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- /**************************************************************************/
- /* multiplayer_api.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef MULTIPLAYER_API_H
- #define MULTIPLAYER_API_H
- #include "core/object/ref_counted.h"
- #include "scene/main/multiplayer_peer.h"
- class MultiplayerAPI : public RefCounted {
- GDCLASS(MultiplayerAPI, RefCounted);
- private:
- static StringName default_interface;
- protected:
- static void _bind_methods();
- Error _rpc_bind(int p_peer, Object *p_obj, const StringName &p_method, Array args = Array());
- public:
- enum RPCMode {
- RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default)
- RPC_MODE_ANY_PEER, // Any peer can call this RPC
- RPC_MODE_AUTHORITY, // Only the node's multiplayer authority (server by default) can call this RPC
- };
- static Ref<MultiplayerAPI> create_default_interface();
- static void set_default_interface(const StringName &p_interface);
- static StringName get_default_interface();
- static Error encode_and_compress_variant(const Variant &p_variant, uint8_t *p_buffer, int &r_len, bool p_allow_object_decoding);
- static Error decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len, bool p_allow_object_decoding);
- static Error encode_and_compress_variants(const Variant **p_variants, int p_count, uint8_t *p_buffer, int &r_len, bool *r_raw = nullptr, bool p_allow_object_decoding = false);
- static Error decode_and_decompress_variants(Vector<Variant> &r_variants, const uint8_t *p_buffer, int p_len, int &r_len, bool p_raw = false, bool p_allow_object_decoding = false);
- virtual Error poll() = 0;
- virtual void set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) = 0;
- virtual Ref<MultiplayerPeer> get_multiplayer_peer() = 0;
- virtual int get_unique_id() = 0;
- virtual Vector<int> get_peer_ids() = 0;
- virtual Error rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) = 0;
- virtual int get_remote_sender_id() = 0;
- virtual Error object_configuration_add(Object *p_object, Variant p_config) = 0;
- virtual Error object_configuration_remove(Object *p_object, Variant p_config) = 0;
- bool has_multiplayer_peer() { return get_multiplayer_peer().is_valid(); }
- bool is_server() { return get_unique_id() == MultiplayerPeer::TARGET_PEER_SERVER; }
- MultiplayerAPI() {}
- virtual ~MultiplayerAPI() {}
- };
- VARIANT_ENUM_CAST(MultiplayerAPI::RPCMode);
- class MultiplayerAPIExtension : public MultiplayerAPI {
- GDCLASS(MultiplayerAPIExtension, MultiplayerAPI);
- protected:
- static void _bind_methods();
- public:
- virtual Error poll() override;
- virtual void set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) override;
- virtual Ref<MultiplayerPeer> get_multiplayer_peer() override;
- virtual int get_unique_id() override;
- virtual Vector<int> get_peer_ids() override;
- virtual Error rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) override;
- virtual int get_remote_sender_id() override;
- virtual Error object_configuration_add(Object *p_object, Variant p_config) override;
- virtual Error object_configuration_remove(Object *p_object, Variant p_config) override;
- // Extensions
- GDVIRTUAL0R(Error, _poll);
- GDVIRTUAL1(_set_multiplayer_peer, Ref<MultiplayerPeer>);
- GDVIRTUAL0R(Ref<MultiplayerPeer>, _get_multiplayer_peer);
- GDVIRTUAL0RC(int, _get_unique_id);
- GDVIRTUAL0RC(PackedInt32Array, _get_peer_ids);
- GDVIRTUAL4R(Error, _rpc, int, Object *, StringName, Array);
- GDVIRTUAL0RC(int, _get_remote_sender_id);
- GDVIRTUAL2R(Error, _object_configuration_add, Object *, Variant);
- GDVIRTUAL2R(Error, _object_configuration_remove, Object *, Variant);
- };
- #endif // MULTIPLAYER_API_H
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