_fallback->texture;
- tracker->texture_size = Size2i(texture.width, texture.height);
- tracker->texture_subresources = texture.barrier_range();
- tracker->texture_usage = alias_format.usage_bits;
- tracker->is_discardable = texture.is_discardable;
- tracker->reference_count = 1;
- texture.shared_fallback->texture_tracker = tracker;
- texture.shared_fallback->revision = 0;
- if (raw_reintepretation && src_texture->shared_fallback->buffer.id == 0) {
- // For shared textures of the same size, we create the buffer on the main texture if it doesn't have it already.
- _texture_create_reinterpret_buffer(src_texture);
- }
- }
- ERR_FAIL_COND_V(!texture.driver_id, RID());
- texture.slice_trackers.clear();
- if (texture.draw_tracker != nullptr) {
- texture.draw_tracker->reference_count++;
- }
- texture.owner = p_with_texture;
- RID id = texture_owner.make_rid(texture);
- #ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
- #endif
- _add_dependency(id, p_with_texture);
- return id;
- }
- RID RenderingDevice::texture_create_from_extension(TextureType p_type, DataFormat p_format, TextureSamples p_samples, BitField<RenderingDevice::TextureUsageBits> p_usage, uint64_t p_image, uint64_t p_width, uint64_t p_height, uint64_t p_depth, uint64_t p_layers) {
- // This method creates a texture object using a VkImage created by an extension, module or other external source (OpenXR uses this).
- Texture texture;
- texture.type = p_type;
- texture.format = p_format;
- texture.samples = p_samples;
- texture.width = p_width;
- texture.height = p_height;
- texture.depth = p_depth;
- texture.layers = p_layers;
- texture.mipmaps = 1;
- texture.usage_flags = p_usage;
- texture.base_mipmap = 0;
- texture.base_layer = 0;
- texture.allowed_shared_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
- texture.allowed_shared_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
- if (p_usage.has_flag(TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
- texture.read_aspect_flags.set_flag(RDD::TEXTURE_ASPECT_DEPTH_BIT);
- texture.barrier_aspect_flags.set_flag(RDD::TEXTURE_ASPECT_DEPTH_BIT);
- /*if (format_has_stencil(p_format.format)) {
- texture.barrier_aspect_flags.set_flag(RDD::TEXTURE_ASPECT_STENCIL_BIT);
- }*/
- } else {
- texture.read_aspect_flags.set_flag(RDD::TEXTURE_ASPECT_COLOR_BIT);
- texture.barrier_aspect_flags.set_flag(RDD::TEXTURE_ASPECT_COLOR_BIT);
- }
- texture.driver_id = driver->texture_create_from_extension(p_image, p_type, p_format, p_layers, (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT));
- ERR_FAIL_COND_V(!texture.driver_id, RID());
- _texture_make_mutable(&texture, RID());
- RID id = texture_owner.make_rid(texture);
- #ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
- #endif
- return id;
- }
- RID RenderingDevice::texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps, TextureSliceType p_slice_type, uint32_t p_layers) {
- Texture *src_texture = texture_owner.get_or_null(p_with_texture);
- ERR_FAIL_NULL_V(src_texture, RID());
- if (src_texture->owner.is_valid()) { // // Ahh this is a share. The RenderingDeviceDriver needs the actual owner.
- p_with_texture = src_texture->owner;
- src_texture = texture_owner.get_or_null(src_texture->owner);
- ERR_FAIL_NULL_V(src_texture, RID()); // This is a bug.
- }
- ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_CUBEMAP && (src_texture->type != TEXTURE_TYPE_CUBE && src_texture->type != TEXTURE_TYPE_CUBE_ARRAY), RID(),
- "Can only create a cubemap slice from a cubemap or cubemap array mipmap");
- ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_3D && src_texture->type != TEXTURE_TYPE_3D, RID(),
- "Can only create a 3D slice from a 3D texture");
- ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_2D_ARRAY && (src_texture->type != TEXTURE_TYPE_2D_ARRAY), RID(),
- "Can only create an array slice from a 2D array mipmap");
- // Create view.
- ERR_FAIL_UNSIGNED_INDEX_V(p_mipmap, src_texture->mipmaps, RID());
- ERR_FAIL_COND_V(p_mipmap + p_mipmaps > src_texture->mipmaps, RID());
- ERR_FAIL_UNSIGNED_INDEX_V(p_layer, src_texture->layers, RID());
- int slice_layers = 1;
- if (p_layers != 0) {
- ERR_FAIL_COND_V_MSG(p_layers > 1 && p_slice_type != TEXTURE_SLICE_2D_ARRAY, RID(), "layer slicing only supported for 2D arrays");
- ERR_FAIL_COND_V_MSG(p_layer + p_layers > src_texture->layers, RID(), "layer slice is out of bounds");
- slice_layers = p_layers;
- } else if (p_slice_type == TEXTURE_SLICE_2D_ARRAY) {
- ERR_FAIL_COND_V_MSG(p_layer != 0, RID(), "layer must be 0 when obtaining a 2D array mipmap slice");
- slice_layers = src_texture->layers;
- } else if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
- slice_layers = 6;
- }
- Texture texture = *src_texture;
- texture.shared_fallback = nullptr;
- get_image_format_required_size(texture.format, texture.width, texture.height, texture.depth, p_mipmap + 1, &texture.width, &texture.height);
- texture.mipmaps = p_mipmaps;
- texture.layers = slice_layers;
- texture.base_mipmap = p_mipmap;
- texture.base_layer = p_layer;
- if (p_slice_type == TEXTURE_SLICE_2D) {
- texture.type = TEXTURE_TYPE_2D;
- } else if (p_slice_type == TEXTURE_SLICE_3D) {
- texture.type = TEXTURE_TYPE_3D;
- }
- RDD::TextureView tv;
- bool create_shared = true;
- bool raw_reintepretation = false;
- if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
- tv.format = texture.format;
- } else {
- ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
- ERR_FAIL_COND_V_MSG(!texture.allowed_shared_formats.has(p_view.format_override), RID(),
- "Format override is not in the list of allowed shareable formats for original texture.");
- tv.format = p_view.format_override;
- create_shared = driver->texture_can_make_shared_with_format(texture.driver_id, p_view.format_override, raw_reintepretation);
- }
- tv.swizzle_r = p_view.swizzle_r;
- tv.swizzle_g = p_view.swizzle_g;
- tv.swizzle_b = p_view.swizzle_b;
- tv.swizzle_a = p_view.swizzle_a;
- if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
- ERR_FAIL_COND_V_MSG(p_layer >= src_texture->layers, RID(),
- "Specified layer is invalid for cubemap");
- ERR_FAIL_COND_V_MSG((p_layer % 6) != 0, RID(),
- "Specified layer must be a multiple of 6.");
- }
- if (create_shared) {
- texture.driver_id = driver->texture_create_shared_from_slice(src_texture->driver_id, tv, p_slice_type, p_layer, slice_layers, p_mipmap, p_mipmaps);
- } else {
- // The regular view will use the same format as the main texture.
- RDD::TextureView regular_view = tv;
- regular_view.format = src_texture->format;
- texture.driver_id = driver->texture_create_shared_from_slice(src_texture->driver_id, regular_view, p_slice_type, p_layer, slice_layers, p_mipmap, p_mipmaps);
- // Create the independent texture for the slice.
- RDD::TextureSubresourceRange slice_range = texture.barrier_range();
- slice_range.base_mipmap = 0;
- slice_range.base_layer = 0;
- RDD::TextureFormat slice_format = texture.texture_format();
- slice_format.width = MAX(texture.width >> p_mipmap, 1U);
- slice_format.height = MAX(texture.height >> p_mipmap, 1U);
- slice_format.depth = MAX(texture.depth >> p_mipmap, 1U);
- slice_format.format = tv.format;
- slice_format.usage_bits = TEXTURE_USAGE_SAMPLING_BIT | TEXTURE_USAGE_CAN_COPY_TO_BIT;
- _texture_check_shared_fallback(src_texture);
- _texture_check_shared_fallback(&texture);
- texture.shared_fallback->texture = driver->texture_create(slice_format, tv);
- texture.shared_fallback->raw_reinterpretation = raw_reintepretation;
- texture_memory += driver->texture_get_allocation_size(texture.shared_fallback->texture);
- RDG::ResourceTracker *tracker = RDG::resource_tracker_create();
- tracker->texture_driver_id = texture.shared_fallback->texture;
- tracker->texture_size = Size2i(texture.width, texture.height);
- tracker->texture_subresources = slice_range;
- tracker->texture_usage = slice_format.usage_bits;
- tracker->is_discardable = slice_format.is_discardable;
- tracker->reference_count = 1;
- texture.shared_fallback->texture_tracker = tracker;
- texture.shared_fallback->revision = 0;
- if (raw_reintepretation && src_texture->shared_fallback->buffer.id == 0) {
- // For shared texture slices, we create the buffer on the slice if the source texture has no reinterpretation buffer.
- _texture_create_reinterpret_buffer(&texture);
- }
- }
- ERR_FAIL_COND_V(!texture.driver_id, RID());
- const Rect2i slice_rect(p_mipmap, p_layer, p_mipmaps, slice_layers);
- texture.owner = p_with_texture;
- texture.slice_type = p_slice_type;
- texture.slice_rect = slice_rect;
- // If parent is mutable, make slice mutable by default.
- if (src_texture->draw_tracker != nullptr) {
- texture.draw_tracker = nullptr;
- _texture_make_mutable(&texture, RID());
- }
- RID id = texture_owner.make_rid(texture);
- #ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
- #endif
- _add_dependency(id, p_with_texture);
- return id;
- }
- static _ALWAYS_INLINE_ void _copy_region(uint8_t const *__restrict p_src, uint8_t *__restrict p_dst, uint32_t p_src_x, uint32_t p_src_y, uint32_t p_src_w, uint32_t p_src_h, uint32_t p_src_full_w, uint32_t p_dst_pitch, uint32_t p_unit_size) {
- uint32_t src_offset = (p_src_y * p_src_full_w + p_src_x) * p_unit_size;
- uint32_t dst_offset = 0;
- for (uint32_t y = p_src_h; y > 0; y--) {
- uint8_t const *__restrict src = p_src + src_offset;
- uint8_t *__restrict dst = p_dst + dst_offset;
- for (uint32_t x = p_src_w * p_unit_size; x > 0; x--) {
- *dst = *src;
- src++;
- dst++;
- }
- src_offset += p_src_full_w * p_unit_size;
- dst_offset += p_dst_pitch;
- }
- }
- static _ALWAYS_INLINE_ void _copy_region_block_or_regular(const uint8_t *p_read_ptr, uint8_t *p_write_ptr, uint32_t p_x, uint32_t p_y, uint32_t p_width, uint32_t p_region_w, uint32_t p_region_h, uint32_t p_block_w, uint32_t p_block_h, uint32_t p_dst_pitch, uint32_t p_pixel_size, uint32_t p_block_size) {
- if (p_block_w != 1 || p_block_h != 1) {
- // Block format.
- uint32_t xb = p_x / p_block_w;
- uint32_t yb = p_y / p_block_h;
- uint32_t wb = p_width / p_block_w;
- uint32_t region_wb = p_region_w / p_block_w;
- uint32_t region_hb = p_region_h / p_block_h;
- _copy_region(p_read_ptr, p_write_ptr, xb, yb, region_wb, region_hb, wb, p_dst_pitch, p_block_size);
- } else {
- // Regular format.
- _copy_region(p_read_ptr, p_write_ptr, p_x, p_y, p_region_w, p_region_h, p_width, p_dst_pitch, p_pixel_size);
- }
- }
- uint32_t RenderingDevice::_texture_layer_count(Texture *p_texture) const {
- switch (p_texture->type) {
- case TEXTURE_TYPE_CUBE:
- case TEXTURE_TYPE_CUBE_ARRAY:
- return p_texture->layers * 6;
- default:
- return p_texture->layers;
- }
- }
- uint32_t RenderingDevice::_texture_alignment(Texture *p_texture) const {
- uint32_t alignment = get_compressed_image_format_block_byte_size(p_texture->format);
- if (alignment == 1) {
- alignment = get_image_format_pixel_size(p_texture->format);
- }
- return STEPIFY(alignment, driver->api_trait_get(RDD::API_TRAIT_TEXTURE_TRANSFER_ALIGNMENT));
- }
- Error RenderingDevice::_texture_initialize(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data) {
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_NULL_V(texture, ERR_INVALID_PARAMETER);
- if (texture->owner != RID()) {
- p_texture = texture->owner;
- texture = texture_owner.get_or_null(texture->owner);
- ERR_FAIL_NULL_V(texture, ERR_BUG); // This is a bug.
- }
- uint32_t layer_count = _texture_layer_count(texture);
- ERR_FAIL_COND_V(p_layer >= layer_count, ERR_INVALID_PARAMETER);
- uint32_t width, height;
- uint32_t tight_mip_size = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, texture->mipmaps, &width, &height);
- uint32_t required_size = tight_mip_size;
- uint32_t required_align = _texture_alignment(texture);
- ERR_FAIL_COND_V_MSG(required_size != (uint32_t)p_data.size(), ERR_INVALID_PARAMETER,
- "Required size for texture update (" + itos(required_size) + ") does not match data supplied size (" + itos(p_data.size()) + ").");
- uint32_t block_w, block_h;
- get_compressed_image_format_block_dimensions(texture->format, block_w, block_h);
- uint32_t pixel_size = get_image_format_pixel_size(texture->format);
- uint32_t pixel_rshift = get_compressed_image_format_pixel_rshift(texture->format);
- uint32_t block_size = get_compressed_image_format_block_byte_size(texture->format);
- // The algorithm operates on two passes, one to figure out the total size the staging buffer will require to allocate and another one where the copy is actually performed.
- uint32_t staging_worker_offset = 0;
- uint32_t staging_local_offset = 0;
- TransferWorker *transfer_worker = nullptr;
- const uint8_t *read_ptr = p_data.ptr();
- uint8_t *write_ptr = nullptr;
- const RDD::TextureLayout copy_dst_layout = driver->api_trait_get(RDD::API_TRAIT_USE_GENERAL_IN_COPY_QUEUES) ? RDD::TEXTURE_LAYOUT_GENERAL : RDD::TEXTURE_LAYOUT_COPY_DST_OPTIMAL;
- for (uint32_t pass = 0; pass < 2; pass++) {
- const bool copy_pass = (pass == 1);
- if (copy_pass) {
- transfer_worker = _acquire_transfer_worker(staging_local_offset, required_align, staging_worker_offset);
- texture->transfer_worker_index = transfer_worker->index;
- {
- MutexLock lock(transfer_worker->operations_mutex);
- texture->transfer_worker_operation = ++transfer_worker->operations_counter;
- }
- staging_local_offset = 0;
- write_ptr = driver->buffer_map(transfer_worker->staging_buffer);
- ERR_FAIL_NULL_V(write_ptr, ERR_CANT_CREATE);
- if (driver->api_trait_get(RDD::API_TRAIT_HONORS_PIPELINE_BARRIERS)) {
- // Transition the texture to the optimal layout.
- RDD::TextureBarrier tb;
- tb.texture = texture->driver_id;
- tb.dst_access = RDD::BARRIER_ACCESS_COPY_WRITE_BIT;
- tb.prev_layout = RDD::TEXTURE_LAYOUT_UNDEFINED;
- tb.next_layout = copy_dst_layout;
- tb.subresources.aspect = texture->barrier_aspect_flags;
- tb.subresources.mipmap_count = texture->mipmaps;
- tb.subresources.base_layer = p_layer;
- tb.subresources.layer_count = 1;
- driver->command_pipeline_barrier(transfer_worker->command_buffer, RDD::PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, RDD::PIPELINE_STAGE_COPY_BIT, {}, {}, tb);
- }
- }
- uint32_t mipmap_offset = 0;
- uint32_t logic_width = texture->width;
- uint32_t logic_height = texture->height;
- for (uint32_t mm_i = 0; mm_i < texture->mipmaps; mm_i++) {
- uint32_t depth = 0;
- uint32_t image_total = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, mm_i + 1, &width, &height, &depth);
- const uint8_t *read_ptr_mipmap = read_ptr + mipmap_offset;
- tight_mip_size = image_total - mipmap_offset;
- for (uint32_t z = 0; z < depth; z++) {
- if (required_align > 0) {
- uint32_t align_offset = staging_local_offset % required_align;
- if (align_offset != 0) {
- staging_local_offset += required_align - align_offset;
- }
- }
- uint32_t pitch = (width * pixel_size * block_w) >> pixel_rshift;
- uint32_t pitch_step = driver->api_trait_get(RDD::API_TRAIT_TEXTURE_DATA_ROW_PITCH_STEP);
- pitch = STEPIFY(pitch, pitch_step);
- uint32_t to_allocate = pitch * height;
- to_allocate >>= pixel_rshift;
- if (copy_pass) {
- const uint8_t *read_ptr_mipmap_layer = read_ptr_mipmap + (tight_mip_size / depth) * z;
- uint64_t staging_buffer_offset = staging_worker_offset + staging_local_offset;
- uint8_t *write_ptr_mipmap_layer = write_ptr + staging_buffer_offset;
- _copy_region_block_or_regular(read_ptr_mipmap_layer, write_ptr_mipmap_layer, 0, 0, width, width, height, block_w, block_h, pitch, pixel_size, block_size);
- RDD::BufferTextureCopyRegion copy_region;
- copy_region.buffer_offset = staging_buffer_offset;
- copy_region.texture_subresources.aspect = texture->read_aspect_flags;
- copy_region.texture_subresources.mipmap = mm_i;
- copy_region.texture_subresources.base_layer = p_layer;
- copy_region.texture_subresources.layer_count = 1;
- copy_region.texture_offset = Vector3i(0, 0, z);
- copy_region.texture_region_size = Vector3i(logic_width, logic_height, 1);
- driver->command_copy_buffer_to_texture(transfer_worker->command_buffer, transfer_worker->staging_buffer, texture->driver_id, copy_dst_layout, copy_region);
- }
- staging_local_offset += to_allocate;
- }
- mipmap_offset = image_total;
- logic_width = MAX(1u, logic_width >> 1);
- logic_height = MAX(1u, logic_height >> 1);
- }
- if (copy_pass) {
- driver->buffer_unmap(transfer_worker->staging_buffer);
- // If the texture does not have a tracker, it means it must be transitioned to the sampling state.
- if (texture->draw_tracker == nullptr && driver->api_trait_get(RDD::API_TRAIT_HONORS_PIPELINE_BARRIERS)) {
- RDD::TextureBarrier tb;
- tb.texture = texture->driver_id;
- tb.src_access = RDD::BARRIER_ACCESS_COPY_WRITE_BIT;
- tb.prev_layout = copy_dst_layout;
- tb.next_layout = RDD::TEXTURE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
- tb.subresources.aspect = texture->barrier_aspect_flags;
- tb.subresources.mipmap_count = texture->mipmaps;
- tb.subresources.base_layer = p_layer;
- tb.subresources.layer_count = 1;
- transfer_worker->texture_barriers.push_back(tb);
- }
- _release_transfer_worker(transfer_worker);
- }
- }
- return OK;
- }
- Error RenderingDevice::texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data) {
- ERR_RENDER_THREAD_GUARD_V(ERR_UNAVAILABLE);
- ERR_FAIL_COND_V_MSG(draw_list || compute_list, ERR_INVALID_PARAMETER, "Updating textures is forbidden during creation of a draw or compute list");
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_NULL_V(texture, ERR_INVALID_PARAMETER);
- if (texture->owner != RID()) {
- p_texture = texture->owner;
- texture = texture_owner.get_or_null(texture->owner);
- ERR_FAIL_NULL_V(texture, ERR_BUG); // This is a bug.
- }
- ERR_FAIL_COND_V_MSG(texture->bound, ERR_CANT_ACQUIRE_RESOURCE,
- "Texture can't be updated while a draw list that uses it as part of a framebuffer is being created. Ensure the draw list is finalized (and that the color/depth texture using it is not set to `RenderingDevice.FINAL_ACTION_CONTINUE`) to update this texture.");
- ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT), ERR_INVALID_PARAMETER, "Texture requires the `RenderingDevice.TEXTURE_USAGE_CAN_UPDATE_BIT` to be set to be updatable.");
- uint32_t layer_count = _texture_layer_count(texture);
- ERR_FAIL_COND_V(p_layer >= layer_count, ERR_INVALID_PARAMETER);
- uint32_t width, height;
- uint32_t tight_mip_size = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, texture->mipmaps, &width, &height);
- uint32_t required_size = tight_mip_size;
- uint32_t required_align = _texture_alignment(texture);
- ERR_FAIL_COND_V_MSG(required_size != (uint32_t)p_data.size(), ERR_INVALID_PARAMETER,
- "Required size for texture update (" + itos(required_size) + ") does not match data supplied size (" + itos(p_data.size()) + ").");
- _check_transfer_worker_texture(texture);
- uint32_t block_w, block_h;
- get_compressed_image_format_block_dimensions(texture->format, block_w, block_h);
- uint32_t pixel_size = get_image_format_pixel_size(texture->format);
- uint32_t pixel_rshift = get_compressed_image_format_pixel_rshift(texture->format);
- uint32_t block_size = get_compressed_image_format_block_byte_size(texture->format);
- uint32_t region_size = texture_upload_region_size_px;
- const uint8_t *read_ptr = p_data.ptr();
- thread_local LocalVector<RDG::RecordedBufferToTextureCopy> command_buffer_to_texture_copies_vector;
- command_buffer_to_texture_copies_vector.clear();
- // Indicate the texture will get modified for the shared texture fallback.
- _texture_update_shared_fallback(p_texture, texture, true);
- uint32_t mipmap_offset = 0;
- uint32_t logic_width = texture->width;
- uint32_t logic_height = texture->height;
- for (uint32_t mm_i = 0; mm_i < texture->mipmaps; mm_i++) {
- uint32_t depth = 0;
- uint32_t image_total = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, mm_i + 1, &width, &height, &depth);
- const uint8_t *read_ptr_mipmap = read_ptr + mipmap_offset;
- tight_mip_size = image_total - mipmap_offset;
- for (uint32_t z = 0; z < depth; z++) {
- const uint8_t *read_ptr_mipmap_layer = read_ptr_mipmap + (tight_mip_size / depth) * z;
- for (uint32_t y = 0; y < height; y += region_size) {
- for (uint32_t x = 0; x < width; x += region_size) {
- uint32_t region_w = MIN(region_size, width - x);
- uint32_t region_h = MIN(region_size, height - y);
- uint32_t region_logic_w = MIN(region_size, logic_width - x);
- uint32_t region_logic_h = MIN(region_size, logic_height - y);
- uint32_t region_pitch = (region_w * pixel_size * block_w) >> pixel_rshift;
- uint32_t pitch_step = driver->api_trait_get(RDD::API_TRAIT_TEXTURE_DATA_ROW_PITCH_STEP);
- region_pitch = STEPIFY(region_pitch, pitch_step);
- uint32_t to_allocate = region_pitch * region_h;
- uint32_t alloc_offset = 0, alloc_size = 0;
- StagingRequiredAction required_action;
- Error err = _staging_buffer_allocate(upload_staging_buffers, to_allocate, required_align, alloc_offset, alloc_size, required_action, false);
- ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
- if (!command_buffer_to_texture_copies_vector.is_empty() && required_action == STAGING_REQUIRED_ACTION_FLUSH_AND_STALL_ALL) {
- if (_texture_make_mutable(texture, p_texture)) {
- // The texture must be mutable to be used as a copy destination.
- draw_graph.add_synchronization();
- }
- // If the staging buffer requires flushing everything, we submit the command early and clear the current vector.
- draw_graph.add_texture_update(texture->driver_id, texture->draw_tracker, command_buffer_to_texture_copies_vector);
- command_buffer_to_texture_copies_vector.clear();
- }
- _staging_buffer_execute_required_action(upload_staging_buffers, required_action);
- uint8_t *write_ptr;
- { // Map.
- uint8_t *data_ptr = driver->buffer_map(upload_staging_buffers.blocks[upload_staging_buffers.current].driver_id);
- ERR_FAIL_NULL_V(data_ptr, ERR_CANT_CREATE);
- write_ptr = data_ptr;
- write_ptr += alloc_offset;
- }
- ERR_FAIL_COND_V(region_w % block_w, ERR_BUG);
- ERR_FAIL_COND_V(region_h % block_h, ERR_BUG);
- _copy_region_block_or_regular(read_ptr_mipmap_layer, write_ptr, x, y, width, region_w, region_h, block_w, block_h, region_pitch, pixel_size, block_size);
- { // Unmap.
- driver->buffer_unmap(upload_staging_buffers.blocks[upload_staging_buffers.current].driver_id);
- }
- RDD::BufferTextureCopyRegion copy_region;
- copy_region.buffer_offset = alloc_offset;
- copy_region.texture_subresources.aspect = texture->read_aspect_flags;
- copy_region.texture_subresources.mipmap = mm_i;
- copy_region.texture_subresources.base_layer = p_layer;
- copy_region.texture_subresources.layer_count = 1;
- copy_region.texture_offset = Vector3i(x, y, z);
- copy_region.texture_region_size = Vector3i(region_logic_w, region_logic_h, 1);
- RDG::RecordedBufferToTextureCopy buffer_to_texture_copy;
- buffer_to_texture_copy.from_buffer = upload_staging_buffers.blocks[upload_staging_buffers.current].driver_id;
- buffer_to_texture_copy.region = copy_region;
- command_buffer_to_texture_copies_vector.push_back(buffer_to_texture_copy);
- upload_staging_buffers.blocks.write[upload_staging_buffers.current].fill_amount = alloc_offset + alloc_size;
- }
- }
- }
- mipmap_offset = image_total;
- logic_width = MAX(1u, logic_width >> 1);
- logic_height = MAX(1u, logic_height >> 1);
- }
- if (_texture_make_mutable(texture, p_texture)) {
- // The texture must be mutable to be used as a copy destination.
- draw_graph.add_synchronization();
- }
- draw_graph.add_texture_update(texture->driver_id, texture->draw_tracker, command_buffer_to_texture_copies_vector);
- return OK;
- }
- void RenderingDevice::_texture_check_shared_fallback(Texture *p_texture) {
- if (p_texture->shared_fallback == nullptr) {
- p_texture->shared_fallback = memnew(Texture::SharedFallback);
- }
- }
- void RenderingDevice::_texture_update_shared_fallback(RID p_texture_rid, Texture *p_texture, bool p_for_writing) {
- if (p_texture->shared_fallback == nullptr) {
- // This texture does not use any of the shared texture fallbacks.
- return;
- }
- if (p_texture->owner.is_valid()) {
- Texture *owner_texture = texture_owner.get_or_null(p_texture->owner);
- ERR_FAIL_NULL(owner_texture);
- if (p_for_writing) {
- // Only the main texture is used for writing when using the shared fallback.
- owner_texture->shared_fallback->revision++;
- } else if (p_texture->shared_fallback->revision != owner_texture->shared_fallback->revision) {
- // Copy the contents of the main texture into the shared texture fallback slice. Update the revision.
- _texture_copy_shared(p_texture->owner, owner_texture, p_texture_rid, p_texture);
- p_texture->shared_fallback->revision = owner_texture->shared_fallback->revision;
- }
- } else if (p_for_writing) {
- // Increment the revision of the texture so shared texture fallback slices must be updated.
- p_texture->shared_fallback->revision++;
- }
- }
- void RenderingDevice::_texture_free_shared_fallback(Texture *p_texture) {
- if (p_texture->shared_fallback != nullptr) {
- if (p_texture->shared_fallback->texture_tracker != nullptr) {
- RDG::resource_tracker_free(p_texture->shared_fallback->texture_tracker);
- }
- if (p_texture->shared_fallback->buffer_tracker != nullptr) {
- RDG::resource_tracker_free(p_texture->shared_fallback->buffer_tracker);
- }
- if (p_texture->shared_fallback->texture.id != 0) {
- texture_memory -= driver->texture_get_allocation_size(p_texture->shared_fallback->texture);
- driver->texture_free(p_texture->shared_fallback->texture);
- }
- if (p_texture->shared_fallback->buffer.id != 0) {
- buffer_memory -= driver->buffer_get_allocation_size(p_texture->shared_fallback->buffer);
- driver->buffer_free(p_texture->shared_fallback->buffer);
- }
- memdelete(p_texture->shared_fallback);
- p_texture->shared_fallback = nullptr;
- }
- }
- void RenderingDevice::_texture_copy_shared(RID p_src_texture_rid, Texture *p_src_texture, RID p_dst_texture_rid, Texture *p_dst_texture) {
- // The only type of copying allowed is from the main texture to the slice texture, as slice textures are not allowed to be used for writing when using this fallback.
- DEV_ASSERT(p_src_texture != nullptr);
- DEV_ASSERT(p_dst_texture != nullptr);
- DEV_ASSERT(p_src_texture->owner.is_null());
- DEV_ASSERT(p_dst_texture->owner == p_src_texture_rid);
- bool src_made_mutable = _texture_make_mutable(p_src_texture, p_src_texture_rid);
- bool dst_made_mutable = _texture_make_mutable(p_dst_texture, p_dst_texture_rid);
- if (src_made_mutable || dst_made_mutable) {
- draw_graph.add_synchronization();
- }
- if (p_dst_texture->shared_fallback->raw_reinterpretation) {
- // If one of the textures is a main texture and they have a reinterpret buffer, we prefer using that as it's guaranteed to be big enough to hold
- // anything and it's how the shared textures that don't use slices are created.
- bool src_has_buffer = p_src_texture->shared_fallback->buffer.id != 0;
- bool dst_has_buffer = p_dst_texture->shared_fallback->buffer.id != 0;
- bool from_src = p_src_texture->owner.is_null() && src_has_buffer;
- bool from_dst = p_dst_texture->owner.is_null() && dst_has_buffer;
- if (!from_src && !from_dst) {
- // If neither texture passed the condition, we just pick whichever texture has a reinterpretation buffer.
- from_src = src_has_buffer;
- from_dst = dst_has_buffer;
- }
- // Pick the buffer and tracker to use from the right texture.
- RDD::BufferID shared_buffer;
- RDG::ResourceTracker *shared_buffer_tracker = nullptr;
- if (from_src) {
- shared_buffer = p_src_texture->shared_fallback->buffer;
- shared_buffer_tracker = p_src_texture->shared_fallback->buffer_tracker;
- } else if (from_dst) {
- shared_buffer = p_dst_texture->shared_fallback->buffer;
- shared_buffer_tracker = p_dst_texture->shared_fallback->buffer_tracker;
- } else {
- DEV_ASSERT(false && "This path should not be reachable.");
- }
- // FIXME: When using reinterpretation buffers, the only texture aspect supported is color. Depth or stencil contents won't get copied.
- RDD::BufferTextureCopyRegion get_data_region;
- RDG::RecordedBufferToTextureCopy update_copy;
- RDD::TextureCopyableLayout first_copyable_layout;
- RDD::TextureCopyableLayout copyable_layout;
- RDD::TextureSubresource texture_subresource;
- texture_subresource.aspect = RDD::TEXTURE_ASPECT_COLOR;
- texture_subresource.layer = 0;
- texture_subresource.mipmap = 0;
- driver->texture_get_copyable_layout(p_dst_texture->shared_fallback->texture, texture_subresource, &first_copyable_layout);
- // Copying each mipmap from main texture to a buffer and then to the slice texture.
- thread_local LocalVector<RDD::BufferTextureCopyRegion> get_data_vector;
- thread_local LocalVector<RDG::RecordedBufferToTextureCopy> update_vector;
- get_data_vector.clear();
- update_vector.clear();
- for (uint32_t i = 0; i < p_dst_texture->mipmaps; i++) {
- driver->texture_get_copyable_layout(p_dst_texture->shared_fallback->texture, texture_subresource, ©able_layout);
- uint32_t mipmap = p_dst_texture->base_mipmap + i;
- get_data_region.buffer_offset = copyable_layout.offset - first_copyable_layout.offset;
- get_data_region.texture_subresources.aspect = RDD::TEXTURE_ASPECT_COLOR_BIT;
- get_data_region.texture_subresources.base_layer = p_dst_texture->base_layer;
- get_data_region.texture_subresources.mipmap = mipmap;
- get_data_region.texture_subresources.layer_count = p_dst_texture->layers;
- get_data_region.texture_region_size.x = MAX(1U, p_src_texture->width >> mipmap);
- get_data_region.texture_region_size.y = MAX(1U, p_src_texture->height >> mipmap);
- get_data_region.texture_region_size.z = MAX(1U, p_src_texture->depth >> mipmap);
- get_data_vector.push_back(get_data_region);
- update_copy.from_buffer = shared_buffer;
- update_copy.region.buffer_offset = get_data_region.buffer_offset;
- update_copy.region.texture_subresources.aspect = RDD::TEXTURE_ASPECT_COLOR_BIT;
- update_copy.region.texture_subresources.base_layer = texture_subresource.layer;
- update_copy.region.texture_subresources.mipmap = texture_subresource.mipmap;
- update_copy.region.texture_subresources.layer_count = get_data_region.texture_subresources.layer_count;
- update_copy.region.texture_region_size.x = get_data_region.texture_region_size.x;
- update_copy.region.texture_region_size.y = get_data_region.texture_region_size.y;
- update_copy.region.texture_region_size.z = get_data_region.texture_region_size.z;
- update_vector.push_back(update_copy);
- texture_subresource.mipmap++;
- }
- draw_graph.add_texture_get_data(p_src_texture->driver_id, p_src_texture->draw_tracker, shared_buffer, get_data_vector, shared_buffer_tracker);
- draw_graph.add_texture_update(p_dst_texture->shared_fallback->texture, p_dst_texture->shared_fallback->texture_tracker, update_vector, shared_buffer_tracker);
- } else {
- // Raw reinterpretation is not required. Use a regular texture copy.
- RDD::TextureCopyRegion copy_region;
- copy_region.src_subresources.aspect = p_src_texture->read_aspect_flags;
- copy_region.src_subresources.base_layer = p_dst_texture->base_layer;
- copy_region.src_subresources.layer_count = p_dst_texture->layers;
- copy_region.dst_subresources.aspect = p_dst_texture->read_aspect_flags;
- copy_region.dst_subresources.base_layer = 0;
- copy_region.dst_subresources.layer_count = copy_region.src_subresources.layer_count;
- // Copying each mipmap from main texture to to the slice texture.
- thread_local LocalVector<RDD::TextureCopyRegion> region_vector;
- region_vector.clear();
- for (uint32_t i = 0; i < p_dst_texture->mipmaps; i++) {
- uint32_t mipmap = p_dst_texture->base_mipmap + i;
- copy_region.src_subresources.mipmap = mipmap;
- copy_region.dst_subresources.mipmap = i;
- copy_region.size.x = MAX(1U, p_src_texture->width >> mipmap);
- copy_region.size.y = MAX(1U, p_src_texture->height >> mipmap);
- copy_region.size.z = MAX(1U, p_src_texture->depth >> mipmap);
- region_vector.push_back(copy_region);
- }
- draw_graph.add_texture_copy(p_src_texture->driver_id, p_src_texture->draw_tracker, p_dst_texture->shared_fallback->texture, p_dst_texture->shared_fallback->texture_tracker, region_vector);
- }
- }
- void RenderingDevice::_texture_create_reinterpret_buffer(Texture *p_texture) {
- uint64_t row_pitch_step = driver->api_trait_get(RDD::API_TRAIT_TEXTURE_DATA_ROW_PITCH_STEP);
- uint64_t transfer_alignment = driver->api_trait_get(RDD::API_TRAIT_TEXTURE_TRANSFER_ALIGNMENT);
- uint32_t pixel_bytes = get_image_format_pixel_size(p_texture->format);
- uint32_t row_pitch = STEPIFY(p_texture->width * pixel_bytes, row_pitch_step);
- uint64_t buffer_size = STEPIFY(pixel_bytes * row_pitch * p_texture->height * p_texture->depth, transfer_alignment);
- p_texture->shared_fallback->buffer = driver->buffer_create(buffer_size, RDD::BUFFER_USAGE_TRANSFER_FROM_BIT | RDD::BUFFER_USAGE_TRANSFER_TO_BIT, RDD::MEMORY_ALLOCATION_TYPE_GPU);
- buffer_memory += driver->buffer_get_allocation_size(p_texture->shared_fallback->buffer);
- RDG::ResourceTracker *tracker = RDG::resource_tracker_create();
- tracker->buffer_driver_id = p_texture->shared_fallback->buffer;
- p_texture->shared_fallback->buffer_tracker = tracker;
- }
- Vector<uint8_t> RenderingDevice::_texture_get_data(Texture *tex, uint32_t p_layer, bool p_2d) {
- uint32_t width, height, depth;
- uint32_t tight_mip_size = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, tex->mipmaps, &width, &height, &depth);
- Vector<uint8_t> image_data;
- image_data.resize(tight_mip_size);
- uint32_t blockw, blockh;
- get_compressed_image_format_block_dimensions(tex->format, blockw, blockh);
- uint32_t block_size = get_compressed_image_format_block_byte_size(tex->format);
- uint32_t pixel_size = get_image_format_pixel_size(tex->format);
- {
- uint8_t *w = image_data.ptrw();
- uint32_t mipmap_offset = 0;
- for (uint32_t mm_i = 0; mm_i < tex->mipmaps; mm_i++) {
- uint32_t image_total = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, mm_i + 1, &width, &height, &depth);
- uint8_t *write_ptr_mipmap = w + mipmap_offset;
- tight_mip_size = image_total - mipmap_offset;
- RDD::TextureSubresource subres;
- subres.aspect = RDD::TEXTURE_ASPECT_COLOR;
- subres.layer = p_layer;
- subres.mipmap = mm_i;
- RDD::TextureCopyableLayout layout;
- driver->texture_get_copyable_layout(tex->driver_id, subres, &layout);
- uint8_t *img_mem = driver->texture_map(tex->driver_id, subres);
- ERR_FAIL_NULL_V(img_mem, Vector<uint8_t>());
- for (uint32_t z = 0; z < depth; z++) {
- uint8_t *write_ptr = write_ptr_mipmap + z * tight_mip_size / depth;
- const uint8_t *slice_read_ptr = img_mem + z * layout.depth_pitch;
- if (block_size > 1) {
- // Compressed.
- uint32_t line_width = (block_size * (width / blockw));
- for (uint32_t y = 0; y < height / blockh; y++) {
- const uint8_t *rptr = slice_read_ptr + y * layout.row_pitch;
- uint8_t *wptr = write_ptr + y * line_width;
- memcpy(wptr, rptr, line_width);
- }
- } else {
- // Uncompressed.
- for (uint32_t y = 0; y < height; y++) {
- const uint8_t *rptr = slice_read_ptr + y * layout.row_pitch;
- uint8_t *wptr = write_ptr + y * pixel_size * width;
- memcpy(wptr, rptr, (uint64_t)pixel_size * width);
- }
- }
- }
- driver->texture_unmap(tex->driver_id);
- mipmap_offset = image_total;
- }
- }
- return image_data;
- }
- Vector<uint8_t> RenderingDevice::texture_get_data(RID p_texture, uint32_t p_layer) {
- ERR_RENDER_THREAD_GUARD_V(Vector<uint8_t>());
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_NULL_V(tex, Vector<uint8_t>());
- ERR_FAIL_COND_V_MSG(tex->bound, Vector<uint8_t>(),
- "Texture can't be retrieved while a draw list that uses it as part of a framebuffer is being created. Ensure the draw list is finalized (and that the color/depth texture using it is not set to `RenderingDevice.FINAL_ACTION_CONTINUE`) to retrieve this texture.");
- ERR_FAIL_COND_V_MSG(!(tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), Vector<uint8_t>(),
- "Texture requires the `RenderingDevice.TEXTURE_USAGE_CAN_COPY_FROM_BIT` to be set to be retrieved.");
- ERR_FAIL_COND_V(p_layer >= tex->layers, Vector<uint8_t>());
- _check_transfer_worker_texture(tex);
- if (tex->usage_flags & TEXTURE_USAGE_CPU_READ_BIT) {
- // Does not need anything fancy, map and read.
