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- /**************************************************************************/
- /* debug_adapter_server.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "debug_adapter_server.h"
- #include "core/os/os.h"
- #include "editor/editor_log.h"
- #include "editor/editor_node.h"
- #include "editor/editor_settings.h"
- int DebugAdapterServer::port_override = -1;
- DebugAdapterServer::DebugAdapterServer() {
- // TODO: Move to editor_settings.cpp
- _EDITOR_DEF("network/debug_adapter/remote_port", remote_port);
- _EDITOR_DEF("network/debug_adapter/request_timeout", protocol._request_timeout);
- _EDITOR_DEF("network/debug_adapter/sync_breakpoints", protocol._sync_breakpoints);
- }
- void DebugAdapterServer::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- start();
- } break;
- case NOTIFICATION_EXIT_TREE: {
- stop();
- } break;
- case NOTIFICATION_INTERNAL_PROCESS: {
- // The main loop can be run again during request processing, which modifies internal state of the protocol.
- // Thus, "polling" is needed to prevent it from parsing other requests while the current one isn't finished.
- if (started && !polling) {
- polling = true;
- protocol.poll();
- polling = false;
- }
- } break;
- case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
- if (!EditorSettings::get_singleton()->check_changed_settings_in_group("network/debug_adapter")) {
- break;
- }
- protocol._request_timeout = EDITOR_GET("network/debug_adapter/request_timeout");
- protocol._sync_breakpoints = EDITOR_GET("network/debug_adapter/sync_breakpoints");
- int port = (DebugAdapterServer::port_override > -1) ? DebugAdapterServer::port_override : (int)_EDITOR_GET("network/debug_adapter/remote_port");
- if (port != remote_port) {
- stop();
- start();
- }
- } break;
- }
- }
- void DebugAdapterServer::start() {
- remote_port = (DebugAdapterServer::port_override > -1) ? DebugAdapterServer::port_override : (int)_EDITOR_GET("network/debug_adapter/remote_port");
- if (protocol.start(remote_port, IPAddress("127.0.0.1")) == OK) {
- EditorNode::get_log()->add_message("--- Debug adapter server started on port " + itos(remote_port) + " ---", EditorLog::MSG_TYPE_EDITOR);
- set_process_internal(true);
- started = true;
- }
- }
- void DebugAdapterServer::stop() {
- protocol.stop();
- started = false;
- EditorNode::get_log()->add_message("--- Debug adapter server stopped ---", EditorLog::MSG_TYPE_EDITOR);
- }
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