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- /**************************************************************************/
- /* audio_effect_delay.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "audio_effect_delay.h"
- #include "core/math/math_funcs.h"
- #include "servers/audio_server.h"
- void AudioEffectDelayInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
- int todo = p_frame_count;
- while (todo) {
- int to_mix = MIN(todo, 256); //can't mix too much
- _process_chunk(p_src_frames, p_dst_frames, to_mix);
- p_src_frames += to_mix;
- p_dst_frames += to_mix;
- todo -= to_mix;
- }
- }
- void AudioEffectDelayInstance::_process_chunk(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
- float main_level_f = base->dry;
- float mix_rate = AudioServer::get_singleton()->get_mix_rate();
- float tap_1_level_f = base->tap_1_active ? Math::db_to_linear(base->tap_1_level) : 0.0;
- int tap_1_delay_frames = int((base->tap_1_delay_ms / 1000.0) * mix_rate);
- float tap_2_level_f = base->tap_2_active ? Math::db_to_linear(base->tap_2_level) : 0.0;
- int tap_2_delay_frames = int((base->tap_2_delay_ms / 1000.0) * mix_rate);
- float feedback_level_f = base->feedback_active ? Math::db_to_linear(base->feedback_level) : 0.0;
- unsigned int feedback_delay_frames = int((base->feedback_delay_ms / 1000.0) * mix_rate);
- AudioFrame tap1_vol = AudioFrame(tap_1_level_f, tap_1_level_f);
- tap1_vol.left *= CLAMP(1.0 - base->tap_1_pan, 0, 1);
- tap1_vol.right *= CLAMP(1.0 + base->tap_1_pan, 0, 1);
- AudioFrame tap2_vol = AudioFrame(tap_2_level_f, tap_2_level_f);
- tap2_vol.left *= CLAMP(1.0 - base->tap_2_pan, 0, 1);
- tap2_vol.right *= CLAMP(1.0 + base->tap_2_pan, 0, 1);
- // feedback lowpass here
- float lpf_c = expf(-Math_TAU * base->feedback_lowpass / mix_rate); // 0 .. 10khz
- float lpf_ic = 1.0 - lpf_c;
- const AudioFrame *src = p_src_frames;
- AudioFrame *dst = p_dst_frames;
- AudioFrame *rb_buf = ring_buffer.ptrw();
- AudioFrame *fb_buf = feedback_buffer.ptrw();
- for (int i = 0; i < p_frame_count; i++) {
- rb_buf[ring_buffer_pos & ring_buffer_mask] = src[i];
- AudioFrame main_val = src[i] * main_level_f;
- AudioFrame tap_1_val = rb_buf[(ring_buffer_pos - tap_1_delay_frames) & ring_buffer_mask] * tap1_vol;
- AudioFrame tap_2_val = rb_buf[(ring_buffer_pos - tap_2_delay_frames) & ring_buffer_mask] * tap2_vol;
- AudioFrame out = main_val + tap_1_val + tap_2_val;
- out += fb_buf[feedback_buffer_pos];
- //apply lowpass and feedback gain
- AudioFrame fb_in = out * feedback_level_f * lpf_ic + h * lpf_c;
- fb_in.undenormalize(); //avoid denormals
- h = fb_in;
- fb_buf[feedback_buffer_pos] = fb_in;
- dst[i] = out;
- ring_buffer_pos++;
- if ((++feedback_buffer_pos) >= feedback_delay_frames) {
- feedback_buffer_pos = 0;
- }
- }
- }
- Ref<AudioEffectInstance> AudioEffectDelay::instantiate() {
- Ref<AudioEffectDelayInstance> ins;
- ins.instantiate();
- ins->base = Ref<AudioEffectDelay>(this);
- float ring_buffer_max_size = MAX_DELAY_MS + 100; //add 100ms of extra room, just in case
- ring_buffer_max_size /= 1000.0; //convert to seconds
- ring_buffer_max_size *= AudioServer::get_singleton()->get_mix_rate();
- int ringbuff_size = ring_buffer_max_size;
- int bits = 0;
- while (ringbuff_size > 0) {
- bits++;
- ringbuff_size /= 2;
- }
- ringbuff_size = 1 << bits;
- ins->ring_buffer_mask = ringbuff_size - 1;
- ins->ring_buffer_pos = 0;
- ins->ring_buffer.resize(ringbuff_size);
