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- /**************************************************************************/
- /* node.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef NODE_H
- #define NODE_H
- #include "core/string/node_path.h"
- #include "core/templates/rb_map.h"
- #include "core/variant/typed_array.h"
- #include "scene/main/scene_tree.h"
- #include "scene/scene_string_names.h"
- class Viewport;
- class Window;
- class SceneState;
- class Tween;
- class PropertyTweener;
- SAFE_FLAG_TYPE_PUN_GUARANTEES
- SAFE_NUMERIC_TYPE_PUN_GUARANTEES(uint32_t)
- class Node : public Object {
- GDCLASS(Node, Object);
- protected:
- // During group processing, these are thread-safe.
- // Outside group processing, these avoid the cost of sync by working as plain primitive types.
- union MTFlag {
- SafeFlag mt;
- bool st;
- MTFlag() :
- mt{} {}
- };
- template <typename T>
- union MTNumeric {
- SafeNumeric<T> mt;
- T st;
- MTNumeric() :
- mt{} {}
- };
- public:
- // N.B. Any enum stored as a bitfield should be specified as UNSIGNED to work around
- // some compilers trying to store it as signed, and requiring 1 more bit than necessary.
- enum ProcessMode : unsigned int {
- PROCESS_MODE_INHERIT, // same as parent node
- PROCESS_MODE_PAUSABLE, // process only if not paused
- PROCESS_MODE_WHEN_PAUSED, // process only if paused
- PROCESS_MODE_ALWAYS, // process always
- PROCESS_MODE_DISABLED, // never process
- };
- enum ProcessThreadGroup {
- PROCESS_THREAD_GROUP_INHERIT,
- PROCESS_THREAD_GROUP_MAIN_THREAD,
- PROCESS_THREAD_GROUP_SUB_THREAD,
- };
- enum ProcessThreadMessages {
- FLAG_PROCESS_THREAD_MESSAGES = 1,
- FLAG_PROCESS_THREAD_MESSAGES_PHYSICS = 2,
- FLAG_PROCESS_THREAD_MESSAGES_ALL = 3,
- };
- enum PhysicsInterpolationMode : unsigned int {
- PHYSICS_INTERPOLATION_MODE_INHERIT,
- PHYSICS_INTERPOLATION_MODE_ON,
- PHYSICS_INTERPOLATION_MODE_OFF,
- };
- enum DuplicateFlags {
- DUPLICATE_SIGNALS = 1,
- DUPLICATE_GROUPS = 2,
- DUPLICATE_SCRIPTS = 4,
- DUPLICATE_USE_INSTANTIATION = 8,
- #ifdef TOOLS_ENABLED
- DUPLICATE_FROM_EDITOR = 16,
- #endif
- };
- enum NameCasing {
- NAME_CASING_PASCAL_CASE,
- NAME_CASING_CAMEL_CASE,
- NAME_CASING_SNAKE_CASE
- };
- enum InternalMode {
- INTERNAL_MODE_DISABLED,
- INTERNAL_MODE_FRONT,
- INTERNAL_MODE_BACK,
- };
- enum AutoTranslateMode {
- AUTO_TRANSLATE_MODE_INHERIT,
- AUTO_TRANSLATE_MODE_ALWAYS,
- AUTO_TRANSLATE_MODE_DISABLED,
- };
- struct Comparator {
- bool operator()(const Node *p_a, const Node *p_b) const { return p_b->is_greater_than(p_a); }
- };
- static int orphan_node_count;
- void _update_process(bool p_enable, bool p_for_children);
- private:
- struct GroupData {
- bool persistent = false;
- SceneTree::Group *group = nullptr;
- };
- struct ComparatorByIndex {
- bool operator()(const Node *p_left, const Node *p_right) const {
- static const uint32_t order[3] = { 1, 0, 2 };
- uint32_t order_left = order[p_left->data.internal_mode];
- uint32_t order_right = order[p_right->data.internal_mode];
- if (order_left == order_right) {
- return p_left->data.index < p_right->data.index;
- }
- return order_left < order_right;
- }
- };
- struct ComparatorWithPriority {
- bool operator()(const Node *p_a, const Node *p_b) const { return p_b->data.process_priority == p_a->data.process_priority ? p_b->is_greater_than(p_a) : p_b->data.process_priority > p_a->data.process_priority; }
- };
- struct ComparatorWithPhysicsPriority {
- bool operator()(const Node *p_a, const Node *p_b) const { return p_b->data.physics_process_priority == p_a->data.physics_process_priority ? p_b->is_greater_than(p_a) : p_b->data.physics_process_priority > p_a->data.physics_process_priority; }
- };
- // This Data struct is to avoid namespace pollution in derived classes.
