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- /**************************************************************************/
- /* gl_manager_x11.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GL_MANAGER_X11_H
- #define GL_MANAGER_X11_H
- #if defined(X11_ENABLED) && defined(GLES3_ENABLED)
- #include "core/os/os.h"
- #include "core/templates/local_vector.h"
- #include "servers/display_server.h"
- #ifdef SOWRAP_ENABLED
- #include "dynwrappers/xlib-so_wrap.h"
- #include "dynwrappers/xext-so_wrap.h"
- #include "dynwrappers/xrender-so_wrap.h"
- #else
- #include <X11/XKBlib.h>
- #include <X11/Xlib.h>
- #include <X11/Xutil.h>
- #include <X11/extensions/Xext.h>
- #include <X11/extensions/Xrender.h>
- #include <X11/extensions/shape.h>
- #endif
- struct GLManager_X11_Private;
- class GLManager_X11 {
- public:
- enum ContextType {
- GLES_3_0_COMPATIBLE,
- };
- private:
- // any data specific to the window
- struct GLWindow {
- bool in_use = false;
- // the external ID .. should match the GL window number .. unused I think
- DisplayServer::WindowID window_id = DisplayServer::INVALID_WINDOW_ID;
- int width = 0;
- int height = 0;
- ::Window x11_window;
- int gldisplay_id = 0;
- };
- struct GLDisplay {
- GLDisplay() {}
- ~GLDisplay();
- GLManager_X11_Private *context = nullptr;
- ::Display *x11_display = nullptr;
- XVisualInfo x_vi = {};
- };
- // just for convenience, window and display struct
- struct XWinDisp {
- ::Window x11_window;
- ::Display *x11_display = nullptr;
- } _x_windisp;
- LocalVector<GLWindow> _windows;
- LocalVector<GLDisplay> _displays;
- GLWindow *_current_window = nullptr;
- void _internal_set_current_window(GLWindow *p_win);
- GLWindow &get_window(unsigned int id) { return _windows[id]; }
- const GLWindow &get_window(unsigned int id) const { return _windows[id]; }
- const GLDisplay &get_current_display() const { return _displays[_current_window->gldisplay_id]; }
- const GLDisplay &get_display(unsigned int id) { return _displays[id]; }
- bool double_buffer;
- bool direct_render;
- int glx_minor, glx_major;
- bool use_vsync;
- ContextType context_type;
- private:
- int _find_or_create_display(Display *p_x11_display);
- Error _create_context(GLDisplay &gl_display);
- public:
- XVisualInfo get_vi(Display *p_display, Error &r_error);
- Error window_create(DisplayServer::WindowID p_window_id, ::Window p_window, Display *p_display, int p_width, int p_height);
- void window_destroy(DisplayServer::WindowID p_window_id);
- void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);
- void release_current();
- void swap_buffers();
- void window_make_current(DisplayServer::WindowID p_window_id);
- Error initialize(Display *p_display);
- void set_use_vsync(bool p_use);
- bool is_using_vsync() const;
- void *get_glx_context(DisplayServer::WindowID p_window_id);
- Error open_display(Display *p_display);
- GLManager_X11(const Vector2i &p_size, ContextType p_context_type);
- ~GLManager_X11();
- };
- #endif // X11_ENABLED && GLES3_ENABLED
- #endif // GL_MANAGER_X11_H
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