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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="GLTFSkeleton" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
- <brief_description>
- </brief_description>
- <description>
- </description>
- <tutorials>
- <link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
- </tutorials>
- <methods>
- <method name="get_bone_attachment">
- <return type="BoneAttachment3D" />
- <param index="0" name="idx" type="int" />
- <description>
- </description>
- </method>
- <method name="get_bone_attachment_count">
- <return type="int" />
- <description>
- </description>
- </method>
- <method name="get_godot_bone_node">
- <return type="Dictionary" />
- <description>
- Returns a [Dictionary] that maps skeleton bone indices to the indices of glTF nodes. This property is unused during import, and only set during export. In a glTF file, a bone is a node, so Godot converts skeleton bones to glTF nodes.
- </description>
- </method>
- <method name="get_godot_skeleton">
- <return type="Skeleton3D" />
- <description>
- </description>
- </method>
- <method name="get_unique_names">
- <return type="String[]" />
- <description>
- </description>
- </method>
- <method name="set_godot_bone_node">
- <return type="void" />
- <param index="0" name="godot_bone_node" type="Dictionary" />
- <description>
- Sets a [Dictionary] that maps skeleton bone indices to the indices of glTF nodes. This property is unused during import, and only set during export. In a glTF file, a bone is a node, so Godot converts skeleton bones to glTF nodes.
- </description>
- </method>
- <method name="set_unique_names">
- <return type="void" />
- <param index="0" name="unique_names" type="String[]" />
- <description>
- </description>
- </method>
- </methods>
- <members>
- <member name="joints" type="PackedInt32Array" setter="set_joints" getter="get_joints" default="PackedInt32Array()">
- </member>
- <member name="roots" type="PackedInt32Array" setter="set_roots" getter="get_roots" default="PackedInt32Array()">
- </member>
- </members>
- </class>
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