gdscript_language_server.cpp 5.4 KB

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  1. /**************************************************************************/
  2. /* gdscript_language_server.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "gdscript_language_server.h"
  31. #include "core/os/file_access.h"
  32. #include "core/os/os.h"
  33. #include "editor/editor_log.h"
  34. #include "editor/editor_node.h"
  35. int GDScriptLanguageServer::port_override = -1;
  36. GDScriptLanguageServer::GDScriptLanguageServer() {
  37. thread_running = false;
  38. started = false;
  39. use_thread = false;
  40. host = "127.0.0.1";
  41. port = 6008;
  42. _EDITOR_DEF("network/language_server/remote_host", host);
  43. _EDITOR_DEF("network/language_server/remote_port", port);
  44. _EDITOR_DEF("network/language_server/enable_smart_resolve", true);
  45. _EDITOR_DEF("network/language_server/show_native_symbols_in_editor", false);
  46. _EDITOR_DEF("network/language_server/use_thread", use_thread);
  47. _EDITOR_DEF("network/language_server/poll_limit_usec", poll_limit_usec);
  48. }
  49. void GDScriptLanguageServer::_notification(int p_what) {
  50. switch (p_what) {
  51. case NOTIFICATION_ENTER_TREE:
  52. start();
  53. break;
  54. case NOTIFICATION_EXIT_TREE:
  55. stop();
  56. break;
  57. case NOTIFICATION_INTERNAL_PROCESS: {
  58. if (started && !use_thread) {
  59. protocol.poll(poll_limit_usec);
  60. }
  61. } break;
  62. case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
  63. String host = String(_EDITOR_GET("network/language_server/remote_host"));
  64. int port = (GDScriptLanguageServer::port_override > -1) ? GDScriptLanguageServer::port_override : (int)_EDITOR_GET("network/language_server/remote_port");
  65. bool use_thread = (bool)_EDITOR_GET("network/language_server/use_thread");
  66. int remote_poll_limit = (int)_EDITOR_GET("network/language_server/poll_limit_usec");
  67. if (host != this->host || port != this->port || use_thread != this->use_thread || remote_poll_limit != poll_limit_usec) {
  68. this->stop();
  69. this->start();
  70. }
  71. } break;
  72. }
  73. }
  74. void GDScriptLanguageServer::thread_main(void *p_userdata) {
  75. GDScriptLanguageServer *self = static_cast<GDScriptLanguageServer *>(p_userdata);
  76. while (self->thread_running) {
  77. // Poll 20 times per second
  78. self->protocol.poll(self->poll_limit_usec);
  79. OS::get_singleton()->delay_usec(50000);
  80. }
  81. }
  82. void GDScriptLanguageServer::start() {
  83. host = String(_EDITOR_GET("network/language_server/remote_host"));
  84. port = (GDScriptLanguageServer::port_override > -1) ? GDScriptLanguageServer::port_override : (int)_EDITOR_GET("network/language_server/remote_port");
  85. use_thread = (bool)_EDITOR_GET("network/language_server/use_thread");
  86. poll_limit_usec = (int)_EDITOR_GET("network/language_server/poll_limit_usec");
  87. if (protocol.start(port, IP_Address(host)) == OK) {
  88. EditorNode::get_log()->add_message("--- GDScript language server started on port " + itos(port) + " ---", EditorLog::MSG_TYPE_EDITOR);
  89. if (use_thread) {
  90. thread_running = true;
  91. thread.start(GDScriptLanguageServer::thread_main, this);
  92. }
  93. set_process_internal(!use_thread);
  94. started = true;
  95. }
  96. }
  97. void GDScriptLanguageServer::stop() {
  98. if (use_thread) {
  99. ERR_FAIL_COND(!thread.is_started());
  100. thread_running = false;
  101. thread.wait_to_finish();
  102. }
  103. protocol.stop();
  104. started = false;
  105. EditorNode::get_log()->add_message("--- GDScript language server stopped ---", EditorLog::MSG_TYPE_EDITOR);
  106. }
  107. void register_lsp_types() {
  108. ClassDB::register_class<GDScriptLanguageProtocol>();
  109. ClassDB::register_class<GDScriptTextDocument>();
  110. ClassDB::register_class<GDScriptWorkspace>();
  111. }