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- /**************************************************************************/
- /* node.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "node.h"
- #include "core/config/project_settings.h"
- #include "core/io/resource_loader.h"
- #include "core/object/message_queue.h"
- #include "core/object/script_language.h"
- #include "core/string/print_string.h"
- #include "instance_placeholder.h"
- #include "scene/animation/tween.h"
- #include "scene/debugger/scene_debugger.h"
- #include "scene/main/multiplayer_api.h"
- #include "scene/main/window.h"
- #include "scene/resources/packed_scene.h"
- #include "viewport.h"
- #include <stdint.h>
- int Node::orphan_node_count = 0;
- thread_local Node *Node::current_process_thread_group = nullptr;
- void Node::_notification(int p_notification) {
- switch (p_notification) {
- case NOTIFICATION_PROCESS: {
- GDVIRTUAL_CALL(_process, get_process_delta_time());
- } break;
- case NOTIFICATION_PHYSICS_PROCESS: {
- GDVIRTUAL_CALL(_physics_process, get_physics_process_delta_time());
- } break;
- case NOTIFICATION_ENTER_TREE: {
- ERR_FAIL_NULL(get_viewport());
- ERR_FAIL_NULL(get_tree());
- // Update process mode.
- if (data.process_mode == PROCESS_MODE_INHERIT) {
- if (data.parent) {
- data.process_owner = data.parent->data.process_owner;
- } else {
- ERR_PRINT("The root node can't be set to Inherit process mode, reverting to Pausable instead.");
- data.process_mode = PROCESS_MODE_PAUSABLE;
- data.process_owner = this;
- }
- } else {
- data.process_owner = this;
- }
- { // Update threaded process mode.
- if (data.process_thread_group == PROCESS_THREAD_GROUP_INHERIT) {
- if (data.parent) {
- data.process_thread_group_owner = data.parent->data.process_thread_group_owner;
- }
- if (data.process_thread_group_owner) {
- data.process_group = data.process_thread_group_owner->data.process_group;
- } else {
- data.process_group = &data.tree->default_process_group;
- }
- } else {
- data.process_thread_group_owner = this;
- _add_process_group();
- }
- if (_is_any_processing()) {
- _add_to_process_thread_group();
- }
- }
- if (data.physics_interpolation_mode == PHYSICS_INTERPOLATION_MODE_INHERIT) {
- bool interpolate = true; // Root node default is for interpolation to be on.
- if (data.parent) {
- interpolate = data.parent->is_physics_interpolated();
- }
- _propagate_physics_interpolated(interpolate);
- }
- // Update auto translate mode.
- if (data.auto_translate_mode == AUTO_TRANSLATE_MODE_INHERIT && !data.parent) {
- ERR_PRINT("The root node can't be set to Inherit auto translate mode, reverting to Always instead.");
- data.auto_translate_mode = AUTO_TRANSLATE_MODE_ALWAYS;
- }
- data.is_auto_translate_dirty = true;
- #ifdef TOOLS_ENABLED
- // Don't translate UI elements when they're being edited.
- if (is_part_of_edited_scene()) {
- set_message_translation(false);
- }
- #endif
- if (data.auto_translate_mode != AUTO_TRANSLATE_MODE_DISABLED) {
- notification(NOTIFICATION_TRANSLATION_CHANGED);
- }
- if (data.input) {
- add_to_group("_vp_input" + itos(get_viewport()->get_instance_id()));
- }
- if (data.shortcut_input) {
- add_to_group("_vp_shortcut_input" + itos(get_viewport()->get_instance_id()));
- }
- if (data.unhandled_input) {
- add_to_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id()));
- }
- if (data.unhandled_key_input) {
- add_to_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id()));
- }
- get_tree()->nodes_in_tree_count++;
- orphan_node_count--;
- } break;
- case NOTIFICATION_EXIT_TREE: {
- ERR_FAIL_NULL(get_viewport());
- ERR_FAIL_NULL(get_tree());
- get_tree()->nodes_in_tree_count--;
- orphan_node_count++;
- if (data.input) {
- remove_from_group("_vp_input" + itos(get_viewport()->get_instance_id()));
- }
- if (data.shortcut_input) {
- remove_from_group("_vp_shortcut_input" + itos(get_viewport()->get_instance_id()));
- }
- if (data.unhandled_input) {
- remove_from_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id()));
- }
- if (data.unhandled_key_input) {
- remove_from_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id()));
- }
- // Remove from processing first.
- if (_is_any_processing()) {
- _remove_from_process_thread_group();
- }
- // Remove the process group.
- if (data.process_thread_group_owner == this) {
- _remove_process_group();
- }
- data.process_thread_group_owner = nullptr;
- data.process_owner = nullptr;
- if (data.path_cache) {
- memdelete(data.path_cache);
- data.path_cache = nullptr;
- }
- } break;
- case NOTIFICATION_PAUSED: {
- if (is_physics_interpolated_and_enabled() && is_inside_tree()) {
- reset_physics_interpolation();
- }
- } break;
- case NOTIFICATION_PATH_RENAMED: {
- if (data.path_cache) {
- memdelete(data.path_cache);
- data.path_cache = nullptr;
- }
- } break;
- case NOTIFICATION_READY: {
- if (GDVIRTUAL_IS_OVERRIDDEN(_input)) {
- set_process_input(true);
- }
- if (GDVIRTUAL_IS_OVERRIDDEN(_shortcut_input)) {
- set_process_shortcut_input(true);
- }
- if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_input)) {
- set_process_unhandled_input(true);
- }
- if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_key_input)) {
- set_process_unhandled_key_input(true);
- }
- if (GDVIRTUAL_IS_OVERRIDDEN(_process)) {
- set_process(true);
- }
- if (GDVIRTUAL_IS_OVERRIDDEN(_physics_process)) {
- set_physics_process(true);
- }
- GDVIRTUAL_CALL(_ready);
- } break;
- case NOTIFICATION_POSTINITIALIZE: {
- data.in_constructor = false;
- } break;
- case NOTIFICATION_PREDELETE: {
- if (data.inside_tree && !Thread::is_main_thread()) {
- cancel_free();
- ERR_PRINT("Attempted to free a node that is currently added to the SceneTree from a thread. This is not permitted, use queue_free() instead. Node has not been freed.");
- return;
- }
- if (data.owner) {
- _clean_up_owner();
- }
- while (!data.owned.is_empty()) {
- Node *n = data.owned.back()->get();
- n->_clean_up_owner(); // This will change data.owned. So it's impossible to loop over the list in the usual manner.
- }
- if (data.parent) {
- data.parent->remove_child(this);
- }
- // kill children as cleanly as possible
- while (data.children.size()) {
- Node *child = data.children.last()->value; // begin from the end because its faster and more consistent with creation
- memdelete(child);
- }
- } break;
- case NOTIFICATION_TRANSLATION_CHANGED: {
- if (data.inside_tree) {
- data.is_auto_translate_dirty = true;
- }
- } break;
- }
- }
- void Node::_propagate_ready() {
- data.ready_notified = true;
- data.blocked++;
- for (KeyValue<StringName, Node *> &K : data.children) {
- K.value->_propagate_ready();
- }
- data.blocked--;
- notification(NOTIFICATION_POST_ENTER_TREE);
- if (data.ready_first) {
- data.ready_first = false;
- notification(NOTIFICATION_READY);
- emit_signal(SceneStringName(ready));
- }
- }
- void Node::_propagate_enter_tree() {
- // this needs to happen to all children before any enter_tree
- if (data.parent) {
- data.tree = data.parent->data.tree;
- data.depth = data.parent->data.depth + 1;
- } else {
- data.depth = 1;
- }
- data.viewport = Object::cast_to<Viewport>(this);
- if (!data.viewport && data.parent) {
- data.viewport = data.parent->data.viewport;
- }
- data.inside_tree = true;
- for (KeyValue<StringName, GroupData> &E : data.grouped) {
- E.value.group = data.tree->add_to_group(E.key, this);
- }
- notification(NOTIFICATION_ENTER_TREE);
- GDVIRTUAL_CALL(_enter_tree);
- emit_signal(SceneStringName(tree_entered));
- data.tree->node_added(this);
- if (data.parent) {
- Variant c = this;
- const Variant *cptr = &c;
- data.parent->emit_signalp(SNAME("child_entered_tree"), &cptr, 1);
- }
- data.blocked++;
- //block while adding children
- for (KeyValue<StringName, Node *> &K : data.children) {
- if (!K.value->is_inside_tree()) { // could have been added in enter_tree
- K.value->_propagate_enter_tree();
- }
- }
- data.blocked--;
- #ifdef DEBUG_ENABLED
- SceneDebugger::add_to_cache(data.scene_file_path, this);
- #endif
- // enter groups
- }
- void Node::_propagate_after_exit_tree() {
- // Clear owner if it was not part of the pruned branch
- if (data.owner) {
- bool found = false;
- Node *parent = data.parent;
- while (parent) {
- if (parent == data.owner) {
- found = true;
- break;
- }
- parent = parent->data.parent;
- }
- if (!found) {
- _clean_up_owner();
- }
- }
- data.blocked++;
- for (HashMap<StringName, Node *>::Iterator I = data.children.last(); I; --I) {
- I->value->_propagate_after_exit_tree();
- }
- data.blocked--;
- emit_signal(SceneStringName(tree_exited));
- }
- void Node::_propagate_exit_tree() {
- //block while removing children
- #ifdef DEBUG_ENABLED
- if (!data.scene_file_path.is_empty()) {
- // Only remove if file path is set (optimization).
- SceneDebugger::remove_from_cache(data.scene_file_path, this);
- }
- #endif
- data.blocked++;
- for (HashMap<StringName, Node *>::Iterator I = data.children.last(); I; --I) {
- I->value->_propagate_exit_tree();
- }
- data.blocked--;
- GDVIRTUAL_CALL(_exit_tree);
- emit_signal(SceneStringName(tree_exiting));
- notification(NOTIFICATION_EXIT_TREE, true);
- if (data.tree) {
- data.tree->node_removed(this);
- }
- if (data.parent) {
- Variant c = this;
- const Variant *cptr = &c;
- data.parent->emit_signalp(SNAME("child_exiting_tree"), &cptr, 1);
- }
- // exit groups
- for (KeyValue<StringName, GroupData> &E : data.grouped) {
- data.tree->remove_from_group(E.key, this);
- E.value.group = nullptr;
- }
- data.viewport = nullptr;
- if (data.tree) {
- data.tree->tree_changed();
- }
- data.inside_tree = false;
- data.ready_notified = false;
- data.tree = nullptr;
- data.depth = -1;
- }
- void Node::_propagate_physics_interpolated(bool p_interpolated) {
- switch (data.physics_interpolation_mode) {
- case PHYSICS_INTERPOLATION_MODE_INHERIT:
- // Keep the parent p_interpolated.
- break;
- case PHYSICS_INTERPOLATION_MODE_OFF: {
- p_interpolated = false;
- } break;
- case PHYSICS_INTERPOLATION_MODE_ON: {
- p_interpolated = true;
- } break;
- }
- // No change? No need to propagate further.
- if (data.physics_interpolated == p_interpolated) {
- return;
- }
- data.physics_interpolated = p_interpolated;
- // Allow a call to the RenderingServer etc. in derived classes.
- _physics_interpolated_changed();
- data.blocked++;
- for (KeyValue<StringName, Node *> &K : data.children) {
- K.value->_propagate_physics_interpolated(p_interpolated);
- }
- data.blocked--;
- }
- void Node::move_child(Node *p_child, int p_index) {
- ERR_FAIL_COND_MSG(data.inside_tree && !Thread::is_main_thread(), "Moving child node positions inside the SceneTree is only allowed from the main thread. Use call_deferred(\"move_child\",child,index).");
- ERR_FAIL_NULL(p_child);
- ERR_FAIL_COND_MSG(p_child->data.parent != this, "Child is not a child of this node.");
- _update_children_cache();
- // We need to check whether node is internal and move it only in the relevant node range.
- if (p_child->data.internal_mode == INTERNAL_MODE_FRONT) {
- if (p_index < 0) {
- p_index += data.internal_children_front_count_cache;
- }
- ERR_FAIL_INDEX_MSG(p_index, data.internal_children_front_count_cache, vformat("Invalid new child index: %d. Child is internal.", p_index));
- _move_child(p_child, p_index);
- } else if (p_child->data.internal_mode == INTERNAL_MODE_BACK) {
- if (p_index < 0) {
- p_index += data.internal_children_back_count_cache;
- }
- ERR_FAIL_INDEX_MSG(p_index, data.internal_children_back_count_cache, vformat("Invalid new child index: %d. Child is internal.", p_index));
- _move_child(p_child, (int)data.children_cache.size() - data.internal_children_back_count_cache + p_index);
- } else {
- if (p_index < 0) {
- p_index += get_child_count(false);
- }
- ERR_FAIL_INDEX_MSG(p_index, (int)data.children_cache.size() + 1 - data.internal_children_front_count_cache - data.internal_children_back_count_cache, vformat("Invalid new child index: %d.", p_index));
- _move_child(p_child, p_index + data.internal_children_front_count_cache);
- }
- }
- void Node::_move_child(Node *p_child, int p_index, bool p_ignore_end) {
- ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, `move_child()` failed. Consider using `move_child.call_deferred(child, index)` instead (or `popup.call_deferred()` if this is from a popup).");
- // Specifying one place beyond the end
- // means the same as moving to the last index
- if (!p_ignore_end) { // p_ignore_end is a little hack to make back internal children work properly.
