graph_edit.cpp 110 KB

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  1. /**************************************************************************/
  2. /* graph_edit.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "graph_edit.h"
  31. #include "graph_edit.compat.inc"
  32. #include "core/input/input.h"
  33. #include "core/math/geometry_2d.h"
  34. #include "core/math/math_funcs.h"
  35. #include "core/os/keyboard.h"
  36. #include "scene/2d/line_2d.h"
  37. #include "scene/gui/box_container.h"
  38. #include "scene/gui/button.h"
  39. #include "scene/gui/graph_edit_arranger.h"
  40. #include "scene/gui/label.h"
  41. #include "scene/gui/panel_container.h"
  42. #include "scene/gui/scroll_bar.h"
  43. #include "scene/gui/spin_box.h"
  44. #include "scene/gui/view_panner.h"
  45. #include "scene/resources/style_box_flat.h"
  46. #include "scene/theme/theme_db.h"
  47. constexpr int MINIMAP_OFFSET = 12;
  48. constexpr int MINIMAP_PADDING = 5;
  49. constexpr int MIN_DRAG_DISTANCE_FOR_VALID_CONNECTION = 20;
  50. constexpr int MAX_CONNECTION_LINE_CURVE_TESSELATION_STAGES = 5;
  51. constexpr int GRID_MINOR_STEPS_PER_MAJOR_LINE = 10;
  52. constexpr int GRID_MINOR_STEPS_PER_MAJOR_DOT = 5;
  53. constexpr int GRID_MIN_SNAPPING_DISTANCE = 2;
  54. constexpr int GRID_MAX_SNAPPING_DISTANCE = 100;
  55. bool GraphEditFilter::has_point(const Point2 &p_point) const {
  56. return ge->_filter_input(p_point);
  57. }
  58. GraphEditFilter::GraphEditFilter(GraphEdit *p_edit) {
  59. ge = p_edit;
  60. }
  61. Control::CursorShape GraphEditMinimap::get_cursor_shape(const Point2 &p_pos) const {
  62. if (is_resizing || (p_pos.x < theme_cache.resizer->get_width() && p_pos.y < theme_cache.resizer->get_height())) {
  63. return CURSOR_FDIAGSIZE;
  64. }
  65. return Control::get_cursor_shape(p_pos);
  66. }
  67. void GraphEditMinimap::update_minimap() {
  68. Vector2 graph_offset = _get_graph_offset();
  69. Vector2 graph_size = _get_graph_size();
  70. camera_position = ge->get_scroll_offset() - graph_offset;
  71. camera_size = ge->get_size();
  72. Vector2 render_size = _get_render_size();
  73. float target_ratio = render_size.width / render_size.height;
  74. float graph_ratio = graph_size.width / graph_size.height;
  75. graph_proportions = graph_size;
  76. graph_padding = Vector2(0, 0);
  77. if (graph_ratio > target_ratio) {
  78. graph_proportions.width = graph_size.width;
  79. graph_proportions.height = graph_size.width / target_ratio;
  80. graph_padding.y = Math::abs(graph_size.height - graph_proportions.y) / 2;
  81. } else {
  82. graph_proportions.width = graph_size.height * target_ratio;
  83. graph_proportions.height = graph_size.height;
  84. graph_padding.x = Math::abs(graph_size.width - graph_proportions.x) / 2;
  85. }
  86. // This centers minimap inside the minimap rectangle.
  87. minimap_offset = minimap_padding + _convert_from_graph_position(graph_padding);
  88. }
  89. Rect2 GraphEditMinimap::get_camera_rect() {
  90. Vector2 camera_center = _convert_from_graph_position(camera_position + camera_size / 2) + minimap_offset;
  91. Vector2 camera_viewport = _convert_from_graph_position(camera_size);
  92. Vector2 camera_pos = (camera_center - camera_viewport / 2);
  93. return Rect2(camera_pos, camera_viewport);
  94. }
  95. Vector2 GraphEditMinimap::_get_render_size() {
  96. if (!is_inside_tree()) {
  97. return Vector2(0, 0);
  98. }
  99. return get_size() - 2 * minimap_padding;
  100. }
  101. Vector2 GraphEditMinimap::_get_graph_offset() {
  102. return Vector2(ge->h_scrollbar->get_min(), ge->v_scrollbar->get_min());
  103. }
  104. Vector2 GraphEditMinimap::_get_graph_size() {
  105. Vector2 graph_size = Vector2(ge->h_scrollbar->get_max(), ge->v_scrollbar->get_max()) - Vector2(ge->h_scrollbar->get_min(), ge->v_scrollbar->get_min());
  106. if (graph_size.width == 0) {
  107. graph_size.width = 1;
  108. }
  109. if (graph_size.height == 0) {
  110. graph_size.height = 1;
  111. }
  112. return graph_size;
  113. }
  114. Vector2 GraphEditMinimap::_convert_from_graph_position(const Vector2 &p_position) {
  115. Vector2 map_position = Vector2(0, 0);
  116. Vector2 render_size = _get_render_size();
  117. map_position.x = p_position.x * render_size.width / graph_proportions.x;
  118. map_position.y = p_position.y * render_size.height / graph_proportions.y;
  119. return map_position;
  120. }
  121. Vector2 GraphEditMinimap::_convert_to_graph_position(const Vector2 &p_position) {
  122. Vector2 graph_position = Vector2(0, 0);
  123. Vector2 render_size = _get_render_size();
  124. graph_position.x = p_position.x * graph_proportions.x / render_size.width;
  125. graph_position.y = p_position.y * graph_proportions.y / render_size.height;
  126. return graph_position;
  127. }
  128. void GraphEditMinimap::gui_input(const Ref<InputEvent> &p_ev) {
  129. ERR_FAIL_COND(p_ev.is_null());
  130. if (!ge->is_minimap_enabled()) {
  131. return;
  132. }
  133. Ref<InputEventMouseButton> mb = p_ev;
  134. Ref<InputEventMouseMotion> mm = p_ev;
  135. if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
  136. if (mb->is_pressed()) {
  137. is_pressing = true;
  138. Rect2 resizer_hitbox = Rect2(Point2(), theme_cache.resizer->get_size());
  139. if (resizer_hitbox.has_point(mb->get_position())) {
  140. is_resizing = true;
  141. } else {
  142. Vector2 click_position = _convert_to_graph_position(mb->get_position() - minimap_padding) - graph_padding;
  143. _adjust_graph_scroll(click_position);
  144. }
  145. } else {
  146. is_pressing = false;
  147. is_resizing = false;
  148. }
  149. accept_event();
  150. } else if (mm.is_valid() && is_pressing) {
  151. if (is_resizing) {
  152. // Prevent setting minimap wider than GraphEdit.
  153. Vector2 new_minimap_size;
  154. new_minimap_size = (get_size() - mm->get_relative()).min(ge->get_size() - 2.0 * minimap_padding);
  155. ge->set_minimap_size(new_minimap_size);
  156. queue_redraw();
  157. } else {
  158. Vector2 click_position = _convert_to_graph_position(mm->get_position() - minimap_padding) - graph_padding;
  159. _adjust_graph_scroll(click_position);
  160. }
  161. accept_event();
  162. }
  163. }
  164. void GraphEditMinimap::_adjust_graph_scroll(const Vector2 &p_offset) {
  165. Vector2 graph_offset = _get_graph_offset();
  166. ge->set_scroll_offset(p_offset + graph_offset - camera_size / 2);
  167. }
  168. void GraphEditMinimap::_bind_methods() {
  169. BIND_THEME_ITEM(Theme::DATA_TYPE_STYLEBOX, GraphEditMinimap, panel);
  170. BIND_THEME_ITEM_CUSTOM(Theme::DATA_TYPE_STYLEBOX, GraphEditMinimap, node_style, "node");
  171. BIND_THEME_ITEM_CUSTOM(Theme::DATA_TYPE_STYLEBOX, GraphEditMinimap, camera_style, "camera");
  172. BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, GraphEditMinimap, resizer);
  173. BIND_THEME_ITEM(Theme::DATA_TYPE_COLOR, GraphEditMinimap, resizer_color);
  174. }
  175. GraphEditMinimap::GraphEditMinimap(GraphEdit *p_edit) {
  176. ge = p_edit;
  177. minimap_padding = Vector2(MINIMAP_PADDING, MINIMAP_PADDING);
  178. minimap_offset = minimap_padding + _convert_from_graph_position(graph_padding);
  179. }
  180. Ref<Shader> GraphEdit::default_connections_shader;
  181. void GraphEdit::init_shaders() {
  182. default_connections_shader.instantiate();
  183. default_connections_shader->set_code(R"(
  184. // Connection lines shader.
  185. shader_type canvas_item;
  186. render_mode blend_mix;
  187. uniform vec4 rim_color : source_color;
  188. uniform int from_type;
  189. uniform int to_type;
  190. uniform float line_width;
  191. void fragment(){
  192. float fake_aa_width = 1.5/line_width;
  193. float rim_width = 1.5/line_width;
  194. float dist = abs(UV.y - 0.5);
  195. float alpha = smoothstep(0.5, 0.5-fake_aa_width, dist);
  196. vec4 final_color = mix(rim_color, COLOR, smoothstep(0.5-rim_width, 0.5-fake_aa_width-rim_width, dist));
  197. COLOR = vec4(final_color.rgb, final_color.a*alpha);
  198. }
  199. )");
  200. }
  201. void GraphEdit::finish_shaders() {
  202. default_connections_shader.unref();
  203. }
  204. Control::CursorShape GraphEdit::get_cursor_shape(const Point2 &p_pos) const {
  205. if (moving_selection) {
  206. return CURSOR_MOVE;
  207. }
  208. return Control::get_cursor_shape(p_pos);
  209. }
  210. PackedStringArray GraphEdit::get_configuration_warnings() const {
  211. PackedStringArray warnings = Control::get_configuration_warnings();
  212. warnings.push_back(RTR("Please be aware that GraphEdit and GraphNode will undergo extensive refactoring in a future 4.x version involving compatibility-breaking API changes."));
  213. return warnings;
  214. }
  215. Error GraphEdit::connect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port) {
  216. ERR_FAIL_NULL_V_MSG(connections_layer, FAILED, "connections_layer is missing.");
  217. if (is_node_connected(p_from, p_from_port, p_to, p_to_port)) {
  218. return OK;
  219. }
  220. Ref<Connection> c;
  221. c.instantiate();
  222. c->from_node = p_from;
  223. c->from_port = p_from_port;
  224. c->to_node = p_to;
  225. c->to_port = p_to_port;
  226. c->activity = 0;
  227. connections.push_back(c);
  228. connection_map[p_from].push_back(c);
  229. connection_map[p_to].push_back(c);
  230. Line2D *line = memnew(Line2D);
  231. line->set_texture_mode(Line2D::LineTextureMode::LINE_TEXTURE_STRETCH);
  232. Ref<ShaderMaterial> line_material;
  233. line_material.instantiate();
  234. line_material->set_shader(connections_shader);
  235. float line_width = _get_shader_line_width();
  236. line_material->set_shader_parameter("line_width", line_width);
  237. line_material->set_shader_parameter("from_type", c->from_port);
  238. line_material->set_shader_parameter("to_type", c->to_port);
  239. Ref<StyleBoxFlat> bg_panel = theme_cache.panel;
  240. Color connection_line_rim_color = bg_panel.is_valid() ? bg_panel->get_bg_color() : Color(0.0, 0.0, 0.0, 0.0);
  241. line_material->set_shader_parameter("rim_color", connection_line_rim_color);
  242. line->set_material(line_material);
  243. connections_layer->add_child(line);
  244. c->_cache.line = line;
  245. minimap->queue_redraw();
  246. queue_redraw();
  247. connections_layer->queue_redraw();
  248. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  249. return OK;
  250. }
  251. bool GraphEdit::is_node_connected(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port) {
  252. for (const Ref<Connection> &conn : connection_map[p_from]) {
  253. if (conn->from_node == p_from && conn->from_port == p_from_port && conn->to_node == p_to && conn->to_port == p_to_port) {
  254. return true;
  255. }
  256. }
  257. return false;
  258. }
  259. void GraphEdit::disconnect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port) {
  260. ERR_FAIL_NULL_MSG(connections_layer, "connections_layer is missing.");
  261. for (List<Ref<Connection>>::Element *E = connections.front(); E; E = E->next()) {
  262. if (E->get()->from_node == p_from && E->get()->from_port == p_from_port && E->get()->to_node == p_to && E->get()->to_port == p_to_port) {
  263. connection_map[p_from].erase(E->get());
  264. connection_map[p_to].erase(E->get());
  265. E->get()->_cache.line->queue_free();
  266. connections.erase(E);
  267. minimap->queue_redraw();
  268. queue_redraw();
  269. connections_layer->queue_redraw();
  270. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  271. return;
  272. }
  273. }
  274. }
  275. const List<Ref<GraphEdit::Connection>> &GraphEdit::get_connection_list() const {
  276. return connections;
  277. }
  278. int GraphEdit::get_connection_count(const StringName &p_node, int p_port) {
  279. int count = 0;
  280. for (const Ref<Connection> &conn : connections) {
  281. if ((conn->from_node == p_node && conn->from_port == p_port) || (conn->to_node == p_node && conn->to_port == p_port)) {
  282. count += 1;
  283. }
  284. }
  285. return count;
  286. }
  287. void GraphEdit::set_scroll_offset(const Vector2 &p_offset) {
  288. setting_scroll_offset = true;
  289. h_scrollbar->set_value(p_offset.x);
  290. v_scrollbar->set_value(p_offset.y);
  291. _update_scroll();
  292. setting_scroll_offset = false;
  293. }
  294. Vector2 GraphEdit::get_scroll_offset() const {
  295. return Vector2(h_scrollbar->get_value(), v_scrollbar->get_value());
  296. }
  297. void GraphEdit::_scroll_moved(double) {
  298. if (!awaiting_scroll_offset_update) {
  299. callable_mp(this, &GraphEdit::_update_scroll_offset).call_deferred();
  300. awaiting_scroll_offset_update = true;
  301. }
  302. minimap->queue_redraw();
  303. queue_redraw();
  304. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  305. }
  306. void GraphEdit::_update_scroll_offset() {
  307. ERR_FAIL_NULL_MSG(connections_layer, "connections_layer is missing.");
  308. set_block_minimum_size_adjust(true);
  309. for (int i = 0; i < get_child_count(); i++) {
  310. GraphElement *graph_element = Object::cast_to<GraphElement>(get_child(i));
  311. if (!graph_element) {
  312. continue;
  313. }
  314. Point2 pos = graph_element->get_position_offset() * zoom;
  315. pos -= Point2(h_scrollbar->get_value(), v_scrollbar->get_value());
  316. graph_element->set_position(pos);
  317. if (graph_element->get_scale() != Vector2(zoom, zoom)) {
  318. graph_element->set_scale(Vector2(zoom, zoom));
  319. }
  320. }
  321. connections_layer->set_position(-Point2(h_scrollbar->get_value(), v_scrollbar->get_value()));
  322. set_block_minimum_size_adjust(false);
  323. awaiting_scroll_offset_update = false;
  324. // In Godot, signals on value change are avoided by convention.
  325. if (!setting_scroll_offset) {
  326. emit_signal(SNAME("scroll_offset_changed"), get_scroll_offset());
  327. }
  328. }
  329. void GraphEdit::_update_scroll() {
  330. if (updating) {
  331. return;
  332. }
  333. updating = true;
  334. set_block_minimum_size_adjust(true);
  335. Rect2 screen_rect;
  336. for (int i = 0; i < get_child_count(); i++) {
  337. GraphElement *graph_element = Object::cast_to<GraphElement>(get_child(i));
  338. if (!graph_element) {
  339. continue;
  340. }
  341. Rect2 node_rect;
  342. node_rect.position = graph_element->get_position_offset() * zoom;
  343. node_rect.size = graph_element->get_size() * zoom;
  344. screen_rect = screen_rect.merge(node_rect);
  345. }
  346. screen_rect.position -= get_size();
  347. screen_rect.size += get_size() * 2.0;
  348. h_scrollbar->set_min(screen_rect.position.x);
  349. h_scrollbar->set_max(screen_rect.position.x + screen_rect.size.width);
  350. h_scrollbar->set_page(get_size().x);
  351. if (h_scrollbar->get_max() - h_scrollbar->get_min() <= h_scrollbar->get_page()) {
  352. h_scrollbar->hide();
  353. } else {
  354. h_scrollbar->show();
  355. }
  356. v_scrollbar->set_min(screen_rect.position.y);
  357. v_scrollbar->set_max(screen_rect.position.y + screen_rect.size.height);
  358. v_scrollbar->set_page(get_size().height);
  359. if (v_scrollbar->get_max() - v_scrollbar->get_min() <= v_scrollbar->get_page()) {
  360. v_scrollbar->hide();
  361. } else {
  362. v_scrollbar->show();
  363. }
  364. Size2 hmin = h_scrollbar->get_combined_minimum_size();
  365. Size2 vmin = v_scrollbar->get_combined_minimum_size();
  366. // Avoid scrollbar overlapping.
