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- /**************************************************************************/
- /* navigation_mesh_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "navigation_mesh_editor_plugin.h"
- #ifdef TOOLS_ENABLED
- #include "core/io/marshalls.h"
- #include "core/io/resource_saver.h"
- #include "editor/editor_node.h"
- #include "editor/editor_string_names.h"
- #include "scene/3d/mesh_instance_3d.h"
- #include "scene/3d/navigation_region_3d.h"
- #include "scene/gui/box_container.h"
- #include "scene/gui/button.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/label.h"
- void NavigationMeshEditor::_node_removed(Node *p_node) {
- if (p_node == node) {
- node = nullptr;
- hide();
- }
- }
- void NavigationMeshEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- button_bake->set_button_icon(get_theme_icon(SNAME("Bake"), EditorStringName(EditorIcons)));
- button_reset->set_button_icon(get_theme_icon(SNAME("Reload"), EditorStringName(EditorIcons)));
- } break;
- }
- }
- void NavigationMeshEditor::_bake_pressed() {
- button_bake->set_pressed(false);
- ERR_FAIL_NULL(node);
- Ref<NavigationMesh> navmesh = node->get_navigation_mesh();
- if (!navmesh.is_valid()) {
- err_dialog->set_text(TTR("A NavigationMesh resource must be set or created for this node to work."));
- err_dialog->popup_centered();
- return;
- }
- String path = navmesh->get_path();
- if (!path.is_resource_file()) {
- int srpos = path.find("::");
- if (srpos != -1) {
- String base = path.substr(0, srpos);
- if (ResourceLoader::get_resource_type(base) == "PackedScene") {
- if (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) {
- err_dialog->set_text(TTR("Cannot generate navigation mesh because it does not belong to the edited scene. Make it unique first."));
- err_dialog->popup_centered();
- return;
- }
- } else {
- if (FileAccess::exists(base + ".import")) {
- err_dialog->set_text(TTR("Cannot generate navigation mesh because it belongs to a resource which was imported."));
- err_dialog->popup_centered();
- return;
- }
- }
- }
- } else {
- if (FileAccess::exists(path + ".import")) {
- err_dialog->set_text(TTR("Cannot generate navigation mesh because the resource was imported from another type."));
- err_dialog->popup_centered();
- return;
- }
- }
- node->bake_navigation_mesh(true);
- node->update_gizmos();
- }
- void NavigationMeshEditor::_clear_pressed() {
- if (node) {
- if (node->get_navigation_mesh().is_valid()) {
- node->get_navigation_mesh()->clear();
- }
- }
- button_bake->set_pressed(false);
- bake_info->set_text("");
- if (node) {
- node->update_gizmos();
- }
- }
- void NavigationMeshEditor::edit(NavigationRegion3D *p_nav_region) {
- if (p_nav_region == nullptr || node == p_nav_region) {
- return;
- }
- node = p_nav_region;
- }
- NavigationMeshEditor::NavigationMeshEditor() {
- bake_hbox = memnew(HBoxContainer);
- button_bake = memnew(Button);
- button_bake->set_theme_type_variation(SceneStringName(FlatButton));
- bake_hbox->add_child(button_bake);
- button_bake->set_toggle_mode(true);
- button_bake->set_text(TTR("Bake NavigationMesh"));
- button_bake->set_tooltip_text(TTR("Bakes the NavigationMesh by first parsing the scene for source geometry and then creating the navigation mesh vertices and polygons."));
- button_bake->connect(SceneStringName(pressed), callable_mp(this, &NavigationMeshEditor::_bake_pressed));
- button_reset = memnew(Button);
- button_reset->set_theme_type_variation(SceneStringName(FlatButton));
- bake_hbox->add_child(button_reset);
- button_reset->set_text(TTR("Clear NavigationMesh"));
- button_reset->set_tooltip_text(TTR("Clears the internal NavigationMesh vertices and polygons."));
- button_reset->connect(SceneStringName(pressed), callable_mp(this, &NavigationMeshEditor::_clear_pressed));
- bake_info = memnew(Label);
- bake_hbox->add_child(bake_info);
- err_dialog = memnew(AcceptDialog);
- add_child(err_dialog);
- node = nullptr;
- }
- NavigationMeshEditor::~NavigationMeshEditor() {
- }
- void NavigationMeshEditorPlugin::edit(Object *p_object) {
- navigation_mesh_editor->edit(Object::cast_to<NavigationRegion3D>(p_object));
- }
- bool NavigationMeshEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("NavigationRegion3D");
- }
- void NavigationMeshEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- navigation_mesh_editor->show();
- navigation_mesh_editor->bake_hbox->show();
- } else {
- navigation_mesh_editor->hide();
- navigation_mesh_editor->bake_hbox->hide();
- navigation_mesh_editor->edit(nullptr);
- }
- }
- NavigationMeshEditorPlugin::NavigationMeshEditorPlugin() {
- navigation_mesh_editor = memnew(NavigationMeshEditor);
- EditorNode::get_singleton()->get_gui_base()->add_child(navigation_mesh_editor);
- add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, navigation_mesh_editor->bake_hbox);
- navigation_mesh_editor->hide();
- navigation_mesh_editor->bake_hbox->hide();
- }
- NavigationMeshEditorPlugin::~NavigationMeshEditorPlugin() {
- }
- #endif // TOOLS_ENABLED
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