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- /**************************************************************************/
- /* mobile_vr_interface.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "mobile_vr_interface.h"
- #include "core/input/input.h"
- #include "core/os/os.h"
- #include "servers/display_server.h"
- #include "servers/rendering/rendering_server_globals.h"
- StringName MobileVRInterface::get_name() const {
- return "Native mobile";
- }
- uint32_t MobileVRInterface::get_capabilities() const {
- return XRInterface::XR_STEREO;
- }
- Vector3 MobileVRInterface::scale_magneto(const Vector3 &p_magnetometer) {
- // Our magnetometer doesn't give us nice clean data.
- // Well it may on macOS because we're getting a calibrated value in the current implementation but Android we're getting raw data.
- // This is a fairly simple adjustment we can do to correct for the magnetometer data being elliptical
- Vector3 mag_raw = p_magnetometer;
- Vector3 mag_scaled = p_magnetometer;
- // update our variables every x frames
- if (mag_count > 20) {
- mag_current_min = mag_next_min;
- mag_current_max = mag_next_max;
- mag_count = 0;
- } else {
- mag_count++;
- };
- // adjust our min and max
- if (mag_raw.x > mag_next_max.x) {
- mag_next_max.x = mag_raw.x;
- }
- if (mag_raw.y > mag_next_max.y) {
- mag_next_max.y = mag_raw.y;
- }
- if (mag_raw.z > mag_next_max.z) {
- mag_next_max.z = mag_raw.z;
- }
- if (mag_raw.x < mag_next_min.x) {
- mag_next_min.x = mag_raw.x;
- }
- if (mag_raw.y < mag_next_min.y) {
- mag_next_min.y = mag_raw.y;
- }
- if (mag_raw.z < mag_next_min.z) {
- mag_next_min.z = mag_raw.z;
- }
- // scale our x, y and z
- if (!(mag_current_max.x - mag_current_min.x)) {
- mag_raw.x -= (mag_current_min.x + mag_current_max.x) / 2.0;
- mag_scaled.x = (mag_raw.x - mag_current_min.x) / ((mag_current_max.x - mag_current_min.x) * 2.0 - 1.0);
- };
- if (!(mag_current_max.y - mag_current_min.y)) {
- mag_raw.y -= (mag_current_min.y + mag_current_max.y) / 2.0;
- mag_scaled.y = (mag_raw.y - mag_current_min.y) / ((mag_current_max.y - mag_current_min.y) * 2.0 - 1.0);
- };
- if (!(mag_current_max.z - mag_current_min.z)) {
- mag_raw.z -= (mag_current_min.z + mag_current_max.z) / 2.0;
- mag_scaled.z = (mag_raw.z - mag_current_min.z) / ((mag_current_max.z - mag_current_min.z) * 2.0 - 1.0);
- };
- return mag_scaled;
- }
- Basis MobileVRInterface::combine_acc_mag(const Vector3 &p_grav, const Vector3 &p_magneto) {
- // yup, stock standard cross product solution...
- Vector3 up = -p_grav.normalized();
- Vector3 magneto_east = up.cross(p_magneto.normalized()); // or is this west?, but should be horizon aligned now
- magneto_east.normalize();
- Vector3 magneto = up.cross(magneto_east); // and now we have a horizon aligned north
- magneto.normalize();
- // We use our gravity and magnetometer vectors to construct our matrix
- Basis acc_mag_m3;
- acc_mag_m3.rows[0] = -magneto_east;
- acc_mag_m3.rows[1] = up;
- acc_mag_m3.rows[2] = magneto;
- return acc_mag_m3;
- }
- void MobileVRInterface::set_position_from_sensors() {
- _THREAD_SAFE_METHOD_
- // this is a helper function that attempts to adjust our transform using our 9dof sensors
- // 9dof is a misleading marketing term coming from 3 accelerometer axis + 3 gyro axis + 3 magnetometer axis = 9 axis
- // but in reality this only offers 3 dof (yaw, pitch, roll) orientation
- Basis orientation = head_transform.basis;
- uint64_t ticks = OS::get_singleton()->get_ticks_usec();
- uint64_t ticks_elapsed = ticks - last_ticks;
- float delta_time = (double)ticks_elapsed / 1000000.0;
- // few things we need
- Input *input = Input::get_singleton();
- Vector3 down(0.0, -1.0, 0.0); // Down is Y negative
- Vector3 north(0.0, 0.0, 1.0); // North is Z positive
- // make copies of our inputs
- bool has_grav = false;
- Vector3 acc = input->get_accelerometer();
- Vector3 gyro = input->get_gyroscope();
- Vector3 grav = input->get_gravity();