  367. h_scrollbar->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, v_scrollbar->is_visible() ? -vmin.width : 0);
  368. v_scrollbar->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, h_scrollbar->is_visible() ? -hmin.height : 0);
  369. set_block_minimum_size_adjust(false);
  370. if (!awaiting_scroll_offset_update) {
  371. callable_mp(this, &GraphEdit::_update_scroll_offset).call_deferred();
  372. awaiting_scroll_offset_update = true;
  373. }
  374. updating = false;
  375. }
  376. void GraphEdit::_ensure_node_order_from(Node *p_node) {
  377. GraphElement *graph_node = Object::cast_to<GraphElement>(p_node);
  378. ERR_FAIL_NULL(graph_node);
  379. GraphFrame *frame = Object::cast_to<GraphFrame>(p_node);
  380. // Move a non-frame node directly to the front.
  381. if (!frame) {
  382. graph_node->move_to_front();
  383. return;
  384. }
  385. // Reorder the frames behind the connection layer.
  386. List<GraphFrame *> attached_nodes_to_move;
  387. attached_nodes_to_move.push_back(frame);
  388. while (!attached_nodes_to_move.is_empty()) {
  389. GraphFrame *attached_frame = attached_nodes_to_move.front()->get();
  390. attached_nodes_to_move.pop_front();
  391. // Move the frame to the front of the background node index range.
  392. attached_frame->get_parent()->call_deferred("move_child", attached_frame, background_nodes_separator_idx - 1);
  393. if (!frame_attached_nodes.has(attached_frame->get_name())) {
  394. continue;
  395. }
  396. for (const StringName &attached_node_name : frame_attached_nodes.get(attached_frame->get_name())) {
  397. GraphElement *attached_node = Object::cast_to<GraphElement>(get_node(NodePath(attached_node_name)));
  398. GraphFrame *attached_child_frame_node = Object::cast_to<GraphFrame>(attached_node);
  399. if (attached_child_frame_node && (attached_child_frame_node != frame)) {
  400. attached_nodes_to_move.push_back(attached_child_frame_node);
  401. }
  402. }
  403. }
  404. }
  405. void GraphEdit::_graph_element_selected(Node *p_node) {
  406. GraphElement *graph_element = Object::cast_to<GraphElement>(p_node);
  407. ERR_FAIL_NULL(graph_element);
  408. emit_signal(SNAME("node_selected"), graph_element);
  409. }
  410. void GraphEdit::_graph_element_deselected(Node *p_node) {
  411. GraphElement *graph_element = Object::cast_to<GraphElement>(p_node);
  412. ERR_FAIL_NULL(graph_element);
  413. emit_signal(SNAME("node_deselected"), graph_element);
  414. }
  415. void GraphEdit::_graph_element_resize_request(const Vector2 &p_new_minsize, Node *p_node) {
  416. GraphElement *graph_element = Object::cast_to<GraphElement>(p_node);
  417. ERR_FAIL_NULL(graph_element);
  418. // Snap the new size to the grid if snapping is enabled.
  419. Vector2 new_size = p_new_minsize;
  420. if (snapping_enabled ^ Input::get_singleton()->is_key_pressed(Key::CTRL)) {
  421. new_size = new_size.snappedf(snapping_distance);
  422. }
  423. // Disallow resizing the frame to a size smaller than the minimum size of the attached nodes.
  424. GraphFrame *frame = Object::cast_to<GraphFrame>(graph_element);
  425. if (frame && !frame->is_autoshrink_enabled()) {
  426. Rect2 frame_rect = _compute_shrinked_frame_rect(frame);
  427. Vector2 computed_min_size = (frame_rect.position + frame_rect.size) - frame->get_position_offset();
  428. frame->set_size(new_size.max(computed_min_size));
  429. } else {
  430. graph_element->set_size(new_size);
  431. }
  432. // Update all parent frames recursively bottom-up.
  433. if (linked_parent_map.has(graph_element->get_name())) {
  434. GraphFrame *parent_frame = Object::cast_to<GraphFrame>(get_node_or_null(NodePath(linked_parent_map[graph_element->get_name()])));
  435. if (parent_frame) {
  436. _update_graph_frame(parent_frame);
  437. }
  438. }
  439. }
  440. void GraphEdit::_graph_frame_autoshrink_changed(const Vector2 &p_new_minsize, GraphFrame *p_frame) {
  441. ERR_FAIL_NULL_MSG(connections_layer, "connections_layer is missing.");
  442. _update_graph_frame(p_frame);
  443. minimap->queue_redraw();
  444. queue_redraw();
  445. connections_layer->queue_redraw();
  446. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  447. }
  448. void GraphEdit::_graph_element_moved(Node *p_node) {
  449. GraphElement *graph_element = Object::cast_to<GraphElement>(p_node);
  450. ERR_FAIL_NULL(graph_element);
  451. ERR_FAIL_NULL_MSG(connections_layer, "connections_layer is missing.");
  452. minimap->queue_redraw();
  453. queue_redraw();
  454. connections_layer->queue_redraw();
  455. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  456. }
  457. void GraphEdit::_graph_node_slot_updated(int p_index, Node *p_node) {
  458. ERR_FAIL_NULL_MSG(connections_layer, "connections_layer is missing.");
  459. GraphNode *graph_node = Object::cast_to<GraphNode>(p_node);
  460. ERR_FAIL_NULL(graph_node);
  461. // Update all adjacent connections during the next redraw.
  462. for (const Ref<Connection> &conn : connection_map[graph_node->get_name()]) {
  463. conn->_cache.dirty = true;
  464. }
  465. minimap->queue_redraw();
  466. queue_redraw();
  467. connections_layer->queue_redraw();
  468. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  469. }
  470. void GraphEdit::_graph_node_rect_changed(GraphNode *p_node) {
  471. ERR_FAIL_NULL_MSG(connections_layer, "connections_layer is missing.");
  472. // Only invalidate the cache when zooming or the node is moved/resized in graph space.
  473. if (panner->is_panning()) {
  474. return;
  475. }
  476. for (Ref<Connection> &c : connection_map[p_node->get_name()]) {
  477. c->_cache.dirty = true;
  478. }
  479. connections_layer->queue_redraw();
  480. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  481. // Update all parent frames recursively bottom-up.
  482. if (linked_parent_map.has(p_node->get_name())) {
  483. GraphFrame *parent_frame = Object::cast_to<GraphFrame>(get_node(NodePath(linked_parent_map[p_node->get_name()])));
  484. if (parent_frame) {
  485. _update_graph_frame(parent_frame);
  486. }
  487. }
  488. }
  489. void GraphEdit::_ensure_node_order_from_root(const StringName &p_node) {
  490. // Find the root frame node of the frame tree starting from p_node.
  491. GraphElement *root_frame = Object::cast_to<GraphElement>(get_node(NodePath(p_node)));
  492. ERR_FAIL_NULL(root_frame);
  493. while (linked_parent_map.has(root_frame->get_name())) {
  494. root_frame = Object::cast_to<GraphElement>(get_node(NodePath(linked_parent_map[root_frame->get_name()])));
  495. }
  496. _ensure_node_order_from(root_frame);
  497. }
  498. void GraphEdit::add_child_notify(Node *p_child) {
  499. Control::add_child_notify(p_child);
  500. // Keep the top layer always on top!
  501. callable_mp((CanvasItem *)top_layer, &CanvasItem::move_to_front).call_deferred();
  502. GraphElement *graph_element = Object::cast_to<GraphElement>(p_child);
  503. if (graph_element) {
  504. graph_element->connect("position_offset_changed", callable_mp(this, &GraphEdit::_graph_element_moved).bind(graph_element));
  505. graph_element->connect("node_selected", callable_mp(this, &GraphEdit::_graph_element_selected).bind(graph_element));
  506. graph_element->connect("node_deselected", callable_mp(this, &GraphEdit::_graph_element_deselected).bind(graph_element));
  507. GraphNode *graph_node = Object::cast_to<GraphNode>(graph_element);
  508. if (graph_node) {
  509. graph_node->connect("slot_updated", callable_mp(this, &GraphEdit::_graph_node_slot_updated).bind(graph_element));
  510. graph_node->connect(SceneStringName(item_rect_changed), callable_mp(this, &GraphEdit::_graph_node_rect_changed).bind(graph_node));
  511. _ensure_node_order_from(graph_node);
  512. }
  513. GraphFrame *graph_frame = Object::cast_to<GraphFrame>(graph_element);
  514. if (graph_frame) {
  515. background_nodes_separator_idx++;
  516. callable_mp((Node *)this, &Node::move_child).call_deferred(graph_frame, 0);
  517. callable_mp((Node *)this, &Node::move_child).call_deferred(connections_layer, background_nodes_separator_idx);
  518. _update_graph_frame(graph_frame);
  519. graph_frame->connect("autoshrink_changed", callable_mp(this, &GraphEdit::_graph_frame_autoshrink_changed).bind(graph_element));
  520. }
  521. graph_element->connect("raise_request", callable_mp(this, &GraphEdit::_ensure_node_order_from).bind(graph_element));
  522. graph_element->connect("resize_request", callable_mp(this, &GraphEdit::_graph_element_resize_request).bind(graph_element));
  523. if (connections_layer != nullptr && connections_layer->is_inside_tree()) {
  524. graph_element->connect(SceneStringName(item_rect_changed), callable_mp((CanvasItem *)connections_layer, &CanvasItem::queue_redraw));
  525. }
  526. graph_element->connect(SceneStringName(item_rect_changed), callable_mp((CanvasItem *)minimap, &GraphEditMinimap::queue_redraw));
  527. graph_element->set_scale(Vector2(zoom, zoom));
  528. _graph_element_moved(graph_element);
  529. graph_element->set_mouse_filter(MOUSE_FILTER_PASS);
  530. }
  531. }
  532. void GraphEdit::remove_child_notify(Node *p_child) {
  533. Control::remove_child_notify(p_child);
  534. if (p_child == top_layer) {
  535. top_layer = nullptr;
  536. minimap = nullptr;
  537. } else if (p_child == connections_layer) {
  538. connections_layer = nullptr;
  539. if (is_inside_tree()) {
  540. WARN_PRINT("GraphEdit's connection_layer removed. This should not be done. If you like to remove all GraphElements from a GraphEdit node, do not simply remove all non-internal children but check their type since the connection layer has to be kept non-internal due to technical reasons.");
  541. }
  542. }
  543. if (top_layer != nullptr && is_inside_tree()) {
  544. // Keep the top layer always on top!
  545. callable_mp((CanvasItem *)top_layer, &CanvasItem::move_to_front).call_deferred();
  546. }
  547. GraphElement *graph_element = Object::cast_to<GraphElement>(p_child);
  548. if (graph_element) {
  549. graph_element->disconnect("position_offset_changed", callable_mp(this, &GraphEdit::_graph_element_moved));
  550. graph_element->disconnect("node_selected", callable_mp(this, &GraphEdit::_graph_element_selected));
  551. graph_element->disconnect("node_deselected", callable_mp(this, &GraphEdit::_graph_element_deselected));
  552. GraphNode *graph_node = Object::cast_to<GraphNode>(graph_element);
  553. if (graph_node) {
  554. graph_node->disconnect("slot_updated", callable_mp(this, &GraphEdit::_graph_node_slot_updated));
  555. graph_node->disconnect(SceneStringName(item_rect_changed), callable_mp(this, &GraphEdit::_graph_node_rect_changed));
  556. // Invalidate all adjacent connections, so that they are removed before the next redraw.
  557. for (const Ref<Connection> &conn : connection_map[graph_node->get_name()]) {
  558. conn->_cache.dirty = true;
  559. }
  560. if (connections_layer != nullptr && connections_layer->is_inside_tree()) {
  561. connections_layer->queue_redraw();
  562. }
  563. }
  564. GraphFrame *frame = Object::cast_to<GraphFrame>(graph_element);
  565. if (frame) {
  566. background_nodes_separator_idx--;
  567. graph_element->disconnect("autoshrink_changed", callable_mp(this, &GraphEdit::_graph_frame_autoshrink_changed));
  568. }
  569. if (linked_parent_map.has(graph_element->get_name())) {
  570. GraphFrame *parent_frame = Object::cast_to<GraphFrame>(get_node(NodePath(linked_parent_map[graph_element->get_name()])));
  571. if (parent_frame) {
  572. if (frame_attached_nodes.has(parent_frame->get_name())) {
  573. frame_attached_nodes.get(parent_frame->get_name()).erase(graph_element->get_name());
  574. }
  575. linked_parent_map.erase(graph_element->get_name());
  576. _update_graph_frame(parent_frame);
  577. }
  578. }
  579. if (frame_attached_nodes.has(graph_element->get_name())) {
  580. for (const StringName &attached_node_name : frame_attached_nodes.get(graph_element->get_name())) {
  581. GraphElement *attached_node = Object::cast_to<GraphElement>(get_node(NodePath(attached_node_name)));
  582. if (attached_node) {
  583. linked_parent_map.erase(attached_node->get_name());
  584. }
  585. }
  586. frame_attached_nodes.erase(graph_element->get_name());
  587. }
  588. graph_element->disconnect("raise_request", callable_mp(this, &GraphEdit::_ensure_node_order_from));
  589. graph_element->disconnect("resize_request", callable_mp(this, &GraphEdit::_graph_element_resize_request));
  590. if (connections_layer != nullptr && connections_layer->is_inside_tree()) {
  591. graph_element->disconnect(SceneStringName(item_rect_changed), callable_mp((CanvasItem *)connections_layer, &CanvasItem::queue_redraw));
  592. }
  593. // In case of the whole GraphEdit being destroyed these references can already be freed.
  594. if (minimap != nullptr && minimap->is_inside_tree()) {
  595. graph_element->disconnect(SceneStringName(item_rect_changed), callable_mp((CanvasItem *)minimap, &GraphEditMinimap::queue_redraw));
  596. }
  597. }
  598. }
  599. void GraphEdit::_update_theme_item_cache() {
  600. Control::_update_theme_item_cache();
  601. theme_cache.base_scale = get_theme_default_base_scale();
  602. }
  603. void GraphEdit::_notification(int p_what) {
  604. switch (p_what) {
  605. case NOTIFICATION_THEME_CHANGED: {
  606. zoom_minus_button->set_button_icon(theme_cache.zoom_out);
  607. zoom_reset_button->set_button_icon(theme_cache.zoom_reset);
  608. zoom_plus_button->set_button_icon(theme_cache.zoom_in);
  609. toggle_snapping_button->set_button_icon(theme_cache.snapping_toggle);
  610. toggle_grid_button->set_button_icon(theme_cache.grid_toggle);
  611. minimap_button->set_button_icon(theme_cache.minimap_toggle);
  612. arrange_button->set_button_icon(theme_cache.layout);
  613. zoom_label->set_custom_minimum_size(Size2(48, 0) * theme_cache.base_scale);
  614. menu_panel->add_theme_style_override(SceneStringName(panel), theme_cache.menu_panel);
  615. } break;
  616. case NOTIFICATION_READY: {
  617. Size2 hmin = h_scrollbar->get_combined_minimum_size();
  618. Size2 vmin = v_scrollbar->get_combined_minimum_size();
  619. h_scrollbar->set_anchor_and_offset(SIDE_LEFT, ANCHOR_BEGIN, 0);
  620. h_scrollbar->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0);
  621. h_scrollbar->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -hmin.height);
  622. h_scrollbar->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, 0);
  623. v_scrollbar->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -vmin.width);
  624. v_scrollbar->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0);
  625. v_scrollbar->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, 0);
  626. v_scrollbar->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, 0);
  627. } break;
  628. case NOTIFICATION_DRAW: {
  629. // Draw background fill.
  630. draw_style_box(theme_cache.panel, Rect2(Point2(), get_size()));
  631. // Draw background grid.
  632. if (show_grid) {
  633. _draw_grid();
  634. }
  635. } break;
  636. case NOTIFICATION_RESIZED: {
  637. _update_scroll();
  638. minimap->queue_redraw();
  639. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  640. } break;
  641. }
  642. }
  643. Rect2 GraphEdit::_compute_shrinked_frame_rect(const GraphFrame *p_frame) {
  644. Vector2 min_point{ FLT_MAX, FLT_MAX };
  645. Vector2 max_point{ -FLT_MAX, -FLT_MAX };
  646. if (!frame_attached_nodes.has(p_frame->get_name())) {
  647. return Rect2(p_frame->get_position_offset(), Size2());
  648. }
  649. int autoshrink_margin = p_frame->get_autoshrink_margin();
  650. for (const StringName &attached_node_name : frame_attached_nodes.get(p_frame->get_name())) {
  651. GraphElement *attached_node = Object::cast_to<GraphElement>(get_node_or_null(NodePath(attached_node_name)));
  652. if (!attached_node || attached_node == p_frame) {
  653. if (!attached_node) {
  654. frame_attached_nodes.get(p_frame->get_name()).erase(attached_node_name);
  655. }
  656. continue;
  657. }
  658. Vector2 node_pos = attached_node->get_position_offset();
  659. Vector2 size = attached_node->get_size();
  660. min_point = min_point.min(node_pos);
  661. max_point = max_point.max(node_pos + size);
  662. }
  663. // It's sufficient to check only one value here.
  664. if (min_point.x == FLT_MAX) {
  665. return Rect2(p_frame->get_position_offset(), Size2());
  666. }
  667. const Size2 titlebar_size = p_frame->get_titlebar_size();
  668. min_point -= Size2(autoshrink_margin, MAX(autoshrink_margin, titlebar_size.y));
  669. max_point += Size2(autoshrink_margin, autoshrink_margin);
  670. return Rect2(min_point, max_point - min_point);
  671. }
  672. void GraphEdit::_update_graph_frame(GraphFrame *p_frame) {
  673. Rect2 frame_rect = _compute_shrinked_frame_rect(p_frame);
  674. Vector2 min_point = frame_rect.position;
  675. Vector2 max_point = frame_rect.position + frame_rect.size;
  676. // Only update the size if there are attached nodes.
