123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361 |
- /**************************************************************************/
- /* audio_stream_player_internal.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "audio_stream_player_internal.h"
- #include "scene/main/node.h"
- #include "servers/audio/audio_stream.h"
- void AudioStreamPlayerInternal::_set_process(bool p_enabled) {
- if (physical) {
- node->set_physics_process_internal(p_enabled);
- } else {
- node->set_process_internal(p_enabled);
- }
- }
- void AudioStreamPlayerInternal::_update_stream_parameters() {
- if (stream.is_null()) {
- return;
- }
- List<AudioStream::Parameter> parameters;
- stream->get_parameter_list(¶meters);
- for (const AudioStream::Parameter &K : parameters) {
- const PropertyInfo &pi = K.property;
- StringName key = PARAM_PREFIX + pi.name;
- if (!playback_parameters.has(key)) {
- ParameterData pd;
- pd.path = pi.name;
- pd.value = K.default_value;
- playback_parameters.insert(key, pd);
- }
- }
- }
- void AudioStreamPlayerInternal::process() {
- Vector<Ref<AudioStreamPlayback>> playbacks_to_remove;
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) {
- playbacks_to_remove.push_back(playback);
- }
- }
- // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble.
- for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) {
- stream_playbacks.erase(playback);
- }
- if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) {
- // This node is no longer actively playing audio.
- active.clear();
- _set_process(false);
- }
- if (!playbacks_to_remove.is_empty()) {
- node->emit_signal(SceneStringName(finished));
- }
- }
- void AudioStreamPlayerInternal::ensure_playback_limit() {
- while (stream_playbacks.size() > max_polyphony) {
- AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]);
- stream_playbacks.remove_at(0);
- }
- }
- void AudioStreamPlayerInternal::notification(int p_what) {
- switch (p_what) {
- case Node::NOTIFICATION_ENTER_TREE: {
- if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
- play_callable.call(0.0);
- }
- set_stream_paused(!node->can_process());
- } break;
- case Node::NOTIFICATION_EXIT_TREE: {
- set_stream_paused(true);
- } break;
- case Node::NOTIFICATION_INTERNAL_PROCESS: {
- process();
- } break;
- case Node::NOTIFICATION_PREDELETE: {
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- AudioServer::get_singleton()->stop_playback_stream(playback);
- }
- stream_playbacks.clear();
- } break;
- case Node::NOTIFICATION_SUSPENDED:
- case Node::NOTIFICATION_PAUSED: {
- if (!node->can_process()) {
- // Node can't process so we start fading out to silence
- set_stream_paused(true);
- }
- } break;
- case Node::NOTIFICATION_UNSUSPENDED: {
- if (node->get_tree()->is_paused()) {
- break;
- }
- [[fallthrough]];
- }
- case Node::NOTIFICATION_UNPAUSED: {
- set_stream_paused(false);
- } break;
- }
- }
- Ref<AudioStreamPlayback> AudioStreamPlayerInternal::play_basic() {
- Ref<AudioStreamPlayback> stream_playback;
- if (stream.is_null()) {
- return stream_playback;
- }
- ERR_FAIL_COND_V_MSG(!node->is_inside_tree(), stream_playback, "Playback can only happen when a node is inside the scene tree");
- if (stream->is_monophonic() && is_playing()) {
- stop_callable.call();
- }
- stream_playback = stream->instantiate_playback();
- ERR_FAIL_COND_V_MSG(stream_playback.is_null(), stream_playback, "Failed to instantiate playback.");
- for (const KeyValue<StringName, ParameterData> &K : playback_parameters) {
- stream_playback->set_parameter(K.value.path, K.value.value);
- }
- // Sample handling.
- if (_is_sample()) {
- if (stream->can_be_sampled()) {
- stream_playback->set_is_sample(true);
- if (stream_playback->get_is_sample() && stream_playback->get_sample_playback().is_null()) {
- if (!AudioServer::get_singleton()->is_stream_registered_as_sample(stream)) {
- AudioServer::get_singleton()->register_stream_as_sample(stream);
- }
- Ref<AudioSamplePlayback> sample_playback;
- sample_playback.instantiate();
- sample_playback->stream = stream;
- sample_playback->pitch_scale = pitch_scale;
- stream_playback->set_sample_playback(sample_playback);
- }
- } else if (!stream->is_meta_stream()) {
- WARN_PRINT(vformat(R"(%s is trying to play a sample from a stream that cannot be sampled.)", node->get_path()));
- }
- }
- stream_playbacks.push_back(stream_playback);
- active.set();
- _set_process(true);
- return stream_playback;
- }
- void AudioStreamPlayerInternal::set_stream_paused(bool p_pause) {
- // TODO this does not have perfect recall, fix that maybe? If there are zero playbacks registered with the AudioServer, this bool isn't persisted.
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- AudioServer::get_singleton()->set_playback_paused(playback, p_pause);
- if (_is_sample() && playback->get_sample_playback().is_valid()) {
- AudioServer::get_singleton()->set_sample_playback_pause(playback->get_sample_playback(), p_pause);
- }
- }
- }
- bool AudioStreamPlayerInternal::get_stream_paused() const {
- // There's currently no way to pause some playback streams but not others. Check the first and don't bother looking at the rest.
