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- /**************************************************************************/
- /* texture_progress_bar.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "texture_progress_bar.h"
- #include "core/config/engine.h"
- void TextureProgressBar::set_under_texture(const Ref<Texture2D> &p_texture) {
- _set_texture(&under, p_texture);
- }
- Ref<Texture2D> TextureProgressBar::get_under_texture() const {
- return under;
- }
- void TextureProgressBar::set_over_texture(const Ref<Texture2D> &p_texture) {
- _set_texture(&over, p_texture);
- }
- Ref<Texture2D> TextureProgressBar::get_over_texture() const {
- return over;
- }
- void TextureProgressBar::set_stretch_margin(Side p_side, int p_size) {
- ERR_FAIL_INDEX((int)p_side, 4);
- if (stretch_margin[p_side] == p_size) {
- return;
- }
- stretch_margin[p_side] = p_size;
- queue_redraw();
- update_minimum_size();
- }
- int TextureProgressBar::get_stretch_margin(Side p_side) const {
- ERR_FAIL_INDEX_V((int)p_side, 4, 0);
- return stretch_margin[p_side];
- }
- void TextureProgressBar::set_nine_patch_stretch(bool p_stretch) {
- if (nine_patch_stretch == p_stretch) {
- return;
- }
- nine_patch_stretch = p_stretch;
- queue_redraw();
- update_minimum_size();
- notify_property_list_changed();
- }
- bool TextureProgressBar::get_nine_patch_stretch() const {
- return nine_patch_stretch;
- }
- Size2 TextureProgressBar::get_minimum_size() const {
- if (nine_patch_stretch) {
- return Size2(stretch_margin[SIDE_LEFT] + stretch_margin[SIDE_RIGHT], stretch_margin[SIDE_TOP] + stretch_margin[SIDE_BOTTOM]);
- } else if (under.is_valid()) {
- return under->get_size();
- } else if (over.is_valid()) {
- return over->get_size();
- } else if (progress.is_valid()) {
- return progress->get_size();
- }
- return Size2(1, 1);
- }
- void TextureProgressBar::set_progress_texture(const Ref<Texture2D> &p_texture) {
- _set_texture(&progress, p_texture);
- }
- Ref<Texture2D> TextureProgressBar::get_progress_texture() const {
- return progress;
- }
- void TextureProgressBar::set_progress_offset(Point2 p_offset) {
- if (progress_offset == p_offset) {
- return;
- }
- progress_offset = p_offset;
- queue_redraw();
- }
- Point2 TextureProgressBar::get_progress_offset() const {
- return progress_offset;
- }
- void TextureProgressBar::set_tint_under(const Color &p_tint) {
- if (tint_under == p_tint) {
- return;
- }
- tint_under = p_tint;
- queue_redraw();
- }
- Color TextureProgressBar::get_tint_under() const {
- return tint_under;
- }
- void TextureProgressBar::set_tint_progress(const Color &p_tint) {
- if (tint_progress == p_tint) {
- return;
- }
- tint_progress = p_tint;
- queue_redraw();
- }
- Color TextureProgressBar::get_tint_progress() const {
- return tint_progress;
- }
- void TextureProgressBar::set_tint_over(const Color &p_tint) {
- if (tint_over == p_tint) {
- return;
- }
- tint_over = p_tint;
- queue_redraw();
- }
- Color TextureProgressBar::get_tint_over() const {
- return tint_over;
- }
- void TextureProgressBar::_set_texture(Ref<Texture2D> *p_destination, const Ref<Texture2D> &p_texture) {
- DEV_ASSERT(p_destination);
- Ref<Texture2D> &destination = *p_destination;
- if (destination == p_texture) {
- return;
- }
- if (destination.is_valid()) {
- destination->disconnect_changed(callable_mp(this, &TextureProgressBar::_texture_changed));
- }
- destination = p_texture;
- if (destination.is_valid()) {
- // Pass `CONNECT_REFERENCE_COUNTED` to avoid early disconnect in case the same texture is assigned to different "slots".
