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- /**************************************************************************/
- /* audio_effect_record.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "audio_effect_record.h"
- void AudioEffectRecordInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
- if (!is_recording) {
- for (int i = 0; i < p_frame_count; i++) {
- p_dst_frames[i] = p_src_frames[i];
- }
- return;
- }
- //Add incoming audio frames to the IO ring buffer
- const AudioFrame *src = p_src_frames;
- AudioFrame *rb_buf = ring_buffer.ptrw();
- for (int i = 0; i < p_frame_count; i++) {
- p_dst_frames[i] = p_src_frames[i];
- rb_buf[ring_buffer_pos & ring_buffer_mask] = src[i];
- ring_buffer_pos++;
- }
- }
- void AudioEffectRecordInstance::_update_buffer() {
- //Case: Frames are remaining in the buffer
- while (ring_buffer_read_pos < ring_buffer_pos) {
- //Read from the buffer into recording_data
- _io_store_buffer();
- }
- }
- void AudioEffectRecordInstance::_update(void *userdata) {
- AudioEffectRecordInstance *ins = static_cast<AudioEffectRecordInstance *>(userdata);
- ins->_update_buffer();
- }
- bool AudioEffectRecordInstance::process_silence() const {
- return true;
- }
- void AudioEffectRecordInstance::_io_thread_process() {
- while (is_recording) {
- _update_buffer();
- if (is_recording) {
- //Wait to avoid too much busy-wait
- OS::get_singleton()->delay_usec(500);
- }
- }
- }
- void AudioEffectRecordInstance::_io_store_buffer() {
- int to_read = ring_buffer_pos - ring_buffer_read_pos;
- AudioFrame *rb_buf = ring_buffer.ptrw();
- while (to_read) {
- AudioFrame buffered_frame = rb_buf[ring_buffer_read_pos & ring_buffer_mask];
- recording_data.push_back(buffered_frame.left);
- recording_data.push_back(buffered_frame.right);
- ring_buffer_read_pos++;
- to_read--;
- }
- }
- void AudioEffectRecordInstance::_thread_callback(void *_instance) {
- AudioEffectRecordInstance *aeri = reinterpret_cast<AudioEffectRecordInstance *>(_instance);
- aeri->_io_thread_process();
- }
- void AudioEffectRecordInstance::init() {
- //Reset recorder status
- ring_buffer_pos = 0;
- ring_buffer_read_pos = 0;
- //We start a new recording
- recording_data.clear(); //Clear data completely and reset length
- is_recording = true;
- io_thread.start(_thread_callback, this);
- }
- void AudioEffectRecordInstance::finish() {
- is_recording = false;
- if (io_thread.is_started()) {
- io_thread.wait_to_finish();
- }
- }
- Ref<AudioEffectInstance> AudioEffectRecord::instantiate() {
- Ref<AudioEffectRecordInstance> ins;
- ins.instantiate();
- ins->is_recording = false;
- // Reusing the buffer size calculations from audio_effect_delay.cpp.
- float ring_buffer_max_size = IO_BUFFER_SIZE_MS;
- ring_buffer_max_size /= 1000.0; //convert to seconds
- ring_buffer_max_size *= AudioServer::get_singleton()->get_mix_rate();
- int ringbuff_size = ring_buffer_max_size;
- int bits = 0;
- while (ringbuff_size > 0) {
- bits++;
- ringbuff_size /= 2;
- }
- ringbuff_size = 1 << bits;
- ins->ring_buffer_mask = ringbuff_size - 1;
- ins->ring_buffer_pos = 0;
- ins->ring_buffer.resize(ringbuff_size);
- ins->ring_buffer_read_pos = 0;
- ensure_thread_stopped();
- bool is_currently_recording = false;
- if (current_instance.is_valid()) {
- is_currently_recording = current_instance->is_recording;
- }
- if (is_currently_recording) {
- ins->init();
- }
- current_instance = ins;
- return ins;
- }
- void AudioEffectRecord::ensure_thread_stopped() {
- if (current_instance.is_valid()) {
- current_instance->finish();
- }
- }
- void AudioEffectRecord::set_recording_active(bool p_record) {
- if (p_record) {
- if (current_instance.is_null()) {
- WARN_PRINT("Recording should not be set as active before Godot has initialized.");
- return;
- }
- ensure_thread_stopped();
- current_instance->init();
