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- /**************************************************************************/
- /* audio_effect_stereo_enhance.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "audio_effect_stereo_enhance.h"
- #include "servers/audio_server.h"
- void AudioEffectStereoEnhanceInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
- float intensity = base->pan_pullout;
- bool surround_mode = base->surround > 0;
- float surround_amount = base->surround;
- unsigned int delay_frames = (base->time_pullout / 1000.0) * AudioServer::get_singleton()->get_mix_rate();
- for (int i = 0; i < p_frame_count; i++) {
- float left = p_src_frames[i].left;
- float right = p_src_frames[i].right;
- float center = (left + right) / 2.0f;
- left = (center + (left - center) * intensity);
- right = (center + (right - center) * intensity);
- if (surround_mode) {
- float val = (left + right) / 2.0;
- delay_ringbuff[ringbuff_pos & ringbuff_mask] = val;
- float out = delay_ringbuff[(ringbuff_pos - delay_frames) & ringbuff_mask] * surround_amount;
- left += out;
- right += -out;
- } else {
- float val = right;
- delay_ringbuff[ringbuff_pos & ringbuff_mask] = val;
- // The right channel is delayed.
- right = delay_ringbuff[(ringbuff_pos - delay_frames) & ringbuff_mask];
- }
- p_dst_frames[i].left = left;
- p_dst_frames[i].right = right;
- ringbuff_pos++;
- }
- }
- AudioEffectStereoEnhanceInstance::~AudioEffectStereoEnhanceInstance() {
- memdelete_arr(delay_ringbuff);
- }
- Ref<AudioEffectInstance> AudioEffectStereoEnhance::instantiate() {
- Ref<AudioEffectStereoEnhanceInstance> ins;
- ins.instantiate();
- ins->base = Ref<AudioEffectStereoEnhance>(this);
- float ring_buffer_max_size = AudioEffectStereoEnhanceInstance::MAX_DELAY_MS + 2;
- ring_buffer_max_size /= 1000.0; //convert to seconds
- ring_buffer_max_size *= AudioServer::get_singleton()->get_mix_rate();
- int ringbuff_size = (int)ring_buffer_max_size;
- int bits = 0;
- while (ringbuff_size > 0) {
- bits++;
- ringbuff_size /= 2;
- }
- ringbuff_size = 1 << bits;
- ins->ringbuff_mask = ringbuff_size - 1;
- ins->ringbuff_pos = 0;
- ins->delay_ringbuff = memnew_arr(float, ringbuff_size);
- return ins;
- }
- void AudioEffectStereoEnhance::set_pan_pullout(float p_amount) {
- pan_pullout = p_amount;
- }
- float AudioEffectStereoEnhance::get_pan_pullout() const {
- return pan_pullout;
- }
- void AudioEffectStereoEnhance::set_time_pullout(float p_amount) {
- time_pullout = p_amount;
- }
- float AudioEffectStereoEnhance::get_time_pullout() const {
- return time_pullout;
- }
- void AudioEffectStereoEnhance::set_surround(float p_amount) {
- surround = p_amount;
- }
- float AudioEffectStereoEnhance::get_surround() const {
- return surround;
- }
- void AudioEffectStereoEnhance::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_pan_pullout", "amount"), &AudioEffectStereoEnhance::set_pan_pullout);
- ClassDB::bind_method(D_METHOD("get_pan_pullout"), &AudioEffectStereoEnhance::get_pan_pullout);
- ClassDB::bind_method(D_METHOD("set_time_pullout", "amount"), &AudioEffectStereoEnhance::set_time_pullout);
- ClassDB::bind_method(D_METHOD("get_time_pullout"), &AudioEffectStereoEnhance::get_time_pullout);
- ClassDB::bind_method(D_METHOD("set_surround", "amount"), &AudioEffectStereoEnhance::set_surround);
- ClassDB::bind_method(D_METHOD("get_surround"), &AudioEffectStereoEnhance::get_surround);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pan_pullout", PROPERTY_HINT_RANGE, "0,4,0.01"), "set_pan_pullout", "get_pan_pullout");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_pullout_ms", PROPERTY_HINT_RANGE, "0,50,0.01,suffix:ms"), "set_time_pullout", "get_time_pullout");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "surround", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_surround", "get_surround");
- }
- AudioEffectStereoEnhance::AudioEffectStereoEnhance() {}
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