- return _texture_get_data(tex, p_layer);
- } else {
- LocalVector<RDD::TextureCopyableLayout> mip_layouts;
- uint32_t work_mip_alignment = driver->api_trait_get(RDD::API_TRAIT_TEXTURE_TRANSFER_ALIGNMENT);
- uint32_t work_buffer_size = 0;
- mip_layouts.resize(tex->mipmaps);
- for (uint32_t i = 0; i < tex->mipmaps; i++) {
- RDD::TextureSubresource subres;
- subres.aspect = RDD::TEXTURE_ASPECT_COLOR;
- subres.layer = p_layer;
- subres.mipmap = i;
- driver->texture_get_copyable_layout(tex->driver_id, subres, &mip_layouts[i]);
- // Assuming layers are tightly packed. If this is not true on some driver, we must modify the copy algorithm.
- DEV_ASSERT(mip_layouts[i].layer_pitch == mip_layouts[i].size / tex->layers);
- work_buffer_size = STEPIFY(work_buffer_size, work_mip_alignment) + mip_layouts[i].size;
- }
- RDD::BufferID tmp_buffer = driver->buffer_create(work_buffer_size, RDD::BUFFER_USAGE_TRANSFER_TO_BIT, RDD::MEMORY_ALLOCATION_TYPE_CPU);
- ERR_FAIL_COND_V(!tmp_buffer, Vector<uint8_t>());
- thread_local LocalVector<RDD::BufferTextureCopyRegion> command_buffer_texture_copy_regions_vector;
- command_buffer_texture_copy_regions_vector.clear();
- uint32_t w = tex->width;
- uint32_t h = tex->height;
- uint32_t d = tex->depth;
- for (uint32_t i = 0; i < tex->mipmaps; i++) {
- RDD::BufferTextureCopyRegion copy_region;
- copy_region.buffer_offset = mip_layouts[i].offset;
- copy_region.texture_subresources.aspect = tex->read_aspect_flags;
- copy_region.texture_subresources.mipmap = i;
- copy_region.texture_subresources.base_layer = p_layer;
- copy_region.texture_subresources.layer_count = 1;
- copy_region.texture_region_size.x = w;
- copy_region.texture_region_size.y = h;
- copy_region.texture_region_size.z = d;
- command_buffer_texture_copy_regions_vector.push_back(copy_region);
- w = MAX(1u, w >> 1);
- h = MAX(1u, h >> 1);
- d = MAX(1u, d >> 1);
- }
- if (_texture_make_mutable(tex, p_texture)) {
- // The texture must be mutable to be used as a copy source due to layout transitions.
- draw_graph.add_synchronization();
- }
- draw_graph.add_texture_get_data(tex->driver_id, tex->draw_tracker, tmp_buffer, command_buffer_texture_copy_regions_vector);
- // Flush everything so memory can be safely mapped.
- _flush_and_stall_for_all_frames();
- const uint8_t *read_ptr = driver->buffer_map(tmp_buffer);
- ERR_FAIL_NULL_V(read_ptr, Vector<uint8_t>());
- uint32_t block_w = 0;
- uint32_t block_h = 0;
- get_compressed_image_format_block_dimensions(tex->format, block_w, block_h);
- Vector<uint8_t> buffer_data;
- uint32_t tight_buffer_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps);
- buffer_data.resize(tight_buffer_size);
- uint8_t *write_ptr = buffer_data.ptrw();
- w = tex->width;
- h = tex->height;
- d = tex->depth;
- for (uint32_t i = 0; i < tex->mipmaps; i++) {
- uint32_t width = 0, height = 0, depth = 0;
- uint32_t tight_mip_size = get_image_format_required_size(tex->format, w, h, d, 1, &width, &height, &depth);
- uint32_t tight_row_pitch = tight_mip_size / ((height / block_h) * depth);
- // Copy row-by-row to erase padding due to alignments.
- const uint8_t *rp = read_ptr;
- uint8_t *wp = write_ptr;
- for (uint32_t row = h * d / block_h; row != 0; row--) {
- memcpy(wp, rp, tight_row_pitch);
- rp += mip_layouts[i].row_pitch;
- wp += tight_row_pitch;
- }
- w = MAX(block_w, w >> 1);
- h = MAX(block_h, h >> 1);
- d = MAX(1u, d >> 1);
- read_ptr += mip_layouts[i].size;
- write_ptr += tight_mip_size;
- }
- driver->buffer_unmap(tmp_buffer);
- driver->buffer_free(tmp_buffer);
- return buffer_data;
- }
- }
- Error RenderingDevice::texture_get_data_async(RID p_texture, uint32_t p_layer, const Callable &p_callback) {
- ERR_RENDER_THREAD_GUARD_V(ERR_UNAVAILABLE);
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_NULL_V(tex, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V_MSG(tex->bound, ERR_INVALID_PARAMETER, "Texture can't be retrieved while a draw list that uses it as part of a framebuffer is being created. Ensure the draw list is finalized (and that the color/depth texture using it is not set to `RenderingDevice.FINAL_ACTION_CONTINUE`) to retrieve this texture.");
- ERR_FAIL_COND_V_MSG(!(tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER, "Texture requires the `RenderingDevice.TEXTURE_USAGE_CAN_COPY_FROM_BIT` to be set to be retrieved.");
- ERR_FAIL_COND_V(p_layer >= tex->layers, ERR_INVALID_PARAMETER);
- _check_transfer_worker_texture(tex);
- thread_local LocalVector<RDD::TextureCopyableLayout> mip_layouts;
- mip_layouts.resize(tex->mipmaps);
- for (uint32_t i = 0; i < tex->mipmaps; i++) {
- RDD::TextureSubresource subres;
- subres.aspect = RDD::TEXTURE_ASPECT_COLOR;
- subres.layer = p_layer;
- subres.mipmap = i;
- driver->texture_get_copyable_layout(tex->driver_id, subres, &mip_layouts[i]);
- // Assuming layers are tightly packed. If this is not true on some driver, we must modify the copy algorithm.
- DEV_ASSERT(mip_layouts[i].layer_pitch == mip_layouts[i].size / tex->layers);
- }
- ERR_FAIL_COND_V(mip_layouts.is_empty(), ERR_INVALID_PARAMETER);
- if (_texture_make_mutable(tex, p_texture)) {
- // The texture must be mutable to be used as a copy source due to layout transitions.
- draw_graph.add_synchronization();
- }
- TextureGetDataRequest get_data_request;
- get_data_request.callback = p_callback;
- get_data_request.frame_local_index = frames[frame].download_buffer_texture_copy_regions.size();
- get_data_request.width = tex->width;
- get_data_request.height = tex->height;
- get_data_request.depth = tex->depth;
- get_data_request.format = tex->format;
- get_data_request.mipmaps = tex->mipmaps;
- uint32_t block_w, block_h;
- get_compressed_image_format_block_dimensions(tex->format, block_w, block_h);
- uint32_t pixel_size = get_image_format_pixel_size(tex->format);
- uint32_t pixel_rshift = get_compressed_image_format_pixel_rshift(tex->format);
- uint32_t w, h, d;
- uint32_t required_align = driver->api_trait_get(RDD::API_TRAIT_TEXTURE_TRANSFER_ALIGNMENT);
- uint32_t pitch_step = driver->api_trait_get(RDD::API_TRAIT_TEXTURE_DATA_ROW_PITCH_STEP);
- uint32_t region_size = texture_download_region_size_px;
- uint32_t logic_w = tex->width;
- uint32_t logic_h = tex->height;
- uint32_t mipmap_offset = 0;
- uint32_t block_write_offset;
- uint32_t block_write_amount;
- StagingRequiredAction required_action;
- uint32_t flushed_copies = 0;
- for (uint32_t i = 0; i < tex->mipmaps; i++) {
- uint32_t image_total = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, i + 1, &w, &h, &d);
- uint32_t tight_mip_size = image_total - mipmap_offset;
- for (uint32_t z = 0; z < d; z++) {
- for (uint32_t y = 0; y < h; y += region_size) {
- for (uint32_t x = 0; x < w; x += region_size) {
- uint32_t region_w = MIN(region_size, w - x);
- uint32_t region_h = MIN(region_size, h - y);
- ERR_FAIL_COND_V(region_w % block_w, ERR_BUG);
- ERR_FAIL_COND_V(region_h % block_h, ERR_BUG);
- uint32_t region_logic_w = MIN(region_size, logic_w - x);
- uint32_t region_logic_h = MIN(region_size, logic_h - y);
- uint32_t region_pitch = (region_w * pixel_size * block_w) >> pixel_rshift;
- region_pitch = STEPIFY(region_pitch, pitch_step);
- uint32_t to_allocate = region_pitch * region_h;
- Error err = _staging_buffer_allocate(download_staging_buffers, to_allocate, required_align, block_write_offset, block_write_amount, required_action, false);
- ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
- if ((get_data_request.frame_local_count > 0) && required_action == STAGING_REQUIRED_ACTION_FLUSH_AND_STALL_ALL) {
- for (uint32_t j = flushed_copies; j < get_data_request.frame_local_count; j++) {
- uint32_t local_index = get_data_request.frame_local_index + j;
- draw_graph.add_texture_get_data(tex->driver_id, tex->draw_tracker, frames[frame].download_texture_staging_buffers[local_index], frames[frame].download_buffer_texture_copy_regions[local_index]);
- }
- flushed_copies = get_data_request.frame_local_count;
- }
- _staging_buffer_execute_required_action(download_staging_buffers, required_action);
- RDD::BufferTextureCopyRegion copy_region;
- copy_region.buffer_offset = block_write_offset;
- copy_region.texture_subresources.aspect = tex->read_aspect_flags;
- copy_region.texture_subresources.mipmap = i;
- copy_region.texture_subresources.base_layer = p_layer;
- copy_region.texture_subresources.layer_count = 1;
- copy_region.texture_offset = Vector3i(x, y, z);
- copy_region.texture_region_size = Vector3i(region_logic_w, region_logic_h, 1);
- frames[frame].download_texture_staging_buffers.push_back(download_staging_buffers.blocks[download_staging_buffers.current].driver_id);
- frames[frame].download_buffer_texture_copy_regions.push_back(copy_region);
- frames[frame].download_texture_mipmap_offsets.push_back(mipmap_offset + (tight_mip_size / d) * z);
- get_data_request.frame_local_count++;
- download_staging_buffers.blocks.write[download_staging_buffers.current].fill_amount = block_write_offset + block_write_amount;
- }
- }
- }
- mipmap_offset = image_total;
- logic_w = MAX(1u, logic_w >> 1);
- logic_h = MAX(1u, logic_h >> 1);
- }
- if (get_data_request.frame_local_count > 0) {
- for (uint32_t i = flushed_copies; i < get_data_request.frame_local_count; i++) {
- uint32_t local_index = get_data_request.frame_local_index + i;
- draw_graph.add_texture_get_data(tex->driver_id, tex->draw_tracker, frames[frame].download_texture_staging_buffers[local_index], frames[frame].download_buffer_texture_copy_regions[local_index]);
- }
- flushed_copies = get_data_request.frame_local_count;
- frames[frame].download_texture_get_data_requests.push_back(get_data_request);
- }
- return OK;
- }
- bool RenderingDevice::texture_is_shared(RID p_texture) {
- ERR_RENDER_THREAD_GUARD_V(false);
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_NULL_V(tex, false);
- return tex->owner.is_valid();
- }
- bool RenderingDevice::texture_is_valid(RID p_texture) {
- ERR_RENDER_THREAD_GUARD_V(false);
- return texture_owner.owns(p_texture);
- }
- RD::TextureFormat RenderingDevice::texture_get_format(RID p_texture) {
- ERR_RENDER_THREAD_GUARD_V(TextureFormat());
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_NULL_V(tex, TextureFormat());
- TextureFormat tf;
- tf.format = tex->format;
- tf.width = tex->width;
- tf.height = tex->height;
- tf.depth = tex->depth;
- tf.array_layers = tex->layers;
- tf.mipmaps = tex->mipmaps;
- tf.texture_type = tex->type;
- tf.samples = tex->samples;
- tf.usage_bits = tex->usage_flags;
- tf.shareable_formats = tex->allowed_shared_formats;
- tf.is_resolve_buffer = tex->is_resolve_buffer;
- tf.is_discardable = tex->is_discardable;
- return tf;
- }
- Size2i RenderingDevice::texture_size(RID p_texture) {
- ERR_RENDER_THREAD_GUARD_V(Size2i());
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_NULL_V(tex, Size2i());
- return Size2i(tex->width, tex->height);
- }
- #ifndef DISABLE_DEPRECATED
- uint64_t RenderingDevice::texture_get_native_handle(RID p_texture) {
- return get_driver_resource(DRIVER_RESOURCE_TEXTURE, p_texture);
- }
- #endif
- Error RenderingDevice::texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer) {
- ERR_RENDER_THREAD_GUARD_V(ERR_UNAVAILABLE);
- Texture *src_tex = texture_owner.get_or_null(p_from_texture);
- ERR_FAIL_NULL_V(src_tex, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
- "Source texture can't be copied while a draw list that uses it as part of a framebuffer is being created. Ensure the draw list is finalized (and that the color/depth texture using it is not set to `RenderingDevice.FINAL_ACTION_CONTINUE`) to copy this texture.");
- ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
- "Source texture requires the `RenderingDevice.TEXTURE_USAGE_CAN_COPY_FROM_BIT` to be set to be retrieved.");
- uint32_t src_width, src_height, src_depth;
- get_image_format_required_size(src_tex->format, src_tex->width, src_tex->height, src_tex->depth, p_src_mipmap + 1, &src_width, &src_height, &src_depth);
- ERR_FAIL_COND_V(p_from.x < 0 || p_from.x + p_size.x > src_width, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_from.y < 0 || p_from.y + p_size.y > src_height, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_from.z < 0 || p_from.z + p_size.z > src_depth, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_src_mipmap >= src_tex->mipmaps, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_src_layer >= src_tex->layers, ERR_INVALID_PARAMETER);
- Texture *dst_tex = texture_owner.get_or_null(p_to_texture);
- ERR_FAIL_NULL_V(dst_tex, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V_MSG(dst_tex->bound, ERR_INVALID_PARAMETER,
- "Destination texture can't be copied while a draw list that uses it as part of a framebuffer is being created. Ensure the draw list is finalized (and that the color/depth texture using it is not set to `RenderingDevice.FINAL_ACTION_CONTINUE`) to copy this texture.");
- ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
- "Destination texture requires the `RenderingDevice.TEXTURE_USAGE_CAN_COPY_TO_BIT` to be set to be retrieved.");
- uint32_t dst_width, dst_height, dst_depth;
- get_image_format_required_size(dst_tex->format, dst_tex->width, dst_tex->height, dst_tex->depth, p_dst_mipmap + 1, &dst_width, &dst_height, &dst_depth);
- ERR_FAIL_COND_V(p_to.x < 0 || p_to.x + p_size.x > dst_width, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_to.y < 0 || p_to.y + p_size.y > dst_height, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_to.z < 0 || p_to.z + p_size.z > dst_depth, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_dst_mipmap >= dst_tex->mipmaps, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_dst_layer >= dst_tex->layers, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V_MSG(src_tex->read_aspect_flags != dst_tex->read_aspect_flags, ERR_INVALID_PARAMETER,
- "Source and destination texture must be of the same type (color or depth).");
- _check_transfer_worker_texture(src_tex);
- _check_transfer_worker_texture(dst_tex);
- RDD::TextureCopyRegion copy_region;
- copy_region.src_subresources.aspect = src_tex->read_aspect_flags;
- copy_region.src_subresources.mipmap = p_src_mipmap;
- copy_region.src_subresources.base_layer = p_src_layer;
- copy_region.src_subresources.layer_count = 1;
- copy_region.src_offset = p_from;
- copy_region.dst_subresources.aspect = dst_tex->read_aspect_flags;
- copy_region.dst_subresources.mipmap = p_dst_mipmap;
- copy_region.dst_subresources.base_layer = p_dst_layer;
- copy_region.dst_subresources.layer_count = 1;
- copy_region.dst_offset = p_to;
- copy_region.size = p_size;
- // Indicate the texture will get modified for the shared texture fallback.
- _texture_update_shared_fallback(p_to_texture, dst_tex, true);
- // The textures must be mutable to be used in the copy operation.
- bool src_made_mutable = _texture_make_mutable(src_tex, p_from_texture);
- bool dst_made_mutable = _texture_make_mutable(dst_tex, p_to_texture);
- if (src_made_mutable || dst_made_mutable) {
- draw_graph.add_synchronization();
- }
- draw_graph.add_texture_copy(src_tex->driver_id, src_tex->draw_tracker, dst_tex->driver_id, dst_tex->draw_tracker, copy_region);
- return OK;
- }
- Error RenderingDevice::texture_resolve_multisample(RID p_from_texture, RID p_to_texture) {
- ERR_RENDER_THREAD_GUARD_V(ERR_UNAVAILABLE);
- Texture *src_tex = texture_owner.get_or_null(p_from_texture);
- ERR_FAIL_NULL_V(src_tex, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
- "Source texture can't be copied while a draw list that uses it as part of a framebuffer is being created. Ensure the draw list is finalized (and that the color/depth texture using it is not set to `RenderingDevice.FINAL_ACTION_CONTINUE`) to copy this texture.");
- ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
- "Source texture requires the `RenderingDevice.TEXTURE_USAGE_CAN_COPY_FROM_BIT` to be set to be retrieved.");
- ERR_FAIL_COND_V_MSG(src_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Source texture must be 2D (or a slice of a 3D/Cube texture)");
- ERR_FAIL_COND_V_MSG(src_tex->samples == TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Source texture must be multisampled.");
- Texture *dst_tex = texture_owner.get_or_null(p_to_texture);
- ERR_FAIL_NULL_V(dst_tex, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V_MSG(dst_tex->bound, ERR_INVALID_PARAMETER,
- "Destination texture can't be copied while a draw list that uses it as part of a framebuffer is being created. Ensure the draw list is finalized (and that the color/depth texture using it is not set to `RenderingDevice.FINAL_ACTION_CONTINUE`) to copy this texture.");
- ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
- "Destination texture requires the `RenderingDevice.TEXTURE_USAGE_CAN_COPY_TO_BIT` to be set to be retrieved.");
- ERR_FAIL_COND_V_MSG(dst_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Destination texture must be 2D (or a slice of a 3D/Cube texture).");
- ERR_FAIL_COND_V_MSG(dst_tex->samples != TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Destination texture must not be multisampled.");
- ERR_FAIL_COND_V_MSG(src_tex->format != dst_tex->format, ERR_INVALID_PARAMETER, "Source and Destination textures must be the same format.");
- ERR_FAIL_COND_V_MSG(src_tex->width != dst_tex->width && src_tex->height != dst_tex->height && src_tex->depth != dst_tex->depth, ERR_INVALID_PARAMETER, "Source and Destination textures must have the same dimensions.");
- ERR_FAIL_COND_V_MSG(src_tex->read_aspect_flags != dst_tex->read_aspect_flags, ERR_INVALID_PARAMETER,
- "Source and destination texture must be of the same type (color or depth).");
- // Indicate the texture will get modified for the shared texture fallback.
- _texture_update_shared_fallback(p_to_texture, dst_tex, true);
- _check_transfer_worker_texture(src_tex);
- _check_transfer_worker_texture(dst_tex);
- // The textures must be mutable to be used in the resolve operation.
- bool src_made_mutable = _texture_make_mutable(src_tex, p_from_texture);
- bool dst_made_mutable = _texture_make_mutable(dst_tex, p_to_texture);
- if (src_made_mutable || dst_made_mutable) {
- draw_graph.add_synchronization();
- }
- draw_graph.add_texture_resolve(src_tex->driver_id, src_tex->draw_tracker, dst_tex->driver_id, dst_tex->draw_tracker, src_tex->base_layer, src_tex->base_mipmap, dst_tex->base_layer, dst_tex->base_mipmap);
- return OK;
- }
- void RenderingDevice::texture_set_discardable(RID p_texture, bool p_discardable) {
- ERR_RENDER_THREAD_GUARD();
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_NULL(texture);
- texture->is_discardable = p_discardable;
- if (texture->draw_tracker != nullptr) {
- texture->draw_tracker->is_discardable = p_discardable;
- }
- if (texture->shared_fallback != nullptr && texture->shared_fallback->texture_tracker != nullptr) {
- texture->shared_fallback->texture_tracker->is_discardable = p_discardable;
- }
- }
- bool RenderingDevice::texture_is_discardable(RID p_texture) {
- ERR_RENDER_THREAD_GUARD_V(false);
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_NULL_V(texture, false);
- return texture->is_discardable;
- }
- Error RenderingDevice::texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers) {
- ERR_RENDER_THREAD_GUARD_V(ERR_UNAVAILABLE);
- Texture *src_tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_NULL_V(src_tex, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
- "Source texture can't be cleared while a draw list that uses it as part of a framebuffer is being created. Ensure the draw list is finalized (and that the color/depth texture using it is not set to `RenderingDevice.FINAL_ACTION_CONTINUE`) to clear this texture.");
- ERR_FAIL_COND_V(p_layers == 0, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_mipmaps == 0, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
- "Source texture requires the `RenderingDevice.TEXTURE_USAGE_CAN_COPY_TO_BIT` to be set to be cleared.");
- ERR_FAIL_COND_V(p_base_mipmap + p_mipmaps > src_tex->mipmaps, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_base_layer + p_layers > src_tex->layers, ERR_INVALID_PARAMETER);
- _check_transfer_worker_texture(src_tex);
- RDD::TextureSubresourceRange range;
- range.aspect = src_tex->read_aspect_flags;
- range.base_mipmap = src_tex->base_mipmap + p_base_mipmap;
- range.mipmap_count = p_mipmaps;
- range.base_layer = src_tex->base_layer + p_base_layer;
- range.layer_count = p_layers;
- // Indicate the texture will get modified for the shared texture fallback.
- _texture_update_shared_fallback(p_texture, src_tex, true);
- if (_texture_make_mutable(src_tex, p_texture)) {
- // The texture must be mutable to be used as a clear destination.
- draw_graph.add_synchronization();
- }
- draw_graph.add_texture_clear(src_tex->driver_id, src_tex->draw_tracker, p_color, range);
- return OK;
- }
- bool RenderingDevice::texture_is_format_supported_for_usage(DataFormat p_format, BitField<RenderingDevice::TextureUsageBits> p_usage) const {
- ERR_FAIL_INDEX_V(p_format, DATA_FORMAT_MAX, false);
- bool cpu_readable = (p_usage & RDD::TEXTURE_USAGE_CPU_READ_BIT);
- BitField<TextureUsageBits> supported = driver->texture_get_usages_supported_by_format(p_format, cpu_readable);
- bool any_unsupported = (((int64_t)supported) | ((int64_t)p_usage)) != ((int64_t)supported);
- return !any_unsupported;
- }
- /*********************/
- /**** FRAMEBUFFER ****/
- /*********************/
- RDD::RenderPassID RenderingDevice::_render_pass_create(RenderingDeviceDriver *p_driver, const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, VectorView<RDD::AttachmentLoadOp> p_load_ops, VectorView<RDD::AttachmentStoreOp> p_store_ops, uint32_t p_view_count, Vector<TextureSamples> *r_samples) {
- // NOTE:
- // Before the refactor to RenderingDevice-RenderingDeviceDriver, there was commented out code to
- // specify dependencies to external subpasses. Since it had been unused for a long timel it wasn't ported
- // to the new architecture.
- LocalVector<int32_t> attachment_last_pass;
- attachment_last_pass.resize(p_attachments.size());
- if (p_view_count > 1) {
- const RDD::MultiviewCapabilities &capabilities = p_driver->get_multiview_capabilities();
- // This only works with multiview!
- ERR_FAIL_COND_V_MSG(!capabilities.is_supported, RDD::RenderPassID(), "Multiview not supported");
- // Make sure we limit this to the number of views we support.
- ERR_FAIL_COND_V_MSG(p_view_count > capabilities.max_view_count, RDD::RenderPassID(), "Hardware does not support requested number of views for Multiview render pass");
- }
- LocalVector<RDD::Attachment> attachments;
- LocalVector<int> attachment_remap;
- for (int i = 0; i < p_attachments.size(); i++) {
- if (p_attachments[i].usage_flags == AttachmentFormat::UNUSED_ATTACHMENT) {
- attachment_remap.push_back(RDD::AttachmentReference::UNUSED);
- continue;
- }
- ERR_FAIL_INDEX_V(p_attachments[i].format, DATA_FORMAT_MAX, RDD::RenderPassID());
- ERR_FAIL_INDEX_V(p_attachments[i].samples, TEXTURE_SAMPLES_MAX, RDD::RenderPassID());
- ERR_FAIL_COND_V_MSG(!(p_attachments[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT | TEXTURE_USAGE_VRS_ATTACHMENT_BIT)),
- RDD::RenderPassID(), "Texture format for index (" + itos(i) + ") requires an attachment (color, depth-stencil, input or VRS) bit set.");
- RDD::Attachment description;
- description.format = p_attachments[i].format;
- description.samples = p_attachments[i].samples;
- // We can setup a framebuffer where we write to our VRS texture to set it up.
- // We make the assumption here that if our texture is actually used as our VRS attachment.
- // It is used as such for each subpass. This is fairly certain seeing the restrictions on subpasses.
- bool is_vrs = (p_attachments[i].usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) && i == p_passes[0].vrs_attachment;
- if (is_vrs) {
- description.load_op = RDD::ATTACHMENT_LOAD_OP_LOAD;
- description.store_op = RDD::ATTACHMENT_STORE_OP_DONT_CARE;
- description.stencil_load_op = RDD::ATTACHMENT_LOAD_OP_LOAD;
- description.stencil_store_op = RDD::ATTACHMENT_STORE_OP_DONT_CARE;
- description.initial_layout = RDD::TEXTURE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
- description.final_layout = RDD::TEXTURE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
- } else {
- if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
- description.load_op = p_load_ops[i];
- description.store_op = p_store_ops[i];
- description.stencil_load_op = RDD::ATTACHMENT_LOAD_OP_DONT_CARE;
- description.stencil_store_op = RDD::ATTACHMENT_STORE_OP_DONT_CARE;
- description.initial_layout = RDD::TEXTURE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
- description.final_layout = RDD::TEXTURE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
- } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- description.load_op = p_load_ops[i];
- description.store_op = p_store_ops[i];
- description.stencil_load_op = p_load_ops[i];
- description.stencil_store_op = p_store_ops[i];
- description.initial_layout = RDD::TEXTURE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
- description.final_layout = RDD::TEXTURE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
- } else {
- description.load_op = RDD::ATTACHMENT_LOAD_OP_DONT_CARE;
- description.store_op = RDD::ATTACHMENT_STORE_OP_DONT_CARE;
- description.stencil_load_op = RDD::ATTACHMENT_LOAD_OP_DONT_CARE;
- description.stencil_store_op = RDD::ATTACHMENT_STORE_OP_DONT_CARE;
- description.initial_layout = RDD::TEXTURE_LAYOUT_UNDEFINED;
- description.final_layout = RDD::TEXTURE_LAYOUT_UNDEFINED;
- }
- }
- attachment_last_pass[i] = -1;
- attachment_remap.push_back(attachments.size());
- attachments.push_back(description);
- }
- LocalVector<RDD::Subpass> subpasses;
- subpasses.resize(p_passes.size());
- LocalVector<RDD::SubpassDependency> subpass_dependencies;
- for (int i = 0; i < p_passes.size(); i++) {
- const FramebufferPass *pass = &p_passes[i];
- RDD::Subpass &subpass = subpasses[i];
- TextureSamples texture_samples = TEXTURE_SAMPLES_1;
- bool is_multisample_first = true;
- for (int j = 0; j < pass->color_attachments.size(); j++) {
- int32_t attachment = pass->color_attachments[j];
- RDD::AttachmentReference reference;
- if (attachment == ATTACHMENT_UNUSED) {
- reference.attachment = RDD::AttachmentReference::UNUSED;
- reference.layout = RDD::TEXTURE_LAYOUT_UNDEFINED;
- } else {
- ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), RDD::RenderPassID(), "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), color attachment (" + itos(j) + ").");
- ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT), RDD::RenderPassID(), "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as depth, but it's not usable as color attachment.");
- ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, RDD::RenderPassID(), "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
- if (is_multisample_first) {
- texture_samples = p_attachments[attachment].samples;
- is_multisample_first = false;
- } else {
- ERR_FAIL_COND_V_MSG(texture_samples != p_attachments[attachment].samples, RDD::RenderPassID(), "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), if an attachment is marked as multisample, all of them should be multisample and use the same number of samples.");
- }
- reference.attachment = attachment_remap[attachment];
- reference.layout = RDD::TEXTURE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
- attachment_last_pass[attachment] = i;
- }
- reference.aspect = RDD::TEXTURE_ASPECT_COLOR_BIT;
- subpass.color_references.push_back(reference);
- }
- for (int j = 0; j < pass->input_attachments.size(); j++) {
- int32_t attachment = pass->input_attachments[j];
- RDD::AttachmentReference reference;
- if (attachment == ATTACHMENT_UNUSED) {
- reference.attachment = RDD::AttachmentReference::UNUSED;
- reference.layout = RDD::TEXTURE_LAYOUT_UNDEFINED;
- } else {
- ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), RDD::RenderPassID(), "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), input attachment (" + itos(j) + ").");
- ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT), RDD::RenderPassID(), "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it isn't marked as an input texture.");
- ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, RDD::RenderPassID(), "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
- reference.attachment = attachment_remap[attachment];
- reference.layout = RDD::TEXTURE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
- attachment_last_pass[attachment] = i;
- }
- reference.aspect = RDD::TEXTURE_ASPECT_COLOR_BIT;
- subpass.input_references.push_back(reference);
- }
- if (pass->resolve_attachments.size() > 0) {
- ERR_FAIL_COND_V_MSG(pass->resolve_attachments.size() != pass->color_attachments.size(), RDD::RenderPassID(), "The amount of resolve attachments (" + itos(pass->resolve_attachments.size()) + ") must match the number of color attachments (" + itos(pass->color_attachments.size()) + ").");
- ERR_FAIL_COND_V_MSG(texture_samples == TEXTURE_SAMPLES_1, RDD::RenderPassID(), "Resolve attachments specified, but color attachments are not multisample.");
- }
- for (int j = 0; j < pass->resolve_attachments.size(); j++) {
- int32_t attachment = pass->resolve_attachments[j];
- attachments[attachment].load_op = RDD::ATTACHMENT_LOAD_OP_DONT_CARE;
- RDD::AttachmentReference reference;
- if (attachment == ATTACHMENT_UNUSED) {
- reference.attachment = RDD::AttachmentReference::UNUSED;
- reference.layout = RDD::TEXTURE_LAYOUT_UNDEFINED;
- } else {
- ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), RDD::RenderPassID(), "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment (" + itos(j) + ").");
- ERR_FAIL_COND_V_MSG(pass->color_attachments[j] == ATTACHMENT_UNUSED, RDD::RenderPassID(), "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment (" + itos(j) + "), the respective color attachment is marked as unused.");
- ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT), RDD::RenderPassID(), "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment, it isn't marked as a color texture.");
- ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, RDD::RenderPassID(), "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
- bool multisample = p_attachments[attachment].samples > TEXTURE_SAMPLES_1;
- ERR_FAIL_COND_V_MSG(multisample, RDD::RenderPassID(), "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachments can't be multisample.");
- reference.attachment = attachment_remap[attachment];
- reference.layout = RDD::TEXTURE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; // RDD::TEXTURE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
- attachment_last_pass[attachment] = i;
- }
- reference.aspect = RDD::TEXTURE_ASPECT_COLOR_BIT;
- subpass.resolve_references.push_back(reference);
- }
- if (pass->depth_attachment != ATTACHMENT_UNUSED) {
- int32_t attachment = pass->depth_attachment;
- ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), RDD::RenderPassID(), "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), depth attachment.");
- ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT), RDD::RenderPassID(), "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as depth, but it's not a depth attachment.");
- ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, RDD::RenderPassID(), "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
- subpass.depth_stencil_reference.attachment = attachment_remap[attachment];
- subpass.depth_stencil_reference.layout = RDD::TEXTURE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
- attachment_last_pass[attachment] = i;
- if (is_multisample_first) {
- texture_samples = p_attachments[attachment].samples;
- is_multisample_first = false;
- } else {
- ERR_FAIL_COND_V_MSG(texture_samples != p_attachments[attachment].samples, RDD::RenderPassID(), "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), if an attachment is marked as multisample, all of them should be multisample and use the same number of samples including the depth.");
- }
- } else {
- subpass.depth_stencil_reference.attachment = RDD::AttachmentReference::UNUSED;
- subpass.depth_stencil_reference.layout = RDD::TEXTURE_LAYOUT_UNDEFINED;
- }
- if (pass->vrs_attachment != ATTACHMENT_UNUSED) {
- int32_t attachment = pass->vrs_attachment;
- ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), RDD::RenderPassID(), "Invalid framebuffer VRS format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), VRS attachment.");
- ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT), RDD::RenderPassID(), "Invalid framebuffer VRS format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as VRS, but it's not a VRS attachment.");
- ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, RDD::RenderPassID(), "Invalid framebuffer VRS attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
- subpass.vrs_reference.attachment = attachment_remap[attachment];
- subpass.vrs_reference.layout = RDD::TEXTURE_LAYOUT_VRS_ATTACHMENT_OPTIMAL;
- attachment_last_pass[attachment] = i;
- }
- for (int j = 0; j < pass->preserve_attachments.size(); j++) {
- int32_t attachment = pass->preserve_attachments[j];
- ERR_FAIL_COND_V_MSG(attachment == ATTACHMENT_UNUSED, RDD::RenderPassID(), "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), preserve attachment (" + itos(j) + "). Preserve attachments can't be unused.");
- ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), RDD::RenderPassID(), "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), preserve attachment (" + itos(j) + ").");
- if (attachment_last_pass[attachment] != i) {
- // Preserve can still be used to keep depth or color from being discarded after use.
- attachment_last_pass[attachment] = i;
- subpasses[i].preserve_attachments.push_back(attachment);
- }
- }
- if (r_samples) {
- r_samples->push_back(texture_samples);
- }
- if (i > 0) {
- RDD::SubpassDependency dependency;
- dependency.src_subpass = i - 1;
- dependency.dst_subpass = i;
- dependency.src_stages = (RDD::PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | RDD::PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | RDD::PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT);
- dependency.dst_stages = (RDD::PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | RDD::PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | RDD::PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | RDD::PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
- dependency.src_access = (RDD::BARRIER_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | RDD::BARRIER_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT);
- dependency.dst_access = (RDD::BARRIER_ACCESS_COLOR_ATTACHMENT_READ_BIT | RDD::BARRIER_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | RDD::BARRIER_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | RDD::BARRIER_ACCESS_INPUT_ATTACHMENT_READ_BIT);
- subpass_dependencies.push_back(dependency);
- }
- }
- RDD::RenderPassID render_pass = p_driver->render_pass_create(attachments, subpasses, subpass_dependencies, p_view_count);
- ERR_FAIL_COND_V(!render_pass, RDD::RenderPassID());
- return render_pass;
- }
- RDD::RenderPassID RenderingDevice::_render_pass_create_from_graph(RenderingDeviceDriver *p_driver, VectorView<RDD::AttachmentLoadOp> p_load_ops, VectorView<RDD::AttachmentStoreOp> p_store_ops, void *p_user_data) {
- DEV_ASSERT(p_driver != nullptr);
- DEV_ASSERT(p_user_data != nullptr);
- // The graph delegates the creation of the render pass to the user according to the load and store ops that were determined as necessary after
- // resolving the dependencies between commands. This function creates a render pass for the framebuffer accordingly.
- Framebuffer *framebuffer = (Framebuffer *)(p_user_data);
- const FramebufferFormatKey &key = framebuffer->rendering_device->framebuffer_formats[framebuffer->format_id].E->key();
- return _render_pass_create(p_driver, key.attachments, key.passes, p_load_ops, p_store_ops, framebuffer->view_count);
- }
- RenderingDevice::FramebufferFormatID RenderingDevice::framebuffer_format_create(const Vector<AttachmentFormat> &p_format, uint32_t p_view_count) {
- FramebufferPass pass;
- for (int i = 0; i < p_format.size(); i++) {
- if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- pass.depth_attachment = i;
- } else {
- pass.color_attachments.push_back(i);
- }
- }
- Vector<FramebufferPass> passes;
- passes.push_back(pass);
- return framebuffer_format_create_multipass(p_format, passes, p_view_count);
- }
- RenderingDevice::FramebufferFormatID RenderingDevice::framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, uint32_t p_view_count) {
- _THREAD_SAFE_METHOD_
- FramebufferFormatKey key;
- key.attachments = p_attachments;
- key.passes = p_passes;
- key.view_count = p_view_count;
- const RBMap<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
- if (E) {
- // Exists, return.
- return E->get();
- }
- Vector<TextureSamples> samples;
- LocalVector<RDD::AttachmentLoadOp> load_ops;
- LocalVector<RDD::AttachmentStoreOp> store_ops;
- for (int64_t i = 0; i < p_attachments.size(); i++) {
- load_ops.push_back(RDD::ATTACHMENT_LOAD_OP_CLEAR);
- store_ops.push_back(RDD::ATTACHMENT_STORE_OP_STORE);
- }
- RDD::RenderPassID render_pass = _render_pass_create(driver, p_attachments, p_passes, load_ops, store_ops, p_view_count, &samples); // Actions don't matter for this use case.
- if (!render_pass) { // Was likely invalid.
- return INVALID_ID;
- }
- FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
- E = framebuffer_format_cache.insert(key, id);
- FramebufferFormat fb_format;
- fb_format.E = E;
- fb_format.render_pass = render_pass;
- fb_format.pass_samples = samples;
- fb_format.view_count = p_view_count;
- framebuffer_formats[id] = fb_format;
- #if PRINT_FRAMEBUFFER_FORMAT
- print_line("FRAMEBUFFER FORMAT:", id, "ATTACHMENTS:", p_attachments.size(), "PASSES:", p_passes.size());
- for (RD::AttachmentFormat attachment : p_attachments) {
- print_line("FORMAT:", attachment.format, "SAMPLES:", attachment.samples, "USAGE FLAGS:", attachment.usage_flags);
- }
- #endif
- return id;
- }
- RenderingDevice::FramebufferFormatID RenderingDevice::framebuffer_format_create_empty(TextureSamples p_samples) {
- _THREAD_SAFE_METHOD_
- FramebufferFormatKey key;
- key.passes.push_back(FramebufferPass());
- const RBMap<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
- if (E) {
- // Exists, return.