- struct Data {
- String scene_file_path;
- Ref<SceneState> instance_state;
- Ref<SceneState> inherited_state;
- Node *parent = nullptr;
- Node *owner = nullptr;
- HashMap<StringName, Node *> children;
- mutable bool children_cache_dirty = true;
- mutable LocalVector<Node *> children_cache;
- HashMap<StringName, Node *> owned_unique_nodes;
- bool unique_name_in_owner = false;
- InternalMode internal_mode = INTERNAL_MODE_DISABLED;
- mutable int internal_children_front_count_cache = 0;
- mutable int internal_children_back_count_cache = 0;
- mutable int external_children_count_cache = 0;
- mutable int index = -1; // relative to front, normal or back.
- int depth = -1;
- int blocked = 0; // Safeguard that throws an error when attempting to modify the tree in a harmful way while being traversed.
- StringName name;
- SceneTree *tree = nullptr;
- #ifdef TOOLS_ENABLED
- NodePath import_path; // Path used when imported, used by scene editors to keep tracking.
- #endif
- String editor_description;
- Viewport *viewport = nullptr;
- HashMap<StringName, GroupData> grouped;
- List<Node *>::Element *OW = nullptr; // Owned element.
- List<Node *> owned;
- Node *process_owner = nullptr;
- ProcessThreadGroup process_thread_group = PROCESS_THREAD_GROUP_INHERIT;
- Node *process_thread_group_owner = nullptr;
- int process_thread_group_order = 0;
- BitField<ProcessThreadMessages> process_thread_messages;
- void *process_group = nullptr; // to avoid cyclic dependency
- int multiplayer_authority = 1; // Server by default.
- Variant rpc_config;
- // Variables used to properly sort the node when processing, ignored otherwise.
- int process_priority = 0;
- int physics_process_priority = 0;
- // Keep bitpacked values together to get better packing.
- ProcessMode process_mode : 3;
- PhysicsInterpolationMode physics_interpolation_mode : 2;
- bool physics_process : 1;
- bool process : 1;
- bool physics_process_internal : 1;
- bool process_internal : 1;
- bool input : 1;
- bool shortcut_input : 1;
- bool unhandled_input : 1;
- bool unhandled_key_input : 1;
- // Physics interpolation can be turned on and off on a per node basis.
- // This only takes effect when the SceneTree (or project setting) physics interpolation
- // is switched on.
- bool physics_interpolated : 1;
- bool parent_owned : 1;
- bool in_constructor : 1;
- bool use_placeholder : 1;
- bool display_folded : 1;
- bool editable_instance : 1;
- bool inside_tree : 1;
- bool ready_notified : 1;
- bool ready_first : 1;
- AutoTranslateMode auto_translate_mode = AUTO_TRANSLATE_MODE_INHERIT;
- mutable bool is_auto_translating = true;
- mutable bool is_auto_translate_dirty = true;
- mutable NodePath *path_cache = nullptr;
- } data;
- Ref<MultiplayerAPI> multiplayer;
- String _get_tree_string_pretty(const String &p_prefix, bool p_last);
- String _get_tree_string(const Node *p_node);
- Node *_get_child_by_name(const StringName &p_name) const;
- void _replace_connections_target(Node *p_new_target);
- void _validate_child_name(Node *p_child, bool p_force_human_readable = false);
- void _generate_serial_child_name(const Node *p_child, StringName &name) const;
- void _propagate_reverse_notification(int p_notification);
- void _propagate_deferred_notification(int p_notification, bool p_reverse);
- void _propagate_enter_tree();
- void _propagate_ready();
- void _propagate_exit_tree();
- void _propagate_after_exit_tree();
- void _propagate_physics_interpolated(bool p_interpolated);