- if (p_child->data.internal_mode == INTERNAL_MODE_FRONT) {
- if (p_index == data.internal_children_front_count_cache) {
- p_index--;
- }
- } else if (p_child->data.internal_mode == INTERNAL_MODE_BACK) {
- if (p_index == (int)data.children_cache.size()) {
- p_index--;
- }
- } else {
- if (p_index == (int)data.children_cache.size() - data.internal_children_back_count_cache) {
- p_index--;
- }
- }
- }
- int child_index = p_child->get_index();
- if (child_index == p_index) {
- return; //do nothing
- }
- int motion_from = MIN(p_index, child_index);
- int motion_to = MAX(p_index, child_index);
- data.children_cache.remove_at(child_index);
- data.children_cache.insert(p_index, p_child);
- if (data.tree) {
- data.tree->tree_changed();
- }
- data.blocked++;
- //new pos first
- for (int i = motion_from; i <= motion_to; i++) {
- if (data.children_cache[i]->data.internal_mode == INTERNAL_MODE_DISABLED) {
- data.children_cache[i]->data.index = i - data.internal_children_front_count_cache;
- } else if (data.children_cache[i]->data.internal_mode == INTERNAL_MODE_BACK) {
- data.children_cache[i]->data.index = i - data.internal_children_front_count_cache - data.external_children_count_cache;
- } else {
- data.children_cache[i]->data.index = i;
- }
- }
- // notification second
- move_child_notify(p_child);
- notification(NOTIFICATION_CHILD_ORDER_CHANGED);
- emit_signal(SNAME("child_order_changed"));
- p_child->_propagate_groups_dirty();
- data.blocked--;
- }
- void Node::_propagate_groups_dirty() {
- for (const KeyValue<StringName, GroupData> &E : data.grouped) {
- if (E.value.group) {
- E.value.group->changed = true;
- }
- }
- for (KeyValue<StringName, Node *> &K : data.children) {
- K.value->_propagate_groups_dirty();
- }
- }
- void Node::add_child_notify(Node *p_child) {
- // to be used when not wanted
- }
- void Node::remove_child_notify(Node *p_child) {
- // to be used when not wanted
- }
- void Node::move_child_notify(Node *p_child) {
- // to be used when not wanted
- }
- void Node::owner_changed_notify() {
- }
- void Node::_physics_interpolated_changed() {}
- void Node::set_physics_process(bool p_process) {
- ERR_THREAD_GUARD
- if (data.physics_process == p_process) {
- return;
- }
- if (!is_inside_tree()) {
- data.physics_process = p_process;
- return;
- }
- if (_is_any_processing()) {
- _remove_from_process_thread_group();
- }
- data.physics_process = p_process;
- if (_is_any_processing()) {
- _add_to_process_thread_group();
- }
- }
- bool Node::is_physics_processing() const {
- return data.physics_process;
- }
- void Node::set_physics_process_internal(bool p_process_internal) {
- ERR_THREAD_GUARD
- if (data.physics_process_internal == p_process_internal) {
- return;
- }
- if (!is_inside_tree()) {
- data.physics_process_internal = p_process_internal;
- return;
- }
- if (_is_any_processing()) {
- _remove_from_process_thread_group();
- }
- data.physics_process_internal = p_process_internal;
- if (_is_any_processing()) {
- _add_to_process_thread_group();
- }
- }
- bool Node::is_physics_processing_internal() const {
- return data.physics_process_internal;
- }
- void Node::set_process_mode(ProcessMode p_mode) {
- ERR_THREAD_GUARD
- if (data.process_mode == p_mode) {
- return;
- }
- if (!is_inside_tree()) {
- data.process_mode = p_mode;
- return;
- }
- bool prev_can_process = can_process();
- bool prev_enabled = _is_enabled();
- if (p_mode == PROCESS_MODE_INHERIT) {
- if (data.parent) {
- data.process_owner = data.parent->data.process_owner;
- } else {
- ERR_FAIL_MSG("The root node can't be set to Inherit process mode.");
- }
- } else {
- data.process_owner = this;
- }
- data.process_mode = p_mode;
- bool next_can_process = can_process();
- bool next_enabled = _is_enabled();
- int pause_notification = 0;
- if (prev_can_process && !next_can_process) {
- pause_notification = NOTIFICATION_PAUSED;
- } else if (!prev_can_process && next_can_process) {
- pause_notification = NOTIFICATION_UNPAUSED;
- }
- int enabled_notification = 0;
- if (prev_enabled && !next_enabled) {
- enabled_notification = NOTIFICATION_DISABLED;
- } else if (!prev_enabled && next_enabled) {
- enabled_notification = NOTIFICATION_ENABLED;
- }
- _propagate_process_owner(data.process_owner, pause_notification, enabled_notification);
- #ifdef TOOLS_ENABLED
- // This is required for the editor to update the visibility of disabled nodes
- // It's very expensive during runtime to change, so editor-only
- if (Engine::get_singleton()->is_editor_hint()) {
- get_tree()->emit_signal(SNAME("tree_process_mode_changed"));
- }
- #endif
- }
- void Node::_propagate_pause_notification(bool p_enable) {
- bool prev_can_process = _can_process(!p_enable);
- bool next_can_process = _can_process(p_enable);
- if (prev_can_process && !next_can_process) {
- notification(NOTIFICATION_PAUSED);
- } else if (!prev_can_process && next_can_process) {
- notification(NOTIFICATION_UNPAUSED);
- }
- data.blocked++;
- for (KeyValue<StringName, Node *> &K : data.children) {
- K.value->_propagate_pause_notification(p_enable);
- }
- data.blocked--;
- }
- Node::ProcessMode Node::get_process_mode() const {
- return data.process_mode;
- }
- void Node::_propagate_process_owner(Node *p_owner, int p_pause_notification, int p_enabled_notification) {
- data.process_owner = p_owner;
- if (p_pause_notification != 0) {
- notification(p_pause_notification);
- }
- if (p_enabled_notification != 0) {
- notification(p_enabled_notification);
- }
- data.blocked++;
- for (KeyValue<StringName, Node *> &K : data.children) {
- Node *c = K.value;
- if (c->data.process_mode == PROCESS_MODE_INHERIT) {
- c->_propagate_process_owner(p_owner, p_pause_notification, p_enabled_notification);
- }
- }
- data.blocked--;
- }
- void Node::set_multiplayer_authority(int p_peer_id, bool p_recursive) {
- ERR_THREAD_GUARD
- data.multiplayer_authority = p_peer_id;
- if (p_recursive) {
- for (KeyValue<StringName, Node *> &K : data.children) {
- K.value->set_multiplayer_authority(p_peer_id, true);
- }
- }
- }
- int Node::get_multiplayer_authority() const {
- return data.multiplayer_authority;
- }
- bool Node::is_multiplayer_authority() const {
- ERR_FAIL_COND_V(!is_inside_tree(), false);
- Ref<MultiplayerAPI> api = get_multiplayer();
- return api.is_valid() && (api->get_unique_id() == data.multiplayer_authority);
- }
- /***** RPC CONFIG ********/
- void Node::rpc_config(const StringName &p_method, const Variant &p_config) {
- ERR_THREAD_GUARD
- if (data.rpc_config.get_type() != Variant::DICTIONARY) {
- data.rpc_config = Dictionary();
- }
- Dictionary node_config = data.rpc_config;
- if (p_config.get_type() == Variant::NIL) {
- node_config.erase(p_method);
- } else {
- ERR_FAIL_COND(p_config.get_type() != Variant::DICTIONARY);
- node_config[p_method] = p_config;
- }
- }
- const Variant Node::get_node_rpc_config() const {
- return data.rpc_config;
- }
- /***** RPC FUNCTIONS ********/
- Error Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
- if (p_argcount < 1) {
- r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
- r_error.expected = 1;
- return ERR_INVALID_PARAMETER;
- }
- Variant::Type type = p_args[0]->get_type();
- if (type != Variant::STRING_NAME && type != Variant::STRING) {
- r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
- r_error.argument = 0;
- r_error.expected = Variant::STRING_NAME;
- return ERR_INVALID_PARAMETER;
- }
- StringName method = (*p_args[0]).operator StringName();
- Error err = rpcp(0, method, &p_args[1], p_argcount - 1);
- r_error.error = Callable::CallError::CALL_OK;
- return err;
- }
- Error Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
- if (p_argcount < 2) {
- r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
- r_error.expected = 2;
- return ERR_INVALID_PARAMETER;
- }
- if (p_args[0]->get_type() != Variant::INT) {
- r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
- r_error.argument = 0;
- r_error.expected = Variant::INT;
- return ERR_INVALID_PARAMETER;
- }
- Variant::Type type = p_args[1]->get_type();
- if (type != Variant::STRING_NAME && type != Variant::STRING) {
- r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
- r_error.argument = 1;
- r_error.expected = Variant::STRING_NAME;
- return ERR_INVALID_PARAMETER;
- }
- int peer_id = *p_args[0];
- StringName method = (*p_args[1]).operator StringName();
- Error err = rpcp(peer_id, method, &p_args[2], p_argcount - 2);
- r_error.error = Callable::CallError::CALL_OK;
- return err;
- }
- Error Node::rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
- ERR_FAIL_COND_V(!is_inside_tree(), ERR_UNCONFIGURED);
- Ref<MultiplayerAPI> api = get_multiplayer();
- if (api.is_null()) {
- return ERR_UNCONFIGURED;
- }
- return api->rpcp(this, p_peer_id, p_method, p_arg, p_argcount);
- }
- Ref<MultiplayerAPI> Node::get_multiplayer() const {
- if (!is_inside_tree()) {
- return Ref<MultiplayerAPI>();
- }
- return get_tree()->get_multiplayer(get_path());
- }
- //////////// end of rpc
- bool Node::can_process_notification(int p_what) const {
- switch (p_what) {
- case NOTIFICATION_PHYSICS_PROCESS:
- return data.physics_process;
- case NOTIFICATION_PROCESS:
- return data.process;
- case NOTIFICATION_INTERNAL_PROCESS:
- return data.process_internal;
- case NOTIFICATION_INTERNAL_PHYSICS_PROCESS:
- return data.physics_process_internal;
- }
- return true;
- }
- bool Node::can_process() const {
- ERR_FAIL_COND_V(!is_inside_tree(), false);
- return _can_process(get_tree()->is_paused());
- }
- bool Node::_can_process(bool p_paused) const {
- ProcessMode process_mode;
- if (data.process_mode == PROCESS_MODE_INHERIT) {
- if (!data.process_owner) {
- process_mode = PROCESS_MODE_PAUSABLE;
- } else {
- process_mode = data.process_owner->data.process_mode;
- }
- } else {
- process_mode = data.process_mode;
- }
- // The owner can't be set to inherit, must be a bug.
- ERR_FAIL_COND_V(process_mode == PROCESS_MODE_INHERIT, false);
- if (process_mode == PROCESS_MODE_DISABLED) {
- return false;
- } else if (process_mode == PROCESS_MODE_ALWAYS) {
- return true;
- }
- if (p_paused) {
- return process_mode == PROCESS_MODE_WHEN_PAUSED;
- } else {
- return process_mode == PROCESS_MODE_PAUSABLE;
- }
- }
- void Node::set_physics_interpolation_mode(PhysicsInterpolationMode p_mode) {
- ERR_THREAD_GUARD
- if (data.physics_interpolation_mode == p_mode) {
- return;
- }
- data.physics_interpolation_mode = p_mode;
- bool interpolate = true; // Default for root node.
- switch (p_mode) {
- case PHYSICS_INTERPOLATION_MODE_INHERIT: {
- if (is_inside_tree() && data.parent) {
- interpolate = data.parent->is_physics_interpolated();
- }
- } break;
- case PHYSICS_INTERPOLATION_MODE_OFF: {
- interpolate = false;
- } break;
- case PHYSICS_INTERPOLATION_MODE_ON: {
- interpolate = true;
- } break;
- }
- // If swapping from interpolated to non-interpolated, use this as an extra means to cause a reset.
- if (is_physics_interpolated() && !interpolate) {
- reset_physics_interpolation();
- }
- _propagate_physics_interpolated(interpolate);
- }
- void Node::reset_physics_interpolation() {
- propagate_notification(NOTIFICATION_RESET_PHYSICS_INTERPOLATION);
- }
- bool Node::_is_enabled() const {
- ProcessMode process_mode;
- if (data.process_mode == PROCESS_MODE_INHERIT) {
- if (!data.process_owner) {
- process_mode = PROCESS_MODE_PAUSABLE;
- } else {
- process_mode = data.process_owner->data.process_mode;
- }
- } else {
- process_mode = data.process_mode;
- }
- return (process_mode != PROCESS_MODE_DISABLED);
- }
- bool Node::is_enabled() const {
- ERR_FAIL_COND_V(!is_inside_tree(), false);
- return _is_enabled();
- }
- double Node::get_physics_process_delta_time() const {
- if (data.tree) {
- return data.tree->get_physics_process_time();
- } else {
- return 0;
- }
- }
- double Node::get_process_delta_time() const {
- if (data.tree) {
- return data.tree->get_process_time();
- } else {
- return 0;
- }
- }
- void Node::set_process(bool p_process) {
- ERR_THREAD_GUARD
- if (data.process == p_process) {
- return;
- }
- if (!is_inside_tree()) {
- data.process = p_process;
- return;
- }
- if (_is_any_processing()) {
- _remove_from_process_thread_group();
- }
- data.process = p_process;
- if (_is_any_processing()) {
- _add_to_process_thread_group();
- }
- }
- bool Node::is_processing() const {
- return data.process;
- }
- void Node::set_process_internal(bool p_process_internal) {
- ERR_THREAD_GUARD
- if (data.process_internal == p_process_internal) {
- return;
- }
- if (!is_inside_tree()) {
- data.process_internal = p_process_internal;
- return;
- }
- if (_is_any_processing()) {
- _remove_from_process_thread_group();
- }
- data.process_internal = p_process_internal;
- if (_is_any_processing()) {
- _add_to_process_thread_group();
- }
- }
- void Node::_add_process_group() {
- get_tree()->_add_process_group(this);
- }
- void Node::_remove_process_group() {
- get_tree()->_remove_process_group(this);
- }
- void Node::_remove_from_process_thread_group() {
- get_tree()->_remove_node_from_process_group(this, data.process_thread_group_owner);
- }
- void Node::_add_to_process_thread_group() {
- get_tree()->_add_node_to_process_group(this, data.process_thread_group_owner);
- }
- void Node::_remove_tree_from_process_thread_group() {
- if (!is_inside_tree()) {
- return; // May not be initialized yet.
- }
- for (KeyValue<StringName, Node *> &K : data.children) {
- if (K.value->data.process_thread_group != PROCESS_THREAD_GROUP_INHERIT) {
- continue;
- }
- K.value->_remove_tree_from_process_thread_group();
- }
- if (_is_any_processing()) {
- _remove_from_process_thread_group();
- }
- }
- void Node::_add_tree_to_process_thread_group(Node *p_owner) {
- if (_is_any_processing()) {
- _add_to_process_thread_group();
- }
- data.process_thread_group_owner = p_owner;
- if (p_owner != nullptr) {
- data.process_group = p_owner->data.process_group;
- } else {
- data.process_group = &data.tree->default_process_group;
- }
- for (KeyValue<StringName, Node *> &K : data.children) {
- if (K.value->data.process_thread_group != PROCESS_THREAD_GROUP_INHERIT) {
- continue;
- }
- K.value->_add_to_process_thread_group();
- }
- }
- bool Node::is_processing_internal() const {
- return data.process_internal;
- }
- void Node::set_process_thread_group_order(int p_order) {
- ERR_THREAD_GUARD
- if (data.process_thread_group_order == p_order) {
- return;
- }
- data.process_thread_group_order = p_order;
- // Not yet in the tree (or not a group owner, in whose case this is pointless but harmless); trivial update.
- if (!is_inside_tree() || data.process_thread_group_owner != this) {
- return;
- }
- get_tree()->process_groups_dirty = true;
- }
- int Node::get_process_thread_group_order() const {
- return data.process_thread_group_order;
- }
- void Node::set_process_priority(int p_priority) {
- ERR_THREAD_GUARD
- if (data.process_priority == p_priority) {
- return;
- }
- if (!is_inside_tree()) {
- // Not yet in the tree; trivial update.
- data.process_priority = p_priority;
- return;
- }
- if (_is_any_processing()) {
- _remove_from_process_thread_group();
- }
- data.process_priority = p_priority;
- if (_is_any_processing()) {
- _add_to_process_thread_group();
- }
- }
- int Node::get_process_priority() const {
- return data.process_priority;
- }
- void Node::set_physics_process_priority(int p_priority) {
- ERR_THREAD_GUARD
- if (data.physics_process_priority == p_priority) {
- return;
- }
- if (!is_inside_tree()) {
- // Not yet in the tree; trivial update.
- data.physics_process_priority = p_priority;
- return;
- }
- if (_is_any_processing()) {
- _remove_from_process_thread_group();
- }
- data.physics_process_priority = p_priority;
- if (_is_any_processing()) {
- _add_to_process_thread_group();
- }
- }
- int Node::get_physics_process_priority() const {
- return data.physics_process_priority;
- }
- void Node::set_process_thread_group(ProcessThreadGroup p_mode) {
- ERR_FAIL_COND_MSG(data.inside_tree && !Thread::is_main_thread(), "Changing the process thread group can only be done from the main thread. Use call_deferred(\"set_process_thread_group\",mode).");
- if (data.process_thread_group == p_mode) {
- return;
- }
- if (!is_inside_tree()) {
- // Not yet in the tree; trivial update.