- return E->get();
- }
- LocalVector<RDD::Subpass> subpass;
- subpass.resize(1);
- RDD::RenderPassID render_pass = driver->render_pass_create({}, subpass, {}, 1);
- ERR_FAIL_COND_V(!render_pass, FramebufferFormatID());
- FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
- E = framebuffer_format_cache.insert(key, id);
- FramebufferFormat fb_format;
- fb_format.E = E;
- fb_format.render_pass = render_pass;
- fb_format.pass_samples.push_back(p_samples);
- framebuffer_formats[id] = fb_format;
- #if PRINT_FRAMEBUFFER_FORMAT
- print_line("FRAMEBUFFER FORMAT:", id, "ATTACHMENTS: EMPTY");
- #endif
- return id;
- }
- RenderingDevice::TextureSamples RenderingDevice::framebuffer_format_get_texture_samples(FramebufferFormatID p_format, uint32_t p_pass) {
- _THREAD_SAFE_METHOD_
- HashMap<FramebufferFormatID, FramebufferFormat>::Iterator E = framebuffer_formats.find(p_format);
- ERR_FAIL_COND_V(!E, TEXTURE_SAMPLES_1);
- ERR_FAIL_COND_V(p_pass >= uint32_t(E->value.pass_samples.size()), TEXTURE_SAMPLES_1);
- return E->value.pass_samples[p_pass];
- }
- RID RenderingDevice::framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples, FramebufferFormatID p_format_check) {
- _THREAD_SAFE_METHOD_
- Framebuffer framebuffer;
- framebuffer.rendering_device = this;
- framebuffer.format_id = framebuffer_format_create_empty(p_samples);
- ERR_FAIL_COND_V(p_format_check != INVALID_FORMAT_ID && framebuffer.format_id != p_format_check, RID());
- framebuffer.size = p_size;
- framebuffer.view_count = 1;
- RDG::FramebufferCache *framebuffer_cache = RDG::framebuffer_cache_create();
- framebuffer_cache->width = p_size.width;
- framebuffer_cache->height = p_size.height;
- framebuffer.framebuffer_cache = framebuffer_cache;
- RID id = framebuffer_owner.make_rid(framebuffer);
- #ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
- #endif
- framebuffer_cache->render_pass_creation_user_data = framebuffer_owner.get_or_null(id);
- return id;
- }
- RID RenderingDevice::framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check, uint32_t p_view_count) {
- _THREAD_SAFE_METHOD_
- FramebufferPass pass;
- for (int i = 0; i < p_texture_attachments.size(); i++) {
- Texture *texture = texture_owner.get_or_null(p_texture_attachments[i]);
- ERR_FAIL_COND_V_MSG(texture && texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer");
- if (texture != nullptr) {
- _check_transfer_worker_texture(texture);
- }
- if (texture && texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- pass.depth_attachment = i;
- } else if (texture && texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) {
- pass.vrs_attachment = i;
- } else {
- if (texture && texture->is_resolve_buffer) {
- pass.resolve_attachments.push_back(i);
- } else {
- pass.color_attachments.push_back(texture ? i : ATTACHMENT_UNUSED);
- }
- }
- }
- Vector<FramebufferPass> passes;
- passes.push_back(pass);
- return framebuffer_create_multipass(p_texture_attachments, passes, p_format_check, p_view_count);
- }
- RID RenderingDevice::framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, const Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check, uint32_t p_view_count) {
- _THREAD_SAFE_METHOD_
- Vector<AttachmentFormat> attachments;
- LocalVector<RDD::TextureID> textures;
- LocalVector<RDG::ResourceTracker *> trackers;
- attachments.resize(p_texture_attachments.size());
- Size2i size;
- bool size_set = false;
- for (int i = 0; i < p_texture_attachments.size(); i++) {
- AttachmentFormat af;
- Texture *texture = texture_owner.get_or_null(p_texture_attachments[i]);
- if (!texture) {
- af.usage_flags = AttachmentFormat::UNUSED_ATTACHMENT;
- trackers.push_back(nullptr);
- } else {
- ERR_FAIL_COND_V_MSG(texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer");
- _check_transfer_worker_texture(texture);
- if (!size_set) {
- size.width = texture->width;
- size.height = texture->height;
- size_set = true;
- } else if (texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) {
- // If this is not the first attachment we assume this is used as the VRS attachment.
- // In this case this texture will be 1/16th the size of the color attachment.
- // So we skip the size check.
- } else {
- ERR_FAIL_COND_V_MSG((uint32_t)size.width != texture->width || (uint32_t)size.height != texture->height, RID(),
- "All textures in a framebuffer should be the same size.");
- }
- af.format = texture->format;
- af.samples = texture->samples;
- af.usage_flags = texture->usage_flags;
- _texture_make_mutable(texture, p_texture_attachments[i]);
- textures.push_back(texture->driver_id);
- trackers.push_back(texture->draw_tracker);
- }
- attachments.write[i] = af;
- }
- ERR_FAIL_COND_V_MSG(!size_set, RID(), "All attachments unused.");
- FramebufferFormatID format_id = framebuffer_format_create_multipass(attachments, p_passes, p_view_count);
- if (format_id == INVALID_ID) {
- return RID();
- }
- ERR_FAIL_COND_V_MSG(p_format_check != INVALID_ID && format_id != p_format_check, RID(),
- "The format used to check this framebuffer differs from the intended framebuffer format.");
- Framebuffer framebuffer;
- framebuffer.rendering_device = this;
- framebuffer.format_id = format_id;
- framebuffer.texture_ids = p_texture_attachments;
- framebuffer.size = size;
- framebuffer.view_count = p_view_count;
- RDG::FramebufferCache *framebuffer_cache = RDG::framebuffer_cache_create();
- framebuffer_cache->width = size.width;
- framebuffer_cache->height = size.height;
- framebuffer_cache->textures = textures;
- framebuffer_cache->trackers = trackers;
- framebuffer.framebuffer_cache = framebuffer_cache;
- RID id = framebuffer_owner.make_rid(framebuffer);
- #ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
- #endif
- for (int i = 0; i < p_texture_attachments.size(); i++) {
- if (p_texture_attachments[i].is_valid()) {
- _add_dependency(id, p_texture_attachments[i]);
- }
- }
- framebuffer_cache->render_pass_creation_user_data = framebuffer_owner.get_or_null(id);
- return id;
- }
- RenderingDevice::FramebufferFormatID RenderingDevice::framebuffer_get_format(RID p_framebuffer) {
- _THREAD_SAFE_METHOD_
- Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
- ERR_FAIL_NULL_V(framebuffer, INVALID_ID);
- return framebuffer->format_id;
- }
- Size2 RenderingDevice::framebuffer_get_size(RID p_framebuffer) {
- _THREAD_SAFE_METHOD_
- Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
- ERR_FAIL_NULL_V(framebuffer, Size2(0, 0));
- return framebuffer->size;
- }
- bool RenderingDevice::framebuffer_is_valid(RID p_framebuffer) const {
- _THREAD_SAFE_METHOD_
- return framebuffer_owner.owns(p_framebuffer);
- }
- void RenderingDevice::framebuffer_set_invalidation_callback(RID p_framebuffer, InvalidationCallback p_callback, void *p_userdata) {
- _THREAD_SAFE_METHOD_
- Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
- ERR_FAIL_NULL(framebuffer);
- framebuffer->invalidated_callback = p_callback;
- framebuffer->invalidated_callback_userdata = p_userdata;
- }
- /*****************/
- /**** SAMPLER ****/
- /*****************/
- RID RenderingDevice::sampler_create(const SamplerState &p_state) {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_INDEX_V(p_state.repeat_u, SAMPLER_REPEAT_MODE_MAX, RID());
- ERR_FAIL_INDEX_V(p_state.repeat_v, SAMPLER_REPEAT_MODE_MAX, RID());
- ERR_FAIL_INDEX_V(p_state.repeat_w, SAMPLER_REPEAT_MODE_MAX, RID());
- ERR_FAIL_INDEX_V(p_state.compare_op, COMPARE_OP_MAX, RID());
- ERR_FAIL_INDEX_V(p_state.border_color, SAMPLER_BORDER_COLOR_MAX, RID());
- RDD::SamplerID sampler = driver->sampler_create(p_state);
- ERR_FAIL_COND_V(!sampler, RID());
- RID id = sampler_owner.make_rid(sampler);
- #ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
- #endif
- return id;
- }
- bool RenderingDevice::sampler_is_format_supported_for_filter(DataFormat p_format, SamplerFilter p_sampler_filter) const {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_INDEX_V(p_format, DATA_FORMAT_MAX, false);
- return driver->sampler_is_format_supported_for_filter(p_format, p_sampler_filter);
- }
- /***********************/
- /**** VERTEX BUFFER ****/
- /***********************/
- RID RenderingDevice::vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, bool p_use_as_storage) {
- ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
- Buffer buffer;
- buffer.size = p_size_bytes;
- buffer.usage = RDD::BUFFER_USAGE_TRANSFER_FROM_BIT | RDD::BUFFER_USAGE_TRANSFER_TO_BIT | RDD::BUFFER_USAGE_VERTEX_BIT;
- if (p_use_as_storage) {
- buffer.usage.set_flag(RDD::BUFFER_USAGE_STORAGE_BIT);
- }
- buffer.driver_id = driver->buffer_create(buffer.size, buffer.usage, RDD::MEMORY_ALLOCATION_TYPE_GPU);
- ERR_FAIL_COND_V(!buffer.driver_id, RID());
- // Vertex buffers are assumed to be immutable unless they don't have initial data or they've been marked for storage explicitly.
- if (p_data.is_empty() || p_use_as_storage) {
- buffer.draw_tracker = RDG::resource_tracker_create();
- buffer.draw_tracker->buffer_driver_id = buffer.driver_id;
- }
- if (p_data.size()) {
- _buffer_initialize(&buffer, p_data.ptr(), p_data.size());
- }
- _THREAD_SAFE_LOCK_
- buffer_memory += buffer.size;
- _THREAD_SAFE_UNLOCK_
- RID id = vertex_buffer_owner.make_rid(buffer);
- #ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
- #endif
- return id;
- }
- // Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated.
- RenderingDevice::VertexFormatID RenderingDevice::vertex_format_create(const Vector<VertexAttribute> &p_vertex_descriptions) {
- _THREAD_SAFE_METHOD_
- VertexDescriptionKey key;
- key.vertex_formats = p_vertex_descriptions;
- VertexFormatID *idptr = vertex_format_cache.getptr(key);
- if (idptr) {
- return *idptr;
- }
- HashSet<int> used_locations;
- for (int i = 0; i < p_vertex_descriptions.size(); i++) {
- ERR_CONTINUE(p_vertex_descriptions[i].format >= DATA_FORMAT_MAX);
- ERR_FAIL_COND_V(used_locations.has(p_vertex_descriptions[i].location), INVALID_ID);
- ERR_FAIL_COND_V_MSG(get_format_vertex_size(p_vertex_descriptions[i].format) == 0, INVALID_ID,
- "Data format for attachment (" + itos(i) + "), '" + FORMAT_NAMES[p_vertex_descriptions[i].format] + "', is not valid for a vertex array.");
- used_locations.insert(p_vertex_descriptions[i].location);
- }
- RDD::VertexFormatID driver_id = driver->vertex_format_create(p_vertex_descriptions);
- ERR_FAIL_COND_V(!driver_id, 0);
- VertexFormatID id = (vertex_format_cache.size() | ((int64_t)ID_TYPE_VERTEX_FORMAT << ID_BASE_SHIFT));
- vertex_format_cache[key] = id;
- vertex_formats[id].vertex_formats = p_vertex_descriptions;
- vertex_formats[id].driver_id = driver_id;
- return id;
- }
- RID RenderingDevice::vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers, const Vector<uint64_t> &p_offsets) {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
- const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
- ERR_FAIL_COND_V(vd.vertex_formats.size() != p_src_buffers.size(), RID());
- for (int i = 0; i < p_src_buffers.size(); i++) {
- ERR_FAIL_COND_V(!vertex_buffer_owner.owns(p_src_buffers[i]), RID());
- }
- VertexArray vertex_array;
- if (p_offsets.is_empty()) {
- vertex_array.offsets.resize_zeroed(p_src_buffers.size());
- } else {
- ERR_FAIL_COND_V(p_offsets.size() != p_src_buffers.size(), RID());
- vertex_array.offsets = p_offsets;
- }
- vertex_array.vertex_count = p_vertex_count;
- vertex_array.description = p_vertex_format;
- vertex_array.max_instances_allowed = 0xFFFFFFFF; // By default as many as you want.
- for (int i = 0; i < p_src_buffers.size(); i++) {
- Buffer *buffer = vertex_buffer_owner.get_or_null(p_src_buffers[i]);
- // Validate with buffer.
- {
- const VertexAttribute &atf = vd.vertex_formats[i];
- uint32_t element_size = get_format_vertex_size(atf.format);
- ERR_FAIL_COND_V(element_size == 0, RID()); // Should never happens since this was prevalidated.
- if (atf.frequency == VERTEX_FREQUENCY_VERTEX) {
- // Validate size for regular drawing.
- uint64_t total_size = uint64_t(atf.stride) * (p_vertex_count - 1) + atf.offset + element_size;
- ERR_FAIL_COND_V_MSG(total_size > buffer->size, RID(),
- "Attachment (" + itos(i) + ") will read past the end of the buffer.");
- } else {
- // Validate size for instances drawing.
- uint64_t available = buffer->size - atf.offset;
- ERR_FAIL_COND_V_MSG(available < element_size, RID(),
- "Attachment (" + itos(i) + ") uses instancing, but it's just too small.");
- uint32_t instances_allowed = available / atf.stride;
- vertex_array.max_instances_allowed = MIN(instances_allowed, vertex_array.max_instances_allowed);
- }
- }
- vertex_array.buffers.push_back(buffer->driver_id);
- if (buffer->draw_tracker != nullptr) {
- vertex_array.draw_trackers.push_back(buffer->draw_tracker);
- } else {
- vertex_array.untracked_buffers.insert(p_src_buffers[i]);
- }
- if (buffer->transfer_worker_index >= 0) {
- vertex_array.transfer_worker_indices.push_back(buffer->transfer_worker_index);
- vertex_array.transfer_worker_operations.push_back(buffer->transfer_worker_operation);
- }
- }
- RID id = vertex_array_owner.make_rid(vertex_array);
- for (int i = 0; i < p_src_buffers.size(); i++) {
- _add_dependency(id, p_src_buffers[i]);
- }
- return id;
- }
- RID RenderingDevice::index_buffer_create(uint32_t p_index_count, IndexBufferFormat p_format, const Vector<uint8_t> &p_data, bool p_use_restart_indices) {
- ERR_FAIL_COND_V(p_index_count == 0, RID());
- IndexBuffer index_buffer;
- index_buffer.format = p_format;
- index_buffer.supports_restart_indices = p_use_restart_indices;
- index_buffer.index_count = p_index_count;
- uint32_t size_bytes = p_index_count * ((p_format == INDEX_BUFFER_FORMAT_UINT16) ? 2 : 4);
- #ifdef DEBUG_ENABLED
- if (p_data.size()) {
- index_buffer.max_index = 0;
- ERR_FAIL_COND_V_MSG((uint32_t)p_data.size() != size_bytes, RID(),
- "Default index buffer initializer array size (" + itos(p_data.size()) + ") does not match format required size (" + itos(size_bytes) + ").");
- const uint8_t *r = p_data.ptr();
- if (p_format == INDEX_BUFFER_FORMAT_UINT16) {
- const uint16_t *index16 = (const uint16_t *)r;
- for (uint32_t i = 0; i < p_index_count; i++) {
- if (p_use_restart_indices && index16[i] == 0xFFFF) {
- continue; // Restart index, ignore.
- }
- index_buffer.max_index = MAX(index16[i], index_buffer.max_index);
- }
- } else {
- const uint32_t *index32 = (const uint32_t *)r;
- for (uint32_t i = 0; i < p_index_count; i++) {
- if (p_use_restart_indices && index32[i] == 0xFFFFFFFF) {
- continue; // Restart index, ignore.
- }
- index_buffer.max_index = MAX(index32[i], index_buffer.max_index);
- }
- }
- } else {
- index_buffer.max_index = 0xFFFFFFFF;
- }
- #else
- index_buffer.max_index = 0xFFFFFFFF;
- #endif
- index_buffer.size = size_bytes;
- index_buffer.usage = (RDD::BUFFER_USAGE_TRANSFER_FROM_BIT | RDD::BUFFER_USAGE_TRANSFER_TO_BIT | RDD::BUFFER_USAGE_INDEX_BIT);
- index_buffer.driver_id = driver->buffer_create(index_buffer.size, index_buffer.usage, RDD::MEMORY_ALLOCATION_TYPE_GPU);
- ERR_FAIL_COND_V(!index_buffer.driver_id, RID());
- // Index buffers are assumed to be immutable unless they don't have initial data.
- if (p_data.is_empty()) {
- index_buffer.draw_tracker = RDG::resource_tracker_create();
- index_buffer.draw_tracker->buffer_driver_id = index_buffer.driver_id;
- }
- if (p_data.size()) {
- _buffer_initialize(&index_buffer, p_data.ptr(), p_data.size());
- }
- _THREAD_SAFE_LOCK_
- buffer_memory += index_buffer.size;
- _THREAD_SAFE_UNLOCK_
- RID id = index_buffer_owner.make_rid(index_buffer);
- #ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
- #endif
- return id;
- }
- RID RenderingDevice::index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count) {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V(!index_buffer_owner.owns(p_index_buffer), RID());
- IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_index_buffer);
- ERR_FAIL_COND_V(p_index_count == 0, RID());
- ERR_FAIL_COND_V(p_index_offset + p_index_count > index_buffer->index_count, RID());
- IndexArray index_array;
- index_array.max_index = index_buffer->max_index;
- index_array.driver_id = index_buffer->driver_id;
- index_array.draw_tracker = index_buffer->draw_tracker;
- index_array.offset = p_index_offset;
- index_array.indices = p_index_count;
- index_array.format = index_buffer->format;
- index_array.supports_restart_indices = index_buffer->supports_restart_indices;
- index_array.transfer_worker_index = index_buffer->transfer_worker_index;
- index_array.transfer_worker_operation = index_buffer->transfer_worker_operation;
- RID id = index_array_owner.make_rid(index_array);
- _add_dependency(id, p_index_buffer);
- return id;
- }
- /****************/
- /**** SHADER ****/
- /****************/
- static const char *SHADER_UNIFORM_NAMES[RenderingDevice::UNIFORM_TYPE_MAX] = {
- "Sampler", "CombinedSampler", "Texture", "Image", "TextureBuffer", "SamplerTextureBuffer", "ImageBuffer", "UniformBuffer", "StorageBuffer", "InputAttachment"
- };
- String RenderingDevice::_shader_uniform_debug(RID p_shader, int p_set) {
- String ret;
- const Shader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_NULL_V(shader, String());
- for (int i = 0; i < shader->uniform_sets.size(); i++) {
- if (p_set >= 0 && i != p_set) {
- continue;
- }
- for (int j = 0; j < shader->uniform_sets[i].size(); j++) {
- const ShaderUniform &ui = shader->uniform_sets[i][j];
- if (!ret.is_empty()) {
- ret += "\n";
- }
- ret += "Set: " + itos(i) + " Binding: " + itos(ui.binding) + " Type: " + SHADER_UNIFORM_NAMES[ui.type] + " Writable: " + (ui.writable ? "Y" : "N") + " Length: " + itos(ui.length);
- }
- }
- return ret;
- }
- String RenderingDevice::shader_get_binary_cache_key() const {
- return driver->shader_get_binary_cache_key();
- }
- Vector<uint8_t> RenderingDevice::shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name) {
- return driver->shader_compile_binary_from_spirv(p_spirv, p_shader_name);
- }
- RID RenderingDevice::shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary, RID p_placeholder) {
- // Immutable samplers :
- // Expanding api when creating shader to allow passing optionally a set of immutable samplers
- // keeping existing api but extending it by sending an empty set.
- Vector<PipelineImmutableSampler> immutable_samplers;
- return shader_create_from_bytecode_with_samplers(p_shader_binary, p_placeholder, immutable_samplers);
- }
- RID RenderingDevice::shader_create_from_bytecode_with_samplers(const Vector<uint8_t> &p_shader_binary, RID p_placeholder, const Vector<PipelineImmutableSampler> &p_immutable_samplers) {
- _THREAD_SAFE_METHOD_
- ShaderDescription shader_desc;
- String name;
- Vector<RDD::ImmutableSampler> driver_immutable_samplers;
- for (const PipelineImmutableSampler &source_sampler : p_immutable_samplers) {
- RDD::ImmutableSampler driver_sampler;
- driver_sampler.type = source_sampler.uniform_type;
- driver_sampler.binding = source_sampler.binding;
- for (uint32_t j = 0; j < source_sampler.get_id_count(); j++) {
- RDD::SamplerID *sampler_driver_id = sampler_owner.get_or_null(source_sampler.get_id(j));
- driver_sampler.ids.push_back(*sampler_driver_id);
- }
- driver_immutable_samplers.append(driver_sampler);
- }
- RDD::ShaderID shader_id = driver->shader_create_from_bytecode(p_shader_binary, shader_desc, name, driver_immutable_samplers);
- ERR_FAIL_COND_V(!shader_id, RID());
- // All good, let's create modules.
- RID id;
- if (p_placeholder.is_null()) {
- id = shader_owner.make_rid();
- } else {
- id = p_placeholder;
- }
- Shader *shader = shader_owner.get_or_null(id);
- ERR_FAIL_NULL_V(shader, RID());
- *((ShaderDescription *)shader) = shader_desc; // ShaderDescription bundle.
- shader->name = name;
- shader->driver_id = shader_id;
- shader->layout_hash = driver->shader_get_layout_hash(shader_id);
- for (int i = 0; i < shader->uniform_sets.size(); i++) {
- uint32_t format = 0; // No format, default.
- if (shader->uniform_sets[i].size()) {
- // Sort and hash.
- shader->uniform_sets.write[i].sort();
- UniformSetFormat usformat;
- usformat.uniforms = shader->uniform_sets[i];
- RBMap<UniformSetFormat, uint32_t>::Element *E = uniform_set_format_cache.find(usformat);
- if (E) {
- format = E->get();
- } else {
- format = uniform_set_format_cache.size() + 1;
- uniform_set_format_cache.insert(usformat, format);
- }
- }
- shader->set_formats.push_back(format);
- }
- for (ShaderStage stage : shader_desc.stages) {
- switch (stage) {
- case SHADER_STAGE_VERTEX:
- shader->stage_bits.set_flag(RDD::PIPELINE_STAGE_VERTEX_SHADER_BIT);
- break;
- case SHADER_STAGE_FRAGMENT:
- shader->stage_bits.set_flag(RDD::PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
- break;
- case SHADER_STAGE_TESSELATION_CONTROL:
- shader->stage_bits.set_flag(RDD::PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT);
- break;
- case SHADER_STAGE_TESSELATION_EVALUATION:
- shader->stage_bits.set_flag(RDD::PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT);
- break;
- case SHADER_STAGE_COMPUTE:
- shader->stage_bits.set_flag(RDD::PIPELINE_STAGE_COMPUTE_SHADER_BIT);
- break;
- default:
- DEV_ASSERT(false && "Unknown shader stage.");
- break;
- }
- }
- #ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
- #endif
- return id;
- }
- void RenderingDevice::shader_destroy_modules(RID p_shader) {
- Shader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_NULL(shader);
- driver->shader_destroy_modules(shader->driver_id);
- }
- RID RenderingDevice::shader_create_placeholder() {
- _THREAD_SAFE_METHOD_
- Shader shader;
- return shader_owner.make_rid(shader);
- }
- uint64_t RenderingDevice::shader_get_vertex_input_attribute_mask(RID p_shader) {
- _THREAD_SAFE_METHOD_
- const Shader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_NULL_V(shader, 0);
- return shader->vertex_input_mask;
- }
- /******************/
- /**** UNIFORMS ****/
- /******************/
- RID RenderingDevice::uniform_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data) {
- ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
- Buffer buffer;
- buffer.size = p_size_bytes;
- buffer.usage = (RDD::BUFFER_USAGE_TRANSFER_TO_BIT | RDD::BUFFER_USAGE_UNIFORM_BIT);
- buffer.driver_id = driver->buffer_create(buffer.size, buffer.usage, RDD::MEMORY_ALLOCATION_TYPE_GPU);
- ERR_FAIL_COND_V(!buffer.driver_id, RID());
- // Uniform buffers are assumed to be immutable unless they don't have initial data.
- if (p_data.is_empty()) {
- buffer.draw_tracker = RDG::resource_tracker_create();
- buffer.draw_tracker->buffer_driver_id = buffer.driver_id;
- }
- if (p_data.size()) {
- _buffer_initialize(&buffer, p_data.ptr(), p_data.size());
- }
- _THREAD_SAFE_LOCK_
- buffer_memory += buffer.size;
- _THREAD_SAFE_UNLOCK_
- RID id = uniform_buffer_owner.make_rid(buffer);
- #ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
- #endif
- return id;
- }
- void RenderingDevice::_uniform_set_update_shared(UniformSet *p_uniform_set) {
- for (UniformSet::SharedTexture shared : p_uniform_set->shared_textures_to_update) {
- Texture *texture = texture_owner.get_or_null(shared.texture);
- ERR_CONTINUE(texture == nullptr);
- _texture_update_shared_fallback(shared.texture, texture, shared.writing);
- }
- }
- template RID RenderingDevice::uniform_set_create(const LocalVector<RD::Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set, bool p_linear_pool);
- template RID RenderingDevice::uniform_set_create(const Vector<RD::Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set, bool p_linear_pool);
- template <typename Collection>
- RID RenderingDevice::uniform_set_create(const Collection &p_uniforms, RID p_shader, uint32_t p_shader_set, bool p_linear_pool) {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V(p_uniforms.is_empty(), RID());
- Shader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_NULL_V(shader, RID());
- ERR_FAIL_COND_V_MSG(p_shader_set >= (uint32_t)shader->uniform_sets.size() || shader->uniform_sets[p_shader_set].is_empty(), RID(),
- "Desired set (" + itos(p_shader_set) + ") not used by shader.");
- // See that all sets in shader are satisfied.
- const Vector<ShaderUniform> &set = shader->uniform_sets[p_shader_set];
- uint32_t uniform_count = p_uniforms.size();
- const Uniform *uniforms = p_uniforms.ptr();
- uint32_t set_uniform_count = set.size();
- const ShaderUniform *set_uniforms = set.ptr();
- LocalVector<RDD::BoundUniform> driver_uniforms;
- driver_uniforms.resize(set_uniform_count);
- // Used for verification to make sure a uniform set does not use a framebuffer bound texture.
- LocalVector<UniformSet::AttachableTexture> attachable_textures;
- Vector<RDG::ResourceTracker *> draw_trackers;
- Vector<RDG::ResourceUsage> draw_trackers_usage;
- HashMap<RID, RDG::ResourceUsage> untracked_usage;
- Vector<UniformSet::SharedTexture> shared_textures_to_update;
- for (uint32_t i = 0; i < set_uniform_count; i++) {
- const ShaderUniform &set_uniform = set_uniforms[i];
- int uniform_idx = -1;
- for (int j = 0; j < (int)uniform_count; j++) {
- if (uniforms[j].binding == set_uniform.binding) {
- uniform_idx = j;
- break;
- }
- }
- ERR_FAIL_COND_V_MSG(uniform_idx == -1, RID(),
- "All the shader bindings for the given set must be covered by the uniforms provided. Binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + ") was not provided.");
- const Uniform &uniform = uniforms[uniform_idx];
- ERR_FAIL_COND_V_MSG(uniform.uniform_type != set_uniform.type, RID(),
- "Mismatch uniform type for binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + "). Expected '" + SHADER_UNIFORM_NAMES[set_uniform.type] + "', supplied: '" + SHADER_UNIFORM_NAMES[uniform.uniform_type] + "'.");
- RDD::BoundUniform &driver_uniform = driver_uniforms[i];
- driver_uniform.type = uniform.uniform_type;
- driver_uniform.binding = uniform.binding;
- // Mark immutable samplers to be skipped when creating uniform set.
- driver_uniform.immutable_sampler = uniform.immutable_sampler;
- switch (uniform.uniform_type) {
- case UNIFORM_TYPE_SAMPLER: {
- if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
- if (set_uniform.length > 1) {
- ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler elements, so it should be provided equal number of sampler IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
- } else {
- ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") should provide one ID referencing a sampler (IDs provided: " + itos(uniform.get_id_count()) + ").");
- }
- }
- for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
- RDD::SamplerID *sampler_driver_id = sampler_owner.get_or_null(uniform.get_id(j));
- ERR_FAIL_NULL_V_MSG(sampler_driver_id, RID(), "Sampler (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid sampler.");
- driver_uniform.ids.push_back(*sampler_driver_id);
- }
- } break;
- case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
- if (uniform.get_id_count() != (uint32_t)set_uniform.length * 2) {
- if (set_uniform.length > 1) {
- ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler&texture elements, so it should provided twice the amount of IDs (sampler,texture pairs) to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
- } else {
- ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
- }
- }
- for (uint32_t j = 0; j < uniform.get_id_count(); j += 2) {
- RDD::SamplerID *sampler_driver_id = sampler_owner.get_or_null(uniform.get_id(j + 0));
- ERR_FAIL_NULL_V_MSG(sampler_driver_id, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
- RID texture_id = uniform.get_id(j + 1);
- Texture *texture = texture_owner.get_or_null(texture_id);
- ERR_FAIL_NULL_V_MSG(texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
- ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
- "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
- if ((texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT))) {
- UniformSet::AttachableTexture attachable_texture;
- attachable_texture.bind = set_uniform.binding;
- attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.get_id(j + 1);
- attachable_textures.push_back(attachable_texture);
- }
- RDD::TextureID driver_id = texture->driver_id;
- RDG::ResourceTracker *tracker = texture->draw_tracker;
- if (texture->shared_fallback != nullptr && texture->shared_fallback->texture.id != 0) {
- driver_id = texture->shared_fallback->texture;
- tracker = texture->shared_fallback->texture_tracker;
- shared_textures_to_update.push_back({ false, texture_id });
- }
- if (tracker != nullptr) {
- draw_trackers.push_back(tracker);
- draw_trackers_usage.push_back(RDG::RESOURCE_USAGE_TEXTURE_SAMPLE);
- } else {
- untracked_usage[texture_id] = RDG::RESOURCE_USAGE_TEXTURE_SAMPLE;
- }
- DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
- driver_uniform.ids.push_back(*sampler_driver_id);
- driver_uniform.ids.push_back(driver_id);
- _check_transfer_worker_texture(texture);
- }
- } break;
- case UNIFORM_TYPE_TEXTURE: {
- if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
- if (set_uniform.length > 1) {
- ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
- } else {
- ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
- }
- }
- for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
- RID texture_id = uniform.get_id(j);
- Texture *texture = texture_owner.get_or_null(texture_id);
- ERR_FAIL_NULL_V_MSG(texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
- ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
- "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
- if ((texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT))) {
- UniformSet::AttachableTexture attachable_texture;
- attachable_texture.bind = set_uniform.binding;
- attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.get_id(j);
- attachable_textures.push_back(attachable_texture);
- }
- RDD::TextureID driver_id = texture->driver_id;
- RDG::ResourceTracker *tracker = texture->draw_tracker;
- if (texture->shared_fallback != nullptr && texture->shared_fallback->texture.id != 0) {
- driver_id = texture->shared_fallback->texture;
- tracker = texture->shared_fallback->texture_tracker;
- shared_textures_to_update.push_back({ false, texture_id });
- }
- if (tracker != nullptr) {
- draw_trackers.push_back(tracker);
- draw_trackers_usage.push_back(RDG::RESOURCE_USAGE_TEXTURE_SAMPLE);
- } else {
- untracked_usage[texture_id] = RDG::RESOURCE_USAGE_TEXTURE_SAMPLE;
- }
- DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
- driver_uniform.ids.push_back(driver_id);
- _check_transfer_worker_texture(texture);
- }
- } break;
- case UNIFORM_TYPE_IMAGE: {
- if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
- if (set_uniform.length > 1) {
- ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
- } else {
- ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
- }
- }
- for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
- RID texture_id = uniform.get_id(j);
- Texture *texture = texture_owner.get_or_null(texture_id);
- ERR_FAIL_NULL_V_MSG(texture, RID(),
- "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
- ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), RID(),
- "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_STORAGE_BIT usage flag set in order to be used as uniform.");
- if (texture->owner.is_null() && texture->shared_fallback != nullptr) {
- shared_textures_to_update.push_back({ true, texture_id });
- }
- if (_texture_make_mutable(texture, texture_id)) {
- // The texture must be mutable as a layout transition will be required.
- draw_graph.add_synchronization();
- }
- if (texture->draw_tracker != nullptr) {
- draw_trackers.push_back(texture->draw_tracker);
- if (set_uniform.writable) {
- draw_trackers_usage.push_back(RDG::RESOURCE_USAGE_STORAGE_IMAGE_READ_WRITE);
- } else {
- draw_trackers_usage.push_back(RDG::RESOURCE_USAGE_STORAGE_IMAGE_READ);
- }
- }
- DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
- driver_uniform.ids.push_back(texture->driver_id);
- _check_transfer_worker_texture(texture);
- }
- } break;
- case UNIFORM_TYPE_TEXTURE_BUFFER: {
- if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
- if (set_uniform.length > 1) {
- ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") texture buffer elements, so it should be provided equal number of texture buffer IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
- } else {
- ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture buffer (IDs provided: " + itos(uniform.get_id_count()) + ").");
- }
- }
- for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
- RID buffer_id = uniform.get_id(j);
- Buffer *buffer = texture_buffer_owner.get_or_null(buffer_id);
- ERR_FAIL_NULL_V_MSG(buffer, RID(), "Texture Buffer (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture buffer.");
- if (set_uniform.writable && _buffer_make_mutable(buffer, buffer_id)) {
- // The buffer must be mutable if it's used for writing.
- draw_graph.add_synchronization();
- }
- if (buffer->draw_tracker != nullptr) {
- draw_trackers.push_back(buffer->draw_tracker);
- if (set_uniform.writable) {
- draw_trackers_usage.push_back(RDG::RESOURCE_USAGE_TEXTURE_BUFFER_READ_WRITE);
- } else {
- draw_trackers_usage.push_back(RDG::RESOURCE_USAGE_TEXTURE_BUFFER_READ);
- }
- } else {
- untracked_usage[buffer_id] = RDG::RESOURCE_USAGE_TEXTURE_BUFFER_READ;
- }
- driver_uniform.ids.push_back(buffer->driver_id);
- _check_transfer_worker_buffer(buffer);
- }
- } break;
- case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
- if (uniform.get_id_count() != (uint32_t)set_uniform.length * 2) {
- if (set_uniform.length > 1) {
- ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler buffer elements, so it should provided twice the amount of IDs (sampler,buffer pairs) to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
- } else {
- ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture buffer (IDs provided: " + itos(uniform.get_id_count()) + ").");
- }
- }
- for (uint32_t j = 0; j < uniform.get_id_count(); j += 2) {
- RDD::SamplerID *sampler_driver_id = sampler_owner.get_or_null(uniform.get_id(j + 0));
- ERR_FAIL_NULL_V_MSG(sampler_driver_id, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
- RID buffer_id = uniform.get_id(j + 1);
- Buffer *buffer = texture_buffer_owner.get_or_null(buffer_id);
- ERR_FAIL_NULL_V_MSG(buffer, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid texture buffer.");
- if (buffer->draw_tracker != nullptr) {
- draw_trackers.push_back(buffer->draw_tracker);
- draw_trackers_usage.push_back(RDG::RESOURCE_USAGE_TEXTURE_BUFFER_READ);
- } else {
- untracked_usage[buffer_id] = RDG::RESOURCE_USAGE_TEXTURE_BUFFER_READ;
- }
- driver_uniform.ids.push_back(*sampler_driver_id);
- driver_uniform.ids.push_back(buffer->driver_id);
- _check_transfer_worker_buffer(buffer);
- }
- } break;
- case UNIFORM_TYPE_IMAGE_BUFFER: {
- // Todo.
- } break;
- case UNIFORM_TYPE_UNIFORM_BUFFER: {
- ERR_FAIL_COND_V_MSG(uniform.get_id_count() != 1, RID(),
- "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.get_id_count()) + " provided).");
- RID buffer_id = uniform.get_id(0);
- Buffer *buffer = uniform_buffer_owner.get_or_null(buffer_id);
- ERR_FAIL_NULL_V_MSG(buffer, RID(), "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
- ERR_FAIL_COND_V_MSG(buffer->size < (uint32_t)set_uniform.length, RID(),
- "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + ") is smaller than size of shader uniform: (" + itos(set_uniform.length) + ").");
- if (buffer->draw_tracker != nullptr) {
- draw_trackers.push_back(buffer->draw_tracker);
- draw_trackers_usage.push_back(RDG::RESOURCE_USAGE_UNIFORM_BUFFER_READ);
- } else {
- untracked_usage[buffer_id] = RDG::RESOURCE_USAGE_UNIFORM_BUFFER_READ;
- }
- driver_uniform.ids.push_back(buffer->driver_id);
- _check_transfer_worker_buffer(buffer);
- } break;
- case UNIFORM_TYPE_STORAGE_BUFFER: {
- ERR_FAIL_COND_V_MSG(uniform.get_id_count() != 1, RID(),
- "Storage buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.get_id_count()) + " provided).");
- Buffer *buffer = nullptr;
- RID buffer_id = uniform.get_id(0);
- if (storage_buffer_owner.owns(buffer_id)) {
- buffer = storage_buffer_owner.get_or_null(buffer_id);
- } else if (vertex_buffer_owner.owns(buffer_id)) {
- buffer = vertex_buffer_owner.get_or_null(buffer_id);
- ERR_FAIL_COND_V_MSG(!(buffer->usage.has_flag(RDD::BUFFER_USAGE_STORAGE_BIT)), RID(), "Vertex buffer supplied (binding: " + itos(uniform.binding) + ") was not created with storage flag.");
- }
- ERR_FAIL_NULL_V_MSG(buffer, RID(), "Storage buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
- // If 0, then it's sized on link time.
- ERR_FAIL_COND_V_MSG(set_uniform.length > 0 && buffer->size != (uint32_t)set_uniform.length, RID(),
- "Storage buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + ") does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
- if (set_uniform.writable && _buffer_make_mutable(buffer, buffer_id)) {
- // The buffer must be mutable if it's used for writing.
- draw_graph.add_synchronization();
- }
- if (buffer->draw_tracker != nullptr) {
- draw_trackers.push_back(buffer->draw_tracker);
- if (set_uniform.writable) {
- draw_trackers_usage.push_back(RDG::RESOURCE_USAGE_STORAGE_BUFFER_READ_WRITE);
- } else {
- draw_trackers_usage.push_back(RDG::RESOURCE_USAGE_STORAGE_BUFFER_READ);
- }
- } else {
- untracked_usage[buffer_id] = RDG::RESOURCE_USAGE_STORAGE_BUFFER_READ;
- }
- driver_uniform.ids.push_back(buffer->driver_id);
- _check_transfer_worker_buffer(buffer);
- } break;
- case UNIFORM_TYPE_INPUT_ATTACHMENT: {
- ERR_FAIL_COND_V_MSG(shader->is_compute, RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") supplied for compute shader (this is not allowed).");
- if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
- if (set_uniform.length > 1) {
- ERR_FAIL_V_MSG(RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
- } else {
- ERR_FAIL_V_MSG(RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
- }
- }
- for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
- RID texture_id = uniform.get_id(j);
- Texture *texture = texture_owner.get_or_null(texture_id);
- ERR_FAIL_NULL_V_MSG(texture, RID(),
- "InputAttachment (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
- ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
- "InputAttachment (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
- DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
- driver_uniform.ids.push_back(texture->driver_id);
- _check_transfer_worker_texture(texture);
- }
- } break;
- default: {
- }
- }
- }
- RDD::UniformSetID driver_uniform_set = driver->uniform_set_create(driver_uniforms, shader->driver_id, p_shader_set, p_linear_pool ? frame : -1);
- ERR_FAIL_COND_V(!driver_uniform_set, RID());
- UniformSet uniform_set;
- uniform_set.driver_id = driver_uniform_set;
- uniform_set.format = shader->set_formats[p_shader_set];
- uniform_set.attachable_textures = attachable_textures;
- uniform_set.draw_trackers = draw_trackers;
- uniform_set.draw_trackers_usage = draw_trackers_usage;
- uniform_set.untracked_usage = untracked_usage;
- uniform_set.shared_textures_to_update = shared_textures_to_update;
- uniform_set.shader_set = p_shader_set;
- uniform_set.shader_id = p_shader;
- RID id = uniform_set_owner.make_rid(uniform_set);
- #ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
- #endif
- // Add dependencies.
