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- /**************************************************************************/
- /* gl_manager_windows_native.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GL_MANAGER_WINDOWS_NATIVE_H
- #define GL_MANAGER_WINDOWS_NATIVE_H
- #if defined(WINDOWS_ENABLED) && defined(GLES3_ENABLED)
- #include "core/error/error_list.h"
- #include "core/os/os.h"
- #include "core/templates/local_vector.h"
- #include "servers/display_server.h"
- #include <windows.h>
- typedef bool(APIENTRY *PFNWGLSWAPINTERVALEXTPROC)(int interval);
- typedef int(APIENTRY *PFNWGLGETSWAPINTERVALEXTPROC)(void);
- class GLManagerNative_Windows {
- private:
- // any data specific to the window
- struct GLWindow {
- bool use_vsync = false;
- // windows specific
- HDC hDC;
- HWND hwnd;
- int gldisplay_id = 0;
- };
- struct GLDisplay {
- // windows specific
- HGLRC hRC;
- };
- RBMap<DisplayServer::WindowID, GLWindow> _windows;
- LocalVector<GLDisplay> _displays;
- GLWindow *_current_window = nullptr;
- PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = nullptr;
- GLWindow &get_window(unsigned int id) { return _windows[id]; }
- const GLWindow &get_window(unsigned int id) const { return _windows[id]; }
- const GLDisplay &get_current_display() const { return _displays[_current_window->gldisplay_id]; }
- const GLDisplay &get_display(unsigned int id) { return _displays[id]; }
- bool direct_render;
- int glx_minor, glx_major;
- private:
- void _nvapi_setup_profile();
- int _find_or_create_display(GLWindow &win);
- Error _create_context(GLWindow &win, GLDisplay &gl_display);
- public:
- Error window_create(DisplayServer::WindowID p_window_id, HWND p_hwnd, HINSTANCE p_hinstance, int p_width, int p_height);
- void window_destroy(DisplayServer::WindowID p_window_id);
- void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {}
- void release_current();
- void swap_buffers();
- void window_make_current(DisplayServer::WindowID p_window_id);
- Error initialize();
- void set_use_vsync(DisplayServer::WindowID p_window_id, bool p_use);
- bool is_using_vsync(DisplayServer::WindowID p_window_id) const;
- HDC get_hdc(DisplayServer::WindowID p_window_id);
- HGLRC get_hglrc(DisplayServer::WindowID p_window_id);
- GLManagerNative_Windows();
- ~GLManagerNative_Windows();
- };
- #endif // WINDOWS_ENABLED && GLES3_ENABLED
- #endif // GL_MANAGER_WINDOWS_NATIVE_H
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