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- /**************************************************************************/
- /* export_plugin.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef IOS_EXPORT_PLUGIN_H
- #define IOS_EXPORT_PLUGIN_H
- #include "godot_plugin_config.h"
- #include "core/config/project_settings.h"
- #include "core/io/file_access.h"
- #include "core/io/image_loader.h"
- #include "core/io/marshalls.h"
- #include "core/io/resource_saver.h"
- #include "core/io/zip_io.h"
- #include "core/os/os.h"
- #include "core/templates/safe_refcount.h"
- #include "core/version.h"
- #include "editor/editor_settings.h"
- #include "editor/export/editor_export_platform.h"
- #include "main/splash.gen.h"
- #include "scene/resources/image_texture.h"
- #include <string.h>
- #include <sys/stat.h>
- // Optional environment variables for defining confidential information. If any
- // of these is set, they will override the values set in the credentials file.
- const String ENV_IOS_PROFILE_UUID_DEBUG = "GODOT_IOS_PROVISIONING_PROFILE_UUID_DEBUG";
- const String ENV_IOS_PROFILE_UUID_RELEASE = "GODOT_IOS_PROVISIONING_PROFILE_UUID_RELEASE";
- const String ENV_IOS_PROFILE_SPECIFIER_DEBUG = "GODOT_IOS_PROFILE_SPECIFIER_DEBUG";
- const String ENV_IOS_PROFILE_SPECIFIER_RELEASE = "GODOT_IOS_PROFILE_SPECIFIER_RELEASE";
- class EditorExportPlatformIOS : public EditorExportPlatform {
- GDCLASS(EditorExportPlatformIOS, EditorExportPlatform);
- Ref<ImageTexture> logo;
- Ref<ImageTexture> run_icon;
- // Plugins
- mutable SafeFlag plugins_changed;
- SafeFlag devices_changed;
- struct Device {
- String id;
- String name;
- bool simulator = false;
- bool wifi = false;
- bool use_ios_deploy = false;
- };
- Vector<Device> devices;
- Mutex device_lock;
- Mutex plugins_lock;
- mutable Vector<PluginConfigIOS> plugins;
- #ifdef MACOS_ENABLED
- Thread check_for_changes_thread;
- SafeFlag quit_request;
- SafeFlag has_runnable_preset;
- static bool _check_xcode_install();
- static void _check_for_changes_poll_thread(void *ud);
- void _update_preset_status();
- #endif
- typedef Error (*FileHandler)(String p_file, void *p_userdata);
- static Error _walk_dir_recursive(Ref<DirAccess> &p_da, FileHandler p_handler, void *p_userdata);
- static Error _codesign(String p_file, void *p_userdata);
- void _blend_and_rotate(Ref<Image> &p_dst, Ref<Image> &p_src, bool p_rot);
- struct IOSConfigData {
- String pkg_name;
- String binary_name;
- String plist_content;
- String architectures;
- String linker_flags;
- String cpp_code;
- String modules_buildfile;
- String modules_fileref;
- String modules_buildphase;
- String modules_buildgrp;
- Vector<String> capabilities;
- bool use_swift_runtime;
- };
- struct ExportArchitecture {
- String name;
- bool is_default = false;
- ExportArchitecture() {}
- ExportArchitecture(String p_name, bool p_is_default) {
- name = p_name;
- is_default = p_is_default;
- }
- };
- struct IOSExportAsset {
- String exported_path;
- bool is_framework = false; // framework is anything linked to the binary, otherwise it's a resource
- bool should_embed = false;
- };
- String _get_additional_plist_content();
- String _get_linker_flags();
- String _get_cpp_code();
- void _fix_config_file(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &pfile, const IOSConfigData &p_config, bool p_debug);
- Error _export_loading_screen_file(const Ref<EditorExportPreset> &p_preset, const String &p_dest_dir);
- Error _export_icons(const Ref<EditorExportPreset> &p_preset, const String &p_iconset_dir);
- Vector<ExportArchitecture> _get_supported_architectures() const;
- Vector<String> _get_preset_architectures(const Ref<EditorExportPreset> &p_preset) const;
- bool _archive_has_arm64(const String &p_path, uint32_t *r_cputype = nullptr, uint32_t *r_cpusubtype = nullptr) const;
- int _archive_convert_to_simulator(const String &p_path) const;
- void _check_xcframework_content(const String &p_path, int &r_total_libs, int &r_static_libs, int &r_dylibs, int &r_frameworks) const;
- Error _convert_to_framework(const String &p_source, const String &p_destination, const String &p_id) const;
- void _add_assets_to_project(const String &p_out_dir, const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &p_project_data, const Vector<IOSExportAsset> &p_additional_assets);
- Error _export_additional_assets(const Ref<EditorExportPreset> &p_preset, const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets);
- Error _copy_asset(const Ref<EditorExportPreset> &p_preset, const String &p_out_dir, const String &p_asset, const String *p_custom_file_name, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets);
- Error _export_additional_assets(const Ref<EditorExportPreset> &p_preset, const String &p_out_dir, const Vector<SharedObject> &p_libraries, Vector<IOSExportAsset> &r_exported_assets);
- Error _export_ios_plugins(const Ref<EditorExportPreset> &p_preset, IOSConfigData &p_config_data, const String &dest_dir, Vector<IOSExportAsset> &r_exported_assets, bool p_debug);