- _add_dependency(id, p_shader);
- for (uint32_t i = 0; i < uniform_count; i++) {
- const Uniform &uniform = uniforms[i];
- int id_count = uniform.get_id_count();
- for (int j = 0; j < id_count; j++) {
- _add_dependency(id, uniform.get_id(j));
- }
- }
- return id;
- }
- bool RenderingDevice::uniform_set_is_valid(RID p_uniform_set) {
- _THREAD_SAFE_METHOD_
- return uniform_set_owner.owns(p_uniform_set);
- }
- void RenderingDevice::uniform_set_set_invalidation_callback(RID p_uniform_set, InvalidationCallback p_callback, void *p_userdata) {
- _THREAD_SAFE_METHOD_
- UniformSet *us = uniform_set_owner.get_or_null(p_uniform_set);
- ERR_FAIL_NULL(us);
- us->invalidated_callback = p_callback;
- us->invalidated_callback_userdata = p_userdata;
- }
- bool RenderingDevice::uniform_sets_have_linear_pools() const {
- return driver->uniform_sets_have_linear_pools();
- }
- /*******************/
- /**** PIPELINES ****/
- /*******************/
- RID RenderingDevice::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, BitField<PipelineDynamicStateFlags> p_dynamic_state_flags, uint32_t p_for_render_pass, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
- // Needs a shader.
- Shader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_NULL_V(shader, RID());
- ERR_FAIL_COND_V_MSG(shader->is_compute, RID(), "Compute shaders can't be used in render pipelines");
- FramebufferFormat fb_format;
- {
- _THREAD_SAFE_METHOD_
- if (p_framebuffer_format == INVALID_ID) {
- // If nothing provided, use an empty one (no attachments).
- p_framebuffer_format = framebuffer_format_create(Vector<AttachmentFormat>());
- }
- ERR_FAIL_COND_V(!framebuffer_formats.has(p_framebuffer_format), RID());
- fb_format = framebuffer_formats[p_framebuffer_format];
- }
- // Validate shader vs. framebuffer.
- {
- ERR_FAIL_COND_V_MSG(p_for_render_pass >= uint32_t(fb_format.E->key().passes.size()), RID(), "Render pass requested for pipeline creation (" + itos(p_for_render_pass) + ") is out of bounds");
- const FramebufferPass &pass = fb_format.E->key().passes[p_for_render_pass];
- uint32_t output_mask = 0;
- for (int i = 0; i < pass.color_attachments.size(); i++) {
- if (pass.color_attachments[i] != ATTACHMENT_UNUSED) {
- output_mask |= 1 << i;
- }
- }
- ERR_FAIL_COND_V_MSG(shader->fragment_output_mask != output_mask, RID(),
- "Mismatch fragment shader output mask (" + itos(shader->fragment_output_mask) + ") and framebuffer color output mask (" + itos(output_mask) + ") when binding both in render pipeline.");
- }
- RDD::VertexFormatID driver_vertex_format;
- if (p_vertex_format != INVALID_ID) {
- // Uses vertices, else it does not.
- ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
- const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
- driver_vertex_format = vertex_formats[p_vertex_format].driver_id;
- // Validate with inputs.
- for (uint32_t i = 0; i < 64; i++) {
- if (!(shader->vertex_input_mask & ((uint64_t)1) << i)) {
- continue;
- }
- bool found = false;
- for (int j = 0; j < vd.vertex_formats.size(); j++) {
- if (vd.vertex_formats[j].location == i) {
- found = true;
- break;
- }
- }
- ERR_FAIL_COND_V_MSG(!found, RID(),
- "Shader vertex input location (" + itos(i) + ") not provided in vertex input description for pipeline creation.");
- }
- } else {
- ERR_FAIL_COND_V_MSG(shader->vertex_input_mask != 0, RID(),
- "Shader contains vertex inputs, but no vertex input description was provided for pipeline creation.");
- }
- ERR_FAIL_INDEX_V(p_render_primitive, RENDER_PRIMITIVE_MAX, RID());
- ERR_FAIL_INDEX_V(p_rasterization_state.cull_mode, 3, RID());
- if (p_multisample_state.sample_mask.size()) {
- // Use sample mask.
- ERR_FAIL_COND_V((int)TEXTURE_SAMPLES_COUNT[p_multisample_state.sample_count] != p_multisample_state.sample_mask.size(), RID());
- }
- ERR_FAIL_INDEX_V(p_depth_stencil_state.depth_compare_operator, COMPARE_OP_MAX, RID());
- ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.fail, STENCIL_OP_MAX, RID());
- ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.pass, STENCIL_OP_MAX, RID());
- ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.depth_fail, STENCIL_OP_MAX, RID());
- ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.compare, COMPARE_OP_MAX, RID());
- ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.fail, STENCIL_OP_MAX, RID());
- ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.pass, STENCIL_OP_MAX, RID());
- ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.depth_fail, STENCIL_OP_MAX, RID());
- ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.compare, COMPARE_OP_MAX, RID());
- ERR_FAIL_INDEX_V(p_blend_state.logic_op, LOGIC_OP_MAX, RID());
- const FramebufferPass &pass = fb_format.E->key().passes[p_for_render_pass];
- ERR_FAIL_COND_V(p_blend_state.attachments.size() < pass.color_attachments.size(), RID());
- for (int i = 0; i < pass.color_attachments.size(); i++) {
- if (pass.color_attachments[i] != ATTACHMENT_UNUSED) {
- ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_color_blend_factor, BLEND_FACTOR_MAX, RID());
- ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_color_blend_factor, BLEND_FACTOR_MAX, RID());
- ERR_FAIL_INDEX_V(p_blend_state.attachments[i].color_blend_op, BLEND_OP_MAX, RID());
- ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
- ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
- ERR_FAIL_INDEX_V(p_blend_state.attachments[i].alpha_blend_op, BLEND_OP_MAX, RID());
- }
- }
- for (int i = 0; i < shader->specialization_constants.size(); i++) {
- const ShaderSpecializationConstant &sc = shader->specialization_constants[i];
- for (int j = 0; j < p_specialization_constants.size(); j++) {
- const PipelineSpecializationConstant &psc = p_specialization_constants[j];
- if (psc.constant_id == sc.constant_id) {
- ERR_FAIL_COND_V_MSG(psc.type != sc.type, RID(), "Specialization constant provided for id (" + itos(sc.constant_id) + ") is of the wrong type.");
- break;
- }
- }
- }
- RenderPipeline pipeline;
- pipeline.driver_id = driver->render_pipeline_create(
- shader->driver_id,
- driver_vertex_format,
- p_render_primitive,
- p_rasterization_state,
- p_multisample_state,
- p_depth_stencil_state,
- p_blend_state,
- pass.color_attachments,
- p_dynamic_state_flags,
- fb_format.render_pass,
- p_for_render_pass,
- p_specialization_constants);
- ERR_FAIL_COND_V(!pipeline.driver_id, RID());
- if (pipeline_cache_enabled) {
- _update_pipeline_cache();
- }
- pipeline.shader = p_shader;
- pipeline.shader_driver_id = shader->driver_id;
- pipeline.shader_layout_hash = shader->layout_hash;
- pipeline.set_formats = shader->set_formats;
- pipeline.push_constant_size = shader->push_constant_size;
- pipeline.stage_bits = shader->stage_bits;
- #ifdef DEBUG_ENABLED
- pipeline.validation.dynamic_state = p_dynamic_state_flags;
- pipeline.validation.framebuffer_format = p_framebuffer_format;
- pipeline.validation.render_pass = p_for_render_pass;
- pipeline.validation.vertex_format = p_vertex_format;
- pipeline.validation.uses_restart_indices = p_render_primitive == RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX;
- static const uint32_t primitive_divisor[RENDER_PRIMITIVE_MAX] = {
- 1, 2, 1, 1, 1, 3, 1, 1, 1, 1, 1
- };
- pipeline.validation.primitive_divisor = primitive_divisor[p_render_primitive];
- static const uint32_t primitive_minimum[RENDER_PRIMITIVE_MAX] = {
- 1,
- 2,
- 2,
- 2,
- 2,
- 3,
- 3,
- 3,
- 3,
- 3,
- 1,
- };
- pipeline.validation.primitive_minimum = primitive_minimum[p_render_primitive];
- #endif
- // Create ID to associate with this pipeline.
- RID id = render_pipeline_owner.make_rid(pipeline);
- {
- _THREAD_SAFE_METHOD_
- #ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
- #endif
- // Now add all the dependencies.
- _add_dependency(id, p_shader);
- }
- return id;
- }
- bool RenderingDevice::render_pipeline_is_valid(RID p_pipeline) {
- _THREAD_SAFE_METHOD_
- return render_pipeline_owner.owns(p_pipeline);
- }
- RID RenderingDevice::compute_pipeline_create(RID p_shader, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
- Shader *shader;
- {
- _THREAD_SAFE_METHOD_
- // Needs a shader.
- shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_NULL_V(shader, RID());
- ERR_FAIL_COND_V_MSG(!shader->is_compute, RID(),
- "Non-compute shaders can't be used in compute pipelines");
- }
- for (int i = 0; i < shader->specialization_constants.size(); i++) {
- const ShaderSpecializationConstant &sc = shader->specialization_constants[i];
- for (int j = 0; j < p_specialization_constants.size(); j++) {
- const PipelineSpecializationConstant &psc = p_specialization_constants[j];
- if (psc.constant_id == sc.constant_id) {
- ERR_FAIL_COND_V_MSG(psc.type != sc.type, RID(), "Specialization constant provided for id (" + itos(sc.constant_id) + ") is of the wrong type.");
- break;
- }
- }
- }
- ComputePipeline pipeline;
- pipeline.driver_id = driver->compute_pipeline_create(shader->driver_id, p_specialization_constants);
- ERR_FAIL_COND_V(!pipeline.driver_id, RID());
- if (pipeline_cache_enabled) {
- _update_pipeline_cache();
- }
- pipeline.shader = p_shader;
- pipeline.shader_driver_id = shader->driver_id;
- pipeline.shader_layout_hash = shader->layout_hash;
- pipeline.set_formats = shader->set_formats;
- pipeline.push_constant_size = shader->push_constant_size;
- pipeline.local_group_size[0] = shader->compute_local_size[0];
- pipeline.local_group_size[1] = shader->compute_local_size[1];
- pipeline.local_group_size[2] = shader->compute_local_size[2];
- // Create ID to associate with this pipeline.
- RID id = compute_pipeline_owner.make_rid(pipeline);
- {
- _THREAD_SAFE_METHOD_
- #ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
- #endif
- // Now add all the dependencies.
- _add_dependency(id, p_shader);
- }
- return id;
- }
- bool RenderingDevice::compute_pipeline_is_valid(RID p_pipeline) {
- _THREAD_SAFE_METHOD_
- return compute_pipeline_owner.owns(p_pipeline);
- }
- /****************/
- /**** SCREEN ****/
- /****************/
- uint32_t RenderingDevice::_get_swap_chain_desired_count() const {
- return MAX(2U, uint32_t(GLOBAL_GET("rendering/rendering_device/vsync/swapchain_image_count")));
- }
- Error RenderingDevice::screen_create(DisplayServer::WindowID p_screen) {
- _THREAD_SAFE_METHOD_
- RenderingContextDriver::SurfaceID surface = context->surface_get_from_window(p_screen);
- ERR_FAIL_COND_V_MSG(surface == 0, ERR_CANT_CREATE, "A surface was not created for the screen.");
- HashMap<DisplayServer::WindowID, RDD::SwapChainID>::ConstIterator it = screen_swap_chains.find(p_screen);
- ERR_FAIL_COND_V_MSG(it != screen_swap_chains.end(), ERR_CANT_CREATE, "A swap chain was already created for the screen.");
- RDD::SwapChainID swap_chain = driver->swap_chain_create(surface);
- ERR_FAIL_COND_V_MSG(swap_chain.id == 0, ERR_CANT_CREATE, "Unable to create swap chain.");
- screen_swap_chains[p_screen] = swap_chain;
- return OK;
- }
- Error RenderingDevice::screen_prepare_for_drawing(DisplayServer::WindowID p_screen) {
- _THREAD_SAFE_METHOD_
- // After submitting work, acquire the swapchain image(s)
- HashMap<DisplayServer::WindowID, RDD::SwapChainID>::ConstIterator it = screen_swap_chains.find(p_screen);
- ERR_FAIL_COND_V_MSG(it == screen_swap_chains.end(), ERR_CANT_CREATE, "A swap chain was not created for the screen.");
- // Erase the framebuffer corresponding to this screen from the map in case any of the operations fail.
- screen_framebuffers.erase(p_screen);
- // If this frame has already queued this swap chain for presentation, we present it and remove it from the pending list.
- uint32_t to_present_index = 0;
- while (to_present_index < frames[frame].swap_chains_to_present.size()) {
- if (frames[frame].swap_chains_to_present[to_present_index] == it->value) {
- driver->command_queue_execute_and_present(present_queue, {}, {}, {}, {}, it->value);
- frames[frame].swap_chains_to_present.remove_at(to_present_index);
- } else {
- to_present_index++;
- }
- }
- bool resize_required = false;
- RDD::FramebufferID framebuffer = driver->swap_chain_acquire_framebuffer(main_queue, it->value, resize_required);
- if (resize_required) {
- // Flush everything so nothing can be using the swap chain before resizing it.
- _flush_and_stall_for_all_frames();
- Error err = driver->swap_chain_resize(main_queue, it->value, _get_swap_chain_desired_count());
- if (err != OK) {
- // Resize is allowed to fail silently because the window can be minimized.
- return err;
- }
- framebuffer = driver->swap_chain_acquire_framebuffer(main_queue, it->value, resize_required);
- }
- if (framebuffer.id == 0) {
- // Some drivers like NVIDIA are fast enough to invalidate the swap chain between resizing and acquisition (GH-94104).
- // This typically occurs during continuous window resizing operations, especially if done quickly.
- // Allow this to fail silently since it has no visual consequences.
- return ERR_CANT_CREATE;
- }
- // Store the framebuffer that will be used next to draw to this screen.
- screen_framebuffers[p_screen] = framebuffer;
- frames[frame].swap_chains_to_present.push_back(it->value);
- return OK;
- }
- int RenderingDevice::screen_get_width(DisplayServer::WindowID p_screen) const {
- _THREAD_SAFE_METHOD_
- RenderingContextDriver::SurfaceID surface = context->surface_get_from_window(p_screen);
- ERR_FAIL_COND_V_MSG(surface == 0, 0, "A surface was not created for the screen.");
- return context->surface_get_width(surface);
- }
- int RenderingDevice::screen_get_height(DisplayServer::WindowID p_screen) const {
- _THREAD_SAFE_METHOD_
- RenderingContextDriver::SurfaceID surface = context->surface_get_from_window(p_screen);
- ERR_FAIL_COND_V_MSG(surface == 0, 0, "A surface was not created for the screen.");
- return context->surface_get_height(surface);
- }
- int RenderingDevice::screen_get_pre_rotation_degrees(DisplayServer::WindowID p_screen) const {
- _THREAD_SAFE_METHOD_
- HashMap<DisplayServer::WindowID, RDD::SwapChainID>::ConstIterator it = screen_swap_chains.find(p_screen);
- ERR_FAIL_COND_V_MSG(it == screen_swap_chains.end(), ERR_CANT_CREATE, "A swap chain was not created for the screen.");
- return driver->swap_chain_get_pre_rotation_degrees(it->value);
- }
- RenderingDevice::FramebufferFormatID RenderingDevice::screen_get_framebuffer_format(DisplayServer::WindowID p_screen) const {
- _THREAD_SAFE_METHOD_
- HashMap<DisplayServer::WindowID, RDD::SwapChainID>::ConstIterator it = screen_swap_chains.find(p_screen);
- ERR_FAIL_COND_V_MSG(it == screen_swap_chains.end(), FAILED, "Screen was never prepared.");
- DataFormat format = driver->swap_chain_get_format(it->value);
- ERR_FAIL_COND_V(format == DATA_FORMAT_MAX, INVALID_ID);
- AttachmentFormat attachment;
- attachment.format = format;
- attachment.samples = TEXTURE_SAMPLES_1;
- attachment.usage_flags = TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
- Vector<AttachmentFormat> screen_attachment;
- screen_attachment.push_back(attachment);
- return const_cast<RenderingDevice *>(this)->framebuffer_format_create(screen_attachment);
- }
- Error RenderingDevice::screen_free(DisplayServer::WindowID p_screen) {
- _THREAD_SAFE_METHOD_
- HashMap<DisplayServer::WindowID, RDD::SwapChainID>::ConstIterator it = screen_swap_chains.find(p_screen);
- ERR_FAIL_COND_V_MSG(it == screen_swap_chains.end(), FAILED, "Screen was never created.");
- // Flush everything so nothing can be using the swap chain before erasing it.
- _flush_and_stall_for_all_frames();
- const DisplayServer::WindowID screen = it->key;
- const RDD::SwapChainID swap_chain = it->value;
- driver->swap_chain_free(swap_chain);
- screen_framebuffers.erase(screen);
- screen_swap_chains.erase(screen);
- return OK;
- }
- /*******************/
- /**** DRAW LIST ****/
- /*******************/
- RenderingDevice::DrawListID RenderingDevice::draw_list_begin_for_screen(DisplayServer::WindowID p_screen, const Color &p_clear_color) {
- ERR_RENDER_THREAD_GUARD_V(INVALID_ID);
- ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
- ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
- RenderingContextDriver::SurfaceID surface = context->surface_get_from_window(p_screen);
- HashMap<DisplayServer::WindowID, RDD::SwapChainID>::ConstIterator sc_it = screen_swap_chains.find(p_screen);
- HashMap<DisplayServer::WindowID, RDD::FramebufferID>::ConstIterator fb_it = screen_framebuffers.find(p_screen);
- ERR_FAIL_COND_V_MSG(surface == 0, 0, "A surface was not created for the screen.");
- ERR_FAIL_COND_V_MSG(sc_it == screen_swap_chains.end(), INVALID_ID, "Screen was never prepared.");
- ERR_FAIL_COND_V_MSG(fb_it == screen_framebuffers.end(), INVALID_ID, "Framebuffer was never prepared.");
- Rect2i viewport = Rect2i(0, 0, context->surface_get_width(surface), context->surface_get_height(surface));
- _draw_list_allocate(viewport, 0);
- #ifdef DEBUG_ENABLED
- draw_list_framebuffer_format = screen_get_framebuffer_format(p_screen);
- #endif
- draw_list_subpass_count = 1;
- RDD::RenderPassClearValue clear_value;
- clear_value.color = p_clear_color;
- RDD::RenderPassID render_pass = driver->swap_chain_get_render_pass(sc_it->value);
- draw_graph.add_draw_list_begin(render_pass, fb_it->value, viewport, RDG::ATTACHMENT_OPERATION_CLEAR, clear_value, true, false, RDD::BreadcrumbMarker::BLIT_PASS, split_swapchain_into_its_own_cmd_buffer);
- draw_graph.add_draw_list_set_viewport(viewport);
- draw_graph.add_draw_list_set_scissor(viewport);
- return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
- }
- RenderingDevice::DrawListID RenderingDevice::draw_list_begin(RID p_framebuffer, BitField<DrawFlags> p_draw_flags, const Vector<Color> &p_clear_color_values, float p_clear_depth_value, uint32_t p_clear_stencil_value, const Rect2 &p_region, uint32_t p_breadcrumb) {
- ERR_RENDER_THREAD_GUARD_V(INVALID_ID);
- ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
- Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
- ERR_FAIL_NULL_V(framebuffer, INVALID_ID);
- Point2i viewport_offset;
- Point2i viewport_size = framebuffer->size;
- if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { // Check custom region.
- Rect2i viewport(viewport_offset, viewport_size);
- Rect2i regioni = p_region;
- if (!((regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
- ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
- ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y)))) {
- ERR_FAIL_V_MSG(INVALID_ID, "When supplying a custom region, it must be contained within the framebuffer rectangle");
- }
- viewport_offset = regioni.position;
- viewport_size = regioni.size;
- }
- thread_local LocalVector<RDG::AttachmentOperation> operations;
- thread_local LocalVector<RDD::RenderPassClearValue> clear_values;
- thread_local LocalVector<RDG::ResourceTracker *> resource_trackers;
- thread_local LocalVector<RDG::ResourceUsage> resource_usages;
- bool uses_color = false;
- bool uses_depth = false;
- operations.resize(framebuffer->texture_ids.size());
- clear_values.resize(framebuffer->texture_ids.size());
- resource_trackers.clear();
- resource_usages.clear();
- uint32_t color_index = 0;
- for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
- RID texture_rid = framebuffer->texture_ids[i];
- Texture *texture = texture_owner.get_or_null(texture_rid);
- if (texture == nullptr) {
- operations[i] = RDG::ATTACHMENT_OPERATION_DEFAULT;
- clear_values[i] = RDD::RenderPassClearValue();
- continue;
- }
- // Indicate the texture will get modified for the shared texture fallback.
- _texture_update_shared_fallback(texture_rid, texture, true);
- RDG::AttachmentOperation operation = RDG::ATTACHMENT_OPERATION_DEFAULT;
- RDD::RenderPassClearValue clear_value;
- if (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
- if (p_draw_flags.has_flag(DrawFlags(DRAW_CLEAR_COLOR_0 << color_index))) {
- ERR_FAIL_COND_V_MSG(color_index >= p_clear_color_values.size(), INVALID_ID, vformat("Color texture (%d) was specified to be cleared but no color value was provided.", color_index));
- operation = RDG::ATTACHMENT_OPERATION_CLEAR;
- clear_value.color = p_clear_color_values[color_index];
- } else if (p_draw_flags.has_flag(DrawFlags(DRAW_IGNORE_COLOR_0 << color_index))) {
- operation = RDG::ATTACHMENT_OPERATION_IGNORE;
- }
- resource_trackers.push_back(texture->draw_tracker);
- resource_usages.push_back(RDG::RESOURCE_USAGE_ATTACHMENT_COLOR_READ_WRITE);
- uses_color = true;
- color_index++;
- } else if (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- if (p_draw_flags.has_flag(DRAW_CLEAR_DEPTH) || p_draw_flags.has_flag(DRAW_CLEAR_STENCIL)) {
- operation = RDG::ATTACHMENT_OPERATION_CLEAR;
- clear_value.depth = p_clear_depth_value;
- clear_value.stencil = p_clear_stencil_value;
- } else if (p_draw_flags.has_flag(DRAW_IGNORE_DEPTH) || p_draw_flags.has_flag(DRAW_IGNORE_STENCIL)) {
- operation = RDG::ATTACHMENT_OPERATION_IGNORE;
- }
- resource_trackers.push_back(texture->draw_tracker);
- resource_usages.push_back(RDG::RESOURCE_USAGE_ATTACHMENT_DEPTH_STENCIL_READ_WRITE);
- uses_depth = true;
- }
- operations[i] = operation;
- clear_values[i] = clear_value;
- }
- draw_graph.add_draw_list_begin(framebuffer->framebuffer_cache, Rect2i(viewport_offset, viewport_size), operations, clear_values, uses_color, uses_depth, p_breadcrumb);
- draw_graph.add_draw_list_usages(resource_trackers, resource_usages);
- // Mark textures as bound.
- draw_list_bound_textures.clear();
- for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
- Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
- if (texture == nullptr) {
- continue;
- }
- texture->bound = true;
- draw_list_bound_textures.push_back(framebuffer->texture_ids[i]);
- }
- _draw_list_allocate(Rect2i(viewport_offset, viewport_size), 0);
- #ifdef DEBUG_ENABLED
- draw_list_framebuffer_format = framebuffer->format_id;
- #endif
- draw_list_current_subpass = 0;
- const FramebufferFormatKey &key = framebuffer_formats[framebuffer->format_id].E->key();
- draw_list_subpass_count = key.passes.size();
- Rect2i viewport_rect(viewport_offset, viewport_size);
- draw_graph.add_draw_list_set_viewport(viewport_rect);
- draw_graph.add_draw_list_set_scissor(viewport_rect);
- return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
- }
- #ifndef DISABLE_DEPRECATED
- Error RenderingDevice::draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
- ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "Deprecated. Split draw lists are used automatically by RenderingDevice.");
- }
- #endif
- RenderingDevice::DrawList *RenderingDevice::_get_draw_list_ptr(DrawListID p_id) {
- if (p_id < 0) {
- return nullptr;
- }
- if (!draw_list) {
- return nullptr;
- } else if (p_id == (int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT)) {
- return draw_list;
- } else {
- return nullptr;
- }
- }
- void RenderingDevice::draw_list_set_blend_constants(DrawListID p_list, const Color &p_color) {
- ERR_RENDER_THREAD_GUARD();
- DrawList *dl = _get_draw_list_ptr(p_list);
- ERR_FAIL_NULL(dl);
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
- #endif
- draw_graph.add_draw_list_set_blend_constants(p_color);
- }
- void RenderingDevice::draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline) {
- ERR_RENDER_THREAD_GUARD();
- DrawList *dl = _get_draw_list_ptr(p_list);
- ERR_FAIL_NULL(dl);
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
- #endif
- const RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_render_pipeline);
- ERR_FAIL_NULL(pipeline);
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND(pipeline->validation.framebuffer_format != draw_list_framebuffer_format && pipeline->validation.render_pass != draw_list_current_subpass);
- #endif
- if (p_render_pipeline == dl->state.pipeline) {
- return; // Redundant state, return.
- }
- dl->state.pipeline = p_render_pipeline;
- draw_graph.add_draw_list_bind_pipeline(pipeline->driver_id, pipeline->stage_bits);
- if (dl->state.pipeline_shader != pipeline->shader) {
- // Shader changed, so descriptor sets may become incompatible.
- uint32_t pcount = pipeline->set_formats.size(); // Formats count in this pipeline.
- dl->state.set_count = MAX(dl->state.set_count, pcount);
- const uint32_t *pformats = pipeline->set_formats.ptr(); // Pipeline set formats.
- uint32_t first_invalid_set = UINT32_MAX; // All valid by default.
- if (pipeline->push_constant_size != dl->state.pipeline_push_constant_size) {
- // All sets must be invalidated as the pipeline layout is not compatible if the push constant range is different.
- dl->state.pipeline_push_constant_size = pipeline->push_constant_size;
- first_invalid_set = 0;
- } else {
- switch (driver->api_trait_get(RDD::API_TRAIT_SHADER_CHANGE_INVALIDATION)) {
- case RDD::SHADER_CHANGE_INVALIDATION_ALL_BOUND_UNIFORM_SETS: {
- first_invalid_set = 0;
- } break;
- case RDD::SHADER_CHANGE_INVALIDATION_INCOMPATIBLE_SETS_PLUS_CASCADE: {
- for (uint32_t i = 0; i < pcount; i++) {
- if (dl->state.sets[i].pipeline_expected_format != pformats[i]) {
- first_invalid_set = i;
- break;
- }
- }
- } break;
- case RDD::SHADER_CHANGE_INVALIDATION_ALL_OR_NONE_ACCORDING_TO_LAYOUT_HASH: {
- if (dl->state.pipeline_shader_layout_hash != pipeline->shader_layout_hash) {
- first_invalid_set = 0;
- }
- } break;
- }
- }
- if (pipeline->push_constant_size) {
- #ifdef DEBUG_ENABLED
- dl->validation.pipeline_push_constant_supplied = false;
- #endif
- }
- for (uint32_t i = 0; i < pcount; i++) {
- dl->state.sets[i].bound = dl->state.sets[i].bound && i < first_invalid_set;
- dl->state.sets[i].pipeline_expected_format = pformats[i];
- }
- for (uint32_t i = pcount; i < dl->state.set_count; i++) {
- // Unbind the ones above (not used) if exist.
- dl->state.sets[i].bound = false;
- }
- dl->state.set_count = pcount; // Update set count.
- dl->state.pipeline_shader = pipeline->shader;
- dl->state.pipeline_shader_driver_id = pipeline->shader_driver_id;
- dl->state.pipeline_shader_layout_hash = pipeline->shader_layout_hash;
- }
- #ifdef DEBUG_ENABLED
- // Update render pass pipeline info.
- dl->validation.pipeline_active = true;
- dl->validation.pipeline_dynamic_state = pipeline->validation.dynamic_state;
- dl->validation.pipeline_vertex_format = pipeline->validation.vertex_format;
- dl->validation.pipeline_uses_restart_indices = pipeline->validation.uses_restart_indices;
- dl->validation.pipeline_primitive_divisor = pipeline->validation.primitive_divisor;
- dl->validation.pipeline_primitive_minimum = pipeline->validation.primitive_minimum;
- dl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
- #endif
- }
- void RenderingDevice::draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) {
- ERR_RENDER_THREAD_GUARD();
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(p_index >= driver->limit_get(LIMIT_MAX_BOUND_UNIFORM_SETS) || p_index >= MAX_UNIFORM_SETS,
- "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(driver->limit_get(LIMIT_MAX_BOUND_UNIFORM_SETS)) + ").");
- #endif
- DrawList *dl = _get_draw_list_ptr(p_list);
- ERR_FAIL_NULL(dl);
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
- #endif
- const UniformSet *uniform_set = uniform_set_owner.get_or_null(p_uniform_set);
- ERR_FAIL_NULL(uniform_set);
- if (p_index > dl->state.set_count) {
- dl->state.set_count = p_index;
- }
- dl->state.sets[p_index].uniform_set_driver_id = uniform_set->driver_id; // Update set pointer.
- dl->state.sets[p_index].bound = false; // Needs rebind.
- dl->state.sets[p_index].uniform_set_format = uniform_set->format;
- dl->state.sets[p_index].uniform_set = p_uniform_set;
- #ifdef DEBUG_ENABLED
- { // Validate that textures bound are not attached as framebuffer bindings.
- uint32_t attachable_count = uniform_set->attachable_textures.size();
- const UniformSet::AttachableTexture *attachable_ptr = uniform_set->attachable_textures.ptr();
- uint32_t bound_count = draw_list_bound_textures.size();
- const RID *bound_ptr = draw_list_bound_textures.ptr();
- for (uint32_t i = 0; i < attachable_count; i++) {
- for (uint32_t j = 0; j < bound_count; j++) {
- ERR_FAIL_COND_MSG(attachable_ptr[i].texture == bound_ptr[j],
- "Attempted to use the same texture in framebuffer attachment and a uniform (set: " + itos(p_index) + ", binding: " + itos(attachable_ptr[i].bind) + "), this is not allowed.");
- }
- }
- }
- #endif
- }
- void RenderingDevice::draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) {
- ERR_RENDER_THREAD_GUARD();
- DrawList *dl = _get_draw_list_ptr(p_list);
- ERR_FAIL_NULL(dl);
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
- #endif
- VertexArray *vertex_array = vertex_array_owner.get_or_null(p_vertex_array);
- ERR_FAIL_NULL(vertex_array);
- if (dl->state.vertex_array == p_vertex_array) {
- return; // Already set.
- }
- _check_transfer_worker_vertex_array(vertex_array);
- dl->state.vertex_array = p_vertex_array;
- #ifdef DEBUG_ENABLED
- dl->validation.vertex_format = vertex_array->description;
- dl->validation.vertex_max_instances_allowed = vertex_array->max_instances_allowed;
- #endif
- dl->validation.vertex_array_size = vertex_array->vertex_count;
- draw_graph.add_draw_list_bind_vertex_buffers(vertex_array->buffers, vertex_array->offsets);
- for (int i = 0; i < vertex_array->draw_trackers.size(); i++) {
- draw_graph.add_draw_list_usage(vertex_array->draw_trackers[i], RDG::RESOURCE_USAGE_VERTEX_BUFFER_READ);
- }
- }
- void RenderingDevice::draw_list_bind_index_array(DrawListID p_list, RID p_index_array) {
- ERR_RENDER_THREAD_GUARD();
- DrawList *dl = _get_draw_list_ptr(p_list);
- ERR_FAIL_NULL(dl);
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
- #endif
- IndexArray *index_array = index_array_owner.get_or_null(p_index_array);
- ERR_FAIL_NULL(index_array);
- if (dl->state.index_array == p_index_array) {
- return; // Already set.
- }
- _check_transfer_worker_index_array(index_array);
- dl->state.index_array = p_index_array;
- #ifdef DEBUG_ENABLED
- dl->validation.index_array_max_index = index_array->max_index;
- #endif
- dl->validation.index_array_count = index_array->indices;
- const uint64_t offset_bytes = index_array->offset * (index_array->format == INDEX_BUFFER_FORMAT_UINT16 ? sizeof(uint16_t) : sizeof(uint32_t));
- draw_graph.add_draw_list_bind_index_buffer(index_array->driver_id, index_array->format, offset_bytes);
- if (index_array->draw_tracker != nullptr) {
- draw_graph.add_draw_list_usage(index_array->draw_tracker, RDG::RESOURCE_USAGE_INDEX_BUFFER_READ);
- }
- }
- void RenderingDevice::draw_list_set_line_width(DrawListID p_list, float p_width) {
- ERR_RENDER_THREAD_GUARD();
- DrawList *dl = _get_draw_list_ptr(p_list);
- ERR_FAIL_NULL(dl);
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
- #endif
- draw_graph.add_draw_list_set_line_width(p_width);
- }
- void RenderingDevice::draw_list_set_push_constant(DrawListID p_list, const void *p_data, uint32_t p_data_size) {
- ERR_RENDER_THREAD_GUARD();
- DrawList *dl = _get_draw_list_ptr(p_list);
- ERR_FAIL_NULL(dl);
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
- #endif
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(p_data_size != dl->validation.pipeline_push_constant_size,
- "This render pipeline requires (" + itos(dl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
- #endif
- draw_graph.add_draw_list_set_push_constant(dl->state.pipeline_shader_driver_id, p_data, p_data_size);
- #ifdef DEBUG_ENABLED
- dl->validation.pipeline_push_constant_supplied = true;
- #endif
- }
- void RenderingDevice::draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances, uint32_t p_procedural_vertices) {
- ERR_RENDER_THREAD_GUARD();
- DrawList *dl = _get_draw_list_ptr(p_list);
- ERR_FAIL_NULL(dl);
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
- #endif
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!dl->validation.pipeline_active,
- "No render pipeline was set before attempting to draw.");
- if (dl->validation.pipeline_vertex_format != INVALID_ID) {
- // Pipeline uses vertices, validate format.
- ERR_FAIL_COND_MSG(dl->validation.vertex_format == INVALID_ID,
- "No vertex array was bound, and render pipeline expects vertices.");
- // Make sure format is right.
- ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != dl->validation.vertex_format,
- "The vertex format used to create the pipeline does not match the vertex format bound.");
- // Make sure number of instances is valid.
- ERR_FAIL_COND_MSG(p_instances > dl->validation.vertex_max_instances_allowed,
- "Number of instances requested (" + itos(p_instances) + " is larger than the maximum number supported by the bound vertex array (" + itos(dl->validation.vertex_max_instances_allowed) + ").");
- }
- if (dl->validation.pipeline_push_constant_size > 0) {
- // Using push constants, check that they were supplied.
- ERR_FAIL_COND_MSG(!dl->validation.pipeline_push_constant_supplied,
- "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
- }
- #endif
- #ifdef DEBUG_ENABLED
- for (uint32_t i = 0; i < dl->state.set_count; i++) {
- if (dl->state.sets[i].pipeline_expected_format == 0) {
- // Nothing expected by this pipeline.
- continue;
- }
- if (dl->state.sets[i].pipeline_expected_format != dl->state.sets[i].uniform_set_format) {
- if (dl->state.sets[i].uniform_set_format == 0) {
- ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline.");
- } else if (uniform_set_owner.owns(dl->state.sets[i].uniform_set)) {
- UniformSet *us = uniform_set_owner.get_or_null(dl->state.sets[i].uniform_set);
- ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
- } else {
- ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
- }
- }
- }
- #endif
- thread_local LocalVector<RDD::UniformSetID> valid_descriptor_ids;
- valid_descriptor_ids.clear();
- valid_descriptor_ids.resize(dl->state.set_count);
- uint32_t valid_set_count = 0;
- uint32_t first_set_index = 0;
- uint32_t last_set_index = 0;
- bool found_first_set = false;
- for (uint32_t i = 0; i < dl->state.set_count; i++) {
- if (dl->state.sets[i].pipeline_expected_format == 0) {
- continue; // Nothing expected by this pipeline.
- }
- if (!dl->state.sets[i].bound && !found_first_set) {
- first_set_index = i;
- found_first_set = true;
- }
- // Prepare descriptor sets if the API doesn't use pipeline barriers.
- if (!driver->api_trait_get(RDD::API_TRAIT_HONORS_PIPELINE_BARRIERS)) {
- draw_graph.add_draw_list_uniform_set_prepare_for_use(dl->state.pipeline_shader_driver_id, dl->state.sets[i].uniform_set_driver_id, i);
- }
- }
- // Bind descriptor sets.
- for (uint32_t i = first_set_index; i < dl->state.set_count; i++) {
- if (dl->state.sets[i].pipeline_expected_format == 0) {
- continue; // Nothing expected by this pipeline.
- }
- if (!dl->state.sets[i].bound) {
- // Batch contiguous descriptor sets in a single call
- if (descriptor_set_batching) {
- // All good, see if this requires re-binding.
- if (i - last_set_index > 1) {
- // If the descriptor sets are not contiguous, bind the previous ones and start a new batch
- draw_graph.add_draw_list_bind_uniform_sets(dl->state.pipeline_shader_driver_id, valid_descriptor_ids, first_set_index, valid_set_count);
- first_set_index = i;
- valid_set_count = 1;
- valid_descriptor_ids[0] = dl->state.sets[i].uniform_set_driver_id;
- } else {
- // Otherwise, keep storing in the current batch
- valid_descriptor_ids[valid_set_count] = dl->state.sets[i].uniform_set_driver_id;
- valid_set_count++;
- }
- UniformSet *uniform_set = uniform_set_owner.get_or_null(dl->state.sets[i].uniform_set);
- _uniform_set_update_shared(uniform_set);
- draw_graph.add_draw_list_usages(uniform_set->draw_trackers, uniform_set->draw_trackers_usage);
- dl->state.sets[i].bound = true;
- last_set_index = i;
- } else {
- draw_graph.add_draw_list_bind_uniform_set(dl->state.pipeline_shader_driver_id, dl->state.sets[i].uniform_set_driver_id, i);
- }
- }
- }
- // Bind the remaining batch
- if (descriptor_set_batching && valid_set_count > 0) {
- draw_graph.add_draw_list_bind_uniform_sets(dl->state.pipeline_shader_driver_id, valid_descriptor_ids, first_set_index, valid_set_count);
- }
- if (p_use_indices) {
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(p_procedural_vertices > 0,
- "Procedural vertices can't be used together with indices.");
- ERR_FAIL_COND_MSG(!dl->validation.index_array_count,
- "Draw command requested indices, but no index buffer was set.");
- ERR_FAIL_COND_MSG(dl->validation.pipeline_uses_restart_indices != dl->validation.index_buffer_uses_restart_indices,
- "The usage of restart indices in index buffer does not match the render primitive in the pipeline.");
- #endif
- uint32_t to_draw = dl->validation.index_array_count;
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
- "Too few indices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
- ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
- "Index amount (" + itos(to_draw) + ") must be a multiple of the amount of indices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
- #endif
- draw_graph.add_draw_list_draw_indexed(to_draw, p_instances, 0);
- } else {
- uint32_t to_draw;
- if (p_procedural_vertices > 0) {
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != INVALID_ID,
- "Procedural vertices requested, but pipeline expects a vertex array.");
- #endif
- to_draw = p_procedural_vertices;
- } else {
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format == INVALID_ID,
- "Draw command lacks indices, but pipeline format does not use vertices.");
- #endif
- to_draw = dl->validation.vertex_array_size;
- }
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
- "Too few vertices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
- ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
- "Vertex amount (" + itos(to_draw) + ") must be a multiple of the amount of vertices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
- #endif
- draw_graph.add_draw_list_draw(to_draw, p_instances);
- }
- dl->state.draw_count++;
- }
- void RenderingDevice::draw_list_draw_indirect(DrawListID p_list, bool p_use_indices, RID p_buffer, uint32_t p_offset, uint32_t p_draw_count, uint32_t p_stride) {
- ERR_RENDER_THREAD_GUARD();
- DrawList *dl = _get_draw_list_ptr(p_list);
- ERR_FAIL_NULL(dl);
- Buffer *buffer = storage_buffer_owner.get_or_null(p_buffer);
- ERR_FAIL_NULL(buffer);
- ERR_FAIL_COND_MSG(!buffer->usage.has_flag(RDD::BUFFER_USAGE_INDIRECT_BIT), "Buffer provided was not created to do indirect dispatch.");
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
- #endif
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!dl->validation.pipeline_active,
- "No render pipeline was set before attempting to draw.");
- if (dl->validation.pipeline_vertex_format != INVALID_ID) {
- // Pipeline uses vertices, validate format.