- Vector3 magneto = scale_magneto(input->get_magnetometer()); // this may be overkill on iOS because we're already getting a calibrated magnetometer reading
- if (sensor_first) {
- sensor_first = false;
- } else {
- acc = scrub(acc, last_accerometer_data, 2, 0.2);
- magneto = scrub(magneto, last_magnetometer_data, 3, 0.3);
- };
- last_accerometer_data = acc;
- last_magnetometer_data = magneto;
- if (grav.length() < 0.1) {
- // not ideal but use our accelerometer, this will contain shaky user behavior
- // maybe look into some math but I'm guessing that if this isn't available, it's because we lack the gyro sensor to actually work out
- // what a stable gravity vector is
- grav = acc;
- if (grav.length() > 0.1) {
- has_grav = true;
- };
- } else {
- has_grav = true;
- };
- bool has_magneto = magneto.length() > 0.1;
- if (gyro.length() > 0.1) {
- /* this can return to 0.0 if the user doesn't move the phone, so once on, it's on */
- has_gyro = true;
- };
- if (has_gyro) {
- // start with applying our gyro (do NOT smooth our gyro!)
- Basis rotate;
- rotate.rotate(orientation.get_column(0), gyro.x * delta_time);
- rotate.rotate(orientation.get_column(1), gyro.y * delta_time);
- rotate.rotate(orientation.get_column(2), gyro.z * delta_time);
- orientation = rotate * orientation;
- tracking_state = XRInterface::XR_NORMAL_TRACKING;
- tracking_confidence = XRPose::XR_TRACKING_CONFIDENCE_HIGH;
- };
- ///@TODO improve this, the magnetometer is very fidgety sometimes flipping the axis for no apparent reason (probably a bug on my part)
- // if you have a gyro + accelerometer that combo tends to be better than combining all three but without a gyro you need the magnetometer..
- if (has_magneto && has_grav && !has_gyro) {
- // convert to quaternions, easier to smooth those out
- Quaternion transform_quat(orientation);
- Quaternion acc_mag_quat(combine_acc_mag(grav, magneto));
- transform_quat = transform_quat.slerp(acc_mag_quat, 0.1);
- orientation = Basis(transform_quat);
- tracking_state = XRInterface::XR_NORMAL_TRACKING;
- tracking_confidence = XRPose::XR_TRACKING_CONFIDENCE_HIGH;
- } else if (has_grav) {
- // use gravity vector to make sure down is down...
- // transform gravity into our world space
- grav.normalize();
- Vector3 grav_adj = orientation.xform(grav);
- float dot = grav_adj.dot(down);
- if ((dot > -1.0) && (dot < 1.0)) {
- // axis around which we have this rotation
- Vector3 axis = grav_adj.cross(down);
- axis.normalize();
- Basis drift_compensation(axis, acos(dot) * delta_time * 10);
- orientation = drift_compensation * orientation;
- };
- };
- // and copy to our head transform
- head_transform.basis = orientation.orthonormalized();
- last_ticks = ticks;
- }
- void MobileVRInterface::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_eye_height", "eye_height"), &MobileVRInterface::set_eye_height);
- ClassDB::bind_method(D_METHOD("get_eye_height"), &MobileVRInterface::get_eye_height);
- ClassDB::bind_method(D_METHOD("set_iod", "iod"), &MobileVRInterface::set_iod);
- ClassDB::bind_method(D_METHOD("get_iod"), &MobileVRInterface::get_iod);
- ClassDB::bind_method(D_METHOD("set_display_width", "display_width"), &MobileVRInterface::set_display_width);
- ClassDB::bind_method(D_METHOD("get_display_width"), &MobileVRInterface::get_display_width);
- ClassDB::bind_method(D_METHOD("set_display_to_lens", "display_to_lens"), &MobileVRInterface::set_display_to_lens);
- ClassDB::bind_method(D_METHOD("get_display_to_lens"), &MobileVRInterface::get_display_to_lens);
- ClassDB::bind_method(D_METHOD("set_offset_rect", "offset_rect"), &MobileVRInterface::set_offset_rect);
- ClassDB::bind_method(D_METHOD("get_offset_rect"), &MobileVRInterface::get_offset_rect);
- ClassDB::bind_method(D_METHOD("set_oversample", "oversample"), &MobileVRInterface::set_oversample);
- ClassDB::bind_method(D_METHOD("get_oversample"), &MobileVRInterface::get_oversample);