- data.process_thread_group = p_mode;
- return;
- }
- _remove_tree_from_process_thread_group();
- if (data.process_thread_group != PROCESS_THREAD_GROUP_INHERIT) {
- _remove_process_group();
- }
- data.process_thread_group = p_mode;
- if (p_mode == PROCESS_THREAD_GROUP_INHERIT) {
- if (data.parent) {
- data.process_thread_group_owner = data.parent->data.process_thread_group_owner;
- } else {
- data.process_thread_group_owner = nullptr;
- }
- } else {
- data.process_thread_group_owner = this;
- _add_process_group();
- }
- _add_tree_to_process_thread_group(data.process_thread_group_owner);
- notify_property_list_changed();
- }
- Node::ProcessThreadGroup Node::get_process_thread_group() const {
- return data.process_thread_group;
- }
- void Node::set_process_thread_messages(BitField<ProcessThreadMessages> p_flags) {
- ERR_THREAD_GUARD
- if (data.process_thread_messages == p_flags) {
- return;
- }
- data.process_thread_messages = p_flags;
- }
- BitField<Node::ProcessThreadMessages> Node::get_process_thread_messages() const {
- return data.process_thread_messages;
- }
- void Node::set_process_input(bool p_enable) {
- ERR_THREAD_GUARD
- if (p_enable == data.input) {
- return;
- }
- data.input = p_enable;
- if (!is_inside_tree()) {
- return;
- }
- if (p_enable) {
- add_to_group("_vp_input" + itos(get_viewport()->get_instance_id()));
- } else {
- remove_from_group("_vp_input" + itos(get_viewport()->get_instance_id()));
- }
- }
- bool Node::is_processing_input() const {
- return data.input;
- }
- void Node::set_process_shortcut_input(bool p_enable) {
- ERR_THREAD_GUARD
- if (p_enable == data.shortcut_input) {
- return;
- }
- data.shortcut_input = p_enable;
- if (!is_inside_tree()) {
- return;
- }
- if (p_enable) {
- add_to_group("_vp_shortcut_input" + itos(get_viewport()->get_instance_id()));
- } else {
- remove_from_group("_vp_shortcut_input" + itos(get_viewport()->get_instance_id()));
- }
- }
- bool Node::is_processing_shortcut_input() const {
- return data.shortcut_input;
- }
- void Node::set_process_unhandled_input(bool p_enable) {
- ERR_THREAD_GUARD
- if (p_enable == data.unhandled_input) {
- return;
- }
- data.unhandled_input = p_enable;
- if (!is_inside_tree()) {
- return;
- }
- if (p_enable) {
- add_to_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id()));
- } else {
- remove_from_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id()));
- }
- }
- bool Node::is_processing_unhandled_input() const {
- return data.unhandled_input;
- }
- void Node::set_process_unhandled_key_input(bool p_enable) {
- ERR_THREAD_GUARD
- if (p_enable == data.unhandled_key_input) {
- return;
- }
- data.unhandled_key_input = p_enable;
- if (!is_inside_tree()) {
- return;
- }
- if (p_enable) {
- add_to_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id()));
- } else {
- remove_from_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id()));
- }
- }
- bool Node::is_processing_unhandled_key_input() const {
- return data.unhandled_key_input;
- }
- void Node::set_auto_translate_mode(AutoTranslateMode p_mode) {
- ERR_THREAD_GUARD
- if (data.auto_translate_mode == p_mode) {
- return;
- }
- if (p_mode == AUTO_TRANSLATE_MODE_INHERIT && data.inside_tree && !data.parent) {
- ERR_FAIL_MSG("The root node can't be set to Inherit auto translate mode.");
- }
- data.auto_translate_mode = p_mode;
- data.is_auto_translating = p_mode != AUTO_TRANSLATE_MODE_DISABLED;
- data.is_auto_translate_dirty = true;
- propagate_notification(NOTIFICATION_TRANSLATION_CHANGED);
- }
- Node::AutoTranslateMode Node::get_auto_translate_mode() const {
- return data.auto_translate_mode;
- }
- bool Node::can_auto_translate() const {
- ERR_READ_THREAD_GUARD_V(false);
- if (!data.is_auto_translate_dirty || data.auto_translate_mode != AUTO_TRANSLATE_MODE_INHERIT) {
- return data.is_auto_translating;
- }
- data.is_auto_translate_dirty = false;
- Node *parent = data.parent;
- while (parent) {
- if (parent->data.auto_translate_mode == AUTO_TRANSLATE_MODE_INHERIT) {
- parent = parent->data.parent;
- continue;
- }
- data.is_auto_translating = parent->data.auto_translate_mode == AUTO_TRANSLATE_MODE_ALWAYS;
- break;
- }
- return data.is_auto_translating;
- }
- StringName Node::get_name() const {
- return data.name;
- }
- void Node::_set_name_nocheck(const StringName &p_name) {
- data.name = p_name;
- }
- void Node::set_name(const String &p_name) {
- ERR_FAIL_COND_MSG(data.inside_tree && !Thread::is_main_thread(), "Changing the name to nodes inside the SceneTree is only allowed from the main thread. Use `set_name.call_deferred(new_name)`.");
- String name = p_name.validate_node_name();
- ERR_FAIL_COND(name.is_empty());
- if (data.unique_name_in_owner && data.owner) {
- _release_unique_name_in_owner();
- }
- String old_name = data.name;
- data.name = name;
- if (data.parent) {
- data.parent->_validate_child_name(this, true);
- bool success = data.parent->data.children.replace_key(old_name, data.name);
- ERR_FAIL_COND_MSG(!success, "Renaming child in hashtable failed, this is a bug.");
- }
- if (data.unique_name_in_owner && data.owner) {
- _acquire_unique_name_in_owner();
- }
- propagate_notification(NOTIFICATION_PATH_RENAMED);
- if (is_inside_tree()) {
- emit_signal(SNAME("renamed"));
- get_tree()->node_renamed(this);
- get_tree()->tree_changed();
- }
- }
- // Returns a clear description of this node depending on what is available. Useful for error messages.
- String Node::get_description() const {
- String description;
- if (is_inside_tree()) {
- description = get_path();
- } else {
- description = get_name();
- if (description.is_empty()) {
- description = get_class();
- }
- }
- return description;
- }
- static SafeRefCount node_hrcr_count;
- void Node::init_node_hrcr() {
- node_hrcr_count.init(1);
- }
- #ifdef TOOLS_ENABLED
- String Node::validate_child_name(Node *p_child) {
- StringName name = p_child->data.name;
- _generate_serial_child_name(p_child, name);
- return name;
- }
- String Node::prevalidate_child_name(Node *p_child, StringName p_name) {
- _generate_serial_child_name(p_child, p_name);
- return p_name;
- }
- #endif
- String Node::adjust_name_casing(const String &p_name) {
- switch (GLOBAL_GET("editor/naming/node_name_casing").operator int()) {
- case NAME_CASING_PASCAL_CASE:
- return p_name.to_pascal_case();
- case NAME_CASING_CAMEL_CASE:
- return p_name.to_camel_case();
- case NAME_CASING_SNAKE_CASE:
- return p_name.to_snake_case();
- }
- return p_name;
- }
- void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) {
- /* Make sure the name is unique */
- if (p_force_human_readable) {
- //this approach to autoset node names is human readable but very slow
- StringName name = p_child->data.name;
- _generate_serial_child_name(p_child, name);
- p_child->data.name = name;
- } else {
- //this approach to autoset node names is fast but not as readable
- //it's the default and reserves the '@' character for unique names.
- bool unique = true;
- if (p_child->data.name == StringName()) {
- //new unique name must be assigned
- unique = false;
- } else {
- const Node *const *existing = data.children.getptr(p_child->data.name);
- unique = !existing || *existing == p_child;
- }
- if (!unique) {
- ERR_FAIL_COND(!node_hrcr_count.ref());
- // Optimized version of the code below:
- // String name = "@" + String(p_child->get_name()) + "@" + itos(node_hrcr_count.get());
- uint32_t c = node_hrcr_count.get();
- String cn = p_child->get_class_name().operator String();
- const char32_t *cn_ptr = cn.ptr();
- uint32_t cn_length = cn.length();
- uint32_t c_chars = String::num_characters(c);
- uint32_t len = 2 + cn_length + c_chars;
- char32_t *str = (char32_t *)alloca(sizeof(char32_t) * (len + 1));
- uint32_t idx = 0;
- str[idx++] = '@';
- for (uint32_t i = 0; i < cn_length; i++) {
- str[idx++] = cn_ptr[i];
- }
- str[idx++] = '@';
- idx += c_chars;
- ERR_FAIL_COND(idx != len);
- str[idx] = 0;
- while (c) {
- str[--idx] = '0' + (c % 10);
- c /= 10;
- }
- p_child->data.name = String(str);
- }
- }
- }
- // Return s + 1 as if it were an integer
- String increase_numeric_string(const String &s) {
- String res = s;
- bool carry = res.length() > 0;
- for (int i = res.length() - 1; i >= 0; i--) {
- if (!carry) {
- break;
- }
- char32_t n = s[i];
- if (n == '9') { // keep carry as true: 9 + 1
- res[i] = '0';
- } else {
- res[i] = s[i] + 1;
- carry = false;
- }
- }
- if (carry) {
- res = "1" + res;
- }
- return res;
- }
- void Node::_generate_serial_child_name(const Node *p_child, StringName &name) const {
- if (name == StringName()) {
- // No name and a new name is needed, create one.
- name = p_child->get_class();
- }
- const Node *const *existing = data.children.getptr(name);
- if (!existing || *existing == p_child) { // Unused, or is current node.
- return;
- }
- // Extract trailing number
- String name_string = name;
- String nums;
- for (int i = name_string.length() - 1; i >= 0; i--) {
- char32_t n = name_string[i];
- if (is_digit(n)) {
- nums = String::chr(name_string[i]) + nums;
- } else {
- break;
- }
- }
- String nnsep = _get_name_num_separator();
- int name_last_index = name_string.length() - nnsep.length() - nums.length();
- // Assign the base name + separator to name if we have numbers preceded by a separator
- if (nums.length() > 0 && name_string.substr(name_last_index, nnsep.length()) == nnsep) {
- name_string = name_string.substr(0, name_last_index + nnsep.length());
- } else {
- nums = "";
- }
- for (;;) {
- StringName attempt = name_string + nums;
- existing = data.children.getptr(attempt);
- bool exists = existing != nullptr && *existing != p_child;
- if (!exists) {
- name = attempt;
- return;
- } else {
- if (nums.length() == 0) {
- // Name was undecorated so skip to 2 for a more natural result
- nums = "2";
- name_string += nnsep; // Add separator because nums.length() > 0 was false
- } else {
- nums = increase_numeric_string(nums);
- }
- }
- }
- }
- Node::InternalMode Node::get_internal_mode() const {
- return data.internal_mode;
- }
- void Node::_add_child_nocheck(Node *p_child, const StringName &p_name, InternalMode p_internal_mode) {
- //add a child node quickly, without name validation
- p_child->data.name = p_name;
- data.children.insert(p_name, p_child);
- p_child->data.internal_mode = p_internal_mode;
- switch (p_internal_mode) {
- case INTERNAL_MODE_FRONT: {
- p_child->data.index = data.internal_children_front_count_cache++;
- } break;
- case INTERNAL_MODE_BACK: {
- p_child->data.index = data.internal_children_back_count_cache++;
- } break;
- case INTERNAL_MODE_DISABLED: {
- p_child->data.index = data.external_children_count_cache++;
- } break;
- }
- p_child->data.parent = this;
- if (!data.children_cache_dirty && p_internal_mode == INTERNAL_MODE_DISABLED && data.internal_children_back_count_cache == 0) {
- // Special case, also add to the cached children array since its cheap.
- data.children_cache.push_back(p_child);
- } else {
- data.children_cache_dirty = true;
- }
- p_child->notification(NOTIFICATION_PARENTED);
- if (data.tree) {
- p_child->_set_tree(data.tree);
- }
- /* Notify */
- //recognize children created in this node constructor
- p_child->data.parent_owned = data.in_constructor;
- add_child_notify(p_child);
- notification(NOTIFICATION_CHILD_ORDER_CHANGED);
- emit_signal(SNAME("child_order_changed"));
- }
- void Node::add_child(Node *p_child, bool p_force_readable_name, InternalMode p_internal) {
- ERR_FAIL_COND_MSG(data.inside_tree && !Thread::is_main_thread(), "Adding children to a node inside the SceneTree is only allowed from the main thread. Use call_deferred(\"add_child\",node).");
- ERR_THREAD_GUARD
- ERR_FAIL_NULL(p_child);
- ERR_FAIL_COND_MSG(p_child == this, vformat("Can't add child '%s' to itself.", p_child->get_name())); // adding to itself!
- ERR_FAIL_COND_MSG(p_child->data.parent, vformat("Can't add child '%s' to '%s', already has a parent '%s'.", p_child->get_name(), get_name(), p_child->data.parent->get_name())); //Fail if node has a parent
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(p_child->is_ancestor_of(this), vformat("Can't add child '%s' to '%s' as it would result in a cyclic dependency since '%s' is already a parent of '%s'.", p_child->get_name(), get_name(), p_child->get_name(), get_name()));
- #endif
- ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, `add_child()` failed. Consider using `add_child.call_deferred(child)` instead.");
- _validate_child_name(p_child, p_force_readable_name);
- #ifdef DEBUG_ENABLED
- if (p_child->data.owner && !p_child->data.owner->is_ancestor_of(p_child)) {
- // Owner of p_child should be ancestor of p_child.
- WARN_PRINT(vformat("Adding '%s' as child to '%s' will make owner '%s' inconsistent. Consider unsetting the owner beforehand.", p_child->get_name(), get_name(), p_child->data.owner->get_name()));
- }
- #endif // DEBUG_ENABLED
- _add_child_nocheck(p_child, p_child->data.name, p_internal);
- }
- void Node::add_sibling(Node *p_sibling, bool p_force_readable_name) {
- ERR_FAIL_COND_MSG(data.inside_tree && !Thread::is_main_thread(), "Adding a sibling to a node inside the SceneTree is only allowed from the main thread. Use call_deferred(\"add_sibling\",node).");
- ERR_FAIL_NULL(p_sibling);
- ERR_FAIL_COND_MSG(p_sibling == this, vformat("Can't add sibling '%s' to itself.", p_sibling->get_name())); // adding to itself!
- ERR_FAIL_NULL(data.parent);
- ERR_FAIL_COND_MSG(data.parent->data.blocked > 0, "Parent node is busy setting up children, `add_sibling()` failed. Consider using `add_sibling.call_deferred(sibling)` instead.");
- data.parent->add_child(p_sibling, p_force_readable_name, data.internal_mode);
- data.parent->_update_children_cache();
- data.parent->_move_child(p_sibling, get_index() + 1);
- }
- void Node::remove_child(Node *p_child) {
- ERR_FAIL_COND_MSG(data.inside_tree && !Thread::is_main_thread(), "Removing children from a node inside the SceneTree is only allowed from the main thread. Use call_deferred(\"remove_child\",node).");
- ERR_FAIL_NULL(p_child);
- ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy adding/removing children, `remove_child()` can't be called at this time. Consider using `remove_child.call_deferred(child)` instead.");
- ERR_FAIL_COND(p_child->data.parent != this);
- /**
- * Do not change the data.internal_children*cache counters here.
- * Because if nodes are re-added, the indices can remain
- * greater-than-everything indices and children added remain
- * properly ordered.
- *
- * All children indices and counters will be updated next time the
- * cache is re-generated.