- void _propagate_process_owner(Node *p_owner, int p_pause_notification, int p_enabled_notification);
- void _propagate_groups_dirty();
- Array _get_node_and_resource(const NodePath &p_path);
- void _duplicate_properties(const Node *p_root, const Node *p_original, Node *p_copy, int p_flags) const;
- void _duplicate_signals(const Node *p_original, Node *p_copy) const;
- Node *_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap = nullptr) const;
- TypedArray<StringName> _get_groups() const;
- Error _rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
- Error _rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
- friend class SceneTree;
- void _set_tree(SceneTree *p_tree);
- void _propagate_pause_notification(bool p_enable);
- _FORCE_INLINE_ bool _can_process(bool p_paused) const;
- _FORCE_INLINE_ bool _is_enabled() const;
- void _release_unique_name_in_owner();
- void _acquire_unique_name_in_owner();
- void _clean_up_owner();
- _FORCE_INLINE_ void _update_children_cache() const {
- if (unlikely(data.children_cache_dirty)) {
- _update_children_cache_impl();
- }
- }
- void _update_children_cache_impl() const;
- // Process group management
- void _add_process_group();
- void _remove_process_group();
- void _add_to_process_thread_group();
- void _remove_from_process_thread_group();
- void _remove_tree_from_process_thread_group();
- void _add_tree_to_process_thread_group(Node *p_owner);
- static thread_local Node *current_process_thread_group;
- Variant _call_deferred_thread_group_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
- Variant _call_thread_safe_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
- protected:
- void _block() { data.blocked++; }
- void _unblock() { data.blocked--; }
- void _notification(int p_notification);
- virtual void _physics_interpolated_changed();
- virtual void add_child_notify(Node *p_child);
- virtual void remove_child_notify(Node *p_child);
- virtual void move_child_notify(Node *p_child);
- virtual void owner_changed_notify();
- void _propagate_replace_owner(Node *p_owner, Node *p_by_owner);
- static void _bind_methods();
- static String _get_name_num_separator();
- friend class SceneState;
- void _add_child_nocheck(Node *p_child, const StringName &p_name, InternalMode p_internal_mode = INTERNAL_MODE_DISABLED);
- void _set_owner_nocheck(Node *p_owner);
- void _set_name_nocheck(const StringName &p_name);
- //call from SceneTree
- void _call_input(const Ref<InputEvent> &p_event);
- void _call_shortcut_input(const Ref<InputEvent> &p_event);
- void _call_unhandled_input(const Ref<InputEvent> &p_event);
- void _call_unhandled_key_input(const Ref<InputEvent> &p_event);
- void _validate_property(PropertyInfo &p_property) const;
- protected:
- virtual void input(const Ref<InputEvent> &p_event);
- virtual void shortcut_input(const Ref<InputEvent> &p_key_event);
- virtual void unhandled_input(const Ref<InputEvent> &p_event);
- virtual void unhandled_key_input(const Ref<InputEvent> &p_key_event);
- GDVIRTUAL1(_process, double)
- GDVIRTUAL1(_physics_process, double)
- GDVIRTUAL0(_enter_tree)
- GDVIRTUAL0(_exit_tree)
- GDVIRTUAL0(_ready)
- GDVIRTUAL0RC(Vector<String>, _get_configuration_warnings)
- GDVIRTUAL1(_input, Ref<InputEvent>)
- GDVIRTUAL1(_shortcut_input, Ref<InputEvent>)
- GDVIRTUAL1(_unhandled_input, Ref<InputEvent>)
- GDVIRTUAL1(_unhandled_key_input, Ref<InputEvent>)
- public:
- enum {
- // You can make your own, but don't use the same numbers as other notifications in other nodes.