- ERR_FAIL_COND_MSG(dl->validation.vertex_format == INVALID_ID,
- "No vertex array was bound, and render pipeline expects vertices.");
- // Make sure format is right.
- ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != dl->validation.vertex_format,
- "The vertex format used to create the pipeline does not match the vertex format bound.");
- }
- if (dl->validation.pipeline_push_constant_size > 0) {
- // Using push constants, check that they were supplied.
- ERR_FAIL_COND_MSG(!dl->validation.pipeline_push_constant_supplied,
- "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
- }
- #endif
- #ifdef DEBUG_ENABLED
- for (uint32_t i = 0; i < dl->state.set_count; i++) {
- if (dl->state.sets[i].pipeline_expected_format == 0) {
- // Nothing expected by this pipeline.
- continue;
- }
- if (dl->state.sets[i].pipeline_expected_format != dl->state.sets[i].uniform_set_format) {
- if (dl->state.sets[i].uniform_set_format == 0) {
- ERR_FAIL_MSG(vformat("Uniforms were never supplied for set (%d) at the time of drawing, which are required by the pipeline.", i));
- } else if (uniform_set_owner.owns(dl->state.sets[i].uniform_set)) {
- UniformSet *us = uniform_set_owner.get_or_null(dl->state.sets[i].uniform_set);
- ERR_FAIL_MSG(vformat("Uniforms supplied for set (%d):\n%s\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n%s", i, _shader_uniform_debug(us->shader_id, us->shader_set), _shader_uniform_debug(dl->state.pipeline_shader)));
- } else {
- ERR_FAIL_MSG(vformat("Uniforms supplied for set (%s, which was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n%s", i, _shader_uniform_debug(dl->state.pipeline_shader)));
- }
- }
- }
- #endif
- // Prepare descriptor sets if the API doesn't use pipeline barriers.
- if (!driver->api_trait_get(RDD::API_TRAIT_HONORS_PIPELINE_BARRIERS)) {
- for (uint32_t i = 0; i < dl->state.set_count; i++) {
- if (dl->state.sets[i].pipeline_expected_format == 0) {
- // Nothing expected by this pipeline.
- continue;
- }
- draw_graph.add_draw_list_uniform_set_prepare_for_use(dl->state.pipeline_shader_driver_id, dl->state.sets[i].uniform_set_driver_id, i);
- }
- }
- // Bind descriptor sets.
- for (uint32_t i = 0; i < dl->state.set_count; i++) {
- if (dl->state.sets[i].pipeline_expected_format == 0) {
- continue; // Nothing expected by this pipeline.
- }
- if (!dl->state.sets[i].bound) {
- // All good, see if this requires re-binding.
- draw_graph.add_draw_list_bind_uniform_set(dl->state.pipeline_shader_driver_id, dl->state.sets[i].uniform_set_driver_id, i);
- UniformSet *uniform_set = uniform_set_owner.get_or_null(dl->state.sets[i].uniform_set);
- _uniform_set_update_shared(uniform_set);
- draw_graph.add_draw_list_usages(uniform_set->draw_trackers, uniform_set->draw_trackers_usage);
- dl->state.sets[i].bound = true;
- }
- }
- if (p_use_indices) {
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!dl->validation.index_array_count,
- "Draw command requested indices, but no index buffer was set.");
- ERR_FAIL_COND_MSG(dl->validation.pipeline_uses_restart_indices != dl->validation.index_buffer_uses_restart_indices,
- "The usage of restart indices in index buffer does not match the render primitive in the pipeline.");
- #endif
- ERR_FAIL_COND_MSG(p_offset + 20 > buffer->size, "Offset provided (+20) is past the end of buffer.");
- draw_graph.add_draw_list_draw_indexed_indirect(buffer->driver_id, p_offset, p_draw_count, p_stride);
- } else {
- ERR_FAIL_COND_MSG(p_offset + 16 > buffer->size, "Offset provided (+16) is past the end of buffer.");
- draw_graph.add_draw_list_draw_indirect(buffer->driver_id, p_offset, p_draw_count, p_stride);
- }
- dl->state.draw_count++;
- if (buffer->draw_tracker != nullptr) {
- draw_graph.add_draw_list_usage(buffer->draw_tracker, RDG::RESOURCE_USAGE_INDIRECT_BUFFER_READ);
- }
- _check_transfer_worker_buffer(buffer);
- }
- void RenderingDevice::draw_list_set_viewport(DrawListID p_list, const Rect2 &p_rect) {
- DrawList *dl = _get_draw_list_ptr(p_list);
- ERR_FAIL_NULL(dl);
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
- #endif
- if (p_rect.get_area() == 0) {
- return;
- }
- dl->viewport = p_rect;
- draw_graph.add_draw_list_set_viewport(p_rect);
- }
- void RenderingDevice::draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) {
- ERR_RENDER_THREAD_GUARD();
- DrawList *dl = _get_draw_list_ptr(p_list);
- ERR_FAIL_NULL(dl);
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
- #endif
- Rect2i rect = p_rect;
- rect.position += dl->viewport.position;
- rect = dl->viewport.intersection(rect);
- if (rect.get_area() == 0) {
- return;
- }
- draw_graph.add_draw_list_set_scissor(rect);
- }
- void RenderingDevice::draw_list_disable_scissor(DrawListID p_list) {
- ERR_RENDER_THREAD_GUARD();
- DrawList *dl = _get_draw_list_ptr(p_list);
- ERR_FAIL_NULL(dl);
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
- #endif
- draw_graph.add_draw_list_set_scissor(dl->viewport);
- }
- uint32_t RenderingDevice::draw_list_get_current_pass() {
- ERR_RENDER_THREAD_GUARD_V(0);
- return draw_list_current_subpass;
- }
- RenderingDevice::DrawListID RenderingDevice::draw_list_switch_to_next_pass() {
- ERR_RENDER_THREAD_GUARD_V(INVALID_ID);
- ERR_FAIL_NULL_V(draw_list, INVALID_ID);
- ERR_FAIL_COND_V(draw_list_current_subpass >= draw_list_subpass_count - 1, INVALID_FORMAT_ID);
- draw_list_current_subpass++;
- Rect2i viewport;
- _draw_list_free(&viewport);
- draw_graph.add_draw_list_next_subpass(RDD::COMMAND_BUFFER_TYPE_PRIMARY);
- _draw_list_allocate(viewport, draw_list_current_subpass);
- return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
- }
- #ifndef DISABLE_DEPRECATED
- Error RenderingDevice::draw_list_switch_to_next_pass_split(uint32_t p_splits, DrawListID *r_split_ids) {
- ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "Deprecated. Split draw lists are used automatically by RenderingDevice.");
- }
- #endif
- Error RenderingDevice::_draw_list_allocate(const Rect2i &p_viewport, uint32_t p_subpass) {
- draw_list = memnew(DrawList);
- draw_list->viewport = p_viewport;
- return OK;
- }
- void RenderingDevice::_draw_list_free(Rect2i *r_last_viewport) {
- if (r_last_viewport) {
- *r_last_viewport = draw_list->viewport;
- }
- // Just end the list.
- memdelete(draw_list);
- draw_list = nullptr;
- }
- void RenderingDevice::draw_list_end() {
- ERR_RENDER_THREAD_GUARD();
- ERR_FAIL_NULL_MSG(draw_list, "Immediate draw list is already inactive.");
- draw_graph.add_draw_list_end();
- _draw_list_free();
- for (int i = 0; i < draw_list_bound_textures.size(); i++) {
- Texture *texture = texture_owner.get_or_null(draw_list_bound_textures[i]);
- ERR_CONTINUE(!texture); // Wtf.
- if (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
- texture->bound = false;
- }
- if (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- texture->bound = false;
- }
- }
- draw_list_bound_textures.clear();
- }
- /***********************/
- /**** COMPUTE LISTS ****/
- /***********************/
- RenderingDevice::ComputeListID RenderingDevice::compute_list_begin() {
- ERR_RENDER_THREAD_GUARD_V(INVALID_ID);
- ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
- compute_list = memnew(ComputeList);
- draw_graph.add_compute_list_begin();
- return ID_TYPE_COMPUTE_LIST;
- }
- void RenderingDevice::compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline) {
- ERR_RENDER_THREAD_GUARD();
- ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
- ERR_FAIL_NULL(compute_list);
- ComputeList *cl = compute_list;
- const ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_compute_pipeline);
- ERR_FAIL_NULL(pipeline);
- if (p_compute_pipeline == cl->state.pipeline) {
- return; // Redundant state, return.
- }
- cl->state.pipeline = p_compute_pipeline;
- draw_graph.add_compute_list_bind_pipeline(pipeline->driver_id);
- if (cl->state.pipeline_shader != pipeline->shader) {
- // Shader changed, so descriptor sets may become incompatible.
- uint32_t pcount = pipeline->set_formats.size(); // Formats count in this pipeline.
- cl->state.set_count = MAX(cl->state.set_count, pcount);
- const uint32_t *pformats = pipeline->set_formats.ptr(); // Pipeline set formats.
- uint32_t first_invalid_set = UINT32_MAX; // All valid by default.
- switch (driver->api_trait_get(RDD::API_TRAIT_SHADER_CHANGE_INVALIDATION)) {
- case RDD::SHADER_CHANGE_INVALIDATION_ALL_BOUND_UNIFORM_SETS: {
- first_invalid_set = 0;
- } break;
- case RDD::SHADER_CHANGE_INVALIDATION_INCOMPATIBLE_SETS_PLUS_CASCADE: {
- for (uint32_t i = 0; i < pcount; i++) {
- if (cl->state.sets[i].pipeline_expected_format != pformats[i]) {
- first_invalid_set = i;
- break;
- }
- }
- } break;
- case RDD::SHADER_CHANGE_INVALIDATION_ALL_OR_NONE_ACCORDING_TO_LAYOUT_HASH: {
- if (cl->state.pipeline_shader_layout_hash != pipeline->shader_layout_hash) {
- first_invalid_set = 0;
- }
- } break;
- }
- for (uint32_t i = 0; i < pcount; i++) {
- cl->state.sets[i].bound = cl->state.sets[i].bound && i < first_invalid_set;
- cl->state.sets[i].pipeline_expected_format = pformats[i];
- }
- for (uint32_t i = pcount; i < cl->state.set_count; i++) {
- // Unbind the ones above (not used) if exist.
- cl->state.sets[i].bound = false;
- }
- cl->state.set_count = pcount; // Update set count.
- if (pipeline->push_constant_size) {
- #ifdef DEBUG_ENABLED
- cl->validation.pipeline_push_constant_supplied = false;
- #endif
- }
- cl->state.pipeline_shader = pipeline->shader;
- cl->state.pipeline_shader_driver_id = pipeline->shader_driver_id;
- cl->state.pipeline_shader_layout_hash = pipeline->shader_layout_hash;
- cl->state.local_group_size[0] = pipeline->local_group_size[0];
- cl->state.local_group_size[1] = pipeline->local_group_size[1];
- cl->state.local_group_size[2] = pipeline->local_group_size[2];
- }
- #ifdef DEBUG_ENABLED
- // Update compute pass pipeline info.
- cl->validation.pipeline_active = true;
- cl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
- #endif
- }
- void RenderingDevice::compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index) {
- ERR_RENDER_THREAD_GUARD();
- ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
- ERR_FAIL_NULL(compute_list);
- ComputeList *cl = compute_list;
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(p_index >= driver->limit_get(LIMIT_MAX_BOUND_UNIFORM_SETS) || p_index >= MAX_UNIFORM_SETS,
- "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(driver->limit_get(LIMIT_MAX_BOUND_UNIFORM_SETS)) + ").");
- #endif
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
- #endif
- UniformSet *uniform_set = uniform_set_owner.get_or_null(p_uniform_set);
- ERR_FAIL_NULL(uniform_set);
- if (p_index > cl->state.set_count) {
- cl->state.set_count = p_index;
- }
- cl->state.sets[p_index].uniform_set_driver_id = uniform_set->driver_id; // Update set pointer.
- cl->state.sets[p_index].bound = false; // Needs rebind.
- cl->state.sets[p_index].uniform_set_format = uniform_set->format;
- cl->state.sets[p_index].uniform_set = p_uniform_set;
- #if 0
- { // Validate that textures bound are not attached as framebuffer bindings.
- uint32_t attachable_count = uniform_set->attachable_textures.size();
- const RID *attachable_ptr = uniform_set->attachable_textures.ptr();
- uint32_t bound_count = draw_list_bound_textures.size();
- const RID *bound_ptr = draw_list_bound_textures.ptr();
- for (uint32_t i = 0; i < attachable_count; i++) {
- for (uint32_t j = 0; j < bound_count; j++) {
- ERR_FAIL_COND_MSG(attachable_ptr[i] == bound_ptr[j],
- "Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed.");
- }
- }
- }
- #endif
- }
- void RenderingDevice::compute_list_set_push_constant(ComputeListID p_list, const void *p_data, uint32_t p_data_size) {
- ERR_RENDER_THREAD_GUARD();
- ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
- ERR_FAIL_NULL(compute_list);
- ERR_FAIL_COND_MSG(p_data_size > MAX_PUSH_CONSTANT_SIZE, "Push constants can't be bigger than 128 bytes to maintain compatibility.");
- ComputeList *cl = compute_list;
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
- #endif
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(p_data_size != cl->validation.pipeline_push_constant_size,
- "This compute pipeline requires (" + itos(cl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
- #endif
- draw_graph.add_compute_list_set_push_constant(cl->state.pipeline_shader_driver_id, p_data, p_data_size);
- // Store it in the state in case we need to restart the compute list.
- memcpy(cl->state.push_constant_data, p_data, p_data_size);
- cl->state.push_constant_size = p_data_size;
- #ifdef DEBUG_ENABLED
- cl->validation.pipeline_push_constant_supplied = true;
- #endif
- }
- void RenderingDevice::compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) {
- ERR_RENDER_THREAD_GUARD();
- ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
- ERR_FAIL_NULL(compute_list);
- ComputeList *cl = compute_list;
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(p_x_groups == 0, "Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is zero.");
- ERR_FAIL_COND_MSG(p_z_groups == 0, "Dispatch amount of Z compute groups (" + itos(p_z_groups) + ") is zero.");
- ERR_FAIL_COND_MSG(p_y_groups == 0, "Dispatch amount of Y compute groups (" + itos(p_y_groups) + ") is zero.");
- ERR_FAIL_COND_MSG(p_x_groups > driver->limit_get(LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X),
- "Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(driver->limit_get(LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X)) + ")");
- ERR_FAIL_COND_MSG(p_y_groups > driver->limit_get(LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y),
- "Dispatch amount of Y compute groups (" + itos(p_y_groups) + ") is larger than device limit (" + itos(driver->limit_get(LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y)) + ")");
- ERR_FAIL_COND_MSG(p_z_groups > driver->limit_get(LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z),
- "Dispatch amount of Z compute groups (" + itos(p_z_groups) + ") is larger than device limit (" + itos(driver->limit_get(LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z)) + ")");
- ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
- #endif
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
- if (cl->validation.pipeline_push_constant_size > 0) {
- // Using push constants, check that they were supplied.
- ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
- "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
- }
- #endif
- #ifdef DEBUG_ENABLED
- for (uint32_t i = 0; i < cl->state.set_count; i++) {
- if (cl->state.sets[i].pipeline_expected_format == 0) {
- // Nothing expected by this pipeline.
- continue;
- }
- if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
- if (cl->state.sets[i].uniform_set_format == 0) {
- ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline.");
- } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
- UniformSet *us = uniform_set_owner.get_or_null(cl->state.sets[i].uniform_set);
- ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
- } else {
- ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
- }
- }
- }
- #endif
- thread_local LocalVector<RDD::UniformSetID> valid_descriptor_ids;
- valid_descriptor_ids.clear();
- valid_descriptor_ids.resize(cl->state.set_count);
- uint32_t valid_set_count = 0;
- uint32_t first_set_index = 0;
- uint32_t last_set_index = 0;
- bool found_first_set = false;
- for (uint32_t i = 0; i < cl->state.set_count; i++) {
- if (cl->state.sets[i].pipeline_expected_format == 0) {
- // Nothing expected by this pipeline.
- continue;
- }
- if (!cl->state.sets[i].bound && !found_first_set) {
- first_set_index = i;
- found_first_set = true;
- }
- // Prepare descriptor sets if the API doesn't use pipeline barriers.
- if (!driver->api_trait_get(RDD::API_TRAIT_HONORS_PIPELINE_BARRIERS)) {
- draw_graph.add_compute_list_uniform_set_prepare_for_use(cl->state.pipeline_shader_driver_id, cl->state.sets[i].uniform_set_driver_id, i);
- }
- }
- // Bind descriptor sets.
- for (uint32_t i = first_set_index; i < cl->state.set_count; i++) {
- if (cl->state.sets[i].pipeline_expected_format == 0) {
- continue; // Nothing expected by this pipeline.
- }
- if (!cl->state.sets[i].bound) {
- // Descriptor set batching
- if (descriptor_set_batching) {
- // All good, see if this requires re-binding.
- if (i - last_set_index > 1) {
- // If the descriptor sets are not contiguous, bind the previous ones and start a new batch
- draw_graph.add_compute_list_bind_uniform_sets(cl->state.pipeline_shader_driver_id, valid_descriptor_ids, first_set_index, valid_set_count);
- first_set_index = i;
- valid_set_count = 1;
- valid_descriptor_ids[0] = cl->state.sets[i].uniform_set_driver_id;
- } else {
- // Otherwise, keep storing in the current batch
- valid_descriptor_ids[valid_set_count] = cl->state.sets[i].uniform_set_driver_id;
- valid_set_count++;
- }
- last_set_index = i;
- } else {
- draw_graph.add_compute_list_bind_uniform_set(cl->state.pipeline_shader_driver_id, cl->state.sets[i].uniform_set_driver_id, i);
- }
- UniformSet *uniform_set = uniform_set_owner.get_or_null(cl->state.sets[i].uniform_set);
- _uniform_set_update_shared(uniform_set);
- draw_graph.add_compute_list_usages(uniform_set->draw_trackers, uniform_set->draw_trackers_usage);
- cl->state.sets[i].bound = true;
- }
- }
- // Bind the remaining batch
- if (valid_set_count > 0) {
- draw_graph.add_compute_list_bind_uniform_sets(cl->state.pipeline_shader_driver_id, valid_descriptor_ids, first_set_index, valid_set_count);
- }
- draw_graph.add_compute_list_dispatch(p_x_groups, p_y_groups, p_z_groups);
- cl->state.dispatch_count++;
- }
- void RenderingDevice::compute_list_dispatch_threads(ComputeListID p_list, uint32_t p_x_threads, uint32_t p_y_threads, uint32_t p_z_threads) {
- ERR_RENDER_THREAD_GUARD();
- ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
- ERR_FAIL_NULL(compute_list);
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(p_x_threads == 0, "Dispatch amount of X compute threads (" + itos(p_x_threads) + ") is zero.");
- ERR_FAIL_COND_MSG(p_y_threads == 0, "Dispatch amount of Y compute threads (" + itos(p_y_threads) + ") is zero.");
- ERR_FAIL_COND_MSG(p_z_threads == 0, "Dispatch amount of Z compute threads (" + itos(p_z_threads) + ") is zero.");
- #endif
- ComputeList *cl = compute_list;
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
- if (cl->validation.pipeline_push_constant_size > 0) {
- // Using push constants, check that they were supplied.
- ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
- "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
- }
- #endif
- compute_list_dispatch(p_list, Math::division_round_up(p_x_threads, cl->state.local_group_size[0]), Math::division_round_up(p_y_threads, cl->state.local_group_size[1]), Math::division_round_up(p_z_threads, cl->state.local_group_size[2]));
- }
- void RenderingDevice::compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset) {
- ERR_RENDER_THREAD_GUARD();
- ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
- ERR_FAIL_NULL(compute_list);
- ComputeList *cl = compute_list;
- Buffer *buffer = storage_buffer_owner.get_or_null(p_buffer);
- ERR_FAIL_NULL(buffer);
- ERR_FAIL_COND_MSG(!buffer->usage.has_flag(RDD::BUFFER_USAGE_INDIRECT_BIT), "Buffer provided was not created to do indirect dispatch.");
- ERR_FAIL_COND_MSG(p_offset + 12 > buffer->size, "Offset provided (+12) is past the end of buffer.");
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
- #endif
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
- if (cl->validation.pipeline_push_constant_size > 0) {
- // Using push constants, check that they were supplied.
- ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
- "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
- }
- #endif
- #ifdef DEBUG_ENABLED
- for (uint32_t i = 0; i < cl->state.set_count; i++) {
- if (cl->state.sets[i].pipeline_expected_format == 0) {
- // Nothing expected by this pipeline.
- continue;
- }
- if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
- if (cl->state.sets[i].uniform_set_format == 0) {
- ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline.");
- } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
- UniformSet *us = uniform_set_owner.get_or_null(cl->state.sets[i].uniform_set);
- ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
- } else {
- ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
- }
- }
- }
- #endif
- thread_local LocalVector<RDD::UniformSetID> valid_descriptor_ids;
- valid_descriptor_ids.clear();
- valid_descriptor_ids.resize(cl->state.set_count);
- uint32_t valid_set_count = 0;
- uint32_t first_set_index = 0;
- uint32_t last_set_index = 0;
- bool found_first_set = false;
- for (uint32_t i = 0; i < cl->state.set_count; i++) {
- if (cl->state.sets[i].pipeline_expected_format == 0) {
- // Nothing expected by this pipeline.
- continue;
- }
- if (!cl->state.sets[i].bound && !found_first_set) {
- first_set_index = i;
- found_first_set = true;
- }
- // Prepare descriptor sets if the API doesn't use pipeline barriers.
- if (!driver->api_trait_get(RDD::API_TRAIT_HONORS_PIPELINE_BARRIERS)) {
- draw_graph.add_compute_list_uniform_set_prepare_for_use(cl->state.pipeline_shader_driver_id, cl->state.sets[i].uniform_set_driver_id, i);
- }
- }
- // Bind descriptor sets.
- for (uint32_t i = first_set_index; i < cl->state.set_count; i++) {
- if (cl->state.sets[i].pipeline_expected_format == 0) {
- continue; // Nothing expected by this pipeline.
- }
- if (!cl->state.sets[i].bound) {
- // All good, see if this requires re-binding.
- if (i - last_set_index > 1) {
- // If the descriptor sets are not contiguous, bind the previous ones and start a new batch
- draw_graph.add_compute_list_bind_uniform_sets(cl->state.pipeline_shader_driver_id, valid_descriptor_ids, first_set_index, valid_set_count);
- first_set_index = i;
- valid_set_count = 1;
- valid_descriptor_ids[0] = cl->state.sets[i].uniform_set_driver_id;
- } else {
- // Otherwise, keep storing in the current batch
- valid_descriptor_ids[valid_set_count] = cl->state.sets[i].uniform_set_driver_id;
- valid_set_count++;
- }
- last_set_index = i;
- UniformSet *uniform_set = uniform_set_owner.get_or_null(cl->state.sets[i].uniform_set);
- _uniform_set_update_shared(uniform_set);
- draw_graph.add_compute_list_usages(uniform_set->draw_trackers, uniform_set->draw_trackers_usage);
- cl->state.sets[i].bound = true;
- }
- }
- // Bind the remaining batch
- if (valid_set_count > 0) {
- draw_graph.add_compute_list_bind_uniform_sets(cl->state.pipeline_shader_driver_id, valid_descriptor_ids, first_set_index, valid_set_count);
- }
- draw_graph.add_compute_list_dispatch_indirect(buffer->driver_id, p_offset);
- cl->state.dispatch_count++;
- if (buffer->draw_tracker != nullptr) {
- draw_graph.add_compute_list_usage(buffer->draw_tracker, RDG::RESOURCE_USAGE_INDIRECT_BUFFER_READ);
- }
- _check_transfer_worker_buffer(buffer);
- }
- void RenderingDevice::compute_list_add_barrier(ComputeListID p_list) {
- ERR_RENDER_THREAD_GUARD();
- compute_list_barrier_state = compute_list->state;
- compute_list_end();
- compute_list_begin();
- if (compute_list_barrier_state.pipeline.is_valid()) {
- compute_list_bind_compute_pipeline(p_list, compute_list_barrier_state.pipeline);
- }
- for (uint32_t i = 0; i < compute_list_barrier_state.set_count; i++) {
- if (compute_list_barrier_state.sets[i].uniform_set.is_valid()) {
- compute_list_bind_uniform_set(p_list, compute_list_barrier_state.sets[i].uniform_set, i);
- }
- }
- if (compute_list_barrier_state.push_constant_size > 0) {
- compute_list_set_push_constant(p_list, compute_list_barrier_state.push_constant_data, compute_list_barrier_state.push_constant_size);
- }
- }
- void RenderingDevice::compute_list_end() {
- ERR_RENDER_THREAD_GUARD();
- ERR_FAIL_NULL(compute_list);
- draw_graph.add_compute_list_end();
- memdelete(compute_list);
- compute_list = nullptr;
- }
- #ifndef DISABLE_DEPRECATED
- void RenderingDevice::barrier(BitField<BarrierMask> p_from, BitField<BarrierMask> p_to) {
- WARN_PRINT("Deprecated. Barriers are automatically inserted by RenderingDevice.");
- }
- void RenderingDevice::full_barrier() {
- WARN_PRINT("Deprecated. Barriers are automatically inserted by RenderingDevice.");
- }
- #endif
- /*************************/
- /**** TRANSFER WORKER ****/
- /*************************/
- static uint32_t _get_alignment_offset(uint32_t p_offset, uint32_t p_required_align) {
- uint32_t alignment_offset = (p_required_align > 0) ? (p_offset % p_required_align) : 0;
- if (alignment_offset != 0) {
- // If a particular alignment is required, add the offset as part of the required size.
- alignment_offset = p_required_align - alignment_offset;
- }
- return alignment_offset;
- }
- RenderingDevice::TransferWorker *RenderingDevice::_acquire_transfer_worker(uint32_t p_transfer_size, uint32_t p_required_align, uint32_t &r_staging_offset) {
- // Find the first worker that is not currently executing anything and has enough size for the transfer.
- // If no workers are available, we make a new one. If we're not allowed to make new ones, we wait until one of them is available.
- TransferWorker *transfer_worker = nullptr;
- uint32_t available_list_index = 0;
- bool transfer_worker_busy = true;
- bool transfer_worker_full = true;
- {
- MutexLock pool_lock(transfer_worker_pool_mutex);
- // If no workers are available and we've reached the max pool capacity, wait until one of them becomes available.
- bool transfer_worker_pool_full = transfer_worker_pool.size() >= transfer_worker_pool_max_size;
- while (transfer_worker_pool_available_list.is_empty() && transfer_worker_pool_full) {
- transfer_worker_pool_condition.wait(pool_lock);
- }
- // Look at all available workers first.
- for (uint32_t i = 0; i < transfer_worker_pool_available_list.size(); i++) {
- uint32_t worker_index = transfer_worker_pool_available_list[i];
- TransferWorker *candidate_worker = transfer_worker_pool[worker_index];
- candidate_worker->thread_mutex.lock();
- // Figure out if the worker can fit the transfer.
- uint32_t alignment_offset = _get_alignment_offset(candidate_worker->staging_buffer_size_in_use, p_required_align);
- uint32_t required_size = candidate_worker->staging_buffer_size_in_use + p_transfer_size + alignment_offset;
- bool candidate_worker_busy = candidate_worker->submitted;
- bool candidate_worker_full = required_size > candidate_worker->staging_buffer_size_allocated;
- bool pick_candidate = false;
- if (!candidate_worker_busy && !candidate_worker_full) {
- // A worker that can fit the transfer and is not waiting for a previous execution is the best possible candidate.
- pick_candidate = true;
- } else if (!candidate_worker_busy) {
- // The worker can't fit the transfer but it's not currently doing anything.
- // We pick it as a possible candidate if the current one is busy.
- pick_candidate = transfer_worker_busy;
- } else if (!candidate_worker_full) {
- // The worker can fit the transfer but it's currently executing previous work.
- // We pick it as a possible candidate if the current one is both busy and full.
- pick_candidate = transfer_worker_busy && transfer_worker_full;
- } else if (transfer_worker == nullptr) {
- // The worker can't fit the transfer and it's currently executing work, so it's the worst candidate.
- // We only pick if no candidate has been picked yet.
- pick_candidate = true;
- }
- if (pick_candidate) {
- if (transfer_worker != nullptr) {
- // Release the lock for the worker that was picked previously.
- transfer_worker->thread_mutex.unlock();
- }
- // Keep the lock active for this worker.
- transfer_worker = candidate_worker;
- transfer_worker_busy = candidate_worker_busy;
- transfer_worker_full = candidate_worker_full;
- available_list_index = i;
- if (!transfer_worker_busy && !transfer_worker_full) {
- // Best possible candidate, stop searching early.
- break;
- }
- } else {
- // Release the lock for the candidate.
- candidate_worker->thread_mutex.unlock();
- }
- }
- if (transfer_worker != nullptr) {
- // A worker was picked, remove it from the available list.
- transfer_worker_pool_available_list.remove_at(available_list_index);
- } else {
- DEV_ASSERT(!transfer_worker_pool_full && "A transfer worker should never be created when the pool is full.");
- // No existing worker was picked, we create a new one.
- transfer_worker = memnew(TransferWorker);
- transfer_worker->command_fence = driver->fence_create();
- transfer_worker->command_pool = driver->command_pool_create(transfer_queue_family, RDD::COMMAND_BUFFER_TYPE_PRIMARY);
- transfer_worker->command_buffer = driver->command_buffer_create(transfer_worker->command_pool);
- transfer_worker->index = transfer_worker_pool.size();
- transfer_worker_pool.push_back(transfer_worker);
- transfer_worker_operation_used_by_draw.push_back(0);
- transfer_worker->thread_mutex.lock();
- }
- }
- if (transfer_worker->submitted) {
- // Wait for the worker if the command buffer was submitted but it hasn't finished processing yet.
- _wait_for_transfer_worker(transfer_worker);
- }
- uint32_t alignment_offset = _get_alignment_offset(transfer_worker->staging_buffer_size_in_use, p_required_align);
- transfer_worker->max_transfer_size = MAX(transfer_worker->max_transfer_size, p_transfer_size);
- uint32_t required_size = transfer_worker->staging_buffer_size_in_use + p_transfer_size + alignment_offset;
- if (required_size > transfer_worker->staging_buffer_size_allocated) {
- // If there's not enough bytes to use on the staging buffer, we submit everything pending from the worker and wait for the work to be finished.
- if (transfer_worker->recording) {
- _end_transfer_worker(transfer_worker);
- _submit_transfer_worker(transfer_worker);
- }
- if (transfer_worker->submitted) {
- _wait_for_transfer_worker(transfer_worker);
- }
- alignment_offset = 0;
- // If the staging buffer can't fit the transfer, we recreate the buffer.
- const uint32_t expected_buffer_size_minimum = 16 * 1024;
- uint32_t expected_buffer_size = MAX(transfer_worker->max_transfer_size, expected_buffer_size_minimum);
- if (expected_buffer_size > transfer_worker->staging_buffer_size_allocated) {
- if (transfer_worker->staging_buffer.id != 0) {
- driver->buffer_free(transfer_worker->staging_buffer);
- }
- uint32_t new_staging_buffer_size = next_power_of_2(expected_buffer_size);
- transfer_worker->staging_buffer_size_allocated = new_staging_buffer_size;
- transfer_worker->staging_buffer = driver->buffer_create(new_staging_buffer_size, RDD::BUFFER_USAGE_TRANSFER_FROM_BIT, RDD::MEMORY_ALLOCATION_TYPE_CPU);
- }
- }
- // Add the alignment before storing the offset that will be returned.
- transfer_worker->staging_buffer_size_in_use += alignment_offset;
- // Store the offset to return and increment the current size.
- r_staging_offset = transfer_worker->staging_buffer_size_in_use;
- transfer_worker->staging_buffer_size_in_use += p_transfer_size;
- if (!transfer_worker->recording) {
- // Begin the command buffer if the worker wasn't recording yet.
- driver->command_buffer_begin(transfer_worker->command_buffer);
- transfer_worker->recording = true;
- }
- return transfer_worker;
- }
- void RenderingDevice::_release_transfer_worker(TransferWorker *p_transfer_worker) {
- p_transfer_worker->thread_mutex.unlock();
- transfer_worker_pool_mutex.lock();
- transfer_worker_pool_available_list.push_back(p_transfer_worker->index);
- transfer_worker_pool_mutex.unlock();
- transfer_worker_pool_condition.notify_one();
- }
- void RenderingDevice::_end_transfer_worker(TransferWorker *p_transfer_worker) {
- driver->command_buffer_end(p_transfer_worker->command_buffer);
- p_transfer_worker->recording = false;
- }
- void RenderingDevice::_submit_transfer_worker(TransferWorker *p_transfer_worker, VectorView<RDD::SemaphoreID> p_signal_semaphores) {
- driver->command_queue_execute_and_present(transfer_queue, {}, p_transfer_worker->command_buffer, p_signal_semaphores, p_transfer_worker->command_fence, {});
- for (uint32_t i = 0; i < p_signal_semaphores.size(); i++) {
- // Indicate the frame should wait on these semaphores before executing the main command buffer.
- frames[frame].semaphores_to_wait_on.push_back(p_signal_semaphores[i]);
- }
- p_transfer_worker->submitted = true;
- {
- MutexLock lock(p_transfer_worker->operations_mutex);
- p_transfer_worker->operations_submitted = p_transfer_worker->operations_counter;
- }
- }
- void RenderingDevice::_wait_for_transfer_worker(TransferWorker *p_transfer_worker) {
- driver->fence_wait(p_transfer_worker->command_fence);
- driver->command_pool_reset(p_transfer_worker->command_pool);
- p_transfer_worker->staging_buffer_size_in_use = 0;
- p_transfer_worker->submitted = false;
- {
- MutexLock lock(p_transfer_worker->operations_mutex);
- p_transfer_worker->operations_processed = p_transfer_worker->operations_submitted;
- }
- _flush_barriers_for_transfer_worker(p_transfer_worker);
- }
- void RenderingDevice::_flush_barriers_for_transfer_worker(TransferWorker *p_transfer_worker) {
- // Caller must have already acquired the mutex for the worker.
- if (!p_transfer_worker->texture_barriers.is_empty()) {
- MutexLock transfer_worker_lock(transfer_worker_pool_texture_barriers_mutex);
- for (uint32_t i = 0; i < p_transfer_worker->texture_barriers.size(); i++) {
- transfer_worker_pool_texture_barriers.push_back(p_transfer_worker->texture_barriers[i]);
- }
- p_transfer_worker->texture_barriers.clear();
- }
- }
- void RenderingDevice::_check_transfer_worker_operation(uint32_t p_transfer_worker_index, uint64_t p_transfer_worker_operation) {
- TransferWorker *transfer_worker = transfer_worker_pool[p_transfer_worker_index];
- MutexLock lock(transfer_worker->operations_mutex);
- uint64_t &dst_operation = transfer_worker_operation_used_by_draw[transfer_worker->index];
- dst_operation = MAX(dst_operation, p_transfer_worker_operation);
- }
- void RenderingDevice::_check_transfer_worker_buffer(Buffer *p_buffer) {
- if (p_buffer->transfer_worker_index >= 0) {
- _check_transfer_worker_operation(p_buffer->transfer_worker_index, p_buffer->transfer_worker_operation);
- p_buffer->transfer_worker_index = -1;
- }
- }
- void RenderingDevice::_check_transfer_worker_texture(Texture *p_texture) {
- if (p_texture->transfer_worker_index >= 0) {
- _check_transfer_worker_operation(p_texture->transfer_worker_index, p_texture->transfer_worker_operation);
- p_texture->transfer_worker_index = -1;
- }
- }
- void RenderingDevice::_check_transfer_worker_vertex_array(VertexArray *p_vertex_array) {
- if (!p_vertex_array->transfer_worker_indices.is_empty()) {
- for (int i = 0; i < p_vertex_array->transfer_worker_indices.size(); i++) {
- _check_transfer_worker_operation(p_vertex_array->transfer_worker_indices[i], p_vertex_array->transfer_worker_operations[i]);
- }
- p_vertex_array->transfer_worker_indices.clear();
- p_vertex_array->transfer_worker_operations.clear();
- }
- }
- void RenderingDevice::_check_transfer_worker_index_array(IndexArray *p_index_array) {
- if (p_index_array->transfer_worker_index >= 0) {
- _check_transfer_worker_operation(p_index_array->transfer_worker_index, p_index_array->transfer_worker_operation);
- p_index_array->transfer_worker_index = -1;
- }
- }
- void RenderingDevice::_submit_transfer_workers(RDD::CommandBufferID p_draw_command_buffer) {
- MutexLock transfer_worker_lock(transfer_worker_pool_mutex);
- for (uint32_t i = 0; i < transfer_worker_pool.size(); i++) {
- TransferWorker *worker = transfer_worker_pool[i];
- if (p_draw_command_buffer) {
- MutexLock lock(worker->operations_mutex);
- if (worker->operations_processed >= transfer_worker_operation_used_by_draw[worker->index]) {
- // The operation used by the draw has already been processed, we don't need to wait on the worker.
- continue;
- }
- }
- {
- MutexLock lock(worker->thread_mutex);
- if (worker->recording) {
- VectorView<RDD::SemaphoreID> semaphores = p_draw_command_buffer ? frames[frame].transfer_worker_semaphores[i] : VectorView<RDD::SemaphoreID>();
- _end_transfer_worker(worker);
- _submit_transfer_worker(worker, semaphores);
- }
- if (p_draw_command_buffer) {
- _flush_barriers_for_transfer_worker(worker);
- }
- }
- }
- }
- void RenderingDevice::_submit_transfer_barriers(RDD::CommandBufferID p_draw_command_buffer) {
- MutexLock transfer_worker_lock(transfer_worker_pool_texture_barriers_mutex);
- if (!transfer_worker_pool_texture_barriers.is_empty()) {
- driver->command_pipeline_barrier(p_draw_command_buffer, RDD::PIPELINE_STAGE_COPY_BIT, RDD::PIPELINE_STAGE_ALL_COMMANDS_BIT, {}, {}, transfer_worker_pool_texture_barriers);
- transfer_worker_pool_texture_barriers.clear();
- }
- }
- void RenderingDevice::_wait_for_transfer_workers() {
- MutexLock transfer_worker_lock(transfer_worker_pool_mutex);
- for (TransferWorker *worker : transfer_worker_pool) {
- MutexLock lock(worker->thread_mutex);
- if (worker->submitted) {
- _wait_for_transfer_worker(worker);
- }
- }
- }
- void RenderingDevice::_free_transfer_workers() {
- MutexLock transfer_worker_lock(transfer_worker_pool_mutex);
- for (TransferWorker *worker : transfer_worker_pool) {
- driver->fence_free(worker->command_fence);
- driver->buffer_free(worker->staging_buffer);
- driver->command_pool_free(worker->command_pool);
- memdelete(worker);
- }
- transfer_worker_pool.clear();
- }
- /***********************/
- /**** COMMAND GRAPH ****/
- /***********************/
- bool RenderingDevice::_texture_make_mutable(Texture *p_texture, RID p_texture_id) {
- if (p_texture->draw_tracker != nullptr) {
- // Texture already has a tracker.
