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- /**************************************************************************/
- /* pipeline_cache_rd.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "pipeline_cache_rd.h"
- #include "core/os/memory.h"
- RID PipelineCacheRD::_generate_version(RD::VertexFormatID p_vertex_format_id, RD::FramebufferFormatID p_framebuffer_format_id, bool p_wireframe, uint32_t p_render_pass, uint32_t p_bool_specializations) {
- RD::PipelineMultisampleState multisample_state_version = multisample_state;
- multisample_state_version.sample_count = RD::get_singleton()->framebuffer_format_get_texture_samples(p_framebuffer_format_id, p_render_pass);
- bool wireframe = p_wireframe;
- RD::PipelineRasterizationState raster_state_version = rasterization_state;
- raster_state_version.wireframe = wireframe;
- Vector<RD::PipelineSpecializationConstant> specialization_constants = base_specialization_constants;
- uint32_t bool_index = 0;
- uint32_t bool_specializations = p_bool_specializations;
- while (bool_specializations) {
- if (bool_specializations & (1 << bool_index)) {
- RD::PipelineSpecializationConstant sc;
- sc.bool_value = true;
- sc.constant_id = bool_index;
- sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL;
- specialization_constants.push_back(sc);
- bool_specializations &= ~(1 << bool_index);
- }
- bool_index++;
- }
- RID pipeline = RD::get_singleton()->render_pipeline_create(shader, p_framebuffer_format_id, p_vertex_format_id, render_primitive, raster_state_version, multisample_state_version, depth_stencil_state, blend_state, dynamic_state_flags, p_render_pass, specialization_constants);
- ERR_FAIL_COND_V(pipeline.is_null(), RID());
- versions = static_cast<Version *>(memrealloc(versions, sizeof(Version) * (version_count + 1)));
- versions[version_count].framebuffer_id = p_framebuffer_format_id;
- versions[version_count].vertex_id = p_vertex_format_id;
- versions[version_count].wireframe = wireframe;
- versions[version_count].pipeline = pipeline;
- versions[version_count].render_pass = p_render_pass;
- versions[version_count].bool_specializations = p_bool_specializations;
- version_count++;
- return pipeline;
- }
- void PipelineCacheRD::_clear() {
- // TODO: Clear should probably recompile all the variants already compiled instead to avoid stalls? Needs discussion.
- if (versions) {
- for (uint32_t i = 0; i < version_count; i++) {
- //shader may be gone, so this may not be valid
- if (RD::get_singleton()->render_pipeline_is_valid(versions[i].pipeline)) {
- RD::get_singleton()->free(versions[i].pipeline);
- }
- }
- version_count = 0;
- memfree(versions);
- versions = nullptr;
- }
- }
- void PipelineCacheRD::setup(RID p_shader, RD::RenderPrimitive p_primitive, const RD::PipelineRasterizationState &p_rasterization_state, RD::PipelineMultisampleState p_multisample, const RD::PipelineDepthStencilState &p_depth_stencil_state, const RD::PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags, const Vector<RD::PipelineSpecializationConstant> &p_base_specialization_constants) {
- ERR_FAIL_COND(p_shader.is_null());
- _clear();
- shader = p_shader;
- render_primitive = p_primitive;
- rasterization_state = p_rasterization_state;
- multisample_state = p_multisample;
- depth_stencil_state = p_depth_stencil_state;
- blend_state = p_blend_state;
- dynamic_state_flags = p_dynamic_state_flags;
- base_specialization_constants = p_base_specialization_constants;
- }
- void PipelineCacheRD::update_specialization_constants(const Vector<RD::PipelineSpecializationConstant> &p_base_specialization_constants) {
- base_specialization_constants = p_base_specialization_constants;
- _clear();
- }
- void PipelineCacheRD::update_shader(RID p_shader) {
- ERR_FAIL_COND(p_shader.is_null());
- _clear();
- setup(p_shader, render_primitive, rasterization_state, multisample_state, depth_stencil_state, blend_state, dynamic_state_flags);
- }
- void PipelineCacheRD::clear() {
- _clear();
- shader = RID(); //clear shader
- }
- PipelineCacheRD::PipelineCacheRD() {
- version_count = 0;
- versions = nullptr;
- }
- PipelineCacheRD::~PipelineCacheRD() {
- _clear();
- }
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