- NOTIFICATION_ENTER_TREE = 10,
- NOTIFICATION_EXIT_TREE = 11,
- NOTIFICATION_MOVED_IN_PARENT = 12,
- NOTIFICATION_READY = 13,
- NOTIFICATION_PAUSED = 14,
- NOTIFICATION_UNPAUSED = 15,
- NOTIFICATION_PHYSICS_PROCESS = 16,
- NOTIFICATION_PROCESS = 17,
- NOTIFICATION_PARENTED = 18,
- NOTIFICATION_UNPARENTED = 19,
- NOTIFICATION_SCENE_INSTANTIATED = 20,
- NOTIFICATION_DRAG_BEGIN = 21,
- NOTIFICATION_DRAG_END = 22,
- NOTIFICATION_PATH_RENAMED = 23,
- NOTIFICATION_CHILD_ORDER_CHANGED = 24,
- NOTIFICATION_INTERNAL_PROCESS = 25,
- NOTIFICATION_INTERNAL_PHYSICS_PROCESS = 26,
- NOTIFICATION_POST_ENTER_TREE = 27,
- NOTIFICATION_DISABLED = 28,
- NOTIFICATION_ENABLED = 29,
- NOTIFICATION_RESET_PHYSICS_INTERPOLATION = 2001, // A GodotSpace Odyssey.
- // Keep these linked to Node.
- NOTIFICATION_WM_MOUSE_ENTER = 1002,
- NOTIFICATION_WM_MOUSE_EXIT = 1003,
- NOTIFICATION_WM_WINDOW_FOCUS_IN = 1004,
- NOTIFICATION_WM_WINDOW_FOCUS_OUT = 1005,
- NOTIFICATION_WM_CLOSE_REQUEST = 1006,
- NOTIFICATION_WM_GO_BACK_REQUEST = 1007,
- NOTIFICATION_WM_SIZE_CHANGED = 1008,
- NOTIFICATION_WM_DPI_CHANGE = 1009,
- NOTIFICATION_VP_MOUSE_ENTER = 1010,
- NOTIFICATION_VP_MOUSE_EXIT = 1011,
- NOTIFICATION_OS_MEMORY_WARNING = MainLoop::NOTIFICATION_OS_MEMORY_WARNING,
- NOTIFICATION_TRANSLATION_CHANGED = MainLoop::NOTIFICATION_TRANSLATION_CHANGED,
- NOTIFICATION_WM_ABOUT = MainLoop::NOTIFICATION_WM_ABOUT,
- NOTIFICATION_CRASH = MainLoop::NOTIFICATION_CRASH,
- NOTIFICATION_OS_IME_UPDATE = MainLoop::NOTIFICATION_OS_IME_UPDATE,
- NOTIFICATION_APPLICATION_RESUMED = MainLoop::NOTIFICATION_APPLICATION_RESUMED,
- NOTIFICATION_APPLICATION_PAUSED = MainLoop::NOTIFICATION_APPLICATION_PAUSED,
- NOTIFICATION_APPLICATION_FOCUS_IN = MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN,
- NOTIFICATION_APPLICATION_FOCUS_OUT = MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT,
- NOTIFICATION_TEXT_SERVER_CHANGED = MainLoop::NOTIFICATION_TEXT_SERVER_CHANGED,
- // Editor specific node notifications
- NOTIFICATION_EDITOR_PRE_SAVE = 9001,
- NOTIFICATION_EDITOR_POST_SAVE = 9002,
- };
- /* NODE/TREE */
- StringName get_name() const;
- String get_description() const;
- void set_name(const String &p_name);
- InternalMode get_internal_mode() const;
- void add_child(Node *p_child, bool p_force_readable_name = false, InternalMode p_internal = INTERNAL_MODE_DISABLED);
- void add_sibling(Node *p_sibling, bool p_force_readable_name = false);
- void remove_child(Node *p_child);
- int get_child_count(bool p_include_internal = true) const;
- Node *get_child(int p_index, bool p_include_internal = true) const;
- TypedArray<Node> get_children(bool p_include_internal = true) const;
- bool has_node(const NodePath &p_path) const;
- Node *get_node(const NodePath &p_path) const;
- Node *get_node_or_null(const NodePath &p_path) const;
- Node *find_child(const String &p_pattern, bool p_recursive = true, bool p_owned = true) const;
- TypedArray<Node> find_children(const String &p_pattern, const String &p_type = "", bool p_recursive = true, bool p_owned = true) const;
- bool has_node_and_resource(const NodePath &p_path) const;
- Node *get_node_and_resource(const NodePath &p_path, Ref<Resource> &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property = true) const;
- virtual void reparent(Node *p_parent, bool p_keep_global_transform = true);
- Node *get_parent() const;
- Node *find_parent(const String &p_pattern) const;
- Window *get_window() const;
- Window *get_last_exclusive_window() const;
- _FORCE_INLINE_ SceneTree *get_tree() const {
- ERR_FAIL_NULL_V(data.tree, nullptr);
- return data.tree;
- }
- _FORCE_INLINE_ bool is_inside_tree() const { return data.inside_tree; }
- bool is_ancestor_of(const Node *p_node) const;
- bool is_greater_than(const Node *p_node) const;
- NodePath get_path() const;
- NodePath get_path_to(const Node *p_node, bool p_use_unique_path = false) const;
- Node *find_common_parent_with(const Node *p_node) const;
- void add_to_group(const StringName &p_identifier, bool p_persistent = false);
- void remove_from_group(const StringName &p_identifier);
