Thaddeus Crews c58ae91efa Merge pull request #99220 from Flarkk/fix_sss_reverse_z 1 bulan lalu
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fsr2 9f9ee0c813 SCons: Add unobtrusive type hints in SCons files 3 bulan lalu
SCsub 9f9ee0c813 SCons: Add unobtrusive type hints in SCons files 3 bulan lalu
blur_raster.glsl 6e7d87fb25 Use fullscreen tri instead of quad 1 tahun lalu
blur_raster_inc.glsl 385ee5c70b Implement Physical Light Units as an optional setting. 2 tahun lalu
bokeh_dof.glsl d950f5f838 Use Reverse Z for the depth buffer 9 bulan lalu
bokeh_dof_inc.glsl 385ee5c70b Implement Physical Light Units as an optional setting. 2 tahun lalu
bokeh_dof_raster.glsl 78ede4f8b6 Fix glsl shader for Android Mali-GXXx GPUs and Vulkan API 1.3.xxx 6 bulan lalu
copy.glsl de42258154 Optimizing glow behaviour 1 tahun lalu
copy_to_fb.glsl 226ca2f04c Fix issue with copy shader not working in multiview 9 bulan lalu
cube_to_dp.glsl 5216ef5f9c Add dependency detection improvements to the render graph. 2 bulan lalu
cubemap_downsampler.glsl 6224b00365 Moved cube_to_dp and cubemap logic into CopyEffects 2 tahun lalu
cubemap_downsampler_inc.glsl 6224b00365 Moved cube_to_dp and cubemap logic into CopyEffects 2 tahun lalu
cubemap_downsampler_raster.glsl e3b8af723e Fix cubemap downsampler logic 1 tahun lalu
cubemap_filter.glsl 6224b00365 Moved cube_to_dp and cubemap logic into CopyEffects 2 tahun lalu
cubemap_filter_raster.glsl 6e7d87fb25 Use fullscreen tri instead of quad 1 tahun lalu
cubemap_roughness.glsl 6224b00365 Moved cube_to_dp and cubemap logic into CopyEffects 2 tahun lalu
cubemap_roughness_inc.glsl b2b89d7294 Properly remap roughness when reading from radiance map 2 tahun lalu
cubemap_roughness_raster.glsl 6e7d87fb25 Use fullscreen tri instead of quad 1 tahun lalu
fsr_upscale.glsl d95794ec8a One Copyright Update to rule them all 2 tahun lalu
luminance_reduce.glsl 9b549231e4 Move luminance effect into its own class and use new buffers system 2 tahun lalu
luminance_reduce_raster.glsl 6e7d87fb25 Use fullscreen tri instead of quad 1 tahun lalu
luminance_reduce_raster_inc.glsl e8a4b45ce4 Style: Add 19.1.0 LLVM options to `.clang-format` 1 bulan lalu
motion_vector_inc.glsl 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 1 tahun lalu
motion_vectors.glsl 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 1 tahun lalu
resolve.glsl 997810e417 Split GI effects and fix stereoscopic rendering of GI effects 2 tahun lalu
roughness_limiter.glsl a8ec72cf94 Move roughness limiter and sort into their own classes 1 tahun lalu
screen_space_reflection.glsl b99d0d778a Use transformed roughness instead of raw roughness to calculate roughness fade in SSR 5 bulan lalu
screen_space_reflection_filter.glsl eefcb5ed67 Move screen space effects into a separate class 2 tahun lalu
screen_space_reflection_inc.glsl 56ed2cb6d1 Fix SSR orientation issues when using orthogonal camera 6 bulan lalu
screen_space_reflection_scale.glsl d950f5f838 Use Reverse Z for the depth buffer 9 bulan lalu
shadow_frustum.glsl d9eb9665da Draw frustum splices ontop of direction shadow atlas for debug purposes 1 tahun lalu
sort.glsl a8ec72cf94 Move roughness limiter and sort into their own classes 1 tahun lalu
specular_merge.glsl 10a8b88165 Fix SSR not working properly in stereo 1 tahun lalu
ss_effects_downsample.glsl e0f736ec10 Properly linearize depth buffer for SSAO when using orthogonal camera 6 bulan lalu
ssao.glsl 32c83a228d Style: Add `WARNING:` as new comment admonition 3 bulan lalu
ssao_blur.glsl eefcb5ed67 Move screen space effects into a separate class 2 tahun lalu
ssao_importance_map.glsl 5b1df48c6c Convert en_GB spelling to en_US with codespell 2 tahun lalu
ssao_interleave.glsl 5b1df48c6c Convert en_GB spelling to en_US with codespell 2 tahun lalu
ssil.glsl 32c83a228d Style: Add `WARNING:` as new comment admonition 3 bulan lalu
ssil_blur.glsl 5b1df48c6c Convert en_GB spelling to en_US with codespell 2 tahun lalu
ssil_importance_map.glsl 5b1df48c6c Convert en_GB spelling to en_US with codespell 2 tahun lalu
ssil_interleave.glsl 5b1df48c6c Convert en_GB spelling to en_US with codespell 2 tahun lalu
subsurface_scattering.glsl 3376b9166b Fix SSS with reverse-z 1 bulan lalu
taa_resolve.glsl 7f1863f83d Tune TAA disocclusion scale to avoid rejecting all samples during motion. 1 tahun lalu
tonemap.glsl 5efa6ba489 Fix incorrect Reinhard tonemap operator 3 bulan lalu
vrs.glsl 4b070e8031 Fix various typos with codespell 8 bulan lalu