- destination->connect_changed(callable_mp(this, &TextureProgressBar::_texture_changed), CONNECT_REFERENCE_COUNTED);
- }
- _texture_changed();
- }
- void TextureProgressBar::_texture_changed() {
- update_minimum_size();
- queue_redraw();
- }
- Point2 TextureProgressBar::unit_val_to_uv(float val) {
- if (progress.is_null()) {
- return Point2();
- }
- if (val < 0) {
- val += 1;
- }
- if (val > 1) {
- val -= 1;
- }
- Point2 p = get_relative_center();
- // Minimal version of Liang-Barsky clipping algorithm
- float angle = (val * Math_TAU) - Math_PI * 0.5;
- Point2 dir = Vector2(Math::cos(angle), Math::sin(angle));
- float t1 = 1.0;
- float cp = 0.0;
- float cq = 0.0;
- float cr = 0.0;
- float edgeLeft = 0.0;
- float edgeRight = 1.0;
- float edgeBottom = 0.0;
- float edgeTop = 1.0;
- for (int edge = 0; edge < 4; edge++) {
- if (edge == 0) {
- if (dir.x > 0) {
- continue;
- }
- cq = -(edgeLeft - p.x);
- dir.x *= 2.0 * cq;
- cp = -dir.x;
- } else if (edge == 1) {
- if (dir.x < 0) {
- continue;
- }
- cq = (edgeRight - p.x);
- dir.x *= 2.0 * cq;
- cp = dir.x;
- } else if (edge == 2) {
- if (dir.y > 0) {
- continue;
- }
- cq = -(edgeBottom - p.y);
- dir.y *= 2.0 * cq;
- cp = -dir.y;
- } else if (edge == 3) {
- if (dir.y < 0) {
- continue;
- }
- cq = (edgeTop - p.y);
- dir.y *= 2.0 * cq;
- cp = dir.y;
- }
- cr = cq / cp;
- if (cr >= 0 && cr < t1) {
- t1 = cr;
- }
- }
- return (p + t1 * dir);
- }
- Point2 TextureProgressBar::get_relative_center() {
- if (progress.is_null()) {
- return Point2();
- }
- Point2 p = progress->get_size() / 2;
- p += rad_center_off;
- p.x /= progress->get_width();
- p.y /= progress->get_height();
- p = p.clampf(0, 1);
- return p;
- }
- void TextureProgressBar::draw_nine_patch_stretched(const Ref<Texture2D> &p_texture, FillMode p_mode, double p_ratio, const Color &p_modulate) {
- Vector2 texture_size = p_texture->get_size();
- Vector2 topleft = Vector2(stretch_margin[SIDE_LEFT], stretch_margin[SIDE_TOP]);
- Vector2 bottomright = Vector2(stretch_margin[SIDE_RIGHT], stretch_margin[SIDE_BOTTOM]);
- Rect2 src_rect = Rect2(Point2(), texture_size);
- Rect2 dst_rect = Rect2(Point2(), get_size());
- if (p_ratio < 1.0) {
- // Drawing a partially-filled 9-patch is a little tricky -
- // texture is divided by 3 sections toward fill direction,
- // then middle section is stretching while the other two aren't.
- double width_total = 0.0;
- double width_texture = 0.0;
- double first_section_size = 0.0;
- double last_section_size = 0.0;
- switch (p_mode) {
- case FILL_LEFT_TO_RIGHT: {
- width_total = dst_rect.size.x;
- width_texture = texture_size.x;
- first_section_size = topleft.x;
- last_section_size = bottomright.x;
- } break;
- case FILL_RIGHT_TO_LEFT: {
- width_total = dst_rect.size.x;
- width_texture = texture_size.x;
- // In contrast to `FILL_LEFT_TO_RIGHT`, `first_section_size` and `last_section_size` should switch value.
- first_section_size = bottomright.x;
- last_section_size = topleft.x;
- } break;
- case FILL_TOP_TO_BOTTOM: {
- width_total = dst_rect.size.y;
- width_texture = texture_size.y;
- first_section_size = topleft.y;
- last_section_size = bottomright.y;
- } break;
- case FILL_BOTTOM_TO_TOP: {
- width_total = dst_rect.size.y;
- width_texture = texture_size.y;
- // Similar to `FILL_RIGHT_TO_LEFT`.
