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- /**************************************************************************/
- /* editor_bottom_panel.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "editor_bottom_panel.h"
- #include "editor/debugger/editor_debugger_node.h"
- #include "editor/editor_command_palette.h"
- #include "editor/editor_node.h"
- #include "editor/editor_string_names.h"
- #include "editor/gui/editor_toaster.h"
- #include "editor/gui/editor_version_button.h"
- #include "editor/themes/editor_scale.h"
- #include "scene/gui/box_container.h"
- #include "scene/gui/button.h"
- #include "scene/gui/split_container.h"
- void EditorBottomPanel::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_THEME_CHANGED: {
- pin_button->set_button_icon(get_editor_theme_icon(SNAME("Pin")));
- expand_button->set_button_icon(get_editor_theme_icon(SNAME("ExpandBottomDock")));
- } break;
- }
- }
- void EditorBottomPanel::_switch_by_control(bool p_visible, Control *p_control, bool p_ignore_lock) {
- for (int i = 0; i < items.size(); i++) {
- if (items[i].control == p_control) {
- _switch_to_item(p_visible, i, p_ignore_lock);
- return;
- }
- }
- }
- void EditorBottomPanel::_switch_to_item(bool p_visible, int p_idx, bool p_ignore_lock) {
- ERR_FAIL_INDEX(p_idx, items.size());
- if (items[p_idx].control->is_visible() == p_visible) {
- return;
- }
- SplitContainer *center_split = Object::cast_to<SplitContainer>(get_parent());
- ERR_FAIL_NULL(center_split);
- if (p_visible) {
- if (!p_ignore_lock && lock_panel_switching && pin_button->is_visible()) {
- return;
- }
- for (int i = 0; i < items.size(); i++) {
- items[i].button->set_pressed_no_signal(i == p_idx);
- items[i].control->set_visible(i == p_idx);
- }
- if (EditorDebuggerNode::get_singleton() == items[p_idx].control) {
- // This is the debug panel which uses tabs, so the top section should be smaller.
- add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SNAME("BottomPanelDebuggerOverride"), EditorStringName(EditorStyles)));
- } else {
- add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SNAME("BottomPanel"), EditorStringName(EditorStyles)));
- }
- center_split->set_dragger_visibility(SplitContainer::DRAGGER_VISIBLE);
- center_split->set_collapsed(false);
- pin_button->show();
- expand_button->show();
- if (expand_button->is_pressed()) {
- EditorNode::get_top_split()->hide();
- }
- } else {
- add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SNAME("BottomPanel"), EditorStringName(EditorStyles)));
- items[p_idx].button->set_pressed_no_signal(false);
- items[p_idx].control->set_visible(false);
- center_split->set_dragger_visibility(SplitContainer::DRAGGER_HIDDEN);
- center_split->set_collapsed(true);
- pin_button->hide();
- expand_button->hide();
- if (expand_button->is_pressed()) {
- EditorNode::get_top_split()->show();
- }
- }
- last_opened_control = items[p_idx].control;
- }
- void EditorBottomPanel::_pin_button_toggled(bool p_pressed) {
- lock_panel_switching = p_pressed;
- }
- void EditorBottomPanel::_expand_button_toggled(bool p_pressed) {
- EditorNode::get_top_split()->set_visible(!p_pressed);
- }
- bool EditorBottomPanel::_button_drag_hover(const Vector2 &, const Variant &, Button *p_button, Control *p_control) {
- if (!p_button->is_pressed()) {
- _switch_by_control(true, p_control, true);
- }
- return false;
- }
- void EditorBottomPanel::save_layout_to_config(Ref<ConfigFile> p_config_file, const String &p_section) const {
- int selected_item_idx = -1;
- for (int i = 0; i < items.size(); i++) {
- if (items[i].button->is_pressed()) {
- selected_item_idx = i;
- break;
- }
- }
- if (selected_item_idx != -1) {
- p_config_file->set_value(p_section, "selected_bottom_panel_item", selected_item_idx);
- } else {
- p_config_file->set_value(p_section, "selected_bottom_panel_item", Variant());
- }
- }
- void EditorBottomPanel::load_layout_from_config(Ref<ConfigFile> p_config_file, const String &p_section) {
- bool has_active_tab = false;
- if (p_config_file->has_section_key(p_section, "selected_bottom_panel_item")) {
- int selected_item_idx = p_config_file->get_value(p_section, "selected_bottom_panel_item");
- if (selected_item_idx >= 0 && selected_item_idx < items.size()) {
- // Make sure we don't try to open contextual editors which are not enabled in the current context.
- if (items[selected_item_idx].button->is_visible()) {
- _switch_to_item(true, selected_item_idx);
- has_active_tab = true;
- }
- }
- }
- // If there is no active tab we need to collapse the panel.
- if (!has_active_tab) {
- items[0].control->show(); // _switch_to_item() can collapse only visible tabs.