- */
- data.blocked++;
- p_child->_set_tree(nullptr);
- //}
- remove_child_notify(p_child);
- p_child->notification(NOTIFICATION_UNPARENTED);
- data.blocked--;
- data.children_cache_dirty = true;
- bool success = data.children.erase(p_child->data.name);
- ERR_FAIL_COND_MSG(!success, "Children name does not match parent name in hashtable, this is a bug.");
- p_child->data.parent = nullptr;
- p_child->data.index = -1;
- notification(NOTIFICATION_CHILD_ORDER_CHANGED);
- emit_signal(SNAME("child_order_changed"));
- if (data.inside_tree) {
- p_child->_propagate_after_exit_tree();
- }
- }
- void Node::_update_children_cache_impl() const {
- // Assign children
- data.children_cache.resize(data.children.size());
- int idx = 0;
- for (const KeyValue<StringName, Node *> &K : data.children) {
- data.children_cache[idx] = K.value;
- idx++;
- }
- // Sort them
- data.children_cache.sort_custom<ComparatorByIndex>();
- // Update indices
- data.external_children_count_cache = 0;
- data.internal_children_back_count_cache = 0;
- data.internal_children_front_count_cache = 0;
- for (uint32_t i = 0; i < data.children_cache.size(); i++) {
- switch (data.children_cache[i]->data.internal_mode) {
- case INTERNAL_MODE_DISABLED: {
- data.children_cache[i]->data.index = data.external_children_count_cache++;
- } break;
- case INTERNAL_MODE_FRONT: {
- data.children_cache[i]->data.index = data.internal_children_front_count_cache++;
- } break;
- case INTERNAL_MODE_BACK: {
- data.children_cache[i]->data.index = data.internal_children_back_count_cache++;
- } break;
- }
- }
- data.children_cache_dirty = false;
- }
- int Node::get_child_count(bool p_include_internal) const {
- ERR_THREAD_GUARD_V(0);
- _update_children_cache();
- if (p_include_internal) {
- return data.children_cache.size();
- } else {
- return data.children_cache.size() - data.internal_children_front_count_cache - data.internal_children_back_count_cache;
- }
- }
- Node *Node::get_child(int p_index, bool p_include_internal) const {
- ERR_THREAD_GUARD_V(nullptr);
- _update_children_cache();
- if (p_include_internal) {
- if (p_index < 0) {
- p_index += data.children_cache.size();
- }
- ERR_FAIL_INDEX_V(p_index, (int)data.children_cache.size(), nullptr);
- return data.children_cache[p_index];
- } else {
- if (p_index < 0) {
- p_index += (int)data.children_cache.size() - data.internal_children_front_count_cache - data.internal_children_back_count_cache;
- }
- ERR_FAIL_INDEX_V(p_index, (int)data.children_cache.size() - data.internal_children_front_count_cache - data.internal_children_back_count_cache, nullptr);
- p_index += data.internal_children_front_count_cache;
- return data.children_cache[p_index];
- }
- }
- TypedArray<Node> Node::get_children(bool p_include_internal) const {
- ERR_THREAD_GUARD_V(TypedArray<Node>());
- TypedArray<Node> arr;
- int cc = get_child_count(p_include_internal);
- arr.resize(cc);
- for (int i = 0; i < cc; i++) {
- arr[i] = get_child(i, p_include_internal);
- }
- return arr;
- }
- Node *Node::_get_child_by_name(const StringName &p_name) const {
- const Node *const *node = data.children.getptr(p_name);
- if (node) {
- return const_cast<Node *>(*node);
- } else {
- return nullptr;
- }
- }
- Node *Node::get_node_or_null(const NodePath &p_path) const {
- ERR_THREAD_GUARD_V(nullptr);
- if (p_path.is_empty()) {
- return nullptr;
- }
- ERR_FAIL_COND_V_MSG(!data.inside_tree && p_path.is_absolute(), nullptr, "Can't use get_node() with absolute paths from outside the active scene tree.");
- Node *current = nullptr;
- Node *root = nullptr;
- if (!p_path.is_absolute()) {
- current = const_cast<Node *>(this); //start from this
- } else {
- root = const_cast<Node *>(this);
- while (root->data.parent) {
- root = root->data.parent; //start from root
- }
- }
- for (int i = 0; i < p_path.get_name_count(); i++) {
- StringName name = p_path.get_name(i);
- Node *next = nullptr;
- if (name == SNAME(".")) {
- next = current;
- } else if (name == SNAME("..")) {
- if (current == nullptr || !current->data.parent) {
- return nullptr;
- }
- next = current->data.parent;
- } else if (current == nullptr) {
- if (name == root->get_name()) {
- next = root;
- }
- } else if (name.is_node_unique_name()) {
- Node **unique = current->data.owned_unique_nodes.getptr(name);
- if (!unique && current->data.owner) {
- unique = current->data.owner->data.owned_unique_nodes.getptr(name);
- }
- if (!unique) {
- return nullptr;
- }
- next = *unique;
- } else {
- next = nullptr;
- const Node *const *node = current->data.children.getptr(name);
- if (node) {
- next = const_cast<Node *>(*node);
- } else {
- return nullptr;
- }
- }
- current = next;
- }
- return current;
- }
- Node *Node::get_node(const NodePath &p_path) const {
- Node *node = get_node_or_null(p_path);
- if (unlikely(!node)) {
- const String desc = get_description();
- if (p_path.is_absolute()) {
- ERR_FAIL_V_MSG(nullptr,
- vformat(R"(Node not found: "%s" (absolute path attempted from "%s").)", p_path, desc));
- } else {
- ERR_FAIL_V_MSG(nullptr,
- vformat(R"(Node not found: "%s" (relative to "%s").)", p_path, desc));
- }
- }
- return node;
- }
- bool Node::has_node(const NodePath &p_path) const {
- return get_node_or_null(p_path) != nullptr;
- }
- // Finds the first child node (in tree order) whose name matches the given pattern.
- // Can be recursive or not, and limited to owned nodes.
- Node *Node::find_child(const String &p_pattern, bool p_recursive, bool p_owned) const {
- ERR_THREAD_GUARD_V(nullptr);
- ERR_FAIL_COND_V(p_pattern.is_empty(), nullptr);
- _update_children_cache();
- Node *const *cptr = data.children_cache.ptr();
- int ccount = data.children_cache.size();
- for (int i = 0; i < ccount; i++) {
- if (p_owned && !cptr[i]->data.owner) {
- continue;
- }
- if (cptr[i]->data.name.operator String().match(p_pattern)) {
- return cptr[i];
- }
- if (!p_recursive) {
- continue;
- }
- Node *ret = cptr[i]->find_child(p_pattern, true, p_owned);
- if (ret) {
- return ret;
- }
- }
- return nullptr;
- }
- // Finds child nodes based on their name using pattern matching, or class name,
- // or both (either pattern or type can be left empty).
- // Can be recursive or not, and limited to owned nodes.
- TypedArray<Node> Node::find_children(const String &p_pattern, const String &p_type, bool p_recursive, bool p_owned) const {
- ERR_THREAD_GUARD_V(TypedArray<Node>());
- TypedArray<Node> ret;
- ERR_FAIL_COND_V(p_pattern.is_empty() && p_type.is_empty(), ret);
- _update_children_cache();
- Node *const *cptr = data.children_cache.ptr();
- int ccount = data.children_cache.size();
- for (int i = 0; i < ccount; i++) {
- if (p_owned && !cptr[i]->data.owner) {
- continue;
- }
- if (p_pattern.is_empty() || cptr[i]->data.name.operator String().match(p_pattern)) {
- if (p_type.is_empty() || cptr[i]->is_class(p_type)) {
- ret.append(cptr[i]);
- } else if (cptr[i]->get_script_instance()) {
- Ref<Script> scr = cptr[i]->get_script_instance()->get_script();
- while (scr.is_valid()) {
- if ((ScriptServer::is_global_class(p_type) && ScriptServer::get_global_class_path(p_type) == scr->get_path()) || p_type == scr->get_path()) {
- ret.append(cptr[i]);
- break;
- }
- scr = scr->get_base_script();
- }
- }
- }
- if (p_recursive) {
- ret.append_array(cptr[i]->find_children(p_pattern, p_type, true, p_owned));
- }
- }
- return ret;
- }
- void Node::reparent(Node *p_parent, bool p_keep_global_transform) {
- ERR_THREAD_GUARD
- ERR_FAIL_NULL(p_parent);
- ERR_FAIL_NULL_MSG(data.parent, "Node needs a parent to be reparented.");
- if (p_parent == data.parent) {
- return;
- }
- bool preserve_owner = data.owner && (data.owner == p_parent || data.owner->is_ancestor_of(p_parent));
- Node *owner_temp = data.owner;
- LocalVector<Node *> common_parents;
- // If the new parent is related to the owner, find all children of the reparented node who have the same owner so that we can reassign them.
- if (preserve_owner) {
- LocalVector<Node *> to_visit;
- to_visit.push_back(this);
- common_parents.push_back(this);
- while (to_visit.size() > 0) {
- Node *check = to_visit[to_visit.size() - 1];
- to_visit.resize(to_visit.size() - 1);
- for (int i = 0; i < check->get_child_count(false); i++) {
- Node *child = check->get_child(i, false);
- to_visit.push_back(child);
- if (child->data.owner == owner_temp) {
- common_parents.push_back(child);
- }
- }
- }
- }
- data.parent->remove_child(this);
- p_parent->add_child(this);
- // Reassign the old owner to those found nodes.
- if (preserve_owner) {
- for (Node *E : common_parents) {
- E->set_owner(owner_temp);
- }
- }
- }
- Node *Node::get_parent() const {
- return data.parent;
- }
- Node *Node::find_parent(const String &p_pattern) const {
- ERR_THREAD_GUARD_V(nullptr);
- Node *p = data.parent;
- while (p) {
- if (p->data.name.operator String().match(p_pattern)) {
- return p;
- }
- p = p->data.parent;
- }
- return nullptr;
- }
- Window *Node::get_window() const {
- ERR_THREAD_GUARD_V(nullptr);
- Viewport *vp = get_viewport();
- if (vp) {
- return vp->get_base_window();
- }
- return nullptr;
- }
- Window *Node::get_last_exclusive_window() const {
- Window *w = get_window();
- while (w && w->get_exclusive_child()) {
- w = w->get_exclusive_child();
- }
- return w;
- }
- bool Node::is_ancestor_of(const Node *p_node) const {
- ERR_FAIL_NULL_V(p_node, false);
- Node *p = p_node->data.parent;
- while (p) {
- if (p == this) {
- return true;
- }
- p = p->data.parent;
- }
- return false;
- }
- bool Node::is_greater_than(const Node *p_node) const {
- ERR_FAIL_NULL_V(p_node, false);
- ERR_FAIL_COND_V(!data.inside_tree, false);
- ERR_FAIL_COND_V(!p_node->data.inside_tree, false);
- ERR_FAIL_COND_V(data.depth < 0, false);
- ERR_FAIL_COND_V(p_node->data.depth < 0, false);
- _update_children_cache();
- int *this_stack = (int *)alloca(sizeof(int) * data.depth);
- int *that_stack = (int *)alloca(sizeof(int) * p_node->data.depth);
- const Node *n = this;
- int idx = data.depth - 1;
- while (n) {
- ERR_FAIL_INDEX_V(idx, data.depth, false);
- this_stack[idx--] = n->get_index();
- n = n->data.parent;
- }
- ERR_FAIL_COND_V(idx != -1, false);
- n = p_node;
- idx = p_node->data.depth - 1;
- while (n) {
- ERR_FAIL_INDEX_V(idx, p_node->data.depth, false);
- that_stack[idx--] = n->get_index();
- n = n->data.parent;
- }
- ERR_FAIL_COND_V(idx != -1, false);
- idx = 0;
- bool res;
- while (true) {
- // using -2 since out-of-tree or nonroot nodes have -1
- int this_idx = (idx >= data.depth) ? -2 : this_stack[idx];
- int that_idx = (idx >= p_node->data.depth) ? -2 : that_stack[idx];
- if (this_idx > that_idx) {
- res = true;
- break;
- } else if (this_idx < that_idx) {
- res = false;
- break;
- } else if (this_idx == -2) {
- res = false; // equal
- break;
- }
- idx++;
- }
- return res;
- }
- void Node::get_owned_by(Node *p_by, List<Node *> *p_owned) {
- if (data.owner == p_by) {
- p_owned->push_back(this);
- }
- for (KeyValue<StringName, Node *> &K : data.children) {
- K.value->get_owned_by(p_by, p_owned);
- }
- }
- void Node::_set_owner_nocheck(Node *p_owner) {
- if (data.owner == p_owner) {
- return;
- }
- ERR_FAIL_COND(data.owner);
- data.owner = p_owner;
- data.owner->data.owned.push_back(this);
- data.OW = data.owner->data.owned.back();
- owner_changed_notify();
- }
- void Node::_release_unique_name_in_owner() {
- ERR_FAIL_NULL(data.owner); // Safety check.
- StringName key = StringName(UNIQUE_NODE_PREFIX + data.name.operator String());
- Node **which = data.owner->data.owned_unique_nodes.getptr(key);
- if (which == nullptr || *which != this) {
- return; // Ignore.
- }
- data.owner->data.owned_unique_nodes.erase(key);
- }
- void Node::_acquire_unique_name_in_owner() {
- ERR_FAIL_NULL(data.owner); // Safety check.
- StringName key = StringName(UNIQUE_NODE_PREFIX + data.name.operator String());
- Node **which = data.owner->data.owned_unique_nodes.getptr(key);
- if (which != nullptr && *which != this) {
- String which_path = is_inside_tree() ? (*which)->get_path() : data.owner->get_path_to(*which);
- WARN_PRINT(vformat("Setting node name '%s' to be unique within scene for '%s', but it's already claimed by '%s'.\n'%s' is no longer set as having a unique name.",
- get_name(), is_inside_tree() ? get_path() : data.owner->get_path_to(this), which_path, which_path));
- data.unique_name_in_owner = false;
- return;
- }
- data.owner->data.owned_unique_nodes[key] = this;
- }
- void Node::set_unique_name_in_owner(bool p_enabled) {
- ERR_MAIN_THREAD_GUARD
- if (data.unique_name_in_owner == p_enabled) {
- return;
- }
- if (data.unique_name_in_owner && data.owner != nullptr) {
- _release_unique_name_in_owner();
- }
- data.unique_name_in_owner = p_enabled;
- if (data.unique_name_in_owner && data.owner != nullptr) {
- _acquire_unique_name_in_owner();
- }
- update_configuration_warnings();
- }
- bool Node::is_unique_name_in_owner() const {
- return data.unique_name_in_owner;
- }
- void Node::set_owner(Node *p_owner) {
- ERR_MAIN_THREAD_GUARD
- if (data.owner) {
- _clean_up_owner();
- }
- ERR_FAIL_COND(p_owner == this);
- if (!p_owner) {
- return;
- }
- Node *check = get_parent();
- bool owner_valid = false;
- while (check) {
- if (check == p_owner) {
- owner_valid = true;
- break;
- }
- check = check->data.parent;
- }
- ERR_FAIL_COND_MSG(!owner_valid, "Invalid owner. Owner must be an ancestor in the tree.");
- _set_owner_nocheck(p_owner);
- if (data.unique_name_in_owner) {
- _acquire_unique_name_in_owner();
- }
- }
- Node *Node::get_owner() const {
- return data.owner;
- }
- void Node::_clean_up_owner() {
- ERR_FAIL_NULL(data.owner); // Safety check.
