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- /**************************************************************************/
- /* viewport.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef VIEWPORT_H
- #define VIEWPORT_H
- #include "scene/main/node.h"
- #include "scene/resources/texture.h"
- #ifndef _3D_DISABLED
- class Camera3D;
- class CollisionObject3D;
- class AudioListener3D;
- class World3D;
- #endif // _3D_DISABLED
- class AudioListener2D;
- class Camera2D;
- class CanvasItem;
- class CanvasLayer;
- class Control;
- class Label;
- class SceneTreeTimer;
- class Viewport;
- class Window;
- class World2D;
- class ViewportTexture : public Texture2D {
- GDCLASS(ViewportTexture, Texture2D);
- NodePath path;
- friend class Viewport;
- Viewport *vp = nullptr;
- bool vp_pending = false;
- bool vp_changed = false;
- void _setup_local_to_scene(const Node *p_loc_scene);
- mutable RID proxy_ph;
- mutable RID proxy;
- protected:
- static void _bind_methods();
- virtual void reset_local_to_scene() override;
- public:
- void set_viewport_path_in_scene(const NodePath &p_path);
- NodePath get_viewport_path_in_scene() const;
- virtual void setup_local_to_scene() override;
- virtual int get_width() const override;
- virtual int get_height() const override;
- virtual Size2 get_size() const override;
- virtual RID get_rid() const override;
- virtual bool has_alpha() const override;
- virtual Ref<Image> get_image() const override;
- ViewportTexture();
- ~ViewportTexture();
- };
- class Viewport : public Node {
- GDCLASS(Viewport, Node);
- public:
- enum Scaling3DMode {
- SCALING_3D_MODE_BILINEAR,
- SCALING_3D_MODE_FSR,
- SCALING_3D_MODE_FSR2,
- SCALING_3D_MODE_MAX
- };
- enum PositionalShadowAtlasQuadrantSubdiv {
- SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED,
- SHADOW_ATLAS_QUADRANT_SUBDIV_1,
- SHADOW_ATLAS_QUADRANT_SUBDIV_4,
- SHADOW_ATLAS_QUADRANT_SUBDIV_16,
- SHADOW_ATLAS_QUADRANT_SUBDIV_64,
- SHADOW_ATLAS_QUADRANT_SUBDIV_256,
- SHADOW_ATLAS_QUADRANT_SUBDIV_1024,
- SHADOW_ATLAS_QUADRANT_SUBDIV_MAX,
- };
- enum MSAA {
- MSAA_DISABLED,
- MSAA_2X,
- MSAA_4X,
- MSAA_8X,
- // 16x MSAA is not supported due to its high cost and driver bugs.
- MSAA_MAX
- };
- enum ScreenSpaceAA {
- SCREEN_SPACE_AA_DISABLED,
- SCREEN_SPACE_AA_FXAA,
- SCREEN_SPACE_AA_MAX
- };
- enum RenderInfo {
- RENDER_INFO_OBJECTS_IN_FRAME,
- RENDER_INFO_PRIMITIVES_IN_FRAME,
- RENDER_INFO_DRAW_CALLS_IN_FRAME,
- RENDER_INFO_MAX
- };
- enum RenderInfoType {
- RENDER_INFO_TYPE_VISIBLE,
- RENDER_INFO_TYPE_SHADOW,
- RENDER_INFO_TYPE_CANVAS,
- RENDER_INFO_TYPE_MAX
- };
- enum DebugDraw {
- DEBUG_DRAW_DISABLED,
- DEBUG_DRAW_UNSHADED,
- DEBUG_DRAW_LIGHTING,
- DEBUG_DRAW_OVERDRAW,
- DEBUG_DRAW_WIREFRAME,
- DEBUG_DRAW_NORMAL_BUFFER,
- DEBUG_DRAW_VOXEL_GI_ALBEDO,
- DEBUG_DRAW_VOXEL_GI_LIGHTING,