- bool is_in_group(const StringName &p_identifier) const;
- struct GroupInfo {
- StringName name;
- bool persistent = false;
- };
- void get_groups(List<GroupInfo> *p_groups) const;
- int get_persistent_group_count() const;
- void move_child(Node *p_child, int p_index);
- void _move_child(Node *p_child, int p_index, bool p_ignore_end = false);
- void set_owner(Node *p_owner);
- Node *get_owner() const;
- void get_owned_by(Node *p_by, List<Node *> *p_owned);
- void set_unique_name_in_owner(bool p_enabled);
- bool is_unique_name_in_owner() const;
- _FORCE_INLINE_ int get_index(bool p_include_internal = true) const {
- // p_include_internal = false doesn't make sense if the node is internal.
- ERR_FAIL_COND_V_MSG(!p_include_internal && data.internal_mode != INTERNAL_MODE_DISABLED, -1, "Node is internal. Can't get index with 'include_internal' being false.");
- if (!data.parent) {
- return data.index;
- }
- data.parent->_update_children_cache();
- if (!p_include_internal) {
- return data.index;
- } else {
- switch (data.internal_mode) {
- case INTERNAL_MODE_DISABLED: {
- return data.parent->data.internal_children_front_count_cache + data.index;
- } break;
- case INTERNAL_MODE_FRONT: {
- return data.index;
- } break;
- case INTERNAL_MODE_BACK: {
- return data.parent->data.internal_children_front_count_cache + data.parent->data.external_children_count_cache + data.index;
- } break;
- }
- return -1;
- }
- }
- Ref<Tween> create_tween();
- void print_tree();
- void print_tree_pretty();
- String get_tree_string();
- String get_tree_string_pretty();
- void set_scene_file_path(const String &p_scene_file_path);
- String get_scene_file_path() const;
- void set_editor_description(const String &p_editor_description);
- String get_editor_description() const;
- void set_editable_instance(Node *p_node, bool p_editable);
- bool is_editable_instance(const Node *p_node) const;
- Node *get_deepest_editable_node(Node *p_start_node) const;
- #ifdef TOOLS_ENABLED
- void set_property_pinned(const String &p_property, bool p_pinned);
- bool is_property_pinned(const StringName &p_property) const;
- virtual StringName get_property_store_alias(const StringName &p_property) const;
- bool is_part_of_edited_scene() const;
- #else
- bool is_part_of_edited_scene() const { return false; }
- #endif
- void get_storable_properties(HashSet<StringName> &r_storable_properties) const;
- virtual String to_string() override;
- /* NOTIFICATIONS */
- void propagate_notification(int p_notification);
- void propagate_call(const StringName &p_method, const Array &p_args = Array(), const bool p_parent_first = false);
- /* PROCESSING */
- void set_physics_process(bool p_process);
- double get_physics_process_delta_time() const;
- bool is_physics_processing() const;
- void set_process(bool p_process);
- double get_process_delta_time() const;
- bool is_processing() const;
- void set_physics_process_internal(bool p_process_internal);
- bool is_physics_processing_internal() const;
- void set_process_internal(bool p_process_internal);
- bool is_processing_internal() const;
- void set_process_priority(int p_priority);
- int get_process_priority() const;
- void set_process_thread_group_order(int p_order);
- int get_process_thread_group_order() const;
- void set_physics_process_priority(int p_priority);
- int get_physics_process_priority() const;
- void set_process_input(bool p_enable);
- bool is_processing_input() const;
- void set_process_shortcut_input(bool p_enable);
- bool is_processing_shortcut_input() const;
- void set_process_unhandled_input(bool p_enable);
- bool is_processing_unhandled_input() const;
- void set_process_unhandled_key_input(bool p_enable);
- bool is_processing_unhandled_key_input() const;
- _FORCE_INLINE_ bool _is_any_processing() const {
- return data.process || data.process_internal || data.physics_process || data.physics_process_internal;
- }
- _FORCE_INLINE_ bool is_accessible_from_caller_thread() const {
- if (current_process_thread_group == nullptr) {
- // No thread processing.
