vdouble4_avx.h 17 KB

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  1. // Copyright 2009-2021 Intel Corporation
  2. // SPDX-License-Identifier: Apache-2.0
  3. #pragma once
  4. #define vboolf vboolf_impl
  5. #define vboold vboold_impl
  6. #define vint vint_impl
  7. #define vuint vuint_impl
  8. #define vllong vllong_impl
  9. #define vfloat vfloat_impl
  10. #define vdouble vdouble_impl
  11. namespace embree
  12. {
  13. /* 4-wide AVX 64-bit double type */
  14. template<>
  15. struct vdouble<4>
  16. {
  17. ALIGNED_STRUCT_(32);
  18. typedef vboold4 Bool;
  19. enum { size = 4 }; // number of SIMD elements
  20. union { // data
  21. __m256d v;
  22. double i[4];
  23. };
  24. ////////////////////////////////////////////////////////////////////////////////
  25. /// Constructors, Assignment & Cast Operators
  26. ////////////////////////////////////////////////////////////////////////////////
  27. __forceinline vdouble() {}
  28. __forceinline vdouble(const vdouble4& t) { v = t.v; }
  29. __forceinline vdouble4& operator =(const vdouble4& f) { v = f.v; return *this; }
  30. __forceinline vdouble(const __m256d& t) { v = t; }
  31. __forceinline operator __m256d() const { return v; }
  32. __forceinline vdouble(double i) {
  33. v = _mm256_set1_pd(i);
  34. }
  35. __forceinline vdouble(double a, double b, double c, double d) {
  36. v = _mm256_set_pd(d,c,b,a);
  37. }
  38. ////////////////////////////////////////////////////////////////////////////////
  39. /// Constants
  40. ////////////////////////////////////////////////////////////////////////////////
  41. __forceinline vdouble(ZeroTy) : v(_mm256_setzero_pd()) {}
  42. __forceinline vdouble(OneTy) : v(_mm256_set1_pd(1)) {}
  43. __forceinline vdouble(StepTy) : v(_mm256_set_pd(3.0,2.0,1.0,0.0)) {}
  44. __forceinline vdouble(ReverseStepTy) : v(_mm256_setr_pd(3.0,2.0,1.0,0.0)) {}
  45. ////////////////////////////////////////////////////////////////////////////////
  46. /// Loads and Stores
  47. ////////////////////////////////////////////////////////////////////////////////
  48. static __forceinline void store_nt(double *__restrict__ ptr, const vdouble4& a) {
  49. _mm256_stream_pd(ptr, a);
  50. }
  51. static __forceinline vdouble4 loadu(const double* addr) {
  52. return _mm256_loadu_pd(addr);
  53. }
  54. static __forceinline vdouble4 load(const vdouble4* addr) {
  55. return _mm256_load_pd((double*)addr);
  56. }
  57. static __forceinline vdouble4 load(const double* addr) {
  58. return _mm256_load_pd(addr);
  59. }
  60. static __forceinline void store(double* ptr, const vdouble4& v) {
  61. _mm256_store_pd(ptr, v);
  62. }
  63. static __forceinline void storeu(double* ptr, const vdouble4& v) {
  64. _mm256_storeu_pd(ptr, v);
  65. }
  66. static __forceinline vdouble4 broadcast(const void* a) { return _mm256_set1_pd(*(double*)a); }
  67. ////////////////////////////////////////////////////////////////////////////////
  68. /// Array Access
  69. ////////////////////////////////////////////////////////////////////////////////
  70. __forceinline double& operator [](size_t index) { assert(index < 4); return i[index]; }
  71. __forceinline const double& operator [](size_t index) const { assert(index < 4); return i[index]; }
  72. };
  73. ////////////////////////////////////////////////////////////////////////////////
  74. /// Unary Operators
  75. ////////////////////////////////////////////////////////////////////////////////
  76. #if defined(__AVX2__)
  77. __forceinline vdouble4 asDouble(const vllong4& a) { return _mm256_castsi256_pd(a); }
  78. __forceinline vllong4 asLLong (const vdouble4& a) { return _mm256_castpd_si256(a); }
