123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172 |
- /**************************************************************************/
- /* editor_zoom_widget.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef EDITOR_ZOOM_WIDGET_H
- #define EDITOR_ZOOM_WIDGET_H
- #include "scene/gui/box_container.h"
- #include "scene/gui/button.h"
- class EditorZoomWidget : public HBoxContainer {
- GDCLASS(EditorZoomWidget, HBoxContainer);
- Button *zoom_minus = nullptr;
- Button *zoom_reset = nullptr;
- Button *zoom_plus = nullptr;
- float zoom = 1.0;
- float min_zoom = 1.0 / 128;
- float max_zoom = 128.0;
- void _update_zoom_label();
- void _button_zoom_minus();
- void _button_zoom_reset();
- void _button_zoom_plus();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- EditorZoomWidget();
- float get_zoom();
- void set_zoom(float p_zoom);
- void set_zoom_by_increments(int p_increment_count, bool p_integer_only = false);
- float get_min_zoom();
- float get_max_zoom();
- // It's best to setup simultaneously, so min < max can be checked easily.
- void setup_zoom_limits(float p_min, float p_max);
- // Sets the shortcut context for the zoom buttons. By default their context is this EditorZoomWidget control.
- void set_shortcut_context(Node *p_node) const;
- };
- #endif // EDITOR_ZOOM_WIDGET_H
|