- // Only accessible if node is outside the scene tree
- // or access will happen from a node-safe thread.
- return !data.inside_tree || is_current_thread_safe_for_nodes();
- } else {
- // Thread processing.
- return current_process_thread_group == data.process_thread_group_owner;
- }
- }
- _FORCE_INLINE_ bool is_readable_from_caller_thread() const {
- if (current_process_thread_group == nullptr) {
- // No thread processing.
- // Only accessible if node is outside the scene tree
- // or access will happen from a node-safe thread.
- return is_current_thread_safe_for_nodes() || unlikely(!data.inside_tree);
- } else {
- // Thread processing.
- return true;
- }
- }
- _FORCE_INLINE_ static bool is_group_processing() { return current_process_thread_group; }
- void set_process_thread_messages(BitField<ProcessThreadMessages> p_flags);
- BitField<ProcessThreadMessages> get_process_thread_messages() const;
- Node *duplicate(int p_flags = DUPLICATE_GROUPS | DUPLICATE_SIGNALS | DUPLICATE_SCRIPTS) const;
- #ifdef TOOLS_ENABLED
- Node *duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap) const;
- Node *duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
- void remap_node_resources(Node *p_node, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
- void remap_nested_resources(Ref<Resource> p_resource, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
- #endif
- // used by editors, to save what has changed only
- void set_scene_instance_state(const Ref<SceneState> &p_state);
- Ref<SceneState> get_scene_instance_state() const;
- void set_scene_inherited_state(const Ref<SceneState> &p_state);
- Ref<SceneState> get_scene_inherited_state() const;
- void set_scene_instance_load_placeholder(bool p_enable);
- bool get_scene_instance_load_placeholder() const;
- template <typename... VarArgs>
- Vector<Variant> make_binds(VarArgs... p_args) {
- Vector<Variant> binds = { p_args... };
- return binds;
- }
- void replace_by(Node *p_node, bool p_keep_data = false);
- void set_process_mode(ProcessMode p_mode);
- ProcessMode get_process_mode() const;
- bool can_process() const;
- bool can_process_notification(int p_what) const;
- void set_physics_interpolation_mode(PhysicsInterpolationMode p_mode);
- PhysicsInterpolationMode get_physics_interpolation_mode() const { return data.physics_interpolation_mode; }
- _FORCE_INLINE_ bool is_physics_interpolated() const { return data.physics_interpolated; }
- _FORCE_INLINE_ bool is_physics_interpolated_and_enabled() const { return is_inside_tree() && get_tree()->is_physics_interpolation_enabled() && is_physics_interpolated(); }
- void reset_physics_interpolation();
- bool is_enabled() const;
- bool is_ready() const;
- void request_ready();
- void set_process_thread_group(ProcessThreadGroup p_mode);
- ProcessThreadGroup get_process_thread_group() const;
- static void print_orphan_nodes();
- #ifdef TOOLS_ENABLED
- String validate_child_name(Node *p_child);
- String prevalidate_child_name(Node *p_child, StringName p_name);
- void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
- #endif
- static String adjust_name_casing(const String &p_name);
- void queue_free();
- //hacks for speed
- static void init_node_hrcr();
- void force_parent_owned() { data.parent_owned = true; } //hack to avoid duplicate nodes
- void set_import_path(const NodePath &p_import_path); //path used when imported, used by scene editors to keep tracking
- NodePath get_import_path() const;
- bool is_owned_by_parent() const;
- void clear_internal_tree_resource_paths();
- _FORCE_INLINE_ Viewport *get_viewport() const { return data.viewport; }
- virtual PackedStringArray get_configuration_warnings() const;
- void update_configuration_warnings();
- void set_display_folded(bool p_folded);
- bool is_displayed_folded() const;
- /* NETWORK */
- virtual void set_multiplayer_authority(int p_peer_id, bool p_recursive = true);
- int get_multiplayer_authority() const;
- bool is_multiplayer_authority() const;
- void rpc_config(const StringName &p_method, const Variant &p_config); // config a local method for RPC
- const Variant get_node_rpc_config() const;
- template <typename... VarArgs>
- Error rpc(const StringName &p_method, VarArgs... p_args);
