debug_adapter_parser.h 5.3 KB

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  1. /**************************************************************************/
  2. /* debug_adapter_parser.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef DEBUG_ADAPTER_PARSER_H
  31. #define DEBUG_ADAPTER_PARSER_H
  32. #include "core/config/project_settings.h"
  33. #include "core/debugger/remote_debugger.h"
  34. #include "debug_adapter_protocol.h"
  35. #include "debug_adapter_types.h"
  36. struct DAPeer;
  37. class DebugAdapterProtocol;
  38. class DebugAdapterParser : public Object {
  39. GDCLASS(DebugAdapterParser, Object);
  40. private:
  41. friend DebugAdapterProtocol;
  42. _FORCE_INLINE_ bool is_valid_path(const String &p_path) const {
  43. // If path contains \, it's a Windows path, so we need to convert it to /, and check as case-insensitive.
  44. if (p_path.contains_char('\\')) {
  45. String project_path = ProjectSettings::get_singleton()->get_resource_path();
  46. String path = p_path.replace("\\", "/");
  47. return path.containsn(project_path);
  48. }
  49. return p_path.begins_with(ProjectSettings::get_singleton()->get_resource_path());
  50. }
  51. protected:
  52. static void _bind_methods();
  53. Dictionary prepare_base_event() const;
  54. Dictionary prepare_success_response(const Dictionary &p_params) const;
  55. Dictionary prepare_error_response(const Dictionary &p_params, DAP::ErrorType err_type, const Dictionary &variables = Dictionary()) const;
  56. Dictionary ev_stopped() const;
  57. public:
  58. // Requests
  59. Dictionary req_initialize(const Dictionary &p_params) const;
  60. Dictionary req_launch(const Dictionary &p_params) const;
  61. Dictionary req_disconnect(const Dictionary &p_params) const;
  62. Dictionary req_attach(const Dictionary &p_params) const;
  63. Dictionary req_restart(const Dictionary &p_params) const;
  64. Dictionary req_terminate(const Dictionary &p_params) const;
  65. Dictionary req_configurationDone(const Dictionary &p_params) const;
  66. Dictionary req_pause(const Dictionary &p_params) const;
  67. Dictionary req_continue(const Dictionary &p_params) const;
  68. Dictionary req_threads(const Dictionary &p_params) const;
  69. Dictionary req_stackTrace(const Dictionary &p_params) const;
  70. Dictionary req_setBreakpoints(const Dictionary &p_params) const;
  71. Dictionary req_breakpointLocations(const Dictionary &p_params) const;
  72. Dictionary req_scopes(const Dictionary &p_params) const;
  73. Dictionary req_variables(const Dictionary &p_params) const;
  74. Dictionary req_next(const Dictionary &p_params) const;
  75. Dictionary req_stepIn(const Dictionary &p_params) const;
  76. Dictionary req_evaluate(const Dictionary &p_params) const;
  77. Dictionary req_godot_put_msg(const Dictionary &p_params) const;
  78. // Internal requests
  79. Dictionary _launch_process(const Dictionary &p_params) const;
  80. // Events
  81. Dictionary ev_initialized() const;
  82. Dictionary ev_process(const String &p_command) const;
  83. Dictionary ev_terminated() const;
  84. Dictionary ev_exited(const int &p_exitcode) const;
  85. Dictionary ev_stopped_paused() const;
  86. Dictionary ev_stopped_exception(const String &p_error) const;
  87. Dictionary ev_stopped_breakpoint(const int &p_id) const;
  88. Dictionary ev_stopped_step() const;
  89. Dictionary ev_continued() const;
  90. Dictionary ev_output(const String &p_message, RemoteDebugger::MessageType p_type) const;
  91. Dictionary ev_custom_data(const String &p_msg, const Array &p_data) const;
  92. Dictionary ev_breakpoint(const DAP::Breakpoint &p_breakpoint, const bool &p_enabled) const;
  93. };
  94. #endif // DEBUG_ADAPTER_PARSER_H