  677. if (frame_attached_nodes.has(p_frame->get_name()) && frame_attached_nodes.get(p_frame->get_name()).size() > 0) {
  678. if (!p_frame->is_autoshrink_enabled()) {
  679. Vector2 old_offset = p_frame->get_position_offset();
  680. min_point = min_point.min(old_offset);
  681. max_point = max_point.max(old_offset + p_frame->get_size());
  682. }
  683. Rect2 old_rect = p_frame->get_rect();
  684. p_frame->set_position_offset(min_point);
  685. p_frame->set_size(max_point - min_point);
  686. // Emit the signal only if the frame rect has changed.
  687. if (old_rect != p_frame->get_rect()) {
  688. emit_signal(SNAME("frame_rect_changed"), p_frame, p_frame->get_rect());
  689. }
  690. }
  691. // Update all parent frames recursively bottom-up.
  692. if (linked_parent_map.has(p_frame->get_name())) {
  693. GraphFrame *parent_frame = Object::cast_to<GraphFrame>(get_node_or_null(NodePath(linked_parent_map[p_frame->get_name()])));
  694. if (parent_frame) {
  695. _update_graph_frame(parent_frame);
  696. }
  697. }
  698. }
  699. void GraphEdit::_set_drag_frame_attached_nodes(GraphFrame *p_frame, bool p_drag) {
  700. if (!frame_attached_nodes.has(p_frame->get_name())) {
  701. return;
  702. }
  703. for (const StringName &attached_node_name : frame_attached_nodes.get(p_frame->get_name())) {
  704. GraphElement *attached_node = Object::cast_to<GraphElement>(get_node(NodePath(attached_node_name)));
  705. attached_node->set_drag(p_drag);
  706. GraphFrame *graph_frame = Object::cast_to<GraphFrame>(attached_node);
  707. if (graph_frame) {
  708. _set_drag_frame_attached_nodes(graph_frame, p_drag);
  709. }
  710. }
  711. }
  712. void GraphEdit::_set_position_of_frame_attached_nodes(GraphFrame *p_frame, const Vector2 &p_pos) {
  713. if (!frame_attached_nodes.has(p_frame->get_name())) {
  714. return;
  715. }
  716. for (const StringName &attached_node_name : frame_attached_nodes.get(p_frame->get_name())) {
  717. GraphElement *attached_node = Object::cast_to<GraphElement>(get_node_or_null(NodePath(attached_node_name)));
  718. if (!attached_node) {
  719. continue;
  720. }
  721. Vector2 pos = (attached_node->get_drag_from() * zoom + drag_accum) / zoom;
  722. if (snapping_enabled ^ Input::get_singleton()->is_key_pressed(Key::CTRL)) {
  723. pos = pos.snappedf(snapping_distance);
  724. }
  725. // Recursively move graph frames.
  726. attached_node->set_position_offset(pos);
  727. GraphFrame *graph_frame = Object::cast_to<GraphFrame>(attached_node);
  728. if (graph_frame) {
  729. _set_position_of_frame_attached_nodes(graph_frame, p_pos);
  730. }
  731. }
  732. }
  733. bool GraphEdit::_filter_input(const Point2 &p_point) {
  734. for (int i = get_child_count() - 1; i >= 0; i--) {
  735. GraphNode *graph_node = Object::cast_to<GraphNode>(get_child(i));
  736. if (!graph_node || !graph_node->is_visible_in_tree()) {
  737. continue;
  738. }
  739. Ref<Texture2D> port_icon = graph_node->theme_cache.port;
  740. for (int j = 0; j < graph_node->get_input_port_count(); j++) {
  741. Vector2i port_size = Vector2i(port_icon->get_width(), port_icon->get_height());
  742. // Determine slot height.
  743. int slot_index = graph_node->get_input_port_slot(j);
  744. Control *child = Object::cast_to<Control>(graph_node->get_child(slot_index, false));
  745. port_size.height = MAX(port_size.height, child ? child->get_size().y : 0);
  746. if (is_in_input_hotzone(graph_node, j, p_point / zoom, port_size)) {
  747. return true;
  748. }
  749. }
  750. for (int j = 0; j < graph_node->get_output_port_count(); j++) {
  751. Vector2i port_size = Vector2i(port_icon->get_width(), port_icon->get_height());
  752. // Determine slot height.
  753. int slot_index = graph_node->get_output_port_slot(j);
  754. Control *child = Object::cast_to<Control>(graph_node->get_child(slot_index, false));
  755. port_size.height = MAX(port_size.height, child ? child->get_size().y : 0);
  756. if (is_in_output_hotzone(graph_node, j, p_point / zoom, port_size)) {
  757. return true;
  758. }
  759. }
  760. // This prevents interactions with a port hotzone that is behind another node.
  761. Rect2 graph_node_rect = Rect2(graph_node->get_position(), graph_node->get_size() * zoom);
  762. if (graph_node_rect.has_point(p_point)) {
  763. break;
  764. }
  765. }
  766. return false;
  767. }
  768. void GraphEdit::_top_connection_layer_input(const Ref<InputEvent> &p_ev) {
  769. Ref<InputEventMouseButton> mb = p_ev;
  770. if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
  771. connecting_valid = false;
  772. click_pos = mb->get_position() / zoom;
  773. for (int i = get_child_count() - 1; i >= 0; i--) {
  774. GraphNode *graph_node = Object::cast_to<GraphNode>(get_child(i));
  775. if (!graph_node || !graph_node->is_visible_in_tree()) {
  776. continue;
  777. }
  778. Ref<Texture2D> port_icon = graph_node->theme_cache.port;
  779. for (int j = 0; j < graph_node->get_output_port_count(); j++) {
  780. Vector2 pos = graph_node->get_output_port_position(j) * zoom + graph_node->get_position();
  781. Vector2i port_size = Vector2i(port_icon->get_width(), port_icon->get_height());
  782. // Determine slot height.
  783. int slot_index = graph_node->get_output_port_slot(j);
  784. Control *child = Object::cast_to<Control>(graph_node->get_child(slot_index, false));
  785. port_size.height = MAX(port_size.height, child ? child->get_size().y : 0);
  786. if (is_in_output_hotzone(graph_node, j, click_pos, port_size)) {
  787. if (valid_left_disconnect_types.has(graph_node->get_output_port_type(j))) {
  788. // Check disconnect.
  789. for (const Ref<Connection> &conn : connection_map[graph_node->get_name()]) {
  790. if (conn->from_node == graph_node->get_name() && conn->from_port == j) {
  791. Node *to = get_node(NodePath(conn->to_node));
  792. if (Object::cast_to<GraphNode>(to)) {
  793. connecting_from_node = conn->to_node;
  794. connecting_from_port_index = conn->to_port;
  795. connecting_from_output = false;
  796. connecting_type = Object::cast_to<GraphNode>(to)->get_input_port_type(conn->to_port);
  797. connecting_color = Object::cast_to<GraphNode>(to)->get_input_port_color(conn->to_port);
  798. connecting_target_valid = false;
  799. connecting_to_point = pos;
  800. if (connecting_type >= 0) {
  801. just_disconnected = true;
  802. emit_signal(SNAME("disconnection_request"), conn->from_node, conn->from_port, conn->to_node, conn->to_port);
  803. to = get_node(NodePath(connecting_from_node)); // Maybe it was erased.
  804. if (Object::cast_to<GraphNode>(to)) {
  805. connecting = true;
  806. emit_signal(SNAME("connection_drag_started"), connecting_from_node, connecting_from_port_index, false);
  807. }
  808. }
  809. return;
  810. }
  811. }
  812. }
  813. }
  814. connecting_from_node = graph_node->get_name();
  815. connecting_from_port_index = j;
  816. connecting_from_output = true;
  817. connecting_type = graph_node->get_output_port_type(j);
  818. connecting_color = graph_node->get_output_port_color(j);
  819. connecting_target_valid = false;
  820. connecting_to_point = pos;
  821. if (connecting_type >= 0) {
  822. connecting = true;
  823. just_disconnected = false;
  824. emit_signal(SNAME("connection_drag_started"), connecting_from_node, connecting_from_port_index, true);
  825. }
  826. return;
  827. }
  828. }
  829. for (int j = 0; j < graph_node->get_input_port_count(); j++) {
  830. Vector2 pos = graph_node->get_input_port_position(j) * zoom + graph_node->get_position();
  831. Vector2i port_size = Vector2i(port_icon->get_width(), port_icon->get_height());
  832. // Determine slot height.
  833. int slot_index = graph_node->get_input_port_slot(j);
  834. Control *child = Object::cast_to<Control>(graph_node->get_child(slot_index, false));
  835. port_size.height = MAX(port_size.height, child ? child->get_size().y : 0);
  836. if (is_in_input_hotzone(graph_node, j, click_pos, port_size)) {
  837. if (right_disconnects || valid_right_disconnect_types.has(graph_node->get_input_port_type(j))) {
  838. // Check disconnect.
  839. for (const Ref<Connection> &conn : connection_map[graph_node->get_name()]) {
  840. if (conn->to_node == graph_node->get_name() && conn->to_port == j) {
  841. Node *fr = get_node(NodePath(conn->from_node));
  842. if (Object::cast_to<GraphNode>(fr)) {
  843. connecting_from_node = conn->from_node;
  844. connecting_from_port_index = conn->from_port;
  845. connecting_from_output = true;
  846. connecting_type = Object::cast_to<GraphNode>(fr)->get_output_port_type(conn->from_port);
  847. connecting_color = Object::cast_to<GraphNode>(fr)->get_output_port_color(conn->from_port);
  848. connecting_target_valid = false;
  849. connecting_to_point = pos;
  850. just_disconnected = true;
  851. if (connecting_type >= 0) {
  852. emit_signal(SNAME("disconnection_request"), conn->from_node, conn->from_port, conn->to_node, conn->to_port);
  853. fr = get_node(NodePath(connecting_from_node));
  854. if (Object::cast_to<GraphNode>(fr)) {
  855. connecting = true;
  856. emit_signal(SNAME("connection_drag_started"), connecting_from_node, connecting_from_port_index, true);
  857. }
  858. }
  859. return;
  860. }
  861. }
  862. }
  863. }
  864. connecting_from_node = graph_node->get_name();
  865. connecting_from_port_index = j;
  866. connecting_from_output = false;
  867. connecting_type = graph_node->get_input_port_type(j);
  868. connecting_color = graph_node->get_input_port_color(j);
  869. connecting_target_valid = false;
  870. connecting_to_point = pos;
  871. if (connecting_type >= 0) {
  872. connecting = true;
  873. just_disconnected = false;
  874. emit_signal(SNAME("connection_drag_started"), connecting_from_node, connecting_from_port_index, false);
  875. }
  876. return;
  877. }
  878. }
  879. }
  880. }
  881. Ref<InputEventMouseMotion> mm = p_ev;
  882. if (mm.is_valid() && connecting) {
  883. connecting_to_point = mm->get_position();
  884. minimap->queue_redraw();
  885. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  886. connecting_valid = just_disconnected || click_pos.distance_to(connecting_to_point / zoom) > MIN_DRAG_DISTANCE_FOR_VALID_CONNECTION;
  887. if (connecting_valid) {
  888. Vector2 mpos = mm->get_position() / zoom;
  889. for (int i = get_child_count() - 1; i >= 0; i--) {
  890. GraphNode *graph_node = Object::cast_to<GraphNode>(get_child(i));
  891. if (!graph_node || !graph_node->is_visible_in_tree()) {
  892. continue;
  893. }
  894. Ref<Texture2D> port_icon = graph_node->theme_cache.port;
  895. if (!connecting_from_output) {
  896. for (int j = 0; j < graph_node->get_output_port_count(); j++) {
  897. Vector2 pos = graph_node->get_output_port_position(j) * zoom + graph_node->get_position();
  898. Vector2i port_size = Vector2i(port_icon->get_width(), port_icon->get_height());
  899. // Determine slot height.
  900. int slot_index = graph_node->get_output_port_slot(j);
  901. Control *child = Object::cast_to<Control>(graph_node->get_child(slot_index, false));
  902. port_size.height = MAX(port_size.height, child ? child->get_size().y : 0);
  903. int type = graph_node->get_output_port_type(j);
  904. if ((type == connecting_type || graph_node->is_ignoring_valid_connection_type() ||
  905. valid_connection_types.has(ConnectionType(type, connecting_type))) &&
  906. is_in_output_hotzone(graph_node, j, mpos, port_size)) {
  907. if (!is_node_hover_valid(graph_node->get_name(), j, connecting_from_node, connecting_from_port_index)) {
  908. continue;
  909. }
  910. connecting_target_valid = true;
  911. connecting_to_point = pos;
  912. connecting_target_node = graph_node->get_name();
  913. connecting_target_port_index = j;
  914. return;
  915. }
  916. }
  917. connecting_target_valid = false;
  918. } else {
  919. for (int j = 0; j < graph_node->get_input_port_count(); j++) {
  920. Vector2 pos = graph_node->get_input_port_position(j) * zoom + graph_node->get_position();
  921. Vector2i port_size = Vector2i(port_icon->get_width(), port_icon->get_height());
  922. // Determine slot height.
  923. int slot_index = graph_node->get_input_port_slot(j);
  924. Control *child = Object::cast_to<Control>(graph_node->get_child(slot_index, false));
  925. port_size.height = MAX(port_size.height, child ? child->get_size().y : 0);
  926. int type = graph_node->get_input_port_type(j);
  927. if ((type == connecting_type || graph_node->is_ignoring_valid_connection_type() || valid_connection_types.has(ConnectionType(connecting_type, type))) &&
  928. is_in_input_hotzone(graph_node, j, mpos, port_size)) {
  929. if (!is_node_hover_valid(connecting_from_node, connecting_from_port_index, graph_node->get_name(), j)) {
  930. continue;
  931. }
  932. connecting_target_valid = true;
  933. connecting_to_point = pos;
  934. connecting_target_node = graph_node->get_name();
  935. connecting_target_port_index = j;
  936. return;
  937. }
  938. }
  939. connecting_target_valid = false;
  940. }
  941. // This prevents interactions with a port hotzone that is behind another node.
  942. Rect2 graph_node_rect = Rect2(graph_node->get_position(), graph_node->get_size() * zoom);
  943. if (graph_node_rect.has_point(mm->get_position())) {
  944. break;
  945. }
  946. }
  947. }
  948. }
  949. if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
  950. if (connecting_valid) {
  951. if (connecting && connecting_target_valid) {
  952. if (connecting_from_output) {
  953. emit_signal(SNAME("connection_request"), connecting_from_node, connecting_from_port_index, connecting_target_node, connecting_target_port_index);
  954. } else {
  955. emit_signal(SNAME("connection_request"), connecting_target_node, connecting_target_port_index, connecting_from_node, connecting_from_port_index);
  956. }
  957. } else if (!just_disconnected) {
  958. if (connecting_from_output) {
  959. emit_signal(SNAME("connection_to_empty"), connecting_from_node, connecting_from_port_index, mb->get_position());
  960. } else {
  961. emit_signal(SNAME("connection_from_empty"), connecting_from_node, connecting_from_port_index, mb->get_position());
  962. }
  963. }
  964. } else {
  965. set_selected(get_node_or_null(NodePath(connecting_from_node)));
  966. }
  967. if (connecting) {
  968. force_connection_drag_end();
  969. }
  970. }
  971. }
  972. bool GraphEdit::_check_clickable_control(Control *p_control, const Vector2 &mpos, const Vector2 &p_offset) {
  973. if (p_control->is_set_as_top_level() || !p_control->is_visible() || !p_control->is_inside_tree()) {
  974. return false;
  975. }
  976. Rect2 control_rect = p_control->get_rect();
  977. control_rect.position *= zoom;
  978. control_rect.size *= zoom;
  979. control_rect.position += p_offset;
  980. if (!control_rect.has_point(mpos) || p_control->get_mouse_filter() == MOUSE_FILTER_IGNORE) {
  981. // Test children.