- first_section_size = bottomright.y;
- last_section_size = topleft.y;
- } break;
- case FILL_BILINEAR_LEFT_AND_RIGHT: {
- width_total = dst_rect.size.x;
- width_texture = texture_size.x;
- first_section_size = topleft.x;
- last_section_size = bottomright.x;
- } break;
- case FILL_BILINEAR_TOP_AND_BOTTOM: {
- width_total = dst_rect.size.y;
- width_texture = texture_size.y;
- first_section_size = topleft.y;
- last_section_size = bottomright.y;
- } break;
- case FILL_CLOCKWISE:
- case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE:
- case FILL_COUNTER_CLOCKWISE: {
- // Those modes are circular, not relevant for nine patch.
- } break;
- case FILL_MODE_MAX:
- break;
- }
- double width_filled = width_total * p_ratio;
- double middle_section_size = MAX(0.0, width_texture - first_section_size - last_section_size);
- // Maximum middle texture size.
- double max_middle_texture_size = middle_section_size;
- // Maximum real middle texture size.
- double max_middle_real_size = MAX(0.0, width_total - (first_section_size + last_section_size));
- switch (p_mode) {
- case FILL_BILINEAR_LEFT_AND_RIGHT:
- case FILL_BILINEAR_TOP_AND_BOTTOM: {
- last_section_size = MAX(0.0, last_section_size - (width_total - width_filled) * 0.5);
- first_section_size = MAX(0.0, first_section_size - (width_total - width_filled) * 0.5);
- // When `width_filled` increases, `middle_section_size` only increases when either of `first_section_size` and `last_section_size` is zero.
- // Also, it should always be smaller than or equal to `(width_total - (first_section_size + last_section_size))`.
- double real_middle_size = width_filled - first_section_size - last_section_size;
- middle_section_size *= MIN(max_middle_real_size, real_middle_size) / max_middle_real_size;
- width_texture = MIN(width_texture, first_section_size + middle_section_size + last_section_size);
- } break;
- case FILL_MODE_MAX:
- break;
- default: {
- middle_section_size *= MIN(1.0, (MAX(0.0, width_filled - first_section_size) / MAX(1.0, width_total - first_section_size - last_section_size)));
- last_section_size = MAX(0.0, last_section_size - (width_total - width_filled));
- first_section_size = MIN(first_section_size, width_filled);
- width_texture = MIN(width_texture, first_section_size + middle_section_size + last_section_size);
- }
- }
- switch (p_mode) {
- case FILL_LEFT_TO_RIGHT: {
- src_rect.size.x = width_texture;
- dst_rect.size.x = width_filled;
- topleft.x = first_section_size;
- bottomright.x = last_section_size;
- } break;
- case FILL_RIGHT_TO_LEFT: {
- src_rect.position.x += src_rect.size.x - width_texture;
- src_rect.size.x = width_texture;
- dst_rect.position.x += width_total - width_filled;
- dst_rect.size.x = width_filled;
- topleft.x = last_section_size;
- bottomright.x = first_section_size;
- } break;
- case FILL_TOP_TO_BOTTOM: {
- src_rect.size.y = width_texture;
- dst_rect.size.y = width_filled;
- bottomright.y = last_section_size;
- topleft.y = first_section_size;
- } break;
- case FILL_BOTTOM_TO_TOP: {
- src_rect.position.y += src_rect.size.y - width_texture;
- src_rect.size.y = width_texture;
- dst_rect.position.y += width_total - width_filled;
- dst_rect.size.y = width_filled;
- topleft.y = last_section_size;
- bottomright.y = first_section_size;
- } break;
- case FILL_BILINEAR_LEFT_AND_RIGHT: {
- double center_mapped_from_real_width = (width_total * 0.5 - topleft.x) / max_middle_real_size * max_middle_texture_size + topleft.x;
- double drift_from_unscaled_center = 0;
- if (bottomright.y != topleft.y) { // To avoid division by zero.
- drift_from_unscaled_center = (src_rect.size.x * 0.5 - center_mapped_from_real_width) * (last_section_size - first_section_size) / (bottomright.x - topleft.x);
- }
- src_rect.position.x += center_mapped_from_real_width + drift_from_unscaled_center - width_texture * 0.5;
- src_rect.size.x = width_texture;
- dst_rect.position.x += (width_total - width_filled) * 0.5;
- dst_rect.size.x = width_filled;
- topleft.x = first_section_size;
- bottomright.x = last_section_size;
- } break;
- case FILL_BILINEAR_TOP_AND_BOTTOM: {
- double center_mapped_from_real_width = (width_total * 0.5 - topleft.y) / max_middle_real_size * max_middle_texture_size + topleft.y;
- double drift_from_unscaled_center = 0;
- if (bottomright.y != topleft.y) { // To avoid division by zero.