  79. #endif
  80. __forceinline vdouble4 operator +(const vdouble4& a) { return a; }
  81. __forceinline vdouble4 operator -(const vdouble4& a) { return _mm256_sub_pd(_mm256_setzero_pd(), a); }
  82. ////////////////////////////////////////////////////////////////////////////////
  83. /// Binary Operators
  84. ////////////////////////////////////////////////////////////////////////////////
  85. __forceinline vdouble4 operator +(const vdouble4& a, const vdouble4& b) { return _mm256_add_pd(a, b); }
  86. __forceinline vdouble4 operator +(const vdouble4& a, double b) { return a + vdouble4(b); }
  87. __forceinline vdouble4 operator +(double a, const vdouble4& b) { return vdouble4(a) + b; }
  88. __forceinline vdouble4 operator -(const vdouble4& a, const vdouble4& b) { return _mm256_sub_pd(a, b); }
  89. __forceinline vdouble4 operator -(const vdouble4& a, double b) { return a - vdouble4(b); }
  90. __forceinline vdouble4 operator -(double a, const vdouble4& b) { return vdouble4(a) - b; }
  91. __forceinline vdouble4 operator *(const vdouble4& a, const vdouble4& b) { return _mm256_mul_pd(a, b); }
  92. __forceinline vdouble4 operator *(const vdouble4& a, double b) { return a * vdouble4(b); }
  93. __forceinline vdouble4 operator *(double a, const vdouble4& b) { return vdouble4(a) * b; }
  94. __forceinline vdouble4 operator &(const vdouble4& a, const vdouble4& b) { return _mm256_and_pd(a, b); }
  95. __forceinline vdouble4 operator &(const vdouble4& a, double b) { return a & vdouble4(b); }
  96. __forceinline vdouble4 operator &(double a, const vdouble4& b) { return vdouble4(a) & b; }
  97. __forceinline vdouble4 operator |(const vdouble4& a, const vdouble4& b) { return _mm256_or_pd(a, b); }
  98. __forceinline vdouble4 operator |(const vdouble4& a, double b) { return a | vdouble4(b); }
  99. __forceinline vdouble4 operator |(double a, const vdouble4& b) { return vdouble4(a) | b; }
  100. __forceinline vdouble4 operator ^(const vdouble4& a, const vdouble4& b) { return _mm256_xor_pd(a, b); }
  101. __forceinline vdouble4 operator ^(const vdouble4& a, double b) { return a ^ vdouble4(b); }
  102. __forceinline vdouble4 operator ^(double a, const vdouble4& b) { return vdouble4(a) ^ b; }
  103. __forceinline vdouble4 min(const vdouble4& a, const vdouble4& b) { return _mm256_min_pd(a, b); }
  104. __forceinline vdouble4 min(const vdouble4& a, double b) { return min(a,vdouble4(b)); }
  105. __forceinline vdouble4 min(double a, const vdouble4& b) { return min(vdouble4(a),b); }
  106. __forceinline vdouble4 max(const vdouble4& a, const vdouble4& b) { return _mm256_max_pd(a, b); }
  107. __forceinline vdouble4 max(const vdouble4& a, double b) { return max(a,vdouble4(b)); }
  108. __forceinline vdouble4 max(double a, const vdouble4& b) { return max(vdouble4(a),b); }
  109. ////////////////////////////////////////////////////////////////////////////////
  110. /// Ternary Operators
  111. ////////////////////////////////////////////////////////////////////////////////
  112. #if defined(__FMA__)
  113. __forceinline vdouble4 madd (const vdouble4& a, const vdouble4& b, const vdouble4& c) { return _mm256_fmadd_pd(a,b,c); }
  114. __forceinline vdouble4 msub (const vdouble4& a, const vdouble4& b, const vdouble4& c) { return _mm256_fmsub_pd(a,b,c); }
  115. __forceinline vdouble4 nmadd(const vdouble4& a, const vdouble4& b, const vdouble4& c) { return _mm256_fnmadd_pd(a,b,c); }
  116. __forceinline vdouble4 nmsub(const vdouble4& a, const vdouble4& b, const vdouble4& c) { return _mm256_fnmsub_pd(a,b,c); }
  117. #else