  982. for (int i = 0; i < p_control->get_child_count(); i++) {
  983. Control *child_rect = Object::cast_to<Control>(p_control->get_child(i));
  984. if (!child_rect) {
  985. continue;
  986. }
  987. if (_check_clickable_control(child_rect, mpos, control_rect.position)) {
  988. return true;
  989. }
  990. }
  991. return false;
  992. } else {
  993. return true;
  994. }
  995. }
  996. bool GraphEdit::is_in_input_hotzone(GraphNode *p_graph_node, int p_port_idx, const Vector2 &p_mouse_pos, const Vector2i &p_port_size) {
  997. bool success;
  998. if (GDVIRTUAL_CALL(_is_in_input_hotzone, p_graph_node, p_port_idx, p_mouse_pos, success)) {
  999. return success;
  1000. } else {
  1001. Vector2 pos = p_graph_node->get_input_port_position(p_port_idx) * zoom + p_graph_node->get_position();
  1002. return is_in_port_hotzone(pos / zoom, p_mouse_pos, p_port_size, true);
  1003. }
  1004. }
  1005. bool GraphEdit::is_in_output_hotzone(GraphNode *p_graph_node, int p_port_idx, const Vector2 &p_mouse_pos, const Vector2i &p_port_size) {
  1006. if (p_graph_node->is_resizable()) {
  1007. Ref<Texture2D> resizer = p_graph_node->theme_cache.resizer;
  1008. Rect2 resizer_rect = Rect2(p_graph_node->get_position() / zoom + p_graph_node->get_size() - resizer->get_size(), resizer->get_size());
  1009. if (resizer_rect.has_point(p_mouse_pos)) {
  1010. return false;
  1011. }
  1012. }
  1013. bool success;
  1014. if (GDVIRTUAL_CALL(_is_in_output_hotzone, p_graph_node, p_port_idx, p_mouse_pos, success)) {
  1015. return success;
  1016. } else {
  1017. Vector2 pos = p_graph_node->get_output_port_position(p_port_idx) * zoom + p_graph_node->get_position();
  1018. return is_in_port_hotzone(pos / zoom, p_mouse_pos, p_port_size, false);
  1019. }
  1020. }
  1021. bool GraphEdit::is_in_port_hotzone(const Vector2 &p_pos, const Vector2 &p_mouse_pos, const Vector2i &p_port_size, bool p_left) {
  1022. Rect2 hotzone = Rect2(
  1023. p_pos.x - (p_left ? theme_cache.port_hotzone_outer_extent : theme_cache.port_hotzone_inner_extent),
  1024. p_pos.y - p_port_size.height / 2.0,
  1025. theme_cache.port_hotzone_inner_extent + theme_cache.port_hotzone_outer_extent,
  1026. p_port_size.height);
  1027. if (!hotzone.has_point(p_mouse_pos)) {
  1028. return false;
  1029. }
  1030. for (int i = 0; i < get_child_count(); i++) {
  1031. GraphNode *child = Object::cast_to<GraphNode>(get_child(i));
  1032. if (!child) {
  1033. continue;
  1034. }
  1035. Rect2 child_rect = child->get_rect();
  1036. if (child_rect.has_point(p_mouse_pos * zoom)) {
  1037. for (int j = 0; j < child->get_child_count(); j++) {
  1038. Control *subchild = Object::cast_to<Control>(child->get_child(j));
  1039. if (!subchild) {
  1040. continue;
  1041. }
  1042. if (_check_clickable_control(subchild, p_mouse_pos * zoom, child_rect.position)) {
  1043. return false;
  1044. }
  1045. }
  1046. }
  1047. }
  1048. return true;
  1049. }
  1050. PackedVector2Array GraphEdit::get_connection_line(const Vector2 &p_from, const Vector2 &p_to) const {
  1051. Vector<Vector2> ret;
  1052. if (GDVIRTUAL_CALL(_get_connection_line, p_from, p_to, ret)) {
  1053. return ret;
  1054. }
  1055. float x_diff = (p_to.x - p_from.x);
  1056. float cp_offset = x_diff * lines_curvature;
  1057. if (x_diff < 0) {
  1058. cp_offset *= -1;
  1059. }
  1060. Curve2D curve;
  1061. curve.add_point(p_from);
  1062. curve.set_point_out(0, Vector2(cp_offset, 0));
  1063. curve.add_point(p_to);
  1064. curve.set_point_in(1, Vector2(-cp_offset, 0));
  1065. if (lines_curvature > 0) {
  1066. return curve.tessellate(MAX_CONNECTION_LINE_CURVE_TESSELATION_STAGES, 2.0);
  1067. } else {
  1068. return curve.tessellate(1);
  1069. }
  1070. }
  1071. Ref<GraphEdit::Connection> GraphEdit::get_closest_connection_at_point(const Vector2 &p_point, float p_max_distance) const {
  1072. Vector2 transformed_point = p_point + get_scroll_offset();
  1073. Ref<GraphEdit::Connection> closest_connection;
  1074. float closest_distance = p_max_distance;
  1075. for (const Ref<Connection> &c : connections) {
  1076. if (c->_cache.aabb.distance_to(transformed_point) > p_max_distance) {
  1077. continue;
  1078. }
  1079. Vector<Vector2> points = get_connection_line(c->_cache.from_pos * zoom, c->_cache.to_pos * zoom);
  1080. for (int i = 0; i < points.size() - 1; i++) {
  1081. float distance = Geometry2D::get_distance_to_segment(transformed_point, &points[i]);
  1082. if (distance <= lines_thickness * 0.5 + p_max_distance && distance < closest_distance) {
  1083. closest_connection = c;
  1084. closest_distance = distance;
  1085. }
  1086. }
  1087. }
  1088. return closest_connection;
  1089. }
  1090. List<Ref<GraphEdit::Connection>> GraphEdit::get_connections_intersecting_with_rect(const Rect2 &p_rect) const {
  1091. Rect2 transformed_rect = p_rect;
  1092. transformed_rect.position += get_scroll_offset();
  1093. List<Ref<Connection>> intersecting_connections;
  1094. for (const Ref<Connection> &c : connections) {
  1095. if (!c->_cache.aabb.intersects(transformed_rect)) {
  1096. continue;
  1097. }
  1098. Vector<Vector2> points = get_connection_line(c->_cache.from_pos * zoom, c->_cache.to_pos * zoom);
  1099. for (int i = 0; i < points.size() - 1; i++) {
  1100. if (Geometry2D::segment_intersects_rect(points[i], points[i + 1], transformed_rect)) {
  1101. intersecting_connections.push_back(c);
  1102. break;
  1103. }
  1104. }
  1105. }
  1106. return intersecting_connections;
  1107. }
  1108. void GraphEdit::_draw_minimap_connection_line(const Vector2 &p_from_graph_position, const Vector2 &p_to_graph_position, const Color &p_from_color, const Color &p_to_color) {
  1109. Vector<Vector2> points = get_connection_line(p_from_graph_position, p_to_graph_position);
  1110. ERR_FAIL_COND_MSG(points.size() < 2, "\"_get_connection_line()\" returned an invalid line.");
  1111. // Convert to minimap points.
  1112. for (Vector2 &point : points) {
  1113. point = minimap->_convert_from_graph_position(point) + minimap->minimap_offset;
  1114. }
  1115. // Setup polyline colors.
  1116. LocalVector<Color> colors;
  1117. colors.reserve(points.size());
  1118. const Vector2 &from = points[0];
  1119. const Vector2 &to = points[points.size() - 1];
  1120. float length_inv = 1.0 / (from).distance_to(to);
  1121. for (const Vector2 &point : points) {
  1122. float normalized_curve_position = from.distance_to(point) * length_inv;
  1123. colors.push_back(p_from_color.lerp(p_to_color, normalized_curve_position));
  1124. }
  1125. minimap->draw_polyline_colors(points, colors, 0.5, lines_antialiased);
  1126. }
  1127. void GraphEdit::_update_connections() {
  1128. // Collect all dead connections and remove them.
  1129. List<List<Ref<Connection>>::Element *> dead_connections;
  1130. for (List<Ref<Connection>>::Element *E = connections.front(); E; E = E->next()) {
  1131. Ref<Connection> &c = E->get();
  1132. if (c->_cache.dirty) {
  1133. Node *from = get_node_or_null(NodePath(c->from_node));
  1134. GraphNode *gnode_from = Object::cast_to<GraphNode>(from);
  1135. if (!gnode_from) {
  1136. dead_connections.push_back(E);
  1137. continue;
  1138. }
  1139. Node *to = get_node_or_null(NodePath(c->to_node));
  1140. GraphNode *gnode_to = Object::cast_to<GraphNode>(to);
  1141. if (!gnode_to) {
  1142. dead_connections.push_back(E);
  1143. continue;
  1144. }
  1145. const Vector2 from_pos = gnode_from->get_output_port_position(c->from_port) + gnode_from->get_position_offset();
  1146. const Vector2 to_pos = gnode_to->get_input_port_position(c->to_port) + gnode_to->get_position_offset();
  1147. const Color from_color = gnode_from->get_output_port_color(c->from_port);
  1148. const Color to_color = gnode_to->get_input_port_color(c->to_port);
  1149. const int from_type = gnode_from->get_output_port_type(c->from_port);
  1150. const int to_type = gnode_to->get_input_port_type(c->to_port);
  1151. c->_cache.from_pos = from_pos;
  1152. c->_cache.to_pos = to_pos;
  1153. c->_cache.from_color = from_color;
  1154. c->_cache.to_color = to_color;
  1155. PackedVector2Array line_points = get_connection_line(from_pos * zoom, to_pos * zoom);
  1156. c->_cache.line->set_points(line_points);
  1157. Ref<ShaderMaterial> line_material = c->_cache.line->get_material();
  1158. if (line_material.is_null()) {
  1159. line_material.instantiate();
  1160. c->_cache.line->set_material(line_material);
  1161. }
  1162. float line_width = _get_shader_line_width();
  1163. line_material->set_shader_parameter("line_width", line_width);
  1164. line_material->set_shader_parameter("from_type", from_type);
  1165. line_material->set_shader_parameter("to_type", to_type);
  1166. line_material->set_shader_parameter("rim_color", theme_cache.connection_rim_color);
  1167. // Compute bounding box of the line, including the line width.
  1168. c->_cache.aabb = Rect2(line_points[0], Vector2());
  1169. for (int i = 0; i < line_points.size(); i++) {
  1170. c->_cache.aabb.expand_to(line_points[i]);
  1171. }
  1172. c->_cache.aabb.grow_by(lines_thickness * 0.5);
  1173. c->_cache.dirty = false;
  1174. }
  1175. // Skip updating/drawing connections that are not visible.
  1176. Rect2 viewport_rect = get_viewport_rect();
  1177. viewport_rect.position += get_scroll_offset();
  1178. if (!c->_cache.aabb.intersects(viewport_rect)) {
  1179. continue;
  1180. }
  1181. Color from_color = c->_cache.from_color;
  1182. Color to_color = c->_cache.to_color;
  1183. if (c->activity > 0) {
  1184. from_color = from_color.lerp(theme_cache.activity_color, c->activity);
  1185. to_color = to_color.lerp(theme_cache.activity_color, c->activity);
  1186. }
  1187. if (c == hovered_connection) {
  1188. from_color = from_color.blend(theme_cache.connection_hover_tint_color);
  1189. to_color = to_color.blend(theme_cache.connection_hover_tint_color);
  1190. }
  1191. // Update Line2D node.
  1192. Ref<Gradient> line_gradient = memnew(Gradient);
  1193. float line_width = _get_shader_line_width();
  1194. c->_cache.line->set_width(line_width);
  1195. line_gradient->set_color(0, from_color);
  1196. line_gradient->set_color(1, to_color);
  1197. c->_cache.line->set_gradient(line_gradient);
  1198. }
  1199. for (const List<Ref<Connection>>::Element *E : dead_connections) {
  1200. List<Ref<Connection>> &connections_from = connection_map[E->get()->from_node];
  1201. List<Ref<Connection>> &connections_to = connection_map[E->get()->to_node];
  1202. connections_from.erase(E->get());
  1203. connections_to.erase(E->get());
  1204. E->get()->_cache.line->queue_free();
  1205. connections.erase(E->get());
  1206. }
  1207. }
  1208. void GraphEdit::_top_layer_draw() {
  1209. if (!box_selecting) {
  1210. return;
  1211. }
  1212. top_layer->draw_rect(box_selecting_rect, theme_cache.selection_fill);
  1213. top_layer->draw_rect(box_selecting_rect, theme_cache.selection_stroke, false);
  1214. }
  1215. void GraphEdit::_update_top_connection_layer() {
  1216. _update_scroll();
  1217. if (!connecting) {
  1218. dragged_connection_line->clear_points();
  1219. return;
  1220. }
  1221. GraphNode *graph_node_from = Object::cast_to<GraphNode>(get_node_or_null(NodePath(connecting_from_node)));
  1222. ERR_FAIL_NULL(graph_node_from);
  1223. Vector2 from_pos = graph_node_from->get_position() / zoom;
  1224. Vector2 to_pos = connecting_to_point / zoom;
  1225. int from_type;
  1226. int to_type = connecting_type;
  1227. Color from_color;
  1228. Color to_color = connecting_color;
  1229. if (connecting_from_output) {
  1230. from_pos += graph_node_from->get_output_port_position(connecting_from_port_index);
  1231. from_type = graph_node_from->get_output_port_type(connecting_from_port_index);
  1232. from_color = graph_node_from->get_output_port_color(connecting_from_port_index);
  1233. } else {
  1234. from_pos += graph_node_from->get_input_port_position(connecting_from_port_index);
  1235. from_type = graph_node_from->get_input_port_type(connecting_from_port_index);
  1236. from_color = graph_node_from->get_input_port_color(connecting_from_port_index);
  1237. }
  1238. if (connecting_target_valid) {
  1239. GraphNode *graph_node_to = Object::cast_to<GraphNode>(get_node_or_null(NodePath(connecting_target_node)));
  1240. ERR_FAIL_NULL(graph_node_to);
  1241. if (connecting_from_output) {
  1242. to_type = graph_node_to->get_input_port_type(connecting_target_port_index);
  1243. to_color = graph_node_to->get_input_port_color(connecting_target_port_index);
  1244. } else {
  1245. to_type = graph_node_to->get_output_port_type(connecting_target_port_index);
  1246. to_color = graph_node_to->get_output_port_color(connecting_target_port_index);
  1247. }
  1248. // Highlight the line to the mouse cursor when it's over a valid target port.
  1249. from_color = from_color.blend(theme_cache.connection_valid_target_tint_color);
  1250. to_color = to_color.blend(theme_cache.connection_valid_target_tint_color);
  1251. }
  1252. if (!connecting_from_output) {
  1253. SWAP(from_pos, to_pos);
  1254. SWAP(from_type, to_type);
  1255. SWAP(from_color, to_color);
  1256. }
  1257. PackedVector2Array line_points = get_connection_line(from_pos * zoom, to_pos * zoom);
  1258. dragged_connection_line->set_points(line_points);
  1259. Ref<ShaderMaterial> line_material = dragged_connection_line->get_material();
  1260. if (line_material.is_null()) {
  1261. line_material.instantiate();
  1262. line_material->set_shader(connections_shader);
  1263. dragged_connection_line->set_material(line_material);
  1264. }
  1265. float line_width = _get_shader_line_width();
  1266. line_material->set_shader_parameter("line_width", line_width);
  1267. line_material->set_shader_parameter("from_type", from_type);
  1268. line_material->set_shader_parameter("to_type", to_type);
  1269. line_material->set_shader_parameter("rim_color", theme_cache.connection_rim_color);
  1270. Ref<Gradient> line_gradient = memnew(Gradient);
  1271. dragged_connection_line->set_width(line_width);
  1272. line_gradient->set_color(0, from_color);
  1273. line_gradient->set_color(1, to_color);
  1274. dragged_connection_line->set_gradient(line_gradient);
  1275. }
  1276. void GraphEdit::_minimap_draw() {
  1277. if (!is_minimap_enabled()) {
  1278. return;
  1279. }
  1280. minimap->update_minimap();
  1281. // Draw the minimap background.
  1282. Rect2 minimap_rect = Rect2(Point2(), minimap->get_size());
  1283. minimap->draw_style_box(minimap->theme_cache.panel, minimap_rect);
  1284. Vector2 graph_offset = minimap->_get_graph_offset();
  1285. Vector2 minimap_offset = minimap->minimap_offset;
  1286. // Draw frame nodes.
  1287. for (int i = get_child_count() - 1; i >= 0; i--) {
  1288. GraphFrame *graph_frame = Object::cast_to<GraphFrame>(get_child(i));
  1289. if (!graph_frame || !graph_frame->is_visible()) {
  1290. continue;
  1291. }
  1292. Vector2 node_position = minimap->_convert_from_graph_position(graph_frame->get_position_offset() * zoom - graph_offset) + minimap_offset;
  1293. Vector2 node_size = minimap->_convert_from_graph_position(graph_frame->get_size() * zoom);
  1294. Rect2 node_rect = Rect2(node_position, node_size);
  1295. Ref<StyleBoxFlat> sb_minimap = minimap->theme_cache.node_style->duplicate();
  1296. // Override default values with colors provided by the GraphNode's stylebox, if possible.
  1297. Ref<StyleBoxFlat> sb_frame = graph_frame->get_theme_stylebox(graph_frame->is_selected() ? SNAME("panel_selected") : SceneStringName(panel));
  1298. if (sb_frame.is_valid()) {
  1299. Color node_color = sb_frame->get_bg_color();
  1300. if (graph_frame->is_tint_color_enabled()) {
  1301. node_color = graph_frame->get_tint_color();
  1302. }
  1303. sb_minimap->set_bg_color(node_color);
  1304. }
  1305. minimap->draw_style_box(sb_minimap, node_rect);
  1306. }
  1307. // Draw regular graph nodes.
  1308. for (int i = get_child_count() - 1; i >= 0; i--) {
  1309. GraphNode *graph_node = Object::cast_to<GraphNode>(get_child(i));
  1310. if (!graph_node || !graph_node->is_visible()) {
  1311. continue;
  1312. }
  1313. Vector2 node_position = minimap->_convert_from_graph_position(graph_node->get_position_offset() * zoom - graph_offset) + minimap_offset;
  1314. Vector2 node_size = minimap->_convert_from_graph_position(graph_node->get_size() * zoom);
  1315. Rect2 node_rect = Rect2(node_position, node_size);
  1316. Ref<StyleBoxFlat> sb_minimap = minimap->theme_cache.node_style->duplicate();
  1317. // Override default values with colors provided by the GraphNode's stylebox, if possible.