- Error _export_project_helper(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, BitField<EditorExportPlatform::DebugFlags> p_flags, bool p_simulator, bool p_oneclick);
- bool is_package_name_valid(const String &p_package, String *r_error = nullptr) const;
- protected:
- virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const override;
- virtual void get_export_options(List<ExportOption> *r_options) const override;
- virtual bool get_export_option_visibility(const EditorExportPreset *p_preset, const String &p_option) const override;
- virtual String get_export_option_warning(const EditorExportPreset *p_preset, const StringName &p_name) const override;
- void _notification(int p_what);
- public:
- virtual String get_name() const override { return "iOS"; }
- virtual String get_os_name() const override { return "iOS"; }
- virtual Ref<Texture2D> get_logo() const override { return logo; }
- virtual Ref<Texture2D> get_run_icon() const override { return run_icon; }
- virtual int get_options_count() const override;
- virtual String get_options_tooltip() const override;
- virtual Ref<ImageTexture> get_option_icon(int p_index) const override;
- virtual String get_option_label(int p_index) const override;
- virtual String get_option_tooltip(int p_index) const override;
- virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_device, BitField<EditorExportPlatform::DebugFlags> p_debug_flags) override;
- virtual bool poll_export() override {
- bool dc = devices_changed.is_set();
- if (dc) {
- // don't clear unless we're reporting true, to avoid race
- devices_changed.clear();
- }
- return dc;
- }
- virtual bool should_update_export_options() override {
- bool export_options_changed = plugins_changed.is_set();
- if (export_options_changed) {
- // don't clear unless we're reporting true, to avoid race
- plugins_changed.clear();
- }
- return export_options_changed;
- }
- virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const override {
- List<String> list;
- if (p_preset.is_valid()) {
- bool project_only = p_preset->get("application/export_project_only");
- if (project_only) {
- list.push_back("xcodeproj");
- } else {
- list.push_back("ipa");
- }
- }
- return list;
- }
- virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, BitField<EditorExportPlatform::DebugFlags> p_flags = 0) override;
- virtual bool has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug = false) const override;
- virtual bool has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const override;
- virtual void get_platform_features(List<String> *r_features) const override {
- r_features->push_back("mobile");
- r_features->push_back("ios");
- }
- virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) override {
- }
- EditorExportPlatformIOS();
- ~EditorExportPlatformIOS();
- /// List the gdip files in the directory specified by the p_path parameter.
- static Vector<String> list_plugin_config_files(const String &p_path, bool p_check_directories) {
- Vector<String> dir_files;
- Ref<DirAccess> da = DirAccess::open(p_path);
- if (da.is_valid()) {
- da->list_dir_begin();
- while (true) {
- String file = da->get_next();
- if (file.is_empty()) {
- break;
- }
- if (file == "." || file == "..") {
- continue;
- }
- if (da->current_is_hidden()) {
- continue;
- }
- if (da->current_is_dir()) {
- if (p_check_directories) {
- Vector<String> directory_files = list_plugin_config_files(p_path.path_join(file), false);
- for (int i = 0; i < directory_files.size(); ++i) {
- dir_files.push_back(file.path_join(directory_files[i]));
- }
- }
- continue;
- }
- if (file.ends_with(PluginConfigIOS::PLUGIN_CONFIG_EXT)) {
- dir_files.push_back(file);
- }
- }
- da->list_dir_end();
- }
- return dir_files;
- }
- static Vector<PluginConfigIOS> get_plugins() {
- Vector<PluginConfigIOS> loaded_plugins;
- String plugins_dir = ProjectSettings::get_singleton()->get_resource_path().path_join("ios/plugins");
- if (DirAccess::exists(plugins_dir)) {
- Vector<String> plugins_filenames = list_plugin_config_files(plugins_dir, true);
- if (!plugins_filenames.is_empty()) {
- Ref<ConfigFile> config_file = memnew(ConfigFile);
- for (int i = 0; i < plugins_filenames.size(); i++) {
- PluginConfigIOS config = PluginConfigIOS::load_plugin_config(config_file, plugins_dir.path_join(plugins_filenames[i]));
- if (config.valid_config) {
- loaded_plugins.push_back(config);
- } else {
- print_error("Invalid plugin config file " + plugins_filenames[i]);
- }
- }
- }
- }
- return loaded_plugins;
- }
- static Vector<PluginConfigIOS> get_enabled_plugins(const Ref<EditorExportPreset> &p_presets) {
- Vector<PluginConfigIOS> enabled_plugins;
- Vector<PluginConfigIOS> all_plugins = get_plugins();
- for (int i = 0; i < all_plugins.size(); i++) {
- PluginConfigIOS plugin = all_plugins[i];
- bool enabled = p_presets->get("plugins/" + plugin.name);
- if (enabled) {
- enabled_plugins.push_back(plugin);
- }
- }
- return enabled_plugins;
- }
- };
- #endif // IOS_EXPORT_PLUGIN_H
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