- ins->feedback_buffer.resize(ringbuff_size);
- ins->feedback_buffer_pos = 0;
- ins->h = AudioFrame(0, 0);
- return ins;
- }
- void AudioEffectDelay::set_dry(float p_dry) {
- dry = p_dry;
- }
- float AudioEffectDelay::get_dry() {
- return dry;
- }
- void AudioEffectDelay::set_tap1_active(bool p_active) {
- tap_1_active = p_active;
- }
- bool AudioEffectDelay::is_tap1_active() const {
- return tap_1_active;
- }
- void AudioEffectDelay::set_tap1_delay_ms(float p_delay_ms) {
- tap_1_delay_ms = p_delay_ms;
- }
- float AudioEffectDelay::get_tap1_delay_ms() const {
- return tap_1_delay_ms;
- }
- void AudioEffectDelay::set_tap1_level_db(float p_level_db) {
- tap_1_level = p_level_db;
- }
- float AudioEffectDelay::get_tap1_level_db() const {
- return tap_1_level;
- }
- void AudioEffectDelay::set_tap1_pan(float p_pan) {
- tap_1_pan = p_pan;
- }
- float AudioEffectDelay::get_tap1_pan() const {
- return tap_1_pan;
- }
- void AudioEffectDelay::set_tap2_active(bool p_active) {
- tap_2_active = p_active;
- }
- bool AudioEffectDelay::is_tap2_active() const {
- return tap_2_active;
- }
- void AudioEffectDelay::set_tap2_delay_ms(float p_delay_ms) {
- tap_2_delay_ms = p_delay_ms;
- }
- float AudioEffectDelay::get_tap2_delay_ms() const {
- return tap_2_delay_ms;
- }
- void AudioEffectDelay::set_tap2_level_db(float p_level_db) {
- tap_2_level = p_level_db;
- }
- float AudioEffectDelay::get_tap2_level_db() const {
- return tap_2_level;
- }
- void AudioEffectDelay::set_tap2_pan(float p_pan) {
- tap_2_pan = p_pan;
- }
- float AudioEffectDelay::get_tap2_pan() const {
- return tap_2_pan;
- }
- void AudioEffectDelay::set_feedback_active(bool p_active) {
- feedback_active = p_active;
- }
- bool AudioEffectDelay::is_feedback_active() const {
- return feedback_active;
- }
- void AudioEffectDelay::set_feedback_delay_ms(float p_delay_ms) {
- feedback_delay_ms = p_delay_ms;
- }
- float AudioEffectDelay::get_feedback_delay_ms() const {
- return feedback_delay_ms;
- }
- void AudioEffectDelay::set_feedback_level_db(float p_level_db) {
- feedback_level = p_level_db;
- }
- float AudioEffectDelay::get_feedback_level_db() const {
- return feedback_level;
- }
- void AudioEffectDelay::set_feedback_lowpass(float p_lowpass) {
- feedback_lowpass = p_lowpass;
- }
- float AudioEffectDelay::get_feedback_lowpass() const {
- return feedback_lowpass;
- }
- void AudioEffectDelay::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_dry", "amount"), &AudioEffectDelay::set_dry);
- ClassDB::bind_method(D_METHOD("get_dry"), &AudioEffectDelay::get_dry);
- ClassDB::bind_method(D_METHOD("set_tap1_active", "amount"), &AudioEffectDelay::set_tap1_active);
- ClassDB::bind_method(D_METHOD("is_tap1_active"), &AudioEffectDelay::is_tap1_active);
- ClassDB::bind_method(D_METHOD("set_tap1_delay_ms", "amount"), &AudioEffectDelay::set_tap1_delay_ms);
- ClassDB::bind_method(D_METHOD("get_tap1_delay_ms"), &AudioEffectDelay::get_tap1_delay_ms);
- ClassDB::bind_method(D_METHOD("set_tap1_level_db", "amount"), &AudioEffectDelay::set_tap1_level_db);
- ClassDB::bind_method(D_METHOD("get_tap1_level_db"), &AudioEffectDelay::get_tap1_level_db);
- ClassDB::bind_method(D_METHOD("set_tap1_pan", "amount"), &AudioEffectDelay::set_tap1_pan);
- ClassDB::bind_method(D_METHOD("get_tap1_pan"), &AudioEffectDelay::get_tap1_pan);
- ClassDB::bind_method(D_METHOD("set_tap2_active", "amount"), &AudioEffectDelay::set_tap2_active);
- ClassDB::bind_method(D_METHOD("is_tap2_active"), &AudioEffectDelay::is_tap2_active);
- ClassDB::bind_method(D_METHOD("set_tap2_delay_ms", "amount"), &AudioEffectDelay::set_tap2_delay_ms);
- ClassDB::bind_method(D_METHOD("get_tap2_delay_ms"), &AudioEffectDelay::get_tap2_delay_ms);
- ClassDB::bind_method(D_METHOD("set_tap2_level_db", "amount"), &AudioEffectDelay::set_tap2_level_db);
- ClassDB::bind_method(D_METHOD("get_tap2_level_db"), &AudioEffectDelay::get_tap2_level_db);
- ClassDB::bind_method(D_METHOD("set_tap2_pan", "amount"), &AudioEffectDelay::set_tap2_pan);
- ClassDB::bind_method(D_METHOD("get_tap2_pan"), &AudioEffectDelay::get_tap2_pan);
- ClassDB::bind_method(D_METHOD("set_feedback_active", "amount"), &AudioEffectDelay::set_feedback_active);
- ClassDB::bind_method(D_METHOD("is_feedback_active"), &AudioEffectDelay::is_feedback_active);
- ClassDB::bind_method(D_METHOD("set_feedback_delay_ms", "amount"), &AudioEffectDelay::set_feedback_delay_ms);
- ClassDB::bind_method(D_METHOD("get_feedback_delay_ms"), &AudioEffectDelay::get_feedback_delay_ms);
- ClassDB::bind_method(D_METHOD("set_feedback_level_db", "amount"), &AudioEffectDelay::set_feedback_level_db);
- ClassDB::bind_method(D_METHOD("get_feedback_level_db"), &AudioEffectDelay::get_feedback_level_db);
- ClassDB::bind_method(D_METHOD("set_feedback_lowpass", "amount"), &AudioEffectDelay::set_feedback_lowpass);
- ClassDB::bind_method(D_METHOD("get_feedback_lowpass"), &AudioEffectDelay::get_feedback_lowpass);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dry", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dry", "get_dry");
- ADD_GROUP("Tap 1", "tap1_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tap1_active"), "set_tap1_active", "is_tap1_active");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap1_delay_ms", PROPERTY_HINT_RANGE, "0,1500,1,suffix:ms"), "set_tap1_delay_ms", "get_tap1_delay_ms");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap1_level_db", PROPERTY_HINT_RANGE, "-60,0,0.01,suffix:dB"), "set_tap1_level_db", "get_tap1_level_db");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap1_pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_tap1_pan", "get_tap1_pan");
- ADD_GROUP("Tap 2", "tap2_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tap2_active"), "set_tap2_active", "is_tap2_active");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap2_delay_ms", PROPERTY_HINT_RANGE, "0,1500,1,suffix:ms"), "set_tap2_delay_ms", "get_tap2_delay_ms");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap2_level_db", PROPERTY_HINT_RANGE, "-60,0,0.01,suffix:dB"), "set_tap2_level_db", "get_tap2_level_db");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap2_pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_tap2_pan", "get_tap2_pan");
- ADD_GROUP("Feedback", "feedback_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "feedback_active"), "set_feedback_active", "is_feedback_active");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback_delay_ms", PROPERTY_HINT_RANGE, "0,1500,1,suffix:ms"), "set_feedback_delay_ms", "get_feedback_delay_ms");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback_level_db", PROPERTY_HINT_RANGE, "-60,0,0.01,suffix:dB"), "set_feedback_level_db", "get_feedback_level_db");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback_lowpass", PROPERTY_HINT_RANGE, "1,16000,1"), "set_feedback_lowpass", "get_feedback_lowpass");
- }
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