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- /**************************************************************************/
- /* texture_button.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEXTURE_BUTTON_H
- #define TEXTURE_BUTTON_H
- #include "scene/gui/base_button.h"
- #include "scene/resources/bit_map.h"
- class TextureButton : public BaseButton {
- GDCLASS(TextureButton, BaseButton);
- public:
- enum StretchMode {
- STRETCH_SCALE,
- STRETCH_TILE,
- STRETCH_KEEP,
- STRETCH_KEEP_CENTERED,
- STRETCH_KEEP_ASPECT,
- STRETCH_KEEP_ASPECT_CENTERED,
- STRETCH_KEEP_ASPECT_COVERED,
- };
- private:
- Ref<Texture2D> normal;
- Ref<Texture2D> pressed;
- Ref<Texture2D> hover;
- Ref<Texture2D> disabled;
- Ref<Texture2D> focused;
- Ref<BitMap> click_mask;
- bool ignore_texture_size = false;
- StretchMode stretch_mode = STRETCH_KEEP;
- Rect2 _texture_region;
- Rect2 _position_rect;
- bool _tile = false;
- bool hflip = false;
- bool vflip = false;
- void _set_texture(Ref<Texture2D> *p_destination, const Ref<Texture2D> &p_texture);
- void _texture_changed();
- protected:
- virtual Size2 get_minimum_size() const override;
- virtual bool has_point(const Point2 &p_point) const override;
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_texture_normal(const Ref<Texture2D> &p_normal);
- void set_texture_pressed(const Ref<Texture2D> &p_pressed);
- void set_texture_hover(const Ref<Texture2D> &p_hover);
- void set_texture_disabled(const Ref<Texture2D> &p_disabled);
- void set_texture_focused(const Ref<Texture2D> &p_focused);
- void set_click_mask(const Ref<BitMap> &p_click_mask);
- Ref<Texture2D> get_texture_normal() const;
- Ref<Texture2D> get_texture_pressed() const;
- Ref<Texture2D> get_texture_hover() const;
- Ref<Texture2D> get_texture_disabled() const;
- Ref<Texture2D> get_texture_focused() const;
- Ref<BitMap> get_click_mask() const;
- bool get_ignore_texture_size() const;
- void set_ignore_texture_size(bool p_ignore);
- void set_stretch_mode(StretchMode p_stretch_mode);
- StretchMode get_stretch_mode() const;
- void set_flip_h(bool p_flip);
- bool is_flipped_h() const;
- void set_flip_v(bool p_flip);
- bool is_flipped_v() const;
- TextureButton();
- };
- VARIANT_ENUM_CAST(TextureButton::StretchMode);
- #endif // TEXTURE_BUTTON_H
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