- template <typename... VarArgs>
- Error rpc_id(int p_peer_id, const StringName &p_method, VarArgs... p_args);
- Error rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount);
- Ref<MultiplayerAPI> get_multiplayer() const;
- /* INTERNATIONALIZATION */
- void set_auto_translate_mode(AutoTranslateMode p_mode);
- AutoTranslateMode get_auto_translate_mode() const;
- bool can_auto_translate() const;
- _FORCE_INLINE_ String atr(const String p_message, const StringName p_context = "") const { return can_auto_translate() ? tr(p_message, p_context) : p_message; }
- _FORCE_INLINE_ String atr_n(const String p_message, const StringName &p_message_plural, int p_n, const StringName p_context = "") const { return can_auto_translate() ? tr_n(p_message, p_message_plural, p_n, p_context) : p_message; }
- /* THREADING */
- void call_deferred_thread_groupp(const StringName &p_method, const Variant **p_args, int p_argcount, bool p_show_error = false);
- template <typename... VarArgs>
- void call_deferred_thread_group(const StringName &p_method, VarArgs... p_args) {
- Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
- const Variant *argptrs[sizeof...(p_args) + 1];
- for (uint32_t i = 0; i < sizeof...(p_args); i++) {
- argptrs[i] = &args[i];
- }
- call_deferred_thread_groupp(p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
- }
- void set_deferred_thread_group(const StringName &p_property, const Variant &p_value);
- void notify_deferred_thread_group(int p_notification);
- void call_thread_safep(const StringName &p_method, const Variant **p_args, int p_argcount, bool p_show_error = false);
- template <typename... VarArgs>
- void call_thread_safe(const StringName &p_method, VarArgs... p_args) {
- Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
- const Variant *argptrs[sizeof...(p_args) + 1];
- for (uint32_t i = 0; i < sizeof...(p_args); i++) {
- argptrs[i] = &args[i];
- }
- call_deferred_thread_groupp(p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
- }
- void set_thread_safe(const StringName &p_property, const Variant &p_value);
- void notify_thread_safe(int p_notification);
- // These inherited functions need proper multithread locking when overridden in Node.
- #ifdef DEBUG_ENABLED
- virtual void set_script(const Variant &p_script) override;
- virtual Variant get_script() const override;
- virtual bool has_meta(const StringName &p_name) const override;
- virtual void set_meta(const StringName &p_name, const Variant &p_value) override;
- virtual void remove_meta(const StringName &p_name) override;
- virtual Variant get_meta(const StringName &p_name, const Variant &p_default = Variant()) const override;
- virtual void get_meta_list(List<StringName> *p_list) const override;
- virtual Error emit_signalp(const StringName &p_name, const Variant **p_args, int p_argcount) override;
- virtual bool has_signal(const StringName &p_name) const override;
- virtual void get_signal_list(List<MethodInfo> *p_signals) const override;
- virtual void get_signal_connection_list(const StringName &p_signal, List<Connection> *p_connections) const override;
- virtual void get_all_signal_connections(List<Connection> *p_connections) const override;
- virtual int get_persistent_signal_connection_count() const override;
- virtual void get_signals_connected_to_this(List<Connection> *p_connections) const override;
- virtual Error connect(const StringName &p_signal, const Callable &p_callable, uint32_t p_flags = 0) override;
- virtual void disconnect(const StringName &p_signal, const Callable &p_callable) override;
- virtual bool is_connected(const StringName &p_signal, const Callable &p_callable) const override;
- #endif
- Node();
- ~Node();
- };
- VARIANT_ENUM_CAST(Node::DuplicateFlags);
- VARIANT_ENUM_CAST(Node::ProcessMode);
- VARIANT_ENUM_CAST(Node::ProcessThreadGroup);
- VARIANT_BITFIELD_CAST(Node::ProcessThreadMessages);
- VARIANT_ENUM_CAST(Node::InternalMode);
- VARIANT_ENUM_CAST(Node::PhysicsInterpolationMode);
- VARIANT_ENUM_CAST(Node::AutoTranslateMode);
- typedef HashSet<Node *, Node::Comparator> NodeSet;
- // Template definitions must be in the header so they are always fully initialized before their usage.