  118. __forceinline vdouble4 madd (const vdouble4& a, const vdouble4& b, const vdouble4& c) { return a*b+c; }
  119. __forceinline vdouble4 msub (const vdouble4& a, const vdouble4& b, const vdouble4& c) { return a*b-c; }
  120. __forceinline vdouble4 nmadd(const vdouble4& a, const vdouble4& b, const vdouble4& c) { return -a*b+c;}
  121. __forceinline vdouble4 nmsub(const vdouble4& a, const vdouble4& b, const vdouble4& c) { return -a*b-c; }
  122. #endif
  123. ////////////////////////////////////////////////////////////////////////////////
  124. /// Assignment Operators
  125. ////////////////////////////////////////////////////////////////////////////////
  126. __forceinline vdouble4& operator +=(vdouble4& a, const vdouble4& b) { return a = a + b; }
  127. __forceinline vdouble4& operator +=(vdouble4& a, double b) { return a = a + b; }
  128. __forceinline vdouble4& operator -=(vdouble4& a, const vdouble4& b) { return a = a - b; }
  129. __forceinline vdouble4& operator -=(vdouble4& a, double b) { return a = a - b; }
  130. __forceinline vdouble4& operator *=(vdouble4& a, const vdouble4& b) { return a = a * b; }
  131. __forceinline vdouble4& operator *=(vdouble4& a, double b) { return a = a * b; }
  132. __forceinline vdouble4& operator &=(vdouble4& a, const vdouble4& b) { return a = a & b; }
  133. __forceinline vdouble4& operator &=(vdouble4& a, double b) { return a = a & b; }
  134. __forceinline vdouble4& operator |=(vdouble4& a, const vdouble4& b) { return a = a | b; }
  135. __forceinline vdouble4& operator |=(vdouble4& a, double b) { return a = a | b; }
  136. ////////////////////////////////////////////////////////////////////////////////
  137. /// Comparison Operators + Select
  138. ////////////////////////////////////////////////////////////////////////////////
  139. #if defined(__AVX512VL__)
  140. __forceinline vboold4 operator ==(const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd_mask(a, b, _MM_CMPINT_EQ); }
  141. __forceinline vboold4 operator !=(const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd_mask(a, b, _MM_CMPINT_NE); }
  142. __forceinline vboold4 operator < (const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd_mask(a, b, _MM_CMPINT_LT); }
  143. __forceinline vboold4 operator >=(const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd_mask(a, b, _MM_CMPINT_GE); }
  144. __forceinline vboold4 operator > (const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd_mask(a, b, _MM_CMPINT_GT); }
  145. __forceinline vboold4 operator <=(const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd_mask(a, b, _MM_CMPINT_LE); }
  146. #elif !defined(__aarch64__)
  147. __forceinline vboold4 operator ==(const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd(a, b, _CMP_EQ_OQ); }
  148. __forceinline vboold4 operator !=(const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd(a, b, _CMP_NEQ_UQ); }
  149. __forceinline vboold4 operator < (const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd(a, b, _CMP_LT_OS); }
  150. __forceinline vboold4 operator >=(const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd(a, b, _CMP_NLT_US); }
  151. __forceinline vboold4 operator > (const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd(a, b, _CMP_NLE_US); }
  152. __forceinline vboold4 operator <=(const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd(a, b, _CMP_LE_OS); }
  153. #else
  154. __forceinline vboold4 operator ==(const vdouble4& a, const vdouble4& b) { return _mm256_cmpeq_pd(a, b); }
  155. __forceinline vboold4 operator !=(const vdouble4& a, const vdouble4& b) { return _mm256_cmpneq_pd(a, b); }
  156. __forceinline vboold4 operator < (const vdouble4& a, const vdouble4& b) { return _mm256_cmplt_pd(a, b); }