- if (!stream_playbacks.is_empty()) {
- return AudioServer::get_singleton()->is_playback_paused(stream_playbacks[0]);
- }
- return false;
- }
- void AudioStreamPlayerInternal::validate_property(PropertyInfo &p_property) const {
- if (p_property.name == "bus") {
- String options;
- for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
- if (i > 0) {
- options += ",";
- }
- String name = AudioServer::get_singleton()->get_bus_name(i);
- options += name;
- }
- p_property.hint_string = options;
- }
- }
- bool AudioStreamPlayerInternal::set(const StringName &p_name, const Variant &p_value) {
- ParameterData *pd = playback_parameters.getptr(p_name);
- if (!pd) {
- return false;
- }
- pd->value = p_value;
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- playback->set_parameter(pd->path, pd->value);
- }
- return true;
- }
- bool AudioStreamPlayerInternal::get(const StringName &p_name, Variant &r_ret) const {
- const ParameterData *pd = playback_parameters.getptr(p_name);
- if (!pd) {
- return false;
- }
- r_ret = pd->value;
- return true;
- }
- void AudioStreamPlayerInternal::get_property_list(List<PropertyInfo> *p_list) const {
- if (stream.is_null()) {
- return;
- }
- List<AudioStream::Parameter> parameters;
- stream->get_parameter_list(¶meters);
- for (const AudioStream::Parameter &K : parameters) {
- PropertyInfo pi = K.property;
- pi.name = PARAM_PREFIX + pi.name;
- const ParameterData *pd = playback_parameters.getptr(pi.name);
- if (pd && pd->value == K.default_value) {
- pi.usage &= ~PROPERTY_USAGE_STORAGE;
- }
- p_list->push_back(pi);
- }
- }
- void AudioStreamPlayerInternal::set_stream(Ref<AudioStream> p_stream) {
- if (stream.is_valid()) {
- stream->disconnect(SNAME("parameter_list_changed"), callable_mp(this, &AudioStreamPlayerInternal::_update_stream_parameters));
- }
- stop_callable.call();
- stream = p_stream;
- _update_stream_parameters();
- if (stream.is_valid()) {
- stream->connect(SNAME("parameter_list_changed"), callable_mp(this, &AudioStreamPlayerInternal::_update_stream_parameters));
- }
- node->notify_property_list_changed();
- }
- void AudioStreamPlayerInternal::seek(float p_seconds) {
- if (is_playing()) {
- stop_callable.call();
- play_callable.call(p_seconds);
- }
- }
- void AudioStreamPlayerInternal::stop_basic() {
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- AudioServer::get_singleton()->stop_playback_stream(playback);
- }
- stream_playbacks.clear();
- active.clear();
- _set_process(false);
- }
- bool AudioStreamPlayerInternal::is_playing() const {
- for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- if (AudioServer::get_singleton()->is_playback_active(playback)) {
- return true;
- }
- }
- return false;
- }
- float AudioStreamPlayerInternal::get_playback_position() {
- // Return the playback position of the most recently started playback stream.
- if (!stream_playbacks.is_empty()) {
- return AudioServer::get_singleton()->get_playback_position(stream_playbacks[stream_playbacks.size() - 1]);
- }
- return 0;
- }
- void AudioStreamPlayerInternal::set_playing(bool p_enable) {
- if (p_enable) {
- play_callable.call(0.0);
- } else {
- stop_callable.call();
- }
- }
- bool AudioStreamPlayerInternal::is_active() const {
- return active.is_set();
- }
- void AudioStreamPlayerInternal::set_pitch_scale(float p_pitch_scale) {
- ERR_FAIL_COND(p_pitch_scale <= 0.0);
- pitch_scale = p_pitch_scale;
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- AudioServer::get_singleton()->set_playback_pitch_scale(playback, pitch_scale);
- }
- }
- void AudioStreamPlayerInternal::set_max_polyphony(int p_max_polyphony) {
- if (p_max_polyphony > 0) {
- max_polyphony = p_max_polyphony;
- }
- }
- bool AudioStreamPlayerInternal::has_stream_playback() {
- return !stream_playbacks.is_empty();
- }
- Ref<AudioStreamPlayback> AudioStreamPlayerInternal::get_stream_playback() {
- ERR_FAIL_COND_V_MSG(stream_playbacks.is_empty(), Ref<AudioStreamPlayback>(), "Player is inactive. Call play() before requesting get_stream_playback().");
- return stream_playbacks[stream_playbacks.size() - 1];
- }
- void AudioStreamPlayerInternal::set_playback_type(AudioServer::PlaybackType p_playback_type) {
- playback_type = p_playback_type;
- }
- AudioServer::PlaybackType AudioStreamPlayerInternal::get_playback_type() const {
- return playback_type;
- }
- StringName AudioStreamPlayerInternal::get_bus() const {
- const String bus_name = bus;
- for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
- if (AudioServer::get_singleton()->get_bus_name(i) == bus_name) {
- return bus;
- }
- }
- return SceneStringName(Master);
- }
- AudioStreamPlayerInternal::AudioStreamPlayerInternal(Node *p_node, const Callable &p_play_callable, const Callable &p_stop_callable, bool p_physical) {
- node = p_node;
- play_callable = p_play_callable;
- stop_callable = p_stop_callable;
- physical = p_physical;
- bus = SceneStringName(Master);
- AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp((Object *)node, &Object::notify_property_list_changed));
- AudioServer::get_singleton()->connect("bus_renamed", callable_mp((Object *)node, &Object::notify_property_list_changed).unbind(3));
- }
|