- return false;
- } else {
- if (p_texture->owner.is_valid()) {
- // Texture has an owner.
- Texture *owner_texture = texture_owner.get_or_null(p_texture->owner);
- ERR_FAIL_NULL_V(owner_texture, false);
- if (owner_texture->draw_tracker != nullptr) {
- // Create a tracker for this dependency in particular.
- if (p_texture->slice_type == TEXTURE_SLICE_MAX) {
- // Shared texture.
- p_texture->draw_tracker = owner_texture->draw_tracker;
- p_texture->draw_tracker->reference_count++;
- } else {
- // Slice texture.
- HashMap<Rect2i, RDG::ResourceTracker *>::ConstIterator draw_tracker_iterator = owner_texture->slice_trackers.find(p_texture->slice_rect);
- RDG::ResourceTracker *draw_tracker = nullptr;
- if (draw_tracker_iterator != owner_texture->slice_trackers.end()) {
- // Reuse the tracker at the matching rectangle.
- draw_tracker = draw_tracker_iterator->value;
- } else {
- // Create a new tracker and store it on the map.
- draw_tracker = RDG::resource_tracker_create();
- draw_tracker->parent = owner_texture->draw_tracker;
- draw_tracker->texture_driver_id = p_texture->driver_id;
- draw_tracker->texture_size = Size2i(p_texture->width, p_texture->height);
- draw_tracker->texture_subresources = p_texture->barrier_range();
- draw_tracker->texture_usage = p_texture->usage_flags;
- draw_tracker->texture_slice_or_dirty_rect = p_texture->slice_rect;
- owner_texture->slice_trackers[p_texture->slice_rect] = draw_tracker;
- }
- p_texture->slice_trackers.clear();
- p_texture->draw_tracker = draw_tracker;
- p_texture->draw_tracker->reference_count++;
- }
- if (p_texture_id.is_valid()) {
- _dependencies_make_mutable(p_texture_id, p_texture->draw_tracker);
- }
- } else {
- // Delegate this to the owner instead, as it'll make all its dependencies mutable.
- _texture_make_mutable(owner_texture, p_texture->owner);
- }
- } else {
- // Regular texture.
- p_texture->draw_tracker = RDG::resource_tracker_create();
- p_texture->draw_tracker->texture_driver_id = p_texture->driver_id;
- p_texture->draw_tracker->texture_size = Size2i(p_texture->width, p_texture->height);
- p_texture->draw_tracker->texture_subresources = p_texture->barrier_range();
- p_texture->draw_tracker->texture_usage = p_texture->usage_flags;
- p_texture->draw_tracker->is_discardable = p_texture->is_discardable;
- p_texture->draw_tracker->reference_count = 1;
- if (p_texture_id.is_valid()) {
- if (p_texture->has_initial_data) {
- // If the texture was initialized with initial data but wasn't made mutable from the start, assume the texture sampling usage.
- p_texture->draw_tracker->usage = RDG::RESOURCE_USAGE_TEXTURE_SAMPLE;
- }
- _dependencies_make_mutable(p_texture_id, p_texture->draw_tracker);
- }
- }
- return true;
- }
- }
- bool RenderingDevice::_buffer_make_mutable(Buffer *p_buffer, RID p_buffer_id) {
- if (p_buffer->draw_tracker != nullptr) {
- // Buffer already has a tracker.
- return false;
- } else {
- // Create a tracker for the buffer and make all its dependencies mutable.
- p_buffer->draw_tracker = RDG::resource_tracker_create();
- p_buffer->draw_tracker->buffer_driver_id = p_buffer->driver_id;
- if (p_buffer_id.is_valid()) {
- _dependencies_make_mutable(p_buffer_id, p_buffer->draw_tracker);
- }
- return true;
- }
- }
- bool RenderingDevice::_vertex_array_make_mutable(VertexArray *p_vertex_array, RID p_resource_id, RDG::ResourceTracker *p_resource_tracker) {
- if (!p_vertex_array->untracked_buffers.has(p_resource_id)) {
- // Vertex array thinks the buffer is already tracked or does not use it.
- return false;
- } else {
- // Vertex array is aware of the buffer but it isn't being tracked.
- p_vertex_array->draw_trackers.push_back(p_resource_tracker);
- p_vertex_array->untracked_buffers.erase(p_resource_id);
- return true;
- }
- }
- bool RenderingDevice::_index_array_make_mutable(IndexArray *p_index_array, RDG::ResourceTracker *p_resource_tracker) {
- if (p_index_array->draw_tracker != nullptr) {
- // Index array already has a tracker.
- return false;
- } else {
- // Index array should assign the tracker from the buffer.
- p_index_array->draw_tracker = p_resource_tracker;
- return true;
- }
- }
- bool RenderingDevice::_uniform_set_make_mutable(UniformSet *p_uniform_set, RID p_resource_id, RDG::ResourceTracker *p_resource_tracker) {
- HashMap<RID, RDG::ResourceUsage>::Iterator E = p_uniform_set->untracked_usage.find(p_resource_id);
- if (!E) {
- // Uniform set thinks the resource is already tracked or does not use it.
- return false;
- } else {
- // Uniform set has seen the resource but hasn't added its tracker yet.
- p_uniform_set->draw_trackers.push_back(p_resource_tracker);
- p_uniform_set->draw_trackers_usage.push_back(E->value);
- p_uniform_set->untracked_usage.remove(E);
- return true;
- }
- }
- bool RenderingDevice::_dependency_make_mutable(RID p_id, RID p_resource_id, RDG::ResourceTracker *p_resource_tracker) {
- if (texture_owner.owns(p_id)) {
- Texture *texture = texture_owner.get_or_null(p_id);
- return _texture_make_mutable(texture, p_id);
- } else if (vertex_array_owner.owns(p_id)) {
- VertexArray *vertex_array = vertex_array_owner.get_or_null(p_id);
- return _vertex_array_make_mutable(vertex_array, p_resource_id, p_resource_tracker);
- } else if (index_array_owner.owns(p_id)) {
- IndexArray *index_array = index_array_owner.get_or_null(p_id);
- return _index_array_make_mutable(index_array, p_resource_tracker);
- } else if (uniform_set_owner.owns(p_id)) {
- UniformSet *uniform_set = uniform_set_owner.get_or_null(p_id);
- return _uniform_set_make_mutable(uniform_set, p_resource_id, p_resource_tracker);
- } else {
- DEV_ASSERT(false && "Unknown resource type to make mutable.");
- return false;
- }
- }
- bool RenderingDevice::_dependencies_make_mutable_recursive(RID p_id, RDG::ResourceTracker *p_resource_tracker) {
- bool made_mutable = false;
- HashMap<RID, HashSet<RID>>::Iterator E = dependency_map.find(p_id);
- if (E) {
- for (RID rid : E->value) {
- made_mutable = _dependency_make_mutable(rid, p_id, p_resource_tracker) || made_mutable;
- }
- }
- return made_mutable;
- }
- bool RenderingDevice::_dependencies_make_mutable(RID p_id, RDG::ResourceTracker *p_resource_tracker) {
- _THREAD_SAFE_METHOD_
- return _dependencies_make_mutable_recursive(p_id, p_resource_tracker);
- }
- /**************************/
- /**** FRAME MANAGEMENT ****/
- /**************************/
- void RenderingDevice::free(RID p_id) {
- ERR_RENDER_THREAD_GUARD();
- _free_dependencies(p_id); // Recursively erase dependencies first, to avoid potential API problems.
- _free_internal(p_id);
- }
- void RenderingDevice::_free_internal(RID p_id) {
- #ifdef DEV_ENABLED
- String resource_name;
- if (resource_names.has(p_id)) {
- resource_name = resource_names[p_id];
- resource_names.erase(p_id);
- }
- #endif
- // Push everything so it's disposed of next time this frame index is processed (means, it's safe to do it).
- if (texture_owner.owns(p_id)) {
- Texture *texture = texture_owner.get_or_null(p_id);
- _check_transfer_worker_texture(texture);
- RDG::ResourceTracker *draw_tracker = texture->draw_tracker;
- if (draw_tracker != nullptr) {
- draw_tracker->reference_count--;
- if (draw_tracker->reference_count == 0) {
- RDG::resource_tracker_free(draw_tracker);
- if (texture->owner.is_valid() && (texture->slice_type != TEXTURE_SLICE_MAX)) {
- // If this was a texture slice, erase the tracker from the map.
- Texture *owner_texture = texture_owner.get_or_null(texture->owner);
- if (owner_texture != nullptr) {
- owner_texture->slice_trackers.erase(texture->slice_rect);
- }
- }
- }
- }
- frames[frame].textures_to_dispose_of.push_back(*texture);
- texture_owner.free(p_id);
- } else if (framebuffer_owner.owns(p_id)) {
- Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_id);
- frames[frame].framebuffers_to_dispose_of.push_back(*framebuffer);
- if (framebuffer->invalidated_callback != nullptr) {
- framebuffer->invalidated_callback(framebuffer->invalidated_callback_userdata);
- }
- framebuffer_owner.free(p_id);
- } else if (sampler_owner.owns(p_id)) {
- RDD::SamplerID sampler_driver_id = *sampler_owner.get_or_null(p_id);
- frames[frame].samplers_to_dispose_of.push_back(sampler_driver_id);
- sampler_owner.free(p_id);
- } else if (vertex_buffer_owner.owns(p_id)) {
- Buffer *vertex_buffer = vertex_buffer_owner.get_or_null(p_id);
- _check_transfer_worker_buffer(vertex_buffer);
- RDG::resource_tracker_free(vertex_buffer->draw_tracker);
- frames[frame].buffers_to_dispose_of.push_back(*vertex_buffer);
- vertex_buffer_owner.free(p_id);
- } else if (vertex_array_owner.owns(p_id)) {
- vertex_array_owner.free(p_id);
- } else if (index_buffer_owner.owns(p_id)) {
- IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_id);
- _check_transfer_worker_buffer(index_buffer);
- RDG::resource_tracker_free(index_buffer->draw_tracker);
- frames[frame].buffers_to_dispose_of.push_back(*index_buffer);
- index_buffer_owner.free(p_id);
- } else if (index_array_owner.owns(p_id)) {
- index_array_owner.free(p_id);
- } else if (shader_owner.owns(p_id)) {
- Shader *shader = shader_owner.get_or_null(p_id);
- if (shader->driver_id) { // Not placeholder?
- frames[frame].shaders_to_dispose_of.push_back(*shader);
- }
- shader_owner.free(p_id);
- } else if (uniform_buffer_owner.owns(p_id)) {
- Buffer *uniform_buffer = uniform_buffer_owner.get_or_null(p_id);
- _check_transfer_worker_buffer(uniform_buffer);
- RDG::resource_tracker_free(uniform_buffer->draw_tracker);
- frames[frame].buffers_to_dispose_of.push_back(*uniform_buffer);
- uniform_buffer_owner.free(p_id);
- } else if (texture_buffer_owner.owns(p_id)) {
- Buffer *texture_buffer = texture_buffer_owner.get_or_null(p_id);
- _check_transfer_worker_buffer(texture_buffer);
- RDG::resource_tracker_free(texture_buffer->draw_tracker);
- frames[frame].buffers_to_dispose_of.push_back(*texture_buffer);
- texture_buffer_owner.free(p_id);
- } else if (storage_buffer_owner.owns(p_id)) {
- Buffer *storage_buffer = storage_buffer_owner.get_or_null(p_id);
- _check_transfer_worker_buffer(storage_buffer);
- RDG::resource_tracker_free(storage_buffer->draw_tracker);
- frames[frame].buffers_to_dispose_of.push_back(*storage_buffer);
- storage_buffer_owner.free(p_id);
- } else if (uniform_set_owner.owns(p_id)) {
- UniformSet *uniform_set = uniform_set_owner.get_or_null(p_id);
- frames[frame].uniform_sets_to_dispose_of.push_back(*uniform_set);
- uniform_set_owner.free(p_id);
- if (uniform_set->invalidated_callback != nullptr) {
- uniform_set->invalidated_callback(uniform_set->invalidated_callback_userdata);
- }
- } else if (render_pipeline_owner.owns(p_id)) {
- RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_id);
- frames[frame].render_pipelines_to_dispose_of.push_back(*pipeline);
- render_pipeline_owner.free(p_id);
- } else if (compute_pipeline_owner.owns(p_id)) {
- ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_id);
- frames[frame].compute_pipelines_to_dispose_of.push_back(*pipeline);
- compute_pipeline_owner.free(p_id);
- } else {
- #ifdef DEV_ENABLED
- ERR_PRINT("Attempted to free invalid ID: " + itos(p_id.get_id()) + " " + resource_name);
- #else
- ERR_PRINT("Attempted to free invalid ID: " + itos(p_id.get_id()));
- #endif
- }
- frames_pending_resources_for_processing = uint32_t(frames.size());
- }
- // The full list of resources that can be named is in the VkObjectType enum.
- // We just expose the resources that are owned and can be accessed easily.
- void RenderingDevice::set_resource_name(RID p_id, const String &p_name) {
- _THREAD_SAFE_METHOD_
- if (texture_owner.owns(p_id)) {
- Texture *texture = texture_owner.get_or_null(p_id);
- driver->set_object_name(RDD::OBJECT_TYPE_TEXTURE, texture->driver_id, p_name);
- } else if (framebuffer_owner.owns(p_id)) {
- //Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_id);
- // Not implemented for now as the relationship between Framebuffer and RenderPass is very complex.
- } else if (sampler_owner.owns(p_id)) {
- RDD::SamplerID sampler_driver_id = *sampler_owner.get_or_null(p_id);
- driver->set_object_name(RDD::OBJECT_TYPE_SAMPLER, sampler_driver_id, p_name);
- } else if (vertex_buffer_owner.owns(p_id)) {
- Buffer *vertex_buffer = vertex_buffer_owner.get_or_null(p_id);
- driver->set_object_name(RDD::OBJECT_TYPE_BUFFER, vertex_buffer->driver_id, p_name);
- } else if (index_buffer_owner.owns(p_id)) {
- IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_id);
- driver->set_object_name(RDD::OBJECT_TYPE_BUFFER, index_buffer->driver_id, p_name);
- } else if (shader_owner.owns(p_id)) {
- Shader *shader = shader_owner.get_or_null(p_id);
- driver->set_object_name(RDD::OBJECT_TYPE_SHADER, shader->driver_id, p_name);
- } else if (uniform_buffer_owner.owns(p_id)) {
- Buffer *uniform_buffer = uniform_buffer_owner.get_or_null(p_id);
- driver->set_object_name(RDD::OBJECT_TYPE_BUFFER, uniform_buffer->driver_id, p_name);
- } else if (texture_buffer_owner.owns(p_id)) {
- Buffer *texture_buffer = texture_buffer_owner.get_or_null(p_id);
- driver->set_object_name(RDD::OBJECT_TYPE_BUFFER, texture_buffer->driver_id, p_name);
- } else if (storage_buffer_owner.owns(p_id)) {
- Buffer *storage_buffer = storage_buffer_owner.get_or_null(p_id);
- driver->set_object_name(RDD::OBJECT_TYPE_BUFFER, storage_buffer->driver_id, p_name);
- } else if (uniform_set_owner.owns(p_id)) {
- UniformSet *uniform_set = uniform_set_owner.get_or_null(p_id);
- driver->set_object_name(RDD::OBJECT_TYPE_UNIFORM_SET, uniform_set->driver_id, p_name);
- } else if (render_pipeline_owner.owns(p_id)) {
- RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_id);
- driver->set_object_name(RDD::OBJECT_TYPE_PIPELINE, pipeline->driver_id, p_name);
- } else if (compute_pipeline_owner.owns(p_id)) {
- ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_id);
- driver->set_object_name(RDD::OBJECT_TYPE_PIPELINE, pipeline->driver_id, p_name);
- } else {
- ERR_PRINT("Attempted to name invalid ID: " + itos(p_id.get_id()));
- return;
- }
- #ifdef DEV_ENABLED
- resource_names[p_id] = p_name;
- #endif
- }
- void RenderingDevice::draw_command_begin_label(String p_label_name, const Color &p_color) {
- ERR_RENDER_THREAD_GUARD();
- if (!context->is_debug_utils_enabled()) {
- return;
- }
- draw_graph.begin_label(p_label_name, p_color);
- }
- #ifndef DISABLE_DEPRECATED
- void RenderingDevice::draw_command_insert_label(String p_label_name, const Color &p_color) {
- WARN_PRINT("Deprecated. Inserting labels no longer applies due to command reordering.");
- }
- #endif
- void RenderingDevice::draw_command_end_label() {
- ERR_RENDER_THREAD_GUARD();
- draw_graph.end_label();
- }
- String RenderingDevice::get_device_vendor_name() const {
- return _get_device_vendor_name(device);
- }
- String RenderingDevice::get_device_name() const {
- return device.name;
- }
- RenderingDevice::DeviceType RenderingDevice::get_device_type() const {
- return DeviceType(device.type);
- }
- String RenderingDevice::get_device_api_name() const {
- return driver->get_api_name();
- }
- bool RenderingDevice::is_composite_alpha_supported() const {
- return driver->is_composite_alpha_supported(main_queue);
- }
- String RenderingDevice::get_device_api_version() const {
- return driver->get_api_version();
- }
- String RenderingDevice::get_device_pipeline_cache_uuid() const {
- return driver->get_pipeline_cache_uuid();
- }
- void RenderingDevice::swap_buffers(bool p_present) {
- ERR_RENDER_THREAD_GUARD();
- _end_frame();
- _execute_frame(p_present);
- // Advance to the next frame and begin recording again.
- frame = (frame + 1) % frames.size();
- _begin_frame(true);
- }
- void RenderingDevice::submit() {
- ERR_RENDER_THREAD_GUARD();
- ERR_FAIL_COND_MSG(is_main_instance, "Only local devices can submit and sync.");
- ERR_FAIL_COND_MSG(local_device_processing, "device already submitted, call sync to wait until done.");
- _end_frame();
- _execute_frame(false);
- local_device_processing = true;
- }
- void RenderingDevice::sync() {
- ERR_RENDER_THREAD_GUARD();
- ERR_FAIL_COND_MSG(is_main_instance, "Only local devices can submit and sync.");
- ERR_FAIL_COND_MSG(!local_device_processing, "sync can only be called after a submit");
- _begin_frame(true);
- local_device_processing = false;
- }
- void RenderingDevice::_free_pending_resources(int p_frame) {
- // Free in dependency usage order, so nothing weird happens.
- // Pipelines.
- while (frames[p_frame].render_pipelines_to_dispose_of.front()) {
- RenderPipeline *pipeline = &frames[p_frame].render_pipelines_to_dispose_of.front()->get();
- driver->pipeline_free(pipeline->driver_id);
- frames[p_frame].render_pipelines_to_dispose_of.pop_front();
- }
- while (frames[p_frame].compute_pipelines_to_dispose_of.front()) {
- ComputePipeline *pipeline = &frames[p_frame].compute_pipelines_to_dispose_of.front()->get();
- driver->pipeline_free(pipeline->driver_id);
- frames[p_frame].compute_pipelines_to_dispose_of.pop_front();
- }
- // Uniform sets.
- while (frames[p_frame].uniform_sets_to_dispose_of.front()) {
- UniformSet *uniform_set = &frames[p_frame].uniform_sets_to_dispose_of.front()->get();
- driver->uniform_set_free(uniform_set->driver_id);
- frames[p_frame].uniform_sets_to_dispose_of.pop_front();
- }
- // Shaders.
- while (frames[p_frame].shaders_to_dispose_of.front()) {
- Shader *shader = &frames[p_frame].shaders_to_dispose_of.front()->get();
- driver->shader_free(shader->driver_id);
- frames[p_frame].shaders_to_dispose_of.pop_front();
- }
- // Samplers.
- while (frames[p_frame].samplers_to_dispose_of.front()) {
- RDD::SamplerID sampler = frames[p_frame].samplers_to_dispose_of.front()->get();
- driver->sampler_free(sampler);
- frames[p_frame].samplers_to_dispose_of.pop_front();
- }
- // Framebuffers.
- while (frames[p_frame].framebuffers_to_dispose_of.front()) {
- Framebuffer *framebuffer = &frames[p_frame].framebuffers_to_dispose_of.front()->get();
- draw_graph.framebuffer_cache_free(driver, framebuffer->framebuffer_cache);
- frames[p_frame].framebuffers_to_dispose_of.pop_front();
- }
- // Textures.
- while (frames[p_frame].textures_to_dispose_of.front()) {
- Texture *texture = &frames[p_frame].textures_to_dispose_of.front()->get();
- if (texture->bound) {
- WARN_PRINT("Deleted a texture while it was bound.");
- }
- _texture_free_shared_fallback(texture);
- texture_memory -= driver->texture_get_allocation_size(texture->driver_id);
- driver->texture_free(texture->driver_id);
- frames[p_frame].textures_to_dispose_of.pop_front();
- }
- // Buffers.
- while (frames[p_frame].buffers_to_dispose_of.front()) {
- Buffer &buffer = frames[p_frame].buffers_to_dispose_of.front()->get();
- driver->buffer_free(buffer.driver_id);
- buffer_memory -= buffer.size;
- frames[p_frame].buffers_to_dispose_of.pop_front();
- }
- if (frames_pending_resources_for_processing > 0u) {
- --frames_pending_resources_for_processing;
- }
- }
- uint32_t RenderingDevice::get_frame_delay() const {
- return frames.size();
- }
- uint64_t RenderingDevice::get_memory_usage(MemoryType p_type) const {
- switch (p_type) {
- case MEMORY_BUFFERS: {
- return buffer_memory;
- }
- case MEMORY_TEXTURES: {
- return texture_memory;
- }
- case MEMORY_TOTAL: {
- return driver->get_total_memory_used();
- }
- default: {
- DEV_ASSERT(false);
- return 0;
- }
- }
- }
- void RenderingDevice::_begin_frame(bool p_presented) {
- // Before writing to this frame, wait for it to be finished.
- _stall_for_frame(frame);
- if (command_pool_reset_enabled) {
- bool reset = driver->command_pool_reset(frames[frame].command_pool);
- ERR_FAIL_COND(!reset);
- }
- if (p_presented) {
- update_perf_report();
- driver->linear_uniform_set_pools_reset(frame);
- }
- // Begin recording on the frame's command buffers.
- driver->begin_segment(frame, frames_drawn++);
- driver->command_buffer_begin(frames[frame].command_buffer);
- // Reset the graph.
- draw_graph.begin();
- // Erase pending resources.
- _free_pending_resources(frame);
- // Advance staging buffers if used.
- if (upload_staging_buffers.used) {
- upload_staging_buffers.current = (upload_staging_buffers.current + 1) % upload_staging_buffers.blocks.size();
- upload_staging_buffers.used = false;
- }
- if (download_staging_buffers.used) {
- download_staging_buffers.current = (download_staging_buffers.current + 1) % download_staging_buffers.blocks.size();
- download_staging_buffers.used = false;
- }
- if (frames[frame].timestamp_count) {
- driver->timestamp_query_pool_get_results(frames[frame].timestamp_pool, frames[frame].timestamp_count, frames[frame].timestamp_result_values.ptr());
- driver->command_timestamp_query_pool_reset(frames[frame].command_buffer, frames[frame].timestamp_pool, frames[frame].timestamp_count);
- SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names);
- SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values);
- }
- frames[frame].timestamp_result_count = frames[frame].timestamp_count;
- frames[frame].timestamp_count = 0;
- frames[frame].index = Engine::get_singleton()->get_frames_drawn();
- }
- void RenderingDevice::_end_frame() {
- if (draw_list) {
- ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");
- }
- if (compute_list) {
- ERR_PRINT("Found open compute list at the end of the frame, this should never happen (further compute will likely not work).");
- }
- // The command buffer must be copied into a stack variable as the driver workarounds can change the command buffer in use.
- RDD::CommandBufferID command_buffer = frames[frame].command_buffer;
- _submit_transfer_workers(command_buffer);
- _submit_transfer_barriers(command_buffer);
- draw_graph.end(RENDER_GRAPH_REORDER, RENDER_GRAPH_FULL_BARRIERS, command_buffer, frames[frame].command_buffer_pool);
- driver->command_buffer_end(command_buffer);
- driver->end_segment();
- }
- void RenderingDevice::execute_chained_cmds(bool p_present_swap_chain, RenderingDeviceDriver::FenceID p_draw_fence,
- RenderingDeviceDriver::SemaphoreID p_dst_draw_semaphore_to_signal) {
- // Execute command buffers and use semaphores to wait on the execution of the previous one.
- // Normally there's only one command buffer, but driver workarounds can force situations where
- // there'll be more.
- uint32_t command_buffer_count = 1;
- RDG::CommandBufferPool &buffer_pool = frames[frame].command_buffer_pool;
- if (buffer_pool.buffers_used > 0) {
- command_buffer_count += buffer_pool.buffers_used;
- buffer_pool.buffers_used = 0;
- }
- thread_local LocalVector<RDD::SwapChainID> swap_chains;
- swap_chains.clear();
- // Instead of having just one command; we have potentially many (which had to be split due to an
- // Adreno workaround on mobile, only if the workaround is active). Thus we must execute all of them
- // and chain them together via semaphores as dependent executions.
- thread_local LocalVector<RDD::SemaphoreID> wait_semaphores;
- wait_semaphores = frames[frame].semaphores_to_wait_on;
- for (uint32_t i = 0; i < command_buffer_count; i++) {
- RDD::CommandBufferID command_buffer;
- RDD::SemaphoreID signal_semaphore;
- RDD::FenceID signal_fence;
- if (i > 0) {
- command_buffer = buffer_pool.buffers[i - 1];
- } else {
- command_buffer = frames[frame].command_buffer;
- }
- if (i == (command_buffer_count - 1)) {
- // This is the last command buffer, it should signal the semaphore & fence.
- signal_semaphore = p_dst_draw_semaphore_to_signal;
- signal_fence = p_draw_fence;
- if (p_present_swap_chain) {
- // Just present the swap chains as part of the last command execution.
- swap_chains = frames[frame].swap_chains_to_present;
- }
- } else {
- signal_semaphore = buffer_pool.semaphores[i];
- // Semaphores always need to be signaled if it's not the last command buffer.
- }
- driver->command_queue_execute_and_present(main_queue, wait_semaphores, command_buffer,
- signal_semaphore ? signal_semaphore : VectorView<RDD::SemaphoreID>(), signal_fence,
- swap_chains);
- // Make the next command buffer wait on the semaphore signaled by this one.
- wait_semaphores.resize(1);
- wait_semaphores[0] = signal_semaphore;
- }
- frames[frame].semaphores_to_wait_on.clear();
- }
- void RenderingDevice::_execute_frame(bool p_present) {
- // Check whether this frame should present the swap chains and in which queue.
- const bool frame_can_present = p_present && !frames[frame].swap_chains_to_present.is_empty();
- const bool separate_present_queue = main_queue != present_queue;
- // The semaphore is required if the frame can be presented and a separate present queue is used;
- // since the separate queue will wait for that semaphore before presenting.
- const RDD::SemaphoreID semaphore = (frame_can_present && separate_present_queue)
- ? frames[frame].semaphore
- : RDD::SemaphoreID(nullptr);
- const bool present_swap_chain = frame_can_present && !separate_present_queue;
- execute_chained_cmds(present_swap_chain, frames[frame].fence, semaphore);
- // Indicate the fence has been signaled so the next time the frame's contents need to be
- // used, the CPU needs to wait on the work to be completed.
- frames[frame].fence_signaled = true;
- if (frame_can_present) {
- if (separate_present_queue) {
- // Issue the presentation separately if the presentation queue is different from the main queue.
- driver->command_queue_execute_and_present(present_queue, frames[frame].semaphore, {}, {}, {}, frames[frame].swap_chains_to_present);
- }
- frames[frame].swap_chains_to_present.clear();
- }
- }
- void RenderingDevice::_stall_for_frame(uint32_t p_frame) {
- thread_local PackedByteArray packed_byte_array;
- if (frames[p_frame].fence_signaled) {
- driver->fence_wait(frames[p_frame].fence);
- frames[p_frame].fence_signaled = false;
- // Flush any pending requests for asynchronous buffer downloads.
- if (!frames[p_frame].download_buffer_get_data_requests.is_empty()) {
- for (uint32_t i = 0; i < frames[p_frame].download_buffer_get_data_requests.size(); i++) {
- const BufferGetDataRequest &request = frames[p_frame].download_buffer_get_data_requests[i];
- packed_byte_array.resize(request.size);
- uint32_t array_offset = 0;
- for (uint32_t j = 0; j < request.frame_local_count; j++) {
- uint32_t local_index = request.frame_local_index + j;
- const RDD::BufferCopyRegion ®ion = frames[p_frame].download_buffer_copy_regions[local_index];
- uint8_t *buffer_data = driver->buffer_map(frames[p_frame].download_buffer_staging_buffers[local_index]);
- memcpy(&packed_byte_array.write[array_offset], &buffer_data[region.dst_offset], region.size);
- driver->buffer_unmap(frames[p_frame].download_buffer_staging_buffers[local_index]);
- array_offset += region.size;
- }
- request.callback.call(packed_byte_array);
- }
- frames[p_frame].download_buffer_staging_buffers.clear();
- frames[p_frame].download_buffer_copy_regions.clear();
- frames[p_frame].download_buffer_get_data_requests.clear();
- }
- // Flush any pending requests for asynchronous texture downloads.
- if (!frames[p_frame].download_texture_get_data_requests.is_empty()) {
- uint32_t pitch_step = driver->api_trait_get(RDD::API_TRAIT_TEXTURE_DATA_ROW_PITCH_STEP);
- for (uint32_t i = 0; i < frames[p_frame].download_texture_get_data_requests.size(); i++) {
- const TextureGetDataRequest &request = frames[p_frame].download_texture_get_data_requests[i];
- uint32_t texture_size = get_image_format_required_size(request.format, request.width, request.height, request.depth, request.mipmaps);
- packed_byte_array.resize(texture_size);
- // Find the block size of the texture's format.
- uint32_t block_w = 0;
- uint32_t block_h = 0;
- get_compressed_image_format_block_dimensions(request.format, block_w, block_h);
- uint32_t block_size = get_compressed_image_format_block_byte_size(request.format);
- uint32_t pixel_size = get_image_format_pixel_size(request.format);
- uint32_t pixel_rshift = get_compressed_image_format_pixel_rshift(request.format);
- uint32_t region_size = texture_download_region_size_px;
- for (uint32_t j = 0; j < request.frame_local_count; j++) {
- uint32_t local_index = request.frame_local_index + j;
- const RDD::BufferTextureCopyRegion ®ion = frames[p_frame].download_buffer_texture_copy_regions[local_index];
- uint32_t w = STEPIFY(request.width >> region.texture_subresources.mipmap, block_w);
- uint32_t h = STEPIFY(request.height >> region.texture_subresources.mipmap, block_h);
- uint32_t region_w = MIN(region_size, w - region.texture_offset.x);
- uint32_t region_h = MIN(region_size, h - region.texture_offset.y);
- uint32_t region_pitch = (region_w * pixel_size * block_w) >> pixel_rshift;
- region_pitch = STEPIFY(region_pitch, pitch_step);
- uint8_t *buffer_data = driver->buffer_map(frames[p_frame].download_texture_staging_buffers[local_index]);
- const uint8_t *read_ptr = buffer_data + region.buffer_offset;
- uint8_t *write_ptr = packed_byte_array.ptrw() + frames[p_frame].download_texture_mipmap_offsets[local_index];
- uint32_t unit_size = pixel_size;
- if (block_w != 1 || block_h != 1) {
- unit_size = block_size;
- }
- write_ptr += ((region.texture_offset.y / block_h) * (w / block_w) + (region.texture_offset.x / block_w)) * unit_size;
- for (uint32_t y = region_h / block_h; y > 0; y--) {
- memcpy(write_ptr, read_ptr, (region_w / block_w) * unit_size);
- write_ptr += (w / block_w) * unit_size;
- read_ptr += region_pitch;
- }
- driver->buffer_unmap(frames[p_frame].download_texture_staging_buffers[local_index]);
- }
- request.callback.call(packed_byte_array);
- }
- frames[p_frame].download_texture_staging_buffers.clear();
- frames[p_frame].download_buffer_texture_copy_regions.clear();
- frames[p_frame].download_texture_mipmap_offsets.clear();
- frames[p_frame].download_texture_get_data_requests.clear();
- }
- }
- }
- void RenderingDevice::_stall_for_previous_frames() {
- for (uint32_t i = 0; i < frames.size(); i++) {
- _stall_for_frame(i);
- }
- }
- void RenderingDevice::_flush_and_stall_for_all_frames() {
- _stall_for_previous_frames();
- _end_frame();
- _execute_frame(false);
- _begin_frame();
- }
- Error RenderingDevice::initialize(RenderingContextDriver *p_context, DisplayServer::WindowID p_main_window) {
- ERR_RENDER_THREAD_GUARD_V(ERR_UNAVAILABLE);
- Error err;
- RenderingContextDriver::SurfaceID main_surface = 0;
- is_main_instance = (singleton == this) && (p_main_window != DisplayServer::INVALID_WINDOW_ID);
- if (p_main_window != DisplayServer::INVALID_WINDOW_ID) {
- // Retrieve the surface from the main window if it was specified.
- main_surface = p_context->surface_get_from_window(p_main_window);
- ERR_FAIL_COND_V(main_surface == 0, FAILED);
- }
- context = p_context;
- driver = context->driver_create();
- print_verbose("Devices:");
- int32_t device_index = Engine::get_singleton()->get_gpu_index();
- const uint32_t device_count = context->device_get_count();
- const bool detect_device = (device_index < 0) || (device_index >= int32_t(device_count));
- uint32_t device_type_score = 0;
- for (uint32_t i = 0; i < device_count; i++) {
- RenderingContextDriver::Device device_option = context->device_get(i);
- String name = device_option.name;
- String vendor = _get_device_vendor_name(device_option);
- String type = _get_device_type_name(device_option);
- bool present_supported = main_surface != 0 ? context->device_supports_present(i, main_surface) : false;
- print_verbose(" #" + itos(i) + ": " + vendor + " " + name + " - " + (present_supported ? "Supported" : "Unsupported") + ", " + type);
- if (detect_device && (present_supported || main_surface == 0)) {
- // If a window was specified, present must be supported by the device to be available as an option.
- // Assign a score for each type of device and prefer the device with the higher score.
- uint32_t option_score = _get_device_type_score(device_option);
- if (option_score > device_type_score) {
- device_index = i;
- device_type_score = option_score;
- }
- }
- }
- ERR_FAIL_COND_V_MSG((device_index < 0) || (device_index >= int32_t(device_count)), ERR_CANT_CREATE, "None of the devices supports both graphics and present queues.");
- uint32_t frame_count = 1;
- if (main_surface != 0) {
- frame_count = MAX(2U, uint32_t(GLOBAL_GET("rendering/rendering_device/vsync/frame_queue_size")));
- }
- frame = 0;
- frames.resize(frame_count);
- max_timestamp_query_elements = GLOBAL_GET("debug/settings/profiler/max_timestamp_query_elements");
- device = context->device_get(device_index);
- err = driver->initialize(device_index, frame_count);
- ERR_FAIL_COND_V_MSG(err != OK, FAILED, "Failed to initialize driver for device.");
- if (is_main_instance) {
- // Only the singleton instance with a display should print this information.
- String rendering_method;
- if (OS::get_singleton()->get_current_rendering_method() == "mobile") {
- rendering_method = "Forward Mobile";
- } else {
- rendering_method = "Forward+";
- }
- // Output our device version.
- Engine::get_singleton()->print_header(vformat("%s %s - %s - Using Device #%d: %s - %s", get_device_api_name(), get_device_api_version(), rendering_method, device_index, _get_device_vendor_name(device), device.name));
- }
- // Pick the main queue family. It is worth noting we explicitly do not request the transfer bit, as apparently the specification defines
- // that the existence of either the graphics or compute bit implies that the queue can also do transfer operations, but it is optional
- // to indicate whether it supports them or not with the dedicated transfer bit if either is set.
- BitField<RDD::CommandQueueFamilyBits> main_queue_bits;
- main_queue_bits.set_flag(RDD::COMMAND_QUEUE_FAMILY_GRAPHICS_BIT);
- main_queue_bits.set_flag(RDD::COMMAND_QUEUE_FAMILY_COMPUTE_BIT);
- #if !FORCE_SEPARATE_PRESENT_QUEUE
- // Needing to use a separate queue for presentation is an edge case that remains to be seen what hardware triggers it at all.
- main_queue_family = driver->command_queue_family_get(main_queue_bits, main_surface);
- if (!main_queue_family && (main_surface != 0))
- #endif
- {
- // If it was not possible to find a main queue that supports the surface, we attempt to get two different queues instead.
- main_queue_family = driver->command_queue_family_get(main_queue_bits);
- present_queue_family = driver->command_queue_family_get(BitField<RDD::CommandQueueFamilyBits>(), main_surface);
- ERR_FAIL_COND_V(!present_queue_family, FAILED);
- }
- ERR_FAIL_COND_V(!main_queue_family, FAILED);
- // Create the main queue.
- main_queue = driver->command_queue_create(main_queue_family, true);
- ERR_FAIL_COND_V(!main_queue, FAILED);
- transfer_queue_family = driver->command_queue_family_get(RDD::COMMAND_QUEUE_FAMILY_TRANSFER_BIT);
- if (transfer_queue_family) {
- // Create the transfer queue.
- transfer_queue = driver->command_queue_create(transfer_queue_family);
- ERR_FAIL_COND_V(!transfer_queue, FAILED);
- } else {
- // Use main queue as the transfer queue.
- transfer_queue = main_queue;
- transfer_queue_family = main_queue_family;
- }
- if (present_queue_family) {
- // Create the present queue.
- present_queue = driver->command_queue_create(present_queue_family);
- ERR_FAIL_COND_V(!present_queue, FAILED);
- } else {
- // Use main queue as the present queue.
- present_queue = main_queue;
- present_queue_family = main_queue_family;
- }
- // Use the processor count as the max amount of transfer workers that can be created.
- transfer_worker_pool_max_size = OS::get_singleton()->get_processor_count();
- // Create data for all the frames.
- for (uint32_t i = 0; i < frames.size(); i++) {
- frames[i].index = 0;
- // Create command pool, command buffers, semaphores and fences.
- frames[i].command_pool = driver->command_pool_create(main_queue_family, RDD::COMMAND_BUFFER_TYPE_PRIMARY);
- ERR_FAIL_COND_V(!frames[i].command_pool, FAILED);
- frames[i].command_buffer = driver->command_buffer_create(frames[i].command_pool);
- ERR_FAIL_COND_V(!frames[i].command_buffer, FAILED);
- frames[i].semaphore = driver->semaphore_create();
- ERR_FAIL_COND_V(!frames[i].semaphore, FAILED);
- frames[i].fence = driver->fence_create();
- ERR_FAIL_COND_V(!frames[i].fence, FAILED);
- frames[i].fence_signaled = false;
- // Create query pool.
- frames[i].timestamp_pool = driver->timestamp_query_pool_create(max_timestamp_query_elements);
- frames[i].timestamp_names.resize(max_timestamp_query_elements);
- frames[i].timestamp_cpu_values.resize(max_timestamp_query_elements);
- frames[i].timestamp_count = 0;
- frames[i].timestamp_result_names.resize(max_timestamp_query_elements);
- frames[i].timestamp_cpu_result_values.resize(max_timestamp_query_elements);
- frames[i].timestamp_result_values.resize(max_timestamp_query_elements);
- frames[i].timestamp_result_count = 0;
- // Assign the main queue family and command pool to the command buffer pool.
- frames[i].command_buffer_pool.pool = frames[i].command_pool;
- // Create the semaphores for the transfer workers.
- frames[i].transfer_worker_semaphores.resize(transfer_worker_pool_max_size);
- for (uint32_t j = 0; j < transfer_worker_pool_max_size; j++) {
- frames[i].transfer_worker_semaphores[j] = driver->semaphore_create();
- ERR_FAIL_COND_V(!frames[i].transfer_worker_semaphores[j], FAILED);
- }
- }
- // Start from frame count, so everything else is immediately old.
