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- /**************************************************************************/
- /* timer.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "timer.h"
- void Timer::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_READY: {
- if (autostart) {
- #ifdef TOOLS_ENABLED
- if (is_part_of_edited_scene()) {
- break;
- }
- #endif
- start();
- autostart = false;
- }
- } break;
- case NOTIFICATION_INTERNAL_PROCESS: {
- if (!processing || timer_process_callback == TIMER_PROCESS_PHYSICS || !is_processing_internal()) {
- return;
- }
- time_left -= get_process_delta_time();
- if (time_left < 0) {
- if (!one_shot) {
- time_left += wait_time;
- } else {
- stop();
- }
- emit_signal(SNAME("timeout"));
- }
- } break;
- case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- if (!processing || timer_process_callback == TIMER_PROCESS_IDLE || !is_physics_processing_internal()) {
- return;
- }
- time_left -= get_physics_process_delta_time();
- if (time_left < 0) {
- if (!one_shot) {
- time_left += wait_time;
- } else {
- stop();
- }
- emit_signal(SNAME("timeout"));
- }
- } break;
- }
- }
- void Timer::set_wait_time(double p_time) {
- ERR_FAIL_COND_MSG(p_time <= 0, "Time should be greater than zero.");
- wait_time = p_time;
- update_configuration_warnings();
- }
- double Timer::get_wait_time() const {
- return wait_time;
- }
- void Timer::set_one_shot(bool p_one_shot) {
- one_shot = p_one_shot;
- }
- bool Timer::is_one_shot() const {
- return one_shot;
- }
- void Timer::set_autostart(bool p_start) {
- autostart = p_start;
- }
- bool Timer::has_autostart() const {
- return autostart;
- }
- void Timer::start(double p_time) {
- ERR_FAIL_COND_MSG(!is_inside_tree(), "Timer was not added to the SceneTree. Either add it or set autostart to true.");
- if (p_time > 0) {
- set_wait_time(p_time);
- }
- time_left = wait_time;
- _set_process(true);
- }
- void Timer::stop() {
- time_left = -1;
- _set_process(false);
- autostart = false;
- }
- void Timer::set_paused(bool p_paused) {
- if (paused == p_paused) {
- return;
- }
- paused = p_paused;
- _set_process(processing);
- }
- bool Timer::is_paused() const {
- return paused;
- }
- bool Timer::is_stopped() const {
- return get_time_left() <= 0;
- }
- double Timer::get_time_left() const {
- return time_left > 0 ? time_left : 0;
- }
- void Timer::set_timer_process_callback(TimerProcessCallback p_callback) {
- if (timer_process_callback == p_callback) {
- return;
- }
- switch (timer_process_callback) {
- case TIMER_PROCESS_PHYSICS:
- if (is_physics_processing_internal()) {
- set_physics_process_internal(false);
- set_process_internal(true);
- }
- break;
- case TIMER_PROCESS_IDLE:
- if (is_processing_internal()) {
- set_process_internal(false);
- set_physics_process_internal(true);
- }
- break;
- }
- timer_process_callback = p_callback;
- }
- Timer::TimerProcessCallback Timer::get_timer_process_callback() const {
- return timer_process_callback;
- }
- void Timer::_set_process(bool p_process, bool p_force) {
- switch (timer_process_callback) {
- case TIMER_PROCESS_PHYSICS:
- set_physics_process_internal(p_process && !paused);
- break;
- case TIMER_PROCESS_IDLE:
- set_process_internal(p_process && !paused);
- break;
- }
- processing = p_process;
- }
- PackedStringArray Timer::get_configuration_warnings() const {
- PackedStringArray warnings = Node::get_configuration_warnings();
- if (wait_time < 0.05 - CMP_EPSILON) {
- warnings.push_back(RTR("Very low timer wait times (< 0.05 seconds) may behave in significantly different ways depending on the rendered or physics frame rate.\nConsider using a script's process loop instead of relying on a Timer for very low wait times."));
- }
- return warnings;
- }
- void Timer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_wait_time", "time_sec"), &Timer::set_wait_time);
- ClassDB::bind_method(D_METHOD("get_wait_time"), &Timer::get_wait_time);
- ClassDB::bind_method(D_METHOD("set_one_shot", "enable"), &Timer::set_one_shot);
- ClassDB::bind_method(D_METHOD("is_one_shot"), &Timer::is_one_shot);
- ClassDB::bind_method(D_METHOD("set_autostart", "enable"), &Timer::set_autostart);
- ClassDB::bind_method(D_METHOD("has_autostart"), &Timer::has_autostart);
- ClassDB::bind_method(D_METHOD("start", "time_sec"), &Timer::start, DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("stop"), &Timer::stop);
- ClassDB::bind_method(D_METHOD("set_paused", "paused"), &Timer::set_paused);
- ClassDB::bind_method(D_METHOD("is_paused"), &Timer::is_paused);
- ClassDB::bind_method(D_METHOD("is_stopped"), &Timer::is_stopped);
- ClassDB::bind_method(D_METHOD("get_time_left"), &Timer::get_time_left);
- ClassDB::bind_method(D_METHOD("set_timer_process_callback", "callback"), &Timer::set_timer_process_callback);
- ClassDB::bind_method(D_METHOD("get_timer_process_callback"), &Timer::get_timer_process_callback);
- ADD_SIGNAL(MethodInfo("timeout"));
- ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_timer_process_callback", "get_timer_process_callback");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wait_time", PROPERTY_HINT_RANGE, "0.001,4096,0.001,or_greater,exp,suffix:s"), "set_wait_time", "get_wait_time");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "is_one_shot");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autostart"), "set_autostart", "has_autostart");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_paused", "is_paused");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_left", PROPERTY_HINT_NONE, "suffix:s", PROPERTY_USAGE_NONE), "", "get_time_left");
- BIND_ENUM_CONSTANT(TIMER_PROCESS_PHYSICS);
- BIND_ENUM_CONSTANT(TIMER_PROCESS_IDLE);
- }
- Timer::Timer() {}
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