rendering_context_driver_vulkan_windows.cpp 3.8 KB

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  1. /**************************************************************************/
  2. /* rendering_context_driver_vulkan_windows.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #if defined(WINDOWS_ENABLED) && defined(VULKAN_ENABLED)
  31. #include "core/os/os.h"
  32. #include "rendering_context_driver_vulkan_windows.h"
  33. #include "drivers/vulkan/godot_vulkan.h"
  34. const char *RenderingContextDriverVulkanWindows::_get_platform_surface_extension() const {
  35. return VK_KHR_WIN32_SURFACE_EXTENSION_NAME;
  36. }
  37. RenderingContextDriverVulkanWindows::RenderingContextDriverVulkanWindows() {
  38. // Workaround for Vulkan not working on setups with AMD integrated graphics + NVIDIA dedicated GPU (GH-57708).
  39. // This prevents using AMD integrated graphics with Vulkan entirely, but it allows the engine to start
  40. // even on outdated/broken driver setups.
  41. OS::get_singleton()->set_environment("DISABLE_LAYER_AMD_SWITCHABLE_GRAPHICS_1", "1");
  42. }
  43. RenderingContextDriverVulkanWindows::~RenderingContextDriverVulkanWindows() {
  44. // Does nothing.
  45. }
  46. RenderingContextDriver::SurfaceID RenderingContextDriverVulkanWindows::surface_create(const void *p_platform_data) {
  47. const WindowPlatformData *wpd = (const WindowPlatformData *)(p_platform_data);
  48. VkWin32SurfaceCreateInfoKHR create_info = {};
  49. create_info.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
  50. create_info.hinstance = wpd->instance;
  51. create_info.hwnd = wpd->window;
  52. VkSurfaceKHR vk_surface = VK_NULL_HANDLE;
  53. VkResult err = vkCreateWin32SurfaceKHR(instance_get(), &create_info, get_allocation_callbacks(VK_OBJECT_TYPE_SURFACE_KHR), &vk_surface);
  54. ERR_FAIL_COND_V(err != VK_SUCCESS, SurfaceID());
  55. Surface *surface = memnew(Surface);
  56. surface->vk_surface = vk_surface;
  57. return SurfaceID(surface);
  58. }
  59. #endif // WINDOWS_ENABLED && VULKAN_ENABLED