  1318. Ref<StyleBoxFlat> sb_frame = graph_node->is_selected() ? graph_node->theme_cache.panel_selected : graph_node->theme_cache.panel;
  1319. if (sb_frame.is_valid()) {
  1320. Color node_color = sb_frame->get_bg_color();
  1321. sb_minimap->set_bg_color(node_color);
  1322. }
  1323. minimap->draw_style_box(sb_minimap, node_rect);
  1324. }
  1325. // Draw node connections.
  1326. for (const Ref<Connection> &c : connections) {
  1327. Vector2 from_graph_position = c->_cache.from_pos * zoom - graph_offset;
  1328. Vector2 to_graph_position = c->_cache.to_pos * zoom - graph_offset;
  1329. Color from_color = c->_cache.from_color;
  1330. Color to_color = c->_cache.to_color;
  1331. if (c->activity > 0) {
  1332. from_color = from_color.lerp(theme_cache.activity_color, c->activity);
  1333. to_color = to_color.lerp(theme_cache.activity_color, c->activity);
  1334. }
  1335. _draw_minimap_connection_line(from_graph_position, to_graph_position, from_color, to_color);
  1336. }
  1337. // Draw the "camera" viewport.
  1338. Rect2 camera_rect = minimap->get_camera_rect();
  1339. minimap->draw_style_box(minimap->theme_cache.camera_style, camera_rect);
  1340. // Draw the resizer control.
  1341. Ref<Texture2D> resizer = minimap->theme_cache.resizer;
  1342. Color resizer_color = minimap->theme_cache.resizer_color;
  1343. minimap->draw_texture(resizer, Point2(), resizer_color);
  1344. }
  1345. void GraphEdit::_draw_grid() {
  1346. Vector2 offset = get_scroll_offset() / zoom;
  1347. Size2 size = get_size() / zoom;
  1348. Point2i from_pos = (offset / float(snapping_distance)).floor();
  1349. Point2i len = (size / float(snapping_distance)).floor() + Vector2(1, 1);
  1350. switch (grid_pattern) {
  1351. case GRID_PATTERN_LINES: {
  1352. for (int i = from_pos.x; i < from_pos.x + len.x; i++) {
  1353. Color color;
  1354. if (ABS(i) % GRID_MINOR_STEPS_PER_MAJOR_LINE == 0) {
  1355. color = theme_cache.grid_major;
  1356. } else {
  1357. color = theme_cache.grid_minor;
  1358. }
  1359. float base_offset = i * snapping_distance * zoom - offset.x * zoom;
  1360. draw_line(Vector2(base_offset, 0), Vector2(base_offset, get_size().height), color);
  1361. }
  1362. for (int i = from_pos.y; i < from_pos.y + len.y; i++) {
  1363. Color color;
  1364. if (ABS(i) % GRID_MINOR_STEPS_PER_MAJOR_LINE == 0) {
  1365. color = theme_cache.grid_major;
  1366. } else {
  1367. color = theme_cache.grid_minor;
  1368. }
  1369. float base_offset = i * snapping_distance * zoom - offset.y * zoom;
  1370. draw_line(Vector2(0, base_offset), Vector2(get_size().width, base_offset), color);
  1371. }
  1372. } break;
  1373. case GRID_PATTERN_DOTS: {
  1374. Color transparent_grid_minor = theme_cache.grid_minor;
  1375. transparent_grid_minor.a *= CLAMP(1.0 * (zoom - 0.4), 0, 1);
  1376. // Minor dots.
  1377. if (transparent_grid_minor.a != 0) {
  1378. for (int i = from_pos.x; i < from_pos.x + len.x; i++) {
  1379. for (int j = from_pos.y; j < from_pos.y + len.y; j++) {
  1380. if (ABS(i) % GRID_MINOR_STEPS_PER_MAJOR_DOT == 0 && ABS(j) % GRID_MINOR_STEPS_PER_MAJOR_DOT == 0) {
  1381. continue;
  1382. }
  1383. float base_offset_x = i * snapping_distance * zoom - offset.x * zoom;
  1384. float base_offset_y = j * snapping_distance * zoom - offset.y * zoom;
  1385. draw_rect(Rect2(base_offset_x - 1, base_offset_y - 1, 3, 3), transparent_grid_minor);
  1386. }
  1387. }
  1388. }
  1389. // Major dots.
  1390. if (theme_cache.grid_major.a != 0) {
  1391. for (int i = from_pos.x - from_pos.x % GRID_MINOR_STEPS_PER_MAJOR_DOT; i < from_pos.x + len.x; i += GRID_MINOR_STEPS_PER_MAJOR_DOT) {
  1392. for (int j = from_pos.y - from_pos.y % GRID_MINOR_STEPS_PER_MAJOR_DOT; j < from_pos.y + len.y; j += GRID_MINOR_STEPS_PER_MAJOR_DOT) {
  1393. float base_offset_x = i * snapping_distance * zoom - offset.x * zoom;
  1394. float base_offset_y = j * snapping_distance * zoom - offset.y * zoom;
  1395. draw_rect(Rect2(base_offset_x - 1, base_offset_y - 1, 3, 3), theme_cache.grid_major);
  1396. }
  1397. }
  1398. }
  1399. } break;
  1400. }
  1401. }
  1402. void GraphEdit::set_selected(Node *p_child) {
  1403. for (int i = get_child_count() - 1; i >= 0; i--) {
  1404. GraphElement *graph_element = Object::cast_to<GraphElement>(get_child(i));
  1405. if (!graph_element) {
  1406. continue;
  1407. }
  1408. graph_element->set_selected(graph_element == p_child);
  1409. }
  1410. }
  1411. void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
  1412. ERR_FAIL_NULL_MSG(connections_layer, "connections_layer is missing.");
  1413. ERR_FAIL_COND(p_ev.is_null());
  1414. if (panner->gui_input(p_ev, warped_panning ? get_global_rect() : Rect2())) {
  1415. return;
  1416. }
  1417. // Highlight the connection close to the mouse cursor.
  1418. Ref<InputEventMouseMotion> mm = p_ev;
  1419. if (mm.is_valid()) {
  1420. Ref<Connection> new_highlighted_connection = get_closest_connection_at_point(mm->get_position());
  1421. if (new_highlighted_connection != hovered_connection) {
  1422. connections_layer->queue_redraw();
  1423. }
  1424. hovered_connection = new_highlighted_connection;
  1425. }
  1426. // Logic for moving graph controls via mouse drag.
  1427. if (mm.is_valid() && dragging) {
  1428. if (!moving_selection) {
  1429. emit_signal(SNAME("begin_node_move"));
  1430. moving_selection = true;
  1431. }
  1432. just_selected = true;
  1433. drag_accum += mm->get_relative();
  1434. for (int i = get_child_count() - 1; i >= 0; i--) {
  1435. GraphElement *graph_element = Object::cast_to<GraphElement>(get_child(i));
  1436. if (graph_element && graph_element->is_selected() && graph_element->is_draggable()) {
  1437. Vector2 pos = (graph_element->get_drag_from() * zoom + drag_accum) / zoom;
  1438. // Snapping can be toggled temporarily by holding down Ctrl.
  1439. // This is done here as to not toggle the grid when holding down Ctrl.
  1440. if (snapping_enabled ^ Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL)) {
  1441. pos = pos.snappedf(snapping_distance);
  1442. }
  1443. graph_element->set_position_offset(pos);
  1444. if (linked_parent_map.has(graph_element->get_name())) {
  1445. GraphFrame *parent_frame = Object::cast_to<GraphFrame>(get_node_or_null(NodePath(linked_parent_map[graph_element->get_name()])));
  1446. if (parent_frame) {
  1447. _update_graph_frame(parent_frame);
  1448. }
  1449. }
  1450. // Update all frame transforms recursively.
  1451. GraphFrame *graph_frame = Object::cast_to<GraphFrame>(get_child(i));
  1452. if (graph_frame) {
  1453. _set_position_of_frame_attached_nodes(graph_frame, drag_accum);
  1454. }
  1455. }
  1456. }
  1457. }
  1458. // Box selection logic.
  1459. if (mm.is_valid() && box_selecting) {
  1460. box_selecting_to = mm->get_position();
  1461. box_selecting_rect = Rect2(box_selecting_from.min(box_selecting_to), (box_selecting_from - box_selecting_to).abs());
  1462. for (int i = get_child_count() - 1; i >= 0; i--) {
  1463. GraphElement *graph_element = Object::cast_to<GraphElement>(get_child(i));
  1464. if (!graph_element) {
  1465. continue;
  1466. }
  1467. // Only select frames when the box selection is fully enclosing them.
  1468. bool is_frame = Object::cast_to<GraphFrame>(graph_element);
  1469. Rect2 r = graph_element->get_rect();
  1470. bool should_be_selected = is_frame ? box_selecting_rect.encloses(r) : box_selecting_rect.intersects(r);
  1471. if (should_be_selected) {
  1472. graph_element->set_selected(box_selection_mode_additive);
  1473. } else {
  1474. graph_element->set_selected(prev_selected.find(graph_element) != nullptr);
  1475. }
  1476. }
  1477. top_layer->queue_redraw();
  1478. minimap->queue_redraw();
  1479. }
  1480. Ref<InputEventMouseButton> mb = p_ev;
  1481. if (mb.is_valid()) {
  1482. if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
  1483. if (box_selecting) {
  1484. box_selecting = false;
  1485. for (int i = get_child_count() - 1; i >= 0; i--) {
  1486. GraphElement *graph_element = Object::cast_to<GraphElement>(get_child(i));
  1487. if (!graph_element) {
  1488. continue;
  1489. }
  1490. graph_element->set_selected(prev_selected.find(graph_element) != nullptr);
  1491. }
  1492. top_layer->queue_redraw();
  1493. minimap->queue_redraw();
  1494. } else {
  1495. if (connecting) {
  1496. force_connection_drag_end();
  1497. } else {
  1498. emit_signal(SNAME("popup_request"), mb->get_position());
  1499. }
  1500. }
  1501. }
  1502. if (mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed() && dragging) {
  1503. if (!just_selected && drag_accum == Vector2() && Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL)) {
  1504. // Deselect current node.
  1505. for (int i = get_child_count() - 1; i >= 0; i--) {
  1506. GraphElement *graph_element = Object::cast_to<GraphElement>(get_child(i));
  1507. if (graph_element) {
  1508. Rect2 r = graph_element->get_rect();
  1509. if (r.has_point(mb->get_position())) {
  1510. graph_element->set_selected(false);
  1511. }
  1512. }
  1513. }
  1514. }
  1515. if (drag_accum != Vector2()) {
  1516. for (int i = get_child_count() - 1; i >= 0; i--) {
  1517. GraphElement *graph_element = Object::cast_to<GraphElement>(get_child(i));
  1518. if (graph_element && graph_element->is_selected()) {
  1519. graph_element->set_drag(false);
  1520. GraphFrame *frame = Object::cast_to<GraphFrame>(get_child(i));
  1521. if (frame) {
  1522. _set_drag_frame_attached_nodes(frame, false);
  1523. }
  1524. }
  1525. }
  1526. }
  1527. if (moving_selection) {
  1528. emit_signal(SNAME("end_node_move"));
  1529. moving_selection = false;
  1530. Vector<GraphElement *> dragged_nodes;
  1531. for (int i = get_child_count() - 1; i >= 0; i--) {
  1532. GraphElement *moved_node = Object::cast_to<GraphElement>(get_child(i));
  1533. if (moved_node && moved_node->is_selected() && moved_node->is_draggable()) {
  1534. dragged_nodes.push_back(moved_node);
  1535. }
  1536. }
  1537. GraphFrame *frame_dropped_on = nullptr;
  1538. // Find frame on which the node(s) is/were dropped.
  1539. // Count down to find the topmost frame.
  1540. for (int i = get_child_count() - 1; i >= 0; i--) {
  1541. GraphFrame *frame = Object::cast_to<GraphFrame>(get_child(i));
  1542. if (!frame || frame->is_resizing()) {
  1543. continue;
  1544. }
  1545. Rect2 frame_rect = frame->get_rect();
  1546. if (frame_rect.has_point(mb->get_position()) && !dragged_nodes.has(frame)) {
  1547. frame_dropped_on = frame;
  1548. break;
  1549. }
  1550. }
  1551. if (frame_dropped_on) {
  1552. dragged_nodes.erase(frame_dropped_on);
  1553. TypedArray<StringName> dragged_node_names;
  1554. for (GraphElement *moved_node : dragged_nodes) {
  1555. if (!linked_parent_map.has(moved_node->get_name())) {
  1556. dragged_node_names.push_back(moved_node->get_name());
  1557. }
  1558. }
  1559. if (dragged_node_names.size() > 0) {
  1560. emit_signal(SNAME("graph_elements_linked_to_frame_request"), dragged_node_names, frame_dropped_on->get_name());
  1561. }
  1562. }
  1563. }
  1564. dragging = false;
  1565. minimap->queue_redraw();
  1566. queue_redraw();
  1567. connections_layer->queue_redraw();
  1568. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  1569. }
  1570. // Node selection logic.
  1571. if (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
  1572. GraphElement *graph_element = nullptr;
  1573. // Find node which was clicked on.
  1574. for (int i = get_child_count() - 1; i >= 0; i--) {
  1575. GraphElement *selected_element = Object::cast_to<GraphElement>(get_child(i));
  1576. if (!selected_element) {
  1577. continue;
  1578. }
  1579. if (selected_element->is_resizing()) {
  1580. continue;
  1581. }
  1582. if (selected_element->has_point((mb->get_position() - selected_element->get_position()) / zoom)) {
  1583. graph_element = selected_element;
  1584. break;
  1585. }
  1586. }
  1587. if (graph_element) {
  1588. if (_filter_input(mb->get_position())) {
  1589. return;
  1590. }
  1591. // Left-clicked on a node, select it.
  1592. dragging = true;
  1593. drag_accum = Vector2();
  1594. just_selected = !graph_element->is_selected();
  1595. if (!graph_element->is_selected() && !Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL)) {
  1596. for (int i = 0; i < get_child_count(); i++) {
  1597. GraphElement *child_element = Object::cast_to<GraphElement>(get_child(i));
  1598. if (!child_element) {
  1599. continue;
  1600. }
  1601. child_element->set_selected(child_element == graph_element);
  1602. }
  1603. }
  1604. graph_element->set_selected(true);
  1605. for (int i = 0; i < get_child_count(); i++) {
  1606. GraphElement *child_element = Object::cast_to<GraphElement>(get_child(i));
  1607. if (!child_element) {
  1608. continue;
  1609. }
  1610. if (child_element->is_selected()) {
  1611. child_element->set_drag(true);
  1612. GraphFrame *frame_node = Object::cast_to<GraphFrame>(get_child(i));
  1613. if (frame_node) {
  1614. _ensure_node_order_from(frame_node);
  1615. _set_drag_frame_attached_nodes(frame_node, true);
  1616. }
  1617. }
  1618. }
  1619. } else {
  1620. if (_filter_input(mb->get_position())) {
  1621. return;
  1622. }
  1623. if (panner->is_panning()) {
  1624. return;
  1625. }
  1626. // Left-clicked on empty space, start box select.
  1627. box_selecting = true;
  1628. box_selecting_from = mb->get_position();
  1629. if (mb->is_command_or_control_pressed()) {
  1630. box_selection_mode_additive = true;
  1631. prev_selected.clear();
  1632. for (int i = get_child_count() - 1; i >= 0; i--) {
  1633. GraphElement *child_element = Object::cast_to<GraphElement>(get_child(i));
  1634. if (!child_element || !child_element->is_selected()) {
  1635. continue;
  1636. }
  1637. prev_selected.push_back(child_element);
  1638. }
  1639. } else if (mb->is_shift_pressed()) {
  1640. box_selection_mode_additive = false;
  1641. prev_selected.clear();
  1642. for (int i = get_child_count() - 1; i >= 0; i--) {
  1643. GraphElement *child_element = Object::cast_to<GraphElement>(get_child(i));
  1644. if (!child_element || !child_element->is_selected()) {
  1645. continue;
  1646. }
  1647. prev_selected.push_back(child_element);
  1648. }
  1649. } else {
  1650. box_selection_mode_additive = true;
  1651. prev_selected.clear();
  1652. for (int i = get_child_count() - 1; i >= 0; i--) {
  1653. GraphElement *child_element = Object::cast_to<GraphElement>(get_child(i));
  1654. if (!child_element) {
  1655. continue;
  1656. }
  1657. child_element->set_selected(false);
  1658. }
  1659. }
  1660. }
  1661. }
  1662. if (mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed() && box_selecting) {
  1663. // Box selection ended. Nodes were selected during mouse movement.