- drift_from_unscaled_center = (src_rect.size.y * 0.5 - center_mapped_from_real_width) * (last_section_size - first_section_size) / (bottomright.y - topleft.y);
- }
- src_rect.position.y += center_mapped_from_real_width + drift_from_unscaled_center - width_texture * 0.5;
- src_rect.size.y = width_texture;
- dst_rect.position.y += (width_total - width_filled) * 0.5;
- dst_rect.size.y = width_filled;
- topleft.y = first_section_size;
- bottomright.y = last_section_size;
- } break;
- case FILL_CLOCKWISE:
- case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE:
- case FILL_COUNTER_CLOCKWISE: {
- // Those modes are circular, not relevant for nine patch.
- } break;
- case FILL_MODE_MAX:
- break;
- }
- }
- if (p_texture == progress) {
- dst_rect.position += progress_offset;
- }
- p_texture->get_rect_region(dst_rect, src_rect, dst_rect, src_rect);
- RID ci = get_canvas_item();
- RS::get_singleton()->canvas_item_add_nine_patch(ci, dst_rect, src_rect, p_texture->get_rid(), topleft, bottomright, RS::NINE_PATCH_STRETCH, RS::NINE_PATCH_STRETCH, true, p_modulate);
- }
- void TextureProgressBar::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_DRAW: {
- if (nine_patch_stretch && (mode == FILL_LEFT_TO_RIGHT || mode == FILL_RIGHT_TO_LEFT || mode == FILL_TOP_TO_BOTTOM || mode == FILL_BOTTOM_TO_TOP || mode == FILL_BILINEAR_LEFT_AND_RIGHT || mode == FILL_BILINEAR_TOP_AND_BOTTOM)) {
- if (under.is_valid()) {
- draw_nine_patch_stretched(under, mode, 1.0, tint_under);
- }
- if (progress.is_valid()) {
- draw_nine_patch_stretched(progress, mode, get_as_ratio(), tint_progress);
- }
- if (over.is_valid()) {
- draw_nine_patch_stretched(over, mode, 1.0, tint_over);
- }
- } else {
- if (under.is_valid()) {
- switch (mode) {
- case FILL_CLOCKWISE:
- case FILL_COUNTER_CLOCKWISE:
- case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: {
- if (nine_patch_stretch) {
- Rect2 region = Rect2(Point2(), get_size());
- draw_texture_rect(under, region, false, tint_under);
- } else {
- draw_texture(under, Point2(), tint_under);
- }
- } break;
- case FILL_MODE_MAX:
- break;
- default:
- draw_texture(under, Point2(), tint_under);
- }
- }
- if (progress.is_valid()) {
- Size2 s = progress->get_size();
- switch (mode) {
- case FILL_LEFT_TO_RIGHT: {
- Rect2 region = Rect2(progress_offset, Size2(s.x * get_as_ratio(), s.y));
- Rect2 source = Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y));
- draw_texture_rect_region(progress, region, source, tint_progress);
- } break;
- case FILL_RIGHT_TO_LEFT: {
- Rect2 region = Rect2(progress_offset + Point2(s.x - s.x * get_as_ratio(), 0), Size2(s.x * get_as_ratio(), s.y));
- Rect2 source = Rect2(Point2(s.x - s.x * get_as_ratio(), 0), Size2(s.x * get_as_ratio(), s.y));
- draw_texture_rect_region(progress, region, source, tint_progress);
- } break;
- case FILL_TOP_TO_BOTTOM: {
- Rect2 region = Rect2(progress_offset + Point2(), Size2(s.x, s.y * get_as_ratio()));
- Rect2 source = Rect2(Point2(), Size2(s.x, s.y * get_as_ratio()));
- draw_texture_rect_region(progress, region, source, tint_progress);
- } break;
- case FILL_BOTTOM_TO_TOP: {
- Rect2 region = Rect2(progress_offset + Point2(0, s.y - s.y * get_as_ratio()), Size2(s.x, s.y * get_as_ratio()));
- Rect2 source = Rect2(Point2(0, s.y - s.y * get_as_ratio()), Size2(s.x, s.y * get_as_ratio()));
- draw_texture_rect_region(progress, region, source, tint_progress);
- } break;
- case FILL_CLOCKWISE:
- case FILL_COUNTER_CLOCKWISE:
- case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: {
- if (nine_patch_stretch) {
- s = get_size();
- }