  157. __forceinline vboold4 operator >=(const vdouble4& a, const vdouble4& b) { return _mm256_cmpnlt_pd(a, b); }
  158. __forceinline vboold4 operator > (const vdouble4& a, const vdouble4& b) { return _mm256_cmpnle_pd(a, b); }
  159. __forceinline vboold4 operator <=(const vdouble4& a, const vdouble4& b) { return _mm256_cmple_pd(a, b); }
  160. #endif
  161. __forceinline vboold4 operator ==(const vdouble4& a, double b) { return a == vdouble4(b); }
  162. __forceinline vboold4 operator ==(double a, const vdouble4& b) { return vdouble4(a) == b; }
  163. __forceinline vboold4 operator !=(const vdouble4& a, double b) { return a != vdouble4(b); }
  164. __forceinline vboold4 operator !=(double a, const vdouble4& b) { return vdouble4(a) != b; }
  165. __forceinline vboold4 operator < (const vdouble4& a, double b) { return a < vdouble4(b); }
  166. __forceinline vboold4 operator < (double a, const vdouble4& b) { return vdouble4(a) < b; }
  167. __forceinline vboold4 operator >=(const vdouble4& a, double b) { return a >= vdouble4(b); }
  168. __forceinline vboold4 operator >=(double a, const vdouble4& b) { return vdouble4(a) >= b; }
  169. __forceinline vboold4 operator > (const vdouble4& a, double b) { return a > vdouble4(b); }
  170. __forceinline vboold4 operator > (double a, const vdouble4& b) { return vdouble4(a) > b; }
  171. __forceinline vboold4 operator <=(const vdouble4& a, double b) { return a <= vdouble4(b); }
  172. __forceinline vboold4 operator <=(double a, const vdouble4& b) { return vdouble4(a) <= b; }
  173. __forceinline vboold4 eq(const vdouble4& a, const vdouble4& b) { return a == b; }
  174. __forceinline vboold4 ne(const vdouble4& a, const vdouble4& b) { return a != b; }
  175. __forceinline vboold4 lt(const vdouble4& a, const vdouble4& b) { return a < b; }
  176. __forceinline vboold4 ge(const vdouble4& a, const vdouble4& b) { return a >= b; }
  177. __forceinline vboold4 gt(const vdouble4& a, const vdouble4& b) { return a > b; }
  178. __forceinline vboold4 le(const vdouble4& a, const vdouble4& b) { return a <= b; }
  179. #if defined(__AVX512VL__)
  180. __forceinline vboold4 eq(const vboold4& mask, const vdouble4& a, const vdouble4& b) { return _mm256_mask_cmp_pd_mask(mask, a, b, _MM_CMPINT_EQ); }
  181. __forceinline vboold4 ne(const vboold4& mask, const vdouble4& a, const vdouble4& b) { return _mm256_mask_cmp_pd_mask(mask, a, b, _MM_CMPINT_NE); }
  182. __forceinline vboold4 lt(const vboold4& mask, const vdouble4& a, const vdouble4& b) { return _mm256_mask_cmp_pd_mask(mask, a, b, _MM_CMPINT_LT); }
  183. __forceinline vboold4 ge(const vboold4& mask, const vdouble4& a, const vdouble4& b) { return _mm256_mask_cmp_pd_mask(mask, a, b, _MM_CMPINT_GE); }
  184. __forceinline vboold4 gt(const vboold4& mask, const vdouble4& a, const vdouble4& b) { return _mm256_mask_cmp_pd_mask(mask, a, b, _MM_CMPINT_GT); }
  185. __forceinline vboold4 le(const vboold4& mask, const vdouble4& a, const vdouble4& b) { return _mm256_mask_cmp_pd_mask(mask, a, b, _MM_CMPINT_LE); }
  186. #else
  187. __forceinline vboold4 eq(const vboold4& mask, const vdouble4& a, const vdouble4& b) { return mask & (a == b); }
  188. __forceinline vboold4 ne(const vboold4& mask, const vdouble4& a, const vdouble4& b) { return mask & (a != b); }
  189. __forceinline vboold4 lt(const vboold4& mask, const vdouble4& a, const vdouble4& b) { return mask & (a < b); }
  190. __forceinline vboold4 ge(const vboold4& mask, const vdouble4& a, const vdouble4& b) { return mask & (a >= b); }
  191. __forceinline vboold4 gt(const vboold4& mask, const vdouble4& a, const vdouble4& b) { return mask & (a > b); }
