thread.h 6.7 KB

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  1. /**************************************************************************/
  2. /* thread.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "platform_config.h"
  31. // Define PLATFORM_THREAD_OVERRIDE in your platform's `platform_config.h`
  32. // to use a custom Thread implementation defined in `platform/[your_platform]/platform_thread.h`
  33. // Overriding the platform implementation is required in some proprietary platforms
  34. #ifdef PLATFORM_THREAD_OVERRIDE
  35. #include "platform_thread.h"
  36. #else
  37. #ifndef THREAD_H
  38. #define THREAD_H
  39. #include "core/templates/safe_refcount.h"
  40. #include "core/typedefs.h"
  41. #include <new>
  42. #ifdef MINGW_ENABLED
  43. #define MINGW_STDTHREAD_REDUNDANCY_WARNING
  44. #include "thirdparty/mingw-std-threads/mingw.thread.h"
  45. #define THREADING_NAMESPACE mingw_stdthread
  46. #else
  47. #include <thread>
  48. #define THREADING_NAMESPACE std
  49. #endif
  50. class String;
  51. #ifdef THREADS_ENABLED
  52. class Thread {
  53. public:
  54. typedef void (*Callback)(void *p_userdata);
  55. typedef uint64_t ID;
  56. enum : ID {
  57. UNASSIGNED_ID = 0,
  58. MAIN_ID = 1
  59. };
  60. enum Priority {
  61. PRIORITY_LOW,
  62. PRIORITY_NORMAL,
  63. PRIORITY_HIGH
  64. };
  65. struct Settings {
  66. Priority priority;
  67. Settings() { priority = PRIORITY_NORMAL; }
  68. };
  69. struct PlatformFunctions {
  70. Error (*set_name)(const String &) = nullptr;
  71. void (*set_priority)(Thread::Priority) = nullptr;
  72. void (*init)() = nullptr;
  73. void (*wrapper)(Thread::Callback, void *) = nullptr;
  74. void (*term)() = nullptr;
  75. };
  76. #if defined(__cpp_lib_hardware_interference_size) && !defined(ANDROID_ENABLED) // This would be OK with NDK >= 26.
  77. #if defined(__GNUC__) && !defined(__clang__)
  78. #pragma GCC diagnostic push
  79. #pragma GCC diagnostic ignored "-Winterference-size"
  80. #endif
  81. static constexpr size_t CACHE_LINE_BYTES = std::hardware_destructive_interference_size;
  82. #if defined(__GNUC__) && !defined(__clang__)
  83. #pragma GCC diagnostic pop
  84. #endif
  85. #else
  86. // At a negligible memory cost, we use a conservatively high value.
  87. static constexpr size_t CACHE_LINE_BYTES = 128;
  88. #endif
  89. private:
  90. friend class Main;
  91. static PlatformFunctions platform_functions;
  92. ID id = UNASSIGNED_ID;
  93. static SafeNumeric<uint64_t> id_counter;
  94. static thread_local ID caller_id;
  95. THREADING_NAMESPACE::thread thread;
  96. static void callback(ID p_caller_id, const Settings &p_settings, Thread::Callback p_callback, void *p_userdata);
  97. static void make_main_thread() { caller_id = MAIN_ID; }
  98. static void release_main_thread() { caller_id = UNASSIGNED_ID; }
  99. public:
  100. static void _set_platform_functions(const PlatformFunctions &p_functions);
  101. _FORCE_INLINE_ ID get_id() const { return id; }
  102. // get the ID of the caller thread
  103. _FORCE_INLINE_ static ID get_caller_id() {
  104. if (unlikely(caller_id == UNASSIGNED_ID)) {
  105. caller_id = id_counter.increment();
  106. }
  107. return caller_id;
  108. }
  109. // get the ID of the main thread
  110. _FORCE_INLINE_ static ID get_main_id() { return MAIN_ID; }
  111. _FORCE_INLINE_ static bool is_main_thread() { return caller_id == MAIN_ID; } // Gain a tiny bit of perf here because there is no need to validate caller_id here, because only main thread will be set as 1.
  112. static Error set_name(const String &p_name);
  113. ID start(Thread::Callback p_callback, void *p_user, const Settings &p_settings = Settings());
  114. bool is_started() const;
  115. ///< waits until thread is finished, and deallocates it.
  116. void wait_to_finish();
  117. Thread();
  118. ~Thread();
  119. };
  120. #else // No threads.
  121. class Thread {
  122. public:
  123. typedef void (*Callback)(void *p_userdata);
  124. typedef uint64_t ID;
  125. static constexpr size_t CACHE_LINE_BYTES = sizeof(void *);
  126. enum : ID {
  127. UNASSIGNED_ID = 0,
  128. MAIN_ID = 1
  129. };
  130. enum Priority {
  131. PRIORITY_LOW,
  132. PRIORITY_NORMAL,
  133. PRIORITY_HIGH
  134. };
  135. struct Settings {
  136. Priority priority;
  137. Settings() { priority = PRIORITY_NORMAL; }
  138. };
  139. struct PlatformFunctions {
  140. Error (*set_name)(const String &) = nullptr;
  141. void (*set_priority)(Thread::Priority) = nullptr;
  142. void (*init)() = nullptr;
  143. void (*wrapper)(Thread::Callback, void *) = nullptr;
  144. void (*term)() = nullptr;
  145. };
  146. private:
  147. friend class Main;
  148. static PlatformFunctions platform_functions;
  149. static void make_main_thread() {}
  150. static void release_main_thread() {}
  151. public:
  152. static void _set_platform_functions(const PlatformFunctions &p_functions);
  153. _FORCE_INLINE_ ID get_id() const { return 0; }
  154. _FORCE_INLINE_ static ID get_caller_id() { return MAIN_ID; }
  155. _FORCE_INLINE_ static ID get_main_id() { return MAIN_ID; }
  156. _FORCE_INLINE_ static bool is_main_thread() { return true; }
  157. static Error set_name(const String &p_name) { return ERR_UNAVAILABLE; }
  158. void start(Thread::Callback p_callback, void *p_user, const Settings &p_settings = Settings()) {}
  159. bool is_started() const { return false; }
  160. void wait_to_finish() {}
  161. };
  162. #endif // THREADS_ENABLED
  163. #endif // THREAD_H
  164. #endif // PLATFORM_THREAD_OVERRIDE