- float val = get_as_ratio() * rad_max_degrees / 360;
- if (val == 1) {
- Rect2 region = Rect2(progress_offset, s);
- Rect2 source = Rect2(Point2(), progress->get_size());
- draw_texture_rect_region(progress, region, source, tint_progress);
- } else if (val != 0) {
- LocalVector<float> pts;
- float direction = mode == FILL_COUNTER_CLOCKWISE ? -1 : 1;
- float start;
- if (mode == FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE) {
- start = rad_init_angle / 360 - val / 2;
- } else {
- start = rad_init_angle / 360;
- }
- float end = start + direction * val;
- float from = MIN(start, end);
- float to = MAX(start, end);
- pts.push_back(from);
- for (float corner = Math::floor(from * 4 + 0.5) * 0.25 + 0.125; corner < to; corner += 0.25) {
- pts.push_back(corner);
- }
- pts.push_back(to);
- Vector<Point2> uvs;
- Vector<Point2> points;
- for (const float &f : pts) {
- Point2 uv = unit_val_to_uv(f);
- if (uvs.has(uv)) {
- continue;
- }
- points.push_back(progress_offset + Point2(uv.x * s.x, uv.y * s.y));
- uvs.push_back(uv);
- }
- // Filter out an edge case where almost equal `from`, `to` were mapped to the same UV.
- if (points.size() >= 2) {
- Point2 center_point = get_relative_center();
- points.push_back(progress_offset + s * center_point);
- uvs.push_back(center_point);
- Vector<Color> colors;
- colors.push_back(tint_progress);
- draw_polygon(points, colors, uvs, progress);
- }
- }
- // Draw a reference cross.
- if (is_part_of_edited_scene()) {
- Point2 p;
- if (nine_patch_stretch) {
- p = get_size();
- } else {
- p = progress->get_size();
- }
- p *= get_relative_center();
- p += progress_offset;
- p = p.floor();
- draw_line(p - Point2(8, 0), p + Point2(8, 0), Color(0.9, 0.5, 0.5), 2);
- draw_line(p - Point2(0, 8), p + Point2(0, 8), Color(0.9, 0.5, 0.5), 2);
- }
- } break;
- case FILL_BILINEAR_LEFT_AND_RIGHT: {
- Rect2 region = Rect2(progress_offset + Point2(s.x / 2 - s.x * get_as_ratio() / 2, 0), Size2(s.x * get_as_ratio(), s.y));
- Rect2 source = Rect2(Point2(s.x / 2 - s.x * get_as_ratio() / 2, 0), Size2(s.x * get_as_ratio(), s.y));
- draw_texture_rect_region(progress, region, source, tint_progress);
- } break;
- case FILL_BILINEAR_TOP_AND_BOTTOM: {
- Rect2 region = Rect2(progress_offset + Point2(0, s.y / 2 - s.y * get_as_ratio() / 2), Size2(s.x, s.y * get_as_ratio()));
- Rect2 source = Rect2(Point2(0, s.y / 2 - s.y * get_as_ratio() / 2), Size2(s.x, s.y * get_as_ratio()));
- draw_texture_rect_region(progress, region, source, tint_progress);
- } break;
- case FILL_MODE_MAX:
- break;
- default:
- draw_texture_rect_region(progress, Rect2(progress_offset, Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), tint_progress);
- }
- }
- if (over.is_valid()) {
- switch (mode) {
- case FILL_CLOCKWISE:
- case FILL_COUNTER_CLOCKWISE:
- case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: {
- if (nine_patch_stretch) {
- Rect2 region = Rect2(Point2(), get_size());
- draw_texture_rect(over, region, false, tint_over);
- } else {
- draw_texture(over, Point2(), tint_over);
- }
- } break;
- case FILL_MODE_MAX:
- break;
- default:
- draw_texture(over, Point2(), tint_over);
- }
- }
- }
- } break;
- }
- }
- void TextureProgressBar::set_fill_mode(int p_fill) {
- ERR_FAIL_INDEX(p_fill, FILL_MODE_MAX);
- if (mode == (FillMode)p_fill) {
- return;
- }
- mode = (FillMode)p_fill;
- queue_redraw();
- notify_property_list_changed();
- }
- int TextureProgressBar::get_fill_mode() {
- return mode;
- }
- void TextureProgressBar::set_radial_initial_angle(float p_angle) {
- ERR_FAIL_COND_MSG(!Math::is_finite(p_angle), "Angle is non-finite.");
