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- /**************************************************************************/
- /* framebuffer_cache_rd.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef FRAMEBUFFER_CACHE_RD_H
- #define FRAMEBUFFER_CACHE_RD_H
- #include "core/templates/local_vector.h"
- #include "core/templates/paged_allocator.h"
- #include "servers/rendering/rendering_device.h"
- #include "servers/rendering/rendering_device_binds.h"
- class FramebufferCacheRD : public Object {
- GDCLASS(FramebufferCacheRD, Object)
- struct Cache {
- Cache *prev = nullptr;
- Cache *next = nullptr;
- uint32_t hash = 0;
- RID cache;
- LocalVector<RID> textures;
- LocalVector<RD::FramebufferPass> passes;
- uint32_t views = 0;
- };
- PagedAllocator<Cache> cache_allocator;
- enum {
- HASH_TABLE_SIZE = 16381 // Prime
- };
- Cache *hash_table[HASH_TABLE_SIZE] = {};
- static _FORCE_INLINE_ uint32_t _hash_pass(const RD::FramebufferPass &p, uint32_t h) {
- h = hash_murmur3_one_32(p.depth_attachment, h);
- h = hash_murmur3_one_32(p.vrs_attachment, h);
- h = hash_murmur3_one_32(p.color_attachments.size(), h);
- for (int i = 0; i < p.color_attachments.size(); i++) {
- h = hash_murmur3_one_32(p.color_attachments[i], h);
- }
- h = hash_murmur3_one_32(p.resolve_attachments.size(), h);
- for (int i = 0; i < p.resolve_attachments.size(); i++) {
- h = hash_murmur3_one_32(p.resolve_attachments[i], h);
- }
- h = hash_murmur3_one_32(p.preserve_attachments.size(), h);
- for (int i = 0; i < p.preserve_attachments.size(); i++) {
- h = hash_murmur3_one_32(p.preserve_attachments[i], h);
- }
- return h;
- }
- static _FORCE_INLINE_ bool _compare_pass(const RD::FramebufferPass &a, const RD::FramebufferPass &b) {
- if (a.depth_attachment != b.depth_attachment) {
- return false;
- }
- if (a.vrs_attachment != b.vrs_attachment) {
- return false;
- }
- if (a.color_attachments.size() != b.color_attachments.size()) {
- return false;
- }
- for (int i = 0; i < a.color_attachments.size(); i++) {
- if (a.color_attachments[i] != b.color_attachments[i]) {
- return false;
- }
- }
- if (a.resolve_attachments.size() != b.resolve_attachments.size()) {
- return false;
- }
- for (int i = 0; i < a.resolve_attachments.size(); i++) {
- if (a.resolve_attachments[i] != b.resolve_attachments[i]) {
- return false;
- }
- }
- if (a.preserve_attachments.size() != b.preserve_attachments.size()) {
- return false;
- }
- for (int i = 0; i < a.preserve_attachments.size(); i++) {
- if (a.preserve_attachments[i] != b.preserve_attachments[i]) {
- return false;
- }
- }
- return true;
- }
- _FORCE_INLINE_ uint32_t _hash_rids(uint32_t h, const RID &arg) {
- return hash_murmur3_one_64(arg.get_id(), h);
- }
- template <typename... Args>
- uint32_t _hash_rids(uint32_t h, const RID &arg, Args... args) {
- h = hash_murmur3_one_64(arg.get_id(), h);
- return _hash_rids(h, args...);
- }
- _FORCE_INLINE_ bool _compare_args(uint32_t idx, const LocalVector<RID> &textures, const RID &arg) {
- return textures[idx] == arg;
- }
- template <typename... Args>
- _FORCE_INLINE_ bool _compare_args(uint32_t idx, const LocalVector<RID> &textures, const RID &arg, Args... args) {
- if (textures[idx] != arg) {
- return false;
- }
- return _compare_args(idx + 1, textures, args...);
- }
- _FORCE_INLINE_ void _create_args(Vector<RID> &textures, const RID &arg) {
- textures.push_back(arg);
- }
- template <typename... Args>
- _FORCE_INLINE_ void _create_args(Vector<RID> &textures, const RID &arg, Args... args) {
- textures.push_back(arg);
- _create_args(textures, args...);
- }
- static FramebufferCacheRD *singleton;
- uint32_t cache_instances_used = 0;
- void _invalidate(Cache *p_cache);
- static void _framebuffer_invalidation_callback(void *p_userdata);
- RID _allocate_from_data(uint32_t p_views, uint32_t p_hash, uint32_t p_table_idx, const Vector<RID> &p_textures, const Vector<RD::FramebufferPass> &p_passes) {
- RID rid;
- if (p_passes.size()) {
