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- /**************************************************************************/
- /* detect_prime_x11.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #if defined(X11_ENABLED) && defined(GLES3_ENABLED)
- #include "detect_prime_x11.h"
- #include "core/string/print_string.h"
- #include "core/string/ustring.h"
- #include "thirdparty/glad/glad/gl.h"
- #include "thirdparty/glad/glad/glx.h"
- #ifdef SOWRAP_ENABLED
- #include "x11/dynwrappers/xlib-so_wrap.h"
- #else
- #include <X11/XKBlib.h>
- #include <X11/Xlib.h>
- #include <X11/Xutil.h>
- #endif
- #include <stdlib.h>
- #include <string.h>
- #include <sys/types.h>
- #include <sys/wait.h>
- #include <unistd.h>
- #define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
- #define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
- typedef GLXContext (*GLXCREATECONTEXTATTRIBSARBPROC)(Display *, GLXFBConfig, GLXContext, Bool, const int *);
- // To prevent shadowing warnings
- #undef glGetString
- struct vendor {
- const char *glxvendor = nullptr;
- int priority = 0;
- };
- vendor vendormap[] = {
- { "Advanced Micro Devices, Inc.", 30 },
- { "AMD", 30 },
- { "NVIDIA Corporation", 30 },
- { "X.Org", 30 },
- { "Intel Open Source Technology Center", 20 },
- { "Intel", 20 },
- { "nouveau", 10 },
- { "Mesa Project", 0 },
- { nullptr, 0 }
- };
- // Runs inside a child. Exiting will not quit the engine.
- void create_context() {
- Display *x11_display = XOpenDisplay(nullptr);
- Window x11_window;
- GLXContext glx_context;
- static int visual_attribs[] = {
- GLX_RENDER_TYPE, GLX_RGBA_BIT,
- GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
- GLX_DOUBLEBUFFER, true,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
- GLX_DEPTH_SIZE, 24,
- None
- };
- if (gladLoaderLoadGLX(x11_display, XScreenNumberOfScreen(XDefaultScreenOfDisplay(x11_display))) == 0) {
- print_verbose("Unable to load GLX, GPU detection skipped.");
- quick_exit(1);
- }
- int fbcount;
- GLXFBConfig fbconfig = nullptr;
- XVisualInfo *vi = nullptr;
- XSetWindowAttributes swa;
- swa.event_mask = StructureNotifyMask;
- swa.border_pixel = 0;
- unsigned long valuemask = CWBorderPixel | CWColormap | CWEventMask;
- GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs, &fbcount);
- if (!fbc) {
- quick_exit(1);
- }
- vi = glXGetVisualFromFBConfig(x11_display, fbc[0]);
- fbconfig = fbc[0];
- static int context_attribs[] = {
- GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
- GLX_CONTEXT_MINOR_VERSION_ARB, 3,
- GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
- GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
- None
- };
- glx_context = glXCreateContextAttribsARB(x11_display, fbconfig, nullptr, true, context_attribs);
- swa.colormap = XCreateColormap(x11_display, RootWindow(x11_display, vi->screen), vi->visual, AllocNone);
- x11_window = XCreateWindow(x11_display, RootWindow(x11_display, vi->screen), 0, 0, 10, 10, 0, vi->depth, InputOutput, vi->visual, valuemask, &swa);
- if (!x11_window) {
- quick_exit(1);
- }
- glXMakeCurrent(x11_display, x11_window, glx_context);
- XFree(vi);
- }
- int silent_error_handler(Display *display, XErrorEvent *error) {
- static char message[1024];
- XGetErrorText(display, error->error_code, message, sizeof(message));
- print_verbose(vformat("XServer error: %s"
- "\n Major opcode of failed request: %d"
- "\n Serial number of failed request: %d"
- "\n Current serial number in output stream: %d",
- String::utf8(message), (uint64_t)error->request_code, (uint64_t)error->minor_code, (uint64_t)error->serial));
- quick_exit(1);
- return 0;
- }
- int detect_prime() {
- pid_t p;
- int priorities[2] = {};
- String vendors[2];
- String renderers[2];
- vendors[0] = "Unknown";
- vendors[1] = "Unknown";
- renderers[0] = "Unknown";
- renderers[1] = "Unknown";
- for (int i = 0; i < 2; ++i) {
- int fdset[2];
- if (pipe(fdset) == -1) {
- print_verbose("Failed to pipe(), using default GPU");
- return 0;
- }
- // Fork so the driver initialization can crash without taking down the engine.
- p = fork();
- if (p > 0) {
- // Main thread
- int stat_loc = 0;
- char string[201];
- string[200] = '\0';
- close(fdset[1]);
- waitpid(p, &stat_loc, 0);
- if (!stat_loc) {
- // No need to do anything complicated here. Anything less than
- // PIPE_BUF will be delivered in one read() call.
- // Leave it 'Unknown' otherwise.
- if (read(fdset[0], string, sizeof(string) - 1) > 0) {
- vendors[i] = string;
- renderers[i] = string + strlen(string) + 1;
- }
- }
- close(fdset[0]);
- } else {
- // In child, exit() here will not quit the engine.
- // Prevent false leak reports as we will not be properly
- // cleaning up these processes, and fork() makes a copy
- // of all globals.
- CoreGlobals::leak_reporting_enabled = false;
- XSetErrorHandler(&silent_error_handler);
- char string[201];
- close(fdset[0]);
- if (i) {
- setenv("DRI_PRIME", "1", 1);
- }
- create_context();
- PFNGLGETSTRINGPROC glGetString = (PFNGLGETSTRINGPROC)glXGetProcAddressARB((GLubyte *)"glGetString");
- if (!glGetString) {
- print_verbose("Unable to get glGetString, GPU detection skipped.");
- quick_exit(1);
- }
- const char *vendor = (const char *)glGetString(GL_VENDOR);
- const char *renderer = (const char *)glGetString(GL_RENDERER);
- unsigned int vendor_len = strlen(vendor) + 1;
- unsigned int renderer_len = strlen(renderer) + 1;
- if (vendor_len + renderer_len >= sizeof(string)) {
- renderer_len = 200 - vendor_len;
- }
- memcpy(&string, vendor, vendor_len);
- memcpy(&string[vendor_len], renderer, renderer_len);
- if (write(fdset[1], string, vendor_len + renderer_len) == -1) {
- print_verbose("Couldn't write vendor/renderer string.");
- }
- close(fdset[1]);
- // The function quick_exit() is used because exit() will call destructors on static objects copied by fork().
- // These objects will be freed anyway when the process finishes execution.
- quick_exit(0);
- }
- }
- int preferred = 0;
- int priority = 0;
- if (vendors[0] == vendors[1]) {
- print_verbose("Only one GPU found, using default.");
- return 0;
- }
- for (int i = 1; i >= 0; --i) {
- vendor *v = vendormap;
- while (v->glxvendor) {
- if (v->glxvendor == vendors[i]) {
- priorities[i] = v->priority;
- if (v->priority >= priority) {
- priority = v->priority;
- preferred = i;
- }
- }
- ++v;
- }
- }
- print_verbose("Found renderers:");
- for (int i = 0; i < 2; ++i) {
- print_verbose("Renderer " + itos(i) + ": " + renderers[i] + " with priority: " + itos(priorities[i]));
- }
- print_verbose("Using renderer: " + renderers[preferred]);
- return preferred;
- }
- #endif // X11_ENABLED && GLES3_ENABLED
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