- if (p_angle < 0.0 || p_angle > 360.0) {
- p_angle = Math::fposmodp(p_angle, 360.0f);
- }
- if (rad_init_angle == p_angle) {
- return;
- }
- rad_init_angle = p_angle;
- queue_redraw();
- }
- float TextureProgressBar::get_radial_initial_angle() {
- return rad_init_angle;
- }
- void TextureProgressBar::set_fill_degrees(float p_angle) {
- float angle_clamped = CLAMP(p_angle, 0, 360);
- if (rad_max_degrees == angle_clamped) {
- return;
- }
- rad_max_degrees = angle_clamped;
- queue_redraw();
- }
- float TextureProgressBar::get_fill_degrees() {
- return rad_max_degrees;
- }
- void TextureProgressBar::set_radial_center_offset(const Point2 &p_off) {
- if (rad_center_off == p_off) {
- return;
- }
- rad_center_off = p_off;
- queue_redraw();
- }
- Point2 TextureProgressBar::get_radial_center_offset() {
- return rad_center_off;
- }
- void TextureProgressBar::_validate_property(PropertyInfo &p_property) const {
- if (p_property.name.begins_with("stretch_margin_") && !nine_patch_stretch) {
- p_property.usage = PROPERTY_USAGE_NO_EDITOR;
- }
- if (p_property.name.begins_with("radial_") && (mode != FillMode::FILL_CLOCKWISE && mode != FillMode::FILL_COUNTER_CLOCKWISE && mode != FillMode::FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE)) {
- p_property.usage = PROPERTY_USAGE_NO_EDITOR;
- }
- }
- void TextureProgressBar::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_under_texture", "tex"), &TextureProgressBar::set_under_texture);
- ClassDB::bind_method(D_METHOD("get_under_texture"), &TextureProgressBar::get_under_texture);
- ClassDB::bind_method(D_METHOD("set_progress_texture", "tex"), &TextureProgressBar::set_progress_texture);
- ClassDB::bind_method(D_METHOD("get_progress_texture"), &TextureProgressBar::get_progress_texture);
- ClassDB::bind_method(D_METHOD("set_over_texture", "tex"), &TextureProgressBar::set_over_texture);
- ClassDB::bind_method(D_METHOD("get_over_texture"), &TextureProgressBar::get_over_texture);
- ClassDB::bind_method(D_METHOD("set_fill_mode", "mode"), &TextureProgressBar::set_fill_mode);
- ClassDB::bind_method(D_METHOD("get_fill_mode"), &TextureProgressBar::get_fill_mode);
- ClassDB::bind_method(D_METHOD("set_tint_under", "tint"), &TextureProgressBar::set_tint_under);
- ClassDB::bind_method(D_METHOD("get_tint_under"), &TextureProgressBar::get_tint_under);
- ClassDB::bind_method(D_METHOD("set_tint_progress", "tint"), &TextureProgressBar::set_tint_progress);
- ClassDB::bind_method(D_METHOD("get_tint_progress"), &TextureProgressBar::get_tint_progress);
- ClassDB::bind_method(D_METHOD("set_tint_over", "tint"), &TextureProgressBar::set_tint_over);
- ClassDB::bind_method(D_METHOD("get_tint_over"), &TextureProgressBar::get_tint_over);
- ClassDB::bind_method(D_METHOD("set_texture_progress_offset", "offset"), &TextureProgressBar::set_progress_offset);
- ClassDB::bind_method(D_METHOD("get_texture_progress_offset"), &TextureProgressBar::get_progress_offset);
- ClassDB::bind_method(D_METHOD("set_radial_initial_angle", "mode"), &TextureProgressBar::set_radial_initial_angle);
- ClassDB::bind_method(D_METHOD("get_radial_initial_angle"), &TextureProgressBar::get_radial_initial_angle);
- ClassDB::bind_method(D_METHOD("set_radial_center_offset", "mode"), &TextureProgressBar::set_radial_center_offset);
- ClassDB::bind_method(D_METHOD("get_radial_center_offset"), &TextureProgressBar::get_radial_center_offset);
- ClassDB::bind_method(D_METHOD("set_fill_degrees", "mode"), &TextureProgressBar::set_fill_degrees);
- ClassDB::bind_method(D_METHOD("get_fill_degrees"), &TextureProgressBar::get_fill_degrees);