- DEBUG_DRAW_VOXEL_GI_EMISSION,
- DEBUG_DRAW_SHADOW_ATLAS,
- DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS,
- DEBUG_DRAW_SCENE_LUMINANCE,
- DEBUG_DRAW_SSAO,
- DEBUG_DRAW_SSIL,
- DEBUG_DRAW_PSSM_SPLITS,
- DEBUG_DRAW_DECAL_ATLAS,
- DEBUG_DRAW_SDFGI,
- DEBUG_DRAW_SDFGI_PROBES,
- DEBUG_DRAW_GI_BUFFER,
- DEBUG_DRAW_DISABLE_LOD,
- DEBUG_DRAW_CLUSTER_OMNI_LIGHTS,
- DEBUG_DRAW_CLUSTER_SPOT_LIGHTS,
- DEBUG_DRAW_CLUSTER_DECALS,
- DEBUG_DRAW_CLUSTER_REFLECTION_PROBES,
- DEBUG_DRAW_OCCLUDERS,
- DEBUG_DRAW_MOTION_VECTORS,
- DEBUG_DRAW_INTERNAL_BUFFER,
- };
- enum DefaultCanvasItemTextureFilter {
- DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST,
- DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR,
- DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS,
- DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS,
- DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_MAX
- };
- enum DefaultCanvasItemTextureRepeat {
- DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED,
- DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED,
- DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR,
- DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MAX,
- };
- enum SDFOversize {
- SDF_OVERSIZE_100_PERCENT,
- SDF_OVERSIZE_120_PERCENT,
- SDF_OVERSIZE_150_PERCENT,
- SDF_OVERSIZE_200_PERCENT,
- SDF_OVERSIZE_MAX
- };
- enum SDFScale {
- SDF_SCALE_100_PERCENT,
- SDF_SCALE_50_PERCENT,
- SDF_SCALE_25_PERCENT,
- SDF_SCALE_MAX
- };
- enum {
- SUBWINDOW_CANVAS_LAYER = 1024
- };
- enum VRSMode {
- VRS_DISABLED,
- VRS_TEXTURE,
- VRS_XR,
- VRS_MAX
- };
- enum VRSUpdateMode {
- VRS_UPDATE_DISABLED,
- VRS_UPDATE_ONCE,
- VRS_UPDATE_ALWAYS,
- VRS_UPDATE_MAX
- };
- private:
- friend class ViewportTexture;
- Viewport *parent = nullptr;
- Viewport *gui_parent = nullptr; // Whose gui.tooltip_popup it is.
- HashSet<CanvasLayer *> canvas_layers;
- RID viewport;
- RID current_canvas;
- RID subwindow_canvas;
- bool override_canvas_transform = false;
- Transform2D canvas_transform_override;
- Transform2D canvas_transform;
- Transform2D global_canvas_transform;
- Transform2D stretch_transform;
- Size2i size = Size2i(512, 512);
- Size2i size_2d_override;
- bool size_allocated = false;
- RID contact_2d_debug;
- RID contact_3d_debug_multimesh;
- RID contact_3d_debug_instance;
- Rect2 last_vp_rect;
- bool transparent_bg = false;
- bool use_hdr_2d = false;
- bool gen_mipmaps = false;
- bool snap_controls_to_pixels = true;
- bool snap_2d_transforms_to_pixel = false;
- bool snap_2d_vertices_to_pixel = false;
- bool physics_object_picking = false;
- bool physics_object_picking_sort = false;
- bool physics_object_picking_first_only = false;
- List<Ref<InputEvent>> physics_picking_events;
- ObjectID physics_object_capture;
- ObjectID physics_object_over;
- Transform3D physics_last_object_transform;