- _switch_to_item(false, 0);
- }
- }
- Button *EditorBottomPanel::add_item(String p_text, Control *p_item, const Ref<Shortcut> &p_shortcut, bool p_at_front) {
- Button *tb = memnew(Button);
- tb->set_theme_type_variation("BottomPanelButton");
- tb->connect(SceneStringName(toggled), callable_mp(this, &EditorBottomPanel::_switch_by_control).bind(p_item, true));
- tb->set_drag_forwarding(Callable(), callable_mp(this, &EditorBottomPanel::_button_drag_hover).bind(tb, p_item), Callable());
- tb->set_text(p_text);
- tb->set_shortcut(p_shortcut);
- tb->set_toggle_mode(true);
- tb->set_focus_mode(Control::FOCUS_NONE);
- item_vbox->add_child(p_item);
- bottom_hbox->move_to_front();
- button_hbox->add_child(tb);
- if (p_at_front) {
- button_hbox->move_child(tb, 0);
- }
- p_item->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- p_item->hide();
- BottomPanelItem bpi;
- bpi.button = tb;
- bpi.control = p_item;
- bpi.name = p_text;
- if (p_at_front) {
- items.insert(0, bpi);
- } else {
- items.push_back(bpi);
- }
- return tb;
- }
- void EditorBottomPanel::remove_item(Control *p_item) {
- bool was_visible = false;
- for (int i = 0; i < items.size(); i++) {
- if (items[i].control == p_item) {
- if (p_item->is_visible_in_tree()) {
- was_visible = true;
- }
- item_vbox->remove_child(items[i].control);
- button_hbox->remove_child(items[i].button);
- memdelete(items[i].button);
- items.remove_at(i);
- break;
- }
- }
- if (was_visible) {
- // Open the first panel to ensure that if the removed dock was visible, the bottom
- // panel will not collapse.
- _switch_to_item(true, 0);
- } else if (last_opened_control == p_item) {
- // When a dock is removed by plugins, it might not have been visible, and it
- // might have been the last_opened_control. We need to make sure to reset the last opened control.
- last_opened_control = items[0].control;
- }
- }
- void EditorBottomPanel::make_item_visible(Control *p_item, bool p_visible) {
- _switch_by_control(p_visible, p_item);
- }
- void EditorBottomPanel::move_item_to_end(Control *p_item) {
- for (int i = 0; i < items.size(); i++) {
- if (items[i].control == p_item) {
- items[i].button->move_to_front();
- SWAP(items.write[i], items.write[items.size() - 1]);
- break;
- }
- }
- }
- void EditorBottomPanel::hide_bottom_panel() {
- for (int i = 0; i < items.size(); i++) {
- if (items[i].control->is_visible()) {
- _switch_to_item(false, i);
- break;
- }
- }
- }
- void EditorBottomPanel::toggle_last_opened_bottom_panel() {
- // Select by control instead of index, so that the last bottom panel is opened correctly
- // if it's been reordered since.
- if (last_opened_control) {
- _switch_by_control(!last_opened_control->is_visible(), last_opened_control, true);
- } else {
- // Open the first panel in the list if no panel was opened this session.
- _switch_to_item(true, 0, true);
- }
- }
- EditorBottomPanel::EditorBottomPanel() {
- item_vbox = memnew(VBoxContainer);
- add_child(item_vbox);
- bottom_hbox = memnew(HBoxContainer);
- bottom_hbox->set_custom_minimum_size(Size2(0, 24 * EDSCALE)); // Adjust for the height of the "Expand Bottom Dock" icon.
- item_vbox->add_child(bottom_hbox);
- button_hbox = memnew(HBoxContainer);
- button_hbox->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- bottom_hbox->add_child(button_hbox);
- editor_toaster = memnew(EditorToaster);
- bottom_hbox->add_child(editor_toaster);
- EditorVersionButton *version_btn = memnew(EditorVersionButton(EditorVersionButton::FORMAT_BASIC));
- // Fade out the version label to be less prominent, but still readable.
- version_btn->set_self_modulate(Color(1, 1, 1, 0.65));
- version_btn->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
- bottom_hbox->add_child(version_btn);
- // Add a dummy control node for horizontal spacing.
- Control *h_spacer = memnew(Control);
- bottom_hbox->add_child(h_spacer);
- pin_button = memnew(Button);
- bottom_hbox->add_child(pin_button);
- pin_button->hide();
- pin_button->set_theme_type_variation("FlatMenuButton");
- pin_button->set_toggle_mode(true);
- pin_button->set_tooltip_text(TTR("Pin Bottom Panel Switching"));
- pin_button->connect(SceneStringName(toggled), callable_mp(this, &EditorBottomPanel::_pin_button_toggled));
- expand_button = memnew(Button);
- bottom_hbox->add_child(expand_button);
- expand_button->hide();
- expand_button->set_theme_type_variation("FlatMenuButton");
- expand_button->set_toggle_mode(true);
- expand_button->set_shortcut(ED_SHORTCUT_AND_COMMAND("editor/bottom_panel_expand", TTR("Expand Bottom Panel"), KeyModifierMask::SHIFT | Key::F12));
- expand_button->connect(SceneStringName(toggled), callable_mp(this, &EditorBottomPanel::_expand_button_toggled));
- }
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