- if (data.unique_name_in_owner) {
- _release_unique_name_in_owner();
- }
- data.owner->data.owned.erase(data.OW);
- data.owner = nullptr;
- data.OW = nullptr;
- }
- Node *Node::find_common_parent_with(const Node *p_node) const {
- if (this == p_node) {
- return const_cast<Node *>(p_node);
- }
- HashSet<const Node *> visited;
- const Node *n = this;
- while (n) {
- visited.insert(n);
- n = n->data.parent;
- }
- const Node *common_parent = p_node;
- while (common_parent) {
- if (visited.has(common_parent)) {
- break;
- }
- common_parent = common_parent->data.parent;
- }
- if (!common_parent) {
- return nullptr;
- }
- return const_cast<Node *>(common_parent);
- }
- NodePath Node::get_path_to(const Node *p_node, bool p_use_unique_path) const {
- ERR_FAIL_NULL_V(p_node, NodePath());
- if (this == p_node) {
- return NodePath(".");
- }
- HashSet<const Node *> visited;
- const Node *n = this;
- while (n) {
- visited.insert(n);
- n = n->data.parent;
- }
- const Node *common_parent = p_node;
- while (common_parent) {
- if (visited.has(common_parent)) {
- break;
- }
- common_parent = common_parent->data.parent;
- }
- ERR_FAIL_NULL_V(common_parent, NodePath()); //nodes not in the same tree
- visited.clear();
- Vector<StringName> path;
- StringName up = String("..");
- if (p_use_unique_path) {
- n = p_node;
- bool is_detected = false;
- while (n != common_parent) {
- if (n->is_unique_name_in_owner() && n->get_owner() == get_owner()) {
- path.push_back(UNIQUE_NODE_PREFIX + String(n->get_name()));
- is_detected = true;
- break;
- }
- path.push_back(n->get_name());
- n = n->data.parent;
- }
- if (!is_detected) {
- n = this;
- String detected_name;
- int up_count = 0;
- while (n != common_parent) {
- if (n->is_unique_name_in_owner() && n->get_owner() == get_owner()) {
- detected_name = n->get_name();
- up_count = 0;
- }
- up_count++;
- n = n->data.parent;
- }
- for (int i = 0; i < up_count; i++) {
- path.push_back(up);
- }
- if (!detected_name.is_empty()) {
- path.push_back(UNIQUE_NODE_PREFIX + detected_name);
- }
- }
- } else {
- n = p_node;
- while (n != common_parent) {
- path.push_back(n->get_name());
- n = n->data.parent;
- }
- n = this;
- while (n != common_parent) {
- path.push_back(up);
- n = n->data.parent;
- }
- }
- path.reverse();
- return NodePath(path, false);
- }
- NodePath Node::get_path() const {
- ERR_FAIL_COND_V_MSG(!is_inside_tree(), NodePath(), "Cannot get path of node as it is not in a scene tree.");
- if (data.path_cache) {
- return *data.path_cache;
- }
- const Node *n = this;
- Vector<StringName> path;
- while (n) {
- path.push_back(n->get_name());
- n = n->data.parent;
- }
- path.reverse();
- data.path_cache = memnew(NodePath(path, true));
- return *data.path_cache;
- }
- bool Node::is_in_group(const StringName &p_identifier) const {
- ERR_THREAD_GUARD_V(false);
- return data.grouped.has(p_identifier);
- }
- void Node::add_to_group(const StringName &p_identifier, bool p_persistent) {
- ERR_THREAD_GUARD
- ERR_FAIL_COND(!p_identifier.operator String().length());
- if (data.grouped.has(p_identifier)) {
- return;
- }
- GroupData gd;
- if (data.tree) {
- gd.group = data.tree->add_to_group(p_identifier, this);
- } else {
- gd.group = nullptr;
- }
- gd.persistent = p_persistent;
- data.grouped[p_identifier] = gd;
- }
- void Node::remove_from_group(const StringName &p_identifier) {
- ERR_THREAD_GUARD
- HashMap<StringName, GroupData>::Iterator E = data.grouped.find(p_identifier);
- if (!E) {
- return;
- }
- if (data.tree) {
- data.tree->remove_from_group(E->key, this);
- }
- data.grouped.remove(E);
- }
- TypedArray<StringName> Node::_get_groups() const {
- TypedArray<StringName> groups;
- List<GroupInfo> gi;
- get_groups(&gi);
- for (const GroupInfo &E : gi) {
- groups.push_back(E.name);
- }
- return groups;
- }
- void Node::get_groups(List<GroupInfo> *p_groups) const {
- ERR_THREAD_GUARD
- for (const KeyValue<StringName, GroupData> &E : data.grouped) {
- GroupInfo gi;
- gi.name = E.key;
- gi.persistent = E.value.persistent;
- p_groups->push_back(gi);
- }
- }
- int Node::get_persistent_group_count() const {
- ERR_THREAD_GUARD_V(0);
- int count = 0;
- for (const KeyValue<StringName, GroupData> &E : data.grouped) {
- if (E.value.persistent) {
- count += 1;
- }
- }
- return count;
- }
- void Node::print_tree_pretty() {
- print_line(_get_tree_string_pretty("", true));
- }
- void Node::print_tree() {
- print_line(_get_tree_string(this));
- }
- String Node::_get_tree_string_pretty(const String &p_prefix, bool p_last) {
- String new_prefix = p_last ? String::utf8(" ┖╴") : String::utf8(" ┠╴");
- _update_children_cache();
- String return_tree = p_prefix + new_prefix + String(get_name()) + "\n";
- for (uint32_t i = 0; i < data.children_cache.size(); i++) {
- new_prefix = p_last ? String::utf8(" ") : String::utf8(" ┃ ");
- return_tree += data.children_cache[i]->_get_tree_string_pretty(p_prefix + new_prefix, i == data.children_cache.size() - 1);
- }
- return return_tree;
- }
- String Node::get_tree_string_pretty() {
- return _get_tree_string_pretty("", true);
- }
- String Node::_get_tree_string(const Node *p_node) {
- _update_children_cache();
- String return_tree = String(p_node->get_path_to(this)) + "\n";
- for (uint32_t i = 0; i < data.children_cache.size(); i++) {
- return_tree += data.children_cache[i]->_get_tree_string(p_node);
- }
- return return_tree;
- }
- String Node::get_tree_string() {
- return _get_tree_string(this);
- }
- void Node::_propagate_reverse_notification(int p_notification) {
- data.blocked++;
- for (HashMap<StringName, Node *>::Iterator I = data.children.last(); I; --I) {
- I->value->_propagate_reverse_notification(p_notification);
- }
- notification(p_notification, true);
- data.blocked--;
- }
- void Node::_propagate_deferred_notification(int p_notification, bool p_reverse) {
- ERR_FAIL_COND(!is_inside_tree());
- data.blocked++;
- if (!p_reverse) {
- MessageQueue::get_singleton()->push_notification(this, p_notification);
- }
- for (KeyValue<StringName, Node *> &K : data.children) {
- K.value->_propagate_deferred_notification(p_notification, p_reverse);
- }
- if (p_reverse) {
- MessageQueue::get_singleton()->push_notification(this, p_notification);
- }
- data.blocked--;
- }
- void Node::propagate_notification(int p_notification) {
- ERR_THREAD_GUARD
- data.blocked++;
- notification(p_notification);
- for (KeyValue<StringName, Node *> &K : data.children) {
- K.value->propagate_notification(p_notification);
- }
- data.blocked--;
- }
- void Node::propagate_call(const StringName &p_method, const Array &p_args, const bool p_parent_first) {
- ERR_THREAD_GUARD
- data.blocked++;
- if (p_parent_first && has_method(p_method)) {
- callv(p_method, p_args);
- }
- for (KeyValue<StringName, Node *> &K : data.children) {
- K.value->propagate_call(p_method, p_args, p_parent_first);
- }
- if (!p_parent_first && has_method(p_method)) {
- callv(p_method, p_args);
- }
- data.blocked--;
- }
- void Node::_propagate_replace_owner(Node *p_owner, Node *p_by_owner) {
- if (get_owner() == p_owner) {
- set_owner(p_by_owner);
- }
- data.blocked++;
- for (KeyValue<StringName, Node *> &K : data.children) {
- K.value->_propagate_replace_owner(p_owner, p_by_owner);
- }
- data.blocked--;
- }
- Ref<Tween> Node::create_tween() {
- ERR_THREAD_GUARD_V(Ref<Tween>());
- SceneTree *tree = data.tree;
- if (!tree) {
- tree = SceneTree::get_singleton();
- }
- ERR_FAIL_NULL_V_MSG(tree, Ref<Tween>(), "No available SceneTree to create the Tween.");
- Ref<Tween> tween = tree->create_tween();
- tween->bind_node(this);
- return tween;
- }
- void Node::set_scene_file_path(const String &p_scene_file_path) {
- ERR_THREAD_GUARD
- data.scene_file_path = p_scene_file_path;
- }
- String Node::get_scene_file_path() const {
- return data.scene_file_path;
- }
- void Node::set_editor_description(const String &p_editor_description) {
- ERR_THREAD_GUARD
- if (data.editor_description == p_editor_description) {
- return;
- }
- data.editor_description = p_editor_description;
- emit_signal(SNAME("editor_description_changed"), this);
- }
- String Node::get_editor_description() const {
- return data.editor_description;
- }
- void Node::set_editable_instance(Node *p_node, bool p_editable) {
- ERR_THREAD_GUARD
- ERR_FAIL_NULL(p_node);
- ERR_FAIL_COND(!is_ancestor_of(p_node));
- if (!p_editable) {
- p_node->data.editable_instance = false;
- // Avoid this flag being needlessly saved;
- // also give more visual feedback if editable children are re-enabled
- set_display_folded(false);
- } else {
- p_node->data.editable_instance = true;
- }
- }
- bool Node::is_editable_instance(const Node *p_node) const {
- if (!p_node) {
- return false; // Easier, null is never editable. :)
- }
- ERR_FAIL_COND_V(!is_ancestor_of(p_node), false);
- return p_node->data.editable_instance;
- }
- Node *Node::get_deepest_editable_node(Node *p_start_node) const {
- ERR_THREAD_GUARD_V(nullptr);
- ERR_FAIL_NULL_V(p_start_node, nullptr);
- ERR_FAIL_COND_V(!is_ancestor_of(p_start_node), p_start_node);
- Node const *iterated_item = p_start_node;
- Node *node = p_start_node;
- while (iterated_item->get_owner() && iterated_item->get_owner() != this) {
- if (!is_editable_instance(iterated_item->get_owner())) {
- node = iterated_item->get_owner();
- }
- iterated_item = iterated_item->get_owner();
- }
- return node;
- }
- #ifdef TOOLS_ENABLED
- void Node::set_property_pinned(const String &p_property, bool p_pinned) {
- ERR_THREAD_GUARD
- bool current_pinned = false;
- Array pinned = get_meta("_edit_pinned_properties_", Array());
- StringName psa = get_property_store_alias(p_property);
- current_pinned = pinned.has(psa);
- if (current_pinned != p_pinned) {
- if (p_pinned) {
- pinned.append(psa);
- } else {
- pinned.erase(psa);
- }
- }
- if (pinned.is_empty()) {
- remove_meta("_edit_pinned_properties_");
- } else {
- set_meta("_edit_pinned_properties_", pinned);
- }
- }
- bool Node::is_property_pinned(const StringName &p_property) const {
- Array pinned = get_meta("_edit_pinned_properties_", Array());
- StringName psa = get_property_store_alias(p_property);
- return pinned.has(psa);
- }
- StringName Node::get_property_store_alias(const StringName &p_property) const {
- return p_property;
- }
- bool Node::is_part_of_edited_scene() const {
- return Engine::get_singleton()->is_editor_hint() && is_inside_tree() && get_tree()->get_edited_scene_root() &&
- get_tree()->get_edited_scene_root()->get_parent()->is_ancestor_of(this);
- }
- #endif
- void Node::get_storable_properties(HashSet<StringName> &r_storable_properties) const {
- ERR_THREAD_GUARD
- List<PropertyInfo> pi;
- get_property_list(&pi);
- for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
- if ((E->get().usage & PROPERTY_USAGE_STORAGE)) {
- r_storable_properties.insert(E->get().name);
- }
- }
- }
- String Node::to_string() {
- // Keep this method in sync with `Object::to_string`.
- ERR_THREAD_GUARD_V(String());
- if (get_script_instance()) {
- bool valid;
- String ret = get_script_instance()->to_string(&valid);
- if (valid) {
- return ret;
- }
- }
- if (_get_extension() && _get_extension()->to_string) {
- String ret;
- GDExtensionBool is_valid;
- _get_extension()->to_string(_get_extension_instance(), &is_valid, &ret);
- return ret;
- }
- return (get_name() ? String(get_name()) + ":" : "") + Object::to_string();
- }
- void Node::set_scene_instance_state(const Ref<SceneState> &p_state) {
- ERR_THREAD_GUARD
- data.instance_state = p_state;
- }
- Ref<SceneState> Node::get_scene_instance_state() const {
- return data.instance_state;
- }
- void Node::set_scene_inherited_state(const Ref<SceneState> &p_state) {
- ERR_THREAD_GUARD
- data.inherited_state = p_state;
- }
- Ref<SceneState> Node::get_scene_inherited_state() const {
- return data.inherited_state;
- }
- void Node::set_scene_instance_load_placeholder(bool p_enable) {
- data.use_placeholder = p_enable;
- }
- bool Node::get_scene_instance_load_placeholder() const {
- return data.use_placeholder;
- }
- Node *Node::_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap) const {
- ERR_THREAD_GUARD_V(nullptr);
- Node *node = nullptr;
- bool instantiated = false;
- if (Object::cast_to<InstancePlaceholder>(this)) {
- const InstancePlaceholder *ip = Object::cast_to<const InstancePlaceholder>(this);
- InstancePlaceholder *nip = memnew(InstancePlaceholder);
- nip->set_instance_path(ip->get_instance_path());
- node = nip;
- } else if ((p_flags & DUPLICATE_USE_INSTANTIATION) && !get_scene_file_path().is_empty()) {
- Ref<PackedScene> res = ResourceLoader::load(get_scene_file_path());
- ERR_FAIL_COND_V(res.is_null(), nullptr);
- PackedScene::GenEditState edit_state = PackedScene::GEN_EDIT_STATE_DISABLED;
- #ifdef TOOLS_ENABLED
- if (p_flags & DUPLICATE_FROM_EDITOR) {
- edit_state = PackedScene::GEN_EDIT_STATE_INSTANCE;
- }
- #endif
- node = res->instantiate(edit_state);
- ERR_FAIL_NULL_V(node, nullptr);
- node->set_scene_instance_load_placeholder(get_scene_instance_load_placeholder());
- instantiated = true;
- } else {
- Object *obj = ClassDB::instantiate(get_class());
- ERR_FAIL_NULL_V(obj, nullptr);
- node = Object::cast_to<Node>(obj);
- if (!node) {
- memdelete(obj);
- }
- ERR_FAIL_NULL_V(node, nullptr);
- }
- if (!get_scene_file_path().is_empty()) { //an instance
- node->set_scene_file_path(get_scene_file_path());
- node->data.editable_instance = data.editable_instance;
- }
- List<const Node *> hidden_roots;
- List<const Node *> node_tree;
- node_tree.push_front(this);
- if (instantiated) {
- // Since nodes in the instantiated hierarchy won't be duplicated explicitly, we need to make an inventory
- // of all the nodes in the tree of the instantiated scene in order to transfer the values of the properties
- Vector<const Node *> instance_roots;
- instance_roots.push_back(this);
- for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) {
- for (int i = 0; i < N->get()->get_child_count(); ++i) {
- Node *descendant = N->get()->get_child(i);
- if (!descendant->get_owner()) {
- continue; // Internal nodes or nodes added by scripts.
- }
- // Skip nodes not really belonging to the instantiated hierarchy; they'll be processed normally later
- // but remember non-instantiated nodes that are hidden below instantiated ones
- if (!instance_roots.has(descendant->get_owner())) {
- if (descendant->get_parent() && descendant->get_parent() != this && descendant->data.owner != descendant->get_parent()) {
- hidden_roots.push_back(descendant);
- }
- continue;
- }
- node_tree.push_back(descendant);
- if (!descendant->get_scene_file_path().is_empty() && instance_roots.has(descendant->get_owner())) {
- instance_roots.push_back(descendant);
- }
- }
- }
- }
- if (get_name() != String()) {
- node->set_name(get_name());
- }
- #ifdef TOOLS_ENABLED
- if ((p_flags & DUPLICATE_FROM_EDITOR) && r_duplimap) {
- r_duplimap->insert(this, node);
- }
- #endif
- if (p_flags & DUPLICATE_GROUPS) {
- List<GroupInfo> gi;
- get_groups(&gi);
- for (const GroupInfo &E : gi) {
- #ifdef TOOLS_ENABLED
- if ((p_flags & DUPLICATE_FROM_EDITOR) && !E.persistent) {
- continue;
- }
- #endif
- node->add_to_group(E.name, E.persistent);
- }
- }
- for (int i = 0; i < get_child_count(); i++) {
- if (get_child(i)->data.parent_owned) {
- continue;
- }
- if (instantiated && get_child(i)->data.owner == this) {
- continue; //part of instance
- }
- Node *dup = get_child(i)->_duplicate(p_flags, r_duplimap);
- if (!dup) {
- memdelete(node);
- return nullptr;
- }
- node->add_child(dup);
- if (i < node->get_child_count() - 1) {
- node->move_child(dup, i);
- }
- }
- for (const Node *&E : hidden_roots) {
- Node *parent = node->get_node(get_path_to(E->data.parent));
- if (!parent) {
- memdelete(node);
- return nullptr;
- }
- Node *dup = E->_duplicate(p_flags, r_duplimap);
- if (!dup) {
- memdelete(node);
- return nullptr;
- }
- parent->add_child(dup);
- int pos = E->get_index();
- if (pos < parent->get_child_count() - 1) {
- parent->move_child(dup, pos);
- }
- }
- return node;
- }
- Node *Node::duplicate(int p_flags) const {
- ERR_THREAD_GUARD_V(nullptr);
- Node *dupe = _duplicate(p_flags);
- ERR_FAIL_NULL_V_MSG(dupe, nullptr, "Failed to duplicate node.");
- _duplicate_properties(this, this, dupe, p_flags);
- if (p_flags & DUPLICATE_SIGNALS) {
- _duplicate_signals(this, dupe);
- }
- return dupe;
- }
- #ifdef TOOLS_ENABLED
- Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap) const {
- return duplicate_from_editor(r_duplimap, HashMap<Ref<Resource>, Ref<Resource>>());
- }
- Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
- int flags = DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANTIATION | DUPLICATE_FROM_EDITOR;
- Node *dupe = _duplicate(flags, &r_duplimap);
- ERR_FAIL_NULL_V_MSG(dupe, nullptr, "Failed to duplicate node.");
- _duplicate_properties(this, this, dupe, flags);
- // This is used by SceneTreeDock's paste functionality. When pasting to foreign scene, resources are duplicated.