- ClassDB::bind_method(D_METHOD("set_k1", "k"), &MobileVRInterface::set_k1);
- ClassDB::bind_method(D_METHOD("get_k1"), &MobileVRInterface::get_k1);
- ClassDB::bind_method(D_METHOD("set_k2", "k"), &MobileVRInterface::set_k2);
- ClassDB::bind_method(D_METHOD("get_k2"), &MobileVRInterface::get_k2);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "eye_height", PROPERTY_HINT_RANGE, "0.0,3.0,0.1"), "set_eye_height", "get_eye_height");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "iod", PROPERTY_HINT_RANGE, "4.0,10.0,0.1"), "set_iod", "get_iod");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "display_width", PROPERTY_HINT_RANGE, "5.0,25.0,0.1"), "set_display_width", "get_display_width");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "display_to_lens", PROPERTY_HINT_RANGE, "5.0,25.0,0.1"), "set_display_to_lens", "get_display_to_lens");
- ADD_PROPERTY(PropertyInfo(Variant::RECT2, "offset_rect"), "set_offset_rect", "get_offset_rect");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "oversample", PROPERTY_HINT_RANGE, "1.0,2.0,0.1"), "set_oversample", "get_oversample");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "k1", PROPERTY_HINT_RANGE, "0.1,10.0,0.0001"), "set_k1", "get_k1");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "k2", PROPERTY_HINT_RANGE, "0.1,10.0,0.0001"), "set_k2", "get_k2");
- ClassDB::bind_method(D_METHOD("get_vrs_min_radius"), &MobileVRInterface::get_vrs_min_radius);
- ClassDB::bind_method(D_METHOD("set_vrs_min_radius", "radius"), &MobileVRInterface::set_vrs_min_radius);
- ClassDB::bind_method(D_METHOD("get_vrs_strength"), &MobileVRInterface::get_vrs_strength);
- ClassDB::bind_method(D_METHOD("set_vrs_strength", "strength"), &MobileVRInterface::set_vrs_strength);
- ADD_GROUP("Vulkan VRS", "vrs_");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "vrs_min_radius", PROPERTY_HINT_RANGE, "1.0,100.0,1.0"), "set_vrs_min_radius", "get_vrs_min_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "vrs_strength", PROPERTY_HINT_RANGE, "0.1,10.0,0.1"), "set_vrs_strength", "get_vrs_strength");
- }
- void MobileVRInterface::set_eye_height(const double p_eye_height) {
- eye_height = p_eye_height;
- }
- double MobileVRInterface::get_eye_height() const {
- return eye_height;
- }
- void MobileVRInterface::set_offset_rect(const Rect2 &p_offset_rect) {
- offset_rect = p_offset_rect;
- }
- Rect2 MobileVRInterface::get_offset_rect() const {
- return offset_rect;
- }
- void MobileVRInterface::set_iod(const double p_iod) {
- intraocular_dist = p_iod;
- }
- double MobileVRInterface::get_iod() const {
- return intraocular_dist;
- }
- void MobileVRInterface::set_display_width(const double p_display_width) {
- display_width = p_display_width;
- }
- double MobileVRInterface::get_display_width() const {
- return display_width;
- }
- void MobileVRInterface::set_display_to_lens(const double p_display_to_lens) {
- display_to_lens = p_display_to_lens;
- }
- double MobileVRInterface::get_display_to_lens() const {
- return display_to_lens;
- }
- void MobileVRInterface::set_oversample(const double p_oversample) {
- oversample = p_oversample;
- }
- double MobileVRInterface::get_oversample() const {
- return oversample;
- }
- void MobileVRInterface::set_k1(const double p_k1) {
- k1 = p_k1;
- }
- double MobileVRInterface::get_k1() const {
- return k1;
- }
- void MobileVRInterface::set_k2(const double p_k2) {
- k2 = p_k2;
- }
- double MobileVRInterface::get_k2() const {
- return k2;
- }
- float MobileVRInterface::get_vrs_min_radius() const {
- return xr_vrs.get_vrs_min_radius();
- }
- void MobileVRInterface::set_vrs_min_radius(float p_vrs_min_radius) {
- xr_vrs.set_vrs_min_radius(p_vrs_min_radius);
- }
- float MobileVRInterface::get_vrs_strength() const {
- return xr_vrs.get_vrs_strength();
- }
- void MobileVRInterface::set_vrs_strength(float p_vrs_strength) {
- xr_vrs.set_vrs_strength(p_vrs_strength);
- }
- uint32_t MobileVRInterface::get_view_count() {
- // needs stereo...
