123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288 |
- /**************************************************************************/
- /* shader_globals_override.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "shader_globals_override.h"
- #include "scene/main/node.h"
- StringName *ShaderGlobalsOverride::_remap(const StringName &p_name) const {
- StringName *r = param_remaps.getptr(p_name);
- if (!r) {
- //not cached, do caching
- String p = p_name;
- if (p.begins_with("params/")) {
- String q = p.replace_first("params/", "");
- param_remaps[p] = q;
- r = param_remaps.getptr(p);
- }
- }
- return r;
- }
- bool ShaderGlobalsOverride::_set(const StringName &p_name, const Variant &p_value) {
- StringName *r = _remap(p_name);
- if (r) {
- Override *o = overrides.getptr(*r);
- if (!o) {
- Override ov;
- ov.in_use = false;
- overrides[*r] = ov;
- o = overrides.getptr(*r);
- }
- if (o) {
- o->override = p_value;
- if (active) {
- if (o->override.get_type() == Variant::OBJECT) {
- RID tex_rid = p_value;
- RS::get_singleton()->global_shader_parameter_set_override(*r, tex_rid);
- } else {
- RS::get_singleton()->global_shader_parameter_set_override(*r, p_value);
- }
- }
- o->in_use = p_value.get_type() != Variant::NIL;
- return true;
- }
- }
- return false;
- }
- bool ShaderGlobalsOverride::_get(const StringName &p_name, Variant &r_ret) const {
- StringName *r = _remap(p_name);
- if (r) {
- const Override *o = overrides.getptr(*r);
- if (o) {
- r_ret = o->override;
- return true;
- }
- }
- return false;
- }
- void ShaderGlobalsOverride::_get_property_list(List<PropertyInfo> *p_list) const {
- Vector<StringName> variables;
- variables = RS::get_singleton()->global_shader_parameter_get_list();
- for (int i = 0; i < variables.size(); i++) {
- PropertyInfo pinfo;
- pinfo.name = "params/" + variables[i];
- pinfo.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE;
- switch (RS::get_singleton()->global_shader_parameter_get_type(variables[i])) {
- case RS::GLOBAL_VAR_TYPE_BOOL: {
- pinfo.type = Variant::BOOL;
- } break;
- case RS::GLOBAL_VAR_TYPE_BVEC2: {
- pinfo.type = Variant::INT;
- pinfo.hint = PROPERTY_HINT_FLAGS;
- pinfo.hint_string = "x,y";
- } break;
- case RS::GLOBAL_VAR_TYPE_BVEC3: {
- pinfo.type = Variant::INT;
- pinfo.hint = PROPERTY_HINT_FLAGS;
- pinfo.hint_string = "x,y,z";
- } break;
- case RS::GLOBAL_VAR_TYPE_BVEC4: {
- pinfo.type = Variant::INT;
- pinfo.hint = PROPERTY_HINT_FLAGS;
- pinfo.hint_string = "x,y,z,w";
- } break;
- case RS::GLOBAL_VAR_TYPE_INT: {
- pinfo.type = Variant::INT;
- } break;
- case RS::GLOBAL_VAR_TYPE_IVEC2: {
- pinfo.type = Variant::VECTOR2I;
- } break;
- case RS::GLOBAL_VAR_TYPE_IVEC3: {
- pinfo.type = Variant::VECTOR3I;
- } break;
- case RS::GLOBAL_VAR_TYPE_IVEC4: {
- pinfo.type = Variant::VECTOR4I;
- } break;
- case RS::GLOBAL_VAR_TYPE_RECT2I: {
- pinfo.type = Variant::RECT2I;
- } break;
- case RS::GLOBAL_VAR_TYPE_UINT: {
- pinfo.type = Variant::INT;
- } break;
- case RS::GLOBAL_VAR_TYPE_UVEC2: {
- pinfo.type = Variant::VECTOR2I;
- } break;
- case RS::GLOBAL_VAR_TYPE_UVEC3: {
- pinfo.type = Variant::VECTOR3I;
- } break;
- case RS::GLOBAL_VAR_TYPE_UVEC4: {
- pinfo.type = Variant::VECTOR4I;
- } break;
- case RS::GLOBAL_VAR_TYPE_FLOAT: {
- pinfo.type = Variant::FLOAT;
- } break;
- case RS::GLOBAL_VAR_TYPE_VEC2: {
- pinfo.type = Variant::VECTOR2;
- } break;
- case RS::GLOBAL_VAR_TYPE_VEC3: {
- pinfo.type = Variant::VECTOR3;
- } break;
- case RS::GLOBAL_VAR_TYPE_VEC4: {
- pinfo.type = Variant::VECTOR4;
- } break;
- case RS::GLOBAL_VAR_TYPE_RECT2: {
- pinfo.type = Variant::RECT2;
- } break;
- case RS::GLOBAL_VAR_TYPE_COLOR: {
- pinfo.type = Variant::COLOR;
- } break;
- case RS::GLOBAL_VAR_TYPE_MAT2: {
- pinfo.type = Variant::PACKED_FLOAT32_ARRAY;