- if (!p_resource_remap.is_empty()) {
- remap_node_resources(dupe, p_resource_remap);
- }
- // Duplication of signals must happen after all the node descendants have been copied,
- // because re-targeting of connections from some descendant to another is not possible
- // if the emitter node comes later in tree order than the receiver
- _duplicate_signals(this, dupe);
- return dupe;
- }
- void Node::remap_node_resources(Node *p_node, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
- List<PropertyInfo> props;
- p_node->get_property_list(&props);
- for (const PropertyInfo &E : props) {
- if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
- continue;
- }
- Variant v = p_node->get(E.name);
- if (v.is_ref_counted()) {
- Ref<Resource> res = v;
- if (res.is_valid()) {
- if (p_resource_remap.has(res)) {
- p_node->set(E.name, p_resource_remap[res]);
- remap_nested_resources(res, p_resource_remap);
- }
- }
- }
- }
- for (int i = 0; i < p_node->get_child_count(); i++) {
- remap_node_resources(p_node->get_child(i), p_resource_remap);
- }
- }
- void Node::remap_nested_resources(Ref<Resource> p_resource, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
- List<PropertyInfo> props;
- p_resource->get_property_list(&props);
- for (const PropertyInfo &E : props) {
- if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
- continue;
- }
- Variant v = p_resource->get(E.name);
- if (v.is_ref_counted()) {
- Ref<Resource> res = v;
- if (res.is_valid()) {
- if (p_resource_remap.has(res)) {
- p_resource->set(E.name, p_resource_remap[res]);
- remap_nested_resources(res, p_resource_remap);
- }
- }
- }
- }
- }
- #endif
- // Duplicate node's properties.
- // This has to be called after nodes have been duplicated since there might be properties
- // of type Node that can be updated properly only if duplicated node tree is complete.
- void Node::_duplicate_properties(const Node *p_root, const Node *p_original, Node *p_copy, int p_flags) const {
- List<PropertyInfo> props;
- p_original->get_property_list(&props);
- const StringName &script_property_name = CoreStringName(script);
- if (p_flags & DUPLICATE_SCRIPTS) {
- bool is_valid = false;
- Variant scr = p_original->get(script_property_name, &is_valid);
- if (is_valid) {
- p_copy->set(script_property_name, scr);
- }
- }
- for (const PropertyInfo &E : props) {
- if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
- continue;
- }
- const StringName name = E.name;
- if (name == script_property_name) {
- continue;
- }
- Variant value = p_original->get(name).duplicate(true);
- if (E.usage & PROPERTY_USAGE_ALWAYS_DUPLICATE) {
- Resource *res = Object::cast_to<Resource>(value);
- if (res) { // Duplicate only if it's a resource
- p_copy->set(name, res->duplicate());
- }
- } else {
- if (value.get_type() == Variant::OBJECT) {
- Node *property_node = Object::cast_to<Node>(value);
- Variant out_value = value;
- if (property_node && (p_root == property_node || p_root->is_ancestor_of(property_node))) {
- out_value = p_copy->get_node_or_null(p_original->get_path_to(property_node));
- }
- p_copy->set(name, out_value);
- } else if (value.get_type() == Variant::ARRAY) {
- Array arr = value;
- if (arr.get_typed_builtin() == Variant::OBJECT) {
- for (int i = 0; i < arr.size(); i++) {
- Node *property_node = Object::cast_to<Node>(arr[i]);
- if (property_node && (p_root == property_node || p_root->is_ancestor_of(property_node))) {
- arr[i] = p_copy->get_node_or_null(p_original->get_path_to(property_node));
- }
- }
- }
- p_copy->set(name, arr);
- } else {
- p_copy->set(name, value);
- }
- }
- }
- for (int i = 0; i < p_original->get_child_count(); i++) {
- Node *copy_child = p_copy->get_child(i);
- ERR_FAIL_NULL_MSG(copy_child, "Child node disappeared while duplicating.");
- _duplicate_properties(p_root, p_original->get_child(i), copy_child, p_flags);
- }
- }
- // Duplication of signals must happen after all the node descendants have been copied,
- // because re-targeting of connections from some descendant to another is not possible
- // if the emitter node comes later in tree order than the receiver
- void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
- if ((this != p_original) && !(p_original->is_ancestor_of(this))) {
- return;
- }
- List<const Node *> process_list;
- process_list.push_back(this);
- while (!process_list.is_empty()) {
- const Node *n = process_list.front()->get();
- process_list.pop_front();
- List<Connection> conns;
- n->get_all_signal_connections(&conns);
- for (const Connection &E : conns) {
- if (E.flags & CONNECT_PERSIST) {
- //user connected
- NodePath p = p_original->get_path_to(n);
- Node *copy = p_copy->get_node(p);
- Node *target = Object::cast_to<Node>(E.callable.get_object());
- if (!target) {
- continue;
- }
- NodePath ptarget = p_original->get_path_to(target);
- Node *copytarget = target;
- // Attempt to find a path to the duplicate target, if it seems it's not part
- // of the duplicated and not yet parented hierarchy then at least try to connect
- // to the same target as the original
- if (p_copy->has_node(ptarget)) {
- copytarget = p_copy->get_node(ptarget);
- }
- if (copy && copytarget && E.callable.get_method() != StringName()) {
- Callable copy_callable = Callable(copytarget, E.callable.get_method());
- if (!copy->is_connected(E.signal.get_name(), copy_callable)) {
- int arg_count = E.callable.get_bound_arguments_count();
- if (arg_count > 0) {
- copy_callable = copy_callable.bindv(E.callable.get_bound_arguments());
- } else if (arg_count < 0) {
- copy_callable = copy_callable.unbind(-arg_count);
- }
- copy->connect(E.signal.get_name(), copy_callable, E.flags);
- }
- }
- }
- }
- for (int i = 0; i < n->get_child_count(); i++) {
- process_list.push_back(n->get_child(i));
- }
- }
- }
- static void find_owned_by(Node *p_by, Node *p_node, List<Node *> *p_owned) {
- if (p_node->get_owner() == p_by) {
- p_owned->push_back(p_node);
- }
- for (int i = 0; i < p_node->get_child_count(); i++) {
- find_owned_by(p_by, p_node->get_child(i), p_owned);
- }
- }
- void Node::replace_by(Node *p_node, bool p_keep_groups) {
- ERR_THREAD_GUARD
- ERR_FAIL_NULL(p_node);
- ERR_FAIL_COND(p_node->data.parent);
- List<Node *> owned = data.owned;
- List<Node *> owned_by_owner;
- Node *owner = (data.owner == this) ? p_node : data.owner;
- if (p_keep_groups) {
- List<GroupInfo> groups;
- get_groups(&groups);
- for (const GroupInfo &E : groups) {
- p_node->add_to_group(E.name, E.persistent);
- }
- }
- _replace_connections_target(p_node);
- if (data.owner) {
- for (int i = 0; i < get_child_count(); i++) {
- find_owned_by(data.owner, get_child(i), &owned_by_owner);
- }
- _clean_up_owner();
- }
- Node *parent = data.parent;
- int index_in_parent = get_index(false);
- if (data.parent) {
- parent->remove_child(this);
- parent->add_child(p_node);
- parent->move_child(p_node, index_in_parent);
- }
- emit_signal(SNAME("replacing_by"), p_node);
- while (get_child_count()) {
- Node *child = get_child(0);
- remove_child(child);
- if (!child->is_owned_by_parent()) {
- // add the custom children to the p_node
- Node *child_owner = child->get_owner() == this ? p_node : child->get_owner();
- child->set_owner(nullptr);
- p_node->add_child(child);
- child->set_owner(child_owner);
- }
- }
- p_node->set_owner(owner);
- for (Node *E : owned) {
- if (E->data.owner != p_node) {
- E->set_owner(p_node);
- }
- }
- for (Node *E : owned_by_owner) {
- if (E->data.owner != owner) {
- E->set_owner(owner);
- }
- }
- p_node->set_scene_file_path(get_scene_file_path());
- }
- void Node::_replace_connections_target(Node *p_new_target) {
- List<Connection> cl;
- get_signals_connected_to_this(&cl);
- for (const Connection &c : cl) {
- if (c.flags & CONNECT_PERSIST) {
- c.signal.get_object()->disconnect(c.signal.get_name(), Callable(this, c.callable.get_method()));
- bool valid = p_new_target->has_method(c.callable.get_method()) || Ref<Script>(p_new_target->get_script()).is_null() || Ref<Script>(p_new_target->get_script())->has_method(c.callable.get_method());
- ERR_CONTINUE_MSG(!valid, vformat("Attempt to connect signal '%s.%s' to nonexistent method '%s.%s'.", c.signal.get_object()->get_class(), c.signal.get_name(), c.callable.get_object()->get_class(), c.callable.get_method()));
- c.signal.get_object()->connect(c.signal.get_name(), Callable(p_new_target, c.callable.get_method()), c.flags);
- }
- }
- }
- bool Node::has_node_and_resource(const NodePath &p_path) const {
- ERR_THREAD_GUARD_V(false);
- if (!has_node(p_path)) {
- return false;
- }
- Ref<Resource> res;
- Vector<StringName> leftover_path;
- Node *node = get_node_and_resource(p_path, res, leftover_path, false);
- return node;
- }
- Array Node::_get_node_and_resource(const NodePath &p_path) {
- Ref<Resource> res;
- Vector<StringName> leftover_path;
- Node *node = get_node_and_resource(p_path, res, leftover_path, false);
- Array result;
- if (node) {
- result.push_back(node);
- } else {
- result.push_back(Variant());
- }
- if (res.is_valid()) {
- result.push_back(res);
- } else {
- result.push_back(Variant());
- }
- result.push_back(NodePath(Vector<StringName>(), leftover_path, false));
- return result;
- }
- Node *Node::get_node_and_resource(const NodePath &p_path, Ref<Resource> &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property) const {
- ERR_THREAD_GUARD_V(nullptr);
- r_res = Ref<Resource>();
- r_leftover_subpath = Vector<StringName>();
- Node *node = get_node_or_null(p_path);
- if (!node) {
- return nullptr;
- }
- if (p_path.get_subname_count()) {
- int j = 0;
- // If not p_last_is_property, we shouldn't consider the last one as part of the resource
- for (; j < p_path.get_subname_count() - (int)p_last_is_property; j++) {
- bool is_valid = false;
- Variant new_res_v = j == 0 ? node->get(p_path.get_subname(j), &is_valid) : r_res->get(p_path.get_subname(j), &is_valid);
- if (!is_valid) { // Found nothing on that path
- return nullptr;
- }
- Ref<Resource> new_res = new_res_v;
- if (new_res.is_null()) { // No longer a resource, assume property
- break;
- }
- r_res = new_res;
- }
- for (; j < p_path.get_subname_count(); j++) {
- // Put the rest of the subpath in the leftover path
- r_leftover_subpath.push_back(p_path.get_subname(j));
- }
- }
- return node;
- }
- void Node::_set_tree(SceneTree *p_tree) {
- SceneTree *tree_changed_a = nullptr;
- SceneTree *tree_changed_b = nullptr;
- //ERR_FAIL_COND(p_scene && data.parent && !data.parent->data.scene); //nobug if both are null
- if (data.tree) {
- _propagate_exit_tree();
- tree_changed_a = data.tree;
- }
- data.tree = p_tree;
- if (data.tree) {
- _propagate_enter_tree();
- if (!data.parent || data.parent->data.ready_notified) { // No parent (root) or parent ready
- _propagate_ready(); //reverse_notification(NOTIFICATION_READY);
- }
- tree_changed_b = data.tree;
- }
- if (tree_changed_a) {
- tree_changed_a->tree_changed();
- }
- if (tree_changed_b) {
- tree_changed_b->tree_changed();
- }
- }
- #ifdef DEBUG_ENABLED
- static HashMap<ObjectID, List<String>> _print_orphan_nodes_map;
- static void _print_orphan_nodes_routine(Object *p_obj) {
- Node *n = Object::cast_to<Node>(p_obj);
- if (!n) {
- return;
- }
- if (n->is_inside_tree()) {
- return;
- }
- Node *p = n;
- while (p->get_parent()) {
- p = p->get_parent();
- }
- String path;
- if (p == n) {
- path = n->get_name();
- } else {
- path = String(p->get_name()) + "/" + p->get_path_to(n);
- }
- List<String> info_strings;
- info_strings.push_back(path);
- info_strings.push_back(n->get_class());
- _print_orphan_nodes_map[p_obj->get_instance_id()] = info_strings;
- }
- #endif // DEBUG_ENABLED
- void Node::print_orphan_nodes() {
- #ifdef DEBUG_ENABLED
- // Make sure it's empty.
- _print_orphan_nodes_map.clear();
- // Collect and print information about orphan nodes.
- ObjectDB::debug_objects(_print_orphan_nodes_routine);
- for (const KeyValue<ObjectID, List<String>> &E : _print_orphan_nodes_map) {
- print_line(itos(E.key) + " - Stray Node: " + E.value.get(0) + " (Type: " + E.value.get(1) + ")");
- }
- // Flush it after use.
- _print_orphan_nodes_map.clear();
- #endif
- }
- void Node::queue_free() {
- // There are users which instantiate multiple scene trees for their games.
- // Use the node's own tree to handle its deletion when relevant.
