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- /**************************************************************************/
- /* tone_mapper.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TONE_MAPPER_RD_H
- #define TONE_MAPPER_RD_H
- #include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
- #include "servers/rendering/renderer_rd/shaders/effects/tonemap.glsl.gen.h"
- #include "servers/rendering/renderer_scene_render.h"
- #include "servers/rendering_server.h"
- namespace RendererRD {
- class ToneMapper {
- private:
- enum TonemapMode {
- TONEMAP_MODE_NORMAL,
- TONEMAP_MODE_BICUBIC_GLOW_FILTER,
- TONEMAP_MODE_1D_LUT,
- TONEMAP_MODE_BICUBIC_GLOW_FILTER_1D_LUT,
- TONEMAP_MODE_SUBPASS,
- TONEMAP_MODE_SUBPASS_1D_LUT,
- TONEMAP_MODE_NORMAL_MULTIVIEW,
- TONEMAP_MODE_BICUBIC_GLOW_FILTER_MULTIVIEW,
- TONEMAP_MODE_1D_LUT_MULTIVIEW,
- TONEMAP_MODE_BICUBIC_GLOW_FILTER_1D_LUT_MULTIVIEW,
- TONEMAP_MODE_SUBPASS_MULTIVIEW,
- TONEMAP_MODE_SUBPASS_1D_LUT_MULTIVIEW,
- TONEMAP_MODE_MAX
- };
- enum {
- TONEMAP_FLAG_USE_BCS = (1 << 0),
- TONEMAP_FLAG_USE_GLOW = (1 << 1),
- TONEMAP_FLAG_USE_AUTO_EXPOSURE = (1 << 2),
- TONEMAP_FLAG_USE_COLOR_CORRECTION = (1 << 3),
- TONEMAP_FLAG_USE_FXAA = (1 << 4),
- TONEMAP_FLAG_USE_DEBANDING = (1 << 5),
- TONEMAP_FLAG_CONVERT_TO_SRGB = (1 << 6),
- };
- struct TonemapPushConstant {
- float bcs[3]; // 12 - 12
- uint32_t flags; // 4 - 16
- float pixel_size[2]; // 8 - 24
- uint32_t tonemapper; // 4 - 28
- uint32_t pad; // 4 - 32
- uint32_t glow_texture_size[2]; // 8 - 40
- float glow_intensity; // 4 - 44
- float glow_map_strength; // 4 - 48
- uint32_t glow_mode; // 4 - 52
- float glow_levels[7]; // 28 - 80
- float exposure; // 4 - 84
- float white; // 4 - 88
- float auto_exposure_scale; // 4 - 92
- float luminance_multiplier; // 4 - 96
- };
- /* tonemap actually writes to a framebuffer, which is
- * better to do using the raster pipeline rather than
- * compute, as that framebuffer might be in different formats
- */
- struct Tonemap {
- TonemapPushConstant push_constant;
- TonemapShaderRD shader;
- RID shader_version;
- PipelineCacheRD pipelines[TONEMAP_MODE_MAX];
- } tonemap;
- public:
- ToneMapper();
- ~ToneMapper();
- struct TonemapSettings {
- bool use_glow = false;
- enum GlowMode {
- GLOW_MODE_ADD,
- GLOW_MODE_SCREEN,
- GLOW_MODE_SOFTLIGHT,
- GLOW_MODE_REPLACE,
- GLOW_MODE_MIX
- };
- GlowMode glow_mode = GLOW_MODE_ADD;
- float glow_intensity = 1.0;
- float glow_map_strength = 0.0f;
- float glow_levels[7] = { 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 0.0 };
- Vector2i glow_texture_size;
- bool glow_use_bicubic_upscale = false;
- RID glow_texture;
- RID glow_map;
- RS::EnvironmentToneMapper tonemap_mode = RS::ENV_TONE_MAPPER_LINEAR;
- float exposure = 1.0;
- float white = 1.0;
- bool use_auto_exposure = false;
- float auto_exposure_scale = 0.5;
- RID exposure_texture;
- float luminance_multiplier = 1.0;
- bool use_bcs = false;
- float brightness = 1.0;
- float contrast = 1.0;
- float saturation = 1.0;
- bool use_color_correction = false;
- bool use_1d_color_correction = false;
- RID color_correction_texture;
- bool use_fxaa = false;
- bool use_debanding = false;
- Vector2i texture_size;
- uint32_t view_count = 1;
- bool convert_to_srgb = false;
- };
- void tonemapper(RID p_source_color, RID p_dst_framebuffer, const TonemapSettings &p_settings);
- void tonemapper(RD::DrawListID p_subpass_draw_list, RID p_source_color, RD::FramebufferFormatID p_dst_format_id, const TonemapSettings &p_settings);
- };
- } // namespace RendererRD
- #endif // TONE_MAPPER_RD_H
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