  192. __forceinline vboold4 le(const vboold4& mask, const vdouble4& a, const vdouble4& b) { return mask & (a <= b); }
  193. #endif
  194. __forceinline vdouble4 select(const vboold4& m, const vdouble4& t, const vdouble4& f) {
  195. #if defined(__AVX512VL__)
  196. return _mm256_mask_blend_pd(m, f, t);
  197. #else
  198. return _mm256_blendv_pd(f, t, m);
  199. #endif
  200. }
  201. ////////////////////////////////////////////////////////////////////////////////
  202. // Movement/Shifting/Shuffling Functions
  203. ////////////////////////////////////////////////////////////////////////////////
  204. template<int i0, int i1>
  205. __forceinline vdouble4 shuffle(const vdouble4& v) {
  206. return _mm256_permute_pd(v, (i1 << 3) | (i0 << 2) | (i1 << 1) | i0);
  207. }
  208. template<int i>
  209. __forceinline vdouble4 shuffle(const vdouble4& v) {
  210. return shuffle<i, i>(v);
  211. }
  212. template<int i0, int i1>
  213. __forceinline vdouble4 shuffle2(const vdouble4& v) {
  214. return _mm256_permute2f128_pd(v, v, (i1 << 4) | i0);
  215. }
  216. __forceinline double toScalar(const vdouble4& v) {
  217. return _mm_cvtsd_f64(_mm256_castpd256_pd128(v));
  218. }
  219. ////////////////////////////////////////////////////////////////////////////////
  220. /// Reductions
  221. ////////////////////////////////////////////////////////////////////////////////
  222. __forceinline vdouble4 vreduce_min2(const vdouble4& x) { return min(x, shuffle<1,0>(x)); }
  223. __forceinline vdouble4 vreduce_min (const vdouble4& y) { const vdouble4 x = vreduce_min2(y); return min(x, shuffle2<1,0>(x)); }
  224. __forceinline vdouble4 vreduce_max2(const vdouble4& x) { return max(x,shuffle<1,0>(x)); }
  225. __forceinline vdouble4 vreduce_max (const vdouble4& y) { const vdouble4 x = vreduce_max2(y); return max(x, shuffle2<1,0>(x)); }
  226. __forceinline vdouble4 vreduce_and2(const vdouble4& x) { return x & shuffle<1,0>(x); }
  227. __forceinline vdouble4 vreduce_and (const vdouble4& y) { const vdouble4 x = vreduce_and2(y); return x & shuffle2<1,0>(x); }
  228. __forceinline vdouble4 vreduce_or2(const vdouble4& x) { return x | shuffle<1,0>(x); }
  229. __forceinline vdouble4 vreduce_or (const vdouble4& y) { const vdouble4 x = vreduce_or2(y); return x | shuffle2<1,0>(x); }
  230. __forceinline vdouble4 vreduce_add2(const vdouble4& x) { return x + shuffle<1,0>(x); }
  231. __forceinline vdouble4 vreduce_add (const vdouble4& y) { const vdouble4 x = vreduce_add2(y); return x + shuffle2<1,0>(x); }
  232. __forceinline double reduce_add(const vdouble4& a) { return toScalar(vreduce_add(a)); }
  233. __forceinline double reduce_min(const vdouble4& a) { return toScalar(vreduce_min(a)); }
  234. __forceinline double reduce_max(const vdouble4& a) { return toScalar(vreduce_max(a)); }
  235. ////////////////////////////////////////////////////////////////////////////////
  236. /// Memory load and store operations
  237. ////////////////////////////////////////////////////////////////////////////////
  238. ////////////////////////////////////////////////////////////////////////////////
  239. /// Output Operators
  240. ////////////////////////////////////////////////////////////////////////////////
  241. __forceinline embree_ostream operator <<(embree_ostream cout, const vdouble4& v)
  242. {
  243. cout << "<" << v[0];
  244. for (size_t i=1; i<4; i++) cout << ", " << v[i];
  245. cout << ">";
  246. return cout;
  247. }
  248. }
  249. #undef vboolf
  250. #undef vboold
  251. #undef vint
  252. #undef vuint
  253. #undef vllong
  254. #undef vfloat
  255. #undef vdouble