- if (is_inside_tree()) {
- get_tree()->queue_delete(this);
- } else {
- SceneTree *tree = SceneTree::get_singleton();
- ERR_FAIL_NULL_MSG(tree, "Can't queue free a node when no SceneTree is available.");
- tree->queue_delete(this);
- }
- }
- void Node::set_import_path(const NodePath &p_import_path) {
- #ifdef TOOLS_ENABLED
- data.import_path = p_import_path;
- #endif
- }
- NodePath Node::get_import_path() const {
- #ifdef TOOLS_ENABLED
- return data.import_path;
- #else
- return NodePath();
- #endif
- }
- #ifdef TOOLS_ENABLED
- static void _add_nodes_to_options(const Node *p_base, const Node *p_node, List<String> *r_options) {
- if (p_node != p_base && !p_node->get_owner()) {
- return;
- }
- if (p_node->is_unique_name_in_owner() && p_node->get_owner() == p_base) {
- String n = "%" + p_node->get_name();
- r_options->push_back(n.quote());
- }
- String n = p_base->get_path_to(p_node);
- r_options->push_back(n.quote());
- for (int i = 0; i < p_node->get_child_count(); i++) {
- _add_nodes_to_options(p_base, p_node->get_child(i), r_options);
- }
- }
- void Node::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
- const String pf = p_function;
- if (p_idx == 0 && (pf == "has_node" || pf == "get_node" || pf == "get_node_or_null")) {
- _add_nodes_to_options(this, this, r_options);
- } else if (p_idx == 0 && (pf == "add_to_group" || pf == "remove_from_group" || pf == "is_in_group")) {
- HashMap<StringName, String> global_groups = ProjectSettings::get_singleton()->get_global_groups_list();
- for (const KeyValue<StringName, String> &E : global_groups) {
- r_options->push_back(E.key.operator String().quote());
- }
- }
- Object::get_argument_options(p_function, p_idx, r_options);
- }
- #endif
- void Node::clear_internal_tree_resource_paths() {
- clear_internal_resource_paths();
- for (KeyValue<StringName, Node *> &K : data.children) {
- K.value->clear_internal_tree_resource_paths();
- }
- }
- PackedStringArray Node::get_configuration_warnings() const {
- ERR_THREAD_GUARD_V(PackedStringArray());
- PackedStringArray ret;
- Vector<String> warnings;
- if (GDVIRTUAL_CALL(_get_configuration_warnings, warnings)) {
- ret.append_array(warnings);
- }
- return ret;
- }
- void Node::update_configuration_warnings() {
- ERR_THREAD_GUARD
- #ifdef TOOLS_ENABLED
- if (!is_inside_tree()) {
- return;
- }
- if (get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root() == this || get_tree()->get_edited_scene_root()->is_ancestor_of(this))) {
- get_tree()->emit_signal(SceneStringName(node_configuration_warning_changed), this);
- }
- #endif
- }
- bool Node::is_owned_by_parent() const {
- return data.parent_owned;
- }
- void Node::set_display_folded(bool p_folded) {
- ERR_THREAD_GUARD
- data.display_folded = p_folded;
- }
- bool Node::is_displayed_folded() const {
- return data.display_folded;
- }
- bool Node::is_ready() const {
- return !data.ready_first;
- }
- void Node::request_ready() {
- ERR_THREAD_GUARD
- data.ready_first = true;
- }
- void Node::_call_input(const Ref<InputEvent> &p_event) {
- if (p_event->get_device() != InputEvent::DEVICE_ID_INTERNAL) {
- GDVIRTUAL_CALL(_input, p_event);
- }
- if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) {
- return;
- }
- input(p_event);
- }
- void Node::_call_shortcut_input(const Ref<InputEvent> &p_event) {
- if (p_event->get_device() != InputEvent::DEVICE_ID_INTERNAL) {
- GDVIRTUAL_CALL(_shortcut_input, p_event);
- }
- if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) {
- return;
- }
- shortcut_input(p_event);
- }
- void Node::_call_unhandled_input(const Ref<InputEvent> &p_event) {
- if (p_event->get_device() != InputEvent::DEVICE_ID_INTERNAL) {
- GDVIRTUAL_CALL(_unhandled_input, p_event);
- }
- if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) {
- return;
- }
- unhandled_input(p_event);
- }
- void Node::_call_unhandled_key_input(const Ref<InputEvent> &p_event) {
- if (p_event->get_device() != InputEvent::DEVICE_ID_INTERNAL) {
- GDVIRTUAL_CALL(_unhandled_key_input, p_event);
- }
- if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) {
- return;
- }
- unhandled_key_input(p_event);
- }
- void Node::_validate_property(PropertyInfo &p_property) const {
- if ((p_property.name == "process_thread_group_order" || p_property.name == "process_thread_messages") && data.process_thread_group == PROCESS_THREAD_GROUP_INHERIT) {
- p_property.usage = 0;
- }
- }
- void Node::input(const Ref<InputEvent> &p_event) {
- }
- void Node::shortcut_input(const Ref<InputEvent> &p_key_event) {
- }
- void Node::unhandled_input(const Ref<InputEvent> &p_event) {
- }
- void Node::unhandled_key_input(const Ref<InputEvent> &p_key_event) {
- }
- Variant Node::_call_deferred_thread_group_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
- if (p_argcount < 1) {
- r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
- r_error.expected = 1;
- return Variant();
- }
- if (p_args[0]->get_type() != Variant::STRING_NAME && p_args[0]->get_type() != Variant::STRING) {
- r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
- r_error.argument = 0;
- r_error.expected = Variant::STRING_NAME;
- return Variant();
- }
- r_error.error = Callable::CallError::CALL_OK;
- StringName method = *p_args[0];
- call_deferred_thread_groupp(method, &p_args[1], p_argcount - 1, true);
- return Variant();
- }
- Variant Node::_call_thread_safe_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
- if (p_argcount < 1) {
- r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
- r_error.expected = 1;
- return Variant();
- }
- if (p_args[0]->get_type() != Variant::STRING_NAME && p_args[0]->get_type() != Variant::STRING) {
- r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
- r_error.argument = 0;
- r_error.expected = Variant::STRING_NAME;
- return Variant();
- }
- r_error.error = Callable::CallError::CALL_OK;
- StringName method = *p_args[0];
- call_thread_safep(method, &p_args[1], p_argcount - 1, true);
- return Variant();
- }
- void Node::call_deferred_thread_groupp(const StringName &p_method, const Variant **p_args, int p_argcount, bool p_show_error) {
- ERR_FAIL_COND(!is_inside_tree());
- SceneTree::ProcessGroup *pg = (SceneTree::ProcessGroup *)data.process_group;
- pg->call_queue.push_callp(this, p_method, p_args, p_argcount, p_show_error);
- }
- void Node::set_deferred_thread_group(const StringName &p_property, const Variant &p_value) {
- ERR_FAIL_COND(!is_inside_tree());
- SceneTree::ProcessGroup *pg = (SceneTree::ProcessGroup *)data.process_group;
- pg->call_queue.push_set(this, p_property, p_value);
- }
- void Node::notify_deferred_thread_group(int p_notification) {
- ERR_FAIL_COND(!is_inside_tree());
- SceneTree::ProcessGroup *pg = (SceneTree::ProcessGroup *)data.process_group;
- pg->call_queue.push_notification(this, p_notification);
- }
- void Node::call_thread_safep(const StringName &p_method, const Variant **p_args, int p_argcount, bool p_show_error) {
- if (is_accessible_from_caller_thread()) {
- Callable::CallError ce;
- callp(p_method, p_args, p_argcount, ce);
- if (p_show_error && ce.error != Callable::CallError::CALL_OK) {
- ERR_FAIL_MSG("Error calling method from 'call_threadp': " + Variant::get_call_error_text(this, p_method, p_args, p_argcount, ce) + ".");
- }
- } else {
- call_deferred_thread_groupp(p_method, p_args, p_argcount, p_show_error);
- }
- }
- void Node::set_thread_safe(const StringName &p_property, const Variant &p_value) {
- if (is_accessible_from_caller_thread()) {
- set(p_property, p_value);
- } else {
- set_deferred_thread_group(p_property, p_value);
- }
- }
- void Node::notify_thread_safe(int p_notification) {
- if (is_accessible_from_caller_thread()) {
- notification(p_notification);
- } else {
- notify_deferred_thread_group(p_notification);
- }
- }
- void Node::_bind_methods() {
- GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/naming/node_name_num_separator", PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash"), 0);
- GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/naming/node_name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case"), NAME_CASING_PASCAL_CASE);
- ClassDB::bind_static_method("Node", D_METHOD("print_orphan_nodes"), &Node::print_orphan_nodes);
- ClassDB::bind_method(D_METHOD("add_sibling", "sibling", "force_readable_name"), &Node::add_sibling, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("set_name", "name"), &Node::set_name);
- ClassDB::bind_method(D_METHOD("get_name"), &Node::get_name);
- ClassDB::bind_method(D_METHOD("add_child", "node", "force_readable_name", "internal"), &Node::add_child, DEFVAL(false), DEFVAL(0));
- ClassDB::bind_method(D_METHOD("remove_child", "node"), &Node::remove_child);
- ClassDB::bind_method(D_METHOD("reparent", "new_parent", "keep_global_transform"), &Node::reparent, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("get_child_count", "include_internal"), &Node::get_child_count, DEFVAL(false)); // Note that the default value bound for include_internal is false, while the method is declared with true. This is because internal nodes are irrelevant for GDSCript.
- ClassDB::bind_method(D_METHOD("get_children", "include_internal"), &Node::get_children, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_child", "idx", "include_internal"), &Node::get_child, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("has_node", "path"), &Node::has_node);
- ClassDB::bind_method(D_METHOD("get_node", "path"), &Node::get_node);
- ClassDB::bind_method(D_METHOD("get_node_or_null", "path"), &Node::get_node_or_null);
- ClassDB::bind_method(D_METHOD("get_parent"), &Node::get_parent);
- ClassDB::bind_method(D_METHOD("find_child", "pattern", "recursive", "owned"), &Node::find_child, DEFVAL(true), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("find_children", "pattern", "type", "recursive", "owned"), &Node::find_children, DEFVAL(""), DEFVAL(true), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("find_parent", "pattern"), &Node::find_parent);
- ClassDB::bind_method(D_METHOD("has_node_and_resource", "path"), &Node::has_node_and_resource);
- ClassDB::bind_method(D_METHOD("get_node_and_resource", "path"), &Node::_get_node_and_resource);
- ClassDB::bind_method(D_METHOD("is_inside_tree"), &Node::is_inside_tree);
- ClassDB::bind_method(D_METHOD("is_part_of_edited_scene"), &Node::is_part_of_edited_scene);
- ClassDB::bind_method(D_METHOD("is_ancestor_of", "node"), &Node::is_ancestor_of);
- ClassDB::bind_method(D_METHOD("is_greater_than", "node"), &Node::is_greater_than);
- ClassDB::bind_method(D_METHOD("get_path"), &Node::get_path);
- ClassDB::bind_method(D_METHOD("get_path_to", "node", "use_unique_path"), &Node::get_path_to, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("add_to_group", "group", "persistent"), &Node::add_to_group, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("remove_from_group", "group"), &Node::remove_from_group);
- ClassDB::bind_method(D_METHOD("is_in_group", "group"), &Node::is_in_group);
- ClassDB::bind_method(D_METHOD("move_child", "child_node", "to_index"), &Node::move_child);
- ClassDB::bind_method(D_METHOD("get_groups"), &Node::_get_groups);
- ClassDB::bind_method(D_METHOD("set_owner", "owner"), &Node::set_owner);
- ClassDB::bind_method(D_METHOD("get_owner"), &Node::get_owner);
- ClassDB::bind_method(D_METHOD("get_index", "include_internal"), &Node::get_index, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("print_tree"), &Node::print_tree);
- ClassDB::bind_method(D_METHOD("print_tree_pretty"), &Node::print_tree_pretty);
- ClassDB::bind_method(D_METHOD("get_tree_string"), &Node::get_tree_string);
- ClassDB::bind_method(D_METHOD("get_tree_string_pretty"), &Node::get_tree_string_pretty);
- ClassDB::bind_method(D_METHOD("set_scene_file_path", "scene_file_path"), &Node::set_scene_file_path);
- ClassDB::bind_method(D_METHOD("get_scene_file_path"), &Node::get_scene_file_path);
- ClassDB::bind_method(D_METHOD("propagate_notification", "what"), &Node::propagate_notification);
- ClassDB::bind_method(D_METHOD("propagate_call", "method", "args", "parent_first"), &Node::propagate_call, DEFVAL(Array()), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("set_physics_process", "enable"), &Node::set_physics_process);
- ClassDB::bind_method(D_METHOD("get_physics_process_delta_time"), &Node::get_physics_process_delta_time);
- ClassDB::bind_method(D_METHOD("is_physics_processing"), &Node::is_physics_processing);
- ClassDB::bind_method(D_METHOD("get_process_delta_time"), &Node::get_process_delta_time);
- ClassDB::bind_method(D_METHOD("set_process", "enable"), &Node::set_process);
- ClassDB::bind_method(D_METHOD("set_process_priority", "priority"), &Node::set_process_priority);
- ClassDB::bind_method(D_METHOD("get_process_priority"), &Node::get_process_priority);
- ClassDB::bind_method(D_METHOD("set_physics_process_priority", "priority"), &Node::set_physics_process_priority);
- ClassDB::bind_method(D_METHOD("get_physics_process_priority"), &Node::get_physics_process_priority);
- ClassDB::bind_method(D_METHOD("is_processing"), &Node::is_processing);
- ClassDB::bind_method(D_METHOD("set_process_input", "enable"), &Node::set_process_input);
- ClassDB::bind_method(D_METHOD("is_processing_input"), &Node::is_processing_input);
- ClassDB::bind_method(D_METHOD("set_process_shortcut_input", "enable"), &Node::set_process_shortcut_input);
- ClassDB::bind_method(D_METHOD("is_processing_shortcut_input"), &Node::is_processing_shortcut_input);
- ClassDB::bind_method(D_METHOD("set_process_unhandled_input", "enable"), &Node::set_process_unhandled_input);
- ClassDB::bind_method(D_METHOD("is_processing_unhandled_input"), &Node::is_processing_unhandled_input);
- ClassDB::bind_method(D_METHOD("set_process_unhandled_key_input", "enable"), &Node::set_process_unhandled_key_input);
- ClassDB::bind_method(D_METHOD("is_processing_unhandled_key_input"), &Node::is_processing_unhandled_key_input);
- ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &Node::set_process_mode);
- ClassDB::bind_method(D_METHOD("get_process_mode"), &Node::get_process_mode);
- ClassDB::bind_method(D_METHOD("can_process"), &Node::can_process);
- ClassDB::bind_method(D_METHOD("set_process_thread_group", "mode"), &Node::set_process_thread_group);
- ClassDB::bind_method(D_METHOD("get_process_thread_group"), &Node::get_process_thread_group);
- ClassDB::bind_method(D_METHOD("set_process_thread_messages", "flags"), &Node::set_process_thread_messages);
- ClassDB::bind_method(D_METHOD("get_process_thread_messages"), &Node::get_process_thread_messages);
- ClassDB::bind_method(D_METHOD("set_process_thread_group_order", "order"), &Node::set_process_thread_group_order);
- ClassDB::bind_method(D_METHOD("get_process_thread_group_order"), &Node::get_process_thread_group_order);
- ClassDB::bind_method(D_METHOD("set_display_folded", "fold"), &Node::set_display_folded);
- ClassDB::bind_method(D_METHOD("is_displayed_folded"), &Node::is_displayed_folded);
- ClassDB::bind_method(D_METHOD("set_process_internal", "enable"), &Node::set_process_internal);
- ClassDB::bind_method(D_METHOD("is_processing_internal"), &Node::is_processing_internal);
- ClassDB::bind_method(D_METHOD("set_physics_process_internal", "enable"), &Node::set_physics_process_internal);
- ClassDB::bind_method(D_METHOD("is_physics_processing_internal"), &Node::is_physics_processing_internal);
- ClassDB::bind_method(D_METHOD("set_physics_interpolation_mode", "mode"), &Node::set_physics_interpolation_mode);
