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- /**************************************************************************/
- /* instance_placeholder.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef INSTANCE_PLACEHOLDER_H
- #define INSTANCE_PLACEHOLDER_H
- #include "scene/main/node.h"
- class PackedScene;
- class InstancePlaceholder : public Node {
- GDCLASS(InstancePlaceholder, Node);
- String path;
- struct PropSet {
- StringName name;
- Variant value;
- };
- List<PropSet> stored_values;
- private:
- void set_value_on_instance(InstancePlaceholder *p_placeholder, Node *p_instance, const PropSet &p_set);
- Node *try_get_node(InstancePlaceholder *p_placeholder, Node *p_instance, const NodePath &p_path);
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- static void _bind_methods();
- public:
- void set_instance_path(const String &p_name);
- String get_instance_path() const;
- Dictionary get_stored_values(bool p_with_order = false);
- Node *create_instance(bool p_replace = false, const Ref<PackedScene> &p_custom_scene = Ref<PackedScene>());
- InstancePlaceholder();
- };
- #endif // INSTANCE_PLACEHOLDER_H
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