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- #!/usr/bin/env python
- from misc.utility.scons_hints import *
- Import("env")
- Import("env_modules")
- env_csg = env_modules.Clone()
- env_csg.Append(CPPDEFINES=("MANIFOLD_PAR", "-1"))
- # Thirdparty source files
- thirdparty_obj = []
- thirdparty_dir = "#thirdparty/manifold/"
- thirdparty_sources = [
- "src/boolean_result.cpp",
- "src/boolean3.cpp",
- "src/constructors.cpp",
- "src/csg_tree.cpp",
- "src/edge_op.cpp",
- "src/face_op.cpp",
- "src/impl.cpp",
- "src/manifold.cpp",
- "src/polygon.cpp",
- "src/properties.cpp",
- "src/quickhull.cpp",
- "src/smoothing.cpp",
- "src/sort.cpp",
- "src/subdivision.cpp",
- ]
- thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
- env_csg.Prepend(CPPPATH=[thirdparty_dir + "include"])
- env_thirdparty = env_csg.Clone()
- env_thirdparty.disable_warnings()
- env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
- env.modules_sources += thirdparty_obj
- # Godot source files
- module_obj = []
- env_csg.add_source_files(module_obj, "*.cpp")
- if env.editor_build:
- env_csg.add_source_files(module_obj, "editor/*.cpp")
- env.modules_sources += module_obj
- # Needed to force rebuilding the module files when the thirdparty library is updated.
- env.Depends(module_obj, thirdparty_obj)
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