  1664. box_selecting = false;
  1665. box_selecting_rect = Rect2();
  1666. prev_selected.clear();
  1667. top_layer->queue_redraw();
  1668. minimap->queue_redraw();
  1669. }
  1670. }
  1671. if (p_ev->is_pressed()) {
  1672. if (p_ev->is_action("ui_graph_duplicate", true)) {
  1673. emit_signal(SNAME("duplicate_nodes_request"));
  1674. accept_event();
  1675. } else if (p_ev->is_action("ui_copy", true)) {
  1676. emit_signal(SNAME("copy_nodes_request"));
  1677. accept_event();
  1678. } else if (p_ev->is_action("ui_cut", true)) {
  1679. emit_signal(SNAME("cut_nodes_request"));
  1680. accept_event();
  1681. } else if (p_ev->is_action("ui_paste", true)) {
  1682. emit_signal(SNAME("paste_nodes_request"));
  1683. accept_event();
  1684. } else if (p_ev->is_action("ui_graph_delete", true)) {
  1685. TypedArray<StringName> nodes;
  1686. for (int i = 0; i < get_child_count(); i++) {
  1687. GraphElement *graph_element = Object::cast_to<GraphElement>(get_child(i));
  1688. if (!graph_element) {
  1689. continue;
  1690. }
  1691. if (graph_element->is_selected()) {
  1692. nodes.push_back(graph_element->get_name());
  1693. }
  1694. }
  1695. emit_signal(SNAME("delete_nodes_request"), nodes);
  1696. accept_event();
  1697. }
  1698. }
  1699. }
  1700. void GraphEdit::_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event) {
  1701. ERR_FAIL_NULL_MSG(connections_layer, "connections_layer is missing.");
  1702. h_scrollbar->set_value(h_scrollbar->get_value() - p_scroll_vec.x);
  1703. v_scrollbar->set_value(v_scrollbar->get_value() - p_scroll_vec.y);
  1704. connections_layer->queue_redraw();
  1705. }
  1706. void GraphEdit::_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event) {
  1707. // We need to invalidate all connections since we don't know whether
  1708. // the user is zooming/panning at the same time.
  1709. _invalidate_connection_line_cache();
  1710. set_zoom_custom(zoom * p_zoom_factor, p_origin);
  1711. }
  1712. void GraphEdit::set_connection_activity(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port, float p_activity) {
  1713. ERR_FAIL_NULL_MSG(connections_layer, "connections_layer is missing.");
  1714. for (Ref<Connection> &c : connection_map[p_from]) {
  1715. if (c->from_node == p_from && c->from_port == p_from_port && c->to_node == p_to && c->to_port == p_to_port) {
  1716. if (!Math::is_equal_approx(c->activity, p_activity)) {
  1717. // Update only if changed.
  1718. minimap->queue_redraw();
  1719. c->_cache.dirty = true;
  1720. connections_layer->queue_redraw();
  1721. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  1722. }
  1723. c->activity = p_activity;
  1724. return;
  1725. }
  1726. }
  1727. }
  1728. void GraphEdit::reset_all_connection_activity() {
  1729. ERR_FAIL_NULL_MSG(connections_layer, "connections_layer is missing.");
  1730. bool changed = false;
  1731. for (Ref<Connection> &conn : connections) {
  1732. if (conn->activity > 0) {
  1733. changed = true;
  1734. conn->_cache.dirty = true;
  1735. }
  1736. conn->activity = 0;
  1737. }
  1738. if (changed) {
  1739. connections_layer->queue_redraw();
  1740. }
  1741. }
  1742. void GraphEdit::clear_connections() {
  1743. ERR_FAIL_NULL_MSG(connections_layer, "connections_layer is missing.");
  1744. for (Ref<Connection> &c : connections) {
  1745. c->_cache.line->queue_free();
  1746. }
  1747. connections.clear();
  1748. connection_map.clear();
  1749. minimap->queue_redraw();
  1750. queue_redraw();
  1751. connections_layer->queue_redraw();
  1752. }
  1753. void GraphEdit::force_connection_drag_end() {
  1754. ERR_FAIL_NULL_MSG(connections_layer, "connections_layer is missing.");
  1755. ERR_FAIL_COND_MSG(!connecting, "Drag end requested without active drag!");
  1756. connecting = false;
  1757. connecting_valid = false;
  1758. minimap->queue_redraw();
  1759. queue_redraw();
  1760. connections_layer->queue_redraw();
  1761. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  1762. emit_signal(SNAME("connection_drag_ended"));
  1763. }
  1764. bool GraphEdit::is_node_hover_valid(const StringName &p_from, const int p_from_port, const StringName &p_to, const int p_to_port) {
  1765. bool valid = true;
  1766. GDVIRTUAL_CALL(_is_node_hover_valid, p_from, p_from_port, p_to, p_to_port, valid);
  1767. return valid;
  1768. }
  1769. void GraphEdit::set_panning_scheme(PanningScheme p_scheme) {
  1770. panning_scheme = p_scheme;
  1771. panner->set_control_scheme((ViewPanner::ControlScheme)p_scheme);
  1772. }
  1773. GraphEdit::PanningScheme GraphEdit::get_panning_scheme() const {
  1774. return panning_scheme;
  1775. }
  1776. void GraphEdit::set_zoom(float p_zoom) {
  1777. set_zoom_custom(p_zoom, get_size() / 2);
  1778. }
  1779. void GraphEdit::set_zoom_custom(float p_zoom, const Vector2 &p_center) {
  1780. ERR_FAIL_NULL_MSG(connections_layer, "connections_layer is missing.");
  1781. p_zoom = CLAMP(p_zoom, zoom_min, zoom_max);
  1782. if (zoom == p_zoom) {
  1783. return;
  1784. }
  1785. Vector2 scrollbar_offset = (Vector2(h_scrollbar->get_value(), v_scrollbar->get_value()) + p_center) / zoom;
  1786. zoom = p_zoom;
  1787. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  1788. zoom_minus_button->set_disabled(zoom == zoom_min);
  1789. zoom_plus_button->set_disabled(zoom == zoom_max);
  1790. _update_scroll();
  1791. minimap->queue_redraw();
  1792. connections_layer->queue_redraw();
  1793. if (is_visible_in_tree()) {
  1794. Vector2 offset = scrollbar_offset * zoom - p_center;
  1795. h_scrollbar->set_value(offset.x);
  1796. v_scrollbar->set_value(offset.y);
  1797. }
  1798. _update_zoom_label();
  1799. queue_redraw();
  1800. }
  1801. float GraphEdit::get_zoom() const {
  1802. return zoom;
  1803. }
  1804. void GraphEdit::set_zoom_step(float p_zoom_step) {
  1805. p_zoom_step = abs(p_zoom_step);
  1806. ERR_FAIL_COND(!isfinite(p_zoom_step));
  1807. if (zoom_step == p_zoom_step) {
  1808. return;
  1809. }
  1810. zoom_step = p_zoom_step;
  1811. panner->set_scroll_zoom_factor(zoom_step);
  1812. }
  1813. float GraphEdit::get_zoom_step() const {
  1814. return zoom_step;
  1815. }
  1816. void GraphEdit::set_zoom_min(float p_zoom_min) {
  1817. ERR_FAIL_COND_MSG(p_zoom_min > zoom_max, "Cannot set min zoom level greater than max zoom level.");
  1818. if (zoom_min == p_zoom_min) {
  1819. return;
  1820. }
  1821. zoom_min = p_zoom_min;
  1822. set_zoom(zoom);
  1823. }
  1824. float GraphEdit::get_zoom_min() const {
  1825. return zoom_min;
  1826. }
  1827. void GraphEdit::set_zoom_max(float p_zoom_max) {
  1828. ERR_FAIL_COND_MSG(p_zoom_max < zoom_min, "Cannot set max zoom level lesser than min zoom level.");
  1829. if (zoom_max == p_zoom_max) {
  1830. return;
  1831. }
  1832. zoom_max = p_zoom_max;
  1833. set_zoom(zoom);
  1834. }
  1835. float GraphEdit::get_zoom_max() const {
  1836. return zoom_max;
  1837. }
  1838. void GraphEdit::set_right_disconnects(bool p_enable) {
  1839. right_disconnects = p_enable;
  1840. }
  1841. bool GraphEdit::is_right_disconnects_enabled() const {
  1842. return right_disconnects;
  1843. }
  1844. void GraphEdit::add_valid_right_disconnect_type(int p_type) {
  1845. valid_right_disconnect_types.insert(p_type);
  1846. }
  1847. void GraphEdit::remove_valid_right_disconnect_type(int p_type) {
  1848. valid_right_disconnect_types.erase(p_type);
  1849. }
  1850. void GraphEdit::add_valid_left_disconnect_type(int p_type) {
  1851. valid_left_disconnect_types.insert(p_type);
  1852. }
  1853. void GraphEdit::remove_valid_left_disconnect_type(int p_type) {
  1854. valid_left_disconnect_types.erase(p_type);
  1855. }
  1856. TypedArray<Dictionary> GraphEdit::_get_connection_list() const {
  1857. List<Ref<Connection>> conns = get_connection_list();
  1858. TypedArray<Dictionary> arr;
  1859. for (const Ref<Connection> &conn : conns) {
  1860. Dictionary d;
  1861. d["from_node"] = conn->from_node;
  1862. d["from_port"] = conn->from_port;
  1863. d["to_node"] = conn->to_node;
  1864. d["to_port"] = conn->to_port;
  1865. arr.push_back(d);
  1866. }
  1867. return arr;
  1868. }
  1869. Dictionary GraphEdit::_get_closest_connection_at_point(const Vector2 &p_point, float p_max_distance) const {
  1870. Dictionary ret;
  1871. Ref<Connection> c = get_closest_connection_at_point(p_point, p_max_distance);
  1872. if (c.is_valid()) {
  1873. ret["from_node"] = c->from_node;
  1874. ret["from_port"] = c->from_port;
  1875. ret["to_node"] = c->to_node;
  1876. ret["to_port"] = c->to_port;
  1877. }
  1878. return ret;
  1879. }
  1880. TypedArray<Dictionary> GraphEdit::_get_connections_intersecting_with_rect(const Rect2 &p_rect) const {
  1881. List<Ref<Connection>> intersecting_connections = get_connections_intersecting_with_rect(p_rect);
  1882. TypedArray<Dictionary> arr;
  1883. for (const Ref<Connection> &conn : intersecting_connections) {
  1884. Dictionary d;
  1885. d["from_node"] = conn->from_node;
  1886. d["from_port"] = conn->from_port;
  1887. d["to_node"] = conn->to_node;
  1888. d["to_port"] = conn->to_port;
  1889. arr.push_back(d);
  1890. }
  1891. return arr;
  1892. }
  1893. void GraphEdit::_zoom_minus() {
  1894. set_zoom(zoom / zoom_step);
  1895. }
  1896. void GraphEdit::_zoom_reset() {
  1897. set_zoom(1);
  1898. }
  1899. void GraphEdit::_zoom_plus() {
  1900. set_zoom(zoom * zoom_step);
  1901. }
  1902. void GraphEdit::_update_zoom_label() {
  1903. int zoom_percent = static_cast<int>(Math::round(zoom * 100));
  1904. String zoom_text = itos(zoom_percent) + "%";
  1905. zoom_label->set_text(zoom_text);
  1906. }
  1907. void GraphEdit::_invalidate_connection_line_cache() {
  1908. for (Ref<Connection> &c : connections) {
  1909. c->_cache.dirty = true;
  1910. }
  1911. }
  1912. float GraphEdit::_get_shader_line_width() {
  1913. return lines_thickness * theme_cache.base_scale + 4.0;
  1914. }
  1915. void GraphEdit::add_valid_connection_type(int p_type, int p_with_type) {
  1916. ConnectionType ct(p_type, p_with_type);
  1917. valid_connection_types.insert(ct);
  1918. }
  1919. void GraphEdit::remove_valid_connection_type(int p_type, int p_with_type) {
  1920. ConnectionType ct(p_type, p_with_type);
  1921. valid_connection_types.erase(ct);
  1922. }
  1923. bool GraphEdit::is_valid_connection_type(int p_type, int p_with_type) const {
  1924. ConnectionType ct(p_type, p_with_type);
  1925. return valid_connection_types.has(ct);
  1926. }
  1927. void GraphEdit::attach_graph_element_to_frame(const StringName &p_graph_element, const StringName &p_parent_frame) {
  1928. GraphFrame *frame = Object::cast_to<GraphFrame>(get_node(NodePath(p_parent_frame)));
  1929. ERR_FAIL_NULL_MSG(frame, "Frame does not exist or is not of type GraphFrame.");
  1930. GraphElement *graph_element = Object::cast_to<GraphElement>(get_node(NodePath(p_graph_element)));
  1931. ERR_FAIL_NULL_MSG(graph_element, "Graph element to attach does not exist or is not of type GraphElement.");
  1932. ERR_FAIL_COND_MSG(frame == graph_element, "Cannot attach a frame to itself.");
  1933. linked_parent_map.insert(p_graph_element, p_parent_frame);
  1934. frame_attached_nodes[p_parent_frame].insert(p_graph_element);
  1935. _ensure_node_order_from_root(p_graph_element);
  1936. _update_graph_frame(frame);
  1937. }
  1938. void GraphEdit::detach_graph_element_from_frame(const StringName &p_graph_element) {
  1939. if (!linked_parent_map.has(p_graph_element)) {
  1940. return;
  1941. }
  1942. GraphFrame *frame = Object::cast_to<GraphFrame>(get_node(NodePath(linked_parent_map[p_graph_element])));
  1943. ERR_FAIL_NULL_MSG(frame, "Frame does not exist or is not of type GraphFrame.");
  1944. GraphElement *graph_element = Object::cast_to<GraphElement>(get_node(NodePath(p_graph_element)));
  1945. ERR_FAIL_NULL_MSG(graph_element, "Graph element to detach does not exist or is not of type GraphElement.");
  1946. frame_attached_nodes.get(frame->get_name()).erase(p_graph_element);
  1947. linked_parent_map.erase(p_graph_element);
  1948. _update_graph_frame(frame);
  1949. }
  1950. GraphFrame *GraphEdit::get_element_frame(const StringName &p_attached_graph_element) {
  1951. if (!linked_parent_map.has(p_attached_graph_element)) {
  1952. return nullptr;
  1953. }
  1954. Node *parent = get_node_or_null(NodePath(linked_parent_map[p_attached_graph_element]));
  1955. return Object::cast_to<GraphFrame>(parent);
  1956. }
  1957. TypedArray<StringName> GraphEdit::get_attached_nodes_of_frame(const StringName &p_graph_frame) {
  1958. if (!frame_attached_nodes.has(p_graph_frame)) {
  1959. return TypedArray<StringName>();
  1960. }
  1961. TypedArray<StringName> attached_nodes;
  1962. for (const StringName &node : frame_attached_nodes.get(p_graph_frame)) {
  1963. attached_nodes.push_back(node);
  1964. }
  1965. return attached_nodes;
  1966. }
  1967. void GraphEdit::set_snapping_enabled(bool p_enable) {
  1968. if (snapping_enabled == p_enable) {
  1969. return;
  1970. }
  1971. snapping_enabled = p_enable;
  1972. toggle_snapping_button->set_pressed(p_enable);
  1973. queue_redraw();
  1974. }
  1975. bool GraphEdit::is_snapping_enabled() const {
  1976. return snapping_enabled;
  1977. }
  1978. void GraphEdit::set_snapping_distance(int p_snapping_distance) {
  1979. ERR_FAIL_COND_MSG(p_snapping_distance < GRID_MIN_SNAPPING_DISTANCE || p_snapping_distance > GRID_MAX_SNAPPING_DISTANCE,
  1980. vformat("GraphEdit's snapping distance must be between %d and %d (inclusive)", GRID_MIN_SNAPPING_DISTANCE, GRID_MAX_SNAPPING_DISTANCE));
  1981. snapping_distance = p_snapping_distance;
  1982. snapping_distance_spinbox->set_value(p_snapping_distance);
  1983. queue_redraw();
  1984. }
  1985. int GraphEdit::get_snapping_distance() const {
  1986. return snapping_distance;
  1987. }
  1988. void GraphEdit::set_show_grid(bool p_show) {
  1989. if (show_grid == p_show) {
  1990. return;
  1991. }
  1992. show_grid = p_show;
  1993. toggle_grid_button->set_pressed(p_show);
  1994. queue_redraw();
  1995. }
  1996. bool GraphEdit::is_showing_grid() const {
  1997. return show_grid;
  1998. }
  1999. void GraphEdit::set_grid_pattern(GridPattern p_pattern) {
  2000. if (grid_pattern == p_pattern) {
  2001. return;
  2002. }
  2003. grid_pattern = p_pattern;
  2004. queue_redraw();
  2005. }
  2006. GraphEdit::GridPattern GraphEdit::get_grid_pattern() const {
  2007. return grid_pattern;
  2008. }
  2009. void GraphEdit::_snapping_toggled() {
  2010. snapping_enabled = toggle_snapping_button->is_pressed();
  2011. }
  2012. void GraphEdit::_snapping_distance_changed(double) {
  2013. snapping_distance = snapping_distance_spinbox->get_value();
  2014. queue_redraw();
  2015. }
  2016. void GraphEdit::_show_grid_toggled() {
  2017. show_grid = toggle_grid_button->is_pressed();
  2018. queue_redraw();
  2019. }
  2020. void GraphEdit::set_minimap_size(Vector2 p_size) {
  2021. minimap->set_size(p_size);
