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- /**************************************************************************/
- /* sort_effects.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "sort_effects.h"
- // #include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
- #include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
- #include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
- using namespace RendererRD;
- SortEffects::SortEffects() {
- Vector<String> sort_modes;
- sort_modes.push_back("\n#define MODE_SORT_BLOCK\n");
- sort_modes.push_back("\n#define MODE_SORT_STEP\n");
- sort_modes.push_back("\n#define MODE_SORT_INNER\n");
- shader.initialize(sort_modes);
- shader_version = shader.version_create();
- for (int i = 0; i < SORT_MODE_MAX; i++) {
- pipelines[i] = RD::get_singleton()->compute_pipeline_create(shader.version_get_shader(shader_version, i));
- }
- }
- SortEffects::~SortEffects() {
- shader.version_free(shader_version);
- }
- void SortEffects::sort_buffer(RID p_uniform_set, int p_size) {
- PushConstant push_constant;
- push_constant.total_elements = p_size;
- bool done = true;
- int numThreadGroups = ((p_size - 1) >> 9) + 1;
- if (numThreadGroups > 1) {
- done = false;
- }
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, pipelines[SORT_MODE_BLOCK]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_uniform_set, 1);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant));
- RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1);
- int presorted = 512;
- while (!done) {
- RD::get_singleton()->compute_list_add_barrier(compute_list);
- done = true;
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, pipelines[SORT_MODE_STEP]);
- numThreadGroups = 0;
- if (p_size > presorted) {
- if (p_size > presorted * 2) {
- done = false;
- }
- int pow2 = presorted;
- while (pow2 < p_size) {
- pow2 *= 2;
- }
- numThreadGroups = pow2 >> 9;
- }
- unsigned int nMergeSize = presorted * 2;
- for (unsigned int nMergeSubSize = nMergeSize >> 1; nMergeSubSize > 256; nMergeSubSize = nMergeSubSize >> 1) {
- push_constant.job_params[0] = nMergeSubSize;
- if (nMergeSubSize == nMergeSize >> 1) {
- push_constant.job_params[1] = (2 * nMergeSubSize - 1);
- push_constant.job_params[2] = -1;
- } else {
- push_constant.job_params[1] = nMergeSubSize;
- push_constant.job_params[2] = 1;
- }
- push_constant.job_params[3] = 0;
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant));
- RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1);
- RD::get_singleton()->compute_list_add_barrier(compute_list);
- }
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, pipelines[SORT_MODE_INNER]);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant));
- RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1);
- presorted *= 2;
- }
- RD::get_singleton()->compute_list_end();
- }
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