- rid = RD::get_singleton()->framebuffer_create_multipass(p_textures, p_passes, RD::INVALID_ID, p_views);
- } else {
- rid = RD::get_singleton()->framebuffer_create(p_textures, RD::INVALID_ID, p_views);
- }
- ERR_FAIL_COND_V(rid.is_null(), rid);
- Cache *c = cache_allocator.alloc();
- c->views = p_views;
- c->cache = rid;
- c->hash = p_hash;
- c->textures.resize(p_textures.size());
- for (uint32_t i = 0; i < c->textures.size(); i++) {
- c->textures[i] = p_textures[i];
- }
- c->passes.resize(p_passes.size());
- for (uint32_t i = 0; i < c->passes.size(); i++) {
- c->passes[i] = p_passes[i];
- }
- c->prev = nullptr;
- c->next = hash_table[p_table_idx];
- if (hash_table[p_table_idx]) {
- hash_table[p_table_idx]->prev = c;
- }
- hash_table[p_table_idx] = c;
- RD::get_singleton()->framebuffer_set_invalidation_callback(rid, _framebuffer_invalidation_callback, c);
- cache_instances_used++;
- return rid;
- }
- private:
- static void _bind_methods();
- public:
- template <typename... Args>
- RID get_cache(Args... args) {
- uint32_t h = hash_murmur3_one_32(1); //1 view
- h = hash_murmur3_one_32(sizeof...(Args), h);
- h = _hash_rids(h, args...);
- h = hash_murmur3_one_32(0, h); // 0 passes
- h = hash_fmix32(h);
- uint32_t table_idx = h % HASH_TABLE_SIZE;
- {
- const Cache *c = hash_table[table_idx];
- while (c) {
- if (c->hash == h && c->passes.size() == 0 && c->textures.size() == sizeof...(Args) && c->views == 1 && _compare_args(0, c->textures, args...)) {
- return c->cache;
- }
- c = c->next;
- }
- }
- // Not in cache, create:
- Vector<RID> textures;
- _create_args(textures, args...);
- return _allocate_from_data(1, h, table_idx, textures, Vector<RD::FramebufferPass>());
- }
- template <typename... Args>
- RID get_cache_multiview(uint32_t p_views, Args... args) {
- uint32_t h = hash_murmur3_one_32(p_views);
- h = hash_murmur3_one_32(sizeof...(Args), h);
- h = _hash_rids(h, args...);
- h = hash_murmur3_one_32(0, h); // 0 passes
- h = hash_fmix32(h);
- uint32_t table_idx = h % HASH_TABLE_SIZE;
- {
- const Cache *c = hash_table[table_idx];
- while (c) {
- if (c->hash == h && c->passes.size() == 0 && c->textures.size() == sizeof...(Args) && c->views == p_views && _compare_args(0, c->textures, args...)) {
- return c->cache;
- }
- c = c->next;
- }
- }
- // Not in cache, create:
- Vector<RID> textures;
- _create_args(textures, args...);
- return _allocate_from_data(p_views, h, table_idx, textures, Vector<RD::FramebufferPass>());
- }
- RID get_cache_multipass(const Vector<RID> &p_textures, const Vector<RD::FramebufferPass> &p_passes, uint32_t p_views = 1) {
- uint32_t h = hash_murmur3_one_32(p_views);
- h = hash_murmur3_one_32(p_textures.size(), h);
- for (int i = 0; i < p_textures.size(); i++) {
- h = hash_murmur3_one_64(p_textures[i].get_id(), h);
- }
- h = hash_murmur3_one_32(p_passes.size(), h);
- for (int i = 0; i < p_passes.size(); i++) {
- h = _hash_pass(p_passes[i], h);
- }
- h = hash_fmix32(h);
- uint32_t table_idx = h % HASH_TABLE_SIZE;
- {
- const Cache *c = hash_table[table_idx];
- while (c) {
- if (c->hash == h && c->views == p_views && c->textures.size() == (uint32_t)p_textures.size() && c->passes.size() == (uint32_t)p_passes.size()) {
- bool all_ok = true;
- for (int i = 0; i < p_textures.size(); i++) {
- if (p_textures[i] != c->textures[i]) {
- all_ok = false;
- break;
- }
- }
- if (all_ok) {
- for (int i = 0; i < p_passes.size(); i++) {
- if (!_compare_pass(p_passes[i], c->passes[i])) {
- all_ok = false;
- break;
- }
- }
- }
- if (all_ok) {
- return c->cache;
- }
- }
- c = c->next;
- }
- }
- // Not in cache, create:
- return _allocate_from_data(p_views, h, table_idx, p_textures, p_passes);
- }
- static RID get_cache_multipass_array(const TypedArray<RID> &p_textures, const TypedArray<RDFramebufferPass> &p_passes, uint32_t p_views = 1);
- static FramebufferCacheRD *get_singleton() { return singleton; }
- FramebufferCacheRD();
- ~FramebufferCacheRD();
- };
- #endif // FRAMEBUFFER_CACHE_RD_H
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