  2022. Vector2 minimap_size = minimap->get_size(); // The size might've been adjusted by the minimum size.
  2023. minimap->set_anchors_preset(Control::PRESET_BOTTOM_RIGHT);
  2024. minimap->set_offset(Side::SIDE_LEFT, -minimap_size.width - MINIMAP_OFFSET);
  2025. minimap->set_offset(Side::SIDE_TOP, -minimap_size.height - MINIMAP_OFFSET);
  2026. minimap->set_offset(Side::SIDE_RIGHT, -MINIMAP_OFFSET);
  2027. minimap->set_offset(Side::SIDE_BOTTOM, -MINIMAP_OFFSET);
  2028. minimap->queue_redraw();
  2029. }
  2030. Vector2 GraphEdit::get_minimap_size() const {
  2031. return minimap->get_size();
  2032. }
  2033. void GraphEdit::set_minimap_opacity(float p_opacity) {
  2034. if (minimap->get_modulate().a == p_opacity) {
  2035. return;
  2036. }
  2037. minimap->set_modulate(Color(1, 1, 1, p_opacity));
  2038. minimap->queue_redraw();
  2039. }
  2040. float GraphEdit::get_minimap_opacity() const {
  2041. Color minimap_modulate = minimap->get_modulate();
  2042. return minimap_modulate.a;
  2043. }
  2044. void GraphEdit::set_minimap_enabled(bool p_enable) {
  2045. if (minimap_button->is_pressed() == p_enable) {
  2046. return;
  2047. }
  2048. minimap_button->set_pressed(p_enable);
  2049. _minimap_toggled();
  2050. minimap->queue_redraw();
  2051. }
  2052. bool GraphEdit::is_minimap_enabled() const {
  2053. return minimap_button->is_pressed();
  2054. }
  2055. void GraphEdit::set_show_menu(bool p_hidden) {
  2056. show_menu = p_hidden;
  2057. menu_panel->set_visible(show_menu);
  2058. }
  2059. bool GraphEdit::is_showing_menu() const {
  2060. return show_menu;
  2061. }
  2062. void GraphEdit::set_show_zoom_label(bool p_hidden) {
  2063. show_zoom_label = p_hidden;
  2064. zoom_label->set_visible(show_zoom_label);
  2065. }
  2066. bool GraphEdit::is_showing_zoom_label() const {
  2067. return show_zoom_label;
  2068. }
  2069. void GraphEdit::set_show_zoom_buttons(bool p_hidden) {
  2070. show_zoom_buttons = p_hidden;
  2071. zoom_minus_button->set_visible(show_zoom_buttons);
  2072. zoom_reset_button->set_visible(show_zoom_buttons);
  2073. zoom_plus_button->set_visible(show_zoom_buttons);
  2074. }
  2075. bool GraphEdit::is_showing_zoom_buttons() const {
  2076. return show_zoom_buttons;
  2077. }
  2078. void GraphEdit::set_show_grid_buttons(bool p_hidden) {
  2079. show_grid_buttons = p_hidden;
  2080. toggle_grid_button->set_visible(show_grid_buttons);
  2081. toggle_snapping_button->set_visible(show_grid_buttons);
  2082. snapping_distance_spinbox->set_visible(show_grid_buttons);
  2083. }
  2084. bool GraphEdit::is_showing_grid_buttons() const {
  2085. return show_grid_buttons;
  2086. }
  2087. void GraphEdit::set_show_minimap_button(bool p_hidden) {
  2088. show_minimap_button = p_hidden;
  2089. minimap_button->set_visible(show_minimap_button);
  2090. }
  2091. bool GraphEdit::is_showing_minimap_button() const {
  2092. return show_minimap_button;
  2093. }
  2094. void GraphEdit::set_show_arrange_button(bool p_hidden) {
  2095. show_arrange_button = p_hidden;
  2096. arrange_button->set_visible(show_arrange_button);
  2097. }
  2098. bool GraphEdit::is_showing_arrange_button() const {
  2099. return show_arrange_button;
  2100. }
  2101. void GraphEdit::override_connections_shader(const Ref<Shader> &p_shader) {
  2102. ERR_FAIL_NULL_MSG(connections_layer, "connections_layer is missing.");
  2103. connections_shader = p_shader;
  2104. _invalidate_connection_line_cache();
  2105. connections_layer->queue_redraw();
  2106. minimap->queue_redraw();
  2107. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  2108. }
  2109. void GraphEdit::_minimap_toggled() {
  2110. if (is_minimap_enabled()) {
  2111. minimap->set_visible(true);
  2112. minimap->queue_redraw();
  2113. } else {
  2114. minimap->set_visible(false);
  2115. }
  2116. }
  2117. void GraphEdit::set_connection_lines_curvature(float p_curvature) {
  2118. ERR_FAIL_NULL_MSG(connections_layer, "connections_layer is missing.");
  2119. lines_curvature = p_curvature;
  2120. _invalidate_connection_line_cache();
  2121. connections_layer->queue_redraw();
  2122. queue_redraw();
  2123. }
  2124. float GraphEdit::get_connection_lines_curvature() const {
  2125. return lines_curvature;
  2126. }
  2127. void GraphEdit::set_connection_lines_thickness(float p_thickness) {
  2128. ERR_FAIL_NULL_MSG(connections_layer, "connections_layer is missing.");
  2129. ERR_FAIL_COND_MSG(p_thickness < 0, "Connection lines thickness must be greater than or equal to 0.");
  2130. if (lines_thickness == p_thickness) {
  2131. return;
  2132. }
  2133. lines_thickness = p_thickness;
  2134. _invalidate_connection_line_cache();
  2135. connections_layer->queue_redraw();
  2136. queue_redraw();
  2137. }
  2138. float GraphEdit::get_connection_lines_thickness() const {
  2139. return lines_thickness;
  2140. }
  2141. void GraphEdit::set_connection_lines_antialiased(bool p_antialiased) {
  2142. ERR_FAIL_NULL_MSG(connections_layer, "connections_layer is missing.");
  2143. if (lines_antialiased == p_antialiased) {
  2144. return;
  2145. }
  2146. lines_antialiased = p_antialiased;
  2147. _invalidate_connection_line_cache();
  2148. connections_layer->queue_redraw();
  2149. queue_redraw();
  2150. }
  2151. bool GraphEdit::is_connection_lines_antialiased() const {
  2152. return lines_antialiased;
  2153. }
  2154. HBoxContainer *GraphEdit::get_menu_hbox() {
  2155. return menu_hbox;
  2156. }
  2157. Ref<ViewPanner> GraphEdit::get_panner() {
  2158. return panner;
  2159. }
  2160. void GraphEdit::set_warped_panning(bool p_warped) {
  2161. warped_panning = p_warped;
  2162. }
  2163. void GraphEdit::arrange_nodes() {
  2164. arranger->arrange_nodes();
  2165. }
  2166. void GraphEdit::_bind_methods() {
  2167. ClassDB::bind_method(D_METHOD("connect_node", "from_node", "from_port", "to_node", "to_port"), &GraphEdit::connect_node);
  2168. ClassDB::bind_method(D_METHOD("is_node_connected", "from_node", "from_port", "to_node", "to_port"), &GraphEdit::is_node_connected);
  2169. ClassDB::bind_method(D_METHOD("disconnect_node", "from_node", "from_port", "to_node", "to_port"), &GraphEdit::disconnect_node);
  2170. ClassDB::bind_method(D_METHOD("set_connection_activity", "from_node", "from_port", "to_node", "to_port", "amount"), &GraphEdit::set_connection_activity);
  2171. ClassDB::bind_method(D_METHOD("get_connection_list"), &GraphEdit::_get_connection_list);
  2172. ClassDB::bind_method(D_METHOD("get_connection_count", "from_node", "from_port"), &GraphEdit::get_connection_count);
  2173. ClassDB::bind_method(D_METHOD("get_closest_connection_at_point", "point", "max_distance"), &GraphEdit::_get_closest_connection_at_point, DEFVAL(4.0));
  2174. ClassDB::bind_method(D_METHOD("get_connections_intersecting_with_rect", "rect"), &GraphEdit::_get_connections_intersecting_with_rect);
  2175. ClassDB::bind_method(D_METHOD("clear_connections"), &GraphEdit::clear_connections);
  2176. ClassDB::bind_method(D_METHOD("force_connection_drag_end"), &GraphEdit::force_connection_drag_end);
  2177. ClassDB::bind_method(D_METHOD("get_scroll_offset"), &GraphEdit::get_scroll_offset);
  2178. ClassDB::bind_method(D_METHOD("set_scroll_offset", "offset"), &GraphEdit::set_scroll_offset);
  2179. ClassDB::bind_method(D_METHOD("add_valid_right_disconnect_type", "type"), &GraphEdit::add_valid_right_disconnect_type);
  2180. ClassDB::bind_method(D_METHOD("remove_valid_right_disconnect_type", "type"), &GraphEdit::remove_valid_right_disconnect_type);
  2181. ClassDB::bind_method(D_METHOD("add_valid_left_disconnect_type", "type"), &GraphEdit::add_valid_left_disconnect_type);
  2182. ClassDB::bind_method(D_METHOD("remove_valid_left_disconnect_type", "type"), &GraphEdit::remove_valid_left_disconnect_type);
  2183. ClassDB::bind_method(D_METHOD("add_valid_connection_type", "from_type", "to_type"), &GraphEdit::add_valid_connection_type);
  2184. ClassDB::bind_method(D_METHOD("remove_valid_connection_type", "from_type", "to_type"), &GraphEdit::remove_valid_connection_type);
  2185. ClassDB::bind_method(D_METHOD("is_valid_connection_type", "from_type", "to_type"), &GraphEdit::is_valid_connection_type);
  2186. ClassDB::bind_method(D_METHOD("get_connection_line", "from_node", "to_node"), &GraphEdit::get_connection_line);
  2187. ClassDB::bind_method(D_METHOD("attach_graph_element_to_frame", "element", "frame"), &GraphEdit::attach_graph_element_to_frame);
  2188. ClassDB::bind_method(D_METHOD("detach_graph_element_from_frame", "element"), &GraphEdit::detach_graph_element_from_frame);
  2189. ClassDB::bind_method(D_METHOD("get_element_frame", "element"), &GraphEdit::get_element_frame);
  2190. ClassDB::bind_method(D_METHOD("get_attached_nodes_of_frame", "frame"), &GraphEdit::get_attached_nodes_of_frame);
  2191. ClassDB::bind_method(D_METHOD("set_panning_scheme", "scheme"), &GraphEdit::set_panning_scheme);
  2192. ClassDB::bind_method(D_METHOD("get_panning_scheme"), &GraphEdit::get_panning_scheme);
  2193. ClassDB::bind_method(D_METHOD("set_zoom", "zoom"), &GraphEdit::set_zoom);
  2194. ClassDB::bind_method(D_METHOD("get_zoom"), &GraphEdit::get_zoom);
  2195. ClassDB::bind_method(D_METHOD("set_zoom_min", "zoom_min"), &GraphEdit::set_zoom_min);
  2196. ClassDB::bind_method(D_METHOD("get_zoom_min"), &GraphEdit::get_zoom_min);
  2197. ClassDB::bind_method(D_METHOD("set_zoom_max", "zoom_max"), &GraphEdit::set_zoom_max);
  2198. ClassDB::bind_method(D_METHOD("get_zoom_max"), &GraphEdit::get_zoom_max);
  2199. ClassDB::bind_method(D_METHOD("set_zoom_step", "zoom_step"), &GraphEdit::set_zoom_step);
  2200. ClassDB::bind_method(D_METHOD("get_zoom_step"), &GraphEdit::get_zoom_step);
  2201. ClassDB::bind_method(D_METHOD("set_show_grid", "enable"), &GraphEdit::set_show_grid);
  2202. ClassDB::bind_method(D_METHOD("is_showing_grid"), &GraphEdit::is_showing_grid);
  2203. ClassDB::bind_method(D_METHOD("set_grid_pattern", "pattern"), &GraphEdit::set_grid_pattern);
  2204. ClassDB::bind_method(D_METHOD("get_grid_pattern"), &GraphEdit::get_grid_pattern);
  2205. ClassDB::bind_method(D_METHOD("set_snapping_enabled", "enable"), &GraphEdit::set_snapping_enabled);
  2206. ClassDB::bind_method(D_METHOD("is_snapping_enabled"), &GraphEdit::is_snapping_enabled);
  2207. ClassDB::bind_method(D_METHOD("set_snapping_distance", "pixels"), &GraphEdit::set_snapping_distance);
  2208. ClassDB::bind_method(D_METHOD("get_snapping_distance"), &GraphEdit::get_snapping_distance);
  2209. ClassDB::bind_method(D_METHOD("set_connection_lines_curvature", "curvature"), &GraphEdit::set_connection_lines_curvature);
  2210. ClassDB::bind_method(D_METHOD("get_connection_lines_curvature"), &GraphEdit::get_connection_lines_curvature);
  2211. ClassDB::bind_method(D_METHOD("set_connection_lines_thickness", "pixels"), &GraphEdit::set_connection_lines_thickness);
  2212. ClassDB::bind_method(D_METHOD("get_connection_lines_thickness"), &GraphEdit::get_connection_lines_thickness);
  2213. ClassDB::bind_method(D_METHOD("set_connection_lines_antialiased", "pixels"), &GraphEdit::set_connection_lines_antialiased);
  2214. ClassDB::bind_method(D_METHOD("is_connection_lines_antialiased"), &GraphEdit::is_connection_lines_antialiased);
  2215. ClassDB::bind_method(D_METHOD("set_minimap_size", "size"), &GraphEdit::set_minimap_size);
  2216. ClassDB::bind_method(D_METHOD("get_minimap_size"), &GraphEdit::get_minimap_size);
  2217. ClassDB::bind_method(D_METHOD("set_minimap_opacity", "opacity"), &GraphEdit::set_minimap_opacity);
  2218. ClassDB::bind_method(D_METHOD("get_minimap_opacity"), &GraphEdit::get_minimap_opacity);
  2219. ClassDB::bind_method(D_METHOD("set_minimap_enabled", "enable"), &GraphEdit::set_minimap_enabled);
  2220. ClassDB::bind_method(D_METHOD("is_minimap_enabled"), &GraphEdit::is_minimap_enabled);
  2221. ClassDB::bind_method(D_METHOD("set_show_menu", "hidden"), &GraphEdit::set_show_menu);
  2222. ClassDB::bind_method(D_METHOD("is_showing_menu"), &GraphEdit::is_showing_menu);
  2223. ClassDB::bind_method(D_METHOD("set_show_zoom_label", "enable"), &GraphEdit::set_show_zoom_label);
  2224. ClassDB::bind_method(D_METHOD("is_showing_zoom_label"), &GraphEdit::is_showing_zoom_label);
  2225. ClassDB::bind_method(D_METHOD("set_show_grid_buttons", "hidden"), &GraphEdit::set_show_grid_buttons);
  2226. ClassDB::bind_method(D_METHOD("is_showing_grid_buttons"), &GraphEdit::is_showing_grid_buttons);
  2227. ClassDB::bind_method(D_METHOD("set_show_zoom_buttons", "hidden"), &GraphEdit::set_show_zoom_buttons);
  2228. ClassDB::bind_method(D_METHOD("is_showing_zoom_buttons"), &GraphEdit::is_showing_zoom_buttons);
  2229. ClassDB::bind_method(D_METHOD("set_show_minimap_button", "hidden"), &GraphEdit::set_show_minimap_button);
  2230. ClassDB::bind_method(D_METHOD("is_showing_minimap_button"), &GraphEdit::is_showing_minimap_button);
  2231. ClassDB::bind_method(D_METHOD("set_show_arrange_button", "hidden"), &GraphEdit::set_show_arrange_button);
  2232. ClassDB::bind_method(D_METHOD("is_showing_arrange_button"), &GraphEdit::is_showing_arrange_button);
  2233. ClassDB::bind_method(D_METHOD("set_right_disconnects", "enable"), &GraphEdit::set_right_disconnects);
  2234. ClassDB::bind_method(D_METHOD("is_right_disconnects_enabled"), &GraphEdit::is_right_disconnects_enabled);
  2235. GDVIRTUAL_BIND(_is_in_input_hotzone, "in_node", "in_port", "mouse_position");
  2236. GDVIRTUAL_BIND(_is_in_output_hotzone, "in_node", "in_port", "mouse_position");
  2237. ClassDB::bind_method(D_METHOD("get_menu_hbox"), &GraphEdit::get_menu_hbox);
  2238. ClassDB::bind_method(D_METHOD("arrange_nodes"), &GraphEdit::arrange_nodes);
  2239. ClassDB::bind_method(D_METHOD("set_selected", "node"), &GraphEdit::set_selected);
  2240. GDVIRTUAL_BIND(_get_connection_line, "from_position", "to_position")
  2241. GDVIRTUAL_BIND(_is_node_hover_valid, "from_node", "from_port", "to_node", "to_port");
  2242. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_scroll_offset", "get_scroll_offset");
  2243. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_grid"), "set_show_grid", "is_showing_grid");
  2244. ADD_PROPERTY(PropertyInfo(Variant::INT, "grid_pattern", PROPERTY_HINT_ENUM, "Lines,Dots"), "set_grid_pattern", "get_grid_pattern");
  2245. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snapping_enabled"), "set_snapping_enabled", "is_snapping_enabled");
  2246. ADD_PROPERTY(PropertyInfo(Variant::INT, "snapping_distance", PROPERTY_HINT_NONE, "suffix:px"), "set_snapping_distance", "get_snapping_distance");
  2247. ADD_PROPERTY(PropertyInfo(Variant::INT, "panning_scheme", PROPERTY_HINT_ENUM, "Scroll Zooms,Scroll Pans"), "set_panning_scheme", "get_panning_scheme");
  2248. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "right_disconnects"), "set_right_disconnects", "is_right_disconnects_enabled");
  2249. ADD_GROUP("Connection Lines", "connection_lines");
  2250. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "connection_lines_curvature"), "set_connection_lines_curvature", "get_connection_lines_curvature");
