editor_zoom_widget.h 3.3 KB

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  1. /**************************************************************************/
  2. /* editor_zoom_widget.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef EDITOR_ZOOM_WIDGET_H
  31. #define EDITOR_ZOOM_WIDGET_H
  32. #include "scene/gui/box_container.h"
  33. #include "scene/gui/button.h"
  34. class EditorZoomWidget : public HBoxContainer {
  35. GDCLASS(EditorZoomWidget, HBoxContainer);
  36. Button *zoom_minus = nullptr;
  37. Button *zoom_reset = nullptr;
  38. Button *zoom_plus = nullptr;
  39. float zoom = 1.0;
  40. float min_zoom = 1.0 / 128;
  41. float max_zoom = 128.0;
  42. void _update_zoom_label();
  43. void _button_zoom_minus();
  44. void _button_zoom_reset();
  45. void _button_zoom_plus();
  46. protected:
  47. void _notification(int p_what);
  48. static void _bind_methods();
  49. public:
  50. EditorZoomWidget();
  51. float get_zoom();
  52. void set_zoom(float p_zoom);
  53. void set_zoom_by_increments(int p_increment_count, bool p_integer_only = false);
  54. float get_min_zoom();
  55. float get_max_zoom();
  56. // It's best to setup simultaneously, so min < max can be checked easily.
  57. void setup_zoom_limits(float p_min, float p_max);
  58. // Sets the shortcut context for the zoom buttons. By default their context is this EditorZoomWidget control.
  59. void set_shortcut_context(Node *p_node) const;
  60. };
  61. #endif // EDITOR_ZOOM_WIDGET_H