- ClassDB::bind_method(D_METHOD("set_stretch_margin", "margin", "value"), &TextureProgressBar::set_stretch_margin);
- ClassDB::bind_method(D_METHOD("get_stretch_margin", "margin"), &TextureProgressBar::get_stretch_margin);
- ClassDB::bind_method(D_METHOD("set_nine_patch_stretch", "stretch"), &TextureProgressBar::set_nine_patch_stretch);
- ClassDB::bind_method(D_METHOD("get_nine_patch_stretch"), &TextureProgressBar::get_nine_patch_stretch);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise,Bilinear (Left and Right),Bilinear (Top and Bottom),Clockwise and Counter Clockwise"), "set_fill_mode", "get_fill_mode");
- ADD_GROUP("Radial Fill", "radial_");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radial_initial_angle", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,degrees"), "set_radial_initial_angle", "get_radial_initial_angle");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radial_fill_degrees", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,degrees"), "set_fill_degrees", "get_fill_degrees");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "radial_center_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_radial_center_offset", "get_radial_center_offset");
- ADD_GROUP("", "");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "nine_patch_stretch"), "set_nine_patch_stretch", "get_nine_patch_stretch");
- ADD_GROUP("Stretch Margin", "stretch_margin_");
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_left", PROPERTY_HINT_RANGE, "0,16384,1,suffix:px"), "set_stretch_margin", "get_stretch_margin", SIDE_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_top", PROPERTY_HINT_RANGE, "0,16384,1,suffix:px"), "set_stretch_margin", "get_stretch_margin", SIDE_TOP);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_right", PROPERTY_HINT_RANGE, "0,16384,1,suffix:px"), "set_stretch_margin", "get_stretch_margin", SIDE_RIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_bottom", PROPERTY_HINT_RANGE, "0,16384,1,suffix:px"), "set_stretch_margin", "get_stretch_margin", SIDE_BOTTOM);
- ADD_GROUP("Textures", "texture_");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_under", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_under_texture", "get_under_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_over", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_over_texture", "get_over_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_progress", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_progress_texture", "get_progress_texture");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_progress_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_texture_progress_offset", "get_texture_progress_offset");
- ADD_GROUP("Tint", "tint_");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_under"), "set_tint_under", "get_tint_under");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_over"), "set_tint_over", "get_tint_over");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_progress"), "set_tint_progress", "get_tint_progress");
- BIND_ENUM_CONSTANT(FILL_LEFT_TO_RIGHT);
- BIND_ENUM_CONSTANT(FILL_RIGHT_TO_LEFT);
- BIND_ENUM_CONSTANT(FILL_TOP_TO_BOTTOM);
- BIND_ENUM_CONSTANT(FILL_BOTTOM_TO_TOP);
- BIND_ENUM_CONSTANT(FILL_CLOCKWISE);
- BIND_ENUM_CONSTANT(FILL_COUNTER_CLOCKWISE);
- BIND_ENUM_CONSTANT(FILL_BILINEAR_LEFT_AND_RIGHT);
- BIND_ENUM_CONSTANT(FILL_BILINEAR_TOP_AND_BOTTOM);
- BIND_ENUM_CONSTANT(FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE);
- }
- TextureProgressBar::TextureProgressBar() {
- set_mouse_filter(MOUSE_FILTER_PASS);
- }
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