  2251. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "connection_lines_thickness", PROPERTY_HINT_RANGE, "0,100,0.1,suffix:px"), "set_connection_lines_thickness", "get_connection_lines_thickness");
  2252. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "connection_lines_antialiased"), "set_connection_lines_antialiased", "is_connection_lines_antialiased");
  2253. ADD_GROUP("Zoom", "");
  2254. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "zoom"), "set_zoom", "get_zoom");
  2255. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "zoom_min"), "set_zoom_min", "get_zoom_min");
  2256. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "zoom_max"), "set_zoom_max", "get_zoom_max");
  2257. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "zoom_step"), "set_zoom_step", "get_zoom_step");
  2258. ADD_GROUP("Minimap", "minimap_");
  2259. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "minimap_enabled"), "set_minimap_enabled", "is_minimap_enabled");
  2260. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "minimap_size", PROPERTY_HINT_NONE, "suffix:px"), "set_minimap_size", "get_minimap_size");
  2261. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "minimap_opacity"), "set_minimap_opacity", "get_minimap_opacity");
  2262. ADD_GROUP("Toolbar Menu", "");
  2263. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_menu"), "set_show_menu", "is_showing_menu");
  2264. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_zoom_label"), "set_show_zoom_label", "is_showing_zoom_label");
  2265. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_zoom_buttons"), "set_show_zoom_buttons", "is_showing_zoom_buttons");
  2266. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_grid_buttons"), "set_show_grid_buttons", "is_showing_grid_buttons");
  2267. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_minimap_button"), "set_show_minimap_button", "is_showing_minimap_button");
  2268. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_arrange_button"), "set_show_arrange_button", "is_showing_arrange_button");
  2269. ADD_SIGNAL(MethodInfo("connection_request", PropertyInfo(Variant::STRING_NAME, "from_node"), PropertyInfo(Variant::INT, "from_port"), PropertyInfo(Variant::STRING_NAME, "to_node"), PropertyInfo(Variant::INT, "to_port")));
  2270. ADD_SIGNAL(MethodInfo("disconnection_request", PropertyInfo(Variant::STRING_NAME, "from_node"), PropertyInfo(Variant::INT, "from_port"), PropertyInfo(Variant::STRING_NAME, "to_node"), PropertyInfo(Variant::INT, "to_port")));
  2271. ADD_SIGNAL(MethodInfo("connection_to_empty", PropertyInfo(Variant::STRING_NAME, "from_node"), PropertyInfo(Variant::INT, "from_port"), PropertyInfo(Variant::VECTOR2, "release_position")));
  2272. ADD_SIGNAL(MethodInfo("connection_from_empty", PropertyInfo(Variant::STRING_NAME, "to_node"), PropertyInfo(Variant::INT, "to_port"), PropertyInfo(Variant::VECTOR2, "release_position")));
  2273. ADD_SIGNAL(MethodInfo("connection_drag_started", PropertyInfo(Variant::STRING_NAME, "from_node"), PropertyInfo(Variant::INT, "from_port"), PropertyInfo(Variant::BOOL, "is_output")));
  2274. ADD_SIGNAL(MethodInfo("connection_drag_ended"));
  2275. ADD_SIGNAL(MethodInfo("copy_nodes_request"));
  2276. ADD_SIGNAL(MethodInfo("cut_nodes_request"));
  2277. ADD_SIGNAL(MethodInfo("paste_nodes_request"));
  2278. ADD_SIGNAL(MethodInfo("duplicate_nodes_request"));
  2279. ADD_SIGNAL(MethodInfo("delete_nodes_request", PropertyInfo(Variant::ARRAY, "nodes", PROPERTY_HINT_ARRAY_TYPE, "StringName")));
  2280. ADD_SIGNAL(MethodInfo("node_selected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
  2281. ADD_SIGNAL(MethodInfo("node_deselected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
  2282. ADD_SIGNAL(MethodInfo("frame_rect_changed", PropertyInfo(Variant::OBJECT, "frame", PROPERTY_HINT_RESOURCE_TYPE, "GraphFrame"), PropertyInfo(Variant::VECTOR2, "new_rect")));
  2283. ADD_SIGNAL(MethodInfo("popup_request", PropertyInfo(Variant::VECTOR2, "at_position")));
  2284. ADD_SIGNAL(MethodInfo("begin_node_move"));
  2285. ADD_SIGNAL(MethodInfo("end_node_move"));
  2286. ADD_SIGNAL(MethodInfo("graph_elements_linked_to_frame_request", PropertyInfo(Variant::ARRAY, "elements"), PropertyInfo(Variant::STRING_NAME, "frame")));
  2287. ADD_SIGNAL(MethodInfo("scroll_offset_changed", PropertyInfo(Variant::VECTOR2, "offset")));
  2288. BIND_ENUM_CONSTANT(SCROLL_ZOOMS);
  2289. BIND_ENUM_CONSTANT(SCROLL_PANS);
  2290. BIND_ENUM_CONSTANT(GRID_PATTERN_LINES);
  2291. BIND_ENUM_CONSTANT(GRID_PATTERN_DOTS);
  2292. BIND_THEME_ITEM(Theme::DATA_TYPE_STYLEBOX, GraphEdit, panel);
  2293. BIND_THEME_ITEM(Theme::DATA_TYPE_COLOR, GraphEdit, grid_major);
  2294. BIND_THEME_ITEM(Theme::DATA_TYPE_COLOR, GraphEdit, grid_minor);
  2295. BIND_THEME_ITEM_CUSTOM(Theme::DATA_TYPE_COLOR, GraphEdit, activity_color, "activity");
  2296. BIND_THEME_ITEM(Theme::DATA_TYPE_COLOR, GraphEdit, connection_hover_tint_color);
  2297. BIND_THEME_ITEM(Theme::DATA_TYPE_COLOR, GraphEdit, connection_valid_target_tint_color);
  2298. BIND_THEME_ITEM(Theme::DATA_TYPE_COLOR, GraphEdit, connection_rim_color);
  2299. BIND_THEME_ITEM(Theme::DATA_TYPE_COLOR, GraphEdit, selection_fill);
  2300. BIND_THEME_ITEM(Theme::DATA_TYPE_COLOR, GraphEdit, selection_stroke);
  2301. BIND_THEME_ITEM(Theme::DATA_TYPE_STYLEBOX, GraphEdit, menu_panel);
  2302. BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, GraphEdit, zoom_in);
  2303. BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, GraphEdit, zoom_out);
  2304. BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, GraphEdit, zoom_reset);
  2305. BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, GraphEdit, snapping_toggle);
  2306. BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, GraphEdit, grid_toggle);
  2307. BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, GraphEdit, minimap_toggle);
  2308. BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, GraphEdit, layout);
  2309. BIND_THEME_ITEM(Theme::DATA_TYPE_CONSTANT, GraphEdit, port_hotzone_inner_extent);
  2310. BIND_THEME_ITEM(Theme::DATA_TYPE_CONSTANT, GraphEdit, port_hotzone_outer_extent);
  2311. }
  2312. GraphEdit::GraphEdit() {
  2313. set_focus_mode(FOCUS_ALL);
  2314. // Allow dezooming 8 times from the default zoom level.
  2315. // At low zoom levels, text is unreadable due to its small size and poor filtering,
  2316. // but this is still useful for previewing and navigation.
  2317. zoom_min = (1 / Math::pow(zoom_step, 8));
  2318. // Allow zooming 4 times from the default zoom level.
  2319. zoom_max = (1 * Math::pow(zoom_step, 4));
  2320. panner.instantiate();
  2321. panner->set_callbacks(callable_mp(this, &GraphEdit::_pan_callback), callable_mp(this, &GraphEdit::_zoom_callback));
  2322. top_layer = memnew(Control);
  2323. add_child(top_layer, false, INTERNAL_MODE_BACK);
  2324. top_layer->set_mouse_filter(MOUSE_FILTER_IGNORE);
  2325. top_layer->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
  2326. top_layer->connect(SceneStringName(draw), callable_mp(this, &GraphEdit::_top_layer_draw));
  2327. top_layer->connect(SceneStringName(focus_exited), callable_mp(panner.ptr(), &ViewPanner::release_pan_key));
  2328. connections_layer = memnew(Control);
  2329. add_child(connections_layer, false);
  2330. connections_layer->connect(SceneStringName(draw), callable_mp(this, &GraphEdit::_update_connections));
  2331. connections_layer->set_name("_connection_layer");
  2332. connections_layer->set_disable_visibility_clip(true); // Necessary, so it can draw freely and be offset.
  2333. connections_layer->set_mouse_filter(MOUSE_FILTER_IGNORE);
  2334. top_connection_layer = memnew(GraphEditFilter(this));
  2335. add_child(top_connection_layer, false, INTERNAL_MODE_BACK);
  2336. connections_shader = default_connections_shader;
  2337. top_connection_layer->set_mouse_filter(MOUSE_FILTER_PASS);
  2338. top_connection_layer->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
  2339. top_connection_layer->connect(SceneStringName(gui_input), callable_mp(this, &GraphEdit::_top_connection_layer_input));
  2340. dragged_connection_line = memnew(Line2D);
  2341. dragged_connection_line->set_texture_mode(Line2D::LINE_TEXTURE_STRETCH);
  2342. top_connection_layer->add_child(dragged_connection_line);
  2343. h_scrollbar = memnew(HScrollBar);
  2344. h_scrollbar->set_name("_h_scroll");
  2345. top_layer->add_child(h_scrollbar);
  2346. v_scrollbar = memnew(VScrollBar);
  2347. v_scrollbar->set_name("_v_scroll");
  2348. top_layer->add_child(v_scrollbar);
  2349. // Set large minmax so it can scroll even if not resized yet.
  2350. h_scrollbar->set_min(-10000);
  2351. h_scrollbar->set_max(10000);
  2352. v_scrollbar->set_min(-10000);
  2353. v_scrollbar->set_max(10000);
  2354. h_scrollbar->connect(SceneStringName(value_changed), callable_mp(this, &GraphEdit::_scroll_moved));
  2355. v_scrollbar->connect(SceneStringName(value_changed), callable_mp(this, &GraphEdit::_scroll_moved));
  2356. // Toolbar menu.
  2357. menu_panel = memnew(PanelContainer);
  2358. menu_panel->set_visible(show_menu);
  2359. top_layer->add_child(menu_panel);
  2360. menu_panel->set_position(Vector2(10, 10));
  2361. menu_hbox = memnew(HBoxContainer);
  2362. menu_panel->add_child(menu_hbox);
  2363. // Zoom label and controls.
  2364. zoom_label = memnew(Label);
  2365. zoom_label->set_visible(show_zoom_label);
  2366. zoom_label->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
  2367. zoom_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
  2368. zoom_label->set_custom_minimum_size(Size2(48, 0));
  2369. menu_hbox->add_child(zoom_label);
  2370. _update_zoom_label();
  2371. zoom_minus_button = memnew(Button);
  2372. zoom_minus_button->set_theme_type_variation(SceneStringName(FlatButton));
  2373. zoom_minus_button->set_visible(show_zoom_buttons);
  2374. zoom_minus_button->set_tooltip_text(ETR("Zoom Out"));
  2375. zoom_minus_button->set_focus_mode(FOCUS_NONE);
  2376. menu_hbox->add_child(zoom_minus_button);
  2377. zoom_minus_button->connect(SceneStringName(pressed), callable_mp(this, &GraphEdit::_zoom_minus));
  2378. zoom_reset_button = memnew(Button);
  2379. zoom_reset_button->set_theme_type_variation(SceneStringName(FlatButton));
  2380. zoom_reset_button->set_visible(show_zoom_buttons);
  2381. zoom_reset_button->set_tooltip_text(ETR("Zoom Reset"));
  2382. zoom_reset_button->set_focus_mode(FOCUS_NONE);
  2383. menu_hbox->add_child(zoom_reset_button);
  2384. zoom_reset_button->connect(SceneStringName(pressed), callable_mp(this, &GraphEdit::_zoom_reset));
  2385. zoom_plus_button = memnew(Button);
  2386. zoom_plus_button->set_theme_type_variation(SceneStringName(FlatButton));
  2387. zoom_plus_button->set_visible(show_zoom_buttons);
  2388. zoom_plus_button->set_tooltip_text(ETR("Zoom In"));
  2389. zoom_plus_button->set_focus_mode(FOCUS_NONE);
  2390. menu_hbox->add_child(zoom_plus_button);
  2391. zoom_plus_button->connect(SceneStringName(pressed), callable_mp(this, &GraphEdit::_zoom_plus));
  2392. // Grid controls.
  2393. toggle_grid_button = memnew(Button);
  2394. toggle_grid_button->set_theme_type_variation(SceneStringName(FlatButton));
  2395. toggle_grid_button->set_visible(show_grid_buttons);
  2396. toggle_grid_button->set_toggle_mode(true);
  2397. toggle_grid_button->set_pressed(true);
  2398. toggle_grid_button->set_tooltip_text(ETR("Toggle the visual grid."));
  2399. toggle_grid_button->set_focus_mode(FOCUS_NONE);
  2400. menu_hbox->add_child(toggle_grid_button);
  2401. toggle_grid_button->connect(SceneStringName(pressed), callable_mp(this, &GraphEdit::_show_grid_toggled));
  2402. toggle_snapping_button = memnew(Button);
  2403. toggle_snapping_button->set_theme_type_variation(SceneStringName(FlatButton));
  2404. toggle_snapping_button->set_visible(show_grid_buttons);
  2405. toggle_snapping_button->set_toggle_mode(true);
  2406. toggle_snapping_button->set_tooltip_text(ETR("Toggle snapping to the grid."));
  2407. toggle_snapping_button->set_pressed(snapping_enabled);
  2408. toggle_snapping_button->set_focus_mode(FOCUS_NONE);
  2409. menu_hbox->add_child(toggle_snapping_button);
  2410. toggle_snapping_button->connect(SceneStringName(pressed), callable_mp(this, &GraphEdit::_snapping_toggled));
  2411. snapping_distance_spinbox = memnew(SpinBox);
  2412. snapping_distance_spinbox->set_visible(show_grid_buttons);
  2413. snapping_distance_spinbox->set_min(GRID_MIN_SNAPPING_DISTANCE);
  2414. snapping_distance_spinbox->set_max(GRID_MAX_SNAPPING_DISTANCE);
  2415. snapping_distance_spinbox->set_step(1);
  2416. snapping_distance_spinbox->set_value(snapping_distance);
  2417. snapping_distance_spinbox->set_tooltip_text(ETR("Change the snapping distance."));
  2418. menu_hbox->add_child(snapping_distance_spinbox);
  2419. snapping_distance_spinbox->connect(SceneStringName(value_changed), callable_mp(this, &GraphEdit::_snapping_distance_changed));
  2420. // Extra controls.
  2421. minimap_button = memnew(Button);
  2422. minimap_button->set_theme_type_variation(SceneStringName(FlatButton));
  2423. minimap_button->set_visible(show_minimap_button);
  2424. minimap_button->set_toggle_mode(true);
  2425. minimap_button->set_tooltip_text(ETR("Toggle the graph minimap."));
  2426. minimap_button->set_pressed(show_grid);
  2427. minimap_button->set_focus_mode(FOCUS_NONE);
  2428. menu_hbox->add_child(minimap_button);
  2429. minimap_button->connect(SceneStringName(pressed), callable_mp(this, &GraphEdit::_minimap_toggled));
  2430. arrange_button = memnew(Button);
  2431. arrange_button->set_theme_type_variation(SceneStringName(FlatButton));
  2432. arrange_button->set_visible(show_arrange_button);
  2433. arrange_button->connect(SceneStringName(pressed), callable_mp(this, &GraphEdit::arrange_nodes));
  2434. arrange_button->set_focus_mode(FOCUS_NONE);
  2435. menu_hbox->add_child(arrange_button);
  2436. arrange_button->set_tooltip_text(ETR("Automatically arrange selected nodes."));
  2437. // Minimap.
  2438. const Vector2 minimap_size = Vector2(240, 160);
  2439. const float minimap_opacity = 0.65;
  2440. minimap = memnew(GraphEditMinimap(this));
  2441. top_layer->add_child(minimap);
  2442. minimap->set_name("_minimap");
  2443. minimap->set_modulate(Color(1, 1, 1, minimap_opacity));
  2444. minimap->set_mouse_filter(MOUSE_FILTER_PASS);
  2445. minimap->set_custom_minimum_size(Vector2(50, 50));
  2446. minimap->set_size(minimap_size);
  2447. minimap->set_anchors_preset(Control::PRESET_BOTTOM_RIGHT);
  2448. minimap->set_offset(Side::SIDE_LEFT, -minimap_size.width - MINIMAP_OFFSET);
  2449. minimap->set_offset(Side::SIDE_TOP, -minimap_size.height - MINIMAP_OFFSET);
  2450. minimap->set_offset(Side::SIDE_RIGHT, -MINIMAP_OFFSET);
  2451. minimap->set_offset(Side::SIDE_BOTTOM, -MINIMAP_OFFSET);
  2452. minimap->connect(SceneStringName(draw), callable_mp(this, &GraphEdit::_minimap_draw));
  2453. set_clip_contents(true);
  2454. arranger.instantiate(this);
  2455. }