- ClassDB::bind_method(D_METHOD("get_physics_interpolation_mode"), &Node::get_physics_interpolation_mode);
- ClassDB::bind_method(D_METHOD("is_physics_interpolated"), &Node::is_physics_interpolated);
- ClassDB::bind_method(D_METHOD("is_physics_interpolated_and_enabled"), &Node::is_physics_interpolated_and_enabled);
- ClassDB::bind_method(D_METHOD("reset_physics_interpolation"), &Node::reset_physics_interpolation);
- ClassDB::bind_method(D_METHOD("set_auto_translate_mode", "mode"), &Node::set_auto_translate_mode);
- ClassDB::bind_method(D_METHOD("get_auto_translate_mode"), &Node::get_auto_translate_mode);
- ClassDB::bind_method(D_METHOD("get_window"), &Node::get_window);
- ClassDB::bind_method(D_METHOD("get_last_exclusive_window"), &Node::get_last_exclusive_window);
- ClassDB::bind_method(D_METHOD("get_tree"), &Node::get_tree);
- ClassDB::bind_method(D_METHOD("create_tween"), &Node::create_tween);
- ClassDB::bind_method(D_METHOD("duplicate", "flags"), &Node::duplicate, DEFVAL(DUPLICATE_USE_INSTANTIATION | DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS));
- ClassDB::bind_method(D_METHOD("replace_by", "node", "keep_groups"), &Node::replace_by, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("set_scene_instance_load_placeholder", "load_placeholder"), &Node::set_scene_instance_load_placeholder);
- ClassDB::bind_method(D_METHOD("get_scene_instance_load_placeholder"), &Node::get_scene_instance_load_placeholder);
- ClassDB::bind_method(D_METHOD("set_editable_instance", "node", "is_editable"), &Node::set_editable_instance);
- ClassDB::bind_method(D_METHOD("is_editable_instance", "node"), &Node::is_editable_instance);
- ClassDB::bind_method(D_METHOD("get_viewport"), &Node::get_viewport);
- ClassDB::bind_method(D_METHOD("queue_free"), &Node::queue_free);
- ClassDB::bind_method(D_METHOD("request_ready"), &Node::request_ready);
- ClassDB::bind_method(D_METHOD("is_node_ready"), &Node::is_ready);
- ClassDB::bind_method(D_METHOD("set_multiplayer_authority", "id", "recursive"), &Node::set_multiplayer_authority, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("get_multiplayer_authority"), &Node::get_multiplayer_authority);
- ClassDB::bind_method(D_METHOD("is_multiplayer_authority"), &Node::is_multiplayer_authority);
- ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer);
- ClassDB::bind_method(D_METHOD("rpc_config", "method", "config"), &Node::rpc_config);
- ClassDB::bind_method(D_METHOD("set_editor_description", "editor_description"), &Node::set_editor_description);
- ClassDB::bind_method(D_METHOD("get_editor_description"), &Node::get_editor_description);
- ClassDB::bind_method(D_METHOD("_set_import_path", "import_path"), &Node::set_import_path);
- ClassDB::bind_method(D_METHOD("_get_import_path"), &Node::get_import_path);
- ClassDB::bind_method(D_METHOD("set_unique_name_in_owner", "enable"), &Node::set_unique_name_in_owner);
- ClassDB::bind_method(D_METHOD("is_unique_name_in_owner"), &Node::is_unique_name_in_owner);
- ClassDB::bind_method(D_METHOD("atr", "message", "context"), &Node::atr, DEFVAL(""));
- ClassDB::bind_method(D_METHOD("atr_n", "message", "plural_message", "n", "context"), &Node::atr_n, DEFVAL(""));
- #ifdef TOOLS_ENABLED
- ClassDB::bind_method(D_METHOD("_set_property_pinned", "property", "pinned"), &Node::set_property_pinned);
- #endif
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "_import_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_import_path", "_get_import_path");
- {
- MethodInfo mi;
- mi.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "method"));
- mi.name = "rpc";
- ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc", &Node::_rpc_bind, mi);
- mi.arguments.push_front(PropertyInfo(Variant::INT, "peer_id"));
- mi.name = "rpc_id";
- ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc_id", &Node::_rpc_id_bind, mi);
- }
- ClassDB::bind_method(D_METHOD("update_configuration_warnings"), &Node::update_configuration_warnings);
- {
- MethodInfo mi;
- mi.name = "call_deferred_thread_group";
- mi.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "method"));
- ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "call_deferred_thread_group", &Node::_call_deferred_thread_group_bind, mi, varray(), false);
- }
- ClassDB::bind_method(D_METHOD("set_deferred_thread_group", "property", "value"), &Node::set_deferred_thread_group);
- ClassDB::bind_method(D_METHOD("notify_deferred_thread_group", "what"), &Node::notify_deferred_thread_group);
- {
- MethodInfo mi;
- mi.name = "call_thread_safe";
- mi.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "method"));
- ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "call_thread_safe", &Node::_call_thread_safe_bind, mi, varray(), false);
- }
- ClassDB::bind_method(D_METHOD("set_thread_safe", "property", "value"), &Node::set_thread_safe);
- ClassDB::bind_method(D_METHOD("notify_thread_safe", "what"), &Node::notify_thread_safe);
- BIND_CONSTANT(NOTIFICATION_ENTER_TREE);
- BIND_CONSTANT(NOTIFICATION_EXIT_TREE);
- BIND_CONSTANT(NOTIFICATION_MOVED_IN_PARENT);
- BIND_CONSTANT(NOTIFICATION_READY);
- BIND_CONSTANT(NOTIFICATION_PAUSED);
- BIND_CONSTANT(NOTIFICATION_UNPAUSED);
- BIND_CONSTANT(NOTIFICATION_PHYSICS_PROCESS);
- BIND_CONSTANT(NOTIFICATION_PROCESS);
- BIND_CONSTANT(NOTIFICATION_PARENTED);
- BIND_CONSTANT(NOTIFICATION_UNPARENTED);
- BIND_CONSTANT(NOTIFICATION_SCENE_INSTANTIATED);
- BIND_CONSTANT(NOTIFICATION_DRAG_BEGIN);
- BIND_CONSTANT(NOTIFICATION_DRAG_END);
- BIND_CONSTANT(NOTIFICATION_PATH_RENAMED);
- BIND_CONSTANT(NOTIFICATION_CHILD_ORDER_CHANGED);
- BIND_CONSTANT(NOTIFICATION_INTERNAL_PROCESS);
- BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
- BIND_CONSTANT(NOTIFICATION_POST_ENTER_TREE);
- BIND_CONSTANT(NOTIFICATION_DISABLED);
- BIND_CONSTANT(NOTIFICATION_ENABLED);
- BIND_CONSTANT(NOTIFICATION_RESET_PHYSICS_INTERPOLATION);
- BIND_CONSTANT(NOTIFICATION_EDITOR_PRE_SAVE);
- BIND_CONSTANT(NOTIFICATION_EDITOR_POST_SAVE);
- BIND_CONSTANT(NOTIFICATION_WM_MOUSE_ENTER);
- BIND_CONSTANT(NOTIFICATION_WM_MOUSE_EXIT);
- BIND_CONSTANT(NOTIFICATION_WM_WINDOW_FOCUS_IN);
- BIND_CONSTANT(NOTIFICATION_WM_WINDOW_FOCUS_OUT);
- BIND_CONSTANT(NOTIFICATION_WM_CLOSE_REQUEST);
- BIND_CONSTANT(NOTIFICATION_WM_GO_BACK_REQUEST);
- BIND_CONSTANT(NOTIFICATION_WM_SIZE_CHANGED);
- BIND_CONSTANT(NOTIFICATION_WM_DPI_CHANGE);
- BIND_CONSTANT(NOTIFICATION_VP_MOUSE_ENTER);
- BIND_CONSTANT(NOTIFICATION_VP_MOUSE_EXIT);
- BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING);
- BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED);
- BIND_CONSTANT(NOTIFICATION_WM_ABOUT);
- BIND_CONSTANT(NOTIFICATION_CRASH);
- BIND_CONSTANT(NOTIFICATION_OS_IME_UPDATE);
- BIND_CONSTANT(NOTIFICATION_APPLICATION_RESUMED);
- BIND_CONSTANT(NOTIFICATION_APPLICATION_PAUSED);
- BIND_CONSTANT(NOTIFICATION_APPLICATION_FOCUS_IN);
- BIND_CONSTANT(NOTIFICATION_APPLICATION_FOCUS_OUT);
- BIND_CONSTANT(NOTIFICATION_TEXT_SERVER_CHANGED);
- BIND_ENUM_CONSTANT(PROCESS_MODE_INHERIT);
- BIND_ENUM_CONSTANT(PROCESS_MODE_PAUSABLE);
- BIND_ENUM_CONSTANT(PROCESS_MODE_WHEN_PAUSED);
- BIND_ENUM_CONSTANT(PROCESS_MODE_ALWAYS);
- BIND_ENUM_CONSTANT(PROCESS_MODE_DISABLED);
- BIND_ENUM_CONSTANT(PROCESS_THREAD_GROUP_INHERIT);
- BIND_ENUM_CONSTANT(PROCESS_THREAD_GROUP_MAIN_THREAD);
- BIND_ENUM_CONSTANT(PROCESS_THREAD_GROUP_SUB_THREAD);
- BIND_BITFIELD_FLAG(FLAG_PROCESS_THREAD_MESSAGES);
- BIND_BITFIELD_FLAG(FLAG_PROCESS_THREAD_MESSAGES_PHYSICS);
- BIND_BITFIELD_FLAG(FLAG_PROCESS_THREAD_MESSAGES_ALL);
- BIND_ENUM_CONSTANT(PHYSICS_INTERPOLATION_MODE_INHERIT);
- BIND_ENUM_CONSTANT(PHYSICS_INTERPOLATION_MODE_ON);
- BIND_ENUM_CONSTANT(PHYSICS_INTERPOLATION_MODE_OFF);
- BIND_ENUM_CONSTANT(DUPLICATE_SIGNALS);
- BIND_ENUM_CONSTANT(DUPLICATE_GROUPS);
- BIND_ENUM_CONSTANT(DUPLICATE_SCRIPTS);
- BIND_ENUM_CONSTANT(DUPLICATE_USE_INSTANTIATION);
- BIND_ENUM_CONSTANT(INTERNAL_MODE_DISABLED);
- BIND_ENUM_CONSTANT(INTERNAL_MODE_FRONT);
- BIND_ENUM_CONSTANT(INTERNAL_MODE_BACK);
- BIND_ENUM_CONSTANT(AUTO_TRANSLATE_MODE_INHERIT);
- BIND_ENUM_CONSTANT(AUTO_TRANSLATE_MODE_ALWAYS);
- BIND_ENUM_CONSTANT(AUTO_TRANSLATE_MODE_DISABLED);
- ADD_SIGNAL(MethodInfo("ready"));
- ADD_SIGNAL(MethodInfo("renamed"));
- ADD_SIGNAL(MethodInfo("tree_entered"));
- ADD_SIGNAL(MethodInfo("tree_exiting"));
- ADD_SIGNAL(MethodInfo("tree_exited"));
- ADD_SIGNAL(MethodInfo("child_entered_tree", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
- ADD_SIGNAL(MethodInfo("child_exiting_tree", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
- ADD_SIGNAL(MethodInfo("child_order_changed"));
- ADD_SIGNAL(MethodInfo("replacing_by", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
- ADD_SIGNAL(MethodInfo("editor_description_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_name", "get_name");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "unique_name_in_owner", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_unique_name_in_owner", "is_unique_name_in_owner");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "scene_file_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_scene_file_path", "get_scene_file_path");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_owner", "get_owner");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", PROPERTY_USAGE_NONE), "", "get_multiplayer");
- ADD_GROUP("Process", "process_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Inherit,Pausable,When Paused,Always,Disabled"), "set_process_mode", "get_process_mode");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "process_priority"), "set_process_priority", "get_process_priority");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "process_physics_priority"), "set_physics_process_priority", "get_physics_process_priority");
- ADD_SUBGROUP("Thread Group", "process_thread");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "process_thread_group", PROPERTY_HINT_ENUM, "Inherit,Main Thread,Sub Thread"), "set_process_thread_group", "get_process_thread_group");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "process_thread_group_order"), "set_process_thread_group_order", "get_process_thread_group_order");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "process_thread_messages", PROPERTY_HINT_FLAGS, "Process,Physics Process"), "set_process_thread_messages", "get_process_thread_messages");
- ADD_GROUP("Physics Interpolation", "physics_interpolation_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "physics_interpolation_mode", PROPERTY_HINT_ENUM, "Inherit,On,Off"), "set_physics_interpolation_mode", "get_physics_interpolation_mode");
- ADD_GROUP("Auto Translate", "auto_translate_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "auto_translate_mode", PROPERTY_HINT_ENUM, "Inherit,Always,Disabled"), "set_auto_translate_mode", "get_auto_translate_mode");
- ADD_GROUP("Editor Description", "editor_");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT), "set_editor_description", "get_editor_description");
- GDVIRTUAL_BIND(_process, "delta");
- GDVIRTUAL_BIND(_physics_process, "delta");
- GDVIRTUAL_BIND(_enter_tree);
- GDVIRTUAL_BIND(_exit_tree);
- GDVIRTUAL_BIND(_ready);
- GDVIRTUAL_BIND(_get_configuration_warnings);
- GDVIRTUAL_BIND(_input, "event");
- GDVIRTUAL_BIND(_shortcut_input, "event");
- GDVIRTUAL_BIND(_unhandled_input, "event");
- GDVIRTUAL_BIND(_unhandled_key_input, "event");
- }
- String Node::_get_name_num_separator() {
- switch (GLOBAL_GET("editor/naming/node_name_num_separator").operator int()) {
- case 0:
- return "";
- case 1:
- return " ";
- case 2:
- return "_";
- case 3:
- return "-";
- }
- return " ";
- }
- Node::Node() {
- orphan_node_count++;
- // Default member initializer for bitfield is a C++20 extension, so:
- data.process_mode = PROCESS_MODE_INHERIT;
- data.physics_interpolation_mode = PHYSICS_INTERPOLATION_MODE_INHERIT;
- data.physics_process = false;
- data.process = false;
- data.physics_process_internal = false;
- data.process_internal = false;
- data.input = false;
- data.shortcut_input = false;
- data.unhandled_input = false;
- data.unhandled_key_input = false;
- data.physics_interpolated = true;
- data.parent_owned = false;
- data.in_constructor = true;
- data.use_placeholder = false;
- data.display_folded = false;
- data.editable_instance = false;
- data.inside_tree = false;
- data.ready_notified = false; // This is a small hack, so if a node is added during _ready() to the tree, it correctly gets the _ready() notification.
- data.ready_first = true;
- }
- Node::~Node() {
- data.grouped.clear();
- data.owned.clear();
- data.children.clear();
- data.children_cache.clear();
- ERR_FAIL_COND(data.parent);
- ERR_FAIL_COND(data.children_cache.size());
- orphan_node_count--;
- }
- ////////////////////////////////
- // Multithreaded locked version of Object functions.
- #ifdef DEBUG_ENABLED
- void Node::set_script(const Variant &p_script) {
- ERR_THREAD_GUARD;
- Object::set_script(p_script);
- }
- Variant Node::get_script() const {
- ERR_THREAD_GUARD_V(Variant());
- return Object::get_script();
- }
- bool Node::has_meta(const StringName &p_name) const {
- ERR_THREAD_GUARD_V(false);
- return Object::has_meta(p_name);
- }
- void Node::set_meta(const StringName &p_name, const Variant &p_value) {
- ERR_THREAD_GUARD;
- Object::set_meta(p_name, p_value);
- }
- void Node::remove_meta(const StringName &p_name) {
- ERR_THREAD_GUARD;
- Object::remove_meta(p_name);
- }
- Variant Node::get_meta(const StringName &p_name, const Variant &p_default) const {
- ERR_THREAD_GUARD_V(Variant());
- return Object::get_meta(p_name, p_default);
- }
- void Node::get_meta_list(List<StringName> *p_list) const {
- ERR_THREAD_GUARD;
- Object::get_meta_list(p_list);
- }
- Error Node::emit_signalp(const StringName &p_name, const Variant **p_args, int p_argcount) {
- ERR_THREAD_GUARD_V(ERR_INVALID_PARAMETER);
- return Object::emit_signalp(p_name, p_args, p_argcount);
- }
- bool Node::has_signal(const StringName &p_name) const {
- ERR_THREAD_GUARD_V(false);
- return Object::has_signal(p_name);
- }
- void Node::get_signal_list(List<MethodInfo> *p_signals) const {
- ERR_THREAD_GUARD;
- Object::get_signal_list(p_signals);
- }
- void Node::get_signal_connection_list(const StringName &p_signal, List<Connection> *p_connections) const {
- ERR_THREAD_GUARD;
- Object::get_signal_connection_list(p_signal, p_connections);
- }
- void Node::get_all_signal_connections(List<Connection> *p_connections) const {
- ERR_THREAD_GUARD;
- Object::get_all_signal_connections(p_connections);
- }
- int Node::get_persistent_signal_connection_count() const {
- ERR_THREAD_GUARD_V(0);
- return Object::get_persistent_signal_connection_count();
- }
- void Node::get_signals_connected_to_this(List<Connection> *p_connections) const {
- ERR_THREAD_GUARD;
- Object::get_signals_connected_to_this(p_connections);
- }
- Error Node::connect(const StringName &p_signal, const Callable &p_callable, uint32_t p_flags) {
- ERR_THREAD_GUARD_V(ERR_INVALID_PARAMETER);
- return Object::connect(p_signal, p_callable, p_flags);
- }
- void Node::disconnect(const StringName &p_signal, const Callable &p_callable) {
- ERR_THREAD_GUARD;
- Object::disconnect(p_signal, p_callable);
- }
- bool Node::is_connected(const StringName &p_signal, const Callable &p_callable) const {
- ERR_THREAD_GUARD_V(false);
- return Object::is_connected(p_signal, p_callable);
- }
- #endif
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