- Transform3D physics_last_camera_transform;
- ObjectID physics_last_id;
- bool handle_input_locally = true;
- bool local_input_handled = false;
- Ref<World2D> world_2d;
- StringName input_group;
- StringName shortcut_input_group;
- StringName unhandled_input_group;
- StringName unhandled_key_input_group;
- void _update_audio_listener_2d();
- bool disable_3d = false;
- void _propagate_viewport_notification(Node *p_node, int p_what);
- void _update_global_transform();
- RID texture_rid;
- DebugDraw debug_draw = DEBUG_DRAW_DISABLED;
- int positional_shadow_atlas_size = 2048;
- bool positional_shadow_atlas_16_bits = true;
- PositionalShadowAtlasQuadrantSubdiv positional_shadow_atlas_quadrant_subdiv[4];
- MSAA msaa_2d = MSAA_DISABLED;
- MSAA msaa_3d = MSAA_DISABLED;
- ScreenSpaceAA screen_space_aa = SCREEN_SPACE_AA_DISABLED;
- bool use_taa = false;
- Scaling3DMode scaling_3d_mode = SCALING_3D_MODE_BILINEAR;
- float scaling_3d_scale = 1.0;
- float fsr_sharpness = 0.2f;
- float texture_mipmap_bias = 0.0f;
- bool use_debanding = false;
- float mesh_lod_threshold = 1.0;
- bool use_occlusion_culling = false;
- Ref<ViewportTexture> default_texture;
- HashSet<ViewportTexture *> viewport_textures;
- void _update_viewport_path();
- SDFOversize sdf_oversize = SDF_OVERSIZE_120_PERCENT;
- SDFScale sdf_scale = SDF_SCALE_50_PERCENT;
- uint32_t canvas_cull_mask = 0xffffffff; // by default show everything
- enum SubWindowDrag {
- SUB_WINDOW_DRAG_DISABLED,
- SUB_WINDOW_DRAG_MOVE,
- SUB_WINDOW_DRAG_CLOSE,
- SUB_WINDOW_DRAG_RESIZE,
- };
- enum SubWindowResize {
- SUB_WINDOW_RESIZE_DISABLED,
- SUB_WINDOW_RESIZE_TOP_LEFT,
- SUB_WINDOW_RESIZE_TOP,
- SUB_WINDOW_RESIZE_TOP_RIGHT,
- SUB_WINDOW_RESIZE_LEFT,
- SUB_WINDOW_RESIZE_RIGHT,
- SUB_WINDOW_RESIZE_BOTTOM_LEFT,
- SUB_WINDOW_RESIZE_BOTTOM,
- SUB_WINDOW_RESIZE_BOTTOM_RIGHT,
- SUB_WINDOW_RESIZE_MAX
- };
- struct SubWindow {
- Window *window = nullptr;
- RID canvas_item;
- Rect2i parent_safe_rect;
- bool pending_window_update = false;
- };
- // VRS
- VRSMode vrs_mode = VRS_DISABLED;
- VRSUpdateMode vrs_update_mode = VRS_UPDATE_ONCE;
- Ref<Texture2D> vrs_texture;
- struct GUI {
- bool forced_mouse_focus = false; //used for menu buttons
- bool mouse_in_viewport = false;
- bool key_event_accepted = false;
- HashMap<int, ObjectID> touch_focus;
- Control *mouse_focus = nullptr;
- Control *mouse_click_grabber = nullptr;
- BitField<MouseButtonMask> mouse_focus_mask;
- Control *key_focus = nullptr;
- Control *mouse_over = nullptr;
- LocalVector<Control *> mouse_over_hierarchy;
- bool sending_mouse_enter_exit_notifications = false;
- Window *subwindow_over = nullptr; // mouse_over and subwindow_over are mutually exclusive. At all times at least one of them is nullptr.
- Window *windowmanager_window_over = nullptr; // Only used in root Viewport.
