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fsr2
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9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
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3 bulan lalu |
SCsub
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9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
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3 bulan lalu |
blur_raster.glsl
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6e7d87fb25
Use fullscreen tri instead of quad
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1 tahun lalu |
blur_raster_inc.glsl
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385ee5c70b
Implement Physical Light Units as an optional setting.
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2 tahun lalu |
bokeh_dof.glsl
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d950f5f838
Use Reverse Z for the depth buffer
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9 bulan lalu |
bokeh_dof_inc.glsl
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385ee5c70b
Implement Physical Light Units as an optional setting.
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2 tahun lalu |
bokeh_dof_raster.glsl
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78ede4f8b6
Fix glsl shader for Android Mali-GXXx GPUs and Vulkan API 1.3.xxx
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6 bulan lalu |
copy.glsl
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de42258154
Optimizing glow behaviour
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1 tahun lalu |
copy_to_fb.glsl
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226ca2f04c
Fix issue with copy shader not working in multiview
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9 bulan lalu |
cube_to_dp.glsl
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5216ef5f9c
Add dependency detection improvements to the render graph.
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2 bulan lalu |
cubemap_downsampler.glsl
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6224b00365
Moved cube_to_dp and cubemap logic into CopyEffects
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2 tahun lalu |
cubemap_downsampler_inc.glsl
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6224b00365
Moved cube_to_dp and cubemap logic into CopyEffects
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2 tahun lalu |
cubemap_downsampler_raster.glsl
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e3b8af723e
Fix cubemap downsampler logic
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1 tahun lalu |
cubemap_filter.glsl
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6224b00365
Moved cube_to_dp and cubemap logic into CopyEffects
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2 tahun lalu |
cubemap_filter_raster.glsl
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6e7d87fb25
Use fullscreen tri instead of quad
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1 tahun lalu |
cubemap_roughness.glsl
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6224b00365
Moved cube_to_dp and cubemap logic into CopyEffects
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2 tahun lalu |
cubemap_roughness_inc.glsl
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b2b89d7294
Properly remap roughness when reading from radiance map
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2 tahun lalu |
cubemap_roughness_raster.glsl
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6e7d87fb25
Use fullscreen tri instead of quad
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1 tahun lalu |
fsr_upscale.glsl
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d95794ec8a
One Copyright Update to rule them all
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2 tahun lalu |
luminance_reduce.glsl
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9b549231e4
Move luminance effect into its own class and use new buffers system
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2 tahun lalu |
luminance_reduce_raster.glsl
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6e7d87fb25
Use fullscreen tri instead of quad
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1 tahun lalu |
luminance_reduce_raster_inc.glsl
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e8a4b45ce4
Style: Add 19.1.0 LLVM options to `.clang-format`
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1 bulan lalu |
motion_vector_inc.glsl
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057367bf4f
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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1 tahun lalu |
motion_vectors.glsl
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057367bf4f
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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1 tahun lalu |
resolve.glsl
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997810e417
Split GI effects and fix stereoscopic rendering of GI effects
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2 tahun lalu |
roughness_limiter.glsl
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a8ec72cf94
Move roughness limiter and sort into their own classes
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1 tahun lalu |
screen_space_reflection.glsl
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b99d0d778a
Use transformed roughness instead of raw roughness to calculate roughness fade in SSR
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5 bulan lalu |
screen_space_reflection_filter.glsl
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eefcb5ed67
Move screen space effects into a separate class
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2 tahun lalu |
screen_space_reflection_inc.glsl
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56ed2cb6d1
Fix SSR orientation issues when using orthogonal camera
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6 bulan lalu |
screen_space_reflection_scale.glsl
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d950f5f838
Use Reverse Z for the depth buffer
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9 bulan lalu |
shadow_frustum.glsl
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d9eb9665da
Draw frustum splices ontop of direction shadow atlas for debug purposes
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1 tahun lalu |
sort.glsl
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a8ec72cf94
Move roughness limiter and sort into their own classes
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1 tahun lalu |
specular_merge.glsl
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10a8b88165
Fix SSR not working properly in stereo
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1 tahun lalu |
ss_effects_downsample.glsl
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e0f736ec10
Properly linearize depth buffer for SSAO when using orthogonal camera
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6 bulan lalu |
ssao.glsl
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32c83a228d
Style: Add `WARNING:` as new comment admonition
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3 bulan lalu |
ssao_blur.glsl
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eefcb5ed67
Move screen space effects into a separate class
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2 tahun lalu |
ssao_importance_map.glsl
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5b1df48c6c
Convert en_GB spelling to en_US with codespell
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2 tahun lalu |
ssao_interleave.glsl
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5b1df48c6c
Convert en_GB spelling to en_US with codespell
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2 tahun lalu |
ssil.glsl
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32c83a228d
Style: Add `WARNING:` as new comment admonition
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3 bulan lalu |
ssil_blur.glsl
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5b1df48c6c
Convert en_GB spelling to en_US with codespell
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2 tahun lalu |
ssil_importance_map.glsl
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5b1df48c6c
Convert en_GB spelling to en_US with codespell
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2 tahun lalu |
ssil_interleave.glsl
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5b1df48c6c
Convert en_GB spelling to en_US with codespell
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2 tahun lalu |
subsurface_scattering.glsl
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3376b9166b
Fix SSS with reverse-z
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1 bulan lalu |
taa_resolve.glsl
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7f1863f83d
Tune TAA disocclusion scale to avoid rejecting all samples during motion.
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1 tahun lalu |
tonemap.glsl
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5efa6ba489
Fix incorrect Reinhard tonemap operator
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3 bulan lalu |
vrs.glsl
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4b070e8031
Fix various typos with codespell
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8 bulan lalu |