- frames_drawn = frames.size();
- // Initialize recording on the first frame.
- driver->begin_segment(frame, frames_drawn++);
- driver->command_buffer_begin(frames[0].command_buffer);
- // Create draw graph and start it initialized as well.
- draw_graph.initialize(driver, device, &_render_pass_create_from_graph, frames.size(), main_queue_family, SECONDARY_COMMAND_BUFFERS_PER_FRAME);
- draw_graph.begin();
- for (uint32_t i = 0; i < frames.size(); i++) {
- // Reset all queries in a query pool before doing any operations with them..
- driver->command_timestamp_query_pool_reset(frames[0].command_buffer, frames[i].timestamp_pool, max_timestamp_query_elements);
- }
- // Convert block size from KB.
- upload_staging_buffers.block_size = GLOBAL_GET("rendering/rendering_device/staging_buffer/block_size_kb");
- upload_staging_buffers.block_size = MAX(4u, upload_staging_buffers.block_size);
- upload_staging_buffers.block_size *= 1024;
- // Convert staging buffer size from MB.
- upload_staging_buffers.max_size = GLOBAL_GET("rendering/rendering_device/staging_buffer/max_size_mb");
- upload_staging_buffers.max_size = MAX(1u, upload_staging_buffers.max_size);
- upload_staging_buffers.max_size *= 1024 * 1024;
- upload_staging_buffers.max_size = MAX(upload_staging_buffers.max_size, upload_staging_buffers.block_size * 4);
- // Copy the sizes to the download staging buffers.
- download_staging_buffers.block_size = upload_staging_buffers.block_size;
- download_staging_buffers.max_size = upload_staging_buffers.max_size;
- texture_upload_region_size_px = GLOBAL_GET("rendering/rendering_device/staging_buffer/texture_upload_region_size_px");
- texture_upload_region_size_px = nearest_power_of_2_templated(texture_upload_region_size_px);
- texture_download_region_size_px = GLOBAL_GET("rendering/rendering_device/staging_buffer/texture_download_region_size_px");
- texture_download_region_size_px = nearest_power_of_2_templated(texture_download_region_size_px);
- // Ensure current staging block is valid and at least one per frame exists.
- upload_staging_buffers.current = 0;
- upload_staging_buffers.used = false;
- upload_staging_buffers.usage_bits = RDD::BUFFER_USAGE_TRANSFER_FROM_BIT;
- download_staging_buffers.current = 0;
- download_staging_buffers.used = false;
- download_staging_buffers.usage_bits = RDD::BUFFER_USAGE_TRANSFER_TO_BIT;
- for (uint32_t i = 0; i < frames.size(); i++) {
- // Staging was never used, create the blocks.
- err = _insert_staging_block(upload_staging_buffers);
- ERR_FAIL_COND_V(err, FAILED);
- err = _insert_staging_block(download_staging_buffers);
- ERR_FAIL_COND_V(err, FAILED);
- }
- draw_list = nullptr;
- compute_list = nullptr;
- bool project_pipeline_cache_enable = GLOBAL_GET("rendering/rendering_device/pipeline_cache/enable");
- if (is_main_instance && project_pipeline_cache_enable) {
- // Only the instance that is not a local device and is also the singleton is allowed to manage a pipeline cache.
- pipeline_cache_file_path = vformat("user://vulkan/pipelines.%s.%s",
- OS::get_singleton()->get_current_rendering_method(),
- device.name.validate_filename().replace(" ", "_").to_lower());
- if (Engine::get_singleton()->is_editor_hint()) {
- pipeline_cache_file_path += ".editor";
- }
- pipeline_cache_file_path += ".cache";
- Vector<uint8_t> cache_data = _load_pipeline_cache();
- pipeline_cache_enabled = driver->pipeline_cache_create(cache_data);
- if (pipeline_cache_enabled) {
- pipeline_cache_size = driver->pipeline_cache_query_size();
- print_verbose(vformat("Startup PSO cache (%.1f MiB)", pipeline_cache_size / (1024.0f * 1024.0f)));
- }
- }
- return OK;
- }
- Vector<uint8_t> RenderingDevice::_load_pipeline_cache() {
- DirAccess::make_dir_recursive_absolute(pipeline_cache_file_path.get_base_dir());
- if (FileAccess::exists(pipeline_cache_file_path)) {
- Error file_error;
- Vector<uint8_t> file_data = FileAccess::get_file_as_bytes(pipeline_cache_file_path, &file_error);
- return file_data;
- } else {
- return Vector<uint8_t>();
- }
- }
- void RenderingDevice::_update_pipeline_cache(bool p_closing) {
- _THREAD_SAFE_METHOD_
- {
- bool still_saving = pipeline_cache_save_task != WorkerThreadPool::INVALID_TASK_ID && !WorkerThreadPool::get_singleton()->is_task_completed(pipeline_cache_save_task);
- if (still_saving) {
- if (p_closing) {
- WorkerThreadPool::get_singleton()->wait_for_task_completion(pipeline_cache_save_task);
- pipeline_cache_save_task = WorkerThreadPool::INVALID_TASK_ID;
- } else {
- // We can't save until the currently running save is done. We'll retry next time; worst case, we'll save when exiting.
- return;
- }
- }
- }
- {
- size_t new_pipelines_cache_size = driver->pipeline_cache_query_size();
- ERR_FAIL_COND(!new_pipelines_cache_size);
- size_t difference = new_pipelines_cache_size - pipeline_cache_size;
- bool must_save = false;
- if (p_closing) {
- must_save = difference > 0;
- } else {
- float save_interval = GLOBAL_GET("rendering/rendering_device/pipeline_cache/save_chunk_size_mb");
- must_save = difference > 0 && difference / (1024.0f * 1024.0f) >= save_interval;
- }
- if (must_save) {
- pipeline_cache_size = new_pipelines_cache_size;
- } else {
- return;
- }
- }
- if (p_closing) {
- _save_pipeline_cache(this);
- } else {
- pipeline_cache_save_task = WorkerThreadPool::get_singleton()->add_native_task(&_save_pipeline_cache, this, false, "PipelineCacheSave");
- }
- }
- void RenderingDevice::_save_pipeline_cache(void *p_data) {
- RenderingDevice *self = static_cast<RenderingDevice *>(p_data);
- self->_thread_safe_.lock();
- Vector<uint8_t> cache_blob = self->driver->pipeline_cache_serialize();
- self->_thread_safe_.unlock();
- if (cache_blob.size() == 0) {
- return;
- }
- print_verbose(vformat("Updated PSO cache (%.1f MiB)", cache_blob.size() / (1024.0f * 1024.0f)));
- Ref<FileAccess> f = FileAccess::open(self->pipeline_cache_file_path, FileAccess::WRITE, nullptr);
- if (f.is_valid()) {
- f->store_buffer(cache_blob);
- }
- }
- template <typename T>
- void RenderingDevice::_free_rids(T &p_owner, const char *p_type) {
- List<RID> owned;
- p_owner.get_owned_list(&owned);
- if (owned.size()) {
- if (owned.size() == 1) {
- WARN_PRINT(vformat("1 RID of type \"%s\" was leaked.", p_type));
- } else {
- WARN_PRINT(vformat("%d RIDs of type \"%s\" were leaked.", owned.size(), p_type));
- }
- for (const RID &E : owned) {
- #ifdef DEV_ENABLED
- if (resource_names.has(E)) {
- print_line(String(" - ") + resource_names[E]);
- }
- #endif
- free(E);
- }
- }
- }
- void RenderingDevice::capture_timestamp(const String &p_name) {
- ERR_RENDER_THREAD_GUARD();
- ERR_FAIL_COND_MSG(draw_list != nullptr && draw_list->state.draw_count > 0, "Capturing timestamps during draw list creation is not allowed. Offending timestamp was: " + p_name);
- ERR_FAIL_COND_MSG(compute_list != nullptr && compute_list->state.dispatch_count > 0, "Capturing timestamps during compute list creation is not allowed. Offending timestamp was: " + p_name);
- ERR_FAIL_COND_MSG(frames[frame].timestamp_count >= max_timestamp_query_elements, vformat("Tried capturing more timestamps than the configured maximum (%d). You can increase this limit in the project settings under 'Debug/Settings' called 'Max Timestamp Query Elements'.", max_timestamp_query_elements));
- draw_graph.add_capture_timestamp(frames[frame].timestamp_pool, frames[frame].timestamp_count);
- frames[frame].timestamp_names[frames[frame].timestamp_count] = p_name;
- frames[frame].timestamp_cpu_values[frames[frame].timestamp_count] = OS::get_singleton()->get_ticks_usec();
- frames[frame].timestamp_count++;
- }
- uint64_t RenderingDevice::get_driver_resource(DriverResource p_resource, RID p_rid, uint64_t p_index) {
- ERR_RENDER_THREAD_GUARD_V(0);
- uint64_t driver_id = 0;
- switch (p_resource) {
- case DRIVER_RESOURCE_LOGICAL_DEVICE:
- case DRIVER_RESOURCE_PHYSICAL_DEVICE:
- case DRIVER_RESOURCE_TOPMOST_OBJECT:
- break;
- case DRIVER_RESOURCE_COMMAND_QUEUE:
- driver_id = main_queue.id;
- break;
- case DRIVER_RESOURCE_QUEUE_FAMILY:
- driver_id = main_queue_family.id;
- break;
- case DRIVER_RESOURCE_TEXTURE:
- case DRIVER_RESOURCE_TEXTURE_VIEW:
- case DRIVER_RESOURCE_TEXTURE_DATA_FORMAT: {
- Texture *tex = texture_owner.get_or_null(p_rid);
- ERR_FAIL_NULL_V(tex, 0);
- driver_id = tex->driver_id.id;
- } break;
- case DRIVER_RESOURCE_SAMPLER: {
- RDD::SamplerID *sampler_driver_id = sampler_owner.get_or_null(p_rid);
- ERR_FAIL_NULL_V(sampler_driver_id, 0);
- driver_id = (*sampler_driver_id).id;
- } break;
- case DRIVER_RESOURCE_UNIFORM_SET: {
- UniformSet *uniform_set = uniform_set_owner.get_or_null(p_rid);
- ERR_FAIL_NULL_V(uniform_set, 0);
- driver_id = uniform_set->driver_id.id;
- } break;
- case DRIVER_RESOURCE_BUFFER: {
- Buffer *buffer = nullptr;
- if (vertex_buffer_owner.owns(p_rid)) {
- buffer = vertex_buffer_owner.get_or_null(p_rid);
- } else if (index_buffer_owner.owns(p_rid)) {
- buffer = index_buffer_owner.get_or_null(p_rid);
- } else if (uniform_buffer_owner.owns(p_rid)) {
- buffer = uniform_buffer_owner.get_or_null(p_rid);
- } else if (texture_buffer_owner.owns(p_rid)) {
- buffer = texture_buffer_owner.get_or_null(p_rid);
- } else if (storage_buffer_owner.owns(p_rid)) {
- buffer = storage_buffer_owner.get_or_null(p_rid);
- }
- ERR_FAIL_NULL_V(buffer, 0);
- driver_id = buffer->driver_id.id;
- } break;
- case DRIVER_RESOURCE_COMPUTE_PIPELINE: {
- ComputePipeline *compute_pipeline = compute_pipeline_owner.get_or_null(p_rid);
- ERR_FAIL_NULL_V(compute_pipeline, 0);
- driver_id = compute_pipeline->driver_id.id;
- } break;
- case DRIVER_RESOURCE_RENDER_PIPELINE: {
- RenderPipeline *render_pipeline = render_pipeline_owner.get_or_null(p_rid);
- ERR_FAIL_NULL_V(render_pipeline, 0);
- driver_id = render_pipeline->driver_id.id;
- } break;
- default: {
- ERR_FAIL_V(0);
- } break;
- }
- return driver->get_resource_native_handle(p_resource, driver_id);
- }
- String RenderingDevice::get_driver_and_device_memory_report() const {
- return context->get_driver_and_device_memory_report();
- }
- String RenderingDevice::get_tracked_object_name(uint32_t p_type_index) const {
- return context->get_tracked_object_name(p_type_index);
- }
- uint64_t RenderingDevice::get_tracked_object_type_count() const {
- return context->get_tracked_object_type_count();
- }
- uint64_t RenderingDevice::get_driver_total_memory() const {
- return context->get_driver_total_memory();
- }
- uint64_t RenderingDevice::get_driver_allocation_count() const {
- return context->get_driver_allocation_count();
- }
- uint64_t RenderingDevice::get_driver_memory_by_object_type(uint32_t p_type) const {
- return context->get_driver_memory_by_object_type(p_type);
- }
- uint64_t RenderingDevice::get_driver_allocs_by_object_type(uint32_t p_type) const {
- return context->get_driver_allocs_by_object_type(p_type);
- }
- uint64_t RenderingDevice::get_device_total_memory() const {
- return context->get_device_total_memory();
- }
- uint64_t RenderingDevice::get_device_allocation_count() const {
- return context->get_device_allocation_count();
- }
- uint64_t RenderingDevice::get_device_memory_by_object_type(uint32_t type) const {
- return context->get_device_memory_by_object_type(type);
- }
- uint64_t RenderingDevice::get_device_allocs_by_object_type(uint32_t type) const {
- return context->get_device_allocs_by_object_type(type);
- }
- uint32_t RenderingDevice::get_captured_timestamps_count() const {
- ERR_RENDER_THREAD_GUARD_V(0);
- return frames[frame].timestamp_result_count;
- }
- uint64_t RenderingDevice::get_captured_timestamps_frame() const {
- ERR_RENDER_THREAD_GUARD_V(0);
- return frames[frame].index;
- }
- uint64_t RenderingDevice::get_captured_timestamp_gpu_time(uint32_t p_index) const {
- ERR_RENDER_THREAD_GUARD_V(0);
- ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
- return driver->timestamp_query_result_to_time(frames[frame].timestamp_result_values[p_index]);
- }
- uint64_t RenderingDevice::get_captured_timestamp_cpu_time(uint32_t p_index) const {
- ERR_RENDER_THREAD_GUARD_V(0);
- ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
- return frames[frame].timestamp_cpu_result_values[p_index];
- }
- String RenderingDevice::get_captured_timestamp_name(uint32_t p_index) const {
- ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, String());
- return frames[frame].timestamp_result_names[p_index];
- }
- uint64_t RenderingDevice::limit_get(Limit p_limit) const {
- return driver->limit_get(p_limit);
- }
- void RenderingDevice::finalize() {
- ERR_RENDER_THREAD_GUARD();
- if (!frames.is_empty()) {
- // Wait for all frames to have finished rendering.
- _flush_and_stall_for_all_frames();
- }
- // Wait for transfer workers to finish.
- _submit_transfer_workers();
- _wait_for_transfer_workers();
- // Delete everything the graph has created.
- draw_graph.finalize();
- // Free all resources.
- _free_rids(render_pipeline_owner, "Pipeline");
- _free_rids(compute_pipeline_owner, "Compute");
- _free_rids(uniform_set_owner, "UniformSet");
- _free_rids(texture_buffer_owner, "TextureBuffer");
- _free_rids(storage_buffer_owner, "StorageBuffer");
- _free_rids(uniform_buffer_owner, "UniformBuffer");
- _free_rids(shader_owner, "Shader");
- _free_rids(index_array_owner, "IndexArray");
- _free_rids(index_buffer_owner, "IndexBuffer");
- _free_rids(vertex_array_owner, "VertexArray");
- _free_rids(vertex_buffer_owner, "VertexBuffer");
- _free_rids(framebuffer_owner, "Framebuffer");
- _free_rids(sampler_owner, "Sampler");
- {
- // For textures it's a bit more difficult because they may be shared.
- List<RID> owned;
- texture_owner.get_owned_list(&owned);
- if (owned.size()) {
- if (owned.size() == 1) {
- WARN_PRINT("1 RID of type \"Texture\" was leaked.");
- } else {
- WARN_PRINT(vformat("%d RIDs of type \"Texture\" were leaked.", owned.size()));
- }
- // Free shared first.
- for (List<RID>::Element *E = owned.front(); E;) {
- List<RID>::Element *N = E->next();
- if (texture_is_shared(E->get())) {
- #ifdef DEV_ENABLED
- if (resource_names.has(E->get())) {
- print_line(String(" - ") + resource_names[E->get()]);
- }
- #endif
- free(E->get());
- owned.erase(E);
- }
- E = N;
- }
- // Free non shared second, this will avoid an error trying to free unexisting textures due to dependencies.
- for (const RID &E : owned) {
- #ifdef DEV_ENABLED
- if (resource_names.has(E)) {
- print_line(String(" - ") + resource_names[E]);
- }
- #endif
- free(E);
- }
- }
- }
- // Erase the transfer workers after all resources have been freed.
- _free_transfer_workers();
- // Free everything pending.
- for (uint32_t i = 0; i < frames.size(); i++) {
- int f = (frame + i) % frames.size();
- _free_pending_resources(f);
- driver->command_pool_free(frames[i].command_pool);
- driver->timestamp_query_pool_free(frames[i].timestamp_pool);
- driver->semaphore_free(frames[i].semaphore);
- driver->fence_free(frames[i].fence);
- RDG::CommandBufferPool &buffer_pool = frames[i].command_buffer_pool;
- for (uint32_t j = 0; j < buffer_pool.buffers.size(); j++) {
- driver->semaphore_free(buffer_pool.semaphores[j]);
- }
- for (uint32_t j = 0; j < frames[i].transfer_worker_semaphores.size(); j++) {
- driver->semaphore_free(frames[i].transfer_worker_semaphores[j]);
- }
- }
- if (pipeline_cache_enabled) {
- _update_pipeline_cache(true);
- driver->pipeline_cache_free();
- }
- frames.clear();
- for (int i = 0; i < upload_staging_buffers.blocks.size(); i++) {
- driver->buffer_free(upload_staging_buffers.blocks[i].driver_id);
- }
- for (int i = 0; i < download_staging_buffers.blocks.size(); i++) {
- driver->buffer_free(download_staging_buffers.blocks[i].driver_id);
- }
- while (vertex_formats.size()) {
- HashMap<VertexFormatID, VertexDescriptionCache>::Iterator temp = vertex_formats.begin();
- driver->vertex_format_free(temp->value.driver_id);
- vertex_formats.remove(temp);
- }
- for (KeyValue<FramebufferFormatID, FramebufferFormat> &E : framebuffer_formats) {
- driver->render_pass_free(E.value.render_pass);
- }
- framebuffer_formats.clear();
- // Delete the swap chains created for the screens.
- for (const KeyValue<DisplayServer::WindowID, RDD::SwapChainID> &it : screen_swap_chains) {
- driver->swap_chain_free(it.value);
- }
- screen_swap_chains.clear();
- // Delete the command queues.
- if (present_queue) {
- if (main_queue != present_queue) {
- // Only delete the present queue if it's unique.
- driver->command_queue_free(present_queue);
- }
- present_queue = RDD::CommandQueueID();
- }
- if (transfer_queue) {
- if (main_queue != transfer_queue) {
- // Only delete the transfer queue if it's unique.
- driver->command_queue_free(transfer_queue);
- }
- transfer_queue = RDD::CommandQueueID();
- }
- if (main_queue) {
- driver->command_queue_free(main_queue);
- main_queue = RDD::CommandQueueID();
- }
- // Delete the driver once everything else has been deleted.
- if (driver != nullptr) {
- context->driver_free(driver);
- driver = nullptr;
- }
- // All these should be clear at this point.
- ERR_FAIL_COND(dependency_map.size());
- ERR_FAIL_COND(reverse_dependency_map.size());
- }
- void RenderingDevice::_set_max_fps(int p_max_fps) {
- for (const KeyValue<DisplayServer::WindowID, RDD::SwapChainID> &it : screen_swap_chains) {
- driver->swap_chain_set_max_fps(it.value, p_max_fps);
- }
- }
- RenderingDevice *RenderingDevice::create_local_device() {
- RenderingDevice *rd = memnew(RenderingDevice);
- rd->initialize(context);
- return rd;
- }
- bool RenderingDevice::has_feature(const Features p_feature) const {
- return driver->has_feature(p_feature);
- }
- void RenderingDevice::_bind_methods() {
- ClassDB::bind_method(D_METHOD("texture_create", "format", "view", "data"), &RenderingDevice::_texture_create, DEFVAL(Array()));
- ClassDB::bind_method(D_METHOD("texture_create_shared", "view", "with_texture"), &RenderingDevice::_texture_create_shared);
- ClassDB::bind_method(D_METHOD("texture_create_shared_from_slice", "view", "with_texture", "layer", "mipmap", "mipmaps", "slice_type"), &RenderingDevice::_texture_create_shared_from_slice, DEFVAL(1), DEFVAL(TEXTURE_SLICE_2D));
- ClassDB::bind_method(D_METHOD("texture_create_from_extension", "type", "format", "samples", "usage_flags", "image", "width", "height", "depth", "layers"), &RenderingDevice::texture_create_from_extension);
- ClassDB::bind_method(D_METHOD("texture_update", "texture", "layer", "data"), &RenderingDevice::texture_update);
- ClassDB::bind_method(D_METHOD("texture_get_data", "texture", "layer"), &RenderingDevice::texture_get_data);
- ClassDB::bind_method(D_METHOD("texture_get_data_async", "texture", "layer", "callback"), &RenderingDevice::texture_get_data_async);
- ClassDB::bind_method(D_METHOD("texture_is_format_supported_for_usage", "format", "usage_flags"), &RenderingDevice::texture_is_format_supported_for_usage);
- ClassDB::bind_method(D_METHOD("texture_is_shared", "texture"), &RenderingDevice::texture_is_shared);
- ClassDB::bind_method(D_METHOD("texture_is_valid", "texture"), &RenderingDevice::texture_is_valid);
- ClassDB::bind_method(D_METHOD("texture_set_discardable", "texture", "discardable"), &RenderingDevice::texture_set_discardable);
- ClassDB::bind_method(D_METHOD("texture_is_discardable", "texture"), &RenderingDevice::texture_is_discardable);
- ClassDB::bind_method(D_METHOD("texture_copy", "from_texture", "to_texture", "from_pos", "to_pos", "size", "src_mipmap", "dst_mipmap", "src_layer", "dst_layer"), &RenderingDevice::texture_copy);
- ClassDB::bind_method(D_METHOD("texture_clear", "texture", "color", "base_mipmap", "mipmap_count", "base_layer", "layer_count"), &RenderingDevice::texture_clear);
- ClassDB::bind_method(D_METHOD("texture_resolve_multisample", "from_texture", "to_texture"), &RenderingDevice::texture_resolve_multisample);
- ClassDB::bind_method(D_METHOD("texture_get_format", "texture"), &RenderingDevice::_texture_get_format);
- #ifndef DISABLE_DEPRECATED
- ClassDB::bind_method(D_METHOD("texture_get_native_handle", "texture"), &RenderingDevice::texture_get_native_handle);
- #endif
- ClassDB::bind_method(D_METHOD("framebuffer_format_create", "attachments", "view_count"), &RenderingDevice::_framebuffer_format_create, DEFVAL(1));
- ClassDB::bind_method(D_METHOD("framebuffer_format_create_multipass", "attachments", "passes", "view_count"), &RenderingDevice::_framebuffer_format_create_multipass, DEFVAL(1));
- ClassDB::bind_method(D_METHOD("framebuffer_format_create_empty", "samples"), &RenderingDevice::framebuffer_format_create_empty, DEFVAL(TEXTURE_SAMPLES_1));
- ClassDB::bind_method(D_METHOD("framebuffer_format_get_texture_samples", "format", "render_pass"), &RenderingDevice::framebuffer_format_get_texture_samples, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("framebuffer_create", "textures", "validate_with_format", "view_count"), &RenderingDevice::_framebuffer_create, DEFVAL(INVALID_FORMAT_ID), DEFVAL(1));
- ClassDB::bind_method(D_METHOD("framebuffer_create_multipass", "textures", "passes", "validate_with_format", "view_count"), &RenderingDevice::_framebuffer_create_multipass, DEFVAL(INVALID_FORMAT_ID), DEFVAL(1));
- ClassDB::bind_method(D_METHOD("framebuffer_create_empty", "size", "samples", "validate_with_format"), &RenderingDevice::framebuffer_create_empty, DEFVAL(TEXTURE_SAMPLES_1), DEFVAL(INVALID_FORMAT_ID));
- ClassDB::bind_method(D_METHOD("framebuffer_get_format", "framebuffer"), &RenderingDevice::framebuffer_get_format);
- ClassDB::bind_method(D_METHOD("framebuffer_is_valid", "framebuffer"), &RenderingDevice::framebuffer_is_valid);
- ClassDB::bind_method(D_METHOD("sampler_create", "state"), &RenderingDevice::_sampler_create);
- ClassDB::bind_method(D_METHOD("sampler_is_format_supported_for_filter", "format", "sampler_filter"), &RenderingDevice::sampler_is_format_supported_for_filter);
- ClassDB::bind_method(D_METHOD("vertex_buffer_create", "size_bytes", "data", "use_as_storage"), &RenderingDevice::vertex_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("vertex_format_create", "vertex_descriptions"), &RenderingDevice::_vertex_format_create);
- ClassDB::bind_method(D_METHOD("vertex_array_create", "vertex_count", "vertex_format", "src_buffers", "offsets"), &RenderingDevice::_vertex_array_create, DEFVAL(Vector<int64_t>()));
- ClassDB::bind_method(D_METHOD("index_buffer_create", "size_indices", "format", "data", "use_restart_indices"), &RenderingDevice::index_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("index_array_create", "index_buffer", "index_offset", "index_count"), &RenderingDevice::index_array_create);
- ClassDB::bind_method(D_METHOD("shader_compile_spirv_from_source", "shader_source", "allow_cache"), &RenderingDevice::_shader_compile_spirv_from_source, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("shader_compile_binary_from_spirv", "spirv_data", "name"), &RenderingDevice::_shader_compile_binary_from_spirv, DEFVAL(""));
- ClassDB::bind_method(D_METHOD("shader_create_from_spirv", "spirv_data", "name"), &RenderingDevice::_shader_create_from_spirv, DEFVAL(""));
- ClassDB::bind_method(D_METHOD("shader_create_from_bytecode", "binary_data", "placeholder_rid"), &RenderingDevice::shader_create_from_bytecode, DEFVAL(RID()));
- ClassDB::bind_method(D_METHOD("shader_create_placeholder"), &RenderingDevice::shader_create_placeholder);
- ClassDB::bind_method(D_METHOD("shader_get_vertex_input_attribute_mask", "shader"), &RenderingDevice::shader_get_vertex_input_attribute_mask);
- ClassDB::bind_method(D_METHOD("uniform_buffer_create", "size_bytes", "data"), &RenderingDevice::uniform_buffer_create, DEFVAL(Vector<uint8_t>()));
- ClassDB::bind_method(D_METHOD("storage_buffer_create", "size_bytes", "data", "usage"), &RenderingDevice::storage_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(0));
- ClassDB::bind_method(D_METHOD("texture_buffer_create", "size_bytes", "format", "data"), &RenderingDevice::texture_buffer_create, DEFVAL(Vector<uint8_t>()));
- ClassDB::bind_method(D_METHOD("uniform_set_create", "uniforms", "shader", "shader_set"), &RenderingDevice::_uniform_set_create);
- ClassDB::bind_method(D_METHOD("uniform_set_is_valid", "uniform_set"), &RenderingDevice::uniform_set_is_valid);
- ClassDB::bind_method(D_METHOD("buffer_copy", "src_buffer", "dst_buffer", "src_offset", "dst_offset", "size"), &RenderingDevice::buffer_copy);
- ClassDB::bind_method(D_METHOD("buffer_update", "buffer", "offset", "size_bytes", "data"), &RenderingDevice::_buffer_update_bind);
- ClassDB::bind_method(D_METHOD("buffer_clear", "buffer", "offset", "size_bytes"), &RenderingDevice::buffer_clear);
- ClassDB::bind_method(D_METHOD("buffer_get_data", "buffer", "offset_bytes", "size_bytes"), &RenderingDevice::buffer_get_data, DEFVAL(0), DEFVAL(0));
- ClassDB::bind_method(D_METHOD("buffer_get_data_async", "buffer", "callback", "offset_bytes", "size_bytes"), &RenderingDevice::buffer_get_data_async, DEFVAL(0), DEFVAL(0));
- ClassDB::bind_method(D_METHOD("render_pipeline_create", "shader", "framebuffer_format", "vertex_format", "primitive", "rasterization_state", "multisample_state", "stencil_state", "color_blend_state", "dynamic_state_flags", "for_render_pass", "specialization_constants"), &RenderingDevice::_render_pipeline_create, DEFVAL(0), DEFVAL(0), DEFVAL(TypedArray<RDPipelineSpecializationConstant>()));
- ClassDB::bind_method(D_METHOD("render_pipeline_is_valid", "render_pipeline"), &RenderingDevice::render_pipeline_is_valid);
- ClassDB::bind_method(D_METHOD("compute_pipeline_create", "shader", "specialization_constants"), &RenderingDevice::_compute_pipeline_create, DEFVAL(TypedArray<RDPipelineSpecializationConstant>()));
- ClassDB::bind_method(D_METHOD("compute_pipeline_is_valid", "compute_pipeline"), &RenderingDevice::compute_pipeline_is_valid);
- ClassDB::bind_method(D_METHOD("screen_get_width", "screen"), &RenderingDevice::screen_get_width, DEFVAL(DisplayServer::MAIN_WINDOW_ID));
- ClassDB::bind_method(D_METHOD("screen_get_height", "screen"), &RenderingDevice::screen_get_height, DEFVAL(DisplayServer::MAIN_WINDOW_ID));
- ClassDB::bind_method(D_METHOD("screen_get_framebuffer_format", "screen"), &RenderingDevice::screen_get_framebuffer_format, DEFVAL(DisplayServer::MAIN_WINDOW_ID));
- ClassDB::bind_method(D_METHOD("draw_list_begin_for_screen", "screen", "clear_color"), &RenderingDevice::draw_list_begin_for_screen, DEFVAL(DisplayServer::MAIN_WINDOW_ID), DEFVAL(Color()));
- ClassDB::bind_method(D_METHOD("draw_list_begin", "framebuffer", "draw_flags", "clear_color_values", "clear_depth_value", "clear_stencil_value", "region", "breadcrumb"), &RenderingDevice::draw_list_begin, DEFVAL(DRAW_DEFAULT_ALL), DEFVAL(Vector<Color>()), DEFVAL(1.0), DEFVAL(0), DEFVAL(Rect2()), DEFVAL(0));
- #ifndef DISABLE_DEPRECATED
- ClassDB::bind_method(D_METHOD("draw_list_begin_split", "framebuffer", "splits", "initial_color_action", "final_color_action", "initial_depth_action", "final_depth_action", "clear_color_values", "clear_depth", "clear_stencil", "region", "storage_textures"), &RenderingDevice::_draw_list_begin_split, DEFVAL(Vector<Color>()), DEFVAL(1.0), DEFVAL(0), DEFVAL(Rect2()), DEFVAL(TypedArray<RID>()));
- #endif
- ClassDB::bind_method(D_METHOD("draw_list_set_blend_constants", "draw_list", "color"), &RenderingDevice::draw_list_set_blend_constants);
- ClassDB::bind_method(D_METHOD("draw_list_bind_render_pipeline", "draw_list", "render_pipeline"), &RenderingDevice::draw_list_bind_render_pipeline);
- ClassDB::bind_method(D_METHOD("draw_list_bind_uniform_set", "draw_list", "uniform_set", "set_index"), &RenderingDevice::draw_list_bind_uniform_set);
- ClassDB::bind_method(D_METHOD("draw_list_bind_vertex_array", "draw_list", "vertex_array"), &RenderingDevice::draw_list_bind_vertex_array);
- ClassDB::bind_method(D_METHOD("draw_list_bind_index_array", "draw_list", "index_array"), &RenderingDevice::draw_list_bind_index_array);
- ClassDB::bind_method(D_METHOD("draw_list_set_push_constant", "draw_list", "buffer", "size_bytes"), &RenderingDevice::_draw_list_set_push_constant);
- ClassDB::bind_method(D_METHOD("draw_list_draw", "draw_list", "use_indices", "instances", "procedural_vertex_count"), &RenderingDevice::draw_list_draw, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("draw_list_draw_indirect", "draw_list", "use_indices", "buffer", "offset", "draw_count", "stride"), &RenderingDevice::draw_list_draw_indirect, DEFVAL(0), DEFVAL(1), DEFVAL(0));
- ClassDB::bind_method(D_METHOD("draw_list_enable_scissor", "draw_list", "rect"), &RenderingDevice::draw_list_enable_scissor, DEFVAL(Rect2()));
- ClassDB::bind_method(D_METHOD("draw_list_disable_scissor", "draw_list"), &RenderingDevice::draw_list_disable_scissor);
- ClassDB::bind_method(D_METHOD("draw_list_switch_to_next_pass"), &RenderingDevice::draw_list_switch_to_next_pass);
- #ifndef DISABLE_DEPRECATED
- ClassDB::bind_method(D_METHOD("draw_list_switch_to_next_pass_split", "splits"), &RenderingDevice::_draw_list_switch_to_next_pass_split);
- #endif
- ClassDB::bind_method(D_METHOD("draw_list_end"), &RenderingDevice::draw_list_end);
- ClassDB::bind_method(D_METHOD("compute_list_begin"), &RenderingDevice::compute_list_begin);
- ClassDB::bind_method(D_METHOD("compute_list_bind_compute_pipeline", "compute_list", "compute_pipeline"), &RenderingDevice::compute_list_bind_compute_pipeline);
- ClassDB::bind_method(D_METHOD("compute_list_set_push_constant", "compute_list", "buffer", "size_bytes"), &RenderingDevice::_compute_list_set_push_constant);
- ClassDB::bind_method(D_METHOD("compute_list_bind_uniform_set", "compute_list", "uniform_set", "set_index"), &RenderingDevice::compute_list_bind_uniform_set);
- ClassDB::bind_method(D_METHOD("compute_list_dispatch", "compute_list", "x_groups", "y_groups", "z_groups"), &RenderingDevice::compute_list_dispatch);
- ClassDB::bind_method(D_METHOD("compute_list_dispatch_indirect", "compute_list", "buffer", "offset"), &RenderingDevice::compute_list_dispatch_indirect);
- ClassDB::bind_method(D_METHOD("compute_list_add_barrier", "compute_list"), &RenderingDevice::compute_list_add_barrier);
- ClassDB::bind_method(D_METHOD("compute_list_end"), &RenderingDevice::compute_list_end);
- ClassDB::bind_method(D_METHOD("free_rid", "rid"), &RenderingDevice::free);
- ClassDB::bind_method(D_METHOD("capture_timestamp", "name"), &RenderingDevice::capture_timestamp);
- ClassDB::bind_method(D_METHOD("get_captured_timestamps_count"), &RenderingDevice::get_captured_timestamps_count);
- ClassDB::bind_method(D_METHOD("get_captured_timestamps_frame"), &RenderingDevice::get_captured_timestamps_frame);
- ClassDB::bind_method(D_METHOD("get_captured_timestamp_gpu_time", "index"), &RenderingDevice::get_captured_timestamp_gpu_time);
- ClassDB::bind_method(D_METHOD("get_captured_timestamp_cpu_time", "index"), &RenderingDevice::get_captured_timestamp_cpu_time);
- ClassDB::bind_method(D_METHOD("get_captured_timestamp_name", "index"), &RenderingDevice::get_captured_timestamp_name);
- ClassDB::bind_method(D_METHOD("limit_get", "limit"), &RenderingDevice::limit_get);
- ClassDB::bind_method(D_METHOD("get_frame_delay"), &RenderingDevice::get_frame_delay);
- ClassDB::bind_method(D_METHOD("submit"), &RenderingDevice::submit);
- ClassDB::bind_method(D_METHOD("sync"), &RenderingDevice::sync);
- #ifndef DISABLE_DEPRECATED
- ClassDB::bind_method(D_METHOD("barrier", "from", "to"), &RenderingDevice::barrier, DEFVAL(BARRIER_MASK_ALL_BARRIERS), DEFVAL(BARRIER_MASK_ALL_BARRIERS));
- ClassDB::bind_method(D_METHOD("full_barrier"), &RenderingDevice::full_barrier);
- #endif
- ClassDB::bind_method(D_METHOD("create_local_device"), &RenderingDevice::create_local_device);
- ClassDB::bind_method(D_METHOD("set_resource_name", "id", "name"), &RenderingDevice::set_resource_name);
- ClassDB::bind_method(D_METHOD("draw_command_begin_label", "name", "color"), &RenderingDevice::draw_command_begin_label);
- #ifndef DISABLE_DEPRECATED
- ClassDB::bind_method(D_METHOD("draw_command_insert_label", "name", "color"), &RenderingDevice::draw_command_insert_label);
- #endif
- ClassDB::bind_method(D_METHOD("draw_command_end_label"), &RenderingDevice::draw_command_end_label);
- ClassDB::bind_method(D_METHOD("get_device_vendor_name"), &RenderingDevice::get_device_vendor_name);
- ClassDB::bind_method(D_METHOD("get_device_name"), &RenderingDevice::get_device_name);
- ClassDB::bind_method(D_METHOD("get_device_pipeline_cache_uuid"), &RenderingDevice::get_device_pipeline_cache_uuid);
- ClassDB::bind_method(D_METHOD("get_memory_usage", "type"), &RenderingDevice::get_memory_usage);
- ClassDB::bind_method(D_METHOD("get_driver_resource", "resource", "rid", "index"), &RenderingDevice::get_driver_resource);
- ClassDB::bind_method(D_METHOD("get_perf_report"), &RenderingDevice::get_perf_report);
- ClassDB::bind_method(D_METHOD("get_driver_and_device_memory_report"), &RenderingDevice::get_driver_and_device_memory_report);
- ClassDB::bind_method(D_METHOD("get_tracked_object_name", "type_index"), &RenderingDevice::get_tracked_object_name);
- ClassDB::bind_method(D_METHOD("get_tracked_object_type_count"), &RenderingDevice::get_tracked_object_type_count);
- ClassDB::bind_method(D_METHOD("get_driver_total_memory"), &RenderingDevice::get_driver_total_memory);
- ClassDB::bind_method(D_METHOD("get_driver_allocation_count"), &RenderingDevice::get_driver_allocation_count);
- ClassDB::bind_method(D_METHOD("get_driver_memory_by_object_type", "type"), &RenderingDevice::get_driver_memory_by_object_type);
- ClassDB::bind_method(D_METHOD("get_driver_allocs_by_object_type", "type"), &RenderingDevice::get_driver_allocs_by_object_type);
- ClassDB::bind_method(D_METHOD("get_device_total_memory"), &RenderingDevice::get_device_total_memory);
- ClassDB::bind_method(D_METHOD("get_device_allocation_count"), &RenderingDevice::get_device_allocation_count);
- ClassDB::bind_method(D_METHOD("get_device_memory_by_object_type", "type"), &RenderingDevice::get_device_memory_by_object_type);
- ClassDB::bind_method(D_METHOD("get_device_allocs_by_object_type", "type"), &RenderingDevice::get_device_allocs_by_object_type);
- BIND_ENUM_CONSTANT(DEVICE_TYPE_OTHER);
- BIND_ENUM_CONSTANT(DEVICE_TYPE_INTEGRATED_GPU);
- BIND_ENUM_CONSTANT(DEVICE_TYPE_DISCRETE_GPU);
- BIND_ENUM_CONSTANT(DEVICE_TYPE_VIRTUAL_GPU);
- BIND_ENUM_CONSTANT(DEVICE_TYPE_CPU);
- BIND_ENUM_CONSTANT(DEVICE_TYPE_MAX);
- BIND_ENUM_CONSTANT(DRIVER_RESOURCE_LOGICAL_DEVICE);
- BIND_ENUM_CONSTANT(DRIVER_RESOURCE_PHYSICAL_DEVICE);
- BIND_ENUM_CONSTANT(DRIVER_RESOURCE_TOPMOST_OBJECT);
- BIND_ENUM_CONSTANT(DRIVER_RESOURCE_COMMAND_QUEUE);
- BIND_ENUM_CONSTANT(DRIVER_RESOURCE_QUEUE_FAMILY);
- BIND_ENUM_CONSTANT(DRIVER_RESOURCE_TEXTURE);
- BIND_ENUM_CONSTANT(DRIVER_RESOURCE_TEXTURE_VIEW);
- BIND_ENUM_CONSTANT(DRIVER_RESOURCE_TEXTURE_DATA_FORMAT);
- BIND_ENUM_CONSTANT(DRIVER_RESOURCE_SAMPLER);
- BIND_ENUM_CONSTANT(DRIVER_RESOURCE_UNIFORM_SET);
- BIND_ENUM_CONSTANT(DRIVER_RESOURCE_BUFFER);
- BIND_ENUM_CONSTANT(DRIVER_RESOURCE_COMPUTE_PIPELINE);
- BIND_ENUM_CONSTANT(DRIVER_RESOURCE_RENDER_PIPELINE);
- #ifndef DISABLE_DEPRECATED
- BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_DEVICE);
- BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE);
- BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_INSTANCE);
- BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_QUEUE);
- BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX);
- BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_IMAGE);
- BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_IMAGE_VIEW);
- BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT);
- BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_SAMPLER);
- BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET);
- BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_BUFFER);
- BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE);
- BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE);
- #endif
- BIND_ENUM_CONSTANT(DATA_FORMAT_R4G4_UNORM_PACK8);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R4G4B4A4_UNORM_PACK16);
- BIND_ENUM_CONSTANT(DATA_FORMAT_B4G4R4A4_UNORM_PACK16);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R5G6B5_UNORM_PACK16);
- BIND_ENUM_CONSTANT(DATA_FORMAT_B5G6R5_UNORM_PACK16);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R5G5B5A1_UNORM_PACK16);
- BIND_ENUM_CONSTANT(DATA_FORMAT_B5G5R5A1_UNORM_PACK16);
- BIND_ENUM_CONSTANT(DATA_FORMAT_A1R5G5B5_UNORM_PACK16);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R8_UNORM);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R8_SNORM);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R8_USCALED);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R8_SSCALED);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R8_UINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R8_SINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R8_SRGB);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_UNORM);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_SNORM);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_USCALED);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_SSCALED);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_UINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_SINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_SRGB);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_UNORM);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_SNORM);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_USCALED);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_SSCALED);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_UINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_SINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_SRGB);
- BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_UNORM);
- BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_SNORM);
- BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_USCALED);
- BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_SSCALED);
- BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_UINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_SINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_SRGB);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_UNORM);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_SNORM);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_USCALED);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_SSCALED);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_UINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_SINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_SRGB);
- BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_UNORM);
- BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_SNORM);
- BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_USCALED);
- BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_SSCALED);
- BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_UINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_SINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_SRGB);
- BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_UNORM_PACK32);
- BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_SNORM_PACK32);
- BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_USCALED_PACK32);
- BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_SSCALED_PACK32);
- BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_UINT_PACK32);
- BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_SINT_PACK32);
- BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_SRGB_PACK32);
- BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_UNORM_PACK32);
- BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_SNORM_PACK32);
- BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_USCALED_PACK32);
- BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_SSCALED_PACK32);
- BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_UINT_PACK32);
- BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_SINT_PACK32);
- BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_UNORM_PACK32);
- BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_SNORM_PACK32);
- BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_USCALED_PACK32);
- BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_SSCALED_PACK32);
- BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_UINT_PACK32);
- BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_SINT_PACK32);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R16_UNORM);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R16_SNORM);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R16_USCALED);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R16_SSCALED);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R16_UINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R16_SINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R16_SFLOAT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_UNORM);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_SNORM);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_USCALED);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_SSCALED);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_UINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_SINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_SFLOAT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_UNORM);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_SNORM);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_USCALED);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_SSCALED);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_UINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_SINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_SFLOAT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_UNORM);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_SNORM);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_USCALED);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_SSCALED);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_UINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_SINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_SFLOAT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R32_UINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R32_SINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R32_SFLOAT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32_UINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32_SINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32_SFLOAT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32_UINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32_SINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32_SFLOAT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32A32_UINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32A32_SINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32A32_SFLOAT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R64_UINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R64_SINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R64_SFLOAT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64_UINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64_SINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64_SFLOAT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64_UINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64_SINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64_SFLOAT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64A64_UINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64A64_SINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64A64_SFLOAT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_B10G11R11_UFLOAT_PACK32);
- BIND_ENUM_CONSTANT(DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32);
- BIND_ENUM_CONSTANT(DATA_FORMAT_D16_UNORM);
- BIND_ENUM_CONSTANT(DATA_FORMAT_X8_D24_UNORM_PACK32);
- BIND_ENUM_CONSTANT(DATA_FORMAT_D32_SFLOAT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_S8_UINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_D16_UNORM_S8_UINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_D24_UNORM_S8_UINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_D32_SFLOAT_S8_UINT);
- BIND_ENUM_CONSTANT(DATA_FORMAT_BC1_RGB_UNORM_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_BC1_RGB_SRGB_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_BC1_RGBA_UNORM_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_BC1_RGBA_SRGB_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_BC2_UNORM_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_BC2_SRGB_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_BC3_UNORM_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_BC3_SRGB_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_BC4_UNORM_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_BC4_SNORM_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_BC5_UNORM_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_BC5_SNORM_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_BC6H_UFLOAT_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_BC6H_SFLOAT_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_BC7_UNORM_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_BC7_SRGB_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_EAC_R11_UNORM_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_EAC_R11_SNORM_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_EAC_R11G11_UNORM_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_EAC_R11G11_SNORM_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_4x4_UNORM_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_4x4_SRGB_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_5x4_UNORM_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_5x4_SRGB_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_5x5_UNORM_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_5x5_SRGB_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_6x5_UNORM_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_6x5_SRGB_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_6x6_UNORM_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_6x6_SRGB_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x5_UNORM_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x5_SRGB_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x6_UNORM_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x6_SRGB_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x8_UNORM_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x8_SRGB_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x5_UNORM_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x5_SRGB_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x6_UNORM_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x6_SRGB_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x8_UNORM_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x8_SRGB_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x10_UNORM_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x10_SRGB_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_12x10_UNORM_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_12x10_SRGB_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_12x12_UNORM_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_12x12_SRGB_BLOCK);
- BIND_ENUM_CONSTANT(DATA_FORMAT_G8B8G8R8_422_UNORM);
- BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8G8_422_UNORM);
- BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM);
- BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM);
- BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM);
- BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM);
- BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R10X6_UNORM_PACK16);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R10X6G10X6_UNORM_2PACK16);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16);
- BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16);
- BIND_ENUM_CONSTANT(DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16);
- BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16);
- BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16);
- BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16);
- BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16);
- BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R12X4_UNORM_PACK16);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R12X4G12X4_UNORM_2PACK16);
- BIND_ENUM_CONSTANT(DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16);
- BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16);
- BIND_ENUM_CONSTANT(DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16);
- BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16);
- BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16);
- BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16);
- BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16);
- BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16);
- BIND_ENUM_CONSTANT(DATA_FORMAT_G16B16G16R16_422_UNORM);
- BIND_ENUM_CONSTANT(DATA_FORMAT_B16G16R16G16_422_UNORM);
- BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM);
- BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM);
- BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM);
- BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM);
- BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM);
- BIND_ENUM_CONSTANT(DATA_FORMAT_MAX);
- #ifndef DISABLE_DEPRECATED
- BIND_BITFIELD_FLAG(BARRIER_MASK_VERTEX);
- BIND_BITFIELD_FLAG(BARRIER_MASK_FRAGMENT);
- BIND_BITFIELD_FLAG(BARRIER_MASK_COMPUTE);
- BIND_BITFIELD_FLAG(BARRIER_MASK_TRANSFER);
- BIND_BITFIELD_FLAG(BARRIER_MASK_RASTER);
- BIND_BITFIELD_FLAG(BARRIER_MASK_ALL_BARRIERS);
- BIND_BITFIELD_FLAG(BARRIER_MASK_NO_BARRIER);
- #endif
- BIND_ENUM_CONSTANT(TEXTURE_TYPE_1D);
- BIND_ENUM_CONSTANT(TEXTURE_TYPE_2D);
- BIND_ENUM_CONSTANT(TEXTURE_TYPE_3D);
- BIND_ENUM_CONSTANT(TEXTURE_TYPE_CUBE);
- BIND_ENUM_CONSTANT(TEXTURE_TYPE_1D_ARRAY);
- BIND_ENUM_CONSTANT(TEXTURE_TYPE_2D_ARRAY);
- BIND_ENUM_CONSTANT(TEXTURE_TYPE_CUBE_ARRAY);
- BIND_ENUM_CONSTANT(TEXTURE_TYPE_MAX);
- BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_1);
- BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_2);
- BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_4);
- BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_8);
- BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_16);
- BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_32);
- BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_64);
- BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_MAX);
- BIND_BITFIELD_FLAG(TEXTURE_USAGE_SAMPLING_BIT);
- BIND_BITFIELD_FLAG(TEXTURE_USAGE_COLOR_ATTACHMENT_BIT);
- BIND_BITFIELD_FLAG(TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
- BIND_BITFIELD_FLAG(TEXTURE_USAGE_STORAGE_BIT);
- BIND_BITFIELD_FLAG(TEXTURE_USAGE_STORAGE_ATOMIC_BIT);
- BIND_BITFIELD_FLAG(TEXTURE_USAGE_CPU_READ_BIT);
- BIND_BITFIELD_FLAG(TEXTURE_USAGE_CAN_UPDATE_BIT);
- BIND_BITFIELD_FLAG(TEXTURE_USAGE_CAN_COPY_FROM_BIT);
- BIND_BITFIELD_FLAG(TEXTURE_USAGE_CAN_COPY_TO_BIT);
- BIND_BITFIELD_FLAG(TEXTURE_USAGE_INPUT_ATTACHMENT_BIT);
- BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_IDENTITY);
- BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_ZERO);
- BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_ONE);
- BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_R);
- BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_G);
- BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_B);
- BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_A);
- BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_MAX);
- BIND_ENUM_CONSTANT(TEXTURE_SLICE_2D);
- BIND_ENUM_CONSTANT(TEXTURE_SLICE_CUBEMAP);
- BIND_ENUM_CONSTANT(TEXTURE_SLICE_3D);
- BIND_ENUM_CONSTANT(SAMPLER_FILTER_NEAREST);
- BIND_ENUM_CONSTANT(SAMPLER_FILTER_LINEAR);
- BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_REPEAT);
- BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_MIRRORED_REPEAT);
- BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE);
- BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_CLAMP_TO_BORDER);
- BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_MIRROR_CLAMP_TO_EDGE);
- BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_MAX);
- BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK);
- BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_INT_TRANSPARENT_BLACK);
- BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK);
- BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_INT_OPAQUE_BLACK);
- BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_WHITE);
- BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_INT_OPAQUE_WHITE);
- BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_MAX);
- BIND_ENUM_CONSTANT(VERTEX_FREQUENCY_VERTEX);
- BIND_ENUM_CONSTANT(VERTEX_FREQUENCY_INSTANCE);
- BIND_ENUM_CONSTANT(INDEX_BUFFER_FORMAT_UINT16);
- BIND_ENUM_CONSTANT(INDEX_BUFFER_FORMAT_UINT32);
- BIND_BITFIELD_FLAG(STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT);
- BIND_ENUM_CONSTANT(UNIFORM_TYPE_SAMPLER); //for sampling only (sampler GLSL type)
- BIND_ENUM_CONSTANT(UNIFORM_TYPE_SAMPLER_WITH_TEXTURE); // for sampling only); but includes a texture); (samplerXX GLSL type)); first a sampler then a texture
- BIND_ENUM_CONSTANT(UNIFORM_TYPE_TEXTURE); //only texture); (textureXX GLSL type)
- BIND_ENUM_CONSTANT(UNIFORM_TYPE_IMAGE); // storage image (imageXX GLSL type)); for compute mostly
- BIND_ENUM_CONSTANT(UNIFORM_TYPE_TEXTURE_BUFFER); // buffer texture (or TBO); textureBuffer type)
- BIND_ENUM_CONSTANT(UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER); // buffer texture with a sampler(or TBO); samplerBuffer type)
- BIND_ENUM_CONSTANT(UNIFORM_TYPE_IMAGE_BUFFER); //texel buffer); (imageBuffer type)); for compute mostly
- BIND_ENUM_CONSTANT(UNIFORM_TYPE_UNIFORM_BUFFER); //regular uniform buffer (or UBO).
- BIND_ENUM_CONSTANT(UNIFORM_TYPE_STORAGE_BUFFER); //storage buffer ("buffer" qualifier) like UBO); but supports storage); for compute mostly
- BIND_ENUM_CONSTANT(UNIFORM_TYPE_INPUT_ATTACHMENT); //used for sub-pass read/write); for mobile mostly
- BIND_ENUM_CONSTANT(UNIFORM_TYPE_MAX);
- BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_POINTS);
- BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_LINES);
- BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_LINES_WITH_ADJACENCY);
- BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_LINESTRIPS);
- BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_LINESTRIPS_WITH_ADJACENCY);
- BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLES);
- BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLES_WITH_ADJACENCY);
- BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLE_STRIPS);
- BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_AJACENCY);
- BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX);
- BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TESSELATION_PATCH);
- BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_MAX);
- BIND_ENUM_CONSTANT(POLYGON_CULL_DISABLED);
- BIND_ENUM_CONSTANT(POLYGON_CULL_FRONT);
- BIND_ENUM_CONSTANT(POLYGON_CULL_BACK);
- BIND_ENUM_CONSTANT(POLYGON_FRONT_FACE_CLOCKWISE);
- BIND_ENUM_CONSTANT(POLYGON_FRONT_FACE_COUNTER_CLOCKWISE);
- BIND_ENUM_CONSTANT(STENCIL_OP_KEEP);
- BIND_ENUM_CONSTANT(STENCIL_OP_ZERO);
- BIND_ENUM_CONSTANT(STENCIL_OP_REPLACE);
- BIND_ENUM_CONSTANT(STENCIL_OP_INCREMENT_AND_CLAMP);
- BIND_ENUM_CONSTANT(STENCIL_OP_DECREMENT_AND_CLAMP);
- BIND_ENUM_CONSTANT(STENCIL_OP_INVERT);
- BIND_ENUM_CONSTANT(STENCIL_OP_INCREMENT_AND_WRAP);
- BIND_ENUM_CONSTANT(STENCIL_OP_DECREMENT_AND_WRAP);
- BIND_ENUM_CONSTANT(STENCIL_OP_MAX); //not an actual operator); just the amount of operators :D
- BIND_ENUM_CONSTANT(COMPARE_OP_NEVER);
- BIND_ENUM_CONSTANT(COMPARE_OP_LESS);
- BIND_ENUM_CONSTANT(COMPARE_OP_EQUAL);
- BIND_ENUM_CONSTANT(COMPARE_OP_LESS_OR_EQUAL);
- BIND_ENUM_CONSTANT(COMPARE_OP_GREATER);
- BIND_ENUM_CONSTANT(COMPARE_OP_NOT_EQUAL);
- BIND_ENUM_CONSTANT(COMPARE_OP_GREATER_OR_EQUAL);
- BIND_ENUM_CONSTANT(COMPARE_OP_ALWAYS);
- BIND_ENUM_CONSTANT(COMPARE_OP_MAX);
- BIND_ENUM_CONSTANT(LOGIC_OP_CLEAR);
- BIND_ENUM_CONSTANT(LOGIC_OP_AND);
- BIND_ENUM_CONSTANT(LOGIC_OP_AND_REVERSE);
- BIND_ENUM_CONSTANT(LOGIC_OP_COPY);
- BIND_ENUM_CONSTANT(LOGIC_OP_AND_INVERTED);
- BIND_ENUM_CONSTANT(LOGIC_OP_NO_OP);
- BIND_ENUM_CONSTANT(LOGIC_OP_XOR);
- BIND_ENUM_CONSTANT(LOGIC_OP_OR);
- BIND_ENUM_CONSTANT(LOGIC_OP_NOR);
- BIND_ENUM_CONSTANT(LOGIC_OP_EQUIVALENT);
- BIND_ENUM_CONSTANT(LOGIC_OP_INVERT);
- BIND_ENUM_CONSTANT(LOGIC_OP_OR_REVERSE);
- BIND_ENUM_CONSTANT(LOGIC_OP_COPY_INVERTED);
- BIND_ENUM_CONSTANT(LOGIC_OP_OR_INVERTED);
- BIND_ENUM_CONSTANT(LOGIC_OP_NAND);
- BIND_ENUM_CONSTANT(LOGIC_OP_SET);
- BIND_ENUM_CONSTANT(LOGIC_OP_MAX); //not an actual operator); just the amount of operators :D
- BIND_ENUM_CONSTANT(BLEND_FACTOR_ZERO);
- BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE);
- BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC_COLOR);
- BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_SRC_COLOR);
- BIND_ENUM_CONSTANT(BLEND_FACTOR_DST_COLOR);
- BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_DST_COLOR);
- BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC_ALPHA);
- BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_SRC_ALPHA);
- BIND_ENUM_CONSTANT(BLEND_FACTOR_DST_ALPHA);
- BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_DST_ALPHA);
- BIND_ENUM_CONSTANT(BLEND_FACTOR_CONSTANT_COLOR);
- BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR);
- BIND_ENUM_CONSTANT(BLEND_FACTOR_CONSTANT_ALPHA);
- BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA);
- BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC_ALPHA_SATURATE);
- BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC1_COLOR);
- BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_SRC1_COLOR);
- BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC1_ALPHA);
- BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA);
- BIND_ENUM_CONSTANT(BLEND_FACTOR_MAX);
- BIND_ENUM_CONSTANT(BLEND_OP_ADD);
- BIND_ENUM_CONSTANT(BLEND_OP_SUBTRACT);
- BIND_ENUM_CONSTANT(BLEND_OP_REVERSE_SUBTRACT);
- BIND_ENUM_CONSTANT(BLEND_OP_MINIMUM);
- BIND_ENUM_CONSTANT(BLEND_OP_MAXIMUM);
- BIND_ENUM_CONSTANT(BLEND_OP_MAX);
- BIND_BITFIELD_FLAG(DYNAMIC_STATE_LINE_WIDTH);
- BIND_BITFIELD_FLAG(DYNAMIC_STATE_DEPTH_BIAS);
- BIND_BITFIELD_FLAG(DYNAMIC_STATE_BLEND_CONSTANTS);
- BIND_BITFIELD_FLAG(DYNAMIC_STATE_DEPTH_BOUNDS);
- BIND_BITFIELD_FLAG(DYNAMIC_STATE_STENCIL_COMPARE_MASK);
- BIND_BITFIELD_FLAG(DYNAMIC_STATE_STENCIL_WRITE_MASK);
- BIND_BITFIELD_FLAG(DYNAMIC_STATE_STENCIL_REFERENCE);
- #ifndef DISABLE_DEPRECATED
- BIND_ENUM_CONSTANT(INITIAL_ACTION_LOAD);
- BIND_ENUM_CONSTANT(INITIAL_ACTION_CLEAR);
- BIND_ENUM_CONSTANT(INITIAL_ACTION_DISCARD);
- BIND_ENUM_CONSTANT(INITIAL_ACTION_MAX);
- BIND_ENUM_CONSTANT(INITIAL_ACTION_CLEAR_REGION);
- BIND_ENUM_CONSTANT(INITIAL_ACTION_CLEAR_REGION_CONTINUE);
- BIND_ENUM_CONSTANT(INITIAL_ACTION_KEEP);
- BIND_ENUM_CONSTANT(INITIAL_ACTION_DROP);
- BIND_ENUM_CONSTANT(INITIAL_ACTION_CONTINUE);
- BIND_ENUM_CONSTANT(FINAL_ACTION_STORE);
- BIND_ENUM_CONSTANT(FINAL_ACTION_DISCARD);
- BIND_ENUM_CONSTANT(FINAL_ACTION_MAX);
- BIND_ENUM_CONSTANT(FINAL_ACTION_READ);
- BIND_ENUM_CONSTANT(FINAL_ACTION_CONTINUE);
- #endif
- BIND_ENUM_CONSTANT(SHADER_STAGE_VERTEX);
- BIND_ENUM_CONSTANT(SHADER_STAGE_FRAGMENT);
- BIND_ENUM_CONSTANT(SHADER_STAGE_TESSELATION_CONTROL);
- BIND_ENUM_CONSTANT(SHADER_STAGE_TESSELATION_EVALUATION);
- BIND_ENUM_CONSTANT(SHADER_STAGE_COMPUTE);
- BIND_ENUM_CONSTANT(SHADER_STAGE_MAX);
- BIND_ENUM_CONSTANT(SHADER_STAGE_VERTEX_BIT);
- BIND_ENUM_CONSTANT(SHADER_STAGE_FRAGMENT_BIT);
- BIND_ENUM_CONSTANT(SHADER_STAGE_TESSELATION_CONTROL_BIT);
- BIND_ENUM_CONSTANT(SHADER_STAGE_TESSELATION_EVALUATION_BIT);
- BIND_ENUM_CONSTANT(SHADER_STAGE_COMPUTE_BIT);
- BIND_ENUM_CONSTANT(SHADER_LANGUAGE_GLSL);
- BIND_ENUM_CONSTANT(SHADER_LANGUAGE_HLSL);
- BIND_ENUM_CONSTANT(PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL);
- BIND_ENUM_CONSTANT(PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT);
- BIND_ENUM_CONSTANT(PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT);
- BIND_ENUM_CONSTANT(LIMIT_MAX_BOUND_UNIFORM_SETS);
- BIND_ENUM_CONSTANT(LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS);
- BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURES_PER_UNIFORM_SET);
- BIND_ENUM_CONSTANT(LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET);
- BIND_ENUM_CONSTANT(LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET);
- BIND_ENUM_CONSTANT(LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET);
- BIND_ENUM_CONSTANT(LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET);
- BIND_ENUM_CONSTANT(LIMIT_MAX_DRAW_INDEXED_INDEX);
- BIND_ENUM_CONSTANT(LIMIT_MAX_FRAMEBUFFER_HEIGHT);
- BIND_ENUM_CONSTANT(LIMIT_MAX_FRAMEBUFFER_WIDTH);
- BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_ARRAY_LAYERS);
- BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_SIZE_1D);
- BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_SIZE_2D);
- BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_SIZE_3D);
- BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_SIZE_CUBE);
- BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
- BIND_ENUM_CONSTANT(LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE);
- BIND_ENUM_CONSTANT(LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE);
- BIND_ENUM_CONSTANT(LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE);
- BIND_ENUM_CONSTANT(LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE);
- BIND_ENUM_CONSTANT(LIMIT_MAX_PUSH_CONSTANT_SIZE);
- BIND_ENUM_CONSTANT(LIMIT_MAX_UNIFORM_BUFFER_SIZE);
- BIND_ENUM_CONSTANT(LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET);
- BIND_ENUM_CONSTANT(LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES);
- BIND_ENUM_CONSTANT(LIMIT_MAX_VERTEX_INPUT_BINDINGS);
- BIND_ENUM_CONSTANT(LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE);
- BIND_ENUM_CONSTANT(LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
- BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE);
- BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X);
- BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y);
- BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z);
- BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS);
- BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X);
- BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y);
- BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z);
- BIND_ENUM_CONSTANT(LIMIT_MAX_VIEWPORT_DIMENSIONS_X);
- BIND_ENUM_CONSTANT(LIMIT_MAX_VIEWPORT_DIMENSIONS_Y);
- BIND_ENUM_CONSTANT(MEMORY_TEXTURES);
- BIND_ENUM_CONSTANT(MEMORY_BUFFERS);
- BIND_ENUM_CONSTANT(MEMORY_TOTAL);
- BIND_CONSTANT(INVALID_ID);
- BIND_CONSTANT(INVALID_FORMAT_ID);
- BIND_ENUM_CONSTANT(NONE);
- BIND_ENUM_CONSTANT(REFLECTION_PROBES);
- BIND_ENUM_CONSTANT(SKY_PASS);
- BIND_ENUM_CONSTANT(LIGHTMAPPER_PASS);
- BIND_ENUM_CONSTANT(SHADOW_PASS_DIRECTIONAL);
- BIND_ENUM_CONSTANT(SHADOW_PASS_CUBE);
- BIND_ENUM_CONSTANT(OPAQUE_PASS);
- BIND_ENUM_CONSTANT(ALPHA_PASS);
- BIND_ENUM_CONSTANT(TRANSPARENT_PASS);
- BIND_ENUM_CONSTANT(POST_PROCESSING_PASS);
- BIND_ENUM_CONSTANT(BLIT_PASS);
- BIND_ENUM_CONSTANT(UI_PASS);
- BIND_ENUM_CONSTANT(DEBUG_PASS);
- BIND_BITFIELD_FLAG(DRAW_DEFAULT_ALL);
- BIND_BITFIELD_FLAG(DRAW_CLEAR_COLOR_0);
- BIND_BITFIELD_FLAG(DRAW_CLEAR_COLOR_1);
- BIND_BITFIELD_FLAG(DRAW_CLEAR_COLOR_2);
- BIND_BITFIELD_FLAG(DRAW_CLEAR_COLOR_3);
- BIND_BITFIELD_FLAG(DRAW_CLEAR_COLOR_4);
- BIND_BITFIELD_FLAG(DRAW_CLEAR_COLOR_5);
- BIND_BITFIELD_FLAG(DRAW_CLEAR_COLOR_6);
- BIND_BITFIELD_FLAG(DRAW_CLEAR_COLOR_7);
- BIND_BITFIELD_FLAG(DRAW_CLEAR_COLOR_MASK);
- BIND_BITFIELD_FLAG(DRAW_CLEAR_COLOR_ALL);
- BIND_BITFIELD_FLAG(DRAW_IGNORE_COLOR_0);
- BIND_BITFIELD_FLAG(DRAW_IGNORE_COLOR_1);
- BIND_BITFIELD_FLAG(DRAW_IGNORE_COLOR_2);
- BIND_BITFIELD_FLAG(DRAW_IGNORE_COLOR_3);
- BIND_BITFIELD_FLAG(DRAW_IGNORE_COLOR_4);
- BIND_BITFIELD_FLAG(DRAW_IGNORE_COLOR_5);
- BIND_BITFIELD_FLAG(DRAW_IGNORE_COLOR_6);
- BIND_BITFIELD_FLAG(DRAW_IGNORE_COLOR_7);
- BIND_BITFIELD_FLAG(DRAW_IGNORE_COLOR_MASK);
- BIND_BITFIELD_FLAG(DRAW_IGNORE_COLOR_ALL);
- BIND_BITFIELD_FLAG(DRAW_CLEAR_DEPTH);
- BIND_BITFIELD_FLAG(DRAW_IGNORE_DEPTH);
- BIND_BITFIELD_FLAG(DRAW_CLEAR_STENCIL);
- BIND_BITFIELD_FLAG(DRAW_IGNORE_STENCIL);
- BIND_BITFIELD_FLAG(DRAW_CLEAR_ALL);
- BIND_BITFIELD_FLAG(DRAW_IGNORE_ALL);
- }
- void RenderingDevice::make_current() {
- render_thread_id = Thread::get_caller_id();
- }
- RenderingDevice::~RenderingDevice() {
- finalize();
- if (singleton == this) {
- singleton = nullptr;
- }
- }
- RenderingDevice::RenderingDevice() {
- if (singleton == nullptr) {
- singleton = this;
- }
- render_thread_id = Thread::get_caller_id();
- }
- /*****************/
- /**** BINDERS ****/
- /*****************/
- RID RenderingDevice::_texture_create(const Ref<RDTextureFormat> &p_format, const Ref<RDTextureView> &p_view, const TypedArray<PackedByteArray> &p_data) {
- ERR_FAIL_COND_V(p_format.is_null(), RID());
- ERR_FAIL_COND_V(p_view.is_null(), RID());
- Vector<Vector<uint8_t>> data;
- for (int i = 0; i < p_data.size(); i++) {
- Vector<uint8_t> byte_slice = p_data[i];
- ERR_FAIL_COND_V(byte_slice.is_empty(), RID());
- data.push_back(byte_slice);
- }
- return texture_create(p_format->base, p_view->base, data);
- }
- RID RenderingDevice::_texture_create_shared(const Ref<RDTextureView> &p_view, RID p_with_texture) {
- ERR_FAIL_COND_V(p_view.is_null(), RID());
- return texture_create_shared(p_view->base, p_with_texture);
- }
- RID RenderingDevice::_texture_create_shared_from_slice(const Ref<RDTextureView> &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps, TextureSliceType p_slice_type) {
- ERR_FAIL_COND_V(p_view.is_null(), RID());
- return texture_create_shared_from_slice(p_view->base, p_with_texture, p_layer, p_mipmap, p_mipmaps, p_slice_type);
- }
- Ref<RDTextureFormat> RenderingDevice::_texture_get_format(RID p_rd_texture) {
- Ref<RDTextureFormat> rtf;
- rtf.instantiate();
- rtf->base = texture_get_format(p_rd_texture);
- return rtf;
- }
- RenderingDevice::FramebufferFormatID RenderingDevice::_framebuffer_format_create(const TypedArray<RDAttachmentFormat> &p_attachments, uint32_t p_view_count) {
- Vector<AttachmentFormat> attachments;
- attachments.resize(p_attachments.size());
- for (int i = 0; i < p_attachments.size(); i++) {
- Ref<RDAttachmentFormat> af = p_attachments[i];
- ERR_FAIL_COND_V(af.is_null(), INVALID_FORMAT_ID);
- attachments.write[i] = af->base;
- }
- return framebuffer_format_create(attachments, p_view_count);
- }
- RenderingDevice::FramebufferFormatID RenderingDevice::_framebuffer_format_create_multipass(const TypedArray<RDAttachmentFormat> &p_attachments, const TypedArray<RDFramebufferPass> &p_passes, uint32_t p_view_count) {
- Vector<AttachmentFormat> attachments;
- attachments.resize(p_attachments.size());
- for (int i = 0; i < p_attachments.size(); i++) {
- Ref<RDAttachmentFormat> af = p_attachments[i];
- ERR_FAIL_COND_V(af.is_null(), INVALID_FORMAT_ID);
- attachments.write[i] = af->base;
- }
- Vector<FramebufferPass> passes;
- for (int i = 0; i < p_passes.size(); i++) {
- Ref<RDFramebufferPass> pass = p_passes[i];
- ERR_CONTINUE(pass.is_null());
- passes.push_back(pass->base);
- }
- return framebuffer_format_create_multipass(attachments, passes, p_view_count);
- }
- RID RenderingDevice::_framebuffer_create(const TypedArray<RID> &p_textures, FramebufferFormatID p_format_check, uint32_t p_view_count) {
- Vector<RID> textures = Variant(p_textures);
- return framebuffer_create(textures, p_format_check, p_view_count);
- }
- RID RenderingDevice::_framebuffer_create_multipass(const TypedArray<RID> &p_textures, const TypedArray<RDFramebufferPass> &p_passes, FramebufferFormatID p_format_check, uint32_t p_view_count) {
- Vector<RID> textures = Variant(p_textures);
- Vector<FramebufferPass> passes;
- for (int i = 0; i < p_passes.size(); i++) {
- Ref<RDFramebufferPass> pass = p_passes[i];
- ERR_CONTINUE(pass.is_null());
- passes.push_back(pass->base);
- }
- return framebuffer_create_multipass(textures, passes, p_format_check, p_view_count);
- }
- RID RenderingDevice::_sampler_create(const Ref<RDSamplerState> &p_state) {
- ERR_FAIL_COND_V(p_state.is_null(), RID());
- return sampler_create(p_state->base);
- }
- RenderingDevice::VertexFormatID RenderingDevice::_vertex_format_create(const TypedArray<RDVertexAttribute> &p_vertex_formats) {
- Vector<VertexAttribute> descriptions;
- descriptions.resize(p_vertex_formats.size());
- for (int i = 0; i < p_vertex_formats.size(); i++) {
- Ref<RDVertexAttribute> af = p_vertex_formats[i];
- ERR_FAIL_COND_V(af.is_null(), INVALID_FORMAT_ID);
- descriptions.write[i] = af->base;
- }
- return vertex_format_create(descriptions);
- }
- RID RenderingDevice::_vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const TypedArray<RID> &p_src_buffers, const Vector<int64_t> &p_offsets) {
- Vector<RID> buffers = Variant(p_src_buffers);
- Vector<uint64_t> offsets;
- offsets.resize(p_offsets.size());
- for (int i = 0; i < p_offsets.size(); i++) {
- offsets.write[i] = p_offsets[i];
- }
- return vertex_array_create(p_vertex_count, p_vertex_format, buffers, offsets);
- }
- Ref<RDShaderSPIRV> RenderingDevice::_shader_compile_spirv_from_source(const Ref<RDShaderSource> &p_source, bool p_allow_cache) {
- ERR_FAIL_COND_V(p_source.is_null(), Ref<RDShaderSPIRV>());
- Ref<RDShaderSPIRV> bytecode;
- bytecode.instantiate();
- for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
- String error;
- ShaderStage stage = ShaderStage(i);
- String source = p_source->get_stage_source(stage);
- if (!source.is_empty()) {
- Vector<uint8_t> spirv = shader_compile_spirv_from_source(stage, source, p_source->get_language(), &error, p_allow_cache);
- bytecode->set_stage_bytecode(stage, spirv);
- bytecode->set_stage_compile_error(stage, error);
- }
- }
- return bytecode;
- }
- Vector<uint8_t> RenderingDevice::_shader_compile_binary_from_spirv(const Ref<RDShaderSPIRV> &p_spirv, const String &p_shader_name) {
- ERR_FAIL_COND_V(p_spirv.is_null(), Vector<uint8_t>());
- Vector<ShaderStageSPIRVData> stage_data;
- for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
- ShaderStage stage = ShaderStage(i);
- ShaderStageSPIRVData sd;
- sd.shader_stage = stage;
- String error = p_spirv->get_stage_compile_error(stage);
- ERR_FAIL_COND_V_MSG(!error.is_empty(), Vector<uint8_t>(), "Can't create a shader from an errored bytecode. Check errors in source bytecode.");
- sd.spirv = p_spirv->get_stage_bytecode(stage);
- if (sd.spirv.is_empty()) {
- continue;
- }
- stage_data.push_back(sd);
- }
- return shader_compile_binary_from_spirv(stage_data, p_shader_name);
- }
- RID RenderingDevice::_shader_create_from_spirv(const Ref<RDShaderSPIRV> &p_spirv, const String &p_shader_name) {
- ERR_FAIL_COND_V(p_spirv.is_null(), RID());
- Vector<ShaderStageSPIRVData> stage_data;
- for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
- ShaderStage stage = ShaderStage(i);
- ShaderStageSPIRVData sd;
- sd.shader_stage = stage;
- String error = p_spirv->get_stage_compile_error(stage);
- ERR_FAIL_COND_V_MSG(!error.is_empty(), RID(), "Can't create a shader from an errored bytecode. Check errors in source bytecode.");
- sd.spirv = p_spirv->get_stage_bytecode(stage);
- if (sd.spirv.is_empty()) {
- continue;
- }
- stage_data.push_back(sd);
- }
- return shader_create_from_spirv(stage_data);
- }
- RID RenderingDevice::_uniform_set_create(const TypedArray<RDUniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) {
- Vector<Uniform> uniforms;
- uniforms.resize(p_uniforms.size());
- for (int i = 0; i < p_uniforms.size(); i++) {
- Ref<RDUniform> uniform = p_uniforms[i];
- ERR_FAIL_COND_V(!uniform.is_valid(), RID());
- uniforms.write[i] = uniform->base;
- }
- return uniform_set_create(uniforms, p_shader, p_shader_set);
- }
- Error RenderingDevice::_buffer_update_bind(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data) {
- return buffer_update(p_buffer, p_offset, p_size, p_data.ptr());
- }
- static Vector<RenderingDevice::PipelineSpecializationConstant> _get_spec_constants(const TypedArray<RDPipelineSpecializationConstant> &p_constants) {
- Vector<RenderingDevice::PipelineSpecializationConstant> ret;
- ret.resize(p_constants.size());
- for (int i = 0; i < p_constants.size(); i++) {
- Ref<RDPipelineSpecializationConstant> c = p_constants[i];
- ERR_CONTINUE(c.is_null());
- RenderingDevice::PipelineSpecializationConstant &sc = ret.write[i];
- Variant value = c->get_value();
- switch (value.get_type()) {
- case Variant::BOOL: {
- sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL;
- sc.bool_value = value;
- } break;
- case Variant::INT: {
- sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT;
- sc.int_value = value;
- } break;
- case Variant::FLOAT: {
- sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT;
- sc.float_value = value;
- } break;
- default: {
- }
- }
- sc.constant_id = c->get_constant_id();
- }
- return ret;
- }
- RID RenderingDevice::_render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, BitField<PipelineDynamicStateFlags> p_dynamic_state_flags, uint32_t p_for_render_pass, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants) {
- PipelineRasterizationState rasterization_state;
- if (p_rasterization_state.is_valid()) {
- rasterization_state = p_rasterization_state->base;
- }
- PipelineMultisampleState multisample_state;
- if (p_multisample_state.is_valid()) {
- multisample_state = p_multisample_state->base;
- for (int i = 0; i < p_multisample_state->sample_masks.size(); i++) {
- int64_t mask = p_multisample_state->sample_masks[i];
- multisample_state.sample_mask.push_back(mask);
- }
- }
- PipelineDepthStencilState depth_stencil_state;
- if (p_depth_stencil_state.is_valid()) {
- depth_stencil_state = p_depth_stencil_state->base;
- }
- PipelineColorBlendState color_blend_state;
- if (p_blend_state.is_valid()) {
- color_blend_state = p_blend_state->base;
- for (int i = 0; i < p_blend_state->attachments.size(); i++) {
- Ref<RDPipelineColorBlendStateAttachment> attachment = p_blend_state->attachments[i];
- if (attachment.is_valid()) {
- color_blend_state.attachments.push_back(attachment->base);
- }
- }
- }
- return render_pipeline_create(p_shader, p_framebuffer_format, p_vertex_format, p_render_primitive, rasterization_state, multisample_state, depth_stencil_state, color_blend_state, p_dynamic_state_flags, p_for_render_pass, _get_spec_constants(p_specialization_constants));
- }
- RID RenderingDevice::_compute_pipeline_create(RID p_shader, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants = TypedArray<RDPipelineSpecializationConstant>()) {
- return compute_pipeline_create(p_shader, _get_spec_constants(p_specialization_constants));
- }
- #ifndef DISABLE_DEPRECATED
- Vector<int64_t> RenderingDevice::_draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const TypedArray<RID> &p_storage_textures) {
- ERR_FAIL_V_MSG(Vector<int64_t>(), "Deprecated. Split draw lists are used automatically by RenderingDevice.");
- }
- Vector<int64_t> RenderingDevice::_draw_list_switch_to_next_pass_split(uint32_t p_splits) {
- ERR_FAIL_V_MSG(Vector<int64_t>(), "Deprecated. Split draw lists are used automatically by RenderingDevice.");
- }
- #endif
- void RenderingDevice::_draw_list_set_push_constant(DrawListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size) {
- ERR_FAIL_COND(p_data_size > (uint32_t)p_data.size());
- draw_list_set_push_constant(p_list, p_data.ptr(), p_data_size);
- }
- void RenderingDevice::_compute_list_set_push_constant(ComputeListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size) {
- ERR_FAIL_COND(p_data_size > (uint32_t)p_data.size());
- compute_list_set_push_constant(p_list, p_data.ptr(), p_data_size);
- }
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