- // See this StackOverflow question for more information: https://stackoverflow.com/questions/495021/why-can-templates-only-be-implemented-in-the-header-file
- template <typename... VarArgs>
- Error Node::rpc(const StringName &p_method, VarArgs... p_args) {
- return rpc_id(0, p_method, p_args...);
- }
- template <typename... VarArgs>
- Error Node::rpc_id(int p_peer_id, const StringName &p_method, VarArgs... p_args) {
- Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
- const Variant *argptrs[sizeof...(p_args) + 1];
- for (uint32_t i = 0; i < sizeof...(p_args); i++) {
- argptrs[i] = &args[i];
- }
- return rpcp(p_peer_id, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
- }
- #ifdef DEBUG_ENABLED
- #define ERR_THREAD_GUARD ERR_FAIL_COND_MSG(!is_accessible_from_caller_thread(), vformat("Caller thread can't call this function in this node (%s). Use call_deferred() or call_thread_group() instead.", get_description()));
- #define ERR_THREAD_GUARD_V(m_ret) ERR_FAIL_COND_V_MSG(!is_accessible_from_caller_thread(), (m_ret), vformat("Caller thread can't call this function in this node (%s). Use call_deferred() or call_thread_group() instead.", get_description()));
- #define ERR_MAIN_THREAD_GUARD ERR_FAIL_COND_MSG(is_inside_tree() && !is_current_thread_safe_for_nodes(), vformat("This function in this node (%s) can only be accessed from the main thread. Use call_deferred() instead.", get_description()));
- #define ERR_MAIN_THREAD_GUARD_V(m_ret) ERR_FAIL_COND_V_MSG(is_inside_tree() && !is_current_thread_safe_for_nodes(), (m_ret), vformat("This function in this node (%s) can only be accessed from the main thread. Use call_deferred() instead.", get_description()));
- #define ERR_READ_THREAD_GUARD ERR_FAIL_COND_MSG(!is_readable_from_caller_thread(), vformat("This function in this node (%s) can only be accessed from either the main thread or a thread group. Use call_deferred() instead.", get_description()));
- #define ERR_READ_THREAD_GUARD_V(m_ret) ERR_FAIL_COND_V_MSG(!is_readable_from_caller_thread(), (m_ret), vformat("This function in this node (%s) can only be accessed from either the main thread or a thread group. Use call_deferred() instead.", get_description()));
- #else
- #define ERR_THREAD_GUARD
- #define ERR_THREAD_GUARD_V(m_ret)
- #define ERR_MAIN_THREAD_GUARD
- #define ERR_MAIN_THREAD_GUARD_V(m_ret)
- #define ERR_READ_THREAD_GUARD
- #define ERR_READ_THREAD_GUARD_V(m_ret)
- #endif
- // Add these macro to your class's 'get_configuration_warnings' function to have warnings show up in the scene tree inspector.
- #define DEPRECATED_NODE_WARNING warnings.push_back(RTR("This node is marked as deprecated and will be removed in future versions.\nPlease check the Godot documentation for information about migration."));
- #define EXPERIMENTAL_NODE_WARNING warnings.push_back(RTR("This node is marked as experimental and may be subject to removal or major changes in future versions."));
- #endif // NODE_H
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