- return 2;
- }
- XRInterface::TrackingStatus MobileVRInterface::get_tracking_status() const {
- return tracking_state;
- }
- bool MobileVRInterface::is_initialized() const {
- return (initialized);
- }
- bool MobileVRInterface::initialize() {
- XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL_V(xr_server, false);
- if (!initialized) {
- // reset our sensor data
- mag_count = 0;
- has_gyro = false;
- sensor_first = true;
- mag_next_min = Vector3(10000, 10000, 10000);
- mag_next_max = Vector3(-10000, -10000, -10000);
- mag_current_min = Vector3(0, 0, 0);
- mag_current_max = Vector3(0, 0, 0);
- head_transform.basis = Basis();
- head_transform.origin = Vector3(0.0, eye_height, 0.0);
- // we must create a tracker for our head
- head.instantiate();
- head->set_tracker_type(XRServer::TRACKER_HEAD);
- head->set_tracker_name("head");
- head->set_tracker_desc("Players head");
- xr_server->add_tracker(head);
- // make this our primary interface
- xr_server->set_primary_interface(this);
- last_ticks = OS::get_singleton()->get_ticks_usec();
- initialized = true;
- };
- return true;
- }
- void MobileVRInterface::uninitialize() {
- if (initialized) {
- // do any cleanup here...
- XRServer *xr_server = XRServer::get_singleton();
- if (xr_server != nullptr) {
- if (head.is_valid()) {
- xr_server->remove_tracker(head);
- head.unref();
- }
- if (xr_server->get_primary_interface() == this) {
- // no longer our primary interface
- xr_server->set_primary_interface(nullptr);
- }
- }
- initialized = false;
- };
- }
- Dictionary MobileVRInterface::get_system_info() {
- Dictionary dict;
- dict[SNAME("XRRuntimeName")] = String("Godot mobile VR interface");
- dict[SNAME("XRRuntimeVersion")] = String("");
- return dict;
- }
- bool MobileVRInterface::supports_play_area_mode(XRInterface::PlayAreaMode p_mode) {
- // This interface has no positional tracking so fix this to 3DOF
- return p_mode == XR_PLAY_AREA_3DOF;
- }
- XRInterface::PlayAreaMode MobileVRInterface::get_play_area_mode() const {
- return XR_PLAY_AREA_3DOF;
- }
- bool MobileVRInterface::set_play_area_mode(XRInterface::PlayAreaMode p_mode) {
- return p_mode == XR_PLAY_AREA_3DOF;
- }
- Size2 MobileVRInterface::get_render_target_size() {
- _THREAD_SAFE_METHOD_
- // we use half our window size
- Size2 target_size = DisplayServer::get_singleton()->window_get_size();
- target_size.x *= 0.5 * oversample;
- target_size.y *= oversample;
- return target_size;
- }
- Transform3D MobileVRInterface::get_camera_transform() {
- _THREAD_SAFE_METHOD_
- Transform3D transform_for_eye;
- XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL_V(xr_server, transform_for_eye);
- if (initialized) {
- float world_scale = xr_server->get_world_scale();
- // just scale our origin point of our transform
- Transform3D _head_transform = head_transform;
- _head_transform.origin *= world_scale;
- transform_for_eye = (xr_server->get_reference_frame()) * _head_transform;
- }
- return transform_for_eye;
- }
- Transform3D MobileVRInterface::get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) {
- _THREAD_SAFE_METHOD_
- Transform3D transform_for_eye;
- XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL_V(xr_server, transform_for_eye);
- if (initialized) {
- float world_scale = xr_server->get_world_scale();
- // we don't need to check for the existence of our HMD, doesn't affect our values...
