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- /**************************************************************************/
- /* scroll_bar.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SCROLL_BAR_H
- #define SCROLL_BAR_H
- #include "scene/gui/range.h"
- class ScrollBar : public Range {
- GDCLASS(ScrollBar, Range);
- enum HighlightStatus {
- HIGHLIGHT_NONE,
- HIGHLIGHT_DECR,
- HIGHLIGHT_RANGE,
- HIGHLIGHT_INCR,
- };
- static bool focus_by_default;
- Orientation orientation;
- Size2 size;
- float custom_step = -1.0;
- HighlightStatus highlight = HIGHLIGHT_NONE;
- bool incr_active = false;
- bool decr_active = false;
- struct Drag {
- bool active = false;
- float pos_at_click = 0.0;
- float value_at_click = 0.0;
- } drag;
- double get_grabber_size() const;
- double get_grabber_min_size() const;
- double get_area_size() const;
- double get_grabber_offset() const;
- static void set_can_focus_by_default(bool p_can_focus);
- Node *drag_node = nullptr;
- NodePath drag_node_path;
- bool drag_node_enabled = true;
- Vector2 drag_node_speed;
- Vector2 drag_node_accum;
- Vector2 drag_node_from;
- Vector2 last_drag_node_accum;
- float last_drag_node_time = 0.0;
- float time_since_motion = 0.0;
- bool drag_node_touching = false;
- bool drag_node_touching_deaccel = false;
- bool click_handled = false;
- bool scrolling = false;
- double target_scroll = 0.0;
- bool smooth_scroll_enabled = false;
- struct ThemeCache {
- Ref<StyleBox> scroll_style;
- Ref<StyleBox> scroll_focus_style;
- Ref<StyleBox> scroll_offset_style;
- Ref<StyleBox> grabber_style;
- Ref<StyleBox> grabber_hl_style;
- Ref<StyleBox> grabber_pressed_style;
- Ref<Texture2D> increment_icon;
- Ref<Texture2D> increment_hl_icon;
- Ref<Texture2D> increment_pressed_icon;
- Ref<Texture2D> decrement_icon;
- Ref<Texture2D> decrement_hl_icon;
- Ref<Texture2D> decrement_pressed_icon;
- } theme_cache;
- void _drag_node_exit();
- void _drag_node_input(const Ref<InputEvent> &p_input);
- virtual void gui_input(const Ref<InputEvent> &p_event) override;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void scroll(double p_amount);
- void scroll_to(double p_position);
- void set_custom_step(float p_custom_step);
- float get_custom_step() const;
- void set_drag_node(const NodePath &p_path);
- NodePath get_drag_node() const;
- void set_drag_node_enabled(bool p_enable);
- void set_smooth_scroll_enabled(bool p_enable);
- bool is_smooth_scroll_enabled() const;
- virtual Size2 get_minimum_size() const override;
- ScrollBar(Orientation p_orientation = VERTICAL);
- ~ScrollBar();
- };
- class HScrollBar : public ScrollBar {
- GDCLASS(HScrollBar, ScrollBar);
- public:
- HScrollBar() :
- ScrollBar(HORIZONTAL) { set_v_size_flags(0); }
- };
- class VScrollBar : public ScrollBar {
- GDCLASS(VScrollBar, ScrollBar);
- public:
- VScrollBar() :
- ScrollBar(VERTICAL) { set_h_size_flags(0); }
- };
- #endif // SCROLL_BAR_H
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