- } else {
- if (current_instance.is_valid()) {
- current_instance->is_recording = false;
- }
- }
- }
- bool AudioEffectRecord::is_recording_active() const {
- if (current_instance.is_null()) {
- return false;
- } else {
- return current_instance->is_recording;
- }
- }
- void AudioEffectRecord::set_format(AudioStreamWAV::Format p_format) {
- format = p_format;
- }
- AudioStreamWAV::Format AudioEffectRecord::get_format() const {
- return format;
- }
- Ref<AudioStreamWAV> AudioEffectRecord::get_recording() const {
- AudioStreamWAV::Format dst_format = format;
- bool stereo = true; //forcing mono is not implemented
- Vector<uint8_t> dst_data;
- ERR_FAIL_COND_V(current_instance.is_null(), nullptr);
- ERR_FAIL_COND_V(current_instance->recording_data.is_empty(), nullptr);
- if (dst_format == AudioStreamWAV::FORMAT_8_BITS) {
- int data_size = current_instance->recording_data.size();
- dst_data.resize(data_size);
- uint8_t *w = dst_data.ptrw();
- for (int i = 0; i < data_size; i++) {
- int8_t v = CLAMP(current_instance->recording_data[i] * 128, -128, 127);
- w[i] = v;
- }
- } else if (dst_format == AudioStreamWAV::FORMAT_16_BITS) {
- int data_size = current_instance->recording_data.size();
- dst_data.resize(data_size * 2);
- uint8_t *w = dst_data.ptrw();
- for (int i = 0; i < data_size; i++) {
- int16_t v = CLAMP(current_instance->recording_data[i] * 32768, -32768, 32767);
- encode_uint16(v, &w[i * 2]);
- }
- } else if (dst_format == AudioStreamWAV::FORMAT_IMA_ADPCM) {
- //byte interleave
- Vector<float> left;
- Vector<float> right;
- int tframes = current_instance->recording_data.size() / 2;
- left.resize(tframes);
- right.resize(tframes);
- for (int i = 0; i < tframes; i++) {
- left.set(i, current_instance->recording_data[i * 2 + 0]);
- right.set(i, current_instance->recording_data[i * 2 + 1]);
- }
- Vector<uint8_t> bleft;
- Vector<uint8_t> bright;
- AudioStreamWAV::_compress_ima_adpcm(left, bleft);
- AudioStreamWAV::_compress_ima_adpcm(right, bright);
- int dl = bleft.size();
- dst_data.resize(dl * 2);
- uint8_t *w = dst_data.ptrw();
- const uint8_t *rl = bleft.ptr();
- const uint8_t *rr = bright.ptr();
- for (int i = 0; i < dl; i++) {
- w[i * 2 + 0] = rl[i];
- w[i * 2 + 1] = rr[i];
- }
- } else if (dst_format == AudioStreamWAV::FORMAT_QOA) {
- qoa_desc desc = {};
- desc.samples = current_instance->recording_data.size() / 2;
- desc.samplerate = AudioServer::get_singleton()->get_mix_rate();
- desc.channels = 2;
- AudioStreamWAV::_compress_qoa(current_instance->recording_data, dst_data, &desc);
- } else {
- ERR_PRINT("Format not implemented.");
- }
- Ref<AudioStreamWAV> sample;
- sample.instantiate();
- sample->set_data(dst_data);
- sample->set_format(dst_format);
- sample->set_mix_rate(AudioServer::get_singleton()->get_mix_rate());
- sample->set_loop_mode(AudioStreamWAV::LOOP_DISABLED);
- sample->set_loop_begin(0);
- sample->set_loop_end(0);
- sample->set_stereo(stereo);
- return sample;
- }
- void AudioEffectRecord::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_recording_active", "record"), &AudioEffectRecord::set_recording_active);
- ClassDB::bind_method(D_METHOD("is_recording_active"), &AudioEffectRecord::is_recording_active);
- ClassDB::bind_method(D_METHOD("set_format", "format"), &AudioEffectRecord::set_format);
- ClassDB::bind_method(D_METHOD("get_format"), &AudioEffectRecord::get_format);
- ClassDB::bind_method(D_METHOD("get_recording"), &AudioEffectRecord::get_recording);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "format", PROPERTY_HINT_ENUM, "8-Bit,16-Bit,IMA ADPCM,Quite OK Audio"), "set_format", "get_format");
- }
- AudioEffectRecord::AudioEffectRecord() {
- format = AudioStreamWAV::FORMAT_16_BITS;
- }
- AudioEffectRecord::~AudioEffectRecord() {
- ensure_thread_stopped();
- }
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