- // note * 0.01 to convert cm to m and * 0.5 as we're moving half in each direction...
- if (p_view == 0) {
- transform_for_eye.origin.x = -(intraocular_dist * 0.01 * 0.5 * world_scale);
- } else if (p_view == 1) {
- transform_for_eye.origin.x = intraocular_dist * 0.01 * 0.5 * world_scale;
- } else {
- // should not have any other values..
- };
- // just scale our origin point of our transform
- Transform3D _head_transform = head_transform;
- _head_transform.origin *= world_scale;
- transform_for_eye = p_cam_transform * (xr_server->get_reference_frame()) * _head_transform * transform_for_eye;
- } else {
- // huh? well just return what we got....
- transform_for_eye = p_cam_transform;
- };
- return transform_for_eye;
- }
- Projection MobileVRInterface::get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) {
- _THREAD_SAFE_METHOD_
- Projection eye;
- aspect = p_aspect;
- eye.set_for_hmd(p_view + 1, p_aspect, intraocular_dist, display_width, display_to_lens, oversample, p_z_near, p_z_far);
- return eye;
- }
- Vector<BlitToScreen> MobileVRInterface::post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) {
- _THREAD_SAFE_METHOD_
- Vector<BlitToScreen> blit_to_screen;
- // We must have a valid render target.
- ERR_FAIL_COND_V(!p_render_target.is_valid(), blit_to_screen);
- // We will only output to screen if this is our main viewport.
- if (p_screen_rect == Rect2()) {
- // Warn the developer once, it's up to the developer to output to screen.
- WARN_PRINT_ONCE("SubViewport used with MobileVRInterface, no output to screen");
- return blit_to_screen;
- }
- Rect2 modified_screen_rect = Rect2(p_screen_rect.position + offset_rect.position * p_screen_rect.size, p_screen_rect.size * offset_rect.size);
- // and add our blits
- BlitToScreen blit;
- blit.render_target = p_render_target;
- blit.multi_view.use_layer = true;
- blit.lens_distortion.apply = true;
- blit.lens_distortion.k1 = k1;
- blit.lens_distortion.k2 = k2;
- blit.lens_distortion.upscale = oversample;
- blit.lens_distortion.aspect_ratio = aspect;
- // left eye
- blit.dst_rect = modified_screen_rect;
- blit.dst_rect.size.width *= 0.5;
- blit.multi_view.layer = 0;
- blit.lens_distortion.eye_center.x = ((-intraocular_dist / 2.0) + (display_width / 4.0)) / (display_width / 2.0);
- blit_to_screen.push_back(blit);
- // right eye
- blit.dst_rect = modified_screen_rect;
- blit.dst_rect.size.width *= 0.5;
- blit.dst_rect.position.x += blit.dst_rect.size.width;
- blit.multi_view.layer = 1;
- blit.lens_distortion.eye_center.x = ((intraocular_dist / 2.0) - (display_width / 4.0)) / (display_width / 2.0);
- blit_to_screen.push_back(blit);
- return blit_to_screen;
- }
- void MobileVRInterface::process() {
- _THREAD_SAFE_METHOD_
- if (initialized) {
- // update our head transform orientation
- set_position_from_sensors();
- // update our head transform position (should be constant)
- head_transform.origin = Vector3(0.0, eye_height, 0.0);
- if (head.is_valid()) {
- // Set our head position, note in real space, reference frame and world scale is applied later
- head->set_pose("default", head_transform, Vector3(), Vector3(), tracking_confidence);
- }
- };
- }
- RID MobileVRInterface::get_vrs_texture() {
- PackedVector2Array eye_foci;
- Size2 target_size = get_render_target_size();
- real_t aspect_ratio = target_size.x / target_size.y;
- uint32_t view_count = get_view_count();
- for (uint32_t v = 0; v < view_count; v++) {
- Projection cm = get_projection_for_view(v, aspect_ratio, 0.1, 1000.0);
- Vector3 center = cm.xform(Vector3(0.0, 0.0, 999.0));
- eye_foci.push_back(Vector2(center.x, center.y));
- }
- return xr_vrs.make_vrs_texture(target_size, eye_foci);
- }
- MobileVRInterface::MobileVRInterface() {}
- MobileVRInterface::~MobileVRInterface() {
- // and make sure we cleanup if we haven't already
- if (is_initialized()) {
- uninitialize();
- };
- }
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