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- /**************************************************************************/
- /* rendering_context_driver_vulkan_windows.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #if defined(WINDOWS_ENABLED) && defined(VULKAN_ENABLED)
- #include "core/os/os.h"
- #include "rendering_context_driver_vulkan_windows.h"
- #include "drivers/vulkan/godot_vulkan.h"
- const char *RenderingContextDriverVulkanWindows::_get_platform_surface_extension() const {
- return VK_KHR_WIN32_SURFACE_EXTENSION_NAME;
- }
- RenderingContextDriverVulkanWindows::RenderingContextDriverVulkanWindows() {
- // Workaround for Vulkan not working on setups with AMD integrated graphics + NVIDIA dedicated GPU (GH-57708).
- // This prevents using AMD integrated graphics with Vulkan entirely, but it allows the engine to start
- // even on outdated/broken driver setups.
- OS::get_singleton()->set_environment("DISABLE_LAYER_AMD_SWITCHABLE_GRAPHICS_1", "1");
- }
- RenderingContextDriverVulkanWindows::~RenderingContextDriverVulkanWindows() {
- // Does nothing.
- }
- RenderingContextDriver::SurfaceID RenderingContextDriverVulkanWindows::surface_create(const void *p_platform_data) {
- const WindowPlatformData *wpd = (const WindowPlatformData *)(p_platform_data);
- VkWin32SurfaceCreateInfoKHR create_info = {};
- create_info.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
- create_info.hinstance = wpd->instance;
- create_info.hwnd = wpd->window;
- VkSurfaceKHR vk_surface = VK_NULL_HANDLE;
- VkResult err = vkCreateWin32SurfaceKHR(instance_get(), &create_info, get_allocation_callbacks(VK_OBJECT_TYPE_SURFACE_KHR), &vk_surface);
- ERR_FAIL_COND_V(err != VK_SUCCESS, SurfaceID());
- Surface *surface = memnew(Surface);
- surface->vk_surface = vk_surface;
- return SurfaceID(surface);
- }
- #endif // WINDOWS_ENABLED && VULKAN_ENABLED
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