- } break;
- case RS::GLOBAL_VAR_TYPE_MAT3: {
- pinfo.type = Variant::BASIS;
- } break;
- case RS::GLOBAL_VAR_TYPE_MAT4: {
- pinfo.type = Variant::PROJECTION;
- } break;
- case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
- pinfo.type = Variant::TRANSFORM2D;
- } break;
- case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
- pinfo.type = Variant::TRANSFORM3D;
- } break;
- case RS::GLOBAL_VAR_TYPE_SAMPLER2D: {
- pinfo.type = Variant::OBJECT;
- pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
- pinfo.hint_string = "Texture2D";
- } break;
- case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: {
- pinfo.type = Variant::OBJECT;
- pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
- pinfo.hint_string = "Texture2DArray";
- } break;
- case RS::GLOBAL_VAR_TYPE_SAMPLER3D: {
- pinfo.type = Variant::OBJECT;
- pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
- pinfo.hint_string = "Texture3D";
- } break;
- case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: {
- pinfo.type = Variant::OBJECT;
- pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
- pinfo.hint_string = "Cubemap";
- } break;
- default: {
- } break;
- }
- if (!overrides.has(variables[i])) {
- Override o;
- o.in_use = false;
- Callable::CallError ce;
- Variant::construct(pinfo.type, o.override, nullptr, 0, ce);
- overrides[variables[i]] = o;
- }
- Override *o = overrides.getptr(variables[i]);
- if (o->in_use && o->override.get_type() != Variant::NIL) {
- pinfo.usage |= PROPERTY_USAGE_CHECKED;
- pinfo.usage |= PROPERTY_USAGE_STORAGE;
- }
- p_list->push_back(pinfo);
- }
- }
- void ShaderGlobalsOverride::_activate() {
- ERR_FAIL_NULL(get_tree());
- List<Node *> nodes;
- get_tree()->get_nodes_in_group(SceneStringName(shader_overrides_group_active), &nodes);
- if (nodes.size() == 0) {
- //good we are the only override, enable all
- active = true;
- add_to_group(SceneStringName(shader_overrides_group_active));
- for (const KeyValue<StringName, Override> &E : overrides) {
- const Override *o = &E.value;
- if (o->in_use && o->override.get_type() != Variant::NIL) {
- if (o->override.get_type() == Variant::OBJECT) {
- RID tex_rid = o->override;
- RS::get_singleton()->global_shader_parameter_set_override(E.key, tex_rid);
- } else {
- RS::get_singleton()->global_shader_parameter_set_override(E.key, o->override);
- }
- }
- update_configuration_warnings(); //may have activated
- }
- }
- }
- void ShaderGlobalsOverride::_notification(int p_what) {
- switch (p_what) {
- case Node::NOTIFICATION_ENTER_TREE: {
- add_to_group(SceneStringName(shader_overrides_group));
- _activate();
- } break;
- case Node::NOTIFICATION_EXIT_TREE: {
- if (active) {
- //remove overrides
- for (const KeyValue<StringName, Override> &E : overrides) {
- const Override *o = &E.value;
- if (o->in_use) {
- RS::get_singleton()->global_shader_parameter_set_override(E.key, Variant());
- }
- }
- }
- remove_from_group(SceneStringName(shader_overrides_group_active));
- remove_from_group(SceneStringName(shader_overrides_group));
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, SceneStringName(shader_overrides_group), "_activate"); //another may want to activate when this is removed
- active = false;
- } break;
- }
- }
- PackedStringArray ShaderGlobalsOverride::get_configuration_warnings() const {
- PackedStringArray warnings = Node::get_configuration_warnings();
- if (!active) {
- warnings.push_back(RTR("ShaderGlobalsOverride is not active because another node of the same type is in the scene."));
- }
- return warnings;
- }
- void ShaderGlobalsOverride::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_activate"), &ShaderGlobalsOverride::_activate);
- }
- ShaderGlobalsOverride::ShaderGlobalsOverride() {}
|