- Control *drag_mouse_over = nullptr;
- Vector2 drag_mouse_over_pos;
- Control *tooltip_control = nullptr;
- Window *tooltip_popup = nullptr;
- Label *tooltip_label = nullptr;
- String tooltip_text;
- Point2 tooltip_pos;
- Point2 last_mouse_pos;
- Point2 drag_accum;
- bool drag_attempted = false;
- Variant drag_data;
- ObjectID drag_preview_id;
- Ref<SceneTreeTimer> tooltip_timer;
- double tooltip_delay = 0.0;
- bool roots_order_dirty = false;
- List<Control *> roots;
- HashSet<ObjectID> canvas_parents_with_dirty_order;
- int canvas_sort_index = 0; //for sorting items with canvas as root
- bool dragging = false;
- bool drag_successful = false;
- bool embed_subwindows_hint = false;
- Window *subwindow_focused = nullptr;
- Window *currently_dragged_subwindow = nullptr;
- SubWindowDrag subwindow_drag = SUB_WINDOW_DRAG_DISABLED;
- Vector2 subwindow_drag_from;
- Vector2 subwindow_drag_pos;
- Rect2i subwindow_drag_close_rect;
- bool subwindow_drag_close_inside = false;
- SubWindowResize subwindow_resize_mode;
- Rect2i subwindow_resize_from_rect;
- Vector<SubWindow> sub_windows; // Don't obtain references or pointers to the elements, as their location can change.
- } gui;
- DefaultCanvasItemTextureFilter default_canvas_item_texture_filter = DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR;
- DefaultCanvasItemTextureRepeat default_canvas_item_texture_repeat = DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;
- bool disable_input = false;
- bool _gui_call_input(Control *p_control, const Ref<InputEvent> &p_input);
- void _gui_call_notification(Control *p_control, int p_what);
- void _gui_sort_roots();
- Control *_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_global, const Transform2D &p_xform);
- void _gui_input_event(Ref<InputEvent> p_event);
- void _perform_drop(Control *p_control = nullptr, Point2 p_pos = Point2());
- void _gui_cleanup_internal_state(Ref<InputEvent> p_event);
- void _push_unhandled_input_internal(const Ref<InputEvent> &p_event);
- Ref<InputEvent> _make_input_local(const Ref<InputEvent> &ev);
- friend class Control;
- List<Control *>::Element *_gui_add_root_control(Control *p_control);
- void _gui_remove_root_control(List<Control *>::Element *RI);
- String _gui_get_tooltip(Control *p_control, const Vector2 &p_pos, Control **r_tooltip_owner = nullptr);
- void _gui_cancel_tooltip();
- void _gui_show_tooltip();
- void _gui_remove_control(Control *p_control);
- void _gui_hide_control(Control *p_control);
- void _gui_update_mouse_over();
- void _gui_force_drag(Control *p_base, const Variant &p_data, Control *p_control);
- void _gui_set_drag_preview(Control *p_base, Control *p_control);
- Control *_gui_get_drag_preview();
- void _gui_remove_focus_for_window(Node *p_window);
- void _gui_unfocus_control(Control *p_control);
- bool _gui_control_has_focus(const Control *p_control);
- void _gui_control_grab_focus(Control *p_control);
- void _gui_grab_click_focus(Control *p_control);
- void _post_gui_grab_click_focus();
- void _gui_accept_event();
- bool _gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check);
- friend class CanvasLayer;
- void _canvas_layer_add(CanvasLayer *p_canvas_layer);
- void _canvas_layer_remove(CanvasLayer *p_canvas_layer);
- void _drop_mouse_over(Control *p_until_control = nullptr);
- void _drop_mouse_focus();
- void _drop_physics_mouseover(bool p_paused_only = false);
- void _update_canvas_items(Node *p_node);
- friend class Window;
- void _sub_window_update_order();
- void _sub_window_register(Window *p_window);
- void _sub_window_update(Window *p_window);
- void _sub_window_grab_focus(Window *p_window);
- void _sub_window_remove(Window *p_window);
- int _sub_window_find(Window *p_window) const;
- bool _sub_windows_forward_input(const Ref<InputEvent> &p_event);
- SubWindowResize _sub_window_get_resize_margin(Window *p_subwindow, const Point2 &p_point);
- void _update_mouse_over();
- virtual void _update_mouse_over(Vector2 p_pos);
- virtual void _mouse_leave_viewport();
- virtual bool _can_consume_input_events() const { return true; }
- uint64_t event_count = 0;
- void _process_dirty_canvas_parent_orders();
- void _propagate_world_2d_changed(Node *p_node);
- protected:
- bool _set_size(const Size2i &p_size, const Size2i &p_size_2d_override, bool p_allocated);
- Size2i _get_size() const;
- Size2i _get_size_2d_override() const;
- bool _is_size_allocated() const;
- void _notification(int p_what);
- void _process_picking();
- static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const;
- public:
- void canvas_parent_mark_dirty(Node *p_node);
- void canvas_item_top_level_changed();
- uint64_t get_processed_events_count() const { return event_count; }
- void update_canvas_items();
- Rect2 get_visible_rect() const;
- RID get_viewport_rid() const;
- void set_world_2d(const Ref<World2D> &p_world_2d);
- Ref<World2D> get_world_2d() const;
- Ref<World2D> find_world_2d() const;
- void enable_canvas_transform_override(bool p_enable);
- bool is_canvas_transform_override_enabled() const;
- void set_canvas_transform_override(const Transform2D &p_transform);
- Transform2D get_canvas_transform_override() const;
- void set_canvas_transform(const Transform2D &p_transform);
- Transform2D get_canvas_transform() const;
- void set_global_canvas_transform(const Transform2D &p_transform);
- Transform2D get_global_canvas_transform() const;
- virtual Transform2D get_final_transform() const;
- void gui_set_root_order_dirty();
- void set_transparent_background(bool p_enable);
- bool has_transparent_background() const;
- void set_use_hdr_2d(bool p_enable);
- bool is_using_hdr_2d() const;
- Ref<ViewportTexture> get_texture() const;
- void set_positional_shadow_atlas_size(int p_size);
- int get_positional_shadow_atlas_size() const;
- void set_positional_shadow_atlas_16_bits(bool p_16_bits);
- bool get_positional_shadow_atlas_16_bits() const;
- void set_positional_shadow_atlas_quadrant_subdiv(int p_quadrant, PositionalShadowAtlasQuadrantSubdiv p_subdiv);
- PositionalShadowAtlasQuadrantSubdiv get_positional_shadow_atlas_quadrant_subdiv(int p_quadrant) const;
- void set_msaa_2d(MSAA p_msaa);
- MSAA get_msaa_2d() const;
- void set_msaa_3d(MSAA p_msaa);
- MSAA get_msaa_3d() const;
- void set_screen_space_aa(ScreenSpaceAA p_screen_space_aa);
- ScreenSpaceAA get_screen_space_aa() const;
- void set_use_taa(bool p_use_taa);
- bool is_using_taa() const;
- void set_scaling_3d_mode(Scaling3DMode p_scaling_3d_mode);
- Scaling3DMode get_scaling_3d_mode() const;
- void set_scaling_3d_scale(float p_scaling_3d_scale);
- float get_scaling_3d_scale() const;
- void set_fsr_sharpness(float p_fsr_sharpness);
- float get_fsr_sharpness() const;
- void set_texture_mipmap_bias(float p_texture_mipmap_bias);
- float get_texture_mipmap_bias() const;
- void set_use_debanding(bool p_use_debanding);
- bool is_using_debanding() const;
- void set_mesh_lod_threshold(float p_pixels);
- float get_mesh_lod_threshold() const;
- void set_use_occlusion_culling(bool p_us_occlusion_culling);
- bool is_using_occlusion_culling() const;
- Vector2 get_camera_coords(const Vector2 &p_viewport_coords) const;
- Vector2 get_camera_rect_size() const;
- void push_text_input(const String &p_text);
- void push_input(const Ref<InputEvent> &p_event, bool p_local_coords = false);
- #ifndef DISABLE_DEPRECATED
- void push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords = false);
- #endif // DISABLE_DEPRECATED
- void set_disable_input(bool p_disable);
- bool is_input_disabled() const;
- Vector2 get_mouse_position() const;
- void warp_mouse(const Vector2 &p_position);
- virtual void update_mouse_cursor_state();
- void set_physics_object_picking(bool p_enable);
- bool get_physics_object_picking();
- void set_physics_object_picking_sort(bool p_enable);
- bool get_physics_object_picking_sort();
- void set_physics_object_picking_first_only(bool p_enable);
- bool get_physics_object_picking_first_only();
- Variant gui_get_drag_data() const;
- void gui_reset_canvas_sort_index();
- int gui_get_canvas_sort_index();
- void gui_release_focus();
- Control *gui_get_focus_owner() const;
- Control *gui_get_hovered_control() const;
- PackedStringArray get_configuration_warnings() const override;
- void set_debug_draw(DebugDraw p_debug_draw);
- DebugDraw get_debug_draw() const;
- int get_render_info(RenderInfoType p_type, RenderInfo p_info);
- void set_snap_controls_to_pixels(bool p_enable);
- bool is_snap_controls_to_pixels_enabled() const;
- void set_snap_2d_transforms_to_pixel(bool p_enable);
- bool is_snap_2d_transforms_to_pixel_enabled() const;
- void set_snap_2d_vertices_to_pixel(bool p_enable);
- bool is_snap_2d_vertices_to_pixel_enabled() const;
- void set_input_as_handled();
- bool is_input_handled() const;
- void set_handle_input_locally(bool p_enable);
- bool is_handling_input_locally() const;
- bool gui_is_dragging() const;
- bool gui_is_drag_successful() const;
- void gui_cancel_drag();
- Control *gui_find_control(const Point2 &p_global);
- void set_sdf_oversize(SDFOversize p_sdf_oversize);
- SDFOversize get_sdf_oversize() const;
- void set_sdf_scale(SDFScale p_sdf_scale);
- SDFScale get_sdf_scale() const;
- void set_default_canvas_item_texture_filter(DefaultCanvasItemTextureFilter p_filter);
- DefaultCanvasItemTextureFilter get_default_canvas_item_texture_filter() const;
- void set_default_canvas_item_texture_repeat(DefaultCanvasItemTextureRepeat p_repeat);
- DefaultCanvasItemTextureRepeat get_default_canvas_item_texture_repeat() const;
- // VRS
- void set_vrs_mode(VRSMode p_vrs_mode);
- VRSMode get_vrs_mode() const;
- void set_vrs_update_mode(VRSUpdateMode p_vrs_update_mode);
- VRSUpdateMode get_vrs_update_mode() const;
- void set_vrs_texture(Ref<Texture2D> p_texture);
- Ref<Texture2D> get_vrs_texture() const;
- virtual DisplayServer::WindowID get_window_id() const = 0;
- void set_embedding_subwindows(bool p_embed);
- bool is_embedding_subwindows() const;
- TypedArray<Window> get_embedded_subwindows() const;
- void subwindow_set_popup_safe_rect(Window *p_window, const Rect2i &p_rect);
- Rect2i subwindow_get_popup_safe_rect(Window *p_window) const;
- Viewport *get_parent_viewport() const;
- Window *get_base_window() const;
- void pass_mouse_focus_to(Viewport *p_viewport, Control *p_control);
- void set_canvas_cull_mask(uint32_t p_layers);
- uint32_t get_canvas_cull_mask() const;
- void set_canvas_cull_mask_bit(uint32_t p_layer, bool p_enable);
- bool get_canvas_cull_mask_bit(uint32_t p_layer) const;
- virtual bool is_size_2d_override_stretch_enabled() const { return true; }
- Transform2D get_screen_transform() const;
- virtual Transform2D get_screen_transform_internal(bool p_absolute_position = false) const;
- virtual Transform2D get_popup_base_transform() const { return Transform2D(); }
- virtual bool is_directly_attached_to_screen() const { return false; };
- virtual bool is_attached_in_viewport() const { return false; };
- virtual bool is_sub_viewport() const { return false; };
- private:
- // 2D audio, camera, and physics. (don't put World2D here because World2D is needed for Control nodes).
- friend class AudioListener2D; // Needs _audio_listener_2d_set and _audio_listener_2d_remove
- AudioListener2D *audio_listener_2d = nullptr;
- void _audio_listener_2d_set(AudioListener2D *p_audio_listener);
- void _audio_listener_2d_remove(AudioListener2D *p_audio_listener);
- bool is_audio_listener_2d_enabled = false;
- RID internal_audio_listener_2d;
- friend class Camera2D; // Needs _camera_2d_set
- Camera2D *camera_2d = nullptr;
- void _camera_2d_set(Camera2D *p_camera_2d);
- // Collider to frame
- HashMap<ObjectID, uint64_t> physics_2d_mouseover;
- // Collider & shape to frame
- HashMap<Pair<ObjectID, int>, uint64_t, PairHash<ObjectID, int>> physics_2d_shape_mouseover;
- // Cleans up colliders corresponding to old frames or all of them.
- void _cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference = 0);
- public:
- AudioListener2D *get_audio_listener_2d() const;
- void set_as_audio_listener_2d(bool p_enable);
- bool is_audio_listener_2d() const;
- Camera2D *get_camera_2d() const;
- void assign_next_enabled_camera_2d(const StringName &p_camera_group);
- #ifndef _3D_DISABLED
- private:
- // 3D audio, camera, physics, and world.
- bool use_xr = false;
- friend class AudioListener3D;
- AudioListener3D *audio_listener_3d = nullptr;
- HashSet<AudioListener3D *> audio_listener_3d_set;
- bool is_audio_listener_3d_enabled = false;
- RID internal_audio_listener_3d;
- void _update_audio_listener_3d();
- void _listener_transform_3d_changed_notify();
- void _audio_listener_3d_set(AudioListener3D *p_listener);
- bool _audio_listener_3d_add(AudioListener3D *p_listener); //true if first
- void _audio_listener_3d_remove(AudioListener3D *p_listener);
- void _audio_listener_3d_make_next_current(AudioListener3D *p_exclude);
- void _collision_object_3d_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape);
- struct Camera3DOverrideData {
- Transform3D transform;
- enum Projection {
- PROJECTION_PERSPECTIVE,
- PROJECTION_ORTHOGONAL
- };
- Projection projection = Projection::PROJECTION_PERSPECTIVE;
- real_t fov = 0.0;
- real_t size = 0.0;
- real_t z_near = 0.0;
- real_t z_far = 0.0;
- RID rid;
- operator bool() const {
- return rid != RID();
- }
- } camera_3d_override;
- friend class Camera3D;
- Camera3D *camera_3d = nullptr;
- HashSet<Camera3D *> camera_3d_set;
- void _camera_3d_transform_changed_notify();
- void _camera_3d_set(Camera3D *p_camera);
- bool _camera_3d_add(Camera3D *p_camera); //true if first
- void _camera_3d_remove(Camera3D *p_camera);
- void _camera_3d_make_next_current(Camera3D *p_exclude);
- Ref<World3D> world_3d;
- Ref<World3D> own_world_3d;
- void _own_world_3d_changed();
- void _propagate_enter_world_3d(Node *p_node);
- void _propagate_exit_world_3d(Node *p_node);
- public:
- AudioListener3D *get_audio_listener_3d() const;
- void set_as_audio_listener_3d(bool p_enable);
- bool is_audio_listener_3d() const;
- Camera3D *get_camera_3d() const;
- void enable_camera_3d_override(bool p_enable);
- bool is_camera_3d_override_enabled() const;
- void set_camera_3d_override_transform(const Transform3D &p_transform);
- Transform3D get_camera_3d_override_transform() const;
- void set_camera_3d_override_perspective(real_t p_fovy_degrees, real_t p_z_near, real_t p_z_far);
- void set_camera_3d_override_orthogonal(real_t p_size, real_t p_z_near, real_t p_z_far);
- void set_disable_3d(bool p_disable);
- bool is_3d_disabled() const;
- void set_world_3d(const Ref<World3D> &p_world_3d);
- Ref<World3D> get_world_3d() const;
- Ref<World3D> find_world_3d() const;
- void set_use_own_world_3d(bool p_use_own_world_3d);
- bool is_using_own_world_3d() const;
- void set_use_xr(bool p_use_xr);
- bool is_using_xr();
- #endif // _3D_DISABLED
- Viewport();
- ~Viewport();
- };
- class SubViewport : public Viewport {
- GDCLASS(SubViewport, Viewport);
- public:
- enum ClearMode {
- CLEAR_MODE_ALWAYS,
- CLEAR_MODE_NEVER,
- CLEAR_MODE_ONCE
- };
- enum UpdateMode {
- UPDATE_DISABLED,
- UPDATE_ONCE, //then goes to disabled
- UPDATE_WHEN_VISIBLE, // default
- UPDATE_WHEN_PARENT_VISIBLE,
- UPDATE_ALWAYS
- };
- private:
- UpdateMode update_mode = UPDATE_WHEN_VISIBLE;
- ClearMode clear_mode = CLEAR_MODE_ALWAYS;
- bool size_2d_override_stretch = false;
- void _internal_set_size(const Size2i &p_size, bool p_force = false);
- protected:
- static void _bind_methods();
- virtual DisplayServer::WindowID get_window_id() const override;
- void _notification(int p_what);
- public:
- void set_size(const Size2i &p_size);
- Size2i get_size() const;
- void set_size_force(const Size2i &p_size);
- void set_size_2d_override(const Size2i &p_size);
- Size2i get_size_2d_override() const;
- void set_size_2d_override_stretch(bool p_enable);
- bool is_size_2d_override_stretch_enabled() const override;
- void set_update_mode(UpdateMode p_mode);
- UpdateMode get_update_mode() const;
- void set_clear_mode(ClearMode p_mode);
- ClearMode get_clear_mode() const;
- virtual Transform2D get_screen_transform_internal(bool p_absolute_position = false) const override;
- virtual Transform2D get_popup_base_transform() const override;
- virtual bool is_directly_attached_to_screen() const override;
- virtual bool is_attached_in_viewport() const override;
- virtual bool is_sub_viewport() const override { return true; };
- void _validate_property(PropertyInfo &p_property) const;
- SubViewport();
- ~SubViewport();
- };
- VARIANT_ENUM_CAST(Viewport::Scaling3DMode);
- VARIANT_ENUM_CAST(SubViewport::UpdateMode);
- VARIANT_ENUM_CAST(Viewport::PositionalShadowAtlasQuadrantSubdiv);
- VARIANT_ENUM_CAST(Viewport::MSAA);
- VARIANT_ENUM_CAST(Viewport::ScreenSpaceAA);
- VARIANT_ENUM_CAST(Viewport::DebugDraw);
- VARIANT_ENUM_CAST(Viewport::SDFScale);
- VARIANT_ENUM_CAST(Viewport::SDFOversize);
- VARIANT_ENUM_CAST(Viewport::VRSMode);
- VARIANT_ENUM_CAST(Viewport::VRSUpdateMode);
- VARIANT_ENUM_CAST(SubViewport::ClearMode);
- VARIANT_ENUM_CAST(Viewport::RenderInfo);
- VARIANT_ENUM_CAST(Viewport::RenderInfoType);
- VARIANT_ENUM_CAST(Viewport::DefaultCanvasItemTextureFilter);
- VARIANT_ENUM_CAST(Viewport::DefaultCanvasItemTextureRepeat);
- #endif // VIEWPORT_H
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