audio_effect.cpp 2.9 KB

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  1. /**************************************************************************/
  2. /* audio_effect.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "audio_effect.h"
  31. void AudioEffectInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
  32. GDVIRTUAL_CALL(_process, p_src_frames, p_dst_frames, p_frame_count);
  33. }
  34. bool AudioEffectInstance::process_silence() const {
  35. bool ret = false;
  36. GDVIRTUAL_CALL(_process_silence, ret);
  37. return ret;
  38. }
  39. void AudioEffectInstance::_bind_methods() {
  40. GDVIRTUAL_BIND(_process, "src_buffer", "dst_buffer", "frame_count");
  41. GDVIRTUAL_BIND(_process_silence);
  42. }
  43. ////
  44. Ref<AudioEffectInstance> AudioEffect::instantiate() {
  45. Ref<AudioEffectInstance> ret;
  46. GDVIRTUAL_CALL(_instantiate, ret);
  47. return ret;
  48. }
  49. void AudioEffect::_bind_methods() {
  50. GDVIRTUAL_BIND(_instantiate);
